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ALI PROJECT - Kyoumu Densen (TV Size) [Taiko|Osu]

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Total Posts
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Topic Starter
Ririi
This beatmap was submitted using in-game submission on Sonntag, 25. Mai 2014 at 10:40:31

Artist: ALI PROJECT
Title: Kyoumu Densen (TV Size)
Source: Another
Tags: Misaki Mei Koichi Sakakibara Horror Splatter Opening Yukito Ayatsuji [TaikoTori] Papcio
BPM: 145,1
Filesize: 10359kb
Play Time: 01:28
Difficulties Available:
  1. Futsuu (4,77 stars, 281 notes)
  2. Hard (4,76 stars, 196 notes)
  3. Insane (4,99 stars, 292 notes)
  4. Muzukashii (4,89 stars, 423 notes)
  5. Normal (4,23 stars, 116 notes)
  6. Pap's Oni (4,78 stars, 378 notes)
Download: ALI PROJECT - Kyoumu Densen (TV Size)
Information: Scores/Beatmap Listing
---------------
[Normal]
~ 100%, ready to be modded


[Hard]
~ 100%, ready to be modded


[Futsuu]
~100%, ready to be modded


[Muzukashii]
~100%, ready to be modded


[Pap's Oni]
~100%, ready to be modded


[Insane]
~100%, ready to be modded


Hitsounds from Chewins set.

- Special thanks to phaZ and Danny for all your patterns/tips on my map :) Since I can't add you in the Tags for that, haha.
Danny
In game mod. Good luck with the map!
Mod Chat log
21:03 Danny: Whats up home
21:03 Danny: Homey
21:04 Ririi: sup
21:04 Ririi: man
21:04 Ririi: thank you so much if youre going to do this
21:04 Danny: no problem at all
21:04 Danny: haha
21:05 Ririi: Im having so much problems with patterns haha
21:05 Danny: NP?
21:06 *Ririi is listening to [http://osu.ppy.sh/b/367170 ALI PROJECT - Kyoumu Densen (TV Size)]
21:10 Danny: Ok
21:10 Danny: Let me give you some nice tips before i go into detail
21:10 Ririi: Sure o;
21:11 Danny: What i like to do is
21:11 Danny: Keep my sliders consistent
21:11 Danny: Ctrl+C Ctrl+V right
21:11 Danny: 00:43:094 (2,3,4,5) - for example
21:11 Danny: if theyre gonna do the same thing
21:11 Danny: like slight curve
21:11 Danny: keep them as the same imo
21:12 Danny: So i like to keep sliders consistent, and when i make a stream or double/triple after a slider
21:13 Danny: 01:17:002 (9,10) -
21:13 Danny: I like to keep them like, avoid putting it directly under
21:13 Danny: because like you have to stop for it then move because the next slider is right there
21:14 Danny: Im bad at explaining btw
21:14 Danny: 01:04:597 (3,4,5,1,2,3,1,2,3,4) -
21:14 Danny: You should attempt some jumps!
21:14 Danny: for my jumps
21:14 Danny: I like to
21:14 Danny: Ctrl+H Ctrl+J , or just rotate 180
21:15 Danny: and then copy and paste those
21:15 Danny: and rotate by maybe 30 or 50 so they arent stacking at all
21:15 Danny: and I LOVE DOING THAT WITH SLIDERS
21:15 Danny: Kinda like in Saten's maps when theres sliders that jump , but slightly rotated each time
21:15 Danny: Try that maybe
21:16 Danny: `01:07:491 (1,2,3) - i think thats very difficult :O
21:16 Danny: like it has the timing of a 1/4 but its the space of the normal notes
21:16 Danny: maybe make your streams
21:16 Danny: 01:16:175 (4,5,6,7,8) -
21:17 Danny: Spread out
21:17 Danny: If you dont know, you can Convert Sliders To Streams
21:17 Danny: You can draw a slider out
21:17 Danny: go to compose
21:17 Danny: at the top, next to view
21:17 Danny: and itll make your slider into a nice stream
21:18 Danny: i usually put them at 0.8 distance spacing just because, but if its going into or exiting kiai time i put 1.0 or something
21:18 Ririi: the streams?
21:18 Danny: yeah
21:19 Ririi: its like
21:19 Danny: not a river , like when theres many notes :3
21:19 Ririi: i never get any ideas for any patterns
21:19 Ririi: ugh ;;
21:19 Danny: i gave you a tip
21:19 Danny: that can work for u
21:19 Danny: for a whole map!
21:20 Danny: the ctrl g ctrl h or rotate 180
21:20 Danny: you can abuse that with different sliders and positioning
21:20 Danny: to create many fun patterns
21:20 Danny: look at my Monkey Wrench map, i abused that
21:21 *Danny is listening to [http://osu.ppy.sh/b/257741 Foo Fighters - Monkey Wrench]
21:22 Danny: look at
21:22 Danny: REMAP
21:22 Danny: my imsane is from 8 months ago and sucks
21:22 Ririi: actually looked nice xD
21:23 Danny: i think remap flows much better haha
21:23 Ririi: yea thats true
21:23 Ririi: it looks so simple.. but i will need some more time to get into it haha
21:23 Danny: which map? mine?
21:23 Ririi: yep
21:23 Ririi: I mean
21:23 Ririi: the patterns
21:24 Ririi: they look so simple
21:24 Danny: oh~!
21:24 Ririi: but nice
21:24 Danny: yeah im not too great at mapping
21:24 Danny: i dont have like
21:24 Danny: a crazy style
21:24 Danny: yet :P
21:25 Ririi: thats okay tho D:
21:25 Ririi: People doesnt need like some crazy mapping skills
21:25 Ririi: styles*
21:25 Ririi: skills lol xD..
21:25 Danny: :)
21:25 Danny: But yeah
21:25 Danny: also another thing id keep in mind
21:25 Danny: is to avoid putting many dots on a slider
21:25 Danny: like
21:26 Danny: 00:14:149 (1) -
21:26 Danny: I started like this too haha
21:26 Danny: They look nicer if you limit them
21:26 Danny: the dots
21:26 Ririi: the slider ticks?
21:27 Danny: Yeah whatever xD
21:27 Ririi: it sounds worse without them :P
21:27 Danny: Unless its to get some nice curves on it
21:27 Danny: No not slider ticks
21:27 Danny: I mean
21:27 Danny: the Dots you have on the slider
21:27 Ririi: ohh
21:27 Danny: The white dots that are added when you click
21:29 Ririi: oh now i get it
21:29 Ririi: lol
21:29 Danny: 00:38:132 (3) -
21:29 Danny: this one would work with only 3 dots
21:29 Danny: 1 in the middle
21:29 Danny: two at the beginning and end
21:29 Danny: 00:42:267 (1) -
21:29 Danny: could work with 3
21:29 Danny: you know what i mean?
21:29 Danny: Ctrl+ right click to remove them
21:29 Danny: :P
21:30 Danny: Ctrl+left click to add them
21:30 Danny: 00:45:575 (1,2,3,4) -
21:30 Danny: i like this pattern!
21:30 Danny: since these notes sound louder
21:30 Danny: 01:05:424 (2,3,1,2,3,4) -
21:31 Danny: you could increase the distance space between them
21:31 Danny: if you chose to make them jumps
21:31 Ririi: yep, were supposed to be >:
21:35 Danny: hey
21:35 Danny: maybe you can consider
21:35 *Danny is editing [http://osu.ppy.sh/b/137501 ALI PROJECT - Kyoumu Densen (TV Size) [Insane]]
21:35 *Danny is listening to [http://osu.ppy.sh/b/262691 ALI PROJECT - Kyoumu Densen (TV Size)]
21:35 Danny: You can
21:35 Danny: look at those insanes
21:35 Danny: and get ideas?
21:35 Danny: theyre the same song
21:35 Ririi: thatd be okay?
21:35 Danny: Dont COPY
21:35 Danny: but get ideas
21:35 Ririi: D:
21:35 Danny: A good tip for getting
21:36 Danny: patterns
21:36 Ririi: could have thought about that..
21:36 Ririi: true that
21:36 Danny: is to actually look at everyones
21:36 Danny: other maps
21:36 Danny: and see how they map
21:36 Danny: thats how i started honestly
21:36 Danny: i didnt copy
21:36 Danny: but i used ideas from others and worked them into mine
21:36 Danny: and slowly i got my own ideas and such
21:36 Danny: :)
21:37 Ririi: that might actually work ;;
21:37 Danny: Yes!
21:47 Ririi: Okay, thanks for your help man :)
21:47 Ririi: very kind of you ;;
21:50 Danny: Would you mind if
21:51 Danny: let me rephrase
21:51 Danny: do you want me to post this chat on your maps forum'
21:51 Danny: ?
21:51 Danny: as a mod?
21:51 Ririi: Oh yea
21:51 Ririi: thatd be really nice
21:51 Danny: ok ill get to it
21:51 Ririi: haha, okay
Topic Starter
Ririi

