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DECO*27 feat. Topi - Miraiyo

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Total Posts
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Topic Starter
sheela
This beatmap was submitted using in-game submission on July 24, 2014 at 8:21:05 AM

Artist: DECO*27 feat. Topi
Title: Miraiyo
Tags: miraise future world
BPM: 130
Filesize: 5461kb
Play Time: 03:21
Difficulties Available:
  1. Easy (1.2 stars, 138 notes)
  2. Hard (2.91 stars, 422 notes)
  3. Normal (1.95 stars, 233 notes)
Download: DECO*27 feat. Topi - Miraiyo
Information: Scores/Beatmap Listing
---------------
FIRST RANKED! Thanks alacat~
Should I wait, sing, cry to receive a response?
-----------------------------------------------------------
Easy: Me
Normal: Me
Hard: Me

Otaku_MQ
Isn't the artist suppose to be DECO*27 feat. Topi .... instead of Tobi ?
Topic Starter
sheela
No. According to the album, it's DECO*27 feat. Tobi.
http://vocadb.net/Al/152

My mistake. It is Topi.
Knotts
Hi, M4M from my queue.

[Hard]
  1. 00:06:310 (4) - maybe you could try this
  2. 00:10:925 (3,4,1,2,3) - this could work better?
  3. 01:00:310 (3) - blanket this to (1) better
  4. 01:22:233 (2) - maybe you could do this?
  5. 01:31:233 (1) - maybe a finish instead of clap here?
  6. 01:39:771 (5) - remove finish
  7. 01:40:002 (1) - finish
  8. 01:46:463 (1) - end kiai time here?
  9. 01:52:925 - 02:01:463 - you should try to keep your patterns the same using your hitsounds to guide you to make it easier to read. To point out an example where it was hard to read would be 01:58:233 (7) because it doesn't match what you previously did.
  10. 02:05:848 (2) - finish?
  11. 02:06:079 (3,4) - Make this into a curve?
  12. 02:09:540 (3) - finish?
  13. 02:13:233 (4) - Maybe lower the volume a little and put a finish? I think i can hear a finish in the BGM. your choice :3
  14. 02:22:233 (4,2,3) - If you listen to this at 25% you can hear that there is something is wrong with the timing here.
  15. 02:23:617 (4) - ^
  16. 02:28:002 (1) - finish?
  17. 02:31:694 (3) - ^
  18. 02:43:463 (2) - blanket better
  19. 02:45:079 (5) - finish
  20. 02:45:310 (6) - remove finish
  21. 02:45:310 (6) - make this a triple?
  22. 03:23:040 - unused green line?

    I'm not sure if my hitsounding sounds good or not so I'm just gonna stop suggesting them. PM me ingame or on forums if you like it.
[Normal]

  • I was told by one of my mapping friend's that DS has to be constant throughout a normal. If I'm wrong someone tell me pls.
  1. Disable widescreen support - no storyboard
  2. 00:15:540 (2) - maybe make into a 1/2 slider?
  3. 00:18:540 (1) - DS?
  4. 00:19:694 (3) - ^
  5. 00:22:925 (2) - ^
  6. 00:58:002 (4) - ^
  7. 01:02:156 (2) - ^
  8. 01:04:463 (3) - ^
  9. 01:06:310 (6) - ^
  10. 01:09:310 (1) - ^
  11. 01:27:310 (5) - i think this slider shape is weird to use unless you're blanketing something
    Meh i'll just stop pointing these out, it's wasting this mod.
  12. 02:28:694 (2) - blanket?
  13. 03:16:002 (1) - blanket better
[Easy]
  1. Disable widescreen support
  2. 00:02:617 (2) - Bring down the middle tick of the slider a little to blanket better
  3. 00:46:925 (3) - Bring the first red tick of the slider a little up to blanket better
  4. 00:58:002 (2) - curve this and make it a blanket?
  5. 01:26:156 (2) - curve this slider?
  6. 02:03:540 (2) - blanket?
  7. 02:48:310 (2) - blanket better
Good map and song. (>°_°)>
Thanks for the M4M~
Topic Starter
sheela

Knotts wrote:

Hi, M4M from my queue.

[Hard]
  1. 00:06:310 (4) - maybe you could try this Done
  2. 00:10:925 (3,4,1,2,3) - this could work better? Tried my best
  3. 01:00:310 (3) - blanket this to (1) better Okay
  4. 01:22:233 (2) - maybe you could do this? Okay
  5. 01:31:233 (1) - maybe a finish instead of clap here? Okay
  6. 01:39:771 (5) - remove finish Okay
  7. 01:40:002 (1) - finish Okay
  8. 01:46:463 (1) - end kiai time here? No change
  9. 01:52:925 - 02:01:463 - you should try to keep your patterns the same using your hitsounds to guide you to make it easier to read. To point out an example where it was hard to read would be 01:58:233 (7) because it doesn't match what you previously did. Okay
  10. 02:05:848 (2) - finish? Okay
  11. 02:06:079 (3,4) - Make this into a curve? Okay
  12. 02:09:540 (3) - finish? Okay
  13. 02:13:233 (4) - Maybe lower the volume a little and put a finish? I think i can hear a finish in the BGM. your choice :3 Okay
  14. 02:22:233 (4,2,3) - If you listen to this at 25% you can hear that there is something is wrong with the timing here. Okay
  15. 02:23:617 (4) - ^ Okay
  16. 02:28:002 (1) - finish? It doesn't sound better, so no change
  17. 02:31:694 (3) - ^ Okay
  18. 02:43:463 (2) - blanket better Okay
  19. 02:45:079 (5) - finish Okay
  20. 02:45:310 (6) - remove finish Okay
  21. 02:45:310 (6) - make this a triple? Okay
  22. 03:23:040 - unused green line? Okay

    I'm not sure if my hitsounding sounds good or not so I'm just gonna stop suggesting them. PM me ingame or on forums if you like it.
[Normal]

  • I was told by one of my mapping friend's that DS has to be constant throughout a normal. If I'm wrong someone tell me pls.
  1. Disable widescreen support - no storyboard
  2. 00:15:540 (2) - maybe make into a 1/2 slider?
  3. 00:18:540 (1) - DS?
  4. 00:19:694 (3) - ^
  5. 00:22:925 (2) - ^
  6. 00:58:002 (4) - ^
  7. 01:02:156 (2) - ^
  8. 01:04:463 (3) - ^
  9. 01:06:310 (6) - ^
  10. 01:09:310 (1) - ^
  11. 01:27:310 (5) - i think this slider shape is weird to use unless you're blanketing something It blanked the corner of the slider, but I change to something else
    Meh i'll just stop pointing these out, it's wasting this mod.
  12. 02:28:694 (2) - blanket?
  13. 03:16:002 (1) - blanket better
[Easy]
  1. Disable widescreen support
  2. 00:02:617 (2) - Bring down the middle tick of the slider a little to blanket better
  3. 00:46:925 (3) - Bring the first red tick of the slider a little up to blanket better
  4. 00:58:002 (2) - curve this and make it a blanket?
  5. 01:26:156 (2) - curve this slider? Nope
  6. 02:03:540 (2) - blanket?
  7. 02:48:310 (2) - blanket better
Good map and song. (>°_°)>
Thanks for the M4M~
Thanks for the mod Knotts.
pkk
From M4M~

[Easy]
  1. 00:59:848 (2) - consider moving this to the right a bit (around x 468 204) so that the border of 00:59:386 (1,2) - creates a nice curved line
  2. 01:46:925 (2) - maybe a less curved slider would look better here, sort of like 01:45:540 (1) -
  3. 01:47:386 - consider starting the break at 01:49:233 - instead for effect as this is where the vocal ends, and also because the current break ending doesn't 'snap' very well to the beat (I'm not sure how to explain it). This applies to all difficulties

    Good easy difficulty, lots of fun for sure~

    [Normal]
  4. 00:02:848 (2) - maybe move the last point to the left a bit since the inner slider border seems to be digging back into 00:02:156 (1) -
  5. 00:28:925 (3) - for some reason the bottom half of this slider bothers me a bit, try adding a point right before the last one and one right after the first one so that there are no straight parts in the slider, like this
  6. 00:45:771 (2) - I feel that it would match the music/vocal better if you move it to the next white tick at 00:46:002 -
  7. 00:49:463 (2) - might flow better if you ctrl+g
  8. 00:51:771 (6) - might look/flow better if you take 00:51:079 (4) - and ctrl+g, h, j, something like this
  9. 00:55:233 (2) - unless this is intentional, I think it plays out better if you ctrl+G
  10. 00:57:079 (3) - try something like this, it might flow better
  11. 01:16:925 (3) - for better flow, try something like this
  12. 01:28:694 (6) - see if moving the middle point down a little makes it look better, the edges in this slider are very subtle and almost looks like one straight slider
  13. 01:36:310 (1,2) - you can blanket this better
  14. 01:38:156 (4,5) - same here^, there's also other parts like 02:39:079 (1,2) - but maybe it was intentional
  15. 02:52:002 (2) - maybe you can make the end a little curved instead of just straight, it looks sort of awkward to me

    [Hard]
  16. 00:48:310 (1) - try ctrl+g, 00:49:233 (4) - try ctrl+j. I think these changes will help it flow better
  17. 01:40:002 (1) - try ctrl+h, j. The reason for this is that it will flow better from 01:39:540 (4) - to 01:39:771 (5) - to 01:40:002 (1) - , then when you go to hit 01:40:463 (2) - , it's one fluid movement. Just try it out and see if it's better. Here is a flow diagram:
  18. 01:47:386 (1,2,3,4,1,2,3,4) - different spacing from 01:51:079 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - (more spacing between third and fourth notes) Should be consistent
  19. 02:25:463 (4,5) - hmm maybe you could arrange it like this for better flow:
  20. 02:43:463 (2) - barely skims the HP bar, consider rearranging notes before it so that you can move this down a bit
  21. 02:49:925 (3) - try ctrl+g, I find that it flows better like this (you can testplay this to see what I mean)

Beautiful song, I cry every time~~~

I hope you get this ranked one day, have fun mapping!
Topic Starter
sheela

pkmnyab wrote:

From M4M~

[Easy]
  1. 00:59:848 (2) - consider moving this to the right a bit (around x 468 204) so that the border of 00:59:386 (1,2) - creates a nice curved line Meh.
  2. 01:46:925 (2) - maybe a less curved slider would look better here, sort of like 01:45:540 (1) - Okay
  3. 01:47:386 - consider starting the break at 01:49:233 - instead for effect as this is where the vocal ends, and also because the current break ending doesn't 'snap' very well to the beat (I'm not sure how to explain it). Not sure about this, but I'll have to stay to what it was, since a new beat starts here.This applies to all difficulties

