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Hashimoto Miyuki - Gensou Roukaku

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Topic Starter
kintyan
This beatmap was submitted using in-game submission on 2016年5月23日 at 2:51:31

Artist: Hashimoto Miyuki
Title: Gensou Roukaku
Source: ハピメア -Fragmentation Dream-
Tags: hapymaher fd Purplesoftware opening Maia visual novel eroge
BPM: 120
Filesize: 3587kb
Play Time: 02:03
Difficulties Available:
  1. Extra (5.24 stars, 467 notes)
  2. Hard (2.72 stars, 305 notes)
  3. Insane (3.75 stars, 464 notes)
  4. Normal (1.52 stars, 157 notes)
Download: Hashimoto Miyuki - Gensou Roukaku
Information: Scores/Beatmap Listing
---------------
:DDDDDDDDDD:DDDDDDDDyrus
Winnie
[Normal]

01:07:205(1) - Possibly curve the end of the note a little bit to transition onto the next like this http://puu.sh/7ibwo.jpg
01:40:705(1,2) - I don't feel the need for new combos there because it is transitioning quickly, possibly like this http://puu.sh/7ibFG.jpg and this http://puu.sh/7ibGW.jpg
Other than that I didn't see much problems and the distance snapping was good. Most people just spread out notes without realizing it

[Hard]

00:05:955 - That sequence of notes seems too close together, either stack them or spread them out a little because it seems messy when it's only a triple stack
00:07:205(1,2,3) - Spread the notes out a bit for better symmetry because it seemed like some of them were on the verge of touching each other and no as straight as it should be http://puu.sh/7ic4j.jpg
00:09:955 - Again with the sequence it seems way too close for a triple stack maybe try it like this and probably do it for the continuing ones http://puu.sh/7ic7Z.jpg. Also that somes seems inconsistent for when you stack them sometimes they are too close and this one starting at 00:41:455 http://puu.sh/7icuY.jpg is a little bit spread out compared to other ones you did
01:11:205 - Maybe start a new combo here instead of the next note after that
01:59:705 - Probably instead of a slider just add a note there with the same color combo and it would be perfect to end the song because with the slider the note is still going after the music was done

[Insane]

00:13:205(4) - Probably put the slider more in the center instead of having it stick to the head of the starting of note 3
00:19:080(10) - Put the note in the middle to form a diamond instead of it being spread out http://puu.sh/7id58.jpg
~00:20:580 - I moved some of the sliders to get balance and symmetry involved into them http://puu.sh/7iddL.jpg
01:04:080(6) - I moved it to make a pattern within the other notes before it http://puu.sh/7idla.jpg
Other than that it would be fine
I wish you and your beatmap the best in the future because this is a good song choice. I want to help out as many people as I can so I wish you the best man :)
Topic Starter
kintyan

iTormenter wrote:

[Normal]

01:07:205(1) - Possibly curve the end of the note a little bit to transition onto the next like this http://puu.sh/7ibwo.jpg
01:40:705(1,2) - I don't feel the need for new combos there because it is transitioning quickly, possibly like this http://puu.sh/7ibFG.jpg and this http://puu.sh/7ibGW.jpg
Other than that I didn't see much problems and the distance snapping was good. Most people just spread out notes without realizing it

[Hard]

00:05:955 - That sequence of notes seems too close together, either stack them or spread them out a little because it seems messy when it's only a triple stack
00:07:205(1,2,3) - Spread the notes out a bit for better symmetry because it seemed like some of them were on the verge of touching each other and no as straight as it should be http://puu.sh/7ic4j.jpg - fixed
00:09:955 - Again with the sequence it seems way too close for a triple stack maybe try it like this and probably do it for the continuing ones http://puu.sh/7ic7Z.jpg. Also that somes seems inconsistent for when you stack them sometimes they are too close and this one starting at - I unify it in this form till the last
00:41:455 http://puu.sh/7icuY.jpg is a little bit spread out compared to other ones you did
01:11:205 - Maybe start a new combo here instead of the next note after that
01:59:705 - Probably instead of a slider just add a note there with the same color combo and it would be perfect to end the song because with the slider the note is still going after the music was done

[Insane]

00:13:205(4) - Probably put the slider more in the center instead of having it stick to the head of the starting of note 3
00:19:080(10) - Put the note in the middle to form a diamond instead of it being spread out http://puu.sh/7id58.jpg - I like the present placement
~00:20:580 - I moved some of the sliders to get balance and symmetry involved into them http://puu.sh/7iddL.jpg - hmm... no change
01:04:080(6) - I moved it to make a pattern within the other notes before it http://puu.sh/7idla.jpg - fixed
Other than that it would be fine
I wish you and your beatmap the best in the future because this is a good song choice. I want to help out as many people as I can so I wish you the best man :)
thank you modding!
dosyeru
hi :)

[General]
CS,OD高め、ドレイン緩めでバランスをとっているのでしょうがなかなか実感しづらい設定だと思います。
マップセットも3Diff構成ですし、ODは8でいいのではないでしょうか?
ハードとのバランスも考えるとCSも4でいいかなとは思いますが、この辺はほかのモッダーやプレイヤーの反応を探ってみたほうがいいでしょう

[Lunatic]
  1. 00:09:955 (1) - remove NC?
  2. 00:16:705 (5) - add NC?
  3. 00:18:205 (5) - or 00:18:705 (1) - ^
  4. 00:21:205 (5) - ^
  5. 00:24:705 (5) - ^
  6. 00:31:705 (1) - ^?
  7. 00:33:205 (8) - remove NC
  8. 01:08:205 (1) - add NC?
  9. 01:16:205 (7) - ^
  10. 01:32:205 (1) - ^?
  11. 01:34:205 (1) - ^?
  12. 01:39:205 (1,2,3,4,5,1,2,3,4,5) - スタックに固執して少し見た目を損ねているように思いました、
  13. 01:39:955 (1,2,3,4,5) - これらのノーツは直前の01:39:205 (1,2,3,4,5) - をコピペしてCtrlHでもいいのではないのでしょうか?
    画面も広く使えていいかなと思います
That's it GL ;)
Topic Starter
kintyan

dosyeru wrote:

hi :)

[General]
CS,OD高め、ドレイン緩めでバランスをとっているのでしょうがなかなか実感しづらい設定だと思います。
マップセットも3Diff構成ですし、ODは8でいいのではないでしょうか?
ハードとのバランスも考えるとCSも4でいいかなとは思いますが、この辺はほかのモッダーやプレイヤーの反応を探ってみたほうがいいでしょう
OD8にしました :3
[Lunatic]
  1. 00:09:955 (1) - remove NC? - fixed
  2. 00:16:705 (5) - add NC? - hmm...whistleもありますが、この1~8全てで一つの音として見てるのでno changeで。指摘が重なれば修正するかもしれません
  3. 00:18:205 (5) - or 00:18:705 (1) - ^
  4. 00:21:205 (5) - ^ - fixed
  5. 00:24:705 (5) - ^
  6. 00:31:705 (1) - ^?
  7. 00:33:205 (8) - remove NC
  8. 01:08:205 (1) - add NC?
  9. 01:16:205 (7) - ^
  10. 01:32:205 (1) - ^?
  11. 01:34:205 (1) - ^?
  12. 01:39:205 (1,2,3,4,5,1,2,3,4,5) - スタックに固執して少し見た目を損ねているように思いました、
  13. 01:39:955 (1,2,3,4,5) - これらのノーツは直前の01:39:205 (1,2,3,4,5) - をコピペしてCtrlHでもいいのではないのでしょうか? - Fixed
    画面も広く使えていいかなと思います
That's it GL ;)
modありがとうございました!
Pandiar
[Lunatic]
CS+1 こだわりがあってこうしているのかもしれませんが、途中にあるBPM240の単発を考えるとそのほうがいいかなと
00:07:705 (2) - Ctrl + G したほうが次への流れが良くなると思います
00:16:205 (1,2,3,4,5,6,7,8) - ちょっとスペーシングが広すぎるかなと感じました。
00:15:205 (1)からはじめるとはいりやすいと思います。一例としてこんな感じとかどうでしょうか
00:17:705 (3) - 00:15:705 (3)にスタックすると綺麗です(上記を採用した場合)
00:18:955 (9,10,1) - この3つのスペーシングを合わせたほうがよりいいかなと思います。x84 y144あたりとかどうでしょうか
00:18:830 (8) - x128 y32?

