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DECO*27 feat. Topi - Miraiyo

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Frostmourne
General
- Tick rate 2 for every diff? I think it can fit and full fill the sound on some gaps from using consecutive long sliders in Easy and Normal as well.
- Offset is slightly off. 302(-8) is much more accurate. (please change it after you are done everything else in this mod in order to avoid timeline conflicts.
- I highly recommend you use [url=puu.sh/8WME5/39d1da44a0.rar]this[/url] hitsound and place into your folder for S:C1
I will suggest you about the sections in the map that you are to use whether S or S:C1 according to drum usage in the music and here is the list
00:00:310 => S
00:29:848 => S:C1
00:44:617 => S
00:58:925 => S:C1
01:14:156 => S
01:16:925 => S:C1
01:47:386 => S
02:01:694 => S:C1
02:16:925 => S
02:22:463 => S:C1
You also need to listen to the music and compare with the drum hitsound (soft-hitclap) that I gave you above in order to make them correct.
You will get suggestion about clap from other mods anyway so it's your job to fit it with the music.

Easy
01:46:925 (2) - clap on the start of this as you can hear similar drum on 01:45:540 (1) - as well (where you added)
02:24:310 (1) - this note could be too soon after the spinner. I suggest you map this way. Just replace these sliders with spinner because the vocal in the music is kind of sloppy and hard to follow them with sliders. Following with spinners like this is better imo.

Normal
00:02:156 (1,2) - you could make it a little smoother like this. Don't worry about spacing much though because it looks relatively the same as 1.2x
00:12:540 (3) - move this slider 1 grid right and the spacing will not be overlapped as similar as between this pair 00:11:848 (1,2) -
an overlap like http://puu.sh/8WNJH/1db2fb9f7b.jpg is not good when you compare with http://puu.sh/8WNLW/a5f11455db.jpg
00:15:540 (2) - down and left 1 grid to avoid a little overlap
I highly suggest you fix overlapping things like the ideas I gave you above and about placing objects, generally, you don't need to map and rely on grid snap all the time as it sometime breaks your spacing wise and causes some overlap between notes which is unintentional.

Hard
00:17:617 (2,3,4,5) - try to space these notes' spacings equally based on your default spacing (1.2x I guess?)
so it should look like this after it's fixed.
01:06:771 (1) - to 01:12:540 (1) - I suggest you remove all finish use in this section because it can be too noisy and loudly than it should be. The music isn't as intense as it should be filled with these finishes. A little use like 02:11:386 (1) - is fine. Using the finishes on the long section like that is not.
I also personally think that 1.1x default spacing is better than 1.2x but whatever.. If you are going to change to 1.1x, it will require you a lot of work on rearranging objects to 1.1x the whole map so it's fine to keep it 1.2x but please check spacing carefully when you map. (Grid Snap no need to be enabled at all!)

Find more mods until you think your hitsounding and beat placement are up to par for ranking (5mods+ is required) and you can call me for a recheck after that.

Good luck on finding mods!
Topic Starter
sheela

Frostmourne wrote:

General
- Tick rate 2 for every diff? I think it can fit and full fill the sound on some gaps from using consecutive long sliders in Easy and Normal as well. Fixed
- Offset is slightly off. 302(-8) is much more accurate. (please change it after you are done everything else in this mod in order to avoid timeline conflicts.Fixed
- I highly recommend you use [url=puu.sh/8WME5/39d1da44a0.rar]this[/url] hitsound and place into your folder for S:C1 Fixed
I will suggest you about the sections in the map that you are to use whether S or S:C1 according to drum usage in the music and here is the list
00:00:310 => S
00:29:848 => S:C1
00:44:617 => S
00:58:925 => S:C1
01:14:156 => S
01:16:925 => S:C1
01:47:386 => S
02:01:694 => S:C1
02:16:925 => S
02:22:463 => S:C1
You also need to listen to the music and compare with the drum hitsound (soft-hitclap) that I gave you above in order to make them correct.
You will get suggestion about clap from other mods anyway so it's your job to fit it with the music.

Easy
01:46:925 (2) - clap on the start of this as you can hear similar drum on 01:45:540 (1) - as well (where you added) Fixed
02:24:310 (1) - this note could be too soon after the spinner. I suggest you map this way. Just replace these sliders with spinner because the vocal in the music is kind of sloppy and hard to follow them with sliders. Following with spinners like this is better imo. Fixed

Normal
00:02:156 (1,2) - you could make it a little smoother like this. Don't worry about spacing much though because it looks relatively the same as 1.2x Tried my best, but fixed.
00:12:540 (3) - move this slider 1 grid right and the spacing will not be overlapped as similar as between this pair 00:11:848 (1,2) -
an overlap like http://puu.sh/8WNJH/1db2fb9f7b.jpg is not good when you compare with http://puu.sh/8WNLW/a5f11455db.jpg Fixed
00:15:540 (2) - down and left 1 grid to avoid a little overlap Fixed
I highly suggest you fix overlapping things like the ideas I gave you above and about placing objects, generally, you don't need to map and rely on grid snap all the time as it sometime breaks your spacing wise and causes some overlap between notes which is unintentional.