Danny wrote:

In game mod. Good luck with the map!
Mod Chat log
21:03 Danny: Whats up home
21:03 Danny: Homey
21:04 Ririi: sup
21:04 Ririi: man
21:04 Ririi: thank you so much if youre going to do this
21:04 Danny: no problem at all
21:04 Danny: haha
21:05 Ririi: Im having so much problems with patterns haha
21:05 Danny: NP?
21:06 *Ririi is listening to [http://osu.ppy.sh/b/367170 ALI PROJECT - Kyoumu Densen (TV Size)]
21:10 Danny: Ok
21:10 Danny: Let me give you some nice tips before i go into detail
21:10 Ririi: Sure o;
21:11 Danny: What i like to do is
21:11 Danny: Keep my sliders consistent
21:11 Danny: Ctrl+C Ctrl+V right
21:11 Danny: 00:43:094 (2,3,4,5) - for example
21:11 Danny: if theyre gonna do the same thing
21:11 Danny: like slight curve
21:11 Danny: keep them as the same imo
21:12 Danny: So i like to keep sliders consistent, and when i make a stream or double/triple after a slider
21:13 Danny: 01:17:002 (9,10) -
21:13 Danny: I like to keep them like, avoid putting it directly under
21:13 Danny: because like you have to stop for it then move because the next slider is right there
21:14 Danny: Im bad at explaining btw
21:14 Danny: 01:04:597 (3,4,5,1,2,3,1,2,3,4) -
21:14 Danny: You should attempt some jumps!
21:14 Danny: for my jumps
21:14 Danny: I like to
21:14 Danny: Ctrl+H Ctrl+J , or just rotate 180
21:15 Danny: and then copy and paste those
21:15 Danny: and rotate by maybe 30 or 50 so they arent stacking at all
21:15 Danny: and I LOVE DOING THAT WITH SLIDERS
21:15 Danny: Kinda like in Saten's maps when theres sliders that jump , but slightly rotated each time
21:15 Danny: Try that maybe
21:16 Danny: `01:07:491 (1,2,3) - i think thats very difficult :O
21:16 Danny: like it has the timing of a 1/4 but its the space of the normal notes
21:16 Danny: maybe make your streams
21:16 Danny: 01:16:175 (4,5,6,7,8) -
21:17 Danny: Spread out
21:17 Danny: If you dont know, you can Convert Sliders To Streams
21:17 Danny: You can draw a slider out
21:17 Danny: go to compose
21:17 Danny: at the top, next to view
21:17 Danny: and itll make your slider into a nice stream
21:18 Danny: i usually put them at 0.8 distance spacing just because, but if its going into or exiting kiai time i put 1.0 or something
21:18 Ririi: the streams?
21:18 Danny: yeah
21:19 Ririi: its like
21:19 Danny: not a river , like when theres many notes :3
21:19 Ririi: i never get any ideas for any patterns
21:19 Ririi: ugh ;;
21:19 Danny: i gave you a tip
21:19 Danny: that can work for u
21:19 Danny: for a whole map!
21:20 Danny: the ctrl g ctrl h or rotate 180
21:20 Danny: you can abuse that with different sliders and positioning
21:20 Danny: to create many fun patterns
21:20 Danny: look at my Monkey Wrench map, i abused that
21:21 *Danny is listening to [http://osu.ppy.sh/b/257741 Foo Fighters - Monkey Wrench]
21:22 Danny: look at
21:22 Danny: REMAP
21:22 Danny: my imsane is from 8 months ago and sucks
21:22 Ririi: actually looked nice xD
21:23 Danny: i think remap flows much better haha
21:23 Ririi: yea thats true
21:23 Ririi: it looks so simple.. but i will need some more time to get into it haha
21:23 Danny: which map? mine?
21:23 Ririi: yep
21:23 Ririi: I mean
21:23 Ririi: the patterns
21:24 Ririi: they look so simple
21:24 Danny: oh~!
21:24 Ririi: but nice
21:24 Danny: yeah im not too great at mapping
21:24 Danny: i dont have like
21:24 Danny: a crazy style
21:24 Danny: yet :P
21:25 Ririi: thats okay tho D:
21:25 Ririi: People doesnt need like some crazy mapping skills
21:25 Ririi: styles*
21:25 Ririi: skills lol xD..
21:25 Danny: :)
21:25 Danny: But yeah
21:25 Danny: also another thing id keep in mind
21:25 Danny: is to avoid putting many dots on a slider
21:25 Danny: like
21:26 Danny: 00:14:149 (1) -
21:26 Danny: I started like this too haha
21:26 Danny: They look nicer if you limit them
21:26 Danny: the dots
21:26 Ririi: the slider ticks?
21:27 Danny: Yeah whatever xD
21:27 Ririi: it sounds worse without them :P
21:27 Danny: Unless its to get some nice curves on it
21:27 Danny: No not slider ticks
21:27 Danny: I mean
21:27 Danny: the Dots you have on the slider
21:27 Ririi: ohh
21:27 Danny: The white dots that are added when you click
21:29 Ririi: oh now i get it
21:29 Ririi: lol
21:29 Danny: 00:38:132 (3) -
21:29 Danny: this one would work with only 3 dots
21:29 Danny: 1 in the middle
21:29 Danny: two at the beginning and end
21:29 Danny: 00:42:267 (1) -
21:29 Danny: could work with 3
21:29 Danny: you know what i mean?
21:29 Danny: Ctrl+ right click to remove them
21:29 Danny: :P
21:30 Danny: Ctrl+left click to add them
21:30 Danny: 00:45:575 (1,2,3,4) -
21:30 Danny: i like this pattern!
21:30 Danny: since these notes sound louder
21:30 Danny: 01:05:424 (2,3,1,2,3,4) -
21:31 Danny: you could increase the distance space between them
21:31 Danny: if you chose to make them jumps
21:31 Ririi: yep, were supposed to be >:
21:35 Danny: hey
21:35 Danny: maybe you can consider
21:35 *Danny is editing [http://osu.ppy.sh/b/137501 ALI PROJECT - Kyoumu Densen (TV Size) [Insane]]
21:35 *Danny is listening to [http://osu.ppy.sh/b/262691 ALI PROJECT - Kyoumu Densen (TV Size)]
21:35 Danny: You can
21:35 Danny: look at those insanes
21:35 Danny: and get ideas?
21:35 Danny: theyre the same song
21:35 Ririi: thatd be okay?
21:35 Danny: Dont COPY
21:35 Danny: but get ideas
21:35 Ririi: D:
21:35 Danny: A good tip for getting
21:36 Danny: patterns
21:36 Ririi: could have thought about that..
21:36 Ririi: true that
21:36 Danny: is to actually look at everyones
21:36 Danny: other maps
21:36 Danny: and see how they map
21:36 Danny: thats how i started honestly
21:36 Danny: i didnt copy
21:36 Danny: but i used ideas from others and worked them into mine
21:36 Danny: and slowly i got my own ideas and such
21:36 Danny: :)
21:37 Ririi: that might actually work ;;
21:37 Danny: Yes!
21:47 Ririi: Okay, thanks for your help man :)
21:47 Ririi: very kind of you ;;
21:50 Danny: Would you mind if
21:51 Danny: let me rephrase
21:51 Danny: do you want me to post this chat on your maps forum'
21:51 Danny: ?
21:51 Danny: as a mod?
21:51 Ririi: Oh yea
21:51 Ririi: thatd be really nice
21:51 Danny: ok ill get to it
21:51 Ririi: haha, okay
Thanks for your huge help, it won't only help me on this map! :)
787B
Hey Ririi!
Mod requested ingame.

