Raiku mod![General]
Remove 'OST Main Theme Kaichou wa Maid-Sama' from the tags as these phrases already exist in the title and the source.
[Timing]
This applies to all diffs. These are the only timing sections neccesary.
1. Offset: 1,782ms BPM: 102.00 - Initial timing and offset from the start until the BPM change.
2. Offset: 25,337ms BPM: 134.00 - Upbeat timing and offset from the BPM change at 00:25:311.
I wholly recommend Kiai be reserved only from 01:04:726 - 01:33:382. Avoid including the first one as you want to work towards a climax rather than involving most of the song as one big Kiai.
With the timing changes, you will also have to move the whole song in time so that it matches the new timing. This isn't too hard to achieve so highlight the whole song and then go to the timing tab at the top of the screen and select 'Move all notes in time' from the dropdown menu. Then I suggest you use 00:25:326 as the point you focus on and make sure that the first note after the spinner is in accordance with the first major beat in the song as I had to do when I timed the map. Just adjust the amount you move it back/forward in time until you get to the +-1ms mark and you can figure out for yourself when its near perfect, and then just select 're-snap all notes' from the same drop down menu when you feel you are no more than +1 10 ms away from perfection. The re-snap function will do the rest for you.
[jessie0520's Easy]
I suggest a distance spacing of about 0.8-1.2.
Most of your combos should start on either the downbeat or the sliders ending on the downbeat. Most combos here should mark the start of a new phrase of the music meaning your combos shouldn't really be longer than 4-6 circles.
00:26:249 (3) - I will start off by explaining blanketing as best I can to help you improve the current blankets. When blanketing an object with a slider, it is important to maintain a constant spacing between the slider and the object whether it be a circle, a slider head or a slider tail, or even the body of another slider. This is easily done with the slider head and a circle as you have the approach circle to use as a guide to make the perfect curve which is what I have done in this situation (
http://puu.sh/8Ducp.jpg), and in situations with the tail and body of a slider, you just have to try and be precise using what you now know, but trying to use the body as a guide. With practice comes better blankets!
00:26:249 (3) - The end of this slider will need re-snapping in accordance to the timing changes.
00:28:433 (5) - Make sure the blanket is even on the tail of this slider, this can be achieved by using the slider circle guide. Here's how i'd imagine you should map it (
http://puu.sh/8DuuZ.jpg). Also notice that the 'river' between the slider and the blanketed object is equal to all the other blankets throughout the map.
00:28:433 (5,6) - Make sure that the spacing between these two notes is equal to the spacing throughout the rest of the song. I recommend a distance spacing of 0.8-1.0. This can be changed by holding the alt button whilst dragging the button where the beat snap divisor would be in the top right corner of the screen.
00:30:672 - New combo here for the new phrase.
00:30:672 (8,9) - I personally recommend some symmetry between these two sliders. I felt that the curves of the sliders differed so greatly that it almost looked a little messy. I imagine it being a little something like this (
http://puu.sh/8Dv04.jpg).
00:31:567 (9,10,1) - When you have 3 objects coagulating as you have here, a common and pretty way of helping them come together cohesively is by aligning the hitcircles as a pattern such as a square or an equilateral triangle, such as here (
http://puu.sh/8Dvhp.jpg). Notice how I have included a blanket and equal spacing.
00:34:254 - New combo here for the new phrase.
00:34:254 (2,4) - Avoid overlaps such as these as they can confuse the new player into accidentally clicking the wrong circle and they generally don't look very pretty. Here is how I would map this section including cohesiveness, blankets, equal spacing and symmetry (
http://puu.sh/8DvTj.jpg).
00:36:940 (6,3) - Another overlap here I suggest avoiding.
00:39:627 (5,1) - In this section, the timing between these two sliders is slowed down meaning that the spacing between the two must increase otherwise you have what is called an anti-jump which is when the timing changes but the spacing doesn't. This can clearly get very confusing so it MUST be avoided in an easy diff. I suggest using distance snap to assist you like so (
http://puu.sh/8Dw85.jpg).