    Good easy difficulty, lots of fun for sure~

    [Normal]
  4. 00:02:848 (2) - maybe move the last point to the left a bit since the inner slider border seems to be digging back into 00:02:156 (1) - Okay
  5. 00:28:925 (3) - for some reason the bottom half of this slider bothers me a bit, try adding a point right before the last one and one right after the first one so that there are no straight parts in the slider, like this Okay
  6. 00:45:771 (2) - I feel that it would match the music/vocal better if you move it to the next white tick at 00:46:002 - Okay
  7. 00:49:463 (2) - might flow better if you ctrl+g Okay
  8. 00:51:771 (6) - might look/flow better if you take 00:51:079 (4) - and ctrl+g, h, j, something like this Okay
  9. 00:55:233 (2) - unless this is intentional, I think it plays out better if you ctrl+G Okay
  10. 00:57:079 (3) - try something like this, it might flow better Okay
  11. 01:16:925 (3) - for better flow, try something like this Okay
  12. 01:28:694 (6) - see if moving the middle point down a little makes it look better, the edges in this slider are very subtle and almost looks like one straight slider Changed the pattern
  13. 01:36:310 (1,2) - you can blanket this better Okay
  14. 01:38:156 (4,5) - same here^, there's also other parts like 02:39:079 (1,2) - but maybe it was intentional Okay
  15. 02:52:002 (2) - maybe you can make the end a little curved instead of just straight, it looks sort of awkward to me Okay

    [Hard]
  16. 00:48:310 (1) - try ctrl+g, 00:49:233 (4) - try ctrl+j. I think these changes will help it flow better Okay
  17. 01:40:002 (1) - try ctrl+h, j. The reason for this is that it will flow better from 01:39:540 (4) - to 01:39:771 (5) - to 01:40:002 (1) - , then when you go to hit 01:40:463 (2) - , it's one fluid movement. Just try it out and see if it's better. Here is a flow diagram: Because of the big jump, I moved 01:40:463 (2) more closer.
  18. 01:47:386 (1,2,3,4,1,2,3,4) - different spacing from 01:51:079 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - (more spacing between third and fourth notes) Should be consistent Okay
  19. 02:25:463 (4,5) - hmm maybe you could arrange it like this for better flow: Okay
  20. 02:43:463 (2) - barely skims the HP bar, consider rearranging notes before it so that you can move this down a bit Okay
  21. 02:49:925 (3) - try ctrl+g, I find that it flows better like this (you can testplay this to see what I mean) Okay

Beautiful song, I cry every time~~~

I hope you get this ranked one day, have fun mapping!
Thanks for the mod and the two stars. I should give you two also.
Kihhou
Yo~! M4M here :)

[General]
Add tags!

[Easy]
Nothing i could find. I mostly mod hitsounds and blankets for easy but i dont know how to mod hitsounds for slow songs and your blankets are fine ><

[Normal]
  1. 01:22:925 (3,4,5) - the vocals conflict with the spacing. try this
  2. 02:04:925 (1,2) - blanket 2 under 1
  3. 02:10:925 - add note! theres this space in the vocal section that doesnt feel right
  4. 02:13:002 - ^
  5. 02:29:848 (4,5) - move these 2 to 02:29:617
  6. 02:49:002 (4) - add NC
  7. 02:49:233 (1) - remove NC. these two arent so much a problem. it's just for consistency. all the previous pauses youve had have had a NC afterwards, aside from the ones with the pauses in the middle of the vocal section.
  8. 03:08:617 (1,3) - space out a tiny bit more >< im picky picky
[Hard]
  1. 00:04:463 (1,2,3,4) - make an equilateral triangle instead? since a filler for a long vocal, having jumps at this part in a hard map feels off
  2. 00:07:694 (1) - this is unsymmetrical just incase you wanted it to be :o
  3. 00:23:848 (1,2) - setup like this for better flow?
  4. 00:28:925 (1) - finish at head
  5. 00:53:617 (4) - shorten in half~ it doesnt end anywhere and its nice having it symmetrical to 00:54:540 (1,2,3)
  6. 00:54:540 (1) - ctrl g? better flow following 00:53:617 (4)
  7. 01:23:848 - add note
  8. 01:36:079 (6) - move to (324,224) for flow
  9. 01:40:463 (2,3) - should have a jump between these 2 .. things (whats the general term for hitcircles/sliders?) isntead of a jump from 1 to 2. could have 1 blanket 2
  10. 02:22:233 (4,1,2,3,4) - this is satan for hard mode players. its super hard to read without going into editor >.< i like the idea and rhythm but.. idk :X consider changing it maybe~
  11. 02:31:693 (4) - NC vocals of the section start here
  12. 02:31:925 (1) - remove NC b/c that ^
  13. 03:03:771 (4) - replace with something like 03:00:079 (4,5,6) ?
  14. 03:19:694 (1,2) - remove NC for 1. add NC for 2. this combos squished in the middle of 2 vocal sections
  15. 03:20:617 (1) - remove NC ^
sorry! i cant mod hitsounds for slow or quiet songs >.< hope this helped!~

Good luck :)
Topic Starter
sheela
Thanks Kihhou.

Kihhou wrote:

[Hard]
  1. 00:28:925 (1) - finish at head It doesn't fit in the music, so no changes.
  2. 01:23:848 - add note No change
  3. 01:36:079 (6) - move to (324,224) for flow No change
  4. 01:40:463 (2,3) - should have a jump between these 2 .. things (whats the general term for hitcircles/sliders?) isntead of a jump from 1 to 2. could have 1 blanket 2 Changed another way
  5. 02:22:233 (4,1,2,3,4) - this is satan for hard mode players. its super hard to read without going into editor >.< i like the idea and rhythm but.. idk :X consider changing it maybe~ Replaced it into a spinner
Shapy
Hey !
From M4M

[General]
Add des tags et une source !

[Normal]
  1. 00:28:925 (3) - Sa rendrait mieux en réduisant ce slider je trouve
  2. 01:09:310 (1) - Essaye de replacer ce slider de manière a ce que ce soit cohérant
[Hard]
  1. 00:17:848 (3),(4),(5) - (3) ~ x:48 y:268 ~ (4) x:46 y:192 ~ (5) x:108 y:144 pour un meilleur arc de cercle
  2. 01:23:842 - Ajouter un circle ici rendrait bien a toi de voir ;)
  3. 02:30:540 - Même chose pour ici
C'est mon premier mod donc c'est pas énorme (voir même ridicule ) mais faut bien ce lancé un jour non :) j'espère que sa t'aura quand même était utile :3
Good Luck !
Topic Starter
sheela

Shapy wrote:

Hey !
From M4M

[General]
Add des tags et une source ! Je ne sais pas quoi mettre...

[Normal]
  1. 00:28:925 (3) - Sa rendrait mieux en réduisant ce slider je trouve Okay
  2. 01:09:310 (1) - Essaye de replacer ce slider de manière a ce que ce soit cohérant Je veux garder la distance constante, alors je ne l'ai pas modifier.
[Hard]
  1. 00:17:848 (3),(4),(5) - (3) ~ x:48 y:268 ~ (4) x:46 y:192 ~ (5) x:108 y:144 pour un meilleur arc de cercle Okay
  2. 01:23:842 - Ajouter un circle ici rendrait bien a toi de voir ;) Okay
  3. 02:30:540 - Même chose pour ici Okay
C'est mon premier mod donc c'est pas énorme (voir même ridicule ) mais faut bien ce lancé un jour non :) j'espère que sa t'aura quand même était utile :3
Good Luck !
Ben merci pour le mod. C'etait comme meme utile.
Kibbleru
Hey! m4m here

[General]

  • I suggest using grid snap, it helps alot when you try to stack stuff
[Hard]
  1. 00:01:694 (3) - rotate this about 15 degree so the slider does not look like it is curving into (2)
  2. 00:05:386 (1,2) - ctrl g these 2 and use that rhythm instead (still rearrange placement though)
  3. 00:06:078 (3,4) - this could be blanketed better
  4. 00:06:310 (4,5) - blanket?
  5. actually, please go through your maps and check your blankets lol, use the approach circle to help
  6. 00:19:233 (2,2) - try stacking? you have to move (1) too
  7. 00:02:848 (2,1) - ^ similar stuff
  8. 00:51:540 (3) - stack this with the head of 00:50:156 (1) - neater and slightly better flow
  9. 00:50:156 (1) - you have such a strong sound on a slider reverse arrow... i suggest this rhythm. if you do this you can also nc at the new slider
  10. 01:03:771 (1) - better flow if curved the other way
  11. 01:25:001 (3,2) - things like this, you can easily stack to make it neater
  12. 01:30:771 (1) - add note
  13. 01:31:694 (3,4,5,6,7) - for a hard difficulty, i would use 1/4 sliders with reverse instead of streams
  14. 01:38:386 (1,5) - things you can easily stackk ._.
  15. 01:50:156 (5,6) - copy one of the sliders and ctrl hj
  16. 02:22:002 (3,1) - um try this since spinners really don't emphasize too much on the spinner head
    i think this is appropriate for hard+
  17. 03:06:771 (1) - try curving the first half the other way
    This map actualy gets better after the first kiai o-o idunno why. to make the first part better, fix your blankets, stack whatever you can, and polish your patterns a bit.
    00:56:386 - gets better about here
[Normal]
  1. 00:01:233 (2) - uhh makes more sense if you moved it to 00:01:002 -
  2. 00:12:079 (2) - curve the other way, looks better
  3. 00:18:540 (1) - expose the tail a bit more
  4. 00:21:079 (1) - curve other way
  5. 00:22:002 (2) - actually this makes more sense to me imo
  6. 00:25:002 (2,4) - not parallel
  7. 01:30:771 (2,3) - make them parallel, looks nice
  8. 01:32:617 (1,2) - rhythm suggestion
  9. 02:06:310 (1,2) - curve other way looks better
[Easy]
  1. 00:16:463 (2,3) - blanket?
  2. 01:14:156 (1) - reversing a long slider more than once is hard to read for beginner players
  3. 01:27:079 (3,1,2) - doesn't flow too well here
  4. 02:16:925 (1) - u know already
Great mapset! all you have to do is fix up first part of hard diff and perfect all your blankets and i'd say it's ready for rank!
Topic Starter
sheela
Things I didn't fix.

Kibbleru wrote:

[Hard]
  1. 01:30:771 (1) - add note Where?
[Normal]
  1. 02:06:310 (1,2) - curve other way looks better Curve what?