General

  1. Set preview points in all diffs.
  2. Add [TaikoTori] in tags since he made the taiko diffs. Make sure to add in all diffs, including Insane.
  3. If phaZ haven't made a SB or a GD, you should probably remove him from tags on Insane.
  4. Last kiai on both taiko diffs does not have an ending point. Make sure to add a inheriting section to end them. End at 01:15:451, it'll be consistent with Insane.
  5. In Oni there's two unsnapped circles: 01:04:149 (58) and 01:04:424 (60). Do resnap them.

Insane

  1. 00:00:813 (4) - Hmm, I honestly think it sounds a lot better with another drum sampleset here, it sounds kinda empty and it doesn't really match with the song. You should consider doing this on all the other triplets you made, making drum/drum/normal the pattern of those triplets. Do give it a try and see if you agree.
  2. 00:08:877 (5,6) - You can move them just a grid up, it'll improve flow and make the stream more smooth.
  3. 00:12:908 (1,2) - It's not really nice to hide notes nowadays, even on an Insane. You could place the circle just a bit outside of the slider, so it's guaranteed that the player will understand there's an object there. Try placing it around 0,4x, but do use the spacing you'll like. Just for reference, try to do the same thing as you did on 01:24:445 (4,5) -. You might want to do the same on other circles that has the same issue with this one. There are a couple of hidden notes that are ok, since the time between the slider and the circle is a bit longer than this.
  4. 00:22:419 (1,2) - This looks a bit weird since it's a slider under a slider. You could just simply place it to the right, so it's more readable.
  5. 00:33:171 (4,5) - You could make the a little less wider, to improve visuals:
  6. 00:48:883 (1) - Place it at x:52 y:280, so it matches where 00:48:056 (6) - ends.
  7. 00:49:297 (2,3) - Whoa, check this out! There are two objects at the same time here (at 00:49:504 -). You can just delete the circle at 00:49:504 (3) - and rearrange the placement of the other objects to fix this up.
  8. 00:51:985 (1,2,3) - A bit nazi, but it'd look better if you move them a bit more to the left, so it won't overlap with 00:51:364 (9) - .
  9. 01:07:078 (5) - NC because kiai starts again. Will look much better.
  10. 01:14:521 (4) - Also consider doing this less wider, just like in 00:33:171 (4,5) - .
  11. 01:19:070 (10) - You can increase the spacing a bit here from the previous slider, so the overlap can look much better than it is:
  12. 01:25:272 (6,1,1) - Hmm, spacing is definitely weird here, since they have the same spacing with different time between them. The issue is more on 01:25:892 (1) - though, just place it with a different spacing. I'd suggest to place it a little far from the other circles. Stacking it with 01:25:479 (1) - is a great option too!
You have some great ideas for flow. This definitely can go ranked with more work.
Wishing the best of luck for you guys!
Topic Starter
Ririi
Hey Ririi!
Mod requested ingame.

General


Set preview points in all diffs. Done.
Add [TaikoTori] in tags since he made the taiko diffs. Make sure to add in all diffs, including Insane.Yep, I just forgot to do that, done. xD
If phaZ haven't made a SB or a GD, you should probably remove him from tags on Insane. done.
Last kiai on both taiko diffs does not have an ending point. Make sure to add a inheriting section to end them. End at 01:15:451, it'll be consistent with Insane. done.
In Oni there's two unsnapped circles: 01:04:149 (58) and 01:04:424 (60). Do resnap them. I don't know how they're unsnapped, maybe gonna look at it later again.