Hard
00:17:617 (2,3,4,5) - try to space these notes' spacings equally based on your default spacing (1.2x I guess?) Fixed
so it should look like this after it's fixed.
01:06:771 (1) - to 01:12:540 (1) - I suggest you remove all finish use in this section because it can be too noisy and loudly than it should be. The music isn't as intense as it should be filled with these finishes. A little use like 02:11:386 (1) - is fine. Using the finishes on the long section like that is not.
I also personally think that 1.1x default spacing is better than 1.2x but whatever.. If you are going to change to 1.1x, it will require you a lot of work on rearranging objects to 1.1x the whole map so it's fine to keep it 1.2x but please check spacing carefully when you map. (Grid Snap no need to be enabled at all!)

Find more mods until you think your hitsounding and beat placement are up to par for ranking (5mods+ is required) and you can call me for a recheck after that.

Good luck on finding mods!
All fixed. Thanks for the Frostmourne. I'll go check the hitsounds through my map.
Number5
Easy
03:21:532 (1) - Don't change slider velocity in easy.

Normal
01:08:609 (3,1,2,3) - Too hard for normal players.
02:25:917 (4,5,6) - Too hard for normal players.
03:21:532 (3) - Don't change slider velocity in normal.

Hard
Tick rate 1 is best.
00:48:763 (2,3,4) - Too hard for hard players.
02:55:686 (1,1) - Don't make the note that too closed to spinner's end.
Topic Starter
sheela

Number5 wrote:

Easy
03:21:532 (1) - Don't change slider velocity in easy. True. Fixed.

Normal
01:08:609 (3,1,2,3) - Too hard for normal players. It feels okay, so no changes.
02:25:917 (4,5,6) - Too hard for normal players. It feels okay, so no changes.
03:21:532 (3) - Don't change slider velocity in normal. Fixed.

Hard
Tick rate 1 is best. I want to keep the same tick rate to all the difficulties.
00:48:763 (2,3,4) - Too hard for hard players. Fixed.
02:55:686 (1,1) - Don't make the note that too closed to spinner's end. Removed the note.
Thanks for the mod Number5.
Shurelia
おっす!やったよ!
すごくいいの歌だ!
from my queue and m4m
[Easy]
  1. 02:16:917 (1) - Reduce the Hit Sound volume at this time section to : 5% , sounds better (Actually much better)
  2. 03:21:532 (1) - i Prefer this slider changed into a spinner, since the slider tick's sound is quite disturbing for this outro.
  3. 01:14:148 (1) - Reduce the hit sound volume to 5% too at this timing section.
  4. 01:46:917 (2) - Add "Finish" at the tail.

[Normal]
  1. 00:06:532 (4) - Move this a bit to x:272 , y:240 to keep the distance consistently.
  2. 00:22:686 (2) - This circle is a bit too far away from the previous object~
  3. 00:56:609 (2) - ^^^
  4. 01:14:148 (1) - Reduce the hit sound volume to 5% at this timing section.
  5. 01:46:455 (4) - Add finish on the tail.
  6. 02:16:917 (1) - same like 01:14:148 (1)~
  7. 03:21:532 (3) - the sound that comes from the slider tick didn't fit the vocal in my opinion. Consider to change this into a spinner~

[Hard]
  1. 00:48:302 (1) - I suggest to move this to x:164 , y:332 to avoid Anti jump.
  2. 00:53:148 (3) - ^^^ to x:308 , y:264 to avoid Anti Jump too.
  3. 01:03:763 (1) -Consider too checking this slider , since jump in this part is not good for me.
  4. 01:05:609 (1) - Anti jump too, i suggest to move all the other 2 too.
  5. 01:14:148 (1) - Hit sound :5% at this timing section
  6. 01:18:302 (2) - Move this to x : 388 , y: 308
  7. 01:27:071 (1) - I suggest to move this to x:444 , y: 184 to keep the distance (and to look prettier w)
  8. 01:33:071 (2) - x:28 , y:176 to avoid anti jump too~
  9. 01:33:994 (1,2,3) - how about this? http://puu.sh/8YJGf.PNG
  10. 01:39:302 (3,4,5) - http://puu.sh/8YJHj.PNG ?
  11. 01:44:609 (2) - I suggest to move this to x : 152 , y: 176. following with 01:45:763 (3,5) - to x:104 , y:252~
  12. 02:06:532 (1) - x : 368 , y:164 to looks better.
  13. 02:16:917 (1) - 5% Hitsound at this timing section.
  14. 02:27:071 (2) - Change this slider into 2 circles, and i suggest to make it like this : http://puu.sh/8YJIi.PNG
  15. 02:42:071 (6) - Should be placed at x : 144 , y:284.
  16. 02:48:994 (4) - ^^^ x:40 , y:168
  17. 03:13:917 (1) - ^^^ x:344 , y: 168

