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DJ TOTTO - Valanga [Osu|Taiko]

posted
Total Posts
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Topic Starter
RikiH_
This beatmap was submitted using in-game submission on domenica 10 aprile 2016 at 12:00:42

Artist: DJ TOTTO
Title: Valanga
Source: REFLEC BEAT
Tags: xim Xim_O Asagi ART CORE BEMANI colette -Winter-
BPM: 186
Filesize: 3124kb
Play Time: 01:51
Difficulties Available:
  1. Asagi's Hyper (3,41 stars, 326 notes)
  2. Espe-Don Taiko Oni (4,83 stars, 785 notes)
  3. Extra (5,52 stars, 585 notes)
  4. Frozen (6,33 stars, 585 notes)
  5. lp' insane <3 (5,09 stars, 541 notes)
  6. Standard (Needs to be remapped) (2,31 stars, 218 notes)
  7. Xim_O's Beginner (1,52 stars, 71 notes)
  8. Zetera's Super Hard (4,49 stars, 388 notes)
Download: DJ TOTTO - Valanga
Information: Scores/Beatmap Listing
---------------
ayy
DeletedUser_1574070
oh my I've been mapping that
Cherry Blossom

Kloyd wrote:

oh my I've been mapping that
Same, Another.

Edit, update, i will continue later... (maybe next week)

SPOILER
osu file format v12

[General]
AudioFilename: Rb coletteValangaSOUND ONLY.mp3
AudioLeadIn: 0
PreviewTime: 21744
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11421,21744,32066,42389,52711,63034,65615,75937,86260,96582,112066
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Valanga
TitleUnicode:Valanga
Artist:DJ TOTTO
ArtistUnicode:DJ TOTTO
Creator:RikiH_
Version:Cherry Blossom's Another
Source:
Tags:
BeatmapID:384247
BeatmapSetID:154955

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallpaper-2400279.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
1099,322.58064516129,4,1,0,50,1,0
1099,-125,4,1,0,50,0,0
11421,-100,4,1,0,50,0,0
21744,-83.3333333333333,4,1,0,70,0,1
31986,-83.3333333333333,4,1,0,70,0,0
32066,-83.3333333333333,4,1,0,70,0,1
41582,-83.3333333333333,4,2,0,70,0,1
42389,-100,4,1,0,70,0,1
42469,-100,4,1,0,50,0,0
52711,-100,4,1,0,50,0,1
52792,-100,4,1,0,50,0,0
65615,-100,4,1,0,50,0,1
65695,-100,4,1,0,50,0,0


[Colours]
Combo1 : 32,162,223
Combo2 : 34,118,210
Combo3 : 235,145,10
Combo4 : 19,225,128

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Topic Starter
RikiH_

Kloyd wrote:

oh my I've been mapping that
We always choose the same songs to map, wtf
Cherry Blossom

RikiH_ wrote:

This is actually hard
Nope, first try.
Topic Starter
RikiH_

Cherry Blossom wrote:

RikiH_ wrote:

This is actually hard
Nope, first try.
But you actually missed one xD
DeletedUser_1574070
80% done and i'm gonna make mine a full mapset!
Mao
Don't let this graveyard ;w;
Cherry Blossom

Mao wrote:

Don't let this graveyard ;w;
Topic Starter
RikiH_
Nono don't worry, I'm just full with school, study and stuff, I'll probably finish it this Summer :)
Asagi

Mao wrote:

Don't let this graveyard ;w;
:o
Asphyxia
Reminder, please poke me in 2 weeks if I haven't finished my eady / normal diff thanks!
Cherry Blossom


uuuuuuh, hurry up !!!! :D
Asphyxia
http://puu.sh/9EpwE/a64984ca00.txt

Done, you can rename my diff if you want to, ''Easy'' might not be the best possible out there o/ Hope you like it! (no hitsounds yet, will do them lata)
Topic Starter
RikiH_
Wow so fast :o
Updated
Myxo