  1. 00:22:330 (2,3,4,5)
  2. 00:24:205 (1,2,3,4,5,6,7,8)
  3. 00:28:205 (1,2,3,4,5)
BPM120の1/2で240でこの配置はOvermapping気味かもしれないのでもしかしたら指摘をもらうかもしれません
単発として配置するならDistanceSpacingを使って流れるようにそろえたほうが良いと思いました。
でもこういうの嫌いじゃないです :D

00:41:205 (7,1,2,3,4) - V字を作ったほうが綺麗かも?
00:42:205 (5) - 00:40:580 (2)にスタックするのはどうでしょうか?
00:50:705 (6) - Ctrl + G ?
00:52:080 (4) - もう少し縦に傾けてあげたほうが次へ入りやすくいいかと思います。
00:52:705 (8) - 00:52:955 (1)にスタックはどうでしょうか
00:53:205 (2) - 前の(1)とブランケットを作ったほうが綺麗かとおもいます
00:56:705 (1,2,3,4) - 流れるようにこんな配置はどうでしょうか

01:03:705 (3,4,5,6,1) - (5)(6)を入れ替えてこんなのとか

01:09:205 (1,2,3,4) - せっかくの気合タイムですのでadd noteしてBPM240の単発もありかと思います
01:17:205 (1,2,3,4) - ^
01:25:205 (2,3,4,5) - ^
01:33:205 (2,3,4,5) - ^

[Hard]
00:17:705 (2) - Ctrl + G?
00:20:205 (1,2) - このほうが見栄えよくて綺麗かも?
00:28:205 (3,4) - できたらこの2つのリバースはつなげて曲に合わせた音取りをしたいところです
00:38:955 (1,2,3,4) - スペーシングを統一したほうがいいと思います
01:06:705 (1) - 逆くの字曲がりのほうが次に入りやすいと思いました
01:11:455 (1,2,3) - スペーシング統一

[Normal]
EasyDiffなしですのでNormalの星が3.24は少し高めかなと思ったので3くらいまで落としたほうがいいと思います
星を落とせそうなところ書いていきますね!

00:36:455 (3) - remove
00:44:205 (1,2,3) - スライダーへ
00:52:955 (1) - remove
00:56:955 (4) - ^
01:09:955 (2) - ^
01:25:455 (2) - ^
01:33:955 (2) - ^
01:35:955 (2) - ^
01:36:955 (1) - ^
01:27:455 (1) - ^
01:38:955 (5) - ^
01:40:705 (1,2) - ^
01:55:955 (2) - ^
01:56:955 (2) - ^
01:57:955 (2) - ^

nice map でした!
gooood luck :D
Topic Starter
kintyan

Pandiar wrote:

[Lunatic]
CS+1 こだわりがあってこうしているのかもしれませんが、途中にあるBPM240の単発を考えるとそのほうがいいかなと
00:07:705 (2) - Ctrl + G したほうが次への流れが良くなると思います - Fixed
00:16:205 (1,2,3,4,5,6,7,8) - ちょっとスペーシングが広すぎるかなと感じました。- hmm...とりあえず保留します
00:15:205 (1)からはじめるとはいりやすいと思います。一例としてこんな感じとかどうでしょうか
00:17:705 (3) - 00:15:705 (3)にスタックすると綺麗です(上記を採用した場合)
00:18:955 (9,10,1) - この3つのスペーシングを合わせたほうがよりいいかなと思います。x84 y144あたりとかどうでしょうか - fixed
00:18:830 (8) - x128 y32?

  1. 00:22:330 (2,3,4,5)
  2. 00:24:205 (1,2,3,4,5,6,7,8)
  3. 00:28:205 (1,2,3,4,5)
BPM120の1/2で240でこの配置はOvermapping気味かもしれないのでもしかしたら指摘をもらうかもしれません
単発として配置するならDistanceSpacingを使って流れるようにそろえたほうが良いと思いました。
でもこういうの嫌いじゃないです :D

00:41:205 (7,1,2,3,4) - V字を作ったほうが綺麗かも?
00:42:205 (5) - 00:40:580 (2)にスタックするのはどうでしょうか? - fixed
00:50:705 (6) - Ctrl + G ?
00:52:080 (4) - もう少し縦に傾けてあげたほうが次へ入りやすくいいかと思います。
00:52:705 (8) - 00:52:955 (1)にスタックはどうでしょうか
00:53:205 (2) - 前の(1)とブランケットを作ったほうが綺麗かとおもいます
00:56:705 (1,2,3,4) - 流れるようにこんな配置はどうでしょうか

01:03:705 (3,4,5,6,1) - (5)(6)を入れ替えてこんなのとか - fixed

01:09:205 (1,2,3,4) - せっかくの気合タイムですのでadd noteしてBPM240の単発もありかと思います - Kiai time中ずっと難しくするのも良くないと思うのでこのままにします :3
01:17:205 (1,2,3,4) - ^
01:25:205 (2,3,4,5) - ^
01:33:205 (2,3,4,5) - ^

[Hard]
00:17:705 (2) - Ctrl + G?
00:20:205 (1,2) - このほうが見栄えよくて綺麗かも? - fixed
00:28:205 (3,4) - できたらこの2つのリバースはつなげて曲に合わせた音取りをしたいところです
00:38:955 (1,2,3,4) - スペーシングを統一したほうがいいと思います - fixed
01:06:705 (1) - 逆くの字曲がりのほうが次に入りやすいと思いました - fixed
01:11:455 (1,2,3) - スペーシング統一 - fixed

[Normal]
EasyDiffなしですのでNormalの星が3.24は少し高めかなと思ったので3くらいまで落としたほうがいいと思います
星を落とせそうなところ書いていきますね! - BPMが120と遅めなのでno changeでいきます :3

00:36:455 (3) - remove
00:44:205 (1,2,3) - スライダーへ
00:52:955 (1) - remove
00:56:955 (4) - ^
01:09:955 (2) - ^
01:25:455 (2) - ^
01:33:955 (2) - ^
01:35:955 (2) - ^
01:36:955 (1) - ^
01:27:455 (1) - ^
01:38:955 (5) - ^
01:40:705 (1,2) - ^
01:55:955 (2) - ^
01:56:955 (2) - ^
01:57:955 (2) - ^

nice map でした!
gooood luck :D
thank you modding :D
Winnie
Looks like everything is going well here
mintong89
Hey

[Lunatic]
I think it's so fit with CS4 lol

Well sorry, I can't mod such a fast SV orz...so i skip it.

[Hard]

00:05:955 (2,3,4) - the stack is too small! you should make the range larger. Especially this is from -down to up-.

sorry but...your maps is soo good... so please forgive me orz;;
Topic Starter
kintyan

iTormenter wrote:

Looks like everything is going well here really? thank you!

