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Shoutout to the OG kibb crew aka kibb fan club aka mom dont hit me ft. No "don't call me mom" Dap, Kinshara, Kibbleru, Frostings, and Gaia. Also shoutout to strawberry cake/ w/e the fk it was called modding queue ft. my man Girara Giralda, apaffy, tyler1 captin1, and more. Also shoutout to VINXIS and the boys/RLC's math class, the osu mapping discord peeps + mentorship alumni. I'm sure I'm forgetting a lot of you but you know who you are
Q: Who are you? I'm a Chinese guy who was deported from China for having inferior genes On osu!, I'm that guy who usually creates alternating/double bpm maps. That's probably the only thing I'm known for, and that's probably the only reason why you're here on my page lol. I like to map fast and/or songs that feel cool or are intense, so most of the songs I map are typically high bpm vocaloid or some kind of 'rock' music.
Q: How and when did you get into osu? A: I joined in November of 2013, about a week after Cookiezi got banned. I discovered this game through a classmate who sat a few rows in front of me in history class; I would see her play it while the teacher was teaching, but I didn't know what the game was called then. I didn't download the game until later when I saw a reddit post on the League of Legends subreddit of boxbox playing tewi park. That's when I decided to check the game out, and I played mouse-only for about a month or two before realizing I could just use my tablet.
Q: How did you get into mapping? A: I believe sometime in December of 2013 is when I decided to try and make a map of my own. I used to play a lot of multiplayer when I first started, and that's where I discovered all the cool maps by With A Dance Number is the first val map that I played, and it was a pretty cool and unique experience as I had never played a map like that before. I also really liked the song so I tried mapping it, but I remember I stopped because I couldn't figure out how to make sliders longer in the editor (I was dragging it on the timeline and was confused as to why it was adding repeats instead of increasing in length).
After I sort of figured things out, I browsed the forums to look for maps to mod, and I found a set with a nice song that I wanted to map. I asked the set owner if I could GD and they said no, but I mapped a diff anyways. I don't know where my diff is now but it was pretty bad. I continued to browse the forums at random and mod random maps. I eventually discovered Kibbleru's mapset of Melt by Hatsune Miku, and after I modded that we became BFFs or something (???)
I continued to mod and would occasionally see him modding the same songs I modded, or vice versa, so we started talking about mapping and stuff. Eventually Kibb created his own set in early 2014, while I followed him in February. We GD'd for each others sets and after a lot of blood, sweat, and tears (i.e. M4M's, opening our own modding queue, getting a beating from mommy No Dap, lots of help from the community including ma boi Frostings and Kinshara) we finally ranked our sets. Kibb ranked his in April of that year while mine was ranked in July, but that was only the beginning of our wacky adventure.
Q: How did you improve at mapping? (aka the obligatory "why do you map double bpm xd" A: Definitely a lot of practice. I GD'd a lot for Kibbleru's early sets, as well as for some of No Dap's sets. I typically only mapped hard difficulties, so I wasn't very good at mapping Insanes. Sometimes I'd look at cool maps and try to steal some ideas for patterns or slider shapes. My first big project where I had to map an Insane diff was IMAGINARY LIKE THE JUSTICE, where I remapped the hard and Insane diff a couple of times each. At this point I wasn't terrible at mapping harder diffs anymore but I still had a lot to improve on.
My first breakthrough would definitely be Meikaruza, where I first attempted to map in a 'double-bpm style'. By that point I had mapped so many hard diffs that I learned a lot of patterns that looked good that I could use. Since the hard diffs I mapped were usually in the 170-190 bpm range, if you played them with doubletime they would be high enough bpm to be considered double-bpm. I was able to transfer my experience in making hard diffs to making harder difficulties for this alternating, double-bpm style, which is why I didn't have too hard of a time creating Meikaruza, although it still took a while. I didn't think it was anything amazing at that time, but looking back, it still amazes me how I was able to create anything remotely good or interesting to play, but I'm very pleased that many players were able to enjoy it.
After discovering something I was decent at, I found more songs that were fast-paced and mapped the ones I like. I also eventually got to map and rank my own set for Dance Number as an homage to val's amazing map, as well to interpret the song my way and create a full spread for more players to enjoy.
Q: Why do you map? A: I like to map for songs that I enjoy listening to. I hope that what I create is fun to play for both me and everyone else.