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NoB - Tensou Sentai Goseiger [Osu|Taiko]

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Total Posts
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Topic Starter
DakeDekaane
This beatmap was submitted using in-game submission on miércoles, 14 de octubre de 2015 at 11:41:57 p.m.

Artist: NoB
Title: Tensou Sentai Goseiger
Source: 天装戦隊ゴセイジャー
Tags: 山田信夫 Nobuo Yamada Super Sentai Series Tokusatsu Opening Toei
BPM: 184
Filesize: 14839kb
Play Time: 01:19
Difficulties Available:
  1. Advanced (2.12 stars, 125 notes)
  2. Futsuu (2.02 stars, 146 notes)
  3. Hard (2.89 stars, 162 notes)
  4. Insane (3.86 stars, 216 notes)
  5. Kantan (1.32 stars, 83 notes)
  6. Muzukashii (2.69 stars, 212 notes)
  7. Normal (1.57 stars, 87 notes)
  8. Oni (3.34 stars, 300 notes)
Download: NoB - Tensou Sentai Goseiger
Download: NoB - Tensou Sentai Goseiger (no video)
Information: Scores/Beatmap Listing
---------------
天装!
< Samurai Sentai Shinkenger | Kaizoku Sentai Gokaiger >
Estimated Taiko Difficulty:
2★Kantan | 5★Futsuu | 5★Muzukashii | 6★Oni
Authentic difficulties: Download here! (Extract the files in the song folder)
2★Kantan | 4★Futsuu | 6★Muzukashii | 6★Oni
Dake is trying to play with symmetry and vocal mapping, don't hate.

21st mapset, have fun :D

People who helped here
osu!
xVirtualNinjax
rEdo
CDFA
Setsurei
smallboat
Gero
[Yue]
Xinely
HabiHolic
Cloudchaser
Natsu
Krisom-senpai >w<
Hollow Wings

Taiko
Nofool
rEdo
drum drum
Nwolf

History
01/03/14: Submitted. Easy and Taiko difficulties ready.
06/03/14: Normal finished.
07/03/14: Hard finished.
13/03/14: Harder finished.
06/05/14: Changed name Harder -> Insane
05/10/14: by Gero
15/10/14: by Milan-
27/10/14: Ranked.
Cloudchaser
ABARE ABARE ABAREEEEEEE
wait
wrong thread
Nofool
Yo', hoping for m4m é_è
It's all suggestion (and sorry for bad english)

[Audio]
I saw that peoples usually change the volum to 80%, but I don't know anything about this rule ;_;

[Oni]
00:09:985 (16,17,18) dKd instead of DKD ? these two finish are not really needed there I think
00:15:365 - 00:15:855 maybe follow the piano on this part could’ve been a bit better? like k at 00:15:365 d at 00:15:539 and k at 00:15:855 , without 00:15:692 (5)
00:17:974 - 00:18:463 ^
00:24:007 (30,31,32,33,34,35) d k d k d k instead of k d d k d k ? fits better with the song to me
00:31:914 add d ?
00:33:137 k instead of d ?
00:37:050 add k ? it feels like something is missing there or at 00:36:887
00:38:518 (104,105,106,107) k d k instead of d d k d ? ‘cause it sounds like at 00:15:365 - 00:15:855
00:44:876 (128) del ?
Kiai part sounds good, I would’ve done something different but the way you mapped the whole kiai is alright (to me)
01:14:713 (84,85,86,87,88,89,90,91,92) maybe all these finish are too much x_x

[Muzukashii]
00:09:985 (16,17,18) d D d instead of D D D ?
00:37:702 add d ?
00:43:735 - 00:44:387 try k k d d k ? I know you wanted a little break there but idk, k k d d k sounds good to me
Kiai good again ;_;
01:14:713 – 01:16:670 as in the Oni ^

[Futsuu]
00:19:605 add d ? ‘cause this part is a bit too easy/not enough mapped for a futsuu I think
00:21:235 ^
00:21:724 ^
00:49:931 (4) remove ? sounds better without (to me), same at 00:52:539 (12) and 00:55:148 (20) and 01:00:365 (5) and 01:02:974 (12) and 01:05:583 (21)
01:11:942 add d ?
01:14:713 - 01:16:670 as in the Oni

[Kantan]
Good diff ;_; nothing important to say
Just maybe I would’ve done something different on the parts like 00:19:931 - 00:21:235 like follow the voice with d d d at 00:19:931 and 00:20:420 and 00:20:909 but it doesn’t really fit with the way you mapped the whole diff
01:14:713 - 01:16:670 as usuall 8D
desudesud
M4M Mod

[Kantan]
Nothing here

[Easy]
SPOILER
This is when I realized this was a Power Rangers song (or like one).

00:07:539 (2) - Add a whistle on the repeat so it stays consistent with the first slider.

00:11:942 (6) - Could replace with a spinner of the same length to throw in a spinner for newer players to get used to rather than a long, somewhat tedious slider.

00:40:800 (1) - Could add a clap on the 1st repeat and the end in order to kind of "build up" to the chorus.

01:06:887 (1,2,3,4,5) - Not sure if you should go with a starish formation due to the difference in ticks between 1 & 2 and 3,4 and 5. It looks very uneven (not like the normal starish formations where it is purposefully uneven but slightly like a star)

[Normal]
SPOILER
00:11:942 (7) - Could replace with a spinner of the same length to throw in a spinner for more beginner players to get used to rather than a long, somewhat tedious slider. If your keeping it though, I recommend you stack it onto 3 for a more expected position.

00:40:800 (2,3) - Could add claps on the repeats once again for "building up" to the chorus.

[Futsuu]
SPOILER
00:10:637 (13,15) - Change into Katsu notes, as the 4 Dan (probably got that spelled wrong) notes don't sound as right after a pattern of first all Dan then all Katsu. A pattern of repeating Dan and Katsus will allow for the spinner to be built up to and provide a challenge to the player while still sounding good rather than "ok, so it just goes a full pattern of Dan then Katsu then Dan for the beginning, lel so easy er mer gerd wow i so pro better than rrtyui"

[Hard]
SPOILER
00:11:942 (7) - This is like the third copypasta I've made :P Could replace with a spinner of the same length to throw in a spinner since it would be more expected in a hard diff with a short spinner rather than a long slider. If your keeping it though, I recommend you stack it onto 3 for a more expected position.

00:51:235 (1) - Stack it where 6 is for a more expected position since 6 is still fading at the time.

[Harder]
SPOILER
00:11:942 (9) - Quadra Kill! Ok guys now rush bot to get an ace (LoL FTW) Could replace with a spinner of the same length to throw in a spinner since it would be more expected in a hard(er) diff with a short spinner rather than a long slider. If your keeping it though, I recommend you stack it onto 3 for a more expected position.

00:48:300 (2) - Stack onto the previous 2 so it looks nicer and is in a mor expected position, as the other 2 is still fading.
Topic Starter
DakeDekaane
Nofool

Nofool wrote:

Yo', hoping for m4m é_è
It's all suggestion (and sorry for bad english)

[Audio]
I saw that peoples usually change the volum to 80%, but I don't know anything about this rule ;_;

[Oni]
00:09:985 (16,17,18) dKd instead of DKD ? these two finish are not really needed there I think /* d K d would be a bit uncomfy to play so I decided to make all these uniform.
00:15:365 - 00:15:855 maybe follow the piano on this part could’ve been a bit better? like k at 00:15:365 d at 00:15:539 and k at 00:15:855 , without 00:15:692 (5) /*Done something here, I don't want to put many notes here.
00:17:974 - 00:18:463 ^ /*^
00:24:007 (30,31,32,33,34,35) d k d k d k instead of k d d k d k ? fits better with the song to me /*Not really, I find xooxox more fitting there, did dkkdkd instead tho.
00:31:914 add d ? /*Added in 00:32:404, fits better imo.
00:33:137 k instead of d ? /*Done
00:37:050 add k ? it feels like something is missing there or at 00:36:887 /*Added a don instead.
00:38:518 (104,105,106,107) k d k instead of d d k d ? ‘cause it sounds like at 00:15:365 - 00:15:855 /*Given I changed the beginning completely, I'm keeping this for drums
00:44:876 (128) del ? /*The drums are strong enough there D:
Kiai part sounds good, I would’ve done something different but the way you mapped the whole kiai is alright (to me)
01:14:713 (84,85,86,87,88,89,90,91,92) maybe all these finish are too much x_x /*I'd want to give this kind of a grand finale, so I put these.

[Muzukashii]
00:09:985 (16,17,18) d D d instead of D D D ? /* d D d would be a bit uncomfy to play so I decided to make all these uniform.
00:37:702 add d ? /*Why not.
00:43:735 - 00:44:387 try k k d d k ? I know you wanted a little break there but idk, k k d d k sounds good to me /*I'd prefer the break as it's more fitting in my style.
Kiai good again ;_;
01:14:713 – 01:16:670 as in the Oni ^ /*Same :p

[Futsuu]
00:19:605 add d ? ‘cause this part is a bit too easy/not enough mapped for a futsuu I think /*This part is quite calm so it's better to keep the map calm.
00:21:235 ^ /*^
00:21:724 ^ /*^
00:49:931 (4) remove ? sounds better without (to me), same at 00:52:539 (12) and 00:55:148 (20) and 01:00:365 (5) and 01:02:974 (12) and 01:05:583 (21) /*I have an alternative rhythm here, removing the note will make this part quite easy for the spread.
01:11:942 add d ? /*This would be nice but it'd make things a bit harder, I'll consider this.
01:14:713 - 01:16:670 as in the Oni /*Same :p

[Kantan]
Good diff ;_; nothing important to say
Just maybe I would’ve done something different on the parts like 00:19:931 - 00:21:235 like follow the voice with d d d at 00:19:931 and 00:20:420 and 00:20:909 but it doesn’t really fit with the way you mapped the whole diff /*Beginners tend to not read the spacing properly, so I better stick with simpler and uniform rhythm.
01:14:713 - 01:16:670 as usuall 8D /*Same :p
Thanks a lot for the mod, it looks like I didn't apply much, but I moved a considerable ammount of notes in Muzu/Oni.

xVirtualNinjax

xVirtualNinjax wrote:

M4M Mod

[Kantan]
Nothing here

[Easy]
This is when I realized this was a Power Rangers song (or like one).

00:07:539 (2) - Add a whistle on the repeat so it stays consistent with the first slider. /*Done

00:11:942 (6) - Could replace with a spinner of the same length to throw in a spinner for newer players to get used to rather than a long, somewhat tedious slider. /*Well, the unstack is on purpose, I didn't like how it looked stacked. And this slider is in all diffs, so it's a nice detail :)

00:40:800 (1) - Could add a clap on the 1st repeat and the end in order to kind of "build up" to the chorus. /*Claps there sounds a bit bad as the backbeats are in 2nd and 4th beat (claps are commonly better to use there).

01:06:887 (1,2,3,4,5) - Not sure if you should go with a starish formation due to the difference in ticks between 1 & 2 and 3,4 and 5. It looks very uneven (not like the normal starish formations where it is purposefully uneven but slightly like a star) /*Well, this is kinda challenging for an Easy due the 3/2 rhythm, so I think this is the shape to make this part more intuitive.