Mintong wrote:

Hey heyhey:3

[Lunatic]
I think it's so fit with CS4 lol - no change

Well sorry, I can't mod such a fast SV orz...so i skip it.

[Hard]

00:05:955 (2,3,4) - the stack is too small! you should make the range larger. Especially this is from -down to up-. - okay. fixed

sorry but...your maps is soo good... so please forgive me orz;;
thank you XD
Natsu
Hi hi hi ~

[General]
  1. your bg have a weird size, since is fine, but this can cause black bars at the top/bottom of the screen, anyways I resize it for you:
[Lunatic]
  1. Rename this to Insane, Lunatic is for Touhou related maps,I think this one is not related, right?
  2. 00:01:205 (1) - add finish in the head you can hear the crash in the music
  3. 00:01:705 (2,3,4,5) - nazi, try to make the pattern look a bit more clean, maybe like:
  4. 00:03:205 add whistle in the head? look like you are missing it, since is consistent with 00:05:205
  5. 00:06:705 (5,1) - use the approach circle to improve this blanket
  6. 00:12:580 (3,4) - I don't like how this overlap look, since I think you can make it look cleaner, like:
  7. 00:30:455 (4) - ctrl G will flow better, making an insterest cursor movement there
  8. 00:33:205 (1) - remove NC is not necessary, spamming combos just mess up the overall HP drain of the whole diff.
  9. 00:36:705 (7,8) - 2 circles doesn't sound nice in this part, if you listen carefull (8) have a really weak beat, so is better if you do a single slider like 00:36:955 (9) -
  10. 00:52:705 (8) - and 00:47:705 (5) - claps sound a lot better than the hitnormal, since is the same sound in the music as 00:45:205 (7) -
  11. 01:12:205 (5,6,7) - use the same spacing between them? (visually talking)like:
  12. 01:21:205 add a circle and start the spinner 1/8 later, for better rhythm like:

    oh this is a really good diff, good job I like your circles patterns
[Hard]
  1. AR8 don't fit this diff reduce it to 7, since the bpm and your spacing, play more comfortable with 7
  2. 00:01:205 (1) - add finish in the head you can hear the crash in the music
  3. 00:09:205 (1) - missing clap, since you have one on lunatic, also fit the song
  4. 00:15:205 (1,2,3,4,1) - nazi, try to make a better star shape? try to it with the tool, compose > create polygon circles
  5. 00:33:205 (1) - same as Lunatic
  6. 00:44:205 (4,5) - spacing~ Use 1.0 like the other ones, since it can be confused
  7. 00:46:955 (4,5,6) - stack this properly.
  8. 00:55:955 (3) - there is not way to notice this have a lot of repeats, try another simple rhythm instead, since this one is really confused for a hard diff
  9. 01:21:205 (1) - same suggestion as Lunatic
  10. 01:51:205 (1) - missing finish like you did in Lunatic

    pretty clean diff, but IMO some repeat sliders can be confused due to the different amount of repeats

[Normal]
  1. 00:01:205 add finish in the head you can hear the crash in the music
  2. 00:12:205 (2,1) - make this a single slider? to be more new player friendly
  3. 00:13:205 (2,3) - this rhythm is too complicated for the easy diff of the set, my suggestion:
  4. 00:30:955 (3) - remove this circle is not really necessary, also to make the rhythm simple and comfortable for new players
  5. 00:44:205 (1,2,3) - a repeat slider will be more properly for a normal/easy diff
  6. 01:04:205 (1) - remove NC is breaking your pattern
  7. 01:38:705 (3,4,1,2,1,2) - try to redo this part with a more simple rhythm, actually is too hard and you don't have an easy diff here.
  8. 01:56:955 (2,2) - similar reason as above remove this circles better

    some rhythms can be more simples, to be more new player friendly, IMO.

GL this is a pretty nice mapset, have a support star
Topic Starter
kintyan

Natsu wrote:

Hi hi hi ~ hihi :3

[General]
  1. your bg have a weird size, since is fine, but this can cause black bars at the top/bottom of the screen, anyways I resize it for you:
[Lunatic]
  1. Rename this to Insane, Lunatic is for Touhou related maps,I think this one is not related, right? - [color=#0080FF]rename :3[/color]
  2. 00:01:205 (1) - add finish in the head you can hear the crash in the music
  3. 00:01:705 (2,3,4,5) - nazi, try to make the pattern look a bit more clean, maybe like:
  4. 00:03:205 add whistle in the head? look like you are missing it, since is consistent with 00:05:205
  5. 00:06:705 (5,1) - use the approach circle to improve this blanket -
  6. 00:12:580 (3,4) - I don't like how this overlap look, since I think you can make it look cleaner, like:
  7. 00:30:455 (4) - ctrl G will flow better, making an insterest cursor movement there
  8. 00:33:205 (1) - remove NC is not necessary, spamming combos just mess up the overall HP drain of the whole diff.
  9. 00:36:705 (7,8) - 2 circles doesn't sound nice in this part, if you listen carefull (8) have a really weak beat, so is better if you do a single slider like 00:36:955 (9) -
  10. 00:52:705 (8) - and 00:47:705 (5) - claps sound a lot better than the hitnormal, since is the same sound in the music as 00:45:205 (7) -
  11. 01:12:205 (5,6,7) - use the same spacing between them? (visually talking)like:
  12. 01:21:205 add a circle and start the spinner 1/8 later, for better rhythm like:
    all fixed. nice modding XD
    oh this is a really good diff, good job I like your circles patterns - ohhhhhhh its happy!
[Hard]
  1. AR8 don't fit this diff reduce it to 7, since the bpm and your spacing, play more comfortable with 7
  2. 00:01:205 (1) - add finish in the head you can hear the crash in the music
  3. 00:09:205 (1) - missing clap, since you have one on lunatic, also fit the song - oh, thanks :3
  4. 00:15:205 (1,2,3,4,1) - nazi, try to make a better star shape? try to it with the tool, compose > create polygon circles
  5. 00:33:205 (1) - same as Lunatic
  6. 00:44:205 (4,5) - spacing~ Use 1.0 like the other ones, since it can be confused
  7. 00:46:955 (4,5,6) - stack this properly.
  8. 00:55:955 (3) - there is not way to notice this have a lot of repeats, try another simple rhythm instead, since this one is really confused for a hard diff
  9. 01:21:205 (1) - same suggestion as Lunatic
  10. 01:51:205 (1) - missing finish like you did in Lunatic
    all fixed XD
    pretty clean diff, but IMO some repeat sliders can be confused due to the different amount of repeats

[Normal]
  1. 00:01:205 add finish in the head you can hear the crash in the music - fixed
  2. 00:12:205 (2,1) - make this a single slider? to be more new player friendly - fixed
  3. 00:13:205 (2,3) - this rhythm is too complicated for the easy diff of the set, my suggestion: - fixed
  4. 00:30:955 (3) - remove this circle is not really necessary, also to make the rhythm simple and comfortable for new players - fixed
  5. 00:44:205 (1,2,3) - a repeat slider will be more properly for a normal/easy diff
  6. 01:04:205 (1) - remove NC is breaking your pattern
  7. 01:38:705 (3,4,1,2,1,2) - try to redo this part with a more simple rhythm, actually is too hard and you don't have an easy diff here.
  8. 01:56:955 (2,2) - similar reason as above remove this circles better
    all fixed

    some rhythms can be more simples, to be more new player friendly, IMO.

