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L.E.D.-G - SOUND OF GIALLARHORN

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Secretpipe
Sup' CreamLegit ? :D /hides

I'm not an expert bla bla bla..
Here's my mod , let's go~

[Ami's Beginner]
00:18:396 (1) - Blanket can be improve !
00:49:700 (1) - This slider needs curv
01:23:613 (1) - ^
02:04:048 (1) - Sliderwave is recommanded imo for get a better flow C:!

[Flower and Priti's Normal]
00:45:298 (4) - x:364 y:232
01:18:233 (6) - This note follow the rhythm but you can remove it (overmapped?)
01:36:657 (5) - NC
01:47:091 - Add a spinner here ?
02:09:265 (5) - ^

[Nemis and Priti's Hyper]
00:52:537 - I found thatweird ! Make sth ? :D
This diff looks actually pretty good :D

[Alu's Extra]
01:36:151 (8) - NC
01:46:994 (15) - ^
There's a lot of streams owo But you did a good job :D
Due to new rule , rename into Alu's Impact ?

[Another]
00:23:434 - You can add a note here
01:36:477 - ^
01:41:858 (1,1,2,1,2,1,2) - For that moment , you should add some jumps imo , it's more fun to play :D
That's all for that !


I found that map good as always !
Good job to the mappers :D Good luck :D
Topic Starter
Avena

Secretpipe wrote:

[Flower and Priti's Normal]
00:45:298 (4) - x:364 y:232 Ruins flow and ruins the overlap with the slider on it, no.

[Nemis and Priti's Hyper]
00:52:537 - I found thatweird ! Make sth ? :D I likey this..
This diff looks actually pretty good :D o3o

[Another]
00:23:434 - You can add a note here Ruins the emphasis of the next note.
01:36:477 - ^ ^
01:41:858 (1,1,2,1,2,1,2) - For that moment , you should add some jumps imo , it's more fun to play :D I honestly don't feel like they are needed.

I found that map good as always ! o3o
Good job to the mappers :D Good luck :D
Thank you for the mod.
quiz-chan_DELETED
Whoa what wait, hold it right there

[Flower & Priti's Normal]
You have a lot of 1/2 action going on here in this map. I extremely strongly recommend using OD4.

00:30:119 (1) - Seriously? If this stays, increase by 1/2 beat, please. You can clearly hear the cymbals in the background land 1/2 beat later.
00:30:852 - In combination with that above, add a circle here.
00:31:423 (1) - This spinner should start at 00:31:749 - and end at 00:32:727 - and also, this isn't too hard to play (with OD4).
00:54:901 - The silent slider heads on every 2. slider make it a pain to play this part since there is no audio-feedback for the player. Either raise volume or use drumnormals instead of softnormals.
01:06:641 (1) - Imperfect blanket; you can improve it with one more node.
01:17:564 (4,5,6,1) - This combination is questionable. (5,6) suddenly change the way the player has to react, not to mention make it considerably harder as to the completion of the previous slider and then immediately clicking 1/2. Changing them to a single slider would greatly contribute to maintaining a certain consistence over the section.
01:27:999 (4,5,6,1) - Then again, you have had a lot of 1/2 going on before, so you might keep these the way they are. Your call.
01:31:423 (1,1) - These slider shapes are random and not even beautiful. I believe you can get something else going.

mhhm

[Blahblah Hyper]
Priti:
00:05:662 (2) - Ctrl G for better flow.
00:28:651 (1,1,1,1) - Brilliant idea!
00:50:662 (4) - Actually, Ctrl G here works just as well.
00:53:597 (1) - I don't know, you might wanna place this somewhere else, I keep mistaking it for a 1/2.