Great mapset! all you have to do is fix up first part of hard diff and perfect all your blankets and i'd say it's ready for rank! Thanks!~
samplefish
hi! here from m4m, still a bit new but i got lanturn! (his suggestions in purple)

Easy
00:00:310 (1,2,3,1,2,1,2,3,1,2,3,4) - perhaps you can use silent sliders for this part
00:20:617 (1) - perhaps un-nc this
00:22:463 (1) - if ^, nc this
00:29:848 (1) - consider a finish on the end of this spinner!
00:52:925 (1) - consider nc, kinda long combo!
01:14:156 (1) - barely audible at 10%, should be at least 20%, also could use silent sliders for this part too!
01:30:771 (4) - take out that little point at the end?
02:16:925 (1,2,3,4) - louder hitsounds, also could use silent sliders
01:45:540 (1) - no point for clap on reverse since it already has a finish
02:52:002 (3) - try sliderreverse:345,105 and middle point:466,141

Normal
00:02:848 (2) - try sliderend:320,262
00:29:848 (1) - finish at the end?
00:57:079 (3) - maybe curve to match 00:56:617 (2) -
01:14:156 (1,2,3) - ^
02:16:925 (1,2,3,4,1,2) - ^
02:25:925 (4) - midpoint:261,39?

Hard
00:03:540 (4) - move to 24,100
00:29:963 (1) - perhaps should start on red tick, easier for mania people, maybe finish at end
01:14:156 (1,2,3,4,5,6) - ^
02:16:925 (1,2,3,4,5,1,2,3) - ^
02:22:348 (1) - ^

awesome song, awesome mapset, good luck!
pishifat
m4m here. modded difficulties out of order for no reason, so don't question that :P

Normal:

00:02:156 (1,2) - when doing a blanket on two sliders, it's good to have them at an equal distance to each other: 00:04:925 (2) - really minor thing here -- the end of this slider isn't exactly horizontal like (1) is
00:08:386 (2) - when on the white tick here, the slider ball should be exactly between the two flat parts. example of this done right: 00:25:925 (4) ...the same thing happens a few other times in the map, but sometimes it doesn't seem out of place, like 01:26:617 (4,5) so use discretion if changing
00:55:233 (1,2) - another weird blanket (i'm mentioning blankets too much but there's a lot to say about them :P)
01:23:386 (4,5) - not really a fan of these kinds of acute angle blankets, imo this looks better 01:28:694 (6) - another symmetric slider thing, so the slider ball should be exactly in the dip when halfway through. it's a little to the right as of now
01:43:233 (3) - not a big fan of this slider shape. something like this would work better 02:43:463 (3,4) - looks kind of awkward. don't have anything to suggest to change, but it should probably be changed :P

Easy:

00:45:079 (1,2) - make sure (1) is equal distance from the head and tail of (2)
00:56:156 (1,2) - the blanket here is a bit off
01:23:386 (3) - see what i said about 00:08:386 (2) on normal diff
01:40:463 (1) - looks a bit better like this: there were a few other odd blankets i noticed while testplaying, but i won't mention them since i've mentioned blankets way too much already

Hard:

you must hate blankets by now, so here's a bunch more that i think could be better (sorry ;-;):
moar
00:01:694 (3) , 00:16:002 (4) , 00:23:156 (3) , 00:54:540 (1,2,3) make equal spacing between (1,2) and (2,3), 01:00:310 (3) , 01:06:771 (1) , 01:19:463 (1) , 01:24:079 (1) , 01:54:771 (1) , 02:06:079 (3)
01:16:925 (1,2,3,1,2,1,2) - combo consistency here is a bit messed up, i'd suggest taking off the NC on 01:18:540 (1)
02:35:617 (1) - you've been splitting combos by about 1 every large white tick until here, then you changed to one every two white ticks (for the 2 combos following this too), so i'd suggest going back to one each large white tick instead
02:48:310 (1,2,3,4,1,2,3,1,2) - combo consistency is also broken here
03:21:540 (1) - hard to explain this, but this slider should have one less "bump" than it does. it would feel a lot nicer if at each angle, the slider ball would be on a red or a white tick, since that's the pulse of the song. it would look something like this (except less bad):

(also removed some things that overlapped with samplefish the m4m ninja)
enjoy a star too :D gl
[ Joey ]
Hello Sheela! ~m4m~
I'll mod the normal and the hard so it is more equal to the drain time of my map. And I'm not good at modding easy anyway :(

[Normal]
00:02:156 (1,2) – Can blanket better
00:22:694 (2) – Hitcircle here?
00:26:617 (1) – Hitcircle here. You don't usually want to skip white ticks like this.
01:09:310 (1) – Change this to a hitcircle here 01:09:310 - and a ½ slider here 01:09:540 -
01:14:156 (1,2) – This combo doesn't feel good to me. Maybe just make this part a break?
02:16:925 (1,2,3,4,1) - ^
01:16:925 – Drum hitsounds here :D
01:18:540 (3) – Doesn't go well with vocals
01:23:386 (4,5) – Can blanket better
01:25:233 (1,2,3) – You should try to make a perfect triangle with the tail of 1, 2, and the head of 3.
02:01:694 – Should put something here.
02:26:156 (4) – This should be moved back a half tick.
02:40:694 – Add a hitcircle here.



[Hard]
00:05:386 (1) – This should be a slider to go with the vocals.
00:05:386 (1,2,3,4,5,6) – It flows with the guitar better if you use a combo like this: http://puu.sh/8ezx1.jpg
00:07:233 – Add Hitclap
00:11:386 (1) – This slider should be moved back to here 00:11:156 - to match the vocals.
00:15:079 – It feels like the slider velocity multiplier should be increased here, or everything before it should be decreased. Because the song starts to pick up here and the map is still feels the same. The velocity multiplier should also be increased during the kiai times imo.
00:22:463 (1,3) – Can blanket better
00:29:848 - – Add Hitfinish
00:44:617 (1) - ^
00:50:156 (1,2) – Can blanket better
It's not usually good to skip white ticks in places like this 00:52:463 - 00:54:310 - 00:56:156 – I recommend just putting hitcircles in these places. And put hitclaps on them.
00:59:386 (1,3) – Can blanket better
00:49:694 – Add Hitclap
00:52:694 (1) – Make this slider parallel to these two hitcircles 00:53:156 (2,3) -
00:54:540 (1,2,3) – Can blanket better (You probably figured out by now that people are picky with blankets xD)
01:12:771 – Add Hitfinish
01:13:694 – Add Hitfinish
01:14:156 (1,2,3,4,5,6) – imo, I think you should get rid of this combo and make this park a break OR make it something really simple, like this: http://puu.sh/8eAZx.jpg
01:16:925 (1,2,3) – This combo should be drum hit sounds.
01:17:386 (3) – I recommend changing this slider to two hitcircles. It feels more like your are playing the drums if you do that xD
01:17:848 (1,2,1,2) – These combos are too short.
01:27:079 – Ok so the whole chorus sounded GREAT up until right here, because it no longer goes to the vocals. So here is my simple fix. :P Delete this hitcircle 01:28:925 (5) - . Move the rest of the combo a ½ tick to the right 01:27:079 (1,2,3,4) - . Add a hitcircle here 01:27:079 - . Lol sorry if that made no sense. Message me in game if you have any questions. Here is a picture: http://puu.sh/8eBxI.jpg (starts at 01:27:079 - )
01:30:079 (3) – This slider should be moved back a ½ tick to match the vocals, so just make this 01:29:617 (2) – a hitcircle. Then you can add a hitcircle here 01:30:540 – (seriously if I'm not making any sense just talk to me in game and I will go over all of this with you)
01:34:694 – Slider should be here
01:35:386 (5) – This slider should also be moved back a ½ tick.
01:42:540 – I think a 1/1 slider belongs here
02:01:694 (1,2,3) – Drum hitsounds
I don't think hitfinishes belong at 02:29:848 – and 02:30:771 -. Add one here instead: 02:31:233 -
03:06:771 (1,2,3) – This combo looks a little funny, but just my opinion.
03:20:156 – I think a hitcircle should be added on this white tick.

I hope this helps.
Good luck!
Beafowl
Hello, coming from m4m!
Easy
  1. 00:52:925 (3) - New Combo
Normal
  1. Set the approach rate to 4
  2. 00:28:925 (3) - Slider is to complicated for this diff
Hard
  1. Set the drain rate to 5 or 6
  2. The title is only romanised
  3. 02:31:693 (1,2,3) - The Distance of those circles should be equal.
    The distance from 1 to 2 is a bit smaller than the distance from 2 to 3.
    You can find more of them.
Not a large mod but useful. Good luck! :)
Topic Starter
sheela
Things I didn't edit.
samplefish

samplefish wrote:

[box=Normal]
01:14:156 (1,2,3) - ^
02:16:925 (1,2,3,4,1,2) - ^
02:25:925 (4) - midpoint:261,39?


awesome song, awesome mapset, good luck![/box]

pishifat

pishifat wrote:

Hard:
02:35:617 (1) - you've been splitting combos by about 1 every large white tick until here, then you changed to one every two white ticks (for the 2 combos following this too), so i'd suggest going back to one each large white tick instead

(also removed some things that overlapped with samplefish the m4m ninja)
enjoy a star too :D gl

Joey

[ Joey ] wrote:

Hello Sheela! ~m4m~
I'll mod the normal and the hard so it is more equal to the drain time of my map. And I'm not good at modding easy anyway :(

[Normal]
00:26:617 (1) – Hitcircle here. You don't usually want to skip white ticks like this. I want to follow the vocals.
01:14:156 (1,2) – This combo doesn't feel good to me. Maybe just make this part a break? I'll keep the way it is.
02:16:925 (1,2,3,4,1) - ^ Same.
01:18:540 (3) – Doesn't go well with vocals No change


[Hard]
00:05:386 (1) – This should be a slider to go with the vocals. There's a continuous "to", so no change.
00:15:079 – It feels like the slider velocity multiplier should be increased here, or everything before it should be decreased. Because the song starts to pick up here and the map is still feels the same. The velocity multiplier should also be increased during the kiai times imo. It'll mess the map, so no change.
01:14:156 (1,2,3,4,5,6) – imo, I think you should get rid of this combo and make this park a break OR make it something really simple, like this: I want to match the vocals.http://puu.sh/8eAZx.jpg
01:42:540 – I think a 1/1 slider belongs here No change
03:06:771 (1,2,3) – This combo looks a little funny, but just my opinion. Meh
03:20:156 – I think a hitcircle should be added on this white tick. I feel that there's no beat, so no change

I hope this helps.
Good luck!

Thanks samplefish, pishifat and [Joey].
Topic Starter
sheela
All fixed in BerkZ's mod. Thanks.
Don
General
Great song and a fitting mapset! Diff spread feels very solid. Hitsounds are pleasing.