On a side note, it is always nice to enhance flow by making the direction the cursor leaves a slider head straight for the start of the next slider like I have in the previous screenshot.
00:43:209 (2,3) - Don't forget the spacing here (
http://puu.sh/8DwbV.jpg).
00:45:000 - Remove new combo here as this slider is essentially part of the next phrase.
00:45:000 (3,1) - Spacing here too (
http://puu.sh/8Dwew.jpg).
00:46:791 - Remove new combo here as it is the same phrase as the last slider.
00:52:164 (5,1) - I felt like the spacing between this blanket could be made more even and generally spaced to equal the rest of the blankets like I have done here (
http://puu.sh/8Dwjz.jpg).
00:59:328 (1,2) - Similarly with this blanket, the curve of the slider is too sharp (
http://puu.sh/8Dwmv.jpg).
01:01:119 (3,4) - I suggest moving slider 3 away from 2 a little more to create consistent spacing, then I suggest moving slider 4 up and to the left a little so that a cohesive triangle is formed to bring these notes all together cleanly (
http://puu.sh/8Dwv8.jpg).
01:02:910 (1,2,3) - I recommend changing this repeat slider into 3 single notes perhaps as a stack to accentuate the 3 big booms in the background for the breakdown (
http://puu.sh/8DwZJ.jpg).
01:08:284 (1,2,3,1) - Make sure that the spacing between these 3 are equal to the spacing with the rest of the beatmap and make sure their curves cohere with each other so they fit together.
01:10:970 (1,2) - I suggest since the timing between these two is so little, making sure that the spacing between them is in accordance to the timing. Usually a half overlap is the accepted method like so (
http://puu.sh/8DxR9.jpg). This change would also mean you have to space the succeeding notes in accordance.
01:18:134 (1,2) - Very similar situation but with these two (
http://puu.sh/8DxVd.jpg).
01:25:298 (1,2) - The end sections of this map are very well done! Perhaps even this blanket out a little (
http://puu.sh/8DxZS.jpg).
01:33:358 (1,2,3) - Make sure the blankets between these three are equally spaced and symmetrical.
01:39:627 (1,2) - I suggest doing the same thing with this 1/4 slider as in placing it in accordance with the timing like so (
http://puu.sh/8Dy7X.jpg).
01:42:761 (2,3) - I recommend improving the evenness of the blanket between these two.
All in all, after you apply these changes, I suggest going through the map with distance snap enabled making sure that the spacing between every note is even in accordance with the timing and also making sure that there are no obvious overlaps or uneven blankets! Good luck and I'm sure you will be able to make some improvements yourself too.[Normal]
I suggest a distance spacing of around 1.0-1.2
00:03:561 (4,1) - I suggest perhaps increasing the spacing a little between these two notes to accentuate the break in timing between them and then perhaps adjusting the angle of the slider to separate the sections a little more (
http://puu.sh/8DyLs.jpg).
00:06:502 (1,2,3,4,5) - The spacing between these circles seems to have increased from the spacing prior to this in the song, then it suddenly goes back to the regular spacing after this pattern. Perhaps try something similar to this on for size, you also avoid the overlap between circle 1 of this combo and circle 3 of the next combo (
http://puu.sh/8DyYh.jpg).
00:09:737 (4,1) - Make sure the spacing between these 2 match the spacing of the rest of the combo for consistency. They are a little too far apart from each other.
00:10:031 (1,1,1,1) - I suggest you space these equally and perhaps a little further away from each other considering you are stepping up the difficulty to normal but also because the timing calls for a little more spacing here. I suggest these (
http://puu.sh/8Dzhi.jpg), (
http://puu.sh/8DzhE.jpg) and (
http://puu.sh/8DzhT.jpg).
After looking through the spacing in the upbeat section compared to the section before, I can safely say that you can use increased spacing to full effect.
00:25:787 (2,3) - It is important to make sure the spacing is equal throughout (
http://puu.sh/8Dzus.jpg).
00:27:090 (1) - You will have to re-snap this slider with the timing changes so that it is in complete accordance and doesn't start too early.