GL this is a pretty nice mapset, have a support star
thanks modding and star XD
RandF
hi~
requestありがとうございます :)

[Normal]
  1. 00:26:205 (2) - curve sliderにしてblanketしてはどうでしょう。00:25:205 (1) - をcopyしてくるとさらに見栄えが良いかなと
    (後のDS調整が必要になると思いますのでお好みで)
  2. 00:50:205 (2) - ^
[Hard]
  1. 00:13:205 (2,4) - stackずれてる?
  2. 00:19:580- add a note
  3. 00:44:955 (6,1) - あまり意味のないoverlapに見えたので避けた方が良いかと
  4. 01:04:205 (1,2,3,4) - ここはDS揃えた方が良いと思います
  5. 01:28:955 (1,2,3,4,5) - 正五角形を意識していると思いますがちょっとごちゃごちゃに見えました。
    例えば、こんなrhythmにして、五角形はcircleで仕上げた方が良いと思います
[Insane]
  1. 00:02:705 (7) - endを00:04:205 (5) - のheadとstack
  2. 00:19:080 (10) - 位置に違和感が。。。
おまたせしてごめんなさい。。。
nice song! そして、good mapping! ~☆
~Good Luck~
Topic Starter
kintyan

RandomEffect wrote:

hi~ hihihi~~
requestありがとうございます :)

[Normal]
  1. 00:26:205 (2) - curve sliderにしてblanketしてはどうでしょう。00:25:205 (1) - をcopyしてくるとさらに見栄えが良いかなと
    (後のDS調整が必要になると思いますのでお好みで)- fixed
  2. 00:50:205 (2) - ^ - fixed
[Hard]
  1. 00:13:205 (2,4) - stackずれてる? - 重ねるのを忘れてました :3
  2. 00:19:580- add a note - メインの音?に合わせてるのでこのままで
  3. 00:44:955 (6,1) - あまり意味のないoverlapに見えたので避けた方が良いかと
  4. 01:04:205 (1,2,3,4) - ここはDS揃えた方が良いと思います - fixed
  5. 01:28:955 (1,2,3,4,5) - 正五角形を意識していると思いますがちょっとごちゃごちゃに見えました。
    例えば、こんなrhythmにして、五角形はcircleで仕上げた方が良いと思います -hmm...とりあえず保留にします
[Insane]
  1. 00:02:705 (7) - endを00:04:205 (5) - のheadとstack - fixed
  2. 00:19:080 (10) - 位置に違和感が。。。- 違和感が一周回ってハマってしまってました:3 fixed
おまたせしてごめんなさい。。。
nice song! そして、good mapping! ~☆ thhhhhhhank you!
~Good Luck~
moddingありがとうございました :3
-Napoleon-
Hi there! M4M request I found on #modreqs!

I'll like to leave important elements in bold so don't get mad at me D:

I don't mod extremely well so don't expect awesome mods out of me yet xd

[Overall]
Nice music I like it!
Map has nice patterns which is important nowdays good job!

[Normal]
01:08:205 (2) - I think this looks nicer if you place it like this: http://osu.ppy.sh/ss/1403266
01:26:705 (4) - I think this has a better flow if you do it like this: http://osu.ppy.sh/ss/1403276
01:35:205 (1) - Placing this a bit more down might make it look awesome!

[Hard]
00:33:205 - 01:06:705 - In this space I find things a bit monotone which is not what you want I think, try listening to the instrumental and making some rhythms with the hitsounds you have
01:19:705 (1,2,3) - I kinda fell the absence of the normal-hitnormal sounds here I recommend you taking that same hitsound and transforming it into a hitsound that you can actually use while mapping instead of using the sampleset option that makes things sexier somehow xd. (Transforming normal-hitnormal into soft-hitclap shall do it)
01:43:205 (1) - Add Hitsound finish at the start of the slider

[Insane]
00:18:705 (7) - Add new combo here
00:18:705 (7,8,9,10) - I don't think this looks nice making it a curve might leave it with more flow
00:48:705 (1,2,3,4,5) - I don't find this stream sexy but you can leave it like it is if you wish so, it's nothing that crucial
01:16:080 (6) - Add new combo here
Try increasing CS (Circle Size) by 1 because all the jumps on this diff are already difficult by themselves and having such a low area to hit makes this almost impossible to play and I think mouse players will rage quit this diff if it stays like it is.

Nice music and I see potential on ranking!

Good luck ranking! *Star*
Topic Starter
kintyan

-Napoleon- wrote:

Hi there! M4M request I found on #modreqs! - yeah!!

I'll like to leave important elements in bold so don't get mad at me D:

I don't mod extremely well so don't expect awesome mods out of me yet xd

[Overall]
Nice music I like it! - me too XD favorite song!!
Map has nice patterns which is important nowdays good job!

[Normal]
01:08:205 (2) - I think this looks nicer if you place it like this: http://osu.ppy.sh/ss/1403266
01:26:705 (4) - I think this has a better flow if you do it like this: http://osu.ppy.sh/ss/1403276
01:35:205 (1) - Placing this a bit more down might make it look awesome!
hmm,,, all no change xc

[Hard]
00:33:205 - 01:06:705 - In this space I find things a bit monotone which is not what you want I think, try listening to the instrumental and making some rhythms with the hitsounds you have - oh, had forgotten XD
01:19:705 (1,2,3) - I kinda fell the absence of the normal-hitnormal sounds here I recommend you taking that same hitsound and transforming it into a hitsound that you can actually use while mapping instead of using the sampleset option that makes things sexier somehow xd. (Transforming normal-hitnormal into soft-hitclap shall do it) - no change
01:43:205 (1) - Add Hitsound finish at the start of the slider - Because melody begins to become slow, no change

[Insane]
00:18:705 (7) - Add new combo here
00:18:705 (7,8,9,10) - I don't think this looks nice making it a curve might leave it with more flow
00:48:705 (1,2,3,4,5) - I don't find this stream sexy but you can leave it like it is if you wish so, it's nothing that crucial - stream make intelligible
01:16:080 (6) - Add new combo here
Try increasing CS (Circle Size) by 1 because all the jumps on this diff are already difficult by themselves and having such a low area to hit makes this almost impossible to play and I think mouse players will rage quit this diff if it stays like it is.
all no change,,,

Nice music and I see potential on ranking!

Good luck ranking! *Star*
thank you modding and star XD
Satellite
As you r request.

[Normal]
  1. 00:03:205 (1) - add whistle
  2. 00:12:205 (2) - スライダーとサークルに分けたほうがベターだと思います。
  3. 00:35:705 (1) - 最低難易度設定でこのようなスタックは好ましくないように思えます。x412 y120あたりに移動させてみては。
  4. 00:36:705 (4) - add finish (end)
  5. 00:46:455 (2) - 00:46:455 - ここの音はフォローしなくていいと思います。これはどうですか?
  6. 00:54:205 (3) - DSの乱れ
  7. 01:14:705 (1) - add finish (end)
  8. 01:18:205 (3) - DSの乱れ
  9. 01:50:205 (1) - 00:35:705 (1) - same as here.
[Hard]
  1. 00:02:955 (1,2) - ビートに沿ってNCを入れ替えてはどうですか?
  2. 00:15:205 (4,5,6,7) - 同じような音程で6と7だけジャンプさせるのは合ってないと思います。このようにしてみては。

Insaneはちょっとbpmに沿ったmappingではないので見れないです~ごめんなさい。
頑張ってください~☆
Topic Starter
kintyan

Satellite wrote:

As you r request. - thanks!