Hope this help, hope this got ranked soon~!
Topic Starter
sheela

Shurelia wrote:

おっす!やったよ!
すごくいいの歌だ!
from my queue and m4m
[Easy]
  1. 02:16:917 (1) - Reduce the Hit Sound volume at this time section to : 5% , sounds better (Actually much better) Fixed
  2. 03:21:532 (1) - i Prefer this slider changed into a spinner, since the slider tick's sound is quite disturbing for this outro. I prefer the slider in the end.
  3. 01:14:148 (1) - Reduce the hit sound volume to 5% too at this timing section. Fixed
  4. 01:46:917 (2) - Add "Finish" at the tail. It doesn't fit with the beat in the music. There's no cymbal sound here.

[Normal]
  1. 00:06:532 (4) - Move this a bit to x:272 , y:240 to keep the distance consistently. Fixed
  2. 00:22:686 (2) - This circle is a bit too far away from the previous object~ Fixed
  3. 00:56:609 (2) - ^^^ Fixed
  4. 01:14:148 (1) - Reduce the hit sound volume to 5% at this timing section. Fixed
  5. 01:46:455 (4) - Add finish on the tail. It doesn't fit with the beat in the music. There's no cymbal sound here.
  6. 02:16:917 (1) - same like 01:14:148 (1)~ Fixed
  7. 03:21:532 (3) - the sound that comes from the slider tick didn't fit the vocal in my opinion. Consider to change this into a spinner~ I prefer the slider in the end.

[Hard]
  1. 00:48:302 (1) - I suggest to move this to x:164 , y:332 to avoid Anti jump. Fixed before
  2. 00:53:148 (3) - ^^^ to x:308 , y:264 to avoid Anti Jump too. Fixed
  3. 01:03:763 (1) -Consider too checking this slider , since jump in this part is not good for me. I think it's fine. I might investigate it.
  4. 01:05:609 (1) - Anti jump too, i suggest to move all the other 2 too. Fixed
  5. 01:14:148 (1) - Hit sound :5% at this timing section Fixed
  6. 01:18:302 (2) - Move this to x : 388 , y: 308 Fixed
  7. 01:27:071 (1) - I suggest to move this to x:444 , y: 184 to keep the distance (and to look prettier w) Fixed
  8. 01:33:071 (2) - x:28 , y:176 to avoid anti jump too~ Fixed
  9. 01:33:994 (1,2,3) - how about this? http://puu.sh/8YJGf.PNG Fixed. It makes the flow better.
  10. 01:39:302 (3,4,5) - http://puu.sh/8YJHj.PNG ? It's better flipped. Fixed the distance though.
  11. 01:44:609 (2) - I suggest to move this to x : 152 , y: 176. following with 01:45:763 (3,5) - to x:104 , y:252~ Made another pattern
  12. 02:06:532 (1) - x : 368 , y:164 to looks better. Fixed
  13. 02:16:917 (1) - 5% Hitsound at this timing section. Fixed
  14. 02:27:071 (2) - Change this slider into 2 circles, and i suggest to make it like this : http://puu.sh/8YJIi.PNG Made another pattern
  15. 02:42:071 (6) - Should be placed at x : 144 , y:284. Fixed
  16. 02:48:994 (4) - ^^^ x:40 , y:168 Fixed
  17. 03:13:917 (1) - ^^^ x:344 , y: 168 Fixed

Hope this help, hope this got ranked soon~!
Thanks for the Shurelia.
Shurelia
Lol,
Thanks for the Shurelia . XD
Topic Starter
sheela

Shurelia wrote:

Lol,
Thanks for the Shurelia . XD
Ah~~~ I meant "Thanks for the mod Shurelia"!
KuroSenpai112
Hi there from modding queue!

There are no suggestions that I could think of, so I gave you a star instead!

Good luck!
Topic Starter
sheela

TheForgotten5 wrote:

Hi there from modding queue!

There are no suggestions that I could think of, so I gave you a star instead!