Easy
I like the slider shapes! They felt very satisfying. Map feels very polished to me.
00:06:310 (2,1) - This angle feels a little bit harsh
00:45:079 (2) - Try to move the slider a little bit down/right to fix a blanket
00:59:848 (2,3) - This angle feels a little bit harsh in my opinion.
01:16:002 (3) - This overlap is ALMOST perfect (end of slider). Try to make it spot-on.
01:27:079 (3,1) - This angle feels a little bit harsh

Normal
AR5 perhaps?
00:21:079 (1) - I feel like this slider would be better off straight.
00:27:540 (2,3) - I feel like this jump doesn't flow well.
00:52:694 (1) - This note starts later than earlier on the same vocal point (00:48:771 (1)). Try to make that consistent.
00:48:771 (1,4,5) - This flow is kind of harsh.
02:01:694 (1) - Consider not stacking this note.
02:10:233 (1,2,3) - Change to something like http://puu.sh/8gg6F.jpg
02:14:848 (3) - I feel like this slider doesn't fit here because of its straightness.
02:25:925 (4,1) - Make these two notes perfectly overlap
02:38:156 (4) - Perhaps curve this slider as well?

Hard
I like a lot of the negative flow you're using. Perhaps distance snap it a bit?
00:06:310 (4) - Control G
01:03:771 (1) - A bit too harsh perhaps?
01:21:540 (1,2) - I feel like this is once again a bit too harsh
01:56:617 (1,2) - This stack breaks the nice flow you have going on.
02:16:925 (1,2,3,4,5,1,2,3) - Perhaps up the slider speed a bit here.
Cerulean Veyron
Hi sheela! m4m from your queue~ ^^

[Easy]
  • 00:16:463 (2,3,4) - The flow here isn't good. The flow was smooth, Then it got sharper, whilethen back to smooth, it doesn't make sense to me.
    00:45:079 (2) - Add clap for the rhythm.
    00:50:617 (2) - Blanket for the previous slider? 'cause the slider is kinda overlapping the slider on 00:53:848 (2) - .
    00:52:463 (2) - Same as 00:45:079 (2) -
    00:56:156 (1) - ^
    00:58:925 (2) - ^
    01:12:310 (1,2) - This looks like a "FlowBreaker". Mind you change it? This is just my suggestion.
    01:23:848 (3) - Same as 00:45:079 (2) -
    01:26:156 (2) - Lazy to make this slider flowed with the previous slider? The flow here looks bad.
    01:30:310 (3) - Same as 00:45:079 (2) -
    02:01:694 - Unused inherited point. I recommend you to remove this.
    02:10:925 (1) - Same as 00:45:079 (2) -
    02:24:310 (1) - Smoothen this slider a bit.
    03:11:848 (4) - Same as 00:45:079 (2) -
    03:20:156 (2) - ^
  1. Am i useful on the missing hitsounds on this diff? yes? Okay x3 and great mapping!
[Normal]
  • 00:06:540 (4,2) - Overlapped on the upcoming slider.. Is this on purpose?
    00:11:848 (1) - Add clap for rhythm, again.
    00:24:310 (1,2) - Same as before, I don't like flows go sharp in a second. you might want to change it.
    00:46:002 (2) - Same as 00:11:848 (1) -
    00:46:925 (2) - ^
    00:58:925 (4) - ^
    00:59:848 (2) - ^
    01:15:771 (2) - Smoothen the slider like the previous one.
    01:23:848 (4) - Same as 00:11:848 (1) -
    01:24:771 (6) - ^
    01:30:771 (2,3,4) - Just my suggestion, mind you change to this? It might look better > http://puu.sh/8gg1Q/3a746d2eb3.png
    01:31:233 (3) - Same as 00:11:848 (1) -
    01:32:156 (4) - ^
    02:10:925 (2) - ^
    02:16:925 (1,2) - Make a better blanket. It's okay if the slider's end is a bit overlap, ranked maps do that often. > http://puu.sh/8ggeR/775249f6bb.png
    03:08:617 (1,2,3) - Just my suggestion > http://puu.sh/8ggpZ/527dc5fc8d.png
  1. Really nice diff ~ :3
[Hard]
  • 00:00:310 (1) - Smoothen the slider like the next one for a better flow.
    00:03:310 (3,5) - Make a blanket?
    00:48:310 (1,2,3,4) - a bit ugly when the note (3) touches up with (2), It better be this > http://puu.sh/8gkel/cafa9b9e87.png
    01:27:540 (2) - Add clap for rhythm.
    01:27:771 (3) - Remove clap... Are you bad on hitsounds? >_>
    01:28:694 (4) - ^
    01:30:310 (5) - Add clap , plus, Smoothen the slider and keep the half of it.
    01:31:233 (1) - Add clap, or finish to follow the song's track.
    01:34:693 (3) - I'll call this.. "Swap Clap".
    01:35:156 (4) - Remove clap.
    01:38:848 (2,3,4,5) - What kind of pattern is this? it looks bad to me.
    02:06:310 (3) Add clap.
    02:31:463 (4,1,2,3,4) - Why not make a 'Star Formation' on this?
    02:41:386 (5,6,7,8,1) - ^, It might look nicer here :3
    03:07:694 (3,1) - You might wanna make a blanket between them. Even if it's going to be a far distance, it will look like a blanket.
  1. I think this diff is unlike the other good diffs, but it's a little un-fun to play because of the bad distance and the good distance. The jumps are great, But This is just my Suggestion.

That's all i can mod, I like the song too~ and Good Luck \(^~^ /)
Haya
Herrow there ~ M4M

[General]
Wow that folder is damn tidy.
You could add hitsounds for the sliderticks and I recommend you to do so unless you don't like using them.
I dunno, just my personal opinion here but I don't really think that the circle colors fit the song and the background. Try using lighter colors instead of those strong ones.
02:57:771 - This break isn't really neccesary, but it doesn't really matter too much x)

[Easy]
Overall Diff -1 Rule of thumb: Overall Difficulty is mostly 1 less than the Approach Rate!
00:11:386 (1) - Make this slider more symmetrical by copying this code (don't forget to edit the following blanket with 00:13:233 (3) - by yourself):
360,272,11386,6,0,B|304:272|304:272|252:296|192:272|192:272|124:272,1,240,0|0,0:0|0:0,0:0:0:0:
00:15:079 (1) - Move the 2nd red slider ankle point to x490 y128 for some more slider symmetry
00:45:079 (2) - Use this code for a symmetrical slider:
167,181,45079,2,0,P|255:55|344:181,1,360,0|0,0:0|0:0,0:0:0:0:
00:58:002 (2) - Add a clap hitsound at the end of the slider.
01:06:771 (1) - Move the slider ankle point to x157 y163 and the slider tail to x284 y139 for a better blanket.
01:14:156 (1,3) - You probably wanted both of them to stack. In order to do so, move 01:16:002 (3) - 's slider tail to x160 y68.
01:23:848 - Add a clap hitsound here.
02:01:694 - Delete the green inherited line since it's unused.
02:33:540 (2) - Move the slider tail to x110 y311 for a better blanket.
How about you keep some consistency with the other diffs and transform the spinner at the very end into a slider?

[Normal]
Approach Rate +1
Overall Difficulty -1

00:15:079 - Using hitclaps until this point just doesn't sound right to me. It's really just a simple melody up until 00:15:079 - .
00:05:848 (3) - 1 grid up and to the right.
00:45:771 - Add a circle here.
00:51:079 (4,5,6) - Placing them like this increases the flow by a bit.01:19:925 - Add a circle here.
01:30:771 (2,3,4) - How about something like this? (CTRL+SHIFT+R to change the angle) 02:08:156 (1) - Move this one to x186 y51 to stack with 02:09:540 (3) -
02:18:540 (2,3) - Remove both claps. They just don't fit there.
02:19:925 (4) - Same as above, remove the clap.
02:22:810 (1) - Spinner is kinda short for a normal diff. I don't think that newer players will be able to react this fast.
03:16:694 (2) - I would split this slider into a shorter one and a circle. Kinda like this:
[Hard]
00:07:233 (6) - Placing it like this flows better and looks better imo: 00:59:156 (4,1) - The huge spacing between those two notes doesn't really fit as the song does not change in any way.
01:12:771 (2) - Keep the slider simple and curvy! 03:06:771 (1,3) - Stack those two properly. Move 03:07:694 (3) - to x368 y54


That's it! The map is not bad actually, considering you haven't got a ranked one yet :3
Topic Starter
sheela
Things I didn't edit:
Don

Don wrote:

Easy
00:06:310 (2,1) - This angle feels a little bit harsh Not really
00:59:848 (2,3) - This angle feels a little bit harsh in my opinion. Not really
01:27:079 (3,1) - This angle feels a little bit harsh Not really

Normal
00:21:079 (1) - I feel like this slider would be better off straight. Curved in the other way seems better.
00:52:694 (1) - This note starts later than earlier on the same vocal point (00:48:771 (1)). Try to make that consistent. It follows 00:54:540 (1,2,1,2,3)
02:10:233 (1,2,3) - Change to something like http://puu.sh/8gg6F.jpg No change

Hard
01:03:771 (1) - A bit too harsh perhaps? Not really
01:21:540 (1,2) - I feel like this is once again a bit too harsh A bit, but no change

GrayKaiser82

GrayKaiser82 wrote:

[Easy]

  • 01:12:310 (1,2) - This looks like a "FlowBreaker". Mind you change it? This is just my suggestion. Nope.
[Normal]
  • 00:06:540 (4,2) - Overlapped on the upcoming slider.. Is this on purpose? There's no (4)...
    00:24:310 (1,2) - Same as before, I don't like flows go sharp in a second. you might want to change it. No change
    01:15:771 (2) - Smoothen the slider like the previous one. I want to get the blanket, so no change
    01:30:771 (2,3,4) - Just my suggestion, mind you change to this? It might look better > http://puu.sh/8gg1Q/3a746d2eb3.png Changed a little
[Hard][list]
01:27:771 (3) - Remove clap... Are you bad on hitsounds? >_> Actually, there was a mod that I've to move things, and I forgot the hitsounds.
01:38:848 (2,3,4,5) - What kind of pattern is this? it looks bad to me. Sounds good to me.
02:31:463 (4,1,2,3,4) - Why not make a 'Star Formation' on this? Tried
02:41:386 (5,6,7,8,1) - ^, It might look nicer here :3 No change.

Haya

Haya wrote:

Herrow there ~ M4M

[General]
Wow that folder is damn tidy.
You could add hitsounds for the sliderticks and I recommend you to do so unless you don't like using them. I don't want to add
I dunno, just my personal opinion here but I don't really think that the circle colors fit the song and the background. Try using lighter colors instead of those strong ones. Aren't they already light?
02:57:771 - This break isn't really neccesary, but it doesn't really matter too much x) No change

[Easy]
00:11:386 (1) - Make this slider more symmetrical by copying this code (don't forget to edit the following blanket with 00:13:233 (3) - by yourself): It's the same code...
360,272,11386,6,0,B|304:272|304:272|252:296|192:272|192:272|124:272,1,240,0|0,0:0|0:0,0:0:0:0:

[Normal]
00:15:079 - Using hitclaps until this point just doesn't sound right to me. It's really just a simple melody up until 00:15:079 - . I want to use the same hitsound pattern.
01:19:925 - Add a circle here. No change
03:16:694 (2) - I would split this slider into a shorter one and a circle. There's a long syllable, so no change.
Kinda like this:
Thanks for the mods Don, GrayKeiser82, and Haya.
10crystalmask01
Hey, mod from queue 8-)
[Hard]
00:13:233 (1,3) - Nazi mod (sorry!) Try to fix he blanket here please.
00:26:617 (2,1) - ^
00:50:156 (1,2) - ^ (The head and tail's circumference still appears inside the approachable, whereas the slider's body itself is the only thing that's aligned with 00:50:848 (2) - 's approachable).