Insane


00:00:813 (4) - Hmm, I honestly think it sounds a lot better with another drum sampleset here, it sounds kinda empty and it doesn't really match with the song. You should consider doing this on all the other triplets you made, making drum/drum/normal the pattern of those triplets. Do give it a try and see if you agree. Hm, I used it for the whole map now, sounds pretty okay in my ears. D: Done, thanks!
00:08:877 (5,6) - You can move them just a grid up, it'll improve flow and make the stream more smooth. True, done.
00:12:908 (1,2) - It's not really nice to hide notes nowadays, even on an Insane. You could place the circle just a bit outside of the slider, so it's guaranteed that the player will understand there's an object there. Try placing it around 0,4x, but do use the spacing you'll like. Just for reference, try to do the same thing as you did on 01:24:445 (4,5) -. You might want to do the same on other circles that has the same issue with this one. There are a couple of hidden notes that are ok, since the time between the slider and the circle is a bit longer than this. Done, I'll see where I can change more.
Example
00:22:419 (1,2) - This looks a bit weird since it's a slider under a slider. You could just simply place it to the right, so it's more readable. Done. Don't know how this could happen xD..
Example
00:33:171 (4,5) - You could make the a little less wider, to improve visuals: Done, hope it's okay like this.
Example
00:48:883 (1) - Place it at x:52 y:280, so it matches where 00:48:056 (6) - ends. Done.
00:49:297 (2,3) - Whoa, check this out! There are two objects at the same time here (at 00:49:504 -). You can just delete the circle at 00:49:504 (3) - and rearrange the placement of the other objects to fix this up. Done, what the heck happend here.. haha
00:51:985 (1,2,3) - A bit nazi, but it'd look better if you move them a bit more to the left, so it won't overlap with 00:51:364 (9) - . How's that even Nazi D: done.
01:07:078 (5) - NC because kiai starts again. Will look much better. Done.
01:14:521 (4) - Also consider doing this less wider, just like in 00:33:171 (4,5) - . Done.
01:19:070 (10) - You can increase the spacing a bit here from the previous slider, so the overlap can look much better than it is: Done.
Example
01:25:272 (6,1,1) - Hmm, spacing is definitely weird here, since they have the same spacing with different time between them. The issue is more on 01:25:892 (1) - though, just place it with a different spacing. I'd suggest to place it a little far from the other circles. Stacking it with 01:25:479 (1) - is a great option too! Aaaaand done with this one too!
You have some great ideas for flow. This definitely can go ranked with more work.
Wishing the best of luck for you guys!
Thanks for your huge help and your Mod on my map, guess it really helped a lot. Also thank you for the Star :3~ Kudosu given!
Phos-
Hi ^.^ From #modreqs

General

You should add video, it's a song from an anime, so why not add the video?

Normal

You should increase the AR to 5 because on 4 there's too many large approach circles :<

00:00:090 (1,2,3,4,5,6,1,2) - The spacing in 00:00:090 (1,2,3,4,5,6) - is very different from the spacing in 00:03:398 (1,2) - making it very hard to read.

00:06:706 (1) - Perhaps you could end the spinner at 00:07:533 (1) - and add a few more notes after?

00:12:495 (5,6) - Another spacing issue, please move 00:13:322 (6) - much further away from 00:12:495 (5) - according to the distance snap.

00:32:343 (1,2) - Very easy to think 00:33:170 (2) - is 1/2 away from 00:32:343 (1) - but it's actually a whole beat away, so please fix this spacing issue :<

00:38:546 (1) - You should move this to x:384 y:56 so the sliderstart overlaps with 00:37:305 (1) -

00:42:267 (1) - Is a new combo here really necessary after one at 00:41:854 (1) -

00:44:335 (3) - You should move this down to x:160 y:176 so it perfectly overlaps with 00:41:854 (1) -

00:47:850 (3) -Add a note here? With the vocals and everything it just feels like something is... missing. Try it, I think it will sound much better.

00:51:985 (5) - Again, I feel that adding a note in this spot would be better sounding and match the vocals a lot better. It will also get rid of the awkward gap.

00:59:221 (1) - Add a note here too, this especially needs another note here to emphasize the new instrument after a slow bit. Feels so lacklustre without one.

Hard

00:19:111 (1) - You should curve this slider like 00:17:457 (3) - for better visuals and symmetry

00:33:997 (1) - Flows better if you ctrl+G this

00:34:824 (2) - Same as above, go ctrl+G this.

00:47:229 (5) - Move this to x:396 y:248 so it perfectly stacks with the sliderstart of 00:46:402 (3) -

00:53:019 (4) - Move this to x:388 y:32 to make the triangle look much better.

Insane

00:30:689 (6) - You can improve flow so much if you just ctrl+G this slider.

00:43:715 (4,5) - Seems pretty overmapped imo, you can make it fit to the music more be moving these two notes and moving 00:44:128 (6) - to 00:43:921 (5) - but if you do that, 00:44:542 (5) - will feel empty, so just add a note there. This is what the timeline of the end result should look like:



This is a really nice beatmap! Please get this ranked. I couldn't mod the taiko diffs sorry :(
Topic Starter
Ririi

Fluttershy03 wrote:

Hi ^.^ From #modreqs

General

You should add video, it's a song from an anime, so why not add the video? Done.. I had one but deleted it for uploading reasons. D:

Normal

You should increase the AR to 5 because on 4 there's too many large approach circles :< Done. ;;

00:00:090 (1,2,3,4,5,6,1,2) - The spacing in 00:00:090 (1,2,3,4,5,6) - is very different from the spacing in 00:03:398 (1,2) - making it very hard to read. True.. I changed it somehow, hope it's okay this way.

00:06:706 (1) - Perhaps you could end the spinner at 00:07:533 (1) - and add a few more notes after? [color=#0000]Hmm.. nope, since it's a normal difficulty, the spinner is okay for me. D:[/color]

00:12:495 (5,6) - Another spacing issue, please move 00:13:322 (6) - much further away from 00:12:495 (5) - according to the distance snap. Oops... done.

00:32:343 (1,2) - Very easy to think 00:33:170 (2) - is 1/2 away from 00:32:343 (1) - but it's actually a whole beat away, so please fix this spacing issue :< Done.