  • General
  1. Source: "REFLEC BEAT"
  2. Tags: "Asphyxia -Asagi Cherry Blossom ART CORE BEMANI colette -Winter-"
  3. Asphyxia's Easy should be renamed to "Asphyxia's Normal" or "Asphyxia's Beginner". In REFLECT BEAT, there exist two difficulty levels under Advanced: Normal and Beginner. I'd suggest to go with Normal though, since Beginner might be misleading for newbies (as in osu very simple Easy diffs are sometimes called Beginner).
  4. Disable both Widescreen Support and Letterbox in Breaks, since your map doesn't have a storyboard or breaks :)
  5. The kiais are placed a bit weirdly. First of all, it would be cooler if the first anti-fountain started at 00:31:905 already, because the triplet leading to the second kiai part starts there. You could also just remove the anti-fountain since it's barely noticable nevertheless. Same applies for the second kiai-complex, at 01:36:502. Then, the first kiai-complex should definitely end at 00:42:389, there is no reason why it should end 1/4 beat later o:
  6. If you fixed the kiais, apply them for Asagi's and Cherry Blossom's diff as well, as these seem to use different kiais. Consistency might be a better idea here :)


  • Asphyxia's Easy
  1. Your NCing seems rather inconsistent to me. Sometimes you are placing NCs at every measure and sometimes every two measures. Since the combos are really short when you place them at every measure, I'd recommend you to place an NC at every second measure.
  2. 00:01:099 (1) - Very minor, but the last curve of this slider might look better if it was less curvy. You could move the anchor-point down a bit, for something like this:
  3. 00:13:357 (3) - It looks strange and a bit confusing that this circle is placed under the track of 00:11:744 (1). If you change (3) and (4) to this placement, this would be fixed and the transition from (2) to (3) would also be a bit better:
  4. 00:21:744 (1) - This object is placed too shortly after the spinner. The newbies don't have enough time to react here D: Even if this would be the most fitting rhythm, you should still change it for better playability. For example, you could end the spinner at 00:21:098 already.
  5. 00:32:711 (2) - The way this object touches 00:30:776 (2) looks really weird. Generally, in this section 00:29:486 (1,2,1,2,1) there are so many overlaps, it looks really cramped at some points and might confuse the newbies. I'd recommend you to remap this short section and make it a bit more straight-forward to fit the difficulty level :)
  6. 00:46:905 (3,4,1,2) - If you rearrange this a bit, you could make a perfect square :3
  7. 01:05:615 (1) - Same as 00:21:744
  8. 01:37:228 (2,1,2) - Once again, I don't think this is fitting for the difficulty level and might likely confuse the newbies. Please, try something without overlapping the pattern before ;w;
  9. 01:43:034 (2) - I don't see a reason for using this rhythm here. The white tick at 01:43:679 seems to be more emphasized than the red tick you are mapping, by the loud instruments and the drums. So I suggest to use a rhythm similiar to this:
  10. Well, I think the diff is quite fine, if you fix the spinner issues :) I'm wondering why you always do an overlap when you "go back", like 00:52:066 (3,1,2) for example. I don't think it's less confusing then just reusing circles, but it rather looks a bit messy the way you do it.


  • Advanced
  1. OD4 might be better, especially due to things like this 01:08:195 (1,2) and much usage of 1/2 circles.
  2. 00:03:034 (3) - Using a less curvy slider here would improve the flow here, as it would fit the oval movement from (2) to (4) more.
  3. 00:11:421 - The combo starting here seems really long to me. It would be better if place an NC somewhere in the middle of this combo!
  4. 00:13:357 (5,6) - Currently, the transition between these objects is not really good, because (6)'s head's placement doesn't fit the curve of (5). Try starting (6) at a lower position, somewhere like here:
  5. 00:19:163 (1) - The following object is placed too shortly after the spinner. The player of this difficulty level will need more time to react. Consider ending the spinner at 00:21:098 for that reason. Actually, you did that on a similiar place 01:03:115 (1) as well.
  6. 00:42:873 (1,1,1) - Please don't use NC spam like this for this difficulty level, since it might confuse the players. It looks better if these 00:43:357 (1,1) aren't NC'd. Same applies for 00:45:453 (1,1,1) + 00:48:034 (1,1,1) + 00:50:615 (1,1,1) + 01:44:324 (1,1,1)
  7. 01:03:115 (1) - For this difficulty level, it might be a better idea to start the spinner at 01:03:195, in order to make it better playable for other gamemodes and also to give the player more time to react :)
  8. 01:23:760 (1) - Same as 01:03:115 (1) and same as 00:19:163.
  9. 01:30:131 (1,2) - Although I can hear what you are following at this point, the instrument is not really noticable when playing, what makes this sound really out of place. Kepping it on 1/2-snap would sound more fitting here :) For example:
  10. I really liked this diff! It fits the difficulty spread perfectly, being harder than a Normal but easier than a Hard! I especially love your sliders o: If you fix the issues with spinners as well as some of the comboing, everything will be alright.