[Normal]
  1. 00:03:205 (1) - add whistle - fixed
  2. 00:12:205 (2) - スライダーとサークルに分けたほうがベターだと思います - fixed
  3. 00:35:705 (1) - 最低難易度設定でこのようなスタックは好ましくないように思えます。x412 y120あたりに移動させてみては。- - fixed
  4. 00:36:705 (4) - add finish (end) - finishを置くほど強い音ではないと思うのでno change
  5. 00:46:455 (2) - 00:46:455 - ここの音はフォローしなくていいと思います。これはどうですか? - 00:46:455 - ここの音だけremoveしました :3
  6. 00:54:205 (3) - DSの乱れ - fixed
  7. 01:14:705 (1) - add finish (end) - fixed
  8. 01:18:205 (3) - DSの乱れ- fixed
  9. 01:50:205 (1) - 00:35:705 (1) - same as here. - - fixed
[Hard]
  1. 00:02:955 (1,2) - ビートに沿ってNCを入れ替えてはどうですか? - fixed
  2. 00:15:205 (4,5,6,7) - 同じような音程で6と7だけジャンプさせるのは合ってないと思います。このようにしてみては - - fixed

Insaneはちょっとbpmに沿ったmappingではないので見れないです~ごめんなさい。 - hai :(
頑張ってください~☆
modding and starありがとうございます XD
Pappy
Hi~
M4M here

[Insane]
00:32:205 (1,2,3,4,5) - Drum plz ;-;
00:48:705 (1,2,3,4,5) - Same
I really don't like this use of drum ;-;
01:23:205 (1) - Remove NC
01:47:705 (4,1) - Blank these two better ;-;
I can't mod insanes+ sorry ;c

[Hard]
HP+

[Normal]
00:23:205 (1,2) - This isn't perfect blanket

Lol i can't see more ;-; I'm bad of modding ;c
Topic Starter
kintyan

Papcio wrote:

Hi~ hihihi~~
M4M here

[Insane]
00:32:205 (1,2,3,4,5) - Drum plz ;-;
00:48:705 (1,2,3,4,5) - Same
I really don't like this use of drum ;-;
01:23:205 (1) - Remove NC - Because Kiai-time enter, no change
01:47:705 (4,1) - Blank these two better ;-;
I can't mod insanes+ sorry ;c - omg ;c

[Hard]
HP+ - This is because it attaches a difference with Insane

[Normal]
00:23:205 (1,2) - This isn't perfect blanket - ok, fixed

Lol i can't see more ;-; I'm bad of modding ;c - oh,,, but thanks!
thank you modding!!!
Lanturn
Mod from my queue

[General]
Everything seems to be pretty good. Nice job ;)

Video file if you want: http://puu.sh/7qSGW.avi 1280x720 @ 16mb (This is rankable) | You shouldn't need to adjust the offset, but double-check

[Normal]
NC Issues: The NC's are a bit inconsistent as some parts have 2 measures, while the rest only have 1 measure. It's highly recommended you keep them consistent, having one or two depending on which you feel is best. Go through the diff and look at some of the 2 measure spots and reduce them to one measure. I'm not going to write a big list of stuff you need to NC or not because it seems like you have some reasoning behind it. I'll give a few examples and leave the rest to you to decide if you want to follow it or not.
Examples: 00:19:205 (4) - 00:27:205 (3) - 00:31:205 (3,1) - (should be swapped) 00:39:205 (3,1,3) - Your NC's start getting strange around this point. Try to NC on the big white lines as it follows the music properly. For example 00:41:205 (3) - has a new verse starting, so its best to NC here instead of at 00:41:705 (1) - | I recommend going through the entire diff and trying your best to NC on the big white lines to follow the music as they are needed as key visuals to fit with the music.

Another huge recommendation is to try using more 2/1 sliders as your whole song is almost all 1/1 sliders with 1/2s It really drops the quality and potential this map could have when you are almost literally going 1/1 the whole entire time. You have a slidertick for your clap, So why not use it more? | Example: 00:47:205 (1,2) - combining these two into one long slider would actually work pretty well. Another example is 01:37:205 (2) - The reverse isn't needed. It works well as a 2/1 slider. There are other potential spots as well. That's probably my only issue with this diff is that it a bit of variety rhythm wise, but the rest is nicely done.

  1. 00:24:205 (2) - Try moving the tail end to the left a little so it flows better into the upcoming (1) slider | http://puu.sh/7qTmN.jpg
  2. 00:44:205 (1) - maybe move the tail end of this down as well? | http://puu.sh/7qTXR.jpg
  3. 00:57:205 (1,2) - The flow coming off from a straight slider here to an angle like this isn't really that great. Try adding a curve or something in to (1) to help with it. Maybe try remapping with some rotation into (1) for other potential ideas.
  4. 01:11:705 (1,2) - For a spot like this, It might be better to follow the held vocals and have a slider instead. Try something like this. The 3 circles in a row at the end sound great together. http://puu.sh/7qTSO.jpg
  5. 01:21:205 (1) - This spinner doesn't need a normal hit. If you plan on keeping it though, reduce the volume by at least 30-40%
  6. I love the part after your kiai. Nice job on it as it really suits the song well.

[Hard]
Same issue with Normal as some of your NC's are a bit strange and really inconsistent around the same 40 seconds. Like normal though I'm not going to touch this because you obviously have some reasoning behind it.


  1. 00:01:205 (1,2,3) - The way (2,3) interact with each other gives off more of an impression they're closer than they should be. Try zig-zagging these sliders a bit more so they all give off the feeling of having the same distance | http://puu.sh/7qV0Z.jpg
  2. 00:19:205 (1,2) - Add a curve onto (1) and move it out so it creates more of a proper triangle | http://puu.sh/7qVr7.jpg
  3. 00:21:955 (4) - Nazi -> move to x188 y186 for a better stack under 00:23:705 (4) -
  4. 00:37:455 (1,2,3,4) - Try moving these over just a slight bit like so | http://puu.sh/7qVYp.jpg | The horizontal straightness of those two sliders don't flow or look good at all. by moving the (1,2,3) to the left a bit, you can make the (4) out of range of the previous (6)
  5. 00:40:955 (7) - ever consider leaving a blank note anywhere? These notes just before the start of a new measure when there aren't any lead-in vocals are actually some of the best places to leave a gap. Try deleting this note to let the map breathe a bit more.
  6. 00:47:955 (1) - Just a circle? There really isn't a reason to make this a 1/4 slider, as you already use so many before this, mostly to vocals.
  7. 00:51:455 (2,3) - Following your patterns. I'm curious as to why you didn't make a 1/4 slider here.
  8. 01:11:205 (8) - x187 y37 for a perfect nazi blanket.
  9. 01:17:205 (1) - More nazi: Drag the middle node to x216 y108 for a better blanket on both ends. currently the (1) is too straight and doesn't bode well with the (2)
  10. 01:38:705 (3) - no reason to have a jump on this. Place it at x356 y236 so it flows into (4) better.
  11. 01:48:705 (2) - This could use more a curve. Try blanketing with the tail end's slider ring. You'll probably have to adjust the look on 01:49:205 (3) - as well so they flow nice.

    Another thing I noticed is that you swap a few times between 1.0 and 1.2 for 1/4 distanced notes. Its best if they are all consistent. Like for example: 00:34:205 (4,5) - is a bit too far apart no matter how you look at it.

    Nice diff. A little suggestion is that in the future when you map. Try to have a bit more variety in your notes for spacings and sliders. There is an extreme lack of 1/1 or higher sliders in this diff, as well as any sort of 1/1 spacing gaps which would be nice to have. Really the only thing. You have wonderful blankets, and a good sense of rhythm. Somewhat like me though, I think I have to map every little thing in a song, when you don't in reality. :P

[Insane]
My main issue with this diff is that the placements of the streams are just a bit too random. I don't play insanes so i can't directly give suggestions on how they're done. I'm going to most likely skip this because it isn't what I feel comfortable modding and giving suggestions for. There are plenty of other players out there that know what feels nice for an insane and I'm sure they'll be more of a big help. This is definitely more of an extra than an insane since most maps at this BPM don't use 1/4's to this level.