Nemis:
00:22:782 (3) - This slider really tricked me somehow, as in, I always do expect that it's a one-repeat slider. I believe you could go with that, huh?
00:54:901 - what. I cannot read at all what is to be clicked when and where. You keep losing overwatch at some point and maybe you break your combo.

but otherwise, well done guys
Topic Starter
Avena

Lizzy wrote:

Whoa what wait, hold it right there

[Flower & Priti's Normal]
You have a lot of 1/2 action going on here in this map. I extremely strongly recommend using OD4. Okie okie

00:30:119 (1) - Seriously? If this stays, increase by 1/2 beat, please. You can clearly hear the cymbals in the background land 1/2 beat later. Fien meanie
00:30:852 - In combination with that above, add a circle here. This timestamp doesn't make sense
00:31:423 (1) - This spinner should start at 00:31:749 - and end at 00:32:727 - and also, this isn't too hard to play (with OD4). Okieokie
00:54:901 - The silent slider heads on every 2. slider make it a pain to play this part since there is no audio-feedback for the player. Either raise volume or use drumnormals instead of softnormals. Added drumnormals on most of these.
01:06:641 (1) - Imperfect blanket; you can improve it with one more node. Tweaked it a bit
01:17:564 (4,5,6,1) - This combination is questionable. (5,6) suddenly change the way the player has to react, not to mention make it considerably harder as to the completion of the previous slider and then immediately clicking 1/2. Changing them to a single slider would greatly contribute to maintaining a certain consistence over the section. Changed to a slider
01:27:999 (4,5,6,1) - Then again, you have had a lot of 1/2 going on before, so you might keep these the way they are. Your call. Removed 01:28:651 (6) -
01:31:423 (1,1) - These slider shapes are random and not even beautiful. I believe you can get something else going. Keeping for now, Will see what others think

mhhm

[Blahblah Hyper]
Priti:
00:05:662 (2) - Ctrl G for better flow. Done, great idea
00:28:651 (1,1,1,1) - Brilliant idea! ikr
00:50:662 (4) - Actually, Ctrl G here works just as well. Done
00:53:597 (1) - I don't know, you might wanna place this somewhere else, I keep mistaking it for a 1/2. Slightly unstacked them, should be better now

but otherwise, well done guys o3o
Thank you for the really useful mod!
Now just waiting for Nemis to respond
Alumetorz

Secretpipe wrote:

[Alu's Extra]
01:36:151 (8) - NC
01:46:994 (15) - ^
There's a lot of streams owo But you did a good job :D
Due to new rule , rename into Alu's Impact ?
I disagree on both NCs
What new rule? o.o Extra should be alright afaik...
If not, Priti should change it to whatever he likes...
Thanks for modding!
onotoleonide
[Meddi]
  1. 00:14:467 (1) - blanket
  2. 00:15:934 (2,3) - ctrl+g? plays better
  3. 01:09:738 (4) - blanket
  4. 01:12:510 (4) - ^^^^
  5. 01:51:151 (2,3) - ctrl+g? don't forget about hitsounds
really ExTReME dIfFicULIty
Topic Starter
Avena

onotoleonide wrote:

really ExTReME dIfFicULIty
I saw that u wrote extra n den edited
nub
Frostmourne
SPOILER
00:14 Mirage: http://osu.ppy.sh/b/381301
00:14 Mirage: gogo
00:14 Mirage: new eXtreme
00:15 Frostmourne: - -
00:27 Frostmourne: 00:59:141 (3,4) -
00:27 Frostmourne: between this is far right?
00:27 Frostmourne: so the 00:59:304 (4,5) -
00:27 Frostmourne: between here becomes weird to play
00:28 Mirage: oh ure modding now
00:28 Frostmourne: might be because
00:28 Frostmourne: 00:59:304 (4) -
00:28 Mirage: i thought you were like
00:28 Mirage: pm so i can mod later k
00:28 Frostmourne: this is a little longer slider
00:28 Frostmourne: lol
00:28 Frostmourne: now
00:28 Frostmourne: not later
00:28 Frostmourne: this is ok 01:09:738 (4,5) - though
00:28 Frostmourne: I don't know why
00:28 *Frostmourne shrugs
00:28 Mirage: u mean
00:29 Mirage: 00:59:141 (3) - too low jump?
00:29 Mirage: 00:59:141 (3,4) -
00:29 Frostmourne: 4 5.
00:29 Frostmourne: because 3 4 is big
00:29 Frostmourne: and 4 5 is low
00:29 Mirage: oh
00:29 Frostmourne: so it's a bit hard to read + it was stacked by previous notes?
00:29 Frostmourne: I feel that way
00:30 Frostmourne: it's kind of my personal feel
00:30 Frostmourne: but it feels like that
00:30 Frostmourne: don't need to worry if you feel ok about it
00:30 Mirage: hm i feel ok
00:30 Mirage: xD
00:30 Frostmourne: alright
00:30 Frostmourne: no hitsound 02:06:314 (7) - ?
00:31 Frostmourne: 01:24:901 (1,2,3) -
00:31 Mirage: oh its a mess
00:31 Mirage: different claps
00:31 Frostmourne: can you move this a bit far from 01:25:227 (4,5,1) -
00:31 Frostmourne: hard to read when they are sticked
00:32 Frostmourne: much easier when you separate them
00:32 Mirage: okok
00:32 Frostmourne: like 01:22:945 (1,2,3,4,5,6) -
00:32 Frostmourne: lol
00:32 Frostmourne: I was like
00:32 Frostmourne: 01:25:390 (1) -
00:32 Frostmourne: this new combo was tricky to read for me
00:32 Frostmourne: so I'm not sure if the previous stream was the pattern I know or not
00:33 Frostmourne: 01:25:880 (4) - I would new combo here
00:33 Mirage: oh its a bad nc
00:33 Frostmourne: like 01:25:390 (1,2,3) - sticked together
00:33 Mirage: 01:25:554 - nc should be here
00:33 Frostmourne: and that (4) will be better with NC
00:33 Frostmourne: um I guess that also works
00:34 Frostmourne: that's all
00:34 Frostmourne: go fucking update and I will play again lol
00:34 Frostmourne: can't wait to beat that deathstream
00:34 Mirage: ty luv
00:34 Mirage: LOL
00:34 Mirage: its made so HR looks nice :D
00:34 Mirage: 01:28:814 - especially this part
00:34 Frostmourne: LOL....
00:35 Frostmourne: tell me when the mapper updates the map
00:35 Frostmourne: so I can play
00:35 Mirage: check in editor cs5 k
00:35 Frostmourne: hue
00:35 Mirage: ill apply a mod on the forum
00:35 Frostmourne: k thx bby

:)
onotoleonide

Priti wrote:

onotoleonide wrote:

really ExTReME dIfFicULIty
I saw that u wrote extra n den edited
nub
:?

gave star because of my mp3
Yoeri
[eXtreme]
The HP drain is rather high. The parts without streams do not restore HP.
00:12:592 (7) - Why is this a slider? Seems a bit silly to me. Either make (6) a slider and (7) a circle or just make it all circles.
00:50:499 (4,5) - Blanket?
00:58:977 (2,4) - ^
01:07:130 (3,4) - ^
01:11:858 (1,3,4) - ^
01:29:793 (1,2,3,4,1,2,3,4) - This bit could use better flow in my opinion.
01:36:641 - You could just as well fill up these breaks with long sliders or spinners, or just remove the circle in the middle like in the other diffs.

I tried, really. T~T
Mirage

Yoeri wrote:

[eXtreme]
The HP drain is rather high. The parts without streams do not restore HP.
00:12:592 (7) - Why is this a slider? Seems a bit silly to me. Either make (6) a slider and (7) a circle or just make it all circles.
00:50:499 (4,5) - Blanket?
00:58:977 (2,4) - ^
01:07:130 (3,4) - ^
01:11:858 (1,3,4) - ^
01:29:793 (1,2,3,4,1,2,3,4) - This bit could use better flow in my opinion.
01:36:641 - You could just as well fill up these breaks with long sliders or spinners, or just remove the circle in the middle like in the other diffs.