  • Asagi's Hyper
  1. Considering that the Another diff has plenty of 1/4-tapping, well, it even has longer streams, it would be a good idea to replace some reverse sliders with streams for this Hard diff in order to improve the spread. I will mention some places where this would fit :)
  2. 00:20:131 (6) - The stream is loudly hearable in the music, so I wouldn't leave it out. Why don't you map a stream starting at 00:20:131 with a nice transition to these reverse sliders at 00:20:453 ? :3
  3. 00:44:324 (1) - Here, changing it into a stream would fit quite well. Since there are 1/1-gaps before, the players have plenty of time to prepare their fingers :D Also, if you change it, also change 00:49:486 (1) for consistency :)
  4. 00:59:002 (1) - It seems really weird to have this rhythm here. Ending sliders on the big white tick is often not a good idea, because this beat is often really important and should be clickable! Here it sounds especially strange because it even has a finish on it o: Changing this into two circle might help. If this would be too many circles in a row, you could make an 1/2-slider starting at 00:59:163 as well.
  5. 01:35:292 (1,2,3,1,2,3) - I'm not sure if I like the flow here... Moving down after the sliders seems like rather strange movement, especially for a Hyper difficulty. It will improve if you use ctrl+g on both of the sliders. But as I said, I'm not sure if I even like that more or not xD
  6. 01:46:098 (1) - Turning this into a stream (or atleast the first half or something like that) would offer a nice final challenge for the players instead of just a hold!
  7. 01:46:744 (1) - Your diff is the only one where the spinner doesn't end at 01:51:421. Also, it sounds better with a soft hitsound at the end instead of a Normal one o:
  8. If you add some streams to fix the spread, this is simply perfect. Awesome flow! ^-^


  • Cherry Blossom's Another
  1. 00:37:227 (1,2,3) - This transition would play better if it had consistent spacing in my opinion. Having a jump after (2) in this direction doesn't feel intuitive. Why don't you try something like this:
  2. 00:54:486 (3,4,5,6,7,8,9,10) - Hmm, again, the transition could be improved. After the jump, linear movement for streaming doesn't feel right. Since you should keep that triangle, it might be a good idea to curve the stream fitting the movement here. That's what I mean:
  3. 01:28:195 (3) - Having the head placed more downwards, the flow with the previous objects will improve really much. If you move the starting-point of the slider to (256|284), you will keep the triangle of the reverse arrow with 01:28:840 (1,2) these objects but you'll also make the movement more oval!
  4. 01:36:098 (6) - This should definitely be 1/6. You can hear it when listening to the music on 25%.
  5. Nothing more to say, except this is your best map Cherry Blossom, it's amazing <3


  • Extra
  1. 00:11:098 (5,6,7,8) - After the previous sliders, the movement would be more natural if the stream was curved instead of straight o: Something like this:
  2. 00:16:905 (3,4,5,6) - This looked rather random to me, especially since some of the sliders are touching each other, but maybe I'm just not seeing your intention here o: Probably you could think of a better structurized pattern to fit your style more :)
  3. 00:53:679 (8) - If you curved this slider the other way around, it would create a smoother oval movement here :) Try this:
  4. 00:55:776 (4,5,6) - To be honest, this flowed pretty weird. Something like in my screenshot would be better ( ctrl+g on (5) and then change (6) )
  5. 01:08:195 (1,1,1,1,1) - I know this is an Extra diff and you have your freedom, but this NC spam seems unnecessary at this place and it makes it too easy for the players not to fail ;w; Only the first of these sliders needs NC. Also fix that for following patterns please.
  6. 01:30:453 - Seems like a very important beat you shouldn't leave out in my opinion.
  7. Pro streams. Pro jumps. Pro everything. Pro diff. Pro Riki (◐◞౪◟◑’)┐

Good luck :)
Cherry Blossom
Hello o/

Desperate-kun wrote:






  • Cherry Blossom's Another
  1. 00:37:227 (1,2,3) - This transition would play better if it had consistent spacing in my opinion. Having a jump after (2) in this direction doesn't feel intuitive. Why don't you try something like this:
    Done.
  2. 00:54:486 (3,4,5,6,7,8,9,10) - Hmm, again, the transition could be improved. After the jump, linear movement for streaming doesn't feel right. Since you should keep that triangle, it might be a good idea to curve the stream fitting the movement here. That's what I mean:
    Done.
  3. 01:28:195 (3) - Having the head placed more downwards, the flow with the previous objects will improve really much. If you move the starting-point of the slider to (256|284), you will keep the triangle of the reverse arrow with 01:28:840 (1,2) these objects but you'll also make the movement more oval!
    moved a bit down, you paint skills are better than mine, i'm jealous D:
  4. 01:36:098 (6) - This should definitely be 1/6. You can hear it when listening to the music on 25%. true, fixed.
  5. Nothing more to say, except this is your best map Cherry Blossom, it's amazing <3
Really my best map ? everything looks random
/me hides
Thanks for modding Desperate ♥

Update :
Edit : fix General, on my diff please ;w;

SPOILER
osu file format v13

[General]
AudioFilename: Rb coletteValangaSOUND ONLY.mp3
AudioLeadIn: 0
PreviewTime: 21744
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11421,21744,32066,42389,52711,63034,65615,75937,86260,96582,112066
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.299999

[Metadata]
Title:Valanga
TitleUnicode:Valanga
Artist:DJ TOTTO
ArtistUnicode:DJ TOTTO
Creator:RikiH_
Version:Cherry Blossom's Another
Source:
Tags:
BeatmapID:384247
BeatmapSetID:154955