Good luck!
Thanks for the star TheForgotten5.
boseslm
Easy
00:56:148 (1) - move to white line and add a note on 00:57:532
01:35:378 (4) - the curve should follow the beat
02:54:302 (1) - should start on white line
Normal
00:15:532 (2) - the clap should on the start of the slider
00:29:840 - KIAI TIME?
01:15:994 (2) - the end of the slider should on the white line ( 01:16:455
02:11:148 (3) - ^ ( 02:11:378
Hard
00:00:302 (1) - add a clap at the end of the silder
01:16:917 (7,8,9) - change to 1/6 and change it, like the picture (I don't think it is a good advice :? )
http://puu.sh/98HvF/119eb356c8.jpg
01:36:071 (5) - nc

good map, good music
Topic Starter
sheela

boseslm wrote:

Easy
00:56:148 (1) - move to white line and add a note on 00:57:532 I like better mine.
01:35:378 (4) - the curve should follow the beat This is something that we call a "flow". Fixed.
02:54:302 (1) - should start on white line The vocals starts here. So no change have been done.
Normal
00:15:532 (2) - the clap should on the start of the slider Fixed.
00:29:840 - KIAI TIME? There's already a kiai time here.
01:15:994 (2) - the end of the slider should on the white line ( 01:16:455 I like the way it was. No change was done.
02:11:148 (3) - ^ ( 02:11:378 It sounds better. Fixed.
Hard
00:00:302 (1) - add a clap at the end of the silder Added the clap.
01:16:917 (7,8,9) - change to 1/6 and change it, like the picture (I don't think it is a good advice :? ) Seems really hard for a hard difficulty. In fact, hard difficulties don't use 1/6 notes.
http://puu.sh/98HvF/119eb356c8.jpg
01:36:071 (5) - nc Fixed.

good map, good music
Thanks for the mod boseslm.
AllStar12
Sorry for being late! Orz


  • Hard Difficulty
  1. 00:22:917 (2) - Distance snap from circle note 2 to slider 3 is 1.28x. Re-position the circle note to x: 416 y: 95 to keep it consistently 1.20x
  2. 00:23:840 (1,2,3) - The path felt a bit weird for me in this part. How about try something like this while keeping the slider 3 tail being blanketed?
  3. 00:54:302 (1,2,3,4) - Distance snap between these seems quite low, not sure if intentional but if you're planning on using 1.20x as a default, I would suggest fixing parts such as this.
  4. 01:00:071 (2) - Re-position it to x: 348 y: 44 to change the distance snap from 1.26x to 1.20x
  5. 01:11:378 (3) - bit too far from slider 2 re-position it closer to make it 1.20x instead of 1.37x.
  6. 01:34:686 (3) - Re-position it to x: 28 y: 176 if you planned to completely overlap that previous spot.
  7. Starting from 01:47:378 to 02:03:071 the distance snap seems to stagger from about 1.10x to 1.40x in most of the parts. Not sure if it's intentional but if it wasn't, fix the parts to being 1.20x.
  8. 02:22:455 (1) - Could extend the spinner from 02:22:340 to 02:23:840 since the drums start at that time.
  9. 02:31:917 (2,3,4,5,1) - Did some re-positioning and tweaking to some of the notes, see if you like this also with the code:
    Sample and Code

    193,22,151917,1,0,0:0:0:0:
    256,86,152148,1,8,0:0:0:0:
    274,173,152378,2,0,B|301:199|340:206|340:206|365:175|369:138,1,150,0|0,0:0|0:0,0:0:0:0:
    296,88,153071,2,0,P|329:57|373:48,2,75,8|0|0,0:0|0:0|0:0,0:0:0:0:
    274,173,153763,6,0,L|242:333,1,150,0|0,0:0|0:0,0:0:0:0:

    The mini jumps are fine but just watch out for those distance snap in certain parts of the map if you're planning on using 1.20x as the common distance snap. Also, this if my own opinion but I believe you're using the NC bit too much for it being hard. Try out having a new combo every one or two big white ticks.

  • Normal Difficulty
  1. 00:12:071 (2,3) - Just a suggestion, have it like this shown to you as for better flow?
    Picture and Code

    289,163,12071,2,0,P|340:115|349:94,1,70,0|0,0:0|0:0,0:0:0:0:
    420,141,12532,2,0,P|434:209|448:227,1,70,0|0,0:0|0:0,0:0:0:0:
  2. 00:15:994 (3,4) - Re-position slider 3 to x: 386 y: 111 for bit better flow from slider 2 and re-position slider 4 x: 384 y: 288 to fix up the distance snap after.
  3. 02:22:455 (1) - Could extend the spinner from 02:22:340 to 02:23:840 since the drums start at that time.
  4. 03:21:532 (1) - Tweaked it so that it's symmetrical, here's the picture and code:
    Picture and Code

    445,98,201532,6,0,B|367:79|334:34|334:34|256:53|178:34|178:34|145:79|67:98,1,420,0|2,0:0|2:2,0:0:0:0:

    Good difficulty, just in case, check carefully on the NC.