01:36:771 (2,3) - Swap the objects timing points. That way, with the slider staring at 01:37:002 it will follow smoothly with the vocals long hold on the "ru" in komiageru.

01:41:386 - 01:42:540 Similar issue as above, try going with this rhythm instead?

I feel that the long slider starting at 01:41:617 will sound better, because it will follow the vocals long hold on the "ni".

02:25:002 - 02:26:156 Rearrange objects in this rhythm to this:

A long slider at 02:25:002 fits better, so it runs smoothly with the vocals long hold on the "rai" in Kurai. And a hit circle on the starting rhythm (which is the large tick mark at 02:26:156) is more formal.

02:45:656 - Since this is the highest diff in your mapset, adding a note here to for ma stream is okay, so as long as it follows the drum rolls heard in the background music.

03:00:771 (7,1) - Consider re-mapping to this rhythm:

Like 03:00:079 (4,5,6) - you'll want to follow the drum rolls here as well.

[Normal]
00:44:617 Consider adding a note here with a whistle, it creates a more proper into to the playtime (since it lands on the main downbeat here).

00:45:771 (2,4) - Move just a bit more apart.

01:01:233 - There should only be a note here. Like on the previous and next rhythm, you've used only a hit circle on 00:59:386 (1) -, so here should also only have a note too, for consistency. Consider mapping this part to this:


01:06:771 (1) - Add finish on the head for the cymbal crash heard here.

01:28:694 (6) - NC instead of 01:29:848 (1) -

02:16:925 (1,2) - I see an ugly overlap here:


Please fix.

03:08:617 (1) - Interesting. Try adding a drum whistle on the head here.

[Easy]
00:18:771 (4) - NC
00:26:156 (5) - ^ instead of 00:27:540 (1) -

02:04:925 (3,1) - This notes are placed too close together, judging by the DS. Either fix the DS, or add a note at 02:06:310 to avoid having to fix many objects after 02:04:925 (3,1) - .

02:52:002 (3) - Move tail to 352:100 for a perfect blanket.

03:08:617 (1) - Interesting. Try adding a drum whistle on the head here.

Good luck!
Topic Starter
sheela

10crystalmask01 wrote:

Hey, mod from queue 8-)
[Hard]
00:13:233 (1,3) - Nazi mod (sorry!) Try to fix he blanket here please.
00:26:617 (2,1) - ^
00:50:156 (1,2) - ^ (The head and tail's circumference still appears inside the approachable, whereas the slider's body itself is the only thing that's aligned with 00:50:848 (2) - 's approachable).

01:36:771 (2,3) - Swap the objects timing points. That way, with the slider staring at 01:37:002 it will follow smoothly with the vocals long hold on the "ru" in komiageru.

01:41:386 - 01:42:540 Similar issue as above, try going with this rhythm instead?

I feel that the long slider starting at 01:41:617 will sound better, because it will follow the vocals long hold on the "ni".

02:25:002 - 02:26:156 Rearrange objects in this rhythm to this:

A long slider at 02:25:002 fits better, so it runs smoothly with the vocals long hold on the "rai" in Kurai. And a hit circle on the starting rhythm (which is the large tick mark at 02:26:156) is more formal.

02:45:656 - Since this is the highest diff in your mapset, adding a note here to for ma stream is okay, so as long as it follows the drum rolls heard in the background music.

03:00:771 (7,1) - Consider re-mapping to this rhythm:

Like 03:00:079 (4,5,6) - you'll want to follow the drum rolls here as well.

[Normal]
00:44:617 Consider adding a note here with a whistle, it creates a more proper into to the playtime (since it lands on the main downbeat here).

00:45:771 (2,4) - Move just a bit more apart.

01:01:233 - There should only be a note here. Like on the previous and next rhythm, you've used only a hit circle on 00:59:386 (1) -, so here should also only have a note too, for consistency. Consider mapping this part to this:


01:06:771 (1) - Add finish on the head for the cymbal crash heard here.

01:28:694 (6) - NC instead of 01:29:848 (1) -

02:16:925 (1,2) - I see an ugly overlap here:


Please fix.

03:08:617 (1) - Interesting. Try adding a drum whistle on the head here.

[Easy]
00:18:771 (4) - NC
00:26:156 (5) - ^ instead of 00:27:540 (1) -

02:04:925 (3,1) - This notes are placed too close together, judging by the DS. Either fix the DS, or add a note at 02:06:310 to avoid having to fix many objects after 02:04:925 (3,1) - .

02:52:002 (3) - Move tail to 352:100 for a perfect blanket.

03:08:617 (1) - Interesting. Try adding a drum whistle on the head here.

Good luck!
Thanks for the mod 10crystalmask01. All fixed.
Krfawy
Hello! :D It's Krfawy from the 'Bleeding Queue'! :3 I tried to do my best and find anything what could make your map a little more rankable or something (even if it's not a good idea to call Krfawy for help! XD).

Easy

  1. 00:29:386 (4) - Maybe a whistle hitsound at the end? Just a pure hestitation. XD
  2. 00:55:233 (3) - But I think a whistle might fit to the vocals.
  3. 01:04:002 (2) - *A really stupid thing from me* Could you move the red point in this slider to X=264 Y=124? I guess this will look a little nicer. :P
  4. 01:06:771 (1) - I guess the finish hitsound would be cool at the beginning of the slider.
  5. 01:14:156 (1,2,3) - Maybe you could use some whistles to the "INA-INA-INA-INA-INA" or whatever she sings? XD Because I've seen you've used some claps in the other difficulties and I think you could use whistles instead of them but to the same rhytm. :)
  6. 01:38:156 (2) - Maybe a whistle instead of a finish would be better at the very end of the slider?
  7. 01:45:540 (1) - Just a suggestion - maybe a finish would be at the beginning of the slider? And a clap would be at the end of the slider? :o
  8. 01:46:925 (2) - Maybe this slider would have two whistles: at the beginning and at the end? xD
  9. 02:10:463 (1) - A missing clap in the middle of the slider. XD
  10. 02:16:925 (1,2,3,4,1) - How about using whistles again to the rhytm before the chours? :3
  11. 03:21:540 (1) - Maybe this slider could have a whistle at the end like in Normal difficulty? :3 I think it fits here! :D

Normal

  1. 01:14:156 (1,2) - There's no hitsounds at (1) when at (2) are claps. But IMO whistles would fit better here. Just my opinion. :D
  2. 02:16:925 (1,2,3,4,1,2) - Maybe you could use some whistles like you used claps in the previous "INA-INA-INA-INA" (orz) moment? I don't know what she's singing but you know, that moment before the chours. XD
  3. 02:38:848 (5) - Just maybe delete this circle? I think players would be surprised by such a big amount of objects in just one combo. D: So please, make it easier by deleting this object. XD

Hard

  1. 00:20:617 (1,2) - Isn't the spacing a little weird here? And 00:22:002 (3,4) - it's a weird spacing too! D: Could you fix it by using a default spacing at those objects?
  2. 01:14:156 (1,2,3,4,5,6) - Instead of claps, maybe use whistle hitsounds? :o I think this will sound better. :P
  3. 01:23:848 (5) - Missing clap, I guess. :o
  4. 01:28:233 (4) - Maybe a whistle at the beginning of the slider?
  5. 01:36:771 (2,3) - Um, please - remove the clap in (3) and mat clap at (2). I guess you've forgotten where is the right line what happens to me many times. XD
  6. 01:41:386 (4,5) - OK, I'm thinking now it's not a misunderstanding, but it doesn't really sound cool IMO. D: Could you swap it as I said just before? ;3
  7. 01:42:310 (1) - Missing clap at the beginning of the slider.
  8. 02:05:386 (2) - Is it a missing clap at the beginning or are you aware of no clap at this moment?
  9. 02:12:310 (3) - As above, but at the end of the slider.
  10. 02:16:925 (1,2,3,4,5,1,2) - And again - I think whistles instead of claps sound better here. :o But it's just my opinion. XD
That's all I can advice in this mapset. Let me know if you find anything what could help you from my mod.

Now let me say good luck, because this mapset is really relaxing and cool! X3 I am happy I opened my queue just because I can see so many awesome mappers! I haven't known about! It's a really nice mapset! :3 I hope it will be ranked someday and I'll be able to play it! ^ - ^

LVU Bluddy! O3O
Topic Starter
sheela

Krfawy wrote:

Hello! :D It's Krfawy from the 'Bleeding Queue'! :3 I tried to do my best and find anything what could make your map a little more rankable or something (even if it's not a good idea to call Krfawy for help! XD).

Easy

  1. 00:29:386 (4) - Maybe a whistle hitsound at the end? Just a pure hestitation. XD It sounds better. Added.
  2. 00:55:233 (3) - But I think a whistle might fit to the vocals. Yeah. The end of the syllable is higher.
  3. 01:04:002 (2) - *A really stupid thing from me* Could you move the red point in this slider to X=264 Y=124? I guess this will look a little nicer. :P Okay. It makes the point in the center.
  4. 01:06:771 (1) - I guess the finish hitsound would be cool at the beginning of the slider. Added.
  5. 01:14:156 (1,2,3) - Maybe you could use some whistles to the "INA-INA-INA-INA-INA" or whatever she sings? XD Because I've seen you've used some claps in the other difficulties and I think you could use whistles instead of them but to the same rhytm. :)Added a consistency in this part.
  6. 01:38:156 (2) - Maybe a whistle instead of a finish would be better at the very end of the slider? Finish hitsound sounds better here, so no change.
  7. 01:45:540 (1) - Just a suggestion - maybe a finish would be at the beginning of the slider? And a clap would be at the end of the slider? :o Added. It sounds better.
  8. 01:46:925 (2) - Maybe this slider would have two whistles: at the beginning and at the end? xD Added.
  9. 02:10:463 (1) - A missing clap in the middle of the slider. XD Added to make the consistency.
  10. 02:16:925 (1,2,3,4,1) - How about using whistles again to the rhytm before the chours? :3 Added. To make the same hitsound pattern around the difficulties.
  11. 03:21:540 (1) - Maybe this slider could have a whistle at the end like in Normal difficulty? :3 I think it fits here! :DAdded.