00:38:546 (1) - You should move this to x:384 y:56 so the sliderstart overlaps with 00:37:305 (1) - Yep. qq

00:42:267 (1) - Is a new combo here really necessary after one at 00:41:854 (1) - How did this happen. Fixed..

00:44:335 (3) - You should move this down to x:160 y:176 so it perfectly overlaps with 00:41:854 (1) - Yusss

00:47:850 (3) -Add a note here? With the vocals and everything it just feels like something is... missing. Try it, I think it will sound much better. [color=#0000]It sounds better, yes. But it's because of the Normal difficulty. ;; Shouldn't add too much notes in empty spaces, haha.[/color]

00:51:985 (5) - Again, I feel that adding a note in this spot would be better sounding and match the vocals a lot better. It will also get rid of the awkward gap. ._. .. I'll have to think about it.

00:59:221 (1) - Add a note here too, this especially needs another note here to emphasize the new instrument after a slow bit. Feels so lacklustre without one. Okay, that's true. Fixed.

Hard

00:19:111 (1) - You should curve this slider like 00:17:457 (3) - for better visuals and symmetry Fixxxxxed.

00:33:997 (1) - Flows better if you ctrl+G this Yep.

00:34:824 (2) - Same as above, go ctrl+G this. ^

00:47:229 (5) - Move this to x:396 y:248 so it perfectly stacks with the sliderstart of 00:46:402 (3) - Oops..

00:53:019 (4) - Move this to x:388 y:32 to make the triangle look much better. Aaand done.

Insane

00:30:689 (6) - You can improve flow so much if you just ctrl+G this slider. Done!

00:43:715 (4,5) - Seems pretty overmapped imo, you can make it fit to the music more be moving these two notes and moving 00:44:128 (6) - to 00:43:921 (5) - but if you do that, 00:44:542 (5) - will feel empty, so just add a note there. This is what the timeline of the end result should look like: That's like one of the only parts I thought I did good.. let me think about it some longer. ;;



This is a really nice beatmap! Please get this ranked. I couldn't mod the taiko diffs sorry :(
Thank you for your mod, there were some nice things in! I'll try to get this ranked, haha. <3
Kazuya
Hi, from #modreqs (My english = 0. Sorry)

Enable countdown: Uncheck all diff!

[Easy]

Please make Easy diff, because...

[Normal]

... diff 4,23 star!

Some spacing problem. Fix it! Suggested spacing: 1.0x!

[Hard]

00:03:811 (2) - move: x: 36 y: 32 ?
00:04:225 (3) - move: x: 208 y: 72 ?
00:05:672 (3) - move: x: 452 y: 164 ?
00:06:292 (5,6,7) - remove circles and put 1/2 slider here 00:06:292 and circle here: 00:06:602 ?
00:35:651 (1) - Curve slider? It's better: http://osu.ppy.sh/ss/1440359 Center point: x: 500 y: 152 ?
01:02:943 (2) - Hmm. http://osu.ppy.sh/ss/1440366 First tick: Convert -> white tick and position: x: 456 y: 20. Last (red) tick pos: x: 420 y: 48 ?


[Insane]

00:40:200 (6) - x: 180 y: 52 ?
00:49:297 (2) - x: 12 y: 32 and slider center point (2nd white tick) x: 0 y: 78 ?

E.G:
00:53:019 (5) - CTRL+SHIFT+R, and Rotate 240 degress, and move: x: 140 y: 220. ?
^ Convert red tick to white tick (curve), and new position: x: 112 y: 184. End point (last white tick) x: 112 y: 132 Result: http://osu.ppy.sh/ss/1440335
+ CTRL+SHIFT+R and rotate 15 degress (origin: Selection center checked) Result: http://osu.ppy.sh/ss/1440342 ?

Good luck!
Topic Starter
Ririi

Kazuya-sama wrote:

Hi, from #modreqs (My english = 0. Sorry)

Enable countdown: Uncheck all diff! It's enabled, but I don't think this needs a countdown. x)

[Easy]

Please make Easy diff, because... Because...? D:

[Normal]

... diff 4,23 star! What's that supposed to mean? Haha

Some spacing problem. Fix it! Suggested spacing: 1.0x! Everything is so... I don't know D: I will check that out, but meh.

[Hard]

00:03:811 (2) - move: x: 36 y: 32 ? Yus
00:04:225 (3) - move: x: 208 y: 72 ? ^
00:05:672 (3) - move: x: 452 y: 164 ? Oops.. done.
00:06:292 (5,6,7) - remove circles and put 1/2 slider here 00:06:292 and circle here: 00:06:602 ? I removed the circles and added a slider, but added the single note at 00:06:499 (6)
00:35:651 (1) - Curve slider? It's better: http://osu.ppy.sh/ss/1440359 Center point: x: 500 y: 152 ? Done!
01:02:943 (2) - Hmm. http://osu.ppy.sh/ss/1440366 First tick: Convert -> white tick and position: x: 456 y: 20. Last (red) tick pos: x: 420 y: 48 ? Looks pretty cool x) Changed.


[Insane]

00:40:200 (6) - x: 180 y: 52 ? Hm.. okay.
00:49:297 (2) - x: 12 y: 32 and slider center point (2nd white tick) x: 0 y: 78 ? Made the second white tick x: 0 and y: 80

E.G:
00:53:019 (5) - CTRL+SHIFT+R, and Rotate 240 degress, and move: x: 140 y: 220. ? Kinda weird, but I changed it haha
^ Convert red tick to white tick (curve), and new position: x: 112 y: 184. End point (last white tick) x: 112 y: 132 Result: http://osu.ppy.sh/ss/1440335 Done
+ CTRL+SHIFT+R and rotate 15 degress (origin: Selection center checked) Result: http://osu.ppy.sh/ss/1440342 ? Nope, wouldn't stack with 00:53:639 (7) and 00:54:052 (9) anymore.

Good luck!
Thanks for your Mod and the Good luck! Kudosu given. ^-^
Pappy
Futsuu and Oni spread is unrankable. Diff spread can't have break behind diffs. You must have Muzukashii to rank this.

Btw. can i make muzukashii? :)
Topic Starter
Ririi

Papcio wrote:

Futsuu and Oni spread is unrankable. Diff spread can't have break behind diffs. You must have Muzukashii to rank this.

Btw. can i make muzukashii? :)
You sure can make a Muzukashii Diff for the Taiko-Mapset, if it's only rankable with a Muzu. :) I'd appreciate it a lot. <3
Pappy
It wasn't be rankable because ranking criteria said:
(...) if your mapset has two difficulties, one of them cannot be insane (...)