[Normal]
00:11:942 (7) - Could replace with a spinner of the same length to throw in a spinner for more beginner players to get used to rather than a long, somewhat tedious slider. If your keeping it though, I recommend you stack it onto 3 for a more expected position. /*Ditto

00:40:800 (2,3) - Could add claps on the repeats once again for "building up" to the chorus. /*Done

[Futsuu]
00:10:637 (13,15) - Change into Katsu notes, as the 4 Dan (probably got that spelled wrong) notes don't sound as right after a pattern of first all Dan then all Katsu. A pattern of repeating Dan and Katsus will allow for the spinner to be built up to and provide a challenge to the player while still sounding good rather than "ok, so it just goes a full pattern of Dan then Katsu then Dan for the beginning, lel so easy er mer gerd wow i so pro better than rrtyui" /*As all notes here are big notes, alternating between d and k for hitting would be abit hard to handle in this level so I did all of the same color.

[Hard]
00:11:942 (7) - This is like the third copypasta I've made :P Could replace with a spinner of the same length to throw in a spinner since it would be more expected in a hard diff with a short spinner rather than a long slider. If your keeping it though, I recommend you stack it onto 3 for a more expected position. /*Ditto

00:51:235 (1) - Stack it where 6 is for a more expected position since 6 is still fading at the time. /*This really doesn't affect much as I'm not using stacks anywhere :p

[Harder]
00:11:942 (9) - Quadra Kill! Ok guys now rush bot to get an ace (LoL FTW) Could replace with a spinner of the same length to throw in a spinner since it would be more expected in a hard(er) diff with a short spinner rather than a long slider. If your keeping it though, I recommend you stack it onto 3 for a more expected position. /*Ditto

00:48:300 (2) - Stack onto the previous 2 so it looks nicer and is in a mor expected position, as the other 2 is still fading. /*I wouldn't mind to move it but 00:47:974 (1,2,1) -are forming a perfect triangle
Thanks for the mod too :3
rEdo
Mod for mod. Also trying to mod Taiko, since I play that from time to time too :P
[Easy]
I have a slight feeling that this might be a little bit too hard for an Easy, especially because you used a lot of 1/2s. Although, saying that would be way too subjective from me. Wait and see if other people think the same.
­
00:46:018 (3) - Maybe delete one of the reverses and add a 1/2 slider at 00:47:485 so it perfectly matches the vocals?

[Normal]
So neat, so good. Couldn't find anything wrong here.

[Hard]
00:32:648 (1,2) - No big deal, but they aren't stacked.
00:38:192 (5,6) - This jump might be quite hard to read, especially because of such low Distance Snap that was used before. Either add a new combo on (6) or decrease the distance between these two notes a little.
01:16:344 (7) - New combo?

[Harder]
I guess it would sound much better if you just renamed this to Insane.
­
00:56:452 (1,2,3) - I guess this jump is quite innatural. Consider decreasing the distance between (1,2) and (3) or moving (2) a little bit.
01:01:670 (1) - Could be placed a little bit further from (7).
01:06:887 (1,2,3) - Same case as before.
01:16:344 (8) - New combo?

[Kantan]
00:05:583 (3) - Place it 1/2 earlier perhaps? It shouldn't be too hard to read after all. Same obviously applies to other notes like these.
00:08:192 (6) - Like above.
00:50:909 (5) - Sounds quite overkill, even though it follows the vocals. Consider deleting this note.
00:53:518 (10) - Like above. This applies to 01:01:344 (5)­ and 01:03:952 (10)­ as well.
00:56:452 (1) - End it 1/1 earlier, so it gives players enough time to read the incoming notes.
01:06:887 (1) - Like above.
01:17:159 (1) - 01:19:768 seems like a way better place to end this spinner. Let the players tap some more, this is the last thing they're going to do in this difficulty anyway.

[Futsuu]
00:49:279 (3) - Delete this note for consistency with 00:59:713­.
00:56:452 (1) - End it 1/2 earlier, reason stated in Kantan.
01:09:822 (31) - Replace this d with k perhaps?
01:17:159 (1) - Extend this spinner to 01:19:768 as well.

[Muzukashii]
00:33:952 (61) - Either delete this note or add one at 00:39:170 for consistency.
01:17:159 (1) - Extend this spinner to 01:19:768 as well, too.

[Oni]
01:17:159 (1) - Extend this spinner to 01:19:768 as well, too, like the others!


Really nice and smooth mapset you've got there. Good luck!
Topic Starter
DakeDekaane
rEdo

rEdo wrote:

Mod for mod. Also trying to mod Taiko, since I play that from time to time too :P
[Easy]
I have a slight feeling that this might be a little bit too hard for an Easy, especially because you used a lot of 1/2s. Although, saying that would be way too subjective from me. Wait and see if other people think the same. /*I think it's okay to have a challenging Easy in some ocassions, I have ready other ways to do this if this is an issue :p
­
00:46:018 (3) - Maybe delete one of the reverses and add a 1/2 slider at 00:47:485 so it perfectly matches the vocals? /*I'd want to avoid 1/2 sliders in Easy, they're a pain for newbies.

[Normal]
So neat, so good. Couldn't find anything wrong here. /*yay

[Hard]
00:32:648 (1,2) - No big deal, but they aren't stacked. /*wow such nazi, done
00:38:192 (5,6) - This jump might be quite hard to read, especially because of such low Distance Snap that was used before. Either add a new combo on (6) or decrease the distance between these two notes a little. /*Done
01:16:344 (7) - New combo? /*I don't have it in lower diffs, so better keeping consistency

[Harder]
I guess it would sound much better if you just renamed this to Insane. /*Okay.
­
00:56:452 (1,2,3) - I guess this jump is quite innatural. Consider decreasing the distance between (1,2) and (3) or moving (2) a little bit. /*Moved (1,2) nearer.
01:01:670 (1) - Could be placed a little bit further from (7). /*Aw damn, I don't want to ruin my symmetric pattern, I'll consider it ;w;
01:06:887 (1,2,3) - Same case as before. /*Done that too.
01:16:344 (8) - New combo? /*As in Hard

[Kantan]
00:05:583 (3) - Place it 1/2 earlier perhaps? It shouldn't be too hard to read after all. Same obviously applies to other notes like these. /*Maybe I'm underestimating newbies but an uniform rhythm is more friendly to them, and this diff is aimed to true newbies so I'm keeping this.
00:08:192 (6) - Like above. /*Ditto
00:50:909 (5) - Sounds quite overkill, even though it follows the vocals. Consider deleting this note. /*Oh well, done
00:53:518 (10) - Like above. This applies to 01:01:344 (5)­ and 01:03:952 (10)­ as well. /*Done
00:56:452 (1) - End it 1/1 earlier, so it gives players enough time to read the incoming notes. /*OD is low here so spinners require less hits to clear, newbies likely rush in spinners so unless they tap like turtles they can clear it and have time to see the next notes.
01:06:887 (1) - Like above. /*^ /*Ditto
01:17:159 (1) - 01:19:768 seems like a way better place to end this spinner. Let the players tap some more, this is the last thing they're going to do in this difficulty anyway. /*Done

[Futsuu]
00:49:279 (3) - Delete this note for consistency with 00:59:713­. /*idk what happened there, but done.
00:56:452 (1) - End it 1/2 earlier, reason stated in Kantan. /*As in Kantan
01:09:822 (31) - Replace this d with k perhaps? /*Done
01:17:159 (1) - Extend this spinner to 01:19:768 as well. /*Done

[Muzukashii]
00:33:952 (61) - Either delete this note or add one at 00:39:170 for consistency. /*Done
01:17:159 (1) - Extend this spinner to 01:19:768 as well, too. /*Done

[Oni]
01:17:159 (1) - Extend this spinner to 01:19:768 as well, too, like the others! /*Done


Really nice and smooth mapset you've got there. Good luck!
Thanks a lot for the mod, I'll be modding your map as soon as I can play Taiko again, no idea why my skills poofed ;w; but I'll mod them for sure!
Shohei Ohtani
Thwag

Overall:
00:04:931 (3) - Add finish?
00:07:539 (3) - Add finish?
00:10:148 (3) - ^
00:15:365 - Use soft or drum hitsounds here.

Harder:
00:14:876 (2,3,4) - This might work better as a kickslider rather than a stream, since there's not 3 definite notes in here.
00:17:485 (2,3,4) - ^
00:18:626 (3) - Move this so there's no overlap.
00:35:746 (2) - This is sort of weird because your arm naturally wants to go to the left but it's like "NOPE LMAO NIGGA"
01:14:387 (10) - Add clap
01:14:713 (1,2,3,4,5,6,7) - I'm not sure what to think about this, if it's too much jump or if its fine

Hard:
00:18:137 (2) - anal blanket shit
00:54:496 (3) - Add clap on end of slider
01:08:681 (4) - I know it's for the pattern but aaaa
01:14:387 (9) - Add clap
01:17:159 - Add note and then have spinner go afterwards.

Normal:
uguu

Easy:
01:14:713 (1,2,3,4,5,6) - Mostly just being nitpicky, but maybe there could be a more fun pattern than just lines ;3;

so is this like yu-gi-rangermons or something like what the fuck are these kids doing
Topic Starter
DakeDekaane

CDFA wrote:

Thwag

Overall:
00:04:931 (3) - Add finish? /*It'd be too noisy imo
00:07:539 (3) - Add finish? /*Ditto
00:10:148 (3) - ^ /*Ditto
00:15:365 - Use soft or drum hitsounds here. /*Used drum

Harder:
00:14:876 (2,3,4) - This might work better as a kickslider rather than a stream, since there's not 3 definite notes in here. /*Done
00:17:485 (2,3,4) - ^ /*Done
00:18:626 (3) - Move this so there's no overlap. /*Done
00:35:746 (2) - This is sort of weird because your arm naturally wants to go to the left but it's like "NOPE LMAO NIGGA" /*Done something here
01:14:387 (10) - Add clap /*Added a soft whistle instead, clap sounds kinda weird
01:14:713 (1,2,3,4,5,6,7) - I'm not sure what to think about this, if it's too much jump or if its fine /*It's as jumpy as previous parts, so I think it's okay

Hard:
00:18:137 (2) - anal blanket shit /*Oh you
00:54:496 (3) - Add clap on end of slider /*Done
01:08:681 (4) - I know it's for the pattern but aaaa /*;~;
01:14:387 (9) - Add clap /*As in Harder
01:17:159 - Add note and then have spinner go afterwards. /*Nah, I don't like that technique too much :<

Normal:
uguu

Easy:
01:14:713 (1,2,3,4,5,6) - Mostly just being nitpicky, but maybe there could be a more fun pattern than just lines ;3; /*I'll see what I can do here, I'd rather keep it a bit simpler but friendly due the 3/2 there

so is this like yu-gi-rangermons or something like what the fuck are these kids doing /*They're freak
Thanks for the mod CDFA-nyan~ :3
Neku Okazaki
Hola ._./

Kantan
00:05:909 - Aqui se escucharia bien un Kat y segun el criterio de ranking se puede poner ciertas partes en 1/1, haci que no habria problema.
00:08:518 - Y aqui podrias poner un Don para que convine con ^
00:15:039 - Aqui un Kat por que estas partes estan muy aburridas, entiendo que es un Kantan pero esto no causaria dificultades.
00:17:648 - ^
00:16:996 - Y aqui por el mismo problema de que esta aburrida esa parte podrisa poner un Don
00:38:844 (18) - Este conviertelo Kat para que continue con el ritmo de d k dk d k
01:16:670 (11) - Este lo puedes convertir a don ya que el ritmo quedaria bien si esa parte estaria Dd

- Yo lo veo rankeable, solo que tiene esos problemas que te digo de que puede aburrir a los jugadores

Futsuu
00:16:996 - Puedes agrerar un don como dije en lo del Kantan
00:56:126 (24) - Elimina este, quedaria un buen ritmo
01:03:789 (15) - MMM, creo que este esta de mas, recuerda que menos es mas
01:06:561 (24) - Lo mismo con este

- Esta dificultad tambien la veo rankeable (Con los cambios que te dije)

Muzukashii
Puedes agregar lo diguiente, quedaria muy bien:
00:13:735 - d
00:13:898 - d
00:14:224 - k
00:15:365 - d
00:15:529 - k
00:16:018 (6) - Este muevelo hacia 00:16:181 -
00:16:996 - k
00:17:159 - d
00:18:952 - k
00:19:605 - k
00:56:126 (146) - Este lo dejo a tu criterio, yo lo eliminaria
01:06:561 (38) - ^

- Yo la veo unrankeable, le falta un poco mas de trabajo

Oni
Lo mismo que con el muzukashii solo que mas detallado:
00:13:572 - d
00:13:735 - k
00:13:898 - d
00:14:224 - d
00:15:365 - d
00:15:529 - k
00:17:974 - d
00:18:137 - d
00:56:126 (196) - Este lo dejo a tu criterio
00:56:452 (1) - Este spinner es muy largo, yo diria que lo elimines y que pongas esto:
00:56:452 - D
00:57:105 - D
00:57:757 - d
00:58:246 - k
00:58:735 - d
01:17:159 (1) - Igual que el anterior, lo dejo a tu criterio pero yo te recomendaria eliminarlo.