Anyways. I promised myself I wouldn't spend more than a couple hours looking through maps and its already gone past that. So i'm going to cut it off here. Need to get back into modding again before I tackle huge long mods otherwise I'll burn myself out.
Topic Starter
kintyan

Lanturn wrote:

Mod from my queue - thanks :3

[General]
Everything seems to be pretty good. Nice job ;) thanks!!!!!!

Video file if you want: http://puu.sh/7qSGW.avi 1280x720 @ 16mb (This is rankable) | You shouldn't need to adjust the offset, but double-check - I'll think about add later XD

[Normal]
NC Issues: The NC's are a bit inconsistent as some parts have 2 measures, while the rest only have 1 measure. It's highly recommended you keep them consistent, having one or two depending on which you feel is best. Go through the diff and look at some of the 2 measure spots and reduce them to one measure. I'm not going to write a big list of stuff you need to NC or not because it seems like you have some reasoning behind it. I'll give a few examples and leave the rest to you to decide if you want to follow it or not.
Examples: 00:19:205 (4) - 00:27:205 (3) - 00:31:205 (3,1) - (should be swapped) 00:39:205 (3,1,3) - Your NC's start getting strange around this point. Try to NC on the big white lines as it follows the music properly. For example 00:41:205 (3) - has a new verse starting, so its best to NC here instead of at 00:41:705 (1) - | I recommend going through the entire diff and trying your best to NC on the big white lines to follow the music as they are needed as key visuals to fit with the music.

Another huge recommendation is to try using more 2/1 sliders as your whole song is almost all 1/1 sliders with 1/2s It really drops the quality and potential this map could have when you are almost literally going 1/1 the whole entire time. You have a slidertick for your clap, So why not use it more? | Example: 00:47:205 (1,2) - combining these two into one long slider would actually work pretty well. Another example is 01:37:205 (2) - The reverse isn't needed. It works well as a 2/1 slider. There are other potential spots as well. That's probably my only issue with this diff is that it a bit of variety rhythm wise, but the rest is nicely done.

  1. 00:24:205 (2) - Try moving the tail end to the left a little so it flows better into the upcoming (1) slider | http://puu.sh/7qTmN.jpg - fixed
  2. 00:44:205 (1) - maybe move the tail end of this down as well? | http://puu.sh/7qTXR.jpg - fixed
  3. 00:57:205 (1,2) - The flow coming off from a straight slider here to an angle like this isn't really that great. Try adding a curve or something in to (1) to help with it. Maybe try remapping with some rotation into (1) for other potential ideas. - fixed
  4. 01:11:705 (1,2) - For a spot like this, It might be better to follow the held vocals and have a slider instead. Try something like this. The 3 circles in a row at the end sound great together. http://puu.sh/7qTSO.jpg - fixed
  5. 01:21:205 (1) - This spinner doesn't need a normal hit. If you plan on keeping it though, reduce the volume by at least 30-40% - okay :3 30% done
  6. I love the part after your kiai. Nice job on it as it really suits the song well. - really? thanks!! XD

[Hard]
Same issue with Normal as some of your NC's are a bit strange and really inconsistent around the same 40 seconds. Like normal though I'm not going to touch this because you obviously have some reasoning behind it.


  1. 00:01:205 (1,2,3) - The way (2,3) interact with each other gives off more of an impression they're closer than they should be. Try zig-zagging these sliders a bit more so they all give off the feeling of having the same distance | http://puu.sh/7qV0Z.jpg
  2. 00:19:205 (1,2) - Add a curve onto (1) and move it out so it creates more of a proper triangle | http://puu.sh/7qVr7.jpg
  3. 00:21:955 (4) - Nazi -> move to x188 y186 for a better stack under 00:23:705 (4) -
  4. 00:37:455 (1,2,3,4) - Try moving these over just a slight bit like so | http://puu.sh/7qVYp.jpg | The horizontal straightness of those two sliders don't flow or look good at all. by moving the (1,2,3) to the left a bit, you can make the (4) out of range of the previous (6)
  5. 00:40:955 (7) - ever consider leaving a blank note anywhere? These notes just before the start of a new measure when there aren't any lead-in vocals are actually some of the best places to leave a gap. Try deleting this note to let the map breathe a bit more.
  6. 00:47:955 (1) - Just a circle? There really isn't a reason to make this a 1/4 slider, as you already use so many before this, mostly to vocals.
  7. 00:51:455 (2,3) - Following your patterns. I'm curious as to why you didn't make a 1/4 slider here. - I added a change to melody only a little
  8. 01:11:205 (8) - x187 y37 for a perfect nazi blanket.
  9. 01:17:205 (1) - More nazi: Drag the middle node to x216 y108 for a better blanket on both ends. currently the (1) is too straight and doesn't bode well with the (2)
  10. 01:38:705 (3) - no reason to have a jump on this. Place it at x356 y236 so it flows into (4) better.
  11. 01:48:705 (2) - This could use more a curve. Try blanketing with the tail end's slider ring. You'll probably have to adjust the look on 01:49:205 (3) - as well so they flow nice.

    Another thing I noticed is that you swap a few times between 1.0 and 1.2 for 1/4 distanced notes. Its best if they are all consistent. Like for example: 00:34:205 (4,5) - is a bit too far apart no matter how you look at it.

    Nice diff. A little suggestion is that in the future when you map. Try to have a bit more variety in your notes for spacings and sliders. There is an extreme lack of 1/1 or higher sliders in this diff, as well as any sort of 1/1 spacing gaps which would be nice to have. Really the only thing. You have wonderful blankets, and a good sense of rhythm. Somewhat like me though, I think I have to map every little thing in a song, when you don't in reality. :P - very very thank you, all fixed :3 very useful!

[Insane]
My main issue with this diff is that the placements of the streams are just a bit too random. I don't play insanes so i can't directly give suggestions on how they're done. I'm going to most likely skip this because it isn't what I feel comfortable modding and giving suggestions for. There are plenty of other players out there that know what feels nice for an insane and I'm sure they'll be more of a big help. This is definitely more of an extra than an insane since most maps at this BPM don't use 1/4's to this level.

Anyways. I promised myself I wouldn't spend more than a couple hours looking through maps and its already gone past that. So i'm going to cut it off here. Need to get back into modding again before I tackle huge long mods otherwise I'll burn myself out. - okay :3
thank you for very long modding!!
my level up↑↑ 
Mei
hihihihiHi!!!
oh a hentaigalgame song

[Insane]
  1. 00:01:205 (1,2) - the lyrics there is "yami ni" , "mi is in 00:01:455 - and " ni" is in 00:01:580 - , so I suggest you this
  2. 00:02:705 (8) - 00:02:955 - slider ends there is not proper , I suggest you change to this slider to 2 notes
  3. 00:06:705 (5) - ctrl + g for better flow
  4. 00:07:705 (2,3) - how about this ( the slider is 00:07:205 (1) - rotate 120/240
  5. 00:09:705 (3,4,5,6) - too hard , I suggest you this
  6. 00:12:580 (3,4) - how about this
  7. 00:14:205 there is a drum in the mucis, use 25% playback and you will hear it easily
  8. 00:16:330 (2,3,4,5,6,7,8) - to hard ;_; I suggest this partern to you


    btw you can use "create polygon circles" to make perfect suqare, you can find it here
  9. 00:18:705 (7,8,9,10) - how about this
  10. 00:22:205 (1,2,3,4,5,6) - to hard to read the map , maybe this is the better way
  11. 00:24:205 (1,2,3,4,5,6,7,8) - this part is to hard because the flow has a big turn in 00:24:830 (6,7,8) - , if I were you I will place notes like this
  12. 00:28:580 (4) - why not move to x120 y340
  13. 00:31:330 (2,3,4,5,6,7,8) - too hard.... BAT will not agree with this
  14. 00:38:705 (7,1) - too close , people will hit them eailier, how about stack them

    ummm... this insane is not really good quality.... :( you make it like a bpm240map(some places are too hard :o), but some places are ok..... It will be hard to rank this......maybe to learn mapping this song from othere maps with same bpm (for example: https://osu.ppy.sh/s/46623)