  • Easy Difficulty
  1. 01:15:994 (3) - Fixed the stack for the slider's tail, here's the code:
    335,188,75994,2,0,B|239:191|196:145|196:145|182:88|156:67,1,240,0|4,0:0|0:0,0:0:0:0:
  2. 02:39:994 (2) - Have this slider curve so it'll flow bit better to 3?
    Nothing much to say, pretty good here.


If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Topic Starter
sheela

AllStar12 wrote:

Sorry for being late! Orz


  • Hard Difficulty
  1. 00:22:917 (2) - Distance snap from circle note 2 to slider 3 is 1.28x. Re-position the circle note to x: 416 y: 95 to keep it consistently 1.20x Thanks. I'm not really good with distance snap in Hard
  2. 00:23:840 (1,2,3) - The path felt a bit weird for me in this part. How about try something like this while keeping the slider 3 tail being blanketed? Fixed
  3. 00:54:302 (1,2,3,4) - Distance snap between these seems quite low, not sure if intentional but if you're planning on using 1.20x as a default, I would suggest fixing parts such as this. Fixed
  4. 01:00:071 (2) - Re-position it to x: 348 y: 44 to change the distance snap from 1.26x to 1.20x Fixed
  5. 01:11:378 (3) - bit too far from slider 2 re-position it closer to make it 1.20x instead of 1.37x. Fixed
  6. 01:34:686 (3) - Re-position it to x: 28 y: 176 if you planned to completely overlap that previous spot.
  7. Starting from 01:47:378 to 02:03:071 the distance snap seems to stagger from about 1.10x to 1.40x in most of the parts. Not sure if it's intentional but if it wasn't, fix the parts to being 1.20x.
  8. 02:22:455 (1) - Could extend the spinner from 02:22:340 to 02:23:840 since the drums start at that time.
  9. 02:31:917 (2,3,4,5,1) - Did some re-positioning and tweaking to some of the notes, see if you like this also with the code:
    Sample and Code

    193,22,151917,1,0,0:0:0:0:
    256,86,152148,1,8,0:0:0:0:
    274,173,152378,2,0,B|301:199|340:206|340:206|365:175|369:138,1,150,0|0,0:0|0:0,0:0:0:0:
    296,88,153071,2,0,P|329:57|373:48,2,75,8|0|0,0:0|0:0|0:0,0:0:0:0:
    274,173,153763,6,0,L|242:333,1,150,0|0,0:0|0:0,0:0:0:0:

    The mini jumps are fine but just watch out for those distance snap in certain parts of the map if you're planning on using 1.20x as the common distance snap. Also, this if my own opinion but I believe you're using the NC bit too much for it being hard. Try out having a new combo every one or two big white ticks.

  • Normal Difficulty
  1. 00:12:071 (2,3) - Just a suggestion, have it like this shown to you as for better flow? Fixed
    Picture and Code

    289,163,12071,2,0,P|340:115|349:94,1,70,0|0,0:0|0:0,0:0:0:0:
    420,141,12532,2,0,P|434:209|448:227,1,70,0|0,0:0|0:0,0:0:0:0:
  2. 00:15:994 (3,4) - Re-position slider 3 to x: 386 y: 111 for bit better flow from slider 2 and re-position slider 4 x: 384 y: 288 to fix up the distance snap after. Fixed
  3. 02:22:455 (1) - Could extend the spinner from 02:22:340 to 02:23:840 since the drums start at that time. Fixed
  4. 03:21:532 (1) - Tweaked it so that it's symmetrical, here's the picture and code: Fixed
    Picture and Code

    445,98,201532,6,0,B|367:79|334:34|334:34|256:53|178:34|178:34|145:79|67:98,1,420,0|2,0:0|2:2,0:0:0:0:

    Good difficulty, just in case, check carefully on the NC.

  • Easy Difficulty
  1. 01:15:994 (3) - Fixed the stack for the slider's tail, here's the code: Fixed
    335,188,75994,2,0,B|239:191|196:145|196:145|182:88|156:67,1,240,0|4,0:0|0:0,0:0:0:0:
  2. 02:39:994 (2) - Have this slider curve so it'll flow bit better to 3? Fixed
    Nothing much to say, pretty good here.