-Tecnicamente este oni es unrankeable, e notado que tienes problemas con los muzu y los onis, por eso en mi mapa te pedi Kantan y Futsuu XD, pero bueno, con un poco mas de trabajo lo puedes rankear, yo te recomendaria que no exageres con los ddd. Ahora citare algo que dijo un bat hacerca de los onis:
In general you are allowed to do what ever you want as long as it is fair to the song, but also here: Less is more. Have some spacings to give players a little rest moment or to emphasize certain parts/patterns.
Suerte ._./
Topic Starter
DakeDekaane
Neku okazaki

Neku okazaki wrote:

Hola ._./

Kantan
00:05:909 - Aqui se escucharia bien un Kat y segun el criterio de ranking se puede poner ciertas partes en 1/1, haci que no habria problema. /*Podría hacerlo, pero resultaría en un patron muy similar al que tengo en Futsuu, y quisiera conservar diferentes estas partes.
00:08:518 - Y aqui podrias poner un Don para que convine con ^ /*^
00:15:039 - Aqui un Kat por que estas partes estan muy aburridas, entiendo que es un Kantan pero esto no causaria dificultades. /*Esta parte es demasiado calmada, así que mejor mantener el mapa asi (si te das cuenta el Oni tambien esta muy ligero aqui), puede parecer aburrido, pero es un Kantan después de todo :p
00:17:648 - ^ /*^
00:16:996 - Y aqui por el mismo problema de que esta aburrida esa parte podrisa poner un Don /*^
00:38:844 (18) - Este conviertelo Kat para que continue con el ritmo de d k dk d k /*(17,18) tiene un tono muy distinto a (13,14), así que mejor mantenerlos diferentes :p
01:16:670 (11) - Este lo puedes convertir a don ya que el ritmo quedaria bien si esa parte estaria Dd /*Personalmente siento que los principiantes tienen algo de trabajo con patrones que alternan notas pequeñas con grandes, al igual que quiero hacer sentir mas intenso el final

- Yo lo veo rankeable, solo que tiene esos problemas que te digo de que puede aburrir a los jugadores

Futsuu
00:16:996 - Puedes agrerar un don como dije en lo del Kantan /*Igual que el Kantan
00:56:126 (24) - Elimina este, quedaria un buen ritmo /*Okay
01:03:789 (15) - MMM, creo que este esta de mas, recuerda que menos es mas /*Hay un beat para las percusiones ahi, y mantiene la consistencia con las demás partes
01:06:561 (24) - Lo mismo con este /*Okay

- Esta dificultad tambien la veo rankeable (Con los cambios que te dije)

Muzukashii
Puedes agregar lo diguiente, quedaria muy bien:
00:13:735 - d
00:13:898 - d
00:14:224 - k
00:15:365 - d
00:15:529 - k
00:16:018 (6) - Este muevelo hacia 00:16:181 -
00:16:996 - k
00:17:159 - d
00:18:952 - k
00:19:605 - k
/*^^Al igual que mencione desde el Kantan, quiero mantener esta parte relativamente calmada en comparacion con el resto de la cancion >.<
00:56:126 (146) - Este lo dejo a tu criterio, yo lo eliminaria /*Okay
01:06:561 (38) - ^ /*Okay

- Yo la veo unrankeable, le falta un poco mas de trabajo

Oni
Lo mismo que con el muzukashii solo que mas detallado:
00:13:572 - d
00:13:735 - k
00:13:898 - d
00:14:224 - d
00:15:365 - d
00:15:529 - k
00:17:974 - d
00:18:137 - d
/*^^Igual >.<
00:56:126 (196) - Este lo dejo a tu criterio
00:56:452 (1) - Este spinner es muy largo, yo diria que lo elimines y que pongas esto: /*No elimine este ya que me gusta el efecto que hace junto con las voces, pero aplique algo similar en el Muzu para la parte final, y reduje notas en la misma parte en el Oni
00:56:452 - D
00:57:105 - D
00:57:757 - d
00:58:246 - k
00:58:735 - d
01:17:159 (1) - Igual que el anterior, lo dejo a tu criterio pero yo te recomendaria eliminarlo. /*Este esta bien por las voces :p

-Tecnicamente este oni es unrankeable, e notado que tienes problemas con los muzu y los onis, por eso en mi mapa te pedi Kantan y Futsuu XD, pero bueno, con un poco mas de trabajo lo puedes rankear, yo te recomendaria que no exageres con los ddd. Ahora citare algo que dijo un bat hacerca de los onis:
In general you are allowed to do what ever you want as long as it is fair to the song, but also here: Less is more. Have some spacings to give players a little rest moment or to emphasize certain parts/patterns.
Suerte ._./

Gracias por el mod, aun si no cambié mucho, me sirvio para la primera parte, que aunque hice lo contrario (borre notas x3), ahora se sienten mejor.
El Muzu y el Oni son rankeables asi como están, ya que la estructura de los ddd es constante y no de manera aleatoria, algunos triples en Oni no hacen daño siempre y cuando tengan sentido y no esten puestos al azar, podría reducirlos, dependiendo que digan los demas mods :P
Setsurei
M4M
[General]
hitsounds are too loud, reduce it to 50~60%?
change video resolution? I saw the resolution is not proper 4:3 (640 x 480) or 16:9 (854 x 480) [I can help you to convert if you want]
[Easy]
00:17:322 (3) - remove whistle at end of slider or if you want to preserve the whistle, change to soft?
01:16:670 (6) - change to 1/1 slider sounds better
[Normal]
00:10:637 (3,4,5,6) - rotate 10 degree clockwise, then adjust them to make (3) stacked with 00:11:942 (7) - (if you follow this suggestion, 00:09:985 (2) - shift the tail to 483 254, to make the DS consistent)
00:17:322 (5) - same case as Easy
00:23:192 (3) - change to 1/1 slider to follow the elec guitar sound
01:16:670 (7) - change to 1/1 slider
[Hard]
00:10:637 (3,4,5,6) - better stack?
00:23:192 (3) - change to 1/1 slider
01:16:670 (8) - ^
[Harder]
00:10:637 (5,6,7,8,9) - stack the (5) and (9)
01:16:670 (9) - change to 1/1 slider

I think that's all, sorry I can't find much
smallboat
Hello,DakeDekaane ! M4M。

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

1.Audio-Leadin are not consistent in every taiko diff,I suggest set " 1500" is proper.
2.Combo color are not consistent in every taiko diff ,I suggest keep consistent.
3.Disable the Widescreen Support in "harder" diff since it's not needed.
4.Missed video offset in every taiko diff.

[Easy]

00:04:931 (2) - Seems the DS have a bit error (~0.10x),fix it?
00:27:105 (4) - If the slider end add a finish this here will make good effect (downbeat).

And,the last spinner"s green line 01:19:931 feel no need ,delete it?

[Normal]

00:11:942 (7) - Why not stack 00:10:637 (3) here? Beacust this overlap pattern seems not good pattern.
00:14:713 (1) - I feel the downbeat not at the slider end, try to add a finish the head? It is sounds good.
00:27:594 (6) - Try to add a finish ? It is sounds good.
00:35:583 (1) - Change it into 1/2 slider will fit the music.
01:17:159 (1) - Add a green line 20% volume because the song wiil end here.

Same reason,you can delete last spinner green line,too.

[Hard]

00:10:637 (3,4,5,6) - All select it,and make (3) stack 00:11:942 (7) head? I think overlap doesn't fit here. Consider fix it?
00:15:365 (2,3) - You can try this pattern, it looks good : 01:11:615 (1,2,3) - If is me,I"ll keep curve for this 3 notes,because keep straight looks like not comfortable.
01:16:670 (8) - Move here make good pattern? 01:17:159 (1) - Same as the nm diff.

[Harder] Notice:The diff name should be changed "Insane",because this is rank rules.
(Btw,Hp -1 ? Seems the HP Drain have a bit high,suggest reduce it.)

00:11:942 (9) - Same reason,don"t overlap here?
00:34:115 (7) - Because the vocal is on here,so I think can set NC here.
00:38:192 (9) - This combo have bit long,forgot add NC here? (The vocal is on here)
00:42:105 (9) - ^
00:46:996 (1,2,1,2) - Feel this pattern so crowded,try this pattern? I think it is good : 00:47:974 (1,2) - You can try this pattern, it looks good : 00:57:431 (5) - Stack it will be make good pattern.
00:59:387 (2) - Sound the vocal ,can place a bit far,move to (256|360)?
01:01:996 (2) - ^
01:16:670 (9) - You can try this pattern, it looks good :
[Other]

Overall are nice!
Good Luck.
Gero
Yo M4M!

General

  1. Tienes unas inconsistencia con el Audio-Leading en las dificultades Taiko.
Easy

  1. 00:07:539 (2,2) - Voy a hacer un poco nazi pero que tal copiar este mismo slider y pegarlo en 00:10:148 - para un perfecto apilamiento, eres libre de ignorar esto ya que no afecta al gameplay, solo que tenia la necesidad de mencionarlo.
  2. 00:11:942 (6) - Un NC aqui seria ideal por el cambio de ritmo en el fondo de la música, otra cosa nazi pero este slider no luce muy estético, que opinas de hacer algo como esto:
    Que las curvas de cada extremo del slider sean mas suaves en mi mas sincera opinión siento que se ve mucho mejor a como se encuentran actualmente, si requieres del código aquí lo tienes:

    [HitObjects]
    128,180,11942,2,2,B|116:200|136:248|192:248|224:216|224:216|256:240|256:240|288:216|288:216|320:248|376:248|396:200|384:180,1,360,2|4,0:2|0:0,0:0:0:0:
  3. 00:48:626 (1,2) - No soy muy fan de los stacks en dificultades fáciles ya que con el modo hidden puede causar confusión al jugador no experimentado así que te sugiero remover el stack de ambos circles, esta misma sugerencia a los siguientes patrones que tienen stack.
Normal

  1. 00:10:637 (3,7) - Nazi* que opinas de apilar ambos entre si? también otra cosa es que hagas lo que mencione en la anterior dificultad acerca de ese slider.
  2. 00:22:376 (2,3) - esto se siente un poco vació realmente y es un poco molesto al jugar la diff, que te parece si para solucionar este problema consideras la adicción de un slider desde 00:22:376 - hasta 00:23:192 - eso encaja muy bien.
Hard

  1. 00:11:942 (7) - Lo mismo acerca de este slider anteriormente mencionado.
  2. 00:13:735 (2,3) - estuve pensando un rato sobre este patron y llegue a la conclusión que no fluye del todo bien ya que esta hacia el lado contrario del final del anterior slider, en mi opinión podrías intentar un ritmo parecido a este:
  3. 00:47:974 - esta parte se sienta vacía sin nada que clickear aquí ya que la música todavía sigue en esta parte y simplemente lo ignoraste, te recomiendo agregar un slider 1/1 aqui.
Harder

Este custom name puede causar mucha confusión ya que es demasiado similar a Hard, es mas conveniente usar otro tipo de nombre para esta dificultad.
Remueve el Widescreen Support ya que es innecesario.