I tried, really. T~T
Not gonna change anything sorry :(
Kurai
Looks ready to me ! ~

(。 ◕‿‿◕)
wa_
oh yea
Topic Starter
Avena

Kurai wrote:

Looks ready to me ! ~

(。 ◕‿‿◕)
Uhm, Kurai
I thought we said you are going to star icon until I get the storyboard ._.
Kurai
I forgot about that :U
DJNightmare

Kurai wrote:

I forgot about that :U
http://puu.sh/875W5.rar

ITZ FINALLY DONE!~
(The only triggers are Finish Hitsounds which has almost no gaps with each other's difficulties or maps so they stay :3)
Topic Starter
Avena

DJNightmare wrote:

Kurai wrote:

I forgot about that :U
http://puu.sh/875W5.rar

ITZ FINALLY DONE!~
(The only triggers are Finish Hitsounds which has almost no gaps with each other's difficulties or maps so they stay :3)
There's no .osb or the .osu of Hyper
orz
DJNightmare
Hyper's difficulty specific sb is already done, so i did not include it
Topic Starter
Avena

DJNightmare wrote:

Hyper's difficulty specific sb is already done, so i did not include it
THERE'S STILL NO GENERAL .OSB
/me sobs
DJNightmare
WAT (Le me checks it)
Alumetorz
wau
awesome sb
quiz-chan_DELETED
eewww, remove that ugly yellow combo colour.
wth is that even there >_>
Topic Starter
Avena
Updated with the second version of the Storyboard, holy boobs its amazing now.
WE'RE READY KURAI
DJNightmare
WEEEEEEEE~
Kurai
This SB is sweet owo
Dainesl
wow bubble already gogogo
Secretpipe
Let's get this ranked~
Alumetorz
inb4 this will get graveyarded with a bubble
Topic Starter
Avena

Alumetorz wrote:

inb4 this will get graveyarded with a bubble
That's the plan bebeh.
DJNightmare
Stahp Priti, it wont happened
Chewin
Ami's Beginner

  1. 00:13:162 (1) - I would add a 60% finish on this slider's head because, if you can notice, new melody section is starting from here. The finish would fit better there instead of whistle (I'd remove whistle with adding the finish)
  2. 00:28:814 (1) - This is not symmetric. Just use this code:
    312,208,28814,6,0,P|256:100|212:216,1,300,4|0,1:2|0:0,0:0:0:0:
    152,272,30119,2,0,P|116:212|140:76,2,200,4|0|4,1:2|0:0|1:2,0:0:0:0:
  3. 00:35:336 (2) - Why don't you keep consistency here with all other following parts with the same rhythm? I mean, rhythm should be this one, without mapping that red tick: http://puu.sh/8yB2R.jpg
Flower & Priti's Normal

  1. OD -1 for consistency between diffs
  2. 00:13:162 (1) - Same of Beginner
  3. 00:31:749 (1) - Extend this spinner by 1/1 and add additions: Soft effect. It'd be consistent with 00:35:988 (6)'s head and so on. Actually, it's very bad. It fills nothing and the Normal sampleset is too loud for that.
  4. 00:46:260 (7) - I'd use Normal sampleset on this slider's head and tail because the head has the sound of 00:45:771 (6)'s head and actually that soft setting sounds so weird o.o
  5. 00:53:597 (1) - This spinner could be too short considering that the 00:54:901 (1) is just set 1/1 after it for this diff. I would change this spinner with some 1/1 circles to make it easier (the diff is already hard :\ so let's try to make this part more playable for beginners): http://puu.sh/8yBwv.jpg
eXtreme