If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Thanks for the mod AllStar12. All fixed.
Frostmourne
Recheck

Easy
02:29:840 (3) - finish at the end of this (02:31:686)

Normal
fine

Hard
01:11:840 (4) - clap at the start
01:17:263 (8,9) - something like a little closer spacing seems to fit the pace of this map more than the current. Your choice to fix it or not though
01:40:455 (2) - move it down 1 grid may be more fitting to the main spacing you have done here
03:00:186 (5) - clap here
03:00:763 (7) - change this to stream feels much more giving the feel to the song more.
Just add claps on these 03:00:763 (7,8,9) - and the end of this slider 03:00:302 (6) -
03:01:225 (1) - finish head

Sorry for late... I will be bubbling once these things are applied.
no kd
Topic Starter
sheela

Frostmourne wrote:

Recheck

Easy
02:29:840 (3) - finish at the end of this (02:31:686)

Normal
fine

Hard
01:11:840 (4) - clap at the start
01:17:263 (8,9) - something like a little closer spacing seems to fit the pace of this map more than the current. Your choice to fix it or not though
01:40:455 (2) - move it down 1 grid may be more fitting to the main spacing you have done here
03:00:186 (5) - clap here
03:00:763 (7) - change this to stream feels much more giving the feel to the song more.
Just add claps on these 03:00:763 (7,8,9) - and the end of this slider 03:00:302 (6) -
03:01:225 (1) - finish head

Sorry for late... I will be bubbling once these things are applied.
no kd
Thanks again Frostmourne. All fixed.
Frostmourne
Good luck with this~~
Topic Starter
sheela

Frostmourne wrote:

Good luck with this~~
Thanks~
*me freak out
Garven
Man, your circle:slider ratio is very lopsided haha.

[General]
I'd refrain from using claps until 00:15:071 -
01:45:763 - Not sure why you're spamming finishes at the end of the chorus here. It sticks out and sounds poor against the melody line.

[Normal]
01:14:148 (1,2) - I'm not really sure what you're following here. Considering that she's just saying "nothing nothing nothing nothing" maybe even having a blank area with nothing mapped would work well. You'd have to do that at 02:16:917 (1) - too if you did though.

[Hard]
01:16:917 (7,8,9) - This part kind of sticks out in a couple ways: it breaks your strong 1/2 rhythm usage, and it's also not snapped correctly. The drummer is using a triplet rhythm here, and using a duplet just doesn't mesh well. The problem is that if we do follow it exactly, the rhythm itself sticks out against the rest of your mapping. I think a compromise of leaving these as three 1/2 rhythms as all circles would work since it would emphasize the drumming still with circles which you rarely use. Give it a try and see what you think.
02:53:840 (1) - End this at 02:55:455 - so it at least follows something in the music
03:03:878 (5) - I'm not understanding why this 1/4 is here

Nice maps, but they feel way too reliant on sliders overall.
Topic Starter
sheela

Garven wrote:

Man, your circle:slider ratio is very lopsided haha.

[General]
I'd refrain from using claps until 00:15:071 - Fixed
01:45:763 - Not sure why you're spamming finishes at the end of the chorus here. It sticks out and sounds poor against the melody line. Fixed

[Normal]
01:14:148 (1,2) - I'm not really sure what you're following here. Considering that she's just saying "nothing nothing nothing nothing" maybe even having a blank area with nothing mapped would work well. You'd have to do that at 02:16:917 (1) - too if you did though. Made another pattern

[Hard]
01:16:917 (7,8,9) - This part kind of sticks out in a couple ways: it breaks your strong 1/2 rhythm usage, and it's also not snapped correctly. The drummer is using a triplet rhythm here, and using a duplet just doesn't mesh well. The problem is that if we do follow it exactly, the rhythm itself sticks out against the rest of your mapping. I think a compromise of leaving these as three 1/2 rhythms as all circles would work since it would emphasize the drumming still with circles which you rarely use. Give it a try and see what you think. Okay, I can get that. Fixed.
02:53:840 (1) - End this at 02:55:455 - so it at least follows something in the music Fixed
03:03:878 (5) - I'm not understanding why this 1/4 is here There this little drum beat here. But, I deleted it. I can't listen to that beat.

Nice maps, but they feel way too reliant on sliders overall. Is it because of the weird shapes slider?
Thanks for the mod Garven. All fixed.
Garven
Nah, was mainly referring to this:





It's no biggie, but it felt a bit too much for my own enjoyment. Since sliders require next to zero accuracy to hit, there's very little challenge here.

Anyway, rebubbled!
Topic Starter
sheela

Garven wrote:

Nah, was mainly referring to this:





It's no biggie, but it felt a bit too much for my own enjoyment. Since sliders require next to zero accuracy to hit, there's very little challenge here.