  1. 00:11:942 (9) - ^ lo mismo acerca de este slider.
  2. 00:16:670 (4) - Spacing.
  3. 00:56:779 (3,5) - Nazi* que tal el apilar estos dos sliders entre si? y realmente se ven muy bien, algo como esto:
  4. 01:04:931 (3,5) - ^
  5. 01:00:692 (7) - mueve este slider a X:176 Y:316 inténtalo y veras que esto mismo te ayudara a crear un patrón mucho mas estético y ordenado, no olvides re-acomodar las notas siguientes.
  6. 01:02:811 (6,7) - ^
Esto es todo de mi parte, buena suerte.
[Yue]
Hola Dake o3o
M4M /o/

Easy:
  1. 00:04:931 (2) - Siento que fluye algo feito :c para mí sería mejor algo así:
  2. 00:07:539 (2) - ^
  3. 00:25:800 (1,2,3,4) - Siento que esto será un poco difícil para un novato, tal vez mover a (4) un poquito más hacia arriba para que no sea tan confuso.
  4. 00:48:626 (1,2) - Personalmente nunca estoy de acuerdo a hacer esto en una Easy :c tal vez deberías reconsiderar cambiar esto (o algunos por lo menos) y no poner uno encima de otro u.u (va lo mismo para los demás lol)
  5. 00:57:757 (3,4,5) - Repentinamente del ritmo de 1/1 usas el 1/2 y pues, hasta yo creo que fallaría en algo así ;__; mejor hacer estas 3 notas en un slider para que se juegue mejor y no tan difícil ;__; (sobre todo porque luego viene esto 00:59:061 (1,2) - y hace que sea más complicado aún xd)
  6. 01:08:192 (3,4,5) - ^
  7. 01:15:365 (3,4,5) - Desde pequeño me enseñaron que esto es easy es asdfg ya sabes, creo que hasta tú mismo alguna vez me has hablado sobre esto :c
Normal:
  1. 00:09:496 (1,2) - Para no repetir lo mismo de 00:04:279 (1,2) - tal vez deberías moverlo hacia otro lugar (al medio tal vez para que tenga una simetría hermosa <3)
  2. 00:10:637 (3) - *Nazi* en caso no hagas lo anterior, podrías colocar a (3) y 00:11:942 (7) - en la misma posición para que se vea más cute (?.
  3. 00:23:192 (3) - Nc?
  4. 00:57:757 (3,4,5,1,2,3,4,5) - Aún sigo sintiendo que es un poco difícil D: btw, en el tesplay casi fallé aquí :c tal vez yo sea el noob u.u
Hard:
  1. 01:11:615 (1,2,3,4) - Sólo puedo decir esto que es nazi, siento que es muy recto, tal vez un poco en diagonal sería bueno.
Insane:
  1. 00:34:115 (7) - Nc D:
  2. 00:38:192 (9) - y 00:42:105 (9) - ^
  3. 01:16:996 - y 01:17:159 - Siento que aquí podrías colocar un circle y mover el spiner hacia 01:17:322 - , pero algo me dice que no harás esto D:
Bueno eso es todo para mí, disculpa por no ser de mucha ayuda ;_;
Buena suerte con el mapa y estrella!
ErunamoJAZZ
lel, poor Dake...

Iba a pensar en modearlo luego, pero no creo que haya necesidad por ahora xDD
ánimo!
Topic Starter
DakeDekaane
OMG all these mods, I guess it's time to check them.

Setsurei

Setsurei wrote:

M4M
[General]
hitsounds are too loud, reduce it to 50~60%?
change video resolution? I saw the resolution is not proper 4:3 (640 x 480) or 16:9 (854 x 480) [I can help you to convert if you want] /*I'd be looking for a better source of the video I think, as upscaling/cropping/messing with the resolution would make weird things ;~;
[Easy]
00:17:322 (3) - remove whistle at end of slider or if you want to preserve the whistle, change to soft? /*The whistle helps to emphasizes better this beat imo
01:16:670 (6) - change to 1/1 slider sounds better /*I think a pause fits better there.
[Normal]
00:10:637 (3,4,5,6) - rotate 10 degree clockwise, then adjust them to make (3) stacked with 00:11:942 (7) - (if you follow this suggestion, 00:09:985 (2) - shift the tail to 483 254, to make the DS consistent) /*Not intended to be a stack
00:17:322 (5) - same case as Easy /*As in Easy
00:23:192 (3) - change to 1/1 slider to follow the elec guitar sound /*Used a 3/2 slider to cover the vocals better, as I focused my mapping on them
01:16:670 (7) - change to 1/1 slider /*As in Easy
[Hard]
00:10:637 (3,4,5,6) - better stack? /*As in Normal

00:23:192 (3) - change to 1/1 slider /*As in Normal
01:16:670 (8) - ^ /*As in Easy
[Harder]
00:10:637 (5,6,7,8,9) - stack the (5) and (9) /*As in Normal
01:16:670 (9) - change to 1/1 slider /*I think a pause fits better there.

I think that's all, sorry I can't find much[/color]
smallboat

smallboat wrote:

Hello,DakeDekaane ! M4M。

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

1.Audio-Leadin are not consistent in every taiko diff,I suggest set " 1500" is proper. /*The Audio Lead-In is different because standard difficulties need it for the video, while the Taiko diffs don't
2.Combo color are not consistent in every taiko diff ,I suggest keep consistent. /*Combo colors don't matter in Taiko :P
3.Disable the Widescreen Support in "harder" diff since it's not needed. /*Whoops
4.Missed video offset in every taiko diff. [/color]

[Easy]

00:04:931 (2) - Seems the DS have a bit error (~0.10x),fix it? /*The difference is too small imo and the symmetry helps a bit here.
00:27:105 (4) - If the slider end add a finish this here will make good effect (downbeat). /*Added a whistle instead, the finish is too loud, even the soft.

And,the last spinner"s green line 01:19:931 feel no need ,delete it? [color=#0000FF]/*It's needed to end the kiai :p[/color]

[Normal]

00:11:942 (7) - Why not stack 00:10:637 (3) here? Beacust this overlap pattern seems not good pattern. /*Not intended to be a stack
00:14:713 (1) - I feel the downbeat not at the slider end, try to add a finish the head? It is sounds good. /*The beat in the slider end is stronger so adding another finish would sound weird
00:27:594 (6) - Try to add a finish ? It is sounds good. /*It sounds a bit loud for me >.<
00:35:583 (1) - Change it into 1/2 slider will fit the music. /*Okay
01:17:159 (1) - Add a green line 20% volume because the song wiil end here. [/color]

Same reason,you can delete last spinner green line,too.

[Hard]

00:10:637 (3,4,5,6) - All select it,and make (3) stack 00:11:942 (7) head? I think overlap doesn't fit here. Consider fix it? /*As in Normal
00:15:365 (2,3) - You can try this pattern, it looks good : /*The spacing will be broken if I do this o3o[/color]

01:11:615 (1,2,3) - /*Done something here.
01:16:670 (8) - Move here make good pattern? /*I'd want to keep it stacked :p
01:17:159 (1) - Same as the nm diff. /*Same as there

[Harder] Notice:The diff name should be changed "Insane",because this is rank rules. /*I'm sure I changed the name to Insane ages ago, well, anyway, done.
(Btw,Hp -1 ? Seems the HP Drain have a bit high,suggest reduce it.) /*Well, the map has consistent spacing so it's quite easy, the challenge is in other side :p I may change it if more people complains tho.

00:11:942 (9) - Same reason,don"t overlap here? /*Same
00:34:115 (7) - Because the vocal is on here,so I think can set NC here. /*It's still the same phrase so it's okay here.
00:38:192 (9) - This combo have bit long,forgot add NC here? (The vocal is on here) /*Kinda same reason as above
00:42:105 (9) - ^ /*^
00:46:996 (1,2,1,2) - Feel this pattern so crowded,try this pattern? I think it is good : /*Nice one, done. 00:47:974 (1,2) - You can try this pattern, it looks good : /*I'll skip this one, 00:47:974 (1,2,1) are forming a nice triangle. 00:57:431 (5) - Stack it will be make good pattern. /*Did something else here.
00:59:387 (2) - Sound the vocal ,can place a bit far,move to (256|360)? /*It's forming a triangle with 00:59:061 (1,2,3) so I'm not to open to change this spacing.
01:01:996 (2) - ^ /*^
01:16:670 (9) - You can try this pattern, it looks good : /*That'd break my spacing :p
[Other]

Overall are nice!
Good Luck.

Thanks a lot for the mods, I'm gonna fix Gero's and Yue's mod after a break :3[________]

Gero

Gero wrote:

Yo M4M!