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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152,352,87550,6,0,L|152:250,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
40,132,87873,2,0,L|40:260,1,101.999996887207,10|0,0:0|0:0,0:0:0:0:
256,272,88195,2,0,B|308:280|308:280|360:272,2,101.999996887207,2|0|10,0:0|0:0|0:0,0:0:0:0:
152,249,88679,1,0,0:0:0:0:
444,220,88840,6,2,P|456:272|444:324,1,101.999996887207,6|0,0:0|0:0,0:0:0:0:
360,372,89163,1,10,0:0:0:0:
360,372,89324,1,0,0:0:0:0:
152,249,89486,2,2,P|140:197|152:145,2,101.999996887207,2|0|10,0:0|0:0|0:0,0:0:0:0:
208,332,89969,1,0,0:0:0:0:
208,332,90050,1,0,0:0:0:0:
208,332,90131,5,2,0:0:0:0:
360,249,90292,1,6,0:0:0:0:
152,249,90453,1,4,0:0:0:0:
304,332,90615,1,6,0:0:0:0:
304,160,90776,1,2,0:0:0:0:
300,136,90857,1,0,0:0:0:0:
296,112,90937,1,0,0:0:0:0:
292,88,91018,1,0,0:0:0:0:
288,64,91098,1,2,0:0:0:0:
312,72,91179,1,0,0:0:0:0:
336,76,91260,1,0,0:0:0:0:
360,72,91340,1,0,0:0:0:0:
384,64,91421,6,0,P|432:52|484:64,1,101.999996887207,6|0,0:0|0:0,0:0:0:0:
428,216,91744,2,0,L|300:212,1,101.999996887207,10|0,0:0|0:0,0:0:0:0:
84,292,92066,2,0,L|212:288,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
256,140,92389,2,0,L|128:144,1,101.999996887207,10|0,0:0|0:0,0:0:0:0:
256,368,92711,5,2,0:0:0:0:
256,256,92873,1,0,0:0:0:0:
352,312,93034,2,0,B|404:320|404:320|452:312,1,101.999996887207,10|0,0:0|0:0,0:0:0:0:
164,312,93357,2,0,B|112:304|112:304|64:312,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
4,216,93679,1,8,0:0:0:0:
28,212,93760,1,0,0:0:0:0:
52,208,93840,1,0,0:0:0:0:
72,192,93921,1,0,0:0:0:0:
92,176,94002,5,6,0:0:0:0:
420,176,94324,1,10,0:0:0:0:
420,176,94647,2,0,L|296:168,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
364,272,94969,1,10,0:0:0:0:
484,88,95131,1,0,0:0:0:0:
484,88,95211,1,0,0:0:0:0:
484,88,95292,5,6,0:0:0:0:
372,80,95453,1,0,0:0:0:0:
364,272,95615,1,10,0:0:0:0:
476,280,95776,1,0,0:0:0:0:
304,168,95937,1,2,0:0:0:0:
256,302,96098,2,0,L|256:268,3,33.9999989624024,0|0|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
208,168,96421,1,0,0:0:0:0:
36,280,96582,6,0,P|84:288|136:280,1,101.999996887207,6|0,0:0|0:0,0:0:0:0:
76,84,96905,2,0,L|80:196,1,101.999996887207,10|0,0:0|0:0,0:0:0:0:
136,280,97228,1,2,0:0:0:0:
256,168,97389,1,0,0:0:0:0:
376,280,97550,2,0,L|488:276,1,101.999996887207,10|0,0:0|0:0,0:0:0:0:
256,168,97873,6,0,L|144:164,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
76,84,98195,1,10,0:0:0:0:
76,84,98357,1,0,0:0:0:0:
32,284,98518,2,0,B|20:236|20:236|32:184,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
184,52,98840,1,10,0:0:0:0:
220,48,98921,1,0,0:0:0:0:
256,44,99002,1,0,0:0:0:0:
292,40,99082,1,0,0:0:0:0:
328,36,99163,5,6,0:0:0:0:
440,56,99324,1,0,0:0:0:0:
496,156,99486,2,0,P|508:208|496:256,1,101.999996887207,10|0,0:0|0:0,0:0:0:0:
408,308,99808,1,2,0:0:0:0:
408,308,99969,1,0,0:0:0:0:
256,224,100131,2,0,L|392:216,1,101.999996887207,10|2,0:0|0:0,0:0:0:0:
372,196,100373,1,0,0:0:0:0:
384,172,100453,5,2,0:0:0:0:
336,68,100615,1,6,0:0:0:0:
408,308,100776,1,4,0:0:0:0:
256,224,100937,1,6,0:0:0:0:
496,156,101098,2,0,L|496:92,3,50.9999984436036,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
440,92,101421,2,0,L|412:32,3,50.9999984436036,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
368,28,101744,6,0,L|260:24,1,101.999996887207,6|0,0:0|0:0,0:0:0:0:
168,80,102066,1,10,0:0:0:0:
168,80,102228,1,0,0:0:0:0:
200,240,102389,2,0,B|148:248|148:248|100:240,2,101.999996887207,2|0|10,0:0|0:0|0:0,0:0:0:0:
312,216,102873,1,0,0:0:0:0:
312,216,102953,1,0,0:0:0:0:
312,216,103034,6,0,L|428:212,1,101.999996887207,6|0,0:0|0:0,0:0:0:0:
504,280,103357,1,10,0:0:0:0:
504,280,103518,1,0,0:0:0:0:
492,116,103679,1,0,0:0:0:0:
464,140,103760,1,0,0:0:0:0:
436,156,103840,1,0,0:0:0:0:
400,164,103921,1,0,0:0:0:0:
364,164,104002,1,0,0:0:0:0:
328,156,104082,1,0,0:0:0:0:
296,140,104163,1,0,0:0:0:0:
272,116,104244,1,0,0:0:0:0:
256,84,104324,5,6,0:0:0:0:
380,32,104486,1,4,0:0:0:0:
256,300,104808,5,6,0:0:0:0:
132,248,104970,1,4,0:0:0:0:
464,140,105292,5,6,0:0:0:0:
464,272,105453,1,4,0:0:0:0:
48,272,105776,5,6,0:0:0:0:
48,140,105937,1,4,0:0:0:0:
160,212,106098,1,2,0:0:0:0:
185,209,106178,1,0,0:0:0:0:
210,212,106259,1,0,0:0:0:0:
234,221,106339,1,0,0:0:0:0:
255,235,106420,1,2,0:0:0:0:
276,221,106501,1,0,0:0:0:0:
299,212,106581,1,0,0:0:0:0:
324,207,106662,1,0,0:0:0:0:
350,207,106743,5,4,0:0:0:0:
256,192,106824,12,0,111421,0:0:0:0:
Asphyxia

Desperate-kun wrote:




  • General
  1. Source: "REFLEC BEAT"
  2. Tags: "Asphyxia -Asagi Cherry Blossom ART CORE BEMANI colette -Winter-"
  3. Asphyxia's Easy should be renamed to "Asphyxia's Normal" or "Asphyxia's Beginner". In REFLECT BEAT, there exist two difficulty levels under Advanced: Normal and Beginner. I'd suggest to go with Normal though, since Beginner might be misleading for newbies (as in osu very simple Easy diffs are sometimes called Beginner).
  4. Disable both Widescreen Support and Letterbox in Breaks, since your map doesn't have a storyboard or breaks :)
  5. The kiais are placed a bit weirdly. First of all, it would be cooler if the first anti-fountain started at 00:31:905 already, because the triplet leading to the second kiai part starts there. You could also just remove the anti-fountain since it's barely noticable nevertheless. Same applies for the second kiai-complex, at 01:36:502. Then, the first kiai-complex should definitely end at 00:42:389, there is no reason why it should end 1/4 beat later o:
  6. If you fixed the kiais, apply them for Asagi's and Cherry Blossom's diff as well, as these seem to use different kiais. Consistency might be a better idea here :)
I fixed the difficulty naming, renamed to Asphyxia's Beginner, I added the tags and source myself. I disabled the support + letterboxes too


  • Asphyxia's Easy
  1. Your NCing seems rather inconsistent to me. Sometimes you are placing NCs at every measure and sometimes every two measures. Since the combos are really short when you place them at every measure, I'd recommend you to place an NC at every second measure. Oh yeah I was supposed to fix this when I made the difficulty but forgot, fixed.
  2. 00:01:099 (1) - Very minor, but the last curve of this slider might look better if it was less curvy. You could move the anchor-point down a bit, for something like this: kk
  3. 00:13:357 (3) - It looks strange and a bit confusing that this circle is placed under the track of 00:11:744 (1). If you change (3) and (4) to this placement, this would be fixed and the transition from (2) to (3) would also be a bit better: well sure, even though the old ones was fine too
  4. 00:21:744 (1) - This object is placed too shortly after the spinner. The newbies don't have enough time to react here D: Even if this would be the most fitting rhythm, you should still change it for better playability. For example, you could end the spinner at 00:21:098 already. kk
  5. 00:32:711 (2) - The way this object touches 00:30:776 (2) looks really weird. Generally, in this section 00:29:486 (1,2,1,2,1) there are so many overlaps, it looks really cramped at some points and might confuse the newbies. I'd recommend you to remap this short section and make it a bit more straight-forward to fit the difficulty level :) I don't think any of these overlaps will confuse any newbies, or that's what I assume so I'd like to keep this. :D
  6. 00:46:905 (3,4,1,2) - If you rearrange this a bit, you could make a perfect square :3 kk
  7. 01:05:615 (1) - Same as 00:21:744 kk
  8. 01:37:228 (2,1,2) - Once again, I don't think this is fitting for the difficulty level and might likely confuse the newbies. Please, try something without overlapping the pattern before ;w; did some re-arrangementssss
  9. 01:43:034 (2) - I don't see a reason for using this rhythm here. The white tick at 01:43:679 seems to be more emphasized than the red tick you are mapping, by the loud instruments and the drums. So I suggest to use a rhythm similiar to this: Even though the red tick might not be as strong, I still think the rhythm here is quite fine so yeah, if more people complain then sure i can try to change it
  10. Well, I think the diff is quite fine, if you fix the spinner issues :) I'm wondering why you always do an overlap when you "go back", like 00:52:066 (3,1,2) for example. I don't think it's less confusing then just reusing circles, but it rather looks a bit messy the way you do it.
Sankyuu~

http://puu.sh/9Fihw/f9401c2b8b.txt
Topic Starter
RikiH_

Desperate-kun wrote:




  • General
  1. Source: "REFLEC BEAT" Done
  2. Tags: "Asphyxia -Asagi Cherry Blossom ART CORE BEMANI colette -Winter-" Done
  3. Asphyxia's Easy should be renamed to "Asphyxia's Normal" or "Asphyxia's Beginner". In REFLECT BEAT, there exist two difficulty levels under Advanced: Normal and Beginner. I'd suggest to go with Normal though, since Beginner might be misleading for newbies (as in osu very simple Easy diffs are sometimes called Beginner). Done
  4. Disable both Widescreen Support and Letterbox in Breaks, since your map doesn't have a storyboard or breaks :) Done
  5. The kiais are placed a bit weirdly. First of all, it would be cooler if the first anti-fountain started at 00:31:905 already, because the triplet leading to the second kiai part starts there. You could also just remove the anti-fountain since it's barely noticable nevertheless. Same applies for the second kiai-complex, at 01:36:502. Then, the first kiai-complex should definitely end at 00:42:389, there is no reason why it should end 1/4 beat later o: Nope sorry, I won't change the kiais because I like the fountains and I tink they are noticeable ^^
  6. If you fixed the kiais, apply them for Asagi's and Cherry Blossom's diff as well, as these seem to use different kiais. Consistency might be a better idea here :)