[hard]
  1. 00:22:205 (3,1) - fix your blanket , the correct way is this
  2. 00:52:205 (4) - how about this
  3. 01:09:205 (1,2,3) - this gives a better flow

hard and normal is good !
good luck (`・ω・)
Topic Starter
kintyan

Mei wrote:

hihihihiHi!!! hihihhihihii!!!!!!!
oh a hentaigalgame song

[Insane]
  1. 00:01:205 (1,2) - the lyrics there is "yami ni" , "mi is in 00:01:455 - and " ni" is in 00:01:580 - , so I suggest you this
  2. 00:02:705 (8) - 00:02:955 - slider ends there is not proper , I suggest you change to this slider to 2 notes
  3. 00:06:705 (5) - ctrl + g for better flow
  4. 00:07:705 (2,3) - how about this ( the slider is 00:07:205 (1) - rotate 120/240
  5. 00:09:705 (3,4,5,6) - too hard , I suggest you this
  6. 00:12:580 (3,4) - how about this
  7. 00:14:205 there is a drum in the mucis, use 25% playback and you will hear it easily
  8. 00:16:330 (2,3,4,5,6,7,8) - to hard ;_; I suggest this partern to you


    btw you can use "create polygon circles" to make perfect suqare, you can find it here
  9. 00:18:705 (7,8,9,10) - how about this
  10. 00:22:205 (1,2,3,4,5,6) - to hard to read the map , maybe this is the better way
  11. 00:24:205 (1,2,3,4,5,6,7,8) - this part is to hard because the flow has a big turn in 00:24:830 (6,7,8) - , if I were you I will place notes like this
  12. 00:28:580 (4) - why not move to x120 y340
  13. 00:31:330 (2,3,4,5,6,7,8) - too hard.... BAT will not agree with this
  14. 00:38:705 (7,1) - too close , people will hit them eailier, how about stack them

    ummm... this insane is not really good quality.... :( you make it like a bpm240map(some places are too hard :o), but some places are ok..... It will be hard to rank this......maybe to learn mapping this song from othere maps with same bpm (for example: https://osu.ppy.sh/s/46623)


[hard]
  1. 00:22:205 (3,1) - fix your blanket , the correct way is this - fixed
  2. 00:52:205 (4) - how about this - 8-)
  3. 01:09:205 (1,2,3) - this gives a better flow

hard and normal is good !
good luck (`・ω・)
thank you mod and star~~!!
GugUCorn
sorry for late! i forgot modding your map... :(
[General]

  1. Fix SliderMultiplier 0.999999999999999 to 1 in Normal Diff
    [Difficulty]
    HPDrainRate:3
    CircleSize:3
    OverallDifficulty:3
    ApproachRate:4
    SliderMultiplier:0.999999999999999
    SliderTickRate:1
[Normal]

  1. 00:04:205 (3) - blanket. move 2nd slider point to (76,268)
  2. 00:12:205 (2) - you use drum sound in 00:10:205 (2). same! add drum sound on end of slider
  3. 00:15:205 (1,2) - there are sound like Finish hitsound in the song. add finish on every white tick.
  4. 00:31:205 (1) - finish on head of slider
  5. 00:39:205 (1) - i think it's not need NC :?
  6. 00:52:955 (1,2) - swap NC
  7. 00:53:205 (2) - and it will be nice..!
  8. 01:34:205 (3) - blanket. move right 2nd slider point 1 gird
  9. 01:43:205 (1) - finish on head of slider
  10. 01:45:205 (1) - whistle on head of slider. you use whistle on 01:43:205 (1). and this too 01:47:205 (1) and so on
  11. 01:58:205 (2) - add drum sound on end of slider
[Hard]

  1. 00:43:205 (1) - blanket. move 2nd slider point to (312,364)
  2. 01:05:205 (1,2) - removing whistle on only head of slider is not bad!
  3. 01:14:705 (4) - perfectly overlap on 01:13:705 (2)
  4. 01:19:205 (6,1) - swap NC
  5. 01:43:205 (1) - finish on head of slider
  6. 01:59:705 (1) - use 1/8 rhythm
[Insane]

  1. 00:16:705 (5) - remove whistle
  2. 00:17:205 (1) - and add whistle on head of slider
  3. 01:41:205 (12,3,4) - finish
  4. 01:59:705 (1) - same. use 1/8 rhythm
Topic Starter
kintyan

TaMul wrote:

sorry for late! i forgot modding your map... :( - WoW
[General]

  1. Fix SliderMultiplier 0.999999999999999 to 1 in Normal Diff - fixed
    [Difficulty]
    HPDrainRate:3
    CircleSize:3
    OverallDifficulty:3
    ApproachRate:4
    SliderMultiplier:0.999999999999999
    SliderTickRate:1
[Normal]

  1. 00:04:205 (3) - blanket. move 2nd slider point to (76,268) - fixed
  2. 00:12:205 (2) - you use drum sound in 00:10:205 (2). same! add drum sound on end of slider
  3. 00:15:205 (1,2) - there are sound like Finish hitsound in the song. add finish on every white tick.
  4. 00:31:205 (1) - finish on head of slider
  5. 00:39:205 (1) - i think it's not need NC :? - fixed
  6. 00:52:955 (1,2) - swap NC - fixed
  7. 00:53:205 (2) - and it will be nice..! - fixed
  8. 01:34:205 (3) - blanket. move right 2nd slider point 1 gird
  9. 01:43:205 (1) - finish on head of slider
  10. 01:45:205 (1) - whistle on head of slider. you use whistle on 01:43:205 (1). and this too 01:47:205 (1) and so on - fixed
  11. 01:58:205 (2) - add drum sound on end of slider
[Hard]

  1. 00:43:205 (1) - blanket. move 2nd slider point to (312,364)
  2. 01:05:205 (1,2) - removing whistle on only head of slider is not bad! - fixed
  3. 01:14:705 (4) - perfectly overlap on 01:13:705 (2) - wow overjump ;o
  4. 01:19:205 (6,1) - swap NC
  5. 01:43:205 (1) - finish on head of slider
  6. 01:59:705 (1) - use 1/8 rhythm - fixed
[Insane]

  1. 00:16:705 (5) - remove whistle - fixed!!
  2. 00:17:205 (1) - and add whistle on head of slider
  3. 01:41:205 (12,3,4) - finish
  4. 01:59:705 (1) - same. use 1/8 rhythm - fixed!!
thank you modding!!!! 8-)
BeatofIke
moe~
Topic Starter
kintyan

BeatofIke wrote:

moe~
moemoe~~~ 8-)
wmtokok
From Teller's team modding queues ( ・´ω・`)

hello,

[insane]
00:04:205 (5,6) - blanket more ...the last point move X: 152 Y: 268
00:34:205 (5,6) - try this http://puu.sh/85x8W.jpg can be use more space...and the flow may more good
01:41:205 (1,2,3) - i hope this can add finish
01:42:205 (4) - ^ add on head
01:58:955 (5) - clap on the tail i can here have a sound
01:55:955 (2) - why NC here? remove NC

i think this insane maybe too hard= = This is a extra :( ?