General

  1. Tienes unas inconsistencia con el Audio-Leading en las dificultades Taiko. /*El Lead-in es diferente en las dificultades standard por el video.
Easy

  1. 00:07:539 (2,2) - Voy a hacer un poco nazi pero que tal copiar este mismo slider y pegarlo en 00:10:148 - para un perfecto apilamiento, eres libre de ignorar esto ya que no afecta al gameplay, solo que tenia la necesidad de mencionarlo. /*Okay, hice algo por aquí.
  2. 00:11:942 (6) - Un NC aqui seria ideal por el cambio de ritmo en el fondo de la música, otra cosa nazi pero este slider no luce muy estético, que opinas de hacer algo como esto: /*Es una sola parte todo esto, asi que un NC no es tan necesario, al igual que el slider, siento que queda mejor con las insignias de la serie :p

    Que las curvas de cada extremo del slider sean mas suaves en mi mas sincera opinión siento que se ve mucho mejor a como se encuentran actualmente, si requieres del código aquí lo tienes:

    [HitObjects]
    128,180,11942,2,2,B|116:200|136:248|192:248|224:216|224:216|256:240|256:240|288:216|288:216|320:248|376:248|396:200|384:180,1,360,2|4,0:2|0:0,0:0:0:0:
  3. 00:48:626 (1,2) - No soy muy fan de los stacks en dificultades fáciles ya que con el modo hidden puede causar confusión al jugador no experimentado así que te sugiero remover el stack de ambos circles, esta misma sugerencia a los siguientes patrones que tienen stack. /*Se supone que el modo Hidden es para aumentar la dificultad no? :p
Normal

  1. 00:10:637 (3,7) - Nazi* que opinas de apilar ambos entre si? también otra cosa es que hagas lo que mencione en la anterior dificultad acerca de ese slider. /*No tengo la intención de hacer un stack aquí >.<
  2. 00:22:376 (2,3) - esto se siente un poco vació realmente y es un poco molesto al jugar la diff, que te parece si para solucionar este problema consideras la adicción de un slider desde 00:22:376 - hasta 00:23:192 - eso encaja muy bien. /*Añadí un slider en otro lado aquí
Hard

  1. 00:11:942 (7) - Lo mismo acerca de este slider anteriormente mencionado. /*Igual
  2. 00:13:735 (2,3) - estuve pensando un rato sobre este patron y llegue a la conclusión que no fluye del todo bien ya que esta hacia el lado contrario del final del anterior slider, en mi opinión podrías intentar un ritmo parecido a este: /*Okay
  3. 00:47:974 - esta parte se sienta vacía sin nada que clickear aquí ya que la música todavía sigue en esta parte y simplemente lo ignoraste, te recomiendo agregar un slider 1/1 aqui./*No un slider, pero mas círculos
Harder

Este custom name puede causar mucha confusión ya que es demasiado similar a Hard, es mas conveniente usar otro tipo de nombre para esta dificultad. /*Okay
Remueve el Widescreen Support ya que es innecesario. /*Okay


  1. 00:11:942 (9) - ^ lo mismo acerca de este slider. /*Igual
  2. 00:16:670 (4) - Spacing. /*Arreglado
  3. 00:56:779 (3,5) - Nazi* que tal el apilar estos dos sliders entre si? y realmente se ven muy bien, algo como esto: /*Ya hice algo más ahi.
  4. 01:04:931 (3,5) - ^ /*Estos si estan apilados o3o
  5. 01:00:692 (7) - mueve este slider a X:176 Y:316 inténtalo y veras que esto mismo te ayudara a crear un patrón mucho mas estético y ordenado, no olvides re-acomodar las notas siguientes. /*Mi spacing :C
  6. 01:02:811 (6,7) - ^ /*^
Esto es todo de mi parte, buena suerte.
Yue

[Yue] wrote:

Hola Dake o3o
M4M /o/

Easy:
  1. 00:04:931 (2) - Siento que fluye algo feito :c para mí sería mejor algo así: /*Pero si fluye bien suave y bonito :c
  2. 00:07:539 (2) - ^ /*^
  3. 00:25:800 (1,2,3,4) - Siento que esto será un poco difícil para un novato, tal vez mover a (4) un poquito más hacia arriba para que no sea tan confuso. /*Bueno, parece que lo tendré que hacer
  4. 00:48:626 (1,2) - Personalmente nunca estoy de acuerdo a hacer esto en una Easy :c tal vez deberías reconsiderar cambiar esto (o algunos por lo menos) y no poner uno encima de otro u.u (va lo mismo para los demás lol) /*Siento que está bien para acentuar las voces, ya que siento que si los desapilo se pierde esa sensacio >.<
  5. 00:57:757 (3,4,5) - Repentinamente del ritmo de 1/1 usas el 1/2 y pues, hasta yo creo que fallaría en algo así ;__; mejor hacer estas 3 notas en un slider para que se juegue mejor y no tan difícil ;__; (sobre todo porque luego viene esto 00:59:061 (1,2) - y hace que sea más complicado aún xd) /*Veré que opina la demas gente ahi, intente un slider y no se juega de la manera que quisiera ahi para acentuar las voces ;_;
  6. 01:08:192 (3,4,5) - ^ */^
  7. 01:15:365 (3,4,5) - Desde pequeño me enseñaron que esto es easy es asdfg ya sabes, creo que hasta tú mismo alguna vez me has hablado sobre esto :c /*hu3hu3hu3h3uhu3hu3 okay, hice algo :c
Normal:
  1. 00:09:496 (1,2) - Para no repetir lo mismo de 00:04:279 (1,2) - tal vez deberías moverlo hacia otro lugar (al medio tal vez para que tenga una simetría hermosa <3) /*Nah, siento que la repeticion esta bien ahi
  2. 00:10:637 (3) - *Nazi* en caso no hagas lo anterior, podrías colocar a (3) y 00:11:942 (7) - en la misma posición para que se vea más cute (?. /*¿Por qué a nadie le gusta este que no es stack ;_;?
  3. 00:23:192 (3) - Nc? /*Misma frase en las voces, no NC
  4. 00:57:757 (3,4,5,1,2,3,4,5) - Aún sigo sintiendo que es un poco difícil D: btw, en el tesplay casi fallé aquí :c tal vez yo sea el noob u.u /*El spacing es consistente asi que eso debe ser suficiente :I
Hard:
  1. 01:11:615 (1,2,3,4) - Sólo puedo decir esto que es nazi, siento que es muy recto, tal vez un poco en diagonal sería bueno. /*Hice algo ahi
Insane:
  1. 00:34:115 (7) - Nc D:
  2. 00:38:192 (9) - y 00:42:105 (9) - ^ /*Estoy basando mis combos en las voces asi que no hay NC >.<
  3. 01:16:996 - y 01:17:159 - Siento que aquí podrías colocar un circle y mover el spiner hacia 01:17:322 - , pero algo me dice que no harás esto D: /*Púes ese algo te dice lo correcto, casi no me gusta usar esa tecnica :c
Bueno eso es todo para mí, disculpa por no ser de mucha ayuda ;_;
Buena suerte con el mapa y estrella!

Whew, thanks everyone for the mods, I've already done some M4M, but the ones I haven't done, expect my mods soon!
Xinely
Hi Dake ~




  • General
  1. 01:19:768 - kiai time end at this time? imo the sensation more comfortable to feel because the cymbal


  • Easy
  1. 00:04:931 (2) - i heard the music on head is similar with tail so add drum whistle too at head? if you want variation, use finish then ~
  2. 00:07:539 (2) - same as above
  3. 00:11:942 (6) - because the cymbal you need to add finish on head imo. and try NC because the music ><
  4. 00:16:018 (1,2) - try swap the whistle since the piano sound appear at 00:16:018 - ?
  5. 00:18:626 (1,2) - if you agree with above, do for this one too
  6. 00:22:539 (1) - add whistle because the melody of string sound here?
  7. 00:29:713 (4) - try curve the slider a little bit upward to make the flow more natural here? http://osu.ppy.sh/ss/1622442
  8. 00:32:974 (1) - i guess no hard/strong music at slider's tail so i would rather say remove finish here. if you follow pitch of vocal i would say i prefer to remove too since the next vocal stonger
  9. 00:36:235 (2) - clap sounds weird here imo. try addition drum at head and keep the clap :3
  10. 00:46:018 (3,4) - personally i don't like slider repeats on Easy because sometimes can make confuse to newbie so try separate it into 2 sliders and try arrange like http://osu.ppy.sh/ss/1622451
  11. 00:57:757 (3,4,5) - i highly suggest to change this into slider. a space like this usually make confuse for newbie. also for newbie who want try to use HD too
  12. 01:04:279 (1,2,3) - fix the blanket. i guess this is a mistake. slider 193,58
  13. 01:08:192 (3,4,5) - same as 00:57:757 (3,4,5) -
  14. 01:12:105 (1) - add finish because the cymbal?
  15. 01:17:159 (1) - personally i prefer to start spinner at 01:17:322 - because the cymbal sound


  • Normal
  1. 00:05:746 (4,5) - personally since your is really Easy, i would say to change it easier too with 1/2 slider
  2. 00:08:355 (4,5) - if you agree with above, do for this too
  3. 00:11:942 (7) - same as Easy
  4. 00:23:681 - imo the finish is too loud here. try 40% or 45%
  5. 00:32:811 (2) - on slider tail, same as Easy on 00:32:974 (1) -
  6. 00:36:235 (2) - same as Easy too
  7. 00:46:018 (1,2,3,4) - how about use 1,0x spacing at all? it would be better to keep consistency of spacing here :3
  8. 00:54:985 (4,5,6) - hmm actually flow a little bit weird to going up and up here. try http://osu.ppy.sh/ss/1622499 instead? if yes don't forget to fix spacing after these notes
  9. 01:04:931 (3,5) - if you to do more variation of flow, you can make curve sliders here like http://osu.ppy.sh/ss/1622508
  10. 01:12:105 (2) - 29,157 for natural flow. i guess no need reason here :3
  11. 01:12:105 (2) - same as Easy
  12. 01:17:159 (1) - same as Easy too


  • Hard
  1. 00:53:844 (1,3) - avoid the overlap(most) here please for neater pattern
  2. 01:03:300 (7) - ctrl+G for better flow.. i feel it at my mouse ><
    [*[01:17:159 (1) - Same as Easy
  3. Reply all hitsounds that you've fix at Easy and Normal to Hard diff
  4. Just will say nice design that you have here


  • Insane
  1. 00:34:115 (7) - you need to NC this imo since the music changed and combo feel too long. consistency better ww
  2. 00:38:192 (9) - ^
  3. 00:42:105 (9) - ^
  4. 01:08:355 (6) - ^
  5. 01:17:159 (1) - same as Easy
  6. Reply all hitsounds that you've fix at Easy and Normal to Hard diff

I guess this map is well made with the unique of Dake's mapping style ~

Good Luck ;)
Topic Starter
DakeDekaane
Xinely

Xinely wrote:

Hi Dake ~




  • General
  1. 01:19:768 - kiai time end at this time? imo the sensation more comfortable to feel because the cymbal /*Well, the end is quite unnoticeable as there's the spinner, so I'll keep there because I'm lazy and it doesn't hurt :3[_____]


  • Easy
  1. 00:04:931 (2) - i heard the music on head is similar with tail so add drum whistle too at head? if you want variation, use finish then ~ /*They're a bit different, but the head is not loud enough to deserve a finish, so I'll keep this.
  2. 00:07:539 (2) - same as above /*Ditto.
  3. 00:11:942 (6) - because the cymbal you need to add finish on head imo. and try NC because the music >< /*Finish applied but not NC, it still belongs there.
  4. 00:16:018 (1,2) - try swap the whistle since the piano sound appear at 00:16:018 - ? /*I liked, done.
  5. 00:18:626 (1,2) - if you agree with above, do for this one too /*Ditto
  6. 00:22:539 (1) - add whistle because the melody of string sound here? /*It's a bit bassy there, so whistle doesn't fit too much there imo
  7. 00:29:713 (4) - try curve the slider a little bit upward to make the flow more natural here? http://osu.ppy.sh/ss/1622442 /*Done.
  8. 00:32:974 (1) - i guess no hard/strong music at slider's tail so i would rather say remove finish here. if you follow pitch of vocal i would say i prefer to remove too since the next vocal stonger /*Well, I'd want to emphasize that beat for vocals, so I'll keep.
  9. 00:36:235 (2) - clap sounds weird here imo. try addition drum at head and keep the clap :3 /*Agreed, but put a drum whistle instead, put a drum clap somewhere here tho
  10. 00:46:018 (3,4) - personally i don't like slider repeats on Easy because sometimes can make confuse to newbie so try separate it into 2 sliders and try arrange like http://osu.ppy.sh/ss/1622451 /*Okay.
  11. 00:57:757 (3,4,5) - i highly suggest to change this into slider. a space like this usually make confuse for newbie. also for newbie who want try to use HD too /*But it fits with the song and spacing should be good enough to mark a rhythm change, a slider doesn't play the same, let me keep it please ;_;
  12. 01:04:279 (1,2,3) - fix the blanket. i guess this is a mistake. slider 193,58 /*Not a mistake, I put there so this stack doesn't overlap 01:04:931 (3) while playing :p
  13. 01:08:192 (3,4,5) - same as 00:57:757 (3,4,5) - /*Ditto
  14. 01:12:105 (1) - add finish because the cymbal? /*Not loud enough to have a finish imo.
  15. 01:17:159 (1) - personally i prefer to start spinner at 01:17:322 - because the cymbal sound /*Okay