  1. 00:03:054 (3) - CTRL + G to keep the same flow of 00:03:380 (4,5,6) (and it plays much better)
  2. 01:15:282 (6,7,8) - This kind of linear jumping patterns are so bad to play.. I suggest you something like: http://osu.ppy.sh/ss/1572918 (stacking 6 with
  3. 01:14:467 (1)'s head, 7 with 01:14:711 (2) 's head and 8 with 01:14:141 (5))
  4. 01:25:717 (2,3,4) - No. This should be an up-down-up-down pattern starting from the 01:25:390 (6). If the 01:25:554 (1) is down the 01:25:717 (2) must be placed up. How you mapped it, with this inconsistency, the pattern could confuse player because they'd play this pattern naturally in the same way I suggested you to fix. Or maybe.. there is a better way to fix it if you don't want to change this completely. 01:25:554 (7) Add new combo here 01:25:717 (2) and remove it from 01:25:554 (1). The combo warn players about the "kind of pattern" change.
  5. 01:41:858 (1,2,1,2,1,2,3,4) - Hi Rin pattern xD
  6. This map looks so weird to play idk lol
Alu's Extra

  1. 01:25:880 I got your intention but no, you really should add a circle here. This big break could confuse a player between the previous stream and next one. I'd make a 1/4 triple starting from here till 01:26:043
Another

  1. 00:19:358 (7,8) - This big jump and inconsistent jump doesn't convince me because of the foollowing 00:19:521 (8,1) small spacing.. I highly suggest you to fix this with an other pattern, but I thought about that but I don't have idea D: Just try to fix this by yourself ;c
  2. 01:25:880 - Same of Alu's Extra
  3. 01:36:641 (1) - This circle shouldn't be placed here. You are using the same logic jumping pattern of 01:35:662 (4,5,7,8). These ones are 1/2 and the
  4. 01:36:314 (10,1) is 1/1. This needs a bigger spacing.
Hyper is the best for me. Nothing to change there.
Topic Starter
Avena

Chewin wrote:

Ami's Beginner

  1. 00:13:162 (1) - I would add a 60% finish on this slider's head because, if you can notice, new melody section is starting from here. The finish would fit better there instead of whistle (I'd remove whistle with adding the finish) Added the finish in addition to the whistle.
  2. 00:28:814 (1) - This is not symmetric. Just use this code: Fixed.
    312,208,28814,6,0,P|256:100|212:216,1,300,4|0,1:2|0:0,0:0:0:0:
    152,272,30119,2,0,P|116:212|140:76,2,200,4|0|4,1:2|0:0|1:2,0:0:0:0:
  3. 00:35:336 (2) - Why don't you keep consistency here with all other following parts with the same rhythm? I mean, rhythm should be this one, without mapping that red tick: http://puu.sh/8yB2R.jpg What Ami did here actually makes sense since the pitch change is every fourth sound unlike most songs which have it as a pitch change every fifth sound, Unchanged.
Flower & Priti's Normal

  1. OD -1 for consistency between diffs Okie
  2. 00:13:162 (1) - Same of Beginner Added
  3. 00:31:749 (1) - Extend this spinner by 1/1 and add additions: Soft effect. It'd be consistent with 00:35:988 (6)'s head and so on. Actually, it's very bad. It fills nothing and the Normal sampleset is too loud for that. Removed the spinner and changed this pattern instead.
  4. 00:46:260 (7) - I'd use Normal sampleset on this slider's head and tail because the head has the sound of 00:45:771 (6)'s head and actually that soft setting sounds so weird o.o Done.
  5. 00:53:597 (1) - This spinner could be too short considering that the 00:54:901 (1) is just set 1/1 after it for this diff. I would change this spinner with some 1/1 circles to make it easier (the diff is already hard :\ so let's try to make this part more playable for beginners): http://puu.sh/8yBwv.jpg Changed it up a bit, also removed the spinner.
Alu's Extra