[hard]
00:12:955 (1) - remove NC
00:15:205 (1) - NC here ,,,,,this two NC you can see insane why i need to say
00:45:205 (1) - DS have some problem
01:30:705 (6,7,1) - i think (7)and(1) here should jump few, you can put(6)to(7),and put(7)to(6)
01:41:205 (1,2) - same insane
01:58:705 (2) - ^

[Normal]
00:58:205 (2) - del this note, and return 00:57:205 (1) - ,because of this can followup rhythm for 00:59:205 (1) -
01:41:205 (1,2) - same insane
01:58:205 (2) - ^

end~~

imsane use 1/8 rhythm it is hard for me :(
Good luck for you :)
Topic Starter
kintyan

wmtokok wrote:

From Teller's team modding queues ( ・´ω・`) - I request it :3

hello, hi~~ !

[insane]
00:04:205 (5,6) - blanket more ...the last point move X: 152 Y: 268 - fixed
00:34:205 (5,6) - try this http://puu.sh/85x8W.jpg can be use more space...and the flow may more good - hmm,,, little accept better flow instead
01:41:205 (1,2,3) - i hope this can add finish - keep it
01:42:205 (4) - ^ add on head ^
01:58:955 (5) - clap on the tail i can here have a sound - okay:) forget add
01:55:955 (2) - why NC here? remove NC - omg, remove missing this XD

i think this insane maybe too hard= = This is a extra :( ? - yeah, very very hard mode. but keep it

[hard]
00:12:955 (1) - remove NC - in drum sound, cover it :3
00:15:205 (1) - NC here ,,,,,this two NC you can see insane why i need to say - fixed
00:45:205 (1) - DS have some problem - 1.0 accept!
01:30:705 (6,7,1) - i think (7)and(1) here should jump few, you can put(6)to(7),and put(7)to(6)
01:41:205 (1,2) - same insane
01:58:705 (2) - ^

[Normal]
00:58:205 (2) - del this note, and return 00:57:205 (1) - ,because of this can followup rhythm for 00:59:205 (1) - - nice suggestion :3 fixed
01:41:205 (1,2) - same insane
01:58:205 (2) - ^

end~~

imsane use 1/8 rhythm it is hard for me :( - me too :( i cant FC
Good luck for you :)
thank you for modding XD
Chirony
yahoo!

[Insane]
  1. 00:08:705 (4) - add whistle
  2. 00:14:205 - サークル追加? はっきり音あるのにここだけなにもないのは違和感あるな
  3. 00:12:580 (3,4) - ブランケットしたほうがよくないかい?
  4. 00:48:705 (1,2,3,4,5) - 同じ音が続いてるから 00:49:017 - から 00:49:142 - までサークル入れて連打にした方がいいと思う
  5. 01:40:705 (1,2) - どっちも頭にwhistle
  6. 01:43:205 - 01:51:205 前者はwhistleで後者はfinish入ってるけどおんなじ音だからどっちかに統一した方がいいと思う
  7. 01:47:455 (3) - ここだけDrum Samplset 入ってるけどいらないと思うな
[7ka's Insane]
  1. 00:08:705 (4) - add whistle
  2. 00:09:205 (1,2,3,4,5,6,1) - 00:09:705 (3,1) - この2つがあってないように感じたから下みたいな感じはどうでしょ
  3. 00:10:705 (6) - (上のやつをキープした時)スライダーの終わりは 00:10:955 - な希ガス
  4. 00:14:205 - Insaneと同じ この音取りだとあったほうがいいと思う
  5. 00:19:705 (3) - これの終わりも 00:19:955 - じゃない?
  6. 00:40:955 (8,9) - 00:40:705 (6,7) これをコピーして並列にしたほうが綺麗かも
  7. 00:43:705 (3) - 前と同じ音続いてるし終わりは赤線のほうがいいかなぁ 00:43:205 (2) - これも青線にするならそのままでもいいと思う
  8. 00:47:580 (4) - 流れ止めちゃってる気がするから重ねないほうがいいかも
  9. 01:17:205 (1) - 01:09:205 (1) おんなじ音のような感じするから同じ音付けがいいね
Hard,Normalは見つけらんなかった!
短くなっちゃったけどがんばって! :D
shionelove
Topic Starter
kintyan

Chirony wrote:

yahoo!

[Insane]
  1. 00:08:705 (4) - add whistle - ok
  2. 00:14:205 - サークル追加? はっきり音あるのにここだけなにもないのは違和感あるな - ここにサークル入れると最初の音が1/3になって歌詞の1/4と合わないからパスかな~
  3. 00:12:580 (3,4) - ブランケットしたほうがよくないかい? - ブランケット取りたかったけど修正がちょっと複雑だからな~~ 当時は多分ブランケット取ったら負けだと思ってたんだと思う
  4. 00:48:705 (1,2,3,4,5) - 同じ音が続いてるから 00:49:017 - から 00:49:142 - までサークル入れて連打にした方がいいと思う - たしかに
  5. 01:40:705 (1,2) - どっちも頭にwhistle - う~~ん なんかちょっと違う気がする ここの前に別の音でwhistle使っちゃってる
  6. 01:43:205 - 01:51:205 前者はwhistleで後者はfinish入ってるけどおんなじ音だからどっちかに統一した方がいいと思う - たしかにそうなんだけどこれから静かになっていくパートの頭にfinishは個人的にあわないと思うからこのままで 後者はwhistleだと音が足らないような気がする
  7. 01:47:455 (3) - ここだけDrum Samplset 入ってるけどいらないと思うな - よくこんなの見つけたねww 消しといた
Hard,Normalは見つけらんなかった!
短くなっちゃったけどがんばって! :D - moddingありがとう:D

shionelove wrote:

星ありがとうございます:)
-Nanaka-

Chirony wrote:

yahoo! :)

[7ka's Insane]

  1. 00:08:705 (4) - add whistle k、気付かなかった
  2. 00:09:205 (1,2,3,4,5,6,1) - 00:09:705 (3,1) - この2つがあってないように感じたから下みたいな感じはどうでしょ 
  3. 00:10:705 (6) - (上のやつをキープした時)スライダーの終わりは 00:10:955 - な希ガス 上修正したからKeep!
  4. 00:14:205 - Insaneと同じ この音取りだとあったほうがいいと思う Insaneと同じ理由+lightInsane扱いだからしない!
  5. 00:19:705 (3) - これの終わりも 00:19:955 - じゃない? 話し合った結果変えました
  6. 00:40:955 (8,9) - 00:40:705 (6,7) これをコピーして並列にしたほうが綺麗かも 普段なら喜んで修正してたけどDS使ってるからNoで :(
  7. 00:43:705 (3) - 前と同じ音続いてるし終わりは赤線のほうがいいかなぁ 00:43:205 (2) - これも青線にするならそのままでもいいと思う ここは歌詞に合わせてるのでごめんなさい :!:
  8. 00:47:580 (4) - 流れ止めちゃってる気がするから重ねないほうがいいかも 話し合った結果Keepで :(
  9. 01:17:205 (1) - 01:09:205 (1) おんなじ音のような感じするから同じ音付けがいいね ここも前半whistle意識させて後半Clap目立たせて色づけてるのでKeepで
たくさん断ってしまってごめんなさい :(
ありがとうございました!
[list]

shionelove wrote:


愛してる
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