Normal

  1. 01:14:156 (1,2) - There's no hitsounds at (1) when at (2) are claps. But IMO whistles would fit better here. Just my opinion. :D I want the "nai" syllable to have a hitsound, so there is no hitsounds in the first. But, replaced the claps by whistles.
  2. 02:16:925 (1,2,3,4,1,2) - Maybe you could use some whistles like you used claps in the previous "INA-INA-INA-INA" (orz) moment? I don't know what she's singing but you know, that moment before the chours. XD Fixed
  3. 02:38:848 (5) - Just maybe delete this circle? I think players would be surprised by such a big amount of objects in just one combo. D: So please, make it easier by deleting this object. XDFixed

Hard

  1. 00:20:617 (1,2) - Isn't the spacing a little weird here? And 00:22:002 (3,4) - it's a weird spacing too! D: Could you fix it by using a default spacing at those objects? Used a constant distance
  2. 01:14:156 (1,2,3,4,5,6) - Instead of claps, maybe use whistle hitsounds? :o I think this will sound better. :P
  3. 01:23:848 (5) - Missing clap, I guess. :o
  4. 01:28:233 (4) - Maybe a whistle at the beginning of the slider? It doesn't right. So I let it what it was.
  5. 01:36:771 (2,3) - Um, please - remove the clap in (3) and mat clap at (2). I guess you've forgotten where is the right line what happens to me many times. XD There were mods that I have to switch the notes, so I forgot to edit the hitsounds.
  6. 01:41:386 (4,5) - OK, I'm thinking now it's not a misunderstanding, but it doesn't really sound cool IMO. D: Could you swap it as I said just before? ;3 Again, I forgot to swap the hitsounds.
  7. 01:42:310 (1) - Missing clap at the beginning of the slider. Added the clap
  8. 02:05:386 (2) - Is it a missing clap at the beginning or are you aware of no clap at this moment? Actually, there's no clap. It follows the vocals. And, there's no drum sound here.
  9. 02:12:310 (3) - As above, but at the end of the slider. Same reason as before.
  10. 02:16:925 (1,2,3,4,5,1,2) - And again - I think whistles instead of claps sound better here. :o But it's just my opinion. XD Fixed.
That's all I can advice in this mapset. Let me know if you find anything what could help you from my mod. This mod is full of hitsound suggestions, which helped me.

Now let me say good luck, because this mapset is really relaxing and cool! X3 I am happy I opened my queue just because I can see so many awesome mappers! I haven't known about! It's a really nice mapset! :3 I hope it will be ranked someday and I'll be able to play it! ^ - ^

LVU Bluddy! O3O
Thanks for the mod Krfawy.
Frostmourne
Hello~

I'm going to check this soon. Just a reminder for myself ~
Topic Starter
sheela

Frostmourne wrote:

Hello~

I'm going to check this soon. Just a reminder for myself ~
Okay~
LucyS
Hello Sheela
Returning ~

[Eazy]
  1. 00:11:386 (1) - Move this to x372, y336, to flow better,
  2. 00:16:463 (2,3) - Improve this blanket, looks a bit wrong
  3. 00:22:002 (4) - try move this to x64, y136, for unstack 00:20:156 (2) then 00:22:463 (1) - to x36 y228 ...
  4. 00:46:925 (3) - Try to keep the same distance between them like this: http://puu.sh/8OMMM.jpg
  5. 01:16:002 (3) - I don't like this slider xD
  6. 01:36:771 (1,2) - this blanket is right? looks weird for me.
[Normal]
  1. 00:09:310 - Add a circle?
  2. 00:21:079 (1) - Try move the second point x212 y156 and the last for x172 y152
  3. 00:22:463 - Try this rhythm: http://puu.sh/8PF0p.jpg
  4. 00:49:002 - ^ http://puu.sh/8PF8w.jpg
  5. 00:52:694 - ^ http://puu.sh/8PFfb.jpg
  6. 01:06:310 (6) - Move the second point to x68 y220 and move 01:06:771 (1) - to x24 y128
  7. 01:15:771 (2) - this rhythm confused me in the first time, i prefer this in the white tick.
[Hard]
  1. 00:08:386 (2) - http://puu.sh/8PG2S.jpg
  2. 00:15:079 (1,2,3,4,5) - Try this: http://puu.sh/8PGmr.jpg
  3. 00:20:156 (4) - Move this to x294 y52 for overlap the tail 00:18:540 (1)
  4. 01:36:310 (1) - Move the second point to x306 y110
That's all, Good Luck!
Topic Starter
sheela

LucyS wrote:

Hello Sheela
Returning ~

[Eazy]
  1. 00:11:386 (1) - Move this to x372, y336, to flow better, Fixed
  2. 00:16:463 (2,3) - Improve this blanket, looks a bit wrong. Fixed
  3. 00:22:002 (4) - try move this to x64, y136, for unstack 00:20:156 (2) then 00:22:463 (1) - to x36 y228 ... Moved them with new values.
  4. 00:46:925 (3) - Try to keep the same distance between them like this: http://puu.sh/8OMMM.jpg Fixed
  5. 01:16:002 (3) - I don't like this slider xD Change the slider pattern.
  6. 01:36:771 (1,2) - this blanket is right? looks weird for me. Fixed the blanket (I don't know if you meant by that).
[Normal]
  1. 00:09:310 - Add a circle? I don't want to overdo the difficulty, so no fix.
  2. 00:21:079 (1) - Try move the second point x212 y156 and the last for x172 y152 I want to to make it rotate to 00:22:002 (2) . And, it make a little flow.
  3. 00:22:463 - Try this rhythm: http://puu.sh/8PF0p.jpg Changed the rhythm
  4. 00:49:002 - ^ http://puu.sh/8PF8w.jpg Changed the rhythm
  5. 00:52:694 - ^ http://puu.sh/8PFfb.jpg Personally, it doesn't fit. So, no changes here.
  6. 01:06:310 (6) - Move the second point to x68 y220 and move 01:06:771 (1) - to x24 y128 Fixed with custom values.
  7. 01:15:771 (2) - this rhythm confused me in the first time, i prefer this in the white tick. Moved the slider to the white tick, and changed the pattern.
[Hard]
  1. 00:08:386 (2) - http://puu.sh/8PG2S.jpg You only show me a screenshot with no indications. Do I have to improve the blanket? If so, I fixed it.
  2. 00:15:079 (1,2,3,4,5) - Try this: http://puu.sh/8PGmr.jpg Fixed.
  3. 00:20:156 (4) - Move this to x294 y52 for overlap the tail 00:18:540 (1) Fixed the stack.
  4. 01:36:310 (1) - Move the second point to x306 y110 Fixed the blanket with new values.
That's all, Good Luck!

Tip: If you mod blankets, use osu! default skin. This way, you can post a more precise values. You can go to the Options, under the Editor section, and select Use default skin. This will only use the skin in the editor. You don't have to return to a skin you use to play.
Thanks for the mod LucyS.
Frostmourne
General
- Tick rate 2 for every diff? I think it can fit and full fill the sound on some gaps from using consecutive long sliders in Easy and Normal as well.
- Offset is slightly off. 302(-8) is much more accurate. (please change it after you are done everything else in this mod in order to avoid timeline conflicts.
- I highly recommend you use [url=puu.sh/8WME5/39d1da44a0.rar]this[/url] hitsound and place into your folder for S:C1
I will suggest you about the sections in the map that you are to use whether S or S:C1 according to drum usage in the music and here is the list
00:00:310 => S
00:29:848 => S:C1
00:44:617 => S
00:58:925 => S:C1
01:14:156 => S
01:16:925 => S:C1
01:47:386 => S
02:01:694 => S:C1
02:16:925 => S
02:22:463 => S:C1
You also need to listen to the music and compare with the drum hitsound (soft-hitclap) that I gave you above in order to make them correct.
You will get suggestion about clap from other mods anyway so it's your job to fit it with the music.

Easy
01:46:925 (2) - clap on the start of this as you can hear similar drum on 01:45:540 (1) - as well (where you added)
02:24:310 (1) - this note could be too soon after the spinner. I suggest you map this way. Just replace these sliders with spinner because the vocal in the music is kind of sloppy and hard to follow them with sliders. Following with spinners like this is better imo.

Normal
00:02:156 (1,2) - you could make it a little smoother like this. Don't worry about spacing much though because it looks relatively the same as 1.2x
00:12:540 (3) - move this slider 1 grid right and the spacing will not be overlapped as similar as between this pair 00:11:848 (1,2) -
an overlap like http://puu.sh/8WNJH/1db2fb9f7b.jpg is not good when you compare with http://puu.sh/8WNLW/a5f11455db.jpg
00:15:540 (2) - down and left 1 grid to avoid a little overlap
I highly suggest you fix overlapping things like the ideas I gave you above and about placing objects, generally, you don't need to map and rely on grid snap all the time as it sometime breaks your spacing wise and causes some overlap between notes which is unintentional.

Hard
00:17:617 (2,3,4,5) - try to space these notes' spacings equally based on your default spacing (1.2x I guess?)
so it should look like this after it's fixed.
01:06:771 (1) - to 01:12:540 (1) - I suggest you remove all finish use in this section because it can be too noisy and loudly than it should be. The music isn't as intense as it should be filled with these finishes. A little use like 02:11:386 (1) - is fine. Using the finishes on the long section like that is not.
I also personally think that 1.1x default spacing is better than 1.2x but whatever.. If you are going to change to 1.1x, it will require you a lot of work on rearranging objects to 1.1x the whole map so it's fine to keep it 1.2x but please check spacing carefully when you map. (Grid Snap no need to be enabled at all!)

Find more mods until you think your hitsounding and beat placement are up to par for ranking (5mods+ is required) and you can call me for a recheck after that.

Good luck on finding mods!
Topic Starter
sheela

Frostmourne wrote:

General
- Tick rate 2 for every diff? I think it can fit and full fill the sound on some gaps from using consecutive long sliders in Easy and Normal as well. Fixed
- Offset is slightly off. 302(-8) is much more accurate. (please change it after you are done everything else in this mod in order to avoid timeline conflicts.Fixed
- I highly recommend you use [url=puu.sh/8WME5/39d1da44a0.rar]this[/url] hitsound and place into your folder for S:C1 Fixed
I will suggest you about the sections in the map that you are to use whether S or S:C1 according to drum usage in the music and here is the list
00:00:310 => S
00:29:848 => S:C1
00:44:617 => S
00:58:925 => S:C1
01:14:156 => S
01:16:925 => S:C1
01:47:386 => S
02:01:694 => S:C1
02:16:925 => S
02:22:463 => S:C1
You also need to listen to the music and compare with the drum hitsound (soft-hitclap) that I gave you above in order to make them correct.
You will get suggestion about clap from other mods anyway so it's your job to fit it with the music.