Anyway, rebubbled!
Thanks Garven~
Arlecchino
all diff.. looks good..
not really need more mod..
anyway already bubbled.. :3

i skip this..
take my star
although not really need anymore.. :3

go go ranked.. :3
Topic Starter
sheela

-[ Asuna ]- wrote:

all diff.. looks good..
not really need more mod..
anyway already bubbled.. :3

i skip this..
take my star
although not really need anymore.. :3

go go ranked.. :3
Ah, sorry. I forgot to mention that my map is bubbled. Anyway, thanks for the star~
Cloudchaser
This song is beautiful ;-; I'd like to rank this now
Topic Starter
sheela

Cloudchaser wrote:

This song is beautiful ;-; I'd like to rank this now
Thanks for the support Cloudchaser.
Kibbleru
this is much better than when i first modded it! gj!
Topic Starter
sheela

Kibbleru wrote:

this is much better than when i first modded it! gj!
Lol. Thanks Kibbleru.
neonat
You could bring out more effect with sounds

Hard

00:21:302 (2,3) - instead of the whistle you used at 00:21:532 and 00:21:994 (3) I believe using the drum whistle puts greater effect there
00:23:148 (3) - somehow that angle just makes it look less appealing with it being lopsided next to 00:22:455 (1)
01:00:302 (3) - drum whistle on start of slider
01:02:148 (6) - drum whistle instead
01:03:763 (2) - ^ on the repeat
01:05:840 (7,8) - drum whistles instead
01:13:455 (3) - remove the finish on the slider, unless you intend to repeat that slider, and then put a finish on the end as it's more suited for music like at 01:13:917
01:16:917 (7) - finish
01:19:455 (5) - drum whistle on start of slider
01:20:378 (7) - drum whistle on end of slider
01:23:148 (4) - drum whistle on start of slider
01:24:071 (6) - drum whistle on end of slider
01:26:609 (3) - ^
01:28:225 (7) - drum whistle on start of slider
01:33:994 (4) - drum whistle on end of slider
01:35:148 (7) - ^
01:37:686 (5) - drum whistle on repeat end
01:41:609 (5) - drum whistle on start of slider
01:42:994 (8) - drum whistle
01:46:455 (1) - drum whistle on end of slider
01:59:840 (5) - make it like 01:59:378 (3,4) but at a different angle? To go together to make a form of phrase
02:03:763 (3) - clap on start of slider as well, it's the same as 02:07:225 (5,1,2,3)
02:25:686 (4) - drum whistle on end of slider
02:27:302 (3) - drum whistle
02:29:378 (3) - drum whistle on end of slider
02:33:071 (5) - drum whistle on repeat end
02:34:686 (8) - drum whistle
02:37:455 (5) - ^
02:40:455 (3) - drum whistle on end of slider
02:42:071 (6) - drum whistle
02:44:148 (3) - drum whistle on end of slider
02:47:840 (3) - ^
02:49:225 (5) - ^
02:50:378 (1) - finish on end of slider
02:51:071 (3) - ^
03:06:763 (1,3) - could blanket even more perfectly
03:08:609 (1) - whistle on start of slider
03:15:994 (1) - ^

Hitsounds could be used for all difficulties

Good Luck
Topic Starter
sheela

neonat wrote:

You could bring out more effect with sounds

Hard

00:21:302 (2,3) - instead of the whistle you used at 00:21:532 and 00:21:994 (3) I believe using the drum whistle puts greater effect there
00:23:148 (3) - somehow that angle just makes it look less appealing with it being lopsided next to 00:22:455 (1) I don't understand this one.
01:00:302 (3) - drum whistle on start of slider
01:02:148 (6) - drum whistle instead
01:03:763 (2) - ^ on the repeat
01:05:840 (7,8) - drum whistles instead
01:13:455 (3) - remove the finish on the slider, unless you intend to repeat that slider, and then put a finish on the end as it's more suited for music like at 01:13:917
01:16:917 (7) - finish
01:19:455 (5) - drum whistle on start of slider
01:20:378 (7) - drum whistle on end of slider
01:23:148 (4) - drum whistle on start of slider
01:24:071 (6) - drum whistle on end of slider
01:26:609 (3) - ^
01:28:225 (7) - drum whistle on start of slider
01:33:994 (4) - drum whistle on end of slider
01:35:148 (7) - ^
01:37:686 (5) - drum whistle on repeat end
01:41:609 (5) - drum whistle on start of slider
01:42:994 (8) - drum whistle
01:46:455 (1) - drum whistle on end of slider
01:59:840 (5) - make it like 01:59:378 (3,4) but at a different angle? To go together to make a form of phrase Something like that?
02:03:763 (3) - clap on start of slider as well, it's the same as 02:07:225 (5,1,2,3)
02:25:686 (4) - drum whistle on end of slider
02:27:302 (3) - drum whistle
02:29:378 (3) - drum whistle on end of slider
02:33:071 (5) - drum whistle on repeat end
02:34:686 (8) - drum whistle
02:37:455 (5) - ^
02:40:455 (3) - drum whistle on end of slider
02:42:071 (6) - drum whistle
02:44:148 (3) - drum whistle on end of slider
02:47:840 (3) - ^
02:49:225 (5) - ^
02:50:378 (1) - finish on end of slider
02:51:071 (3) - ^
03:06:763 (1,3) - could blanket even more perfectly
03:08:609 (1) - whistle on start of slider
03:15:994 (1) - ^

Hitsounds could be used for all difficulties

Good Luck
neonat
The first one you don't understand: the spacing between the 2 ends of 00:22:455 (1) and the other slider is not equal, making it less neat.
2nd one: making that slider into 2 circles instead would fit better in phrasing.