I think i have done. Good luck!
osu file format v12

[General]
AudioFilename: Another (ALI PROJECT) - Kyoumu Densen (TV Size).mp3
AudioLeadIn: 3000
PreviewTime: 89312
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Kyoumu Densen (TV Size)
TitleUnicode:Kyoumu Densen (TV Size)
Artist:ALI PROJECT
ArtistUnicode:ALI PROJECT
Creator:Ririi
Version:Pap's Muzukashii
Source:Another
Tags:Misaki Mei Koichi Sakakibara Horror Splatter Opening Yukito Ayatsuji [TaikoTori]
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Another - Background.jpg",0,0
Video,0,"Another OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Ririi

Papcio wrote:

It wasn't be rankable because ranking criteria said:
(...) if your mapset has two difficulties, one of them cannot be insane (...)

I think i have done. Good luck!
osu file format v12

[General]
AudioFilename: Another (ALI PROJECT) - Kyoumu Densen (TV Size).mp3
AudioLeadIn: 3000
PreviewTime: 89312
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Kyoumu Densen (TV Size)
TitleUnicode:Kyoumu Densen (TV Size)
Artist:ALI PROJECT
ArtistUnicode:ALI PROJECT
Creator:Ririi
Version:Pap's Muzukashii
Source:Another
Tags:Misaki Mei Koichi Sakakibara Horror Splatter Opening Yukito Ayatsuji [TaikoTori]
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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256,192,60255,1,0,0:0:0:0:
256,192,60462,1,12,0:0:0:0:
256,192,60668,1,0,0:0:0:0:
256,192,60772,1,0,0:0:0:0:
256,192,60875,1,8,0:0:0:0:
256,192,61082,1,0,0:0:0:0:
256,192,61185,1,8,0:0:0:0:
256,192,61289,1,8,0:0:0:0:
256,192,61495,1,0,0:0:0:0:
256,192,61702,1,8,0:0:0:0:
256,192,61909,1,0,0:0:0:0:
256,192,62012,1,8,0:0:0:0:
256,192,62116,1,8,0:0:0:0:
256,192,62529,1,0,0:0:0:0:
256,192,62736,1,0,0:0:0:0:
256,192,62839,1,0,0:0:0:0:
256,192,62943,1,8,0:0:0:0:
256,192,63356,1,0,0:0:0:0:
256,192,63563,1,0,0:0:0:0:
256,192,63666,1,8,0:0:0:0:
256,192,63770,1,8,0:0:0:0:
256,192,64183,1,8,0:0:0:0:
256,192,64321,1,0,0:0:0:0:
256,192,64459,1,0,0:0:0:0:
256,192,64597,1,12,0:0:0:0:
256,192,64803,1,12,0:0:0:0:
256,192,65010,1,12,0:0:0:0:
256,192,65217,1,0,0:0:0:0:
256,192,65320,1,0,0:0:0:0:
256,192,65424,1,8,0:0:0:0:
256,192,65631,1,0,0:0:0:0:
256,192,65837,1,8,0:0:0:0:
256,192,66044,1,0,0:0:0:0:
256,192,66147,1,0,0:0:0:0:
256,192,66251,1,8,0:0:0:0:
256,192,66458,1,0,0:0:0:0:
256,192,66664,1,8,0:0:0:0:
256,192,66871,1,0,0:0:0:0:
256,192,67078,1,12,0:0:0:0:
256,192,67181,1,0,0:0:0:0:
256,192,67285,1,0,0:0:0:0:
224,192,67491,1,8,0:0:0:0:
256,192,67698,1,0,0:0:0:0:
256,192,67801,1,0,0:0:0:0:
256,192,67905,1,8,0:0:0:0:
256,192,68112,1,0,0:0:0:0:
256,192,68215,1,0,0:0:0:0:
256,192,68318,1,8,0:0:0:0:
256,192,68525,1,8,0:0:0:0:
256,192,68628,1,0,0:0:0:0:
256,192,68732,1,8,0:0:0:0:
256,192,69145,1,4,0:0:0:0:
256,192,69352,1,0,0:0:0:0:
256,192,69455,1,0,0:0:0:0:
256,192,69559,1,8,0:0:0:0:
256,192,69766,1,0,0:0:0:0:
256,192,69972,1,8,0:0:0:0:
256,192,70179,1,0,0:0:0:0:
256,192,70282,1,8,0:0:0:0:
256,192,70386,1,8,0:0:0:0:
256,192,70593,1,0,0:0:0:0:
256,192,70799,1,12,0:0:0:0:
256,192,70937,1,0,0:0:0:0:
256,192,71075,1,0,0:0:0:0:
256,192,71213,1,8,0:0:0:0:
256,192,71351,1,8,0:0:0:0:
256,192,71489,1,8,0:0:0:0:
256,192,71626,1,12,0:0:0:0:
256,192,71764,1,0,0:0:0:0:
256,192,71902,1,8,0:0:0:0:
256,192,72040,1,12,0:0:0:0:
224,192,72453,1,12,0:0:0:0:
256,192,72867,1,12,0:0:0:0:
256,192,73280,1,0,0:0:0:0:
256,192,73384,1,0,0:0:0:0:
256,192,73487,1,0,0:0:0:0:
256,192,73591,1,0,0:0:0:0:
256,192,73694,1,12,0:0:0:0:
256,192,73901,1,0,0:0:0:0:
256,192,74107,1,8,0:0:0:0:
256,192,74314,1,0,0:0:0:0:
256,192,74521,1,12,0:0:0:0:
256,192,75348,1,4,0:0:0:0:
256,192,75658,1,0,0:0:0:0:
256,192,75761,1,8,0:0:0:0:
256,192,75968,1,0,0:0:0:0:
256,192,76175,1,8,0:0:0:0:
256,192,76382,1,0,0:0:0:0:
256,192,76795,1,0,0:0:0:0:
256,192,77002,1,8,0:0:0:0:
256,192,77312,1,0,0:0:0:0:
256,192,77415,1,8,0:0:0:0:
256,192,77622,1,0,0:0:0:0:
256,192,77726,1,0,0:0:0:0:
256,192,77829,1,12,0:0:0:0:
256,192,78036,1,0,0:0:0:0:
256,192,78242,1,4,0:0:0:0:
256,192,78449,1,0,0:0:0:0:
256,192,78553,1,0,0:0:0:0:
256,192,78656,1,8,0:0:0:0:
256,192,79070,1,8,0:0:0:0:
256,192,79276,1,0,0:0:0:0:
256,192,79483,1,12,0:0:0:0:
256,192,79690,1,0,0:0:0:0:
256,192,79897,12,0,81964,0:0:0:0:
256,192,82171,5,0,0:0:0:0:
256,192,82378,1,0,0:0:0:0:
256,192,82584,1,8,0:0:0:0:
256,192,82791,1,4,0:0:0:0:
Oh my god, thank you for your guest diff, I'm gonna look it up later today and I'll add it for sure. :D Thank you a lot! <33
Topic Starter
Ririi
-added Pap's Oni during some uploading issues.
Zetera
Promised a mod on the taiko diffs, so here they are.

