General
- Tick rate 2 for every diff? I think it can fit and full fill the sound on some gaps from using consecutive long sliders in Easy and Normal as well.
- Offset is slightly off. 302(-8) is much more accurate. (please change it after you are done everything else in this mod in order to avoid timeline conflicts.
- I highly recommend you use [url=puu.sh/8WME5/39d1da44a0.rar]this[/url] hitsound and place into your folder for S:C1
I will suggest you about the sections in the map that you are to use whether S or S:C1 according to drum usage in the music and here is the list
00:00:310 => S
00:29:848 => S:C1
00:44:617 => S
00:58:925 => S:C1
01:14:156 => S
01:16:925 => S:C1
01:47:386 => S
02:01:694 => S:C1
02:16:925 => S
02:22:463 => S:C1
You also need to listen to the music and compare with the drum hitsound (soft-hitclap) that I gave you above in order to make them correct.
You will get suggestion about clap from other mods anyway so it's your job to fit it with the music.
Easy
01:46:925 (2) - clap on the start of this as you can hear similar drum on 01:45:540 (1) - as well (where you added)
02:24:310 (1) - this note could be too soon after the spinner. I suggest you map this way. Just replace these sliders with spinner because the vocal in the music is kind of sloppy and hard to follow them with sliders. Following with spinners like this is better imo.
Normal
00:02:156 (1,2) - you could make it a little smoother like this. Don't worry about spacing much though because it looks relatively the same as 1.2x
00:12:540 (3) - move this slider 1 grid right and the spacing will not be overlapped as similar as between this pair 00:11:848 (1,2) -
an overlap like http://puu.sh/8WNJH/1db2fb9f7b.jpg is not good when you compare with http://puu.sh/8WNLW/a5f11455db.jpg
00:15:540 (2) - down and left 1 grid to avoid a little overlap
I highly suggest you fix overlapping things like the ideas I gave you above and about placing objects, generally, you don't need to map and rely on grid snap all the time as it sometime breaks your spacing wise and causes some overlap between notes which is unintentional.
Hard
00:17:617 (2,3,4,5) - try to space these notes' spacings equally based on your default spacing (1.2x I guess?)
so it should look like this after it's fixed.
01:06:771 (1) - to 01:12:540 (1) - I suggest you remove all finish use in this section because it can be too noisy and loudly than it should be. The music isn't as intense as it should be filled with these finishes. A little use like 02:11:386 (1) - is fine. Using the finishes on the long section like that is not.
I also personally think that 1.1x default spacing is better than 1.2x but whatever.. If you are going to change to 1.1x, it will require you a lot of work on rearranging objects to 1.1x the whole map so it's fine to keep it 1.2x but please check spacing carefully when you map. (Grid Snap no need to be enabled at all!)
Find more mods until you think your hitsounding and beat placement are up to par for ranking (5mods+ is required) and you can call me for a recheck after that.
Good luck on finding mods!
- Tick rate 2 for every diff? I think it can fit and full fill the sound on some gaps from using consecutive long sliders in Easy and Normal as well.
- Offset is slightly off. 302(-8) is much more accurate. (please change it after you are done everything else in this mod in order to avoid timeline conflicts.
- I highly recommend you use [url=puu.sh/8WME5/39d1da44a0.rar]this[/url] hitsound and place into your folder for S:C1
I will suggest you about the sections in the map that you are to use whether S or S:C1 according to drum usage in the music and here is the list
00:00:310 => S
00:29:848 => S:C1
00:44:617 => S
00:58:925 => S:C1
01:14:156 => S
01:16:925 => S:C1
01:47:386 => S
02:01:694 => S:C1
02:16:925 => S
02:22:463 => S:C1
You also need to listen to the music and compare with the drum hitsound (soft-hitclap) that I gave you above in order to make them correct.
You will get suggestion about clap from other mods anyway so it's your job to fit it with the music.
Easy
01:46:925 (2) - clap on the start of this as you can hear similar drum on 01:45:540 (1) - as well (where you added)
02:24:310 (1) - this note could be too soon after the spinner. I suggest you map this way. Just replace these sliders with spinner because the vocal in the music is kind of sloppy and hard to follow them with sliders. Following with spinners like this is better imo.
Normal
00:02:156 (1,2) - you could make it a little smoother like this. Don't worry about spacing much though because it looks relatively the same as 1.2x
00:12:540 (3) - move this slider 1 grid right and the spacing will not be overlapped as similar as between this pair 00:11:848 (1,2) -
an overlap like http://puu.sh/8WNJH/1db2fb9f7b.jpg is not good when you compare with http://puu.sh/8WNLW/a5f11455db.jpg
00:15:540 (2) - down and left 1 grid to avoid a little overlap
I highly suggest you fix overlapping things like the ideas I gave you above and about placing objects, generally, you don't need to map and rely on grid snap all the time as it sometime breaks your spacing wise and causes some overlap between notes which is unintentional.
Hard
00:17:617 (2,3,4,5) - try to space these notes' spacings equally based on your default spacing (1.2x I guess?)
so it should look like this after it's fixed.
01:06:771 (1) - to 01:12:540 (1) - I suggest you remove all finish use in this section because it can be too noisy and loudly than it should be. The music isn't as intense as it should be filled with these finishes. A little use like 02:11:386 (1) - is fine. Using the finishes on the long section like that is not.
I also personally think that 1.1x default spacing is better than 1.2x but whatever.. If you are going to change to 1.1x, it will require you a lot of work on rearranging objects to 1.1x the whole map so it's fine to keep it 1.2x but please check spacing carefully when you map. (Grid Snap no need to be enabled at all!)
Find more mods until you think your hitsounding and beat placement are up to par for ranking (5mods+ is required) and you can call me for a recheck after that.
Good luck on finding mods!