Hope this explains what I was saying
Topic Starter
sheela

neonat wrote:

The first one you don't understand: the spacing between the 2 ends of 00:22:455 (1) and the other slider is not equal, making it less neat.
2nd one: making that slider into 2 circles instead would fit better in phrasing.

Hope this explains what I was saying
Thanks~
----------------------------------------
Add some hitsounds and fix some things
Bye bye bubble...
Garven
答えが返ってきても もう遅いよ
Topic Starter
sheela

Garven wrote:

答えが返ってきても もう遅いよ
Thanks for the re-bubble Garven.
Topic Starter
sheela

GAMEINSTALLER wrote:

Easy
Disable widescreen support They are already turn off.
00:02:617 (2) - Bring down the middle tick of the slider a little to blanket better
00:46:925 (3) - Bring the first red tick of the slider a little up to blanket better
00:58:002 (2) - curve this and make it a blanket?
Thanks for the mod GAMEINSTALLER, but "nazi"mod may be a bit useless.
alacat
[General]
  1. Previewtime isn't snapped. So you must put here 01:17:840 -
  2. 00:00:302 - ~ 00:15:071 - no hit sounds ? o.o Please use something to this part ... for example whistle sound.
[Easy]
  1. HPDrain Rate -1. It's a bit high for this difficulty.
  2. 01:14:148 - Please turn up the volume about 20%. I feel this sudden decrement of volume would confuse players at this part.
  3. 02:02:148 (1) - add a finish to the head of the slider to follow the crash cymbal in the music.
  4. 03:08:609 (1) - ^ Same
[Normal]
  1. HPDrain Rate -1.
  2. 01:14:148 - Same as easy diff about volume.
  3. 01:35:840 (6) - missing a clap
  4. 02:11:378 (3,1,2) - Please check spacing here.
  5. 02:16:917 - Same.
[Hard]
  1. AR +1 ? It's a slow for this BPM.
  2. 01:14:148 - Same as easy diff about volume.
  3. 02:16:917 - ^
Sorry I kept you waiting for a long time .3. Call me back ~
Topic Starter
sheela

alacat wrote:

[General]
  1. Previewtime isn't snapped. So you must put here 01:17:840 -
  2. 00:00:302 - ~ 00:15:071 - no hit sounds ? o.o Please use something to this part ... for example whistle sound.
[Easy]
  1. HPDrain Rate -1. It's a bit high for this difficulty.
  2. 01:14:148 - Please turn up the volume about 20%. I feel this sudden decrement of volume would confuse players at this part.
  3. 02:02:148 (1) - add a finish to the head of the slider to follow the crash cymbal in the music.
  4. 03:08:609 (1) - ^ Same
[Normal]
  1. HPDrain Rate -1.
  2. 01:14:148 - Same as easy diff about volume.
  3. 01:35:840 (6) - missing a clap
  4. 02:11:378 (3,1,2) - Please check spacing here.
  5. 02:16:917 - Same.
[Hard]
  1. AR +1 ? It's a slow for this BPM. Fixed
  2. 01:14:148 - Same as easy diff about volume. Added 20%
  3. 02:16:917 - ^ Added 20%
Sorry I kept you waiting for a long time .3. Call me back ~
All fixed, actually. Thanks for the mod alacat.
alacat
Please check a previewtime in Easy diff again
Topic Starter
sheela

alacat wrote:

Please check a previewtime in Easy diff again
Huh. I thought I fixed it. Updated.
alacat
Alright :3

Ranked!
Lanturn
I remember this map from a long time ago. It seems like it has improved a lot since then! Congrats on your first ranked set!
Topic Starter
sheela
Yeayyay!! Thanks alacat!
Arlecchino
grwatz sheela :3
Mao
Oh cool, gratz for your first ranked :D
blackabyss
gratz sheela!
moar deco*27 songs pls ;u;/
Topic Starter
sheela

blackabyss wrote:

gratz sheela!
moar deco*27 songs pls ;u;/
Heheh~ DECO*27 feat. GUMI - Ame Moyou will come!
Julie
FÉLICIATION BROO XDDD!!
awesome map ^^
AllStar12
Congrats!! \:D/
jyu
aaaaaa congratz!! :'D so happy~
Shapy
Congratz sheela ! (^_^)
Kinshara
Holy cow. Congrats on first rank!

I'll be modding your other map soon (if I ever stop being lazy q.q)
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