00:30:672 (1,2,3,4,5) - I suggest using distance snap to order the spacing between these notes, they are a little too close for the difficulty and you risk affecting the spread.
00:49:925 (3,4) - The blanket here could be evened out a little using the approach circle as a guide like so (
http://puu.sh/8DEuW.jpg).
01:05:149 (2,3,4) - I strongly recommend you even out the curves of these sliders so that they cohere perfectly in tessellation with each other a little bit like this (
http://puu.sh/8DF02.jpg).
01:08:284 (2,3,4) - Similar change to before, make sure these sliders blankets are the same as each other and even using the approach circle as a guide and also make sure the curves and spacing are equal.
01:15:672 (2) - I suggest making sure this slider is in equidistant spacing with the triangle (
http://puu.sh/8DFba.jpg).
01:21:716 (7,1,1) - Sudden decrease in spacing here, make them equal.
01:26:194 (3,6) - Try to improve this overlap.
01:29:776 (1,2,3,4,5) - Spacing like this unfortunately cant exist in a normal as much as I would like it to but you have to drastically reduce the spacing as in so the notes are at least overlapping a little (
http://puu.sh/8DFuQ.jpg).
01:35:149 (5) - I suggest you soften the curve of this slider a little to make sure that its head and tail meet the curve of the triples and so that the triple in and the triple out resound with this flow (
http://puu.sh/8DFx7.jpg).
01:36:940 (1,2) - You could improve this blanket a little (
http://puu.sh/8DFCW.jpg).
01:39:627 (5,1) - Here too.
01:41:866 (3,4) - And finally here (
http://puu.sh/8DFHo.jpg).
01:43:657 (5) - Make sure this note coheres with the spacing in the rest of the map.
Before I conduct a recheck on this diff, I recommend you make sure the spacing between this map is consistent and follows a single trend using perhaps 1.0-1.2 distance spacing as aforementioned.
[Hard]
00:06:502 (3,4,5) - I noticed even that the section is slow and quiet, you should space these three sliders in accordance with how you space the single taps to avoid any anti-jumps or confusion in timing (
http://puu.sh/8DFXs.jpg).
00:27:056 (4) - This note will need re-snapping in accordance with the new timing change
00:27:985 (8) - It is important with sliders like this to at least reveal a little more of the slider body as the slider length can be easily masked and players will skip the slider thinking it is shorter than in reality. This can cause unwanted 100s and frustration (
http://puu.sh/8DG2F.jpg).
00:33:358 (1) - If anything, I suggest making sure that this slider is further spaced from the last note as it may be confused for something that could be hit earlier and acts as a confusing anti-jump.
00:35:373 (6) - Make sure this note is equidistant from its preceding and succeeding note.
00:36:492 (4,5) - I recommend making sure that these notes share the same spacing as the note before this triple from this triple. It cant lie this close otherwise the player will get confused as the spacing isn't consistent.
01:15:448 (1,2,3,4) - These sliders need re-snapping, they are slightly too long.
01:22:612 (1) - I suggest you move this note in line with the next combo to avoid the spacing issue between this note and the slider preceding this note like so (
http://puu.sh/8DGz8.jpg).
01:28:881 (1,2,3,4) - Make sure that these sliders are symmetrical and possible all blanket each other as an alternative or similar as I see you've gone for this idea.
01:35:597 (3,4,5,6) - These sliders will need re-snapping with the new timing change.
01:38:731 (5,6) - These two too.
01:40:522 (1,2) - These also.
[Nihalum's Maid]
00:27:090 (1) - This note will need re-snapping with the new timing change.
I really like the direction this diff is going in, proper old-school but before I fully mod this diff or the insane, I'd like to see other modders take on these diffs. Again make sure there is consistency in the spacing in this diff and the insane and make sure the blankets are tidy and that the map flows as a whole.
Very fun map! The fundamentals of this map are there, however I think once you apply these changes, this whole mapset could be polished off with a few more mods and once this happens, I will recheck and hopefully a BAT can bubble. Good luck!