Easy
01:46:925 (2) - clap on the start of this as you can hear similar drum on 01:45:540 (1) - as well (where you added) Fixed
02:24:310 (1) - this note could be too soon after the spinner. I suggest you map this way. Just replace these sliders with spinner because the vocal in the music is kind of sloppy and hard to follow them with sliders. Following with spinners like this is better imo. Fixed

Normal
00:02:156 (1,2) - you could make it a little smoother like this. Don't worry about spacing much though because it looks relatively the same as 1.2x Tried my best, but fixed.
00:12:540 (3) - move this slider 1 grid right and the spacing will not be overlapped as similar as between this pair 00:11:848 (1,2) -
an overlap like http://puu.sh/8WNJH/1db2fb9f7b.jpg is not good when you compare with http://puu.sh/8WNLW/a5f11455db.jpg Fixed
00:15:540 (2) - down and left 1 grid to avoid a little overlap Fixed
I highly suggest you fix overlapping things like the ideas I gave you above and about placing objects, generally, you don't need to map and rely on grid snap all the time as it sometime breaks your spacing wise and causes some overlap between notes which is unintentional.

Hard
00:17:617 (2,3,4,5) - try to space these notes' spacings equally based on your default spacing (1.2x I guess?) Fixed
so it should look like this after it's fixed.
01:06:771 (1) - to 01:12:540 (1) - I suggest you remove all finish use in this section because it can be too noisy and loudly than it should be. The music isn't as intense as it should be filled with these finishes. A little use like 02:11:386 (1) - is fine. Using the finishes on the long section like that is not.
I also personally think that 1.1x default spacing is better than 1.2x but whatever.. If you are going to change to 1.1x, it will require you a lot of work on rearranging objects to 1.1x the whole map so it's fine to keep it 1.2x but please check spacing carefully when you map. (Grid Snap no need to be enabled at all!)

Find more mods until you think your hitsounding and beat placement are up to par for ranking (5mods+ is required) and you can call me for a recheck after that.

Good luck on finding mods!
All fixed. Thanks for the Frostmourne. I'll go check the hitsounds through my map.
Number5
Easy
03:21:532 (1) - Don't change slider velocity in easy.

Normal
01:08:609 (3,1,2,3) - Too hard for normal players.
02:25:917 (4,5,6) - Too hard for normal players.
03:21:532 (3) - Don't change slider velocity in normal.

Hard
Tick rate 1 is best.
00:48:763 (2,3,4) - Too hard for hard players.
02:55:686 (1,1) - Don't make the note that too closed to spinner's end.
Topic Starter
sheela

Number5 wrote:

Easy
03:21:532 (1) - Don't change slider velocity in easy. True. Fixed.

Normal
01:08:609 (3,1,2,3) - Too hard for normal players. It feels okay, so no changes.
02:25:917 (4,5,6) - Too hard for normal players. It feels okay, so no changes.
03:21:532 (3) - Don't change slider velocity in normal. Fixed.

Hard
Tick rate 1 is best. I want to keep the same tick rate to all the difficulties.
00:48:763 (2,3,4) - Too hard for hard players. Fixed.
02:55:686 (1,1) - Don't make the note that too closed to spinner's end. Removed the note.
Thanks for the mod Number5.
Shurelia
おっす!やったよ!
すごくいいの歌だ!
from my queue and m4m
[Easy]
  1. 02:16:917 (1) - Reduce the Hit Sound volume at this time section to : 5% , sounds better (Actually much better)
  2. 03:21:532 (1) - i Prefer this slider changed into a spinner, since the slider tick's sound is quite disturbing for this outro.
  3. 01:14:148 (1) - Reduce the hit sound volume to 5% too at this timing section.
  4. 01:46:917 (2) - Add "Finish" at the tail.

[Normal]
  1. 00:06:532 (4) - Move this a bit to x:272 , y:240 to keep the distance consistently.
  2. 00:22:686 (2) - This circle is a bit too far away from the previous object~
  3. 00:56:609 (2) - ^^^
  4. 01:14:148 (1) - Reduce the hit sound volume to 5% at this timing section.
  5. 01:46:455 (4) - Add finish on the tail.
  6. 02:16:917 (1) - same like 01:14:148 (1)~
  7. 03:21:532 (3) - the sound that comes from the slider tick didn't fit the vocal in my opinion. Consider to change this into a spinner~

[Hard]
  1. 00:48:302 (1) - I suggest to move this to x:164 , y:332 to avoid Anti jump.
  2. 00:53:148 (3) - ^^^ to x:308 , y:264 to avoid Anti Jump too.
  3. 01:03:763 (1) -Consider too checking this slider , since jump in this part is not good for me.
  4. 01:05:609 (1) - Anti jump too, i suggest to move all the other 2 too.
  5. 01:14:148 (1) - Hit sound :5% at this timing section
  6. 01:18:302 (2) - Move this to x : 388 , y: 308
  7. 01:27:071 (1) - I suggest to move this to x:444 , y: 184 to keep the distance (and to look prettier w)
  8. 01:33:071 (2) - x:28 , y:176 to avoid anti jump too~
  9. 01:33:994 (1,2,3) - how about this? http://puu.sh/8YJGf.PNG
  10. 01:39:302 (3,4,5) - http://puu.sh/8YJHj.PNG ?
  11. 01:44:609 (2) - I suggest to move this to x : 152 , y: 176. following with 01:45:763 (3,5) - to x:104 , y:252~
  12. 02:06:532 (1) - x : 368 , y:164 to looks better.
  13. 02:16:917 (1) - 5% Hitsound at this timing section.
  14. 02:27:071 (2) - Change this slider into 2 circles, and i suggest to make it like this : http://puu.sh/8YJIi.PNG
  15. 02:42:071 (6) - Should be placed at x : 144 , y:284.
  16. 02:48:994 (4) - ^^^ x:40 , y:168
  17. 03:13:917 (1) - ^^^ x:344 , y: 168

Hope this help, hope this got ranked soon~!
Topic Starter
sheela

Shurelia wrote:

おっす!やったよ!
すごくいいの歌だ!
from my queue and m4m
[Easy]
  1. 02:16:917 (1) - Reduce the Hit Sound volume at this time section to : 5% , sounds better (Actually much better) Fixed
  2. 03:21:532 (1) - i Prefer this slider changed into a spinner, since the slider tick's sound is quite disturbing for this outro. I prefer the slider in the end.
  3. 01:14:148 (1) - Reduce the hit sound volume to 5% too at this timing section. Fixed
  4. 01:46:917 (2) - Add "Finish" at the tail. It doesn't fit with the beat in the music. There's no cymbal sound here.

[Normal]
  1. 00:06:532 (4) - Move this a bit to x:272 , y:240 to keep the distance consistently. Fixed
  2. 00:22:686 (2) - This circle is a bit too far away from the previous object~ Fixed
  3. 00:56:609 (2) - ^^^ Fixed
  4. 01:14:148 (1) - Reduce the hit sound volume to 5% at this timing section. Fixed
  5. 01:46:455 (4) - Add finish on the tail. It doesn't fit with the beat in the music. There's no cymbal sound here.
  6. 02:16:917 (1) - same like 01:14:148 (1)~ Fixed
  7. 03:21:532 (3) - the sound that comes from the slider tick didn't fit the vocal in my opinion. Consider to change this into a spinner~ I prefer the slider in the end.

[Hard]
  1. 00:48:302 (1) - I suggest to move this to x:164 , y:332 to avoid Anti jump. Fixed before
  2. 00:53:148 (3) - ^^^ to x:308 , y:264 to avoid Anti Jump too. Fixed
  3. 01:03:763 (1) -Consider too checking this slider , since jump in this part is not good for me. I think it's fine. I might investigate it.
  4. 01:05:609 (1) - Anti jump too, i suggest to move all the other 2 too. Fixed
  5. 01:14:148 (1) - Hit sound :5% at this timing section Fixed
  6. 01:18:302 (2) - Move this to x : 388 , y: 308 Fixed
  7. 01:27:071 (1) - I suggest to move this to x:444 , y: 184 to keep the distance (and to look prettier w) Fixed
  8. 01:33:071 (2) - x:28 , y:176 to avoid anti jump too~ Fixed
  9. 01:33:994 (1,2,3) - how about this? http://puu.sh/8YJGf.PNG Fixed. It makes the flow better.
  10. 01:39:302 (3,4,5) - http://puu.sh/8YJHj.PNG ? It's better flipped. Fixed the distance though.
  11. 01:44:609 (2) - I suggest to move this to x : 152 , y: 176. following with 01:45:763 (3,5) - to x:104 , y:252~ Made another pattern
  12. 02:06:532 (1) - x : 368 , y:164 to looks better. Fixed
  13. 02:16:917 (1) - 5% Hitsound at this timing section. Fixed
  14. 02:27:071 (2) - Change this slider into 2 circles, and i suggest to make it like this : http://puu.sh/8YJIi.PNG Made another pattern
  15. 02:42:071 (6) - Should be placed at x : 144 , y:284. Fixed
  16. 02:48:994 (4) - ^^^ x:40 , y:168 Fixed
  17. 03:13:917 (1) - ^^^ x:344 , y: 168 Fixed

Hope this help, hope this got ranked soon~!
Thanks for the Shurelia.
Shurelia
Lol,
Thanks for the Shurelia . XD
Topic Starter
sheela

Shurelia wrote:

Lol,
Thanks for the Shurelia . XD
Ah~~~ I meant "Thanks for the mod Shurelia"!
KuroSenpai112
Hi there from modding queue!

There are no suggestions that I could think of, so I gave you a star instead!

Good luck!
Topic Starter
sheela

TheForgotten5 wrote:

Hi there from modding queue!

There are no suggestions that I could think of, so I gave you a star instead!