  • Normal
  1. 00:05:746 (4,5) - personally since your is really Easy, i would say to change it easier too with 1/2 slider /*Not too Easy as it has lots of stacks in 1/1 and 1/2, spread is a bit closed, but it works.
  2. 00:08:355 (4,5) - if you agree with above, do for this too /*Ditto
  3. 00:11:942 (7) - same as Easy /*Ditto
  4. 00:23:681 - imo the finish is too loud here. try 40% or 45% /*Used 55% from previous section.
  5. 00:32:811 (2) - on slider tail, same as Easy on 00:32:974 (1) - /*Ditto
  6. 00:36:235 (2) - same as Easy too /*Ditto
  7. 00:46:018 (1,2,3,4) - how about use 1,0x spacing at all? it would be better to keep consistency of spacing here :3 /*Okay.
  8. 00:54:985 (4,5,6) - hmm actually flow a little bit weird to going up and up here. try http://osu.ppy.sh/ss/1622499 instead? if yes don't forget to fix spacing after these notes /*Did something here.
  9. 01:04:931 (3,5) - if you to do more variation of flow, you can make curve sliders here like http://osu.ppy.sh/ss/1622508 /*I'd like to keep a straight flow here :p
  10. 01:12:105 (2) - 29,157 for natural flow. i guess no need reason here :3 /*It is being blanketed by the wave slider and it forms a parallel pattern
  11. 01:12:105 (2) - same as Easy /*Ditto
  12. 01:17:159 (1) - same as Easy too /*Ditto


  • Hard
  1. 00:53:844 (1,3) - avoid the overlap(most) here please for neater pattern /*Oops, done
  2. 01:03:300 (7) - ctrl+G for better flow.. i feel it at my mouse >< /*I really wonder what happened there, fixed.
    [*[01:17:159 (1) - Same as Easy /*Ditto
  3. Reply all hitsounds that you've fix at Easy and Normal to Hard diff /*The same as there.
  4. Just will say nice design that you have here /*Thanks :3


  • Insane
  1. 00:34:115 (7) - you need to NC this imo since the music changed and combo feel too long. consistency better ww /*Okay here
  2. 00:38:192 (9) - ^ /*Same phrase in vocals, I rather keep it in a single combo.
  3. 00:42:105 (9) - ^ /*Ditto
  4. 01:08:355 (6) - ^ /*Ditto
  5. 01:17:159 (1) - same as Easy /*Ditto
  6. Reply all hitsounds that you've fix at Easy and Normal to Hard diff /*The same as there.

I guess this map is well made with the unique of Dake's mapping style ~ /* >w<

Good Luck ;)

Thanks a lot for the mod Xinely :D

Edit: BSS, ARE YOU OKAY? ;w; Updated.
HabiHolic
M4M #modreqs

[Easy]

00:11:942 (6) - i think need NC
00:38:192 - normal costom sound batter
00:46:996 (4) - slider end 00:47:648 - here
00:48:626 (1,2,3) - 00:48:626 (1) - this Circle no overlap plz https://osu.ppy.sh/ss/1625863
00:51:887 (3) - it's not covered Well
00:54:496 (3) - vocal flow please so slider end 00:54:985 - here
01:04:931 (3) - it's not covered Well

[Normal]

00:04:768 (2) - drum sampleset doesn't fit well imo. just delete it
00:07:376 (2) - ^
00:09:985 (2) - ^
00:11:942 (7) - NC

[Hard]

00:11:942 (7) - NC
00:13:898 (3) - add finish on the tail

[Insane]

00:11:942 (9) - NC
00:17:322 (1) - Delete NC
00:38:192 (9) - NC please very long combo :o
00:42:105 (9) - ^

that all GL
Cloudchaser
YOOOOOOOOOOOOOO

General
  1. IT NEEDS MORE MAWARE
  2. Pienso que en la parte de la canción en la que dice "Tensou!" deberías poner NCs en las notas, un ejemplo sería acá: 00:48:626 (1,2) - (Hard diff).

Easy
  1. 00:11:942 (1) - Creo que sería mejor que colocaras NC aquí, de tal manera como lo hiciste en 00:14:713 (1) -
  2. 00:51:887 (3) - Arregla este blanket
  3. 00:59:061 (1,2) - wrong DS
  4. 01:04:931 (3) - http://osu.ppy.sh/ss/1645117
    Buena easy :3 para variar
Hard
  1. 00:09:496 (1) - ¿Podrías stackear (1) en (5)? Es algo mínimo pero a mi juicio se ve mucho mejor.
  2. 00:37:539 (3,4) - están algo desviados, mueve la cola de (4).
  3. 00:46:996 (5) - NC tal como lo hiciste en tu Insane.
Insane
  1. 00:38:192 (1) - NC?
  2. 01:13:246 (8) - ¿Puedes pulir este slider? No es muy bonito estéticamente :c just saying
Noob mod como siempre ;_;
Buena suertu
Topic Starter
DakeDekaane
HabiHolic

HabiHolic wrote:

M4M #modreqs

[Easy]

00:11:942 (6) - i think need NC /*Still part of the trumpet part.
00:38:192 - normal costom sound batter /*Too loud imo
00:46:996 (4) - slider end 00:47:648 - here /*It'd fit but will sound weird as I'm focusing on strongest vocals.
00:48:626 (1,2,3) - 00:48:626 (1) - this Circle no overlap plz https://osu.ppy.sh/ss/1625863 /*The stack is intentional here, I know it may be hard for an Easy, but having all notes in a single line would not make the effect I want to achieve.
00:51:887 (3) - it's not covered Well /*osu! stacking makes this look bad while playing due overlaps, but did something here.
00:54:496 (3) - vocal flow please so slider end 00:54:985 - here /*That'd break the consistency I'm having in 00:59:713 (3) and 01:02:322 (3).
01:04:931 (3) - it's not covered Well /*Did something here, same as previous.

[Normal]

00:04:768 (2) - drum sampleset doesn't fit well imo. just delete it /*I think it fits nicely, I'll consider it tho.
00:07:376 (2) - ^ /*^
00:09:985 (2) - ^ /*^
00:11:942 (7) - NC /*As in Easy.

[Hard]

00:11:942 (7) - NC /*As in Easy.
00:13:898 (3) - add finish on the tail /*Added a whistle instead, finish too loud.

[Insane]

00:11:942 (9) - NC /*As in Easy.
00:17:322 (1) - Delete NC /*It's the same as in 00:14:713 (1,2).
00:38:192 (9) - NC please very long combo :o /*Okay, people keeps saying this.
00:42:105 (9) - ^ /*^

that all GL

Cloud

Cloudchaser wrote:

YOOOOOOOOOOOOOO /*YOOOOOOOOOOOOOOOOOOOOOO

General
  1. IT NEEDS MORE MAWARE /*HOW TO ADD AMWAREMAMRMRAER
  2. Pienso que en la parte de la canción en la que dice "Tensou!" deberías poner NCs en las notas, un ejemplo sería acá: 00:48:626 (1,2) - (Hard diff). /*Es una propuesta muy tentadora, lo pensaré

Easy
  1. 00:11:942 (1) - Creo que sería mejor que colocaras NC aquí, de tal manera como lo hiciste en 00:14:713 (1) - /*Todavia pertenece al patrón de la musica anterior, además que quiero que sea amarillito :c
  2. 00:51:887 (3) - Arregla este blanket /*No me culpes, culpa a como osu! pone los stacks al jugar, igual lo arregle un poco.
  3. 00:59:061 (1,2) - wrong DS /*Ditto
  4. 01:04:931 (3) - http://osu.ppy.sh/ss/1645117 /*Ditto
    Buena easy :3 para variar
Hard
  1. 00:09:496 (1) - ¿Podrías stackear (1) en (5)? Es algo mínimo pero a mi juicio se ve mucho mejor. /*Okay
  2. 00:37:539 (3,4) - están algo desviados, mueve la cola de (4). /*Why so nazi
  3. 00:46:996 (5) - NC tal como lo hiciste en tu Insane. /*El patrón se ve mejor sin NC.
Insane
  1. 00:38:192 (1) - NC? /*Okay >.>
  2. 01:13:246 (8) - ¿Puedes pulir este slider? No es muy bonito estéticamente :c just saying /*Okay :<
Noob mod como siempre ;_;
Buena suertu
Thanks for mod everyone =w=
Natsu
Hola, bueno como un año que hice mi ultimo mod en español así que vos seras mi victima haha

General:

  1. Limpio
Insane:

  1. 00:05:094 (4,5,6,7) - Creo que esto fluiría mejor si intercambiaras la posición de 5 con la de 6 y 7, sinceramente fluiría mejor con el triangulo anterior 00:04:768 (2,3,4) - , algo como esto:
  2. 00:04:931 Posiblemente una drum clap sonaría bien con la intensidad de la música aquí, si lo haces, hacelo también en partes similares como: 00:07:539 - 00:10:148
  3. 00:11:942 (9) - No soy muy fan de ese whistle en el cuerpo del slider, también ese slider no es simétrico dale ctrl H y veras xD
  4. 00:26:289 (4,6) - si es posible trata de evitar el overlap aquí, se ve un poco mal en juego.
  5. 00:39:333 (5,5) - el overlap y la coneccion entre los objectos aquí, hace que esto no se vea bien y no juegue muy bien x.x, deberías considerar otro diseño para esta parte
  6. 01:11:779 (2,3) - ctrl g? jugaría mejor, actualmente se siente medio forzado como lo tenes en mi opinión
  7. 01:19:768 move la ultima linea aquí xD no se me hace que tenga mucho sentido terminar el kiai en nada
Hard:

  1. 00:04:931 la misma sugerencia para esta y las otras partes que te hice en Insane, siento que de verdad necesitas utilizar algún hitsound en estos sonidos ya que son realmente prominentes
  2. 00:11:942 (7) - esto no es simétrico /me runs fast
  3. 00:13:898 (3,1) - distancia? movelo a x:440 y:336 se vera mejor tu diseño y la distancia sera la adecuada también
  4. 00:17:159 (6,2) - este blanket esta demasiado cerca x.x deberías de darle mas espacio o al menos mejorarlo un poco ya que en juego no se ve bien
  5. 00:38:192 se te olvido agregar NC? en Insane tenes uno aquí
  6. 01:19:768 move la ultima linea aquí xD no se me hace que tenga mucho sentido terminar el kiai en nada
Normal:

  1. 00:10:637 (3,7) - mmm de alguna manera deberías de apilar eso bien, también el slider cuando le doy ctrl H se mueve ha
  2. 00:43:409 (4) - algo nazi pero move esto al centro del grid se vera mejor el pattern, solo hablo acerca del X no del Y
  3. 00:48:626 (1,2,4,5) - ah esto si como que esta muy confuso para una normal estas usando 1/1 y 1/2 stacks demasiado cerca, esto es confuso para jugar he visto hasta gente que juega hard fallar o sacar 100 fácil en estos pattern, no apiles 00:48:626 (1,2) - y usa el espacio adecuado mejor
  4. 00:51:235 (1,2,4,5) - lo mismo que el anterior
  5. 00:59:061 (1,2,4,5) - ^ y si aplica para los demás similares si agregas conmigo
  6. 01:19:768 lo mismo que en las otras diff
Easy:

  1. 00:04:279 (1,2,1,2) - no seria mejor si movieras los slider al centro del grid?
  2. 00:11:942 (6) - nice este no se mueve /me runs xD
  3. 00:48:626 (1,2) - personalmente no soy un fan de apilar circulos en una easy, son demasiado difíciles de jugar para alguien que empieza el juego este día, pero creo q a vos te gustan mucho xD
  4. 00:51:235 (1,2) - este apilamiento manual es a propósito? si no apilarlo apropiadamente como los demás
  5. 00:59:061 (1,2) - ^ hay otros mas, personalmente se ven mejor en juego si están apilados bien pero no se xD
  6. 01:19:768 lo mismo que en las otras diff
buena suerte :3
Topic Starter
DakeDekaane
Natsu

Natsu wrote:

Hola, bueno como un año que hice mi ultimo mod en español así que vos seras mi victima haha

General:

  1. Limpio
Insane:

  1. 00:05:094 (4,5,6,7) - Creo que esto fluiría mejor si intercambiaras la posición de 5 con la de 6 y 7, sinceramente fluiría mejor con el triangulo anterior 00:04:768 (2,3,4) - , algo como esto: /*Okay
  2. 00:04:931 Posiblemente una drum clap sonaría bien con la intensidad de la música aquí, si lo haces, hacelo también en partes similares como: 00:07:539 - 00:10:148 /*No muy fan del drum clap :<
  3. 00:11:942 (9) - No soy muy fan de ese whistle en el cuerpo del slider, también ese slider no es simétrico dale ctrl H y veras xD /*Arreglada la simetría.
  4. 00:26:289 (4,6) - si es posible trata de evitar el overlap aquí, se ve un poco mal en juego. /*Nada que CS5 no arregle :3[_____]
  5. 00:39:333 (5,5) - el overlap y la coneccion entre los objectos aquí, hace que esto no se vea bien y no juegue muy bien x.x, deberías considerar otro diseño para esta parte /*aaaaaaa bueno, hice algo
  6. 01:11:779 (2,3) - ctrl g? jugaría mejor, actualmente se siente medio forzado como lo tenes en mi opinión /*Nah, sigue un f
  7. 01:19:768 move la ultima linea aquí xD no se me hace que tenga mucho sentido terminar el kiai en nada /*No se ven en juego, asi que :3[______]
Hard:

  1. 00:04:931 la misma sugerencia para esta y las otras partes que te hice en Insane, siento que de verdad necesitas utilizar algún hitsound en estos sonidos ya que son realmente prominentes /*Intente con varios hitsounds pero me agradó :c
  2. 00:11:942 (7) - esto no es simétrico /me runs fast /*Arreglado
  3. 00:13:898 (3,1) - distancia? movelo a x:440 y:336 se vera mejor tu diseño y la distancia sera la adecuada también /*Okay
  4. 00:17:159 (6,2) - este blanket esta demasiado cerca x.x deberías de darle mas espacio o al menos mejorarlo un poco ya que en juego no se ve bien /*El blanket no es muy distinto de los que vienen despues :p
  5. 00:38:192 se te olvido agregar NC? en Insane tenes uno aquí /*Okay
  6. 01:19:768 move la ultima linea aquí xD no se me hace que tenga mucho sentido terminar el kiai en nada /*Igual que en Insane
Normal:

  1. 00:10:637 (3,7) - mmm de alguna manera deberías de apilar eso bien, también el slider cuando le doy ctrl H se mueve ha /*Arreglado el slider nadamás, el unstack está a propósito.
  2. 00:43:409 (4) - algo nazi pero move esto al centro del grid se vera mejor el pattern, solo hablo acerca del X no del Y /*Esta bien ahi, el combo entero tiene simetría central :p
  3. 00:48:626 (1,2,4,5) - ah esto si como que esta muy confuso para una normal estas usando 1/1 y 1/2 stacks demasiado cerca, esto es confuso para jugar he visto hasta gente que juega hard fallar o sacar 100 fácil en estos pattern, no apiles 00:48:626 (1,2) - y usa el espacio adecuado mejor /*aaaa de verdad quiero conservar (1,2) apilado por el efecto que se siente al jugar ;w;
  4. 00:51:235 (1,2,4,5) - lo mismo que el anterior /*Ditto
  5. 00:59:061 (1,2,4,5) - ^ y si aplica para los demás similares si agregas conmigo /*Ditto
  6. 01:19:768 lo mismo que en las otras diff /*Ditto
Easy:

  1. 00:04:279 (1,2,1,2) - no seria mejor si movieras los slider al centro del grid? /*Okay
  2. 00:11:942 (6) - nice este no se mueve /me runs xD /*Me pregunto pq se movieron los demás si este fue la base para el scale :<
  3. 00:48:626 (1,2) - personalmente no soy un fan de apilar circulos en una easy, son demasiado difíciles de jugar para alguien que empieza el juego este día, pero creo q a vos te gustan mucho xD /*Probé con los circulos desapilados y no da el mismo efecto que quisiera dar >.<
  4. 00:51:235 (1,2) - este apilamiento manual es a propósito? si no apilarlo apropiadamente como los demás /*Sep, de otra manera el stack se superpone con el slider y se ve feo :<
  5. 00:59:061 (1,2) - ^ hay otros mas, personalmente se ven mejor en juego si están apilados bien pero no se xD /*Ditto
  6. 01:19:768 lo mismo que en las otras diff /*Ditto
buena suerte :3
Gracias por el mod :D
Topic Starter
DakeDekaane
:(
Krisom
Did some small suggestions for Insane via chat. (I forgot how to post savelogs so Dake will post it I think)

Stars o/
Topic Starter
DakeDekaane
IRC log here:
22:17 Krisom: Estas en el primer mapa? te tengo feedback para la Insane
22:17 DakeDekaane: si o3o
22:18 Krisom: 00:04:768 (2,3,4) - En todos estos patrones del inicio, el énfasis musical está en el offbeat (2 y 4). Cambia el hitsound de manera que se refleje eso, me costó mucho al principio entender el ritmo que estabas usando por el hitsound. Te recomiendo mover el drum hitnormal al (3) y dejar (2) con normal hitnormal
22:19 Krisom: 00:24:007 (1,2,3,4,5,6,7) - Opinion personal: nuenca me ha gustado mucho el flujo de stacks en grupos de a dos muy seguido
22:19 Krisom: Me he fijado ya por dos mapas que te gusta stackear tus notas XD
22:21 Krisom: 00:43:409 (5) - No es simetrico (si, si me fijo en eso), se ve algo raro, podrias hacerlo simetrico alineado horizontalmente y luego rotarlo o combiar la forma del slider
22:21 Krisom: 00:44:387 (1,2,3) - me pareció un lugar extraño ritmicamente (luego de un slider extenso) para colocar el primer triplet del mapa
22:22 Krisom: 00:48:626 (1,2) - Me sorprendió que estos ritmos no los hicieras saltos, tienen todo el respaldo musical para serlo (El "Let's Go!" del fondo)
22:23 Krisom: 01:15:855 (7,8) - Se que amas los stacks, pero este puede terminar mucho más épico XD
22:24 Krisom: https://osu.ppy.sh/ss/1906586 Por ejemplo ~
22:24 Krisom: Esop! Jajaja :P
22:25 Krisom: Eso dandole un vistazo rápido, estoy cansado como para darte un buen modpost XD
22:26 Krisom: Cuando quieras uno eso si me lo pides nomas!
22:26 DakeDekaane: yo igual ;w;, bueno lo primero de los hitsounds si lo aplique, de hecho anduve batallando para los hitsounds ahi
22:27 DakeDekaane: lo de los stacks por ahi del inicio vere que hago, me gusta esa algo esa parte, pero igual no me sigue convenciendo
22:27 DakeDekaane: arreglaré el slider ese feo
22:27 DakeDekaane: el triple lo mas probable lo quite
22:27 DakeDekaane: y hare jumps =w=
22:27 DakeDekaane: gracias >w<
22:28 Krisom: Puedes hacer un salto octagonal o triangular
22:28 Krisom: Con esos stacks, para reflejar el énfasis
22:29 Krisom: Ah, no, uno hexagonal funciona mucho mejor
22:29 DakeDekaane: 00:24:007 (1,2,3,4,5,6,7,8) - aca?
22:30 Krisom: Seh
22:30 Krisom: Hmm, no se si hacerlo considerando (2,3,4,5,6,7) o incluyendo 1 y 8
22:32 Krisom: https://osu.ppy.sh/ss/1906606
22:32 Krisom: Algo asi (se puede rotar)
22:32 Krisom: Si decides hacer algo asi, el saldo debe ir hacia la nota que esta en el beat, que es la que tiene el énfasis
22:32 Krisom: (énfasis musical)
22:32 Krisom: Bueh, me voy a la cama >w<
22:32 Krisom: Mucha suerte o/
22:32 DakeDekaane: bueno, ya me pongo a trabajarle
22:32 DakeDekaane: postea el log para tu kd =w=
22:33 Krisom: Ahhh, no recuerdo como se sacaban los logs de esto!
22:33 DakeDekaane: o lo pongo yo para prueba, se hace con /savelog
22:34 Krisom: Yap! Mejor eso XD
00:44:387 (1,2,3) - Al final dejé el triple, sentí vacía esa parte, además que la música tiene ese pequeño triple.

Summary:
  1. Changed some hitsounds in the beginning.
  2. Changed an ugly pattern for a cool pattern.
  3. Fixed an ugly slider
  4. JUMPS! (only a few)
Thanks for the mod and stars Krisom-senpai >w<
drum drum
Taiko mod from #modreqs~
Please excuse my mistakes.
AiMad
AiMod isn't happy (as usual). I'm not sure if these really matter or not.

The same happens when editing a Standard difficulty (conflict with Taiko difficulties)

[Kantan]
I can play this just fine~
This difficulty is pretty much perfect.
[Futsuu]
Playable~
I don't have any problems with this difficulty.
[Muzukashii]
00:04:931 (3,10,17) - I'd consider removing, not enough significant audio.
I don't have problems with anything else.