  • Advanced
  1. OD4 might be better, especially due to things like this 01:08:195 (1,2) and much usage of 1/2 circles. Okay
  2. 00:03:034 (3) - Using a less curvy slider here would improve the flow here, as it would fit the oval movement from (2) to (4) more. Alright, not a big difference btw xD
  3. 00:11:421 - The combo starting here seems really long to me. It would be better if place an NC somewhere in the middle of this combo! Done
  4. 00:13:357 (5,6) - Currently, the transition between these objects is not really good, because (6)'s head's placement doesn't fit the curve of (5). Try starting (6) at a lower position, somewhere like here: Done
  5. 00:19:163 (1) - The following object is placed too shortly after the spinner. The player of this difficulty level will need more time to react. Consider ending the spinner at 00:21:098 for that reason. Actually, you did that on a similiar place 01:03:115 (1) as well. I fixed the first. The second one was already 2/1 of distance
  6. 00:42:873 (1,1,1) - Please don't use NC spam like this for this difficulty level, since it might confuse the players. It looks better if these 00:43:357 (1,1) aren't NC'd. Same applies for 00:45:453 (1,1,1) + 00:48:034 (1,1,1) + 00:50:615 (1,1,1) + 01:44:324 (1,1,1) Done
  7. 01:03:115 (1) - For this difficulty level, it might be a better idea to start the spinner at 01:03:195, in order to make it better playable for other gamemodes and also to give the player more time to react :) Well, this was mapped for osu!standard... >_>
  8. 01:23:760 (1) - Same as 01:03:115 (1) and same as 00:19:163. Shortened but didn't star it later. If someone else points this out I'll fix!
  9. 01:30:131 (1,2) - Although I can hear what you are following at this point, the instrument is not really noticable when playing, what makes this sound really out of place. Kepping it on 1/2-snap would sound more fitting here :) For example: I disagree, I think it's noticeable!
  10. I really liked this diff! It fits the difficulty spread perfectly, being harder than a Normal but easier than a Hard! I especially love your sliders o: If you fix the issues with spinners as well as some of the comboing, everything will be alright. Yeah, thanks a lot :3


  • Extra
  1. 00:11:098 (5,6,7,8) - After the previous sliders, the movement would be more natural if the stream was curved instead of straight o: Something like this: Done, looks good!
  2. 00:16:905 (3,4,5,6) - This looked rather random to me, especially since some of the sliders are touching each other, but maybe I'm just not seeing your intention here o: Probably you could think of a better structurized pattern to fit your style more :) I just wanted to create a different pattern for some variation :)
  3. 00:53:679 (8) - If you curved this slider the other way around, it would create a smoother oval movement here :) Try this: Done
  4. 00:55:776 (4,5,6) - To be honest, this flowed pretty weird. Something like in my screenshot would be better ( ctrl+g on (5) and then change (6) ) No change, I like how it flows, sorry!
  5. 01:08:195 (1,1,1,1,1) - I know this is an Extra diff and you have your freedom, but this NC spam seems unnecessary at this place and it makes it too easy for the players not to fail ;w; Only the first of these sliders needs NC. Also fix that for following patterns please. Well, I'm not really sure about that, I'll wait for further mods and maybe change it
  6. 01:30:453 - Seems like a very important beat you shouldn't leave out in my opinion. Yeah but I'm not following the drums in that part
  7. Pro streams. Pro jumps. Pro everything. Pro diff. Pro Riki (◐◞౪◟◑’)┐Most of all, pro mod.

Good luck :)
Thanks a lot for really useful mod, you deserve 3473574589475 kds lol
Aldwych
Nice music, just being sad there's no taiko diff.
You though it was a mod? Fool! :D (/run)
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