[Futsuu]

00:01:537 (6) - d, then it will be the 1st triple mirrored.
00:02:984 (11,12,13,14,15,16,17,18,19,20,21,22) - I would turn all triples into kdk, the k needs to be on the end of 3 triples, because the actual note on which it is lying is pretty high, turning it into something pronounced. Equalize them to make the map a bit easier.
00:07:119 (26) - d, Again the pronounciation thing. It also transists greatly into the next circles.
00:10:427 (37,38,39) - swap 37 and 39.
00:11:254 (40) - d.
00:14:149 (52,53,54,55,56,57) - Well done, really like the repeat, it perfectly fits the rhythm.
00:17:457 (65,66,67,68,69,70,71) - simply copy the previous 7 ones. This might be a little bit to confusing for newbies.
00:20:351 (75,76,77,78,79) - I think kkdkd fits better.
00:59:635 (182,183,184,185) - Change to kdkd.
01:04:597 (201,202,203) - k-triple to highlight the vocals.
01:05:837 (206,207,208) - maybe kdk is better.
01:07:698 (213) - d.
01:09:352 (219) - ^
01:13:694 - There seems to be something that is not wanted concerning kiai. Consider fixing it.
01:26:719 (1) - Move this to the next white tick and let it end on 01:28:580 .

[Muzukashii]

The Muzukashii is actually harder that the Oni, consider switching the names. I will mod this and the actual Oni as they were swapped in difficulties.

00:03:294 (18) - d.
00:06:706 (38,39,1) - This is way too evil :c. Put something like a k and a d circle instead: http://puu.sh/7YkUC.png
00:14:080 (27,28) - Good idea, but too much. Delete the don. :c
00:29:242 - Move it on the next white tick, it fits better like that. The next double seperates the patterns quite good, nice idea.
00:33:480 (104,105) - I'd use a k and a d: http://puu.sh/7Ylc8.png
01:04:597 (227,228,229) - Don't use the finish-hitsound, the circles are working well when only being k.
01:07:078 (241,242,243) - Something critical: You should never put big circles at the beginning or end of a stream. Thus you have 2 options: 1. You will turn the circle into a normal one and let the triple stay where it is or 2. you leave the big k and move the next 2 circles closer to the following. I recommend doing the 2nd, because at this point you have a setup of 4 triples, but that 1st one is shifted. This doesn't look too nice imo. There are some more spots with Big circles at the end/beginning of a stream, please look at those.
01:11:626 (270,271,272,273) - This last bit works with only one big k at the end, at this point, it should be fine because you don't have 1/4-Streams but 1/3-Streams. Those are easier to hit.
01:16:588 - A big k might fit here. Not needed though.
As the muzukashii is not as long as the other diffs, allow me to finish this one for you:
256,224,82791,1,0,0:0:0:0:
256,192,82929,1,0,0:0:0:0:
256,192,83067,1,0,0:0:0:0:
256,192,83205,1,8,0:0:0:0:
256,192,83342,1,0,0:0:0:0:
256,192,83480,1,0,0:0:0:0:
256,192,83618,1,12,0:0:0:0:
256,192,84032,1,0,0:0:0:0:
256,192,84238,1,0,0:0:0:0:
256,192,84445,1,8,0:0:0:0:
256,192,84652,1,0,0:0:0:0:
256,192,84859,1,8,0:0:0:0:
256,192,84996,1,0,0:0:0:0:
256,192,85134,1,0,0:0:0:0:
256,192,85272,1,8,0:0:0:0:
256,192,85479,1,8,0:0:0:0:
256,192,85892,1,8,0:0:0:0:
256,192,86926,12,0,88580,0:0:0:0:

[Oni]
00:05:775 (25,26) - swap those.
00:06:292 (27,28,29) - Use 1/3-Rhythm here, there are some other parts having this issue.
For the difficulty's sake, you'll have to reduce some streams here (e.g. 00:08:773 (3,4,5,6,7) - , 00:24:073 (78,79,80,81,82) - )
Try to remap parts with quintuples (5-circle streams) to simple 1/2-beat patterns. 00:45:575 (171,172,173,174,175,176,177,178,179,1,1,2,3,4,5,6,7,8,9) - This for example is quite hard for a muzukashii, try this: http://puu.sh/7YmBi.png (You dont have to copy this 1:1, but look at the circles used in terms of density, so don't look at k and d.)

00:59:635 (33,34,35,36,37,38,39,40,41) - + 01:21:344 (154,155,156,157,158,159,160) - Important to change that when you consider swapping muzu and oni.
01:02:839 (52) - d.
01:19:483 (144,145,146,147) - to demonstrate the 1/3-consistency problem, that is what I mean.
01:28:580 - The spinner's endings over the whole set should be the same.

All in all a good mapset. Good luck.
x Gasai Yuno x
General
-add "Papcio" in the Tags, since he made your Oni diff. :D
That's all from me, no Kudosu needed.
Topic Starter
Ririi

Sala- wrote:

Promised a mod on the taiko diffs, so here they are.

[Futsuu]

00:01:537 (6) - d, then it will be the 1st triple mirrored. Done.
00:02:984 (11,12,13,14,15,16,17,18,19,20,21,22) - I would turn all triples into kdk, the k needs to be on the end of 3 triples, because the actual note on which it is lying is pretty high, turning it into something pronounced. Equalize them to make the map a bit easier. Done.. well.
00:07:119 (26) - d, Again the pronounciation thing. It also transists greatly into the next circles. YE MY PRONOUNCIATION SUCKS.
00:10:427 (37,38,39) - swap 37 and 39. Done.
00:11:254 (40) - d. xD..
00:14:149 (52,53,54,55,56,57) - Well done, really like the repeat, it perfectly fits the rhythm. Thanks.
00:17:457 (65,66,67,68,69,70,71) - simply copy the previous 7 ones. This might be a little bit to confusing for newbies. Not sure how I didn't notice that.
00:20:351 (75,76,77,78,79) - I think kkdkd fits better. Done.
00:59:635 (182,183,184,185) - Change to kdkd. Done.
01:04:597 (201,202,203) - k-triple to highlight the vocals. k
01:05:837 (206,207,208) - maybe kdk is better. Done.
01:07:698 (213) - d. Done.
01:09:352 (219) - ^ ^
01:13:694 - There seems to be something that is not wanted concerning kiai. Consider fixing it. Nope, it's okay that way.
01:26:719 (1) - Move this to the next white tick and let it end on 01:28:580 . Done.