Sorry if this isn't a very helpful mod, I'm still pretty inexperienced. orz
Hollow Wings
from Scorpiour's Modding Queue

Insane

  1. 00:49:279 (3) - nc? actually this map's nc can have lots of adjusts if u don't mind orz
  2. i can hardly find other issues in this map ;w;

Hard

  1. 01:12:105 (4,5) - arrange ds

Normal

  1. 00:10:637 (3,7) - why not stack them? u can do that by arrange those composing imo orz

Easy

  1. 00:48:626 (1,2) - stack here and 00:51:235 (1,2) - not stack here? after these as same patterns as well... lol, i really don't know why u set different composing liket that www
sry for the poor mod ;w;

good luck
Topic Starter
DakeDekaane
HW

Hollow Wings wrote:

from Scorpiour's Modding Queue

Insane

  1. 00:49:279 (3) - nc? actually this map's nc can have lots of adjusts if u don't mind orz /*It'd be helpful if you say why, personally I find them fine as I based NCs mostly on vocal phrases.
  2. i can hardly find other issues in this map ;w;

Hard

  1. 01:12:105 (4,5) - arrange ds /*Oops, fixed

Normal

  1. 00:10:637 (3,7) - why not stack them? u can do that by arrange those composing imo orz /*As almost everyone are saying this, done

Easy

  1. 00:48:626 (1,2) - stack here and 00:51:235 (1,2) - not stack here? after these as same patterns as well... lol, i really don't know why u set different composing liket that www /*This is manual stacking, if I stack them in editor, there's an ugly overlap while playing, so it's not different :p
sry for the poor mod ;w;

good luck
Thanks HW~

@drum drum: Fixed the stuff in the Muzukashii, it sounds cooler now, thanks. About the AIMod, they're different because in standard difficulties I have a video, which begins early :p
Nwolf
woof from queue :3

[Kantan and Futsuu]

01:14:713 (8,9,10,11) - Only thing in the diff that I noticed, think it's too many finishers here - maybe make 10 and 11 small notes, feel like they don't really have to be emphasized that much (the numbers are how they are in Kantan)

[Muzukashii]

00:05:909 (6) - Change to kat as pitch goes up? (Is also like this in Oni)
00:08:518 (12) - If done above, change to don to keep up the inverted-color pattern
00:10:963 (17,18,19) - I kinda like these as kats, maybe you too
00:43:735 - Add kat for snare rhythm?
01:11:126 - ^, the break also feels weird
01:16:344 (61,62) - Same as lower diffs

[Oni]

00:11:289 (21,22) - Same as Muzu, but just 22 would be nicer too
00:14:795 (2) - Following the strings, think it fits better 00:14:958 - here
00:17:404 (10) - ^
00:46:018 (135,137,139,141) - Big Kats?
01:14:876 (81,84) - Yeah I don't understand the purpose of these notes :3
01:16:344 (87,88) - Same as lower diffs



Nice diffs! Good luck
ts8zs
Hey。
offset 358?
[Insane]
01:19:931 - another spinner end at 01:26:615 - ?
[Hard]
00:11:942 (7) - where did i saw this XD
01:19:931 - another spinner end at 01:26:615 - ?
[Normal]
00:11:942 (7) - could you tell me this shape's story?
[Easy]
00:11:942 (6) - lol
00:10:148 (2,3,4,5,6) - Ctrl+H?
00:51:235 (1,2) - I like this,you're really a exprinced mapper :D
Maped well:D
[Oni]
00:14:876 - 1/6?
00:17:485 - ^?
00:46:996 (139,140,141,142) - DK DK?
[Muzukashii]
Nothing found:D
[Futsuu]
:D
[Kantan]
Well done:D

This should be ranked:D
Topic Starter
DakeDekaane
tz8zs

tz8zs wrote:

Hey。
offset 358? /*I'll be checking this with some more people, my PC is derping lately for them orz
[Insane]
01:19:931 - another spinner end at 01:26:615 - ? /*Not really, I want to end the map with the strong beat there :p
[Hard]
00:11:942 (7) - where did i saw this XD /*Dunno ;D
01:19:931 - another spinner end at 01:26:615 - ? /*As in Insane
[Normal]
00:11:942 (7) - could you tell me this shape's story? /*This shape is kinda the thing these Goseiger guys use as emblem (couldn't make it the same because it'd be too squeezed in easier diffs).
[Easy]
00:11:942 (6) - lol
00:10:148 (2,3,4,5,6) - Ctrl+H? /*That'd break the flow a bit :c
00:51:235 (1,2) - I like this,you're really a exprinced mapper :D /*Well, it's not really an amazing technique, but thanks.
Maped well:D
[Oni]
00:14:876 - 1/6? /*1/6 would be a bit too much as this part is really quiet
00:17:485 - ^? /*^
00:46:996 (139,140,141,142) - DK DK? /*I'd prefer to keep everything here as big dons, to make the big kats more emphasized :p
[Muzukashii]
Nothing found:D
[Futsuu]
:D
[Kantan]
Well done:D

This should be ranked:D

Nwolf

Nwolf wrote:

woof from queue :3

[Kantan and Futsuu]

01:14:713 (8,9,10,11) - Only thing in the diff that I noticed, think it's too many finishers here - maybe make 10 and 11 small notes, feel like they don't really have to be emphasized that much (the numbers are how they are in Kantan) /*It's really a strong end, so making this small notes, even if they're not as strong as the previous in the music, would feel a bit weird imo.

[Muzukashii]

00:05:909 (6) - Change to kat as pitch goes up? (Is also like this in Oni) /*I'd prefer to keep a simple pattern here to make it really different from Oni.
00:08:518 (12) - If done above, change to don to keep up the inverted-color pattern /*^
00:10:963 (17,18,19) - I kinda like these as kats, maybe you too /*Did (16,19) kats :p
00:43:735 - Add kat for snare rhythm? /*The small break is due the vocals space there
01:11:126 - ^, the break also feels weird /*^
01:16:344 (61,62) - Same as lower diffs /*Ditto

[Oni]

00:11:289 (21,22) - Same as Muzu, but just 22 would be nicer too /*I think they're fine as it's now, too many kats there would make the current kats lose their emphasis.
00:14:795 (2) - Following the strings, think it fits better 00:14:958 - here /*It'd be more correct due music, but ddd k lets the kat emphasize nicely that beat :p
00:17:404 (10) - ^ /^
00:46:018 (135,137,139,141) - Big Kats? /*This notes should have the same color in order to make the single kats more "unique" imo
01:14:876 (81,84) - Yeah I don't understand the purpose of these notes :3 /*Te-n-so-(u)-Se-n-ta-i
01:16:344 (87,88) - Same as lower diffs /*Ditto



Nice diffs! Good luck
Thanks for the mods, even if I didn't change much from them, I really appreciate them o3o
Topic Starter
DakeDekaane
Bump.

>_>
Milan-
tu ultimo standard map? ;_;
Topic Starter
DakeDekaane
No, mi último mapa hasta la fecha es: https://osu.ppy.sh/s/112135. Ahí se fue toda la inspiración que tenía en standard.

Probablemente mapee después, si la inspiración me llega.
pkhg
ahora que recuerdo se supone que te iba a hacer una diff
Gero
~ Bubbled ~
Topic Starter
DakeDekaane
I guess it's time to prepare a new Super Sentai map, lol.

Thanks Gero <3
OzzyOzrock
do you want raank!?>!>? io am std mappeer!!
Milan-
power rangers
Topic Starter
DakeDekaane
THEY'RE NOT POWER RANGERS >:(

kds given for a small mod via chat, thanks Milan <3

log
22:14 Milan-: dakeee
22:14 *Milan- is listening to [http://osu.ppy.sh/b/382602 NoB - Tensou Sentai Goseiger]
22:14 Milan-: puedo?/w\
22:18 Milan-: yo creo que no encontraria nada si lo intento modear xd
22:20 Milan-: solo esos stacks en easy que son como na' que ver
22:20 DakeDekaane: Easy????
22:20 Milan-: ooooooo
22:20 DakeDekaane: :^)
22:21 Milan-: que tramposo
22:21 DakeDekaane: no quería cambiar la intención original del mapa
22:21 DakeDekaane: hue
22:24 Milan-: ocupando el mismo slider en todas las diff, gg
22:24 DakeDekaane: pls
22:54 DakeDekaane: btw, tengo que quitar un tag inútil *runs*
22:57 Milan-: 00:17:485 -
22:57 Milan-: eso es 1/6
22:57 Milan-: o soy sordo
22:58 Milan-: escucho 4 tutututun
23:00 DakeDekaane: pues yo escucho 3 o3o
23:01 DakeDekaane: pero en el anterior si esucho 4
23:02 Milan-: aaaa si
23:02 Milan-: tu mp3 es viejito
23:02 Milan-: aunque aun escucho ambos 1/6 :(
23:02 DakeDekaane: bueno
23:03 DakeDekaane: confió en ti (aunque no afecta en nada al jugar www)
23:04 Milan-: uhm
23:04 Milan-: seguiria siendo un repeater, si xd pero en taiko?
23:04 DakeDekaane: tienen un Oni
23:06 Milan-: por que en taiko colocan notas donde no hay
23:07 DakeDekaane: es un modo diferente de juego, la mayoría de nosotros lo usamos como un instrumento extra
23:09 Milan-: en insane, como raro que no ocupes distancia aca 00:18:626 (3,4,5) - :(
23:10 DakeDekaane: oops
23:14 Milan-: le pregunte a pishi igual por que soy noob, y el primero suena mejor 1/6 el segundo es no tan claro asi que 1/4 esta bien
23:14 Milan-: okokok
23:15 Milan-: pero igual ambos pueden ser 1/4
23:15 Milan-: asi que tu decides
23:17 DakeDekaane: los dejo como 1/4
23:19 Milan-: no me gusta tu color negro
23:19 Milan-: </3
23:20 Milan-: como que nada que ver con los otros colores mas claros
23:20 DakeDekaane: una alternativa mejor? (no acepto algo no relacionado al negro)
23:21 Milan-: gris
23:21 Milan-: xd
23:25 DakeDekaane: más claro?
23:26 Milan-: algo asi quizas http://puu.sh/kKNtU/fb3f9f3d29.jpg
23:26 Milan-: de donde sacaste meta a todo esto
23:26 DakeDekaane: del ost B)
23:26 DakeDekaane: a ver si recuerdo
23:29 DakeDekaane: (alternativamente, sale en el video)
23:30 Milan-: uhm
23:30 Milan-: offset
23:31 Milan-: video offset * te fijaste eso?xd yo no puedo
23:31 Milan-: por alguna razon siempre se me lagea esto :(
23:32 DakeDekaane: 01:06:887 - metadata :u (Project.R es el círculo del artista y por eso sale en minusculas)
23:32 DakeDekaane: y si, el offset anda bien
23:34 Milan-: ya
23:34 Milan-: dime cuando estes listo entonces xd
23:34 Milan-: he visto algunas dq por tickrate 2 en easy y normal
23:34 Milan-: asi que si eso pasa
23:34 Milan-: te hecho la culpa
23:35 DakeDekaane: no, si eso pasa les pego a los QAT
23:36 DakeDekaane: listo
23:38 DakeDekaane: wtf
23:38 DakeDekaane: ESPERA
23:38 DakeDekaane: se me fue el lead-in de las std para el video
23:39 Milan-: -1498?
23:39 DakeDekaane: no, el audio lead in
23:39 Milan-: aa
23:40 DakeDekaane: que si no no me empieza el video bien
23:41 Milan-: aaa por eso esta en -1498
23:41 Milan-: pense que eso era diferente
23:41 DakeDekaane: si, y el AudioLeadIn debería ser -1500 por la misma razón
23:41 DakeDekaane: y estaba en 0
23:41 DakeDekaane: pero ya lo arreglé
23:42 DakeDekaane: actualizando x_x
23:42 Milan-: gg
23:43 DakeDekaane: aora zi ia
23:43 DakeDekaane: (?
23:52 Milan-: por que fue que no le colocaste lead in a los taikos? o esos no llevan no mas ?xd
23:59 DakeDekaane: por el mismo video
23:59 DakeDekaane: como no llevan
00:00 DakeDekaane: no tiene caso que inicien antes
00:00 Milan-: buenop procedere entoncesw
pkhg
hubiera hecho la diff
grats w
OzzyOzrock
DAMN THESE MIGHTY MORPHIN'? GET IN THE #MEGAZORD
Surono
de powah rangel =w=)9
Charlotte
Gratz :)
Mekki
Congratulations! :)
Cloudchaser
TENSOU
ErunamoJAZZ
Congrats Dake!
Irreversible
Congratz <3
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