  1. 01:25:880 I got your intention but no, you really should add a circle here. This big break could confuse a player between the previous stream and next one. I'd make a 1/4 triple starting from here till 01:26:043 - This anti-jump is heavily emphasised by the cymbals and since It's an extra, anti-jumps like this shouldn't actually be a problem. This isn't an instant fail scenerio and if you are up for FCing it, I doubt you'll actually do it on your first try due to the tough streams.
Another

  1. 00:19:358 (7,8) - This big jump and inconsistent jump doesn't convince me because of the foollowing 00:19:521 (8,1) small spacing.. I highly suggest you to fix this with an other pattern, but I thought about that but I don't have idea D: Just try to fix this by yourself ;c Removed (8) For now.
  2. 01:25:880 - Same of Alu's Extra Keeping it, Works well imo
  3. 01:36:641 (1) - This circle shouldn't be placed here. You are using the same logic jumping pattern of 01:35:662 (4,5,7,8). These ones are 1/2 and the Uncomplete sentence woop woop. Anywhos, added another triplet.
  4. 01:36:314 (10,1) is 1/1. This needs a bigger spacing. Isn't needed anymore since I added the triplet.
Thank you for the mod~
I reponsded for Ami since she's busy with irl stuff and responded for Alu since he's in London or smthn.
!Summon Mirage
Mirage

Chewin wrote:

eXtreme

  1. 00:03:054 (3) - CTRL + G to keep the same flow of 00:03:380 (4,5,6) (and it plays much better) nah
  2. 01:15:282 (6,7,8) - This kind of linear jumping patterns are so bad to play.. I suggest you something like: http://osu.ppy.sh/ss/1572918 (stacking 6 with
  3. 01:14:467 (1)'s head, 7 with 01:14:711 (2) 's head and 8 with 01:14:141 (5)) I like it the way it is now
  4. 01:25:717 (2,3,4) - No. This should be an up-down-up-down pattern starting from the 01:25:390 (6). If the 01:25:554 (1) is down the 01:25:717 (2) must be placed up. How you mapped it, with this inconsistency, the pattern could confuse player because they'd play this pattern naturally in the same way I suggested you to fix. Or maybe.. there is a better way to fix it if you don't want to change this completely. 01:25:554 (7) Add new combo here 01:25:717 (2) and remove it from 01:25:554 (1). The combo warn players about the "kind of pattern" change. changed nc
  5. 01:41:858 (1,2,1,2,1,2,3,4) - Hi Rin pattern xD wat
  6. This map looks so weird to play idk lol Still not as weird as someone's Forza :D
Topic Starter
Avena
Updated~
We're ready for ya Chewin!
Chewin

Mirage wrote:

Chewin wrote:

eXtreme

  1. 01:15:282 (6,7,8) - This kind of linear jumping patterns are so bad to play.. I suggest you something like: http://osu.ppy.sh/ss/1572918 (stacking 6 with
  2. 01:14:467 (1)'s head, 7 with 01:14:711 (2) 's head and 8 with 01:14:141 (5)) I like it the way it is now
I confirmed this even before when you played it with missing the jump LOL.
Chewin
I'm fine with all diffs but not enough for the eXtreme one.
The part from 00:54:901 (1) - till 01:15:771 (1) looks so weird with all those normal samplesets and uncomfortable jumps to play (that I mentioned and you didn't want to fix). Well. To be sure about this I will leave this map to an other BAT. One more opinion doesn't hurt. Just rebubbling for now then, good luck guys!

Rebubbled!
Melophobia
Ranked.
Topic Starter
Avena
Thank you Melo~
Chewin
Congratulations (:
Alarido
RAAAAANKEEEEOOOOOOOOOOOOOOOOOOOOUUUUU ^-^

Gratz ConGratz ReConGratz PRITI

and all collabers/GDers (: I SS'ed [Normal] in a only try. Perfect ♥

Let the fresh blood go in. We need :3
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