Good luck!
Thanks for the star TheForgotten5.
boseslm
Easy
00:56:148 (1) - move to white line and add a note on 00:57:532
01:35:378 (4) - the curve should follow the beat
02:54:302 (1) - should start on white line
Normal
00:15:532 (2) - the clap should on the start of the slider
00:29:840 - KIAI TIME?
01:15:994 (2) - the end of the slider should on the white line ( 01:16:455
02:11:148 (3) - ^ ( 02:11:378
Hard
00:00:302 (1) - add a clap at the end of the silder
01:16:917 (7,8,9) - change to 1/6 and change it, like the picture (I don't think it is a good advice :? )
http://puu.sh/98HvF/119eb356c8.jpg
01:36:071 (5) - nc

good map, good music
Topic Starter
sheela

boseslm wrote:

Easy
00:56:148 (1) - move to white line and add a note on 00:57:532 I like better mine.
01:35:378 (4) - the curve should follow the beat This is something that we call a "flow". Fixed.
02:54:302 (1) - should start on white line The vocals starts here. So no change have been done.
Normal
00:15:532 (2) - the clap should on the start of the slider Fixed.
00:29:840 - KIAI TIME? There's already a kiai time here.
01:15:994 (2) - the end of the slider should on the white line ( 01:16:455 I like the way it was. No change was done.
02:11:148 (3) - ^ ( 02:11:378 It sounds better. Fixed.
Hard
00:00:302 (1) - add a clap at the end of the silder Added the clap.
01:16:917 (7,8,9) - change to 1/6 and change it, like the picture (I don't think it is a good advice :? ) Seems really hard for a hard difficulty. In fact, hard difficulties don't use 1/6 notes.
http://puu.sh/98HvF/119eb356c8.jpg
01:36:071 (5) - nc Fixed.

good map, good music
Thanks for the mod boseslm.
AllStar12
Sorry for being late! Orz


  • Hard Difficulty
  1. 00:22:917 (2) - Distance snap from circle note 2 to slider 3 is 1.28x. Re-position the circle note to x: 416 y: 95 to keep it consistently 1.20x
  2. 00:23:840 (1,2,3) - The path felt a bit weird for me in this part. How about try something like this while keeping the slider 3 tail being blanketed?
  3. 00:54:302 (1,2,3,4) - Distance snap between these seems quite low, not sure if intentional but if you're planning on using 1.20x as a default, I would suggest fixing parts such as this.
  4. 01:00:071 (2) - Re-position it to x: 348 y: 44 to change the distance snap from 1.26x to 1.20x
  5. 01:11:378 (3) - bit too far from slider 2 re-position it closer to make it 1.20x instead of 1.37x.
  6. 01:34:686 (3) - Re-position it to x: 28 y: 176 if you planned to completely overlap that previous spot.
  7. Starting from 01:47:378 to 02:03:071 the distance snap seems to stagger from about 1.10x to 1.40x in most of the parts. Not sure if it's intentional but if it wasn't, fix the parts to being 1.20x.
  8. 02:22:455 (1) - Could extend the spinner from 02:22:340 to 02:23:840 since the drums start at that time.
  9. 02:31:917 (2,3,4,5,1) - Did some re-positioning and tweaking to some of the notes, see if you like this also with the code:
    Sample and Code

    193,22,151917,1,0,0:0:0:0:
    256,86,152148,1,8,0:0:0:0:
    274,173,152378,2,0,B|301:199|340:206|340:206|365:175|369:138,1,150,0|0,0:0|0:0,0:0:0:0:
    296,88,153071,2,0,P|329:57|373:48,2,75,8|0|0,0:0|0:0|0:0,0:0:0:0:
    274,173,153763,6,0,L|242:333,1,150,0|0,0:0|0:0,0:0:0:0:

    The mini jumps are fine but just watch out for those distance snap in certain parts of the map if you're planning on using 1.20x as the common distance snap. Also, this if my own opinion but I believe you're using the NC bit too much for it being hard. Try out having a new combo every one or two big white ticks.

  • Normal Difficulty
  1. 00:12:071 (2,3) - Just a suggestion, have it like this shown to you as for better flow?
    Picture and Code

    289,163,12071,2,0,P|340:115|349:94,1,70,0|0,0:0|0:0,0:0:0:0:
    420,141,12532,2,0,P|434:209|448:227,1,70,0|0,0:0|0:0,0:0:0:0:
  2. 00:15:994 (3,4) - Re-position slider 3 to x: 386 y: 111 for bit better flow from slider 2 and re-position slider 4 x: 384 y: 288 to fix up the distance snap after.
  3. 02:22:455 (1) - Could extend the spinner from 02:22:340 to 02:23:840 since the drums start at that time.
  4. 03:21:532 (1) - Tweaked it so that it's symmetrical, here's the picture and code:
    Picture and Code

    445,98,201532,6,0,B|367:79|334:34|334:34|256:53|178:34|178:34|145:79|67:98,1,420,0|2,0:0|2:2,0:0:0:0:

    Good difficulty, just in case, check carefully on the NC.

  • Easy Difficulty
  1. 01:15:994 (3) - Fixed the stack for the slider's tail, here's the code:
    335,188,75994,2,0,B|239:191|196:145|196:145|182:88|156:67,1,240,0|4,0:0|0:0,0:0:0:0:
  2. 02:39:994 (2) - Have this slider curve so it'll flow bit better to 3?
    Nothing much to say, pretty good here.


If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Topic Starter
sheela

AllStar12 wrote:

Sorry for being late! Orz


  • Hard Difficulty
  1. 00:22:917 (2) - Distance snap from circle note 2 to slider 3 is 1.28x. Re-position the circle note to x: 416 y: 95 to keep it consistently 1.20x Thanks. I'm not really good with distance snap in Hard
  2. 00:23:840 (1,2,3) - The path felt a bit weird for me in this part. How about try something like this while keeping the slider 3 tail being blanketed? Fixed
  3. 00:54:302 (1,2,3,4) - Distance snap between these seems quite low, not sure if intentional but if you're planning on using 1.20x as a default, I would suggest fixing parts such as this. Fixed
  4. 01:00:071 (2) - Re-position it to x: 348 y: 44 to change the distance snap from 1.26x to 1.20x Fixed
  5. 01:11:378 (3) - bit too far from slider 2 re-position it closer to make it 1.20x instead of 1.37x. Fixed
  6. 01:34:686 (3) - Re-position it to x: 28 y: 176 if you planned to completely overlap that previous spot.
  7. Starting from 01:47:378 to 02:03:071 the distance snap seems to stagger from about 1.10x to 1.40x in most of the parts. Not sure if it's intentional but if it wasn't, fix the parts to being 1.20x.
  8. 02:22:455 (1) - Could extend the spinner from 02:22:340 to 02:23:840 since the drums start at that time.
  9. 02:31:917 (2,3,4,5,1) - Did some re-positioning and tweaking to some of the notes, see if you like this also with the code:
    Sample and Code

    193,22,151917,1,0,0:0:0:0:
    256,86,152148,1,8,0:0:0:0:
    274,173,152378,2,0,B|301:199|340:206|340:206|365:175|369:138,1,150,0|0,0:0|0:0,0:0:0:0:
    296,88,153071,2,0,P|329:57|373:48,2,75,8|0|0,0:0|0:0|0:0,0:0:0:0:
    274,173,153763,6,0,L|242:333,1,150,0|0,0:0|0:0,0:0:0:0:

    The mini jumps are fine but just watch out for those distance snap in certain parts of the map if you're planning on using 1.20x as the common distance snap. Also, this if my own opinion but I believe you're using the NC bit too much for it being hard. Try out having a new combo every one or two big white ticks.

  • Normal Difficulty
  1. 00:12:071 (2,3) - Just a suggestion, have it like this shown to you as for better flow? Fixed
    Picture and Code

    289,163,12071,2,0,P|340:115|349:94,1,70,0|0,0:0|0:0,0:0:0:0:
    420,141,12532,2,0,P|434:209|448:227,1,70,0|0,0:0|0:0,0:0:0:0:
  2. 00:15:994 (3,4) - Re-position slider 3 to x: 386 y: 111 for bit better flow from slider 2 and re-position slider 4 x: 384 y: 288 to fix up the distance snap after. Fixed
  3. 02:22:455 (1) - Could extend the spinner from 02:22:340 to 02:23:840 since the drums start at that time. Fixed
  4. 03:21:532 (1) - Tweaked it so that it's symmetrical, here's the picture and code: Fixed
    Picture and Code

    445,98,201532,6,0,B|367:79|334:34|334:34|256:53|178:34|178:34|145:79|67:98,1,420,0|2,0:0|2:2,0:0:0:0:

    Good difficulty, just in case, check carefully on the NC.

  • Easy Difficulty
  1. 01:15:994 (3) - Fixed the stack for the slider's tail, here's the code: Fixed
    335,188,75994,2,0,B|239:191|196:145|196:145|182:88|156:67,1,240,0|4,0:0|0:0,0:0:0:0:
  2. 02:39:994 (2) - Have this slider curve so it'll flow bit better to 3? Fixed
    Nothing much to say, pretty good here.


If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Thanks for the mod AllStar12. All fixed.
Frostmourne
Recheck

Easy
02:29:840 (3) - finish at the end of this (02:31:686)

Normal
fine

Hard
01:11:840 (4) - clap at the start
01:17:263 (8,9) - something like a little closer spacing seems to fit the pace of this map more than the current. Your choice to fix it or not though
01:40:455 (2) - move it down 1 grid may be more fitting to the main spacing you have done here
03:00:186 (5) - clap here
03:00:763 (7) - change this to stream feels much more giving the feel to the song more.
Just add claps on these 03:00:763 (7,8,9) - and the end of this slider 03:00:302 (6) -
03:01:225 (1) - finish head

Sorry for late... I will be bubbling once these things are applied.
no kd
Topic Starter
sheela

Frostmourne wrote:

Recheck

Easy
02:29:840 (3) - finish at the end of this (02:31:686)

Normal
fine

Hard
01:11:840 (4) - clap at the start
01:17:263 (8,9) - something like a little closer spacing seems to fit the pace of this map more than the current. Your choice to fix it or not though
01:40:455 (2) - move it down 1 grid may be more fitting to the main spacing you have done here
03:00:186 (5) - clap here
03:00:763 (7) - change this to stream feels much more giving the feel to the song more.
Just add claps on these 03:00:763 (7,8,9) - and the end of this slider 03:00:302 (6) -
03:01:225 (1) - finish head

Sorry for late... I will be bubbling once these things are applied.
no kd
Thanks again Frostmourne. All fixed.
Frostmourne
Good luck with this~~
Topic Starter
sheela

Frostmourne wrote:

Good luck with this~~
Thanks~
*me freak out
Garven
Man, your circle:slider ratio is very lopsided haha.

[General]
I'd refrain from using claps until 00:15:071 -
01:45:763 - Not sure why you're spamming finishes at the end of the chorus here. It sticks out and sounds poor against the melody line.

[Normal]
01:14:148 (1,2) - I'm not really sure what you're following here. Considering that she's just saying "nothing nothing nothing nothing" maybe even having a blank area with nothing mapped would work well. You'd have to do that at 02:16:917 (1) - too if you did though.

[Hard]
01:16:917 (7,8,9) - This part kind of sticks out in a couple ways: it breaks your strong 1/2 rhythm usage, and it's also not snapped correctly. The drummer is using a triplet rhythm here, and using a duplet just doesn't mesh well. The problem is that if we do follow it exactly, the rhythm itself sticks out against the rest of your mapping. I think a compromise of leaving these as three 1/2 rhythms as all circles would work since it would emphasize the drumming still with circles which you rarely use. Give it a try and see what you think.
02:53:840 (1) - End this at 02:55:455 - so it at least follows something in the music
03:03:878 (5) - I'm not understanding why this 1/4 is here

Nice maps, but they feel way too reliant on sliders overall.
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