[Muzukashii]

The Muzukashii is actually harder that the Oni, consider switching the names. I will mod this and the actual Oni as they were swapped in difficulties. Changed.

00:03:294 (18) - d. ._.
00:06:706 (38,39,1) - This is way too evil :c. Put something like a k and a d circle instead: http://puu.sh/7YkUC.png YEA PAPCIO WTF :C jk.
00:14:080 (27,28) - Good idea, but too much. Delete the don. :c qq okies.
00:29:242 - Move it on the next white tick, it fits better like that. The next double seperates the patterns quite good, nice idea. Done, thank you.
00:33:480 (104,105) - I'd use a k and a d: http://puu.sh/7Ylc8.png Done.
01:04:597 (227,228,229) - Don't use the finish-hitsound, the circles are working well when only being k. k.
01:07:078 (241,242,243) - Something critical: You should never put big circles at the beginning or end of a stream. Thus you have 2 options: 1. You will turn the circle into a normal one and let the triple stay where it is or 2. you leave the big k and move the next 2 circles closer to the following. I recommend doing the 2nd, because at this point you have a setup of 4 triples, but that 1st one is shifted. This doesn't look too nice imo. There are some more spots with Big circles at the end/beginning of a stream, please look at those. Fixed it somehow.. hope it's okay now.
01:11:626 (270,271,272,273) - This last bit works with only one big k at the end, at this point, it should be fine because you don't have 1/4-Streams but 1/3-Streams. Those are easier to hit. Done.
01:16:588 - A big k might fit here. Not needed though. Yep.
As the muzukashii is not as long as the other diffs, allow me to finish this one for you:
256,224,82791,1,0,0:0:0:0:
256,192,82929,1,0,0:0:0:0:
256,192,83067,1,0,0:0:0:0:
256,192,83205,1,8,0:0:0:0:
256,192,83342,1,0,0:0:0:0:
256,192,83480,1,0,0:0:0:0:
256,192,83618,1,12,0:0:0:0:
256,192,84032,1,0,0:0:0:0:
256,192,84238,1,0,0:0:0:0:
256,192,84445,1,8,0:0:0:0:
256,192,84652,1,0,0:0:0:0:
256,192,84859,1,8,0:0:0:0:
256,192,84996,1,0,0:0:0:0:
256,192,85134,1,0,0:0:0:0:
256,192,85272,1,8,0:0:0:0:
256,192,85479,1,8,0:0:0:0:
256,192,85892,1,8,0:0:0:0:
256,192,86926,12,0,88580,0:0:0:0:
THANKS ;^;.

[Oni]
00:05:775 (25,26) - swap those. Done.
00:06:292 (27,28,29) - Use 1/3-Rhythm here, there are some other parts having this issue. Done..
For the difficulty's sake, you'll have to reduce some streams here (e.g. 00:08:773 (3,4,5,6,7) - , 00:24:073 (78,79,80,81,82) - ) Done.
Try to remap parts with quintuples (5-circle streams) to simple 1/2-beat patterns. 00:45:575 (171,172,173,174,175,176,177,178,179,1,1,2,3,4,5,6,7,8,9) - This for example is quite hard for a muzukashii, try this: http://puu.sh/7YmBi.png (You dont have to copy this 1:1, but look at the circles used in terms of density, so don't look at k and d.) You will need to explain this again, haha. My Taiko Mapping ain't good enough for this.. Dx
00:59:635 (33,34,35,36,37,38,39,40,41) - + 01:21:344 (154,155,156,157,158,159,160) - Important to change that when you consider swapping muzu and oni. ^
01:02:839 (52) - d. k
01:19:483 (144,145,146,147) - to demonstrate the 1/3-consistency problem, that is what I mean. Bleh. Explanation. xD
01:28:580 - The spinner's endings over the whole set should be the same. Done.

All in all a good mapset. Good luck. Thanks for your Taiko-Mod, guess I really needed one. x).

x Gasai Yuno x wrote:

General
-add "Papcio" in the Tags, since he made your Oni diff. :D
That's all from me, no Kudosu needed.
Done. Get my Kudosu. :P
Pappy
Don't Kudosu.
01:13:694 - Delete this kiai in all taiko diffs. Kiai on taiko have effect on slider and it is weird on short kiai. :3
Topic Starter
Ririi

Papcio wrote:

Don't Kudosu.
01:13:694 - Delete this kiai in all taiko diffs. Kiai on taiko have effect on slider and it is weird on short kiai. :3
Okay, done. ^-^
Hisoka
MOD4MOD:

ALLGEMEIN:

WICHTIG!!! Du musst bei jeder Beatmap an der gleichen Stelle einen Preview-Point setzen. Der gibt an, welche Stelle deines Songs bei Auswahl im Osumenüs bzw. Online abgespielt wird. Das kannst du unter Timing,"Set Current Position as Preview Point" machen ;-) Ist glaub ich auch ein Rankingkriterium...

NORMAL:

00:00:090 (1,2,3,4,5,6) Vielleicht machst du die Abstände zwischen (1,2) (2,3) (4,5) (5,6) was kleiner; das irritiert irgendwie, weil die später nicht mehr so groß sind ;)
00:44:748 (5,1) Den Abstand zwischen 5 und 1 vielleicht ein bisschen vergößern?
01:25:892 (4) Nochmal mit Distance-Snap drübergehen, der sitz ein bisschen falsch und bei dem Rythmus an der Stelle irritiert das sonst etwas :D


HARD:

00:45:575 - 00:51:778 Mega Part :D

Hab nix zu meckern; das ist perfekt! ;)


INSANE:

00:12:908 Das mit den Triolen is cool gemacht!
00:36:065 (1) Den vielleicht nach rechts unten in die Ecke setzen?^^
00:52:812 (4) Den auch was weiter wegsetzen :)

Sonst auch ziemlich perfekt :D



Ich find den Song richtig cool gemapped! Der Mod ist jetzt zwar auch dementsprechend kurz ausgefallen, aber zumindest das mit dem Preview-Point ist ein wichtiger Punkt, um geranked zu werden :D Ich denke Wenn du den gesetzt hast kannst du nen BAT nach einer Bubble fragen ;)
Topic Starter
Ririi

HouseForever wrote:

MOD4MOD:

ALLGEMEIN:

WICHTIG!!! Du musst bei jeder Beatmap an der gleichen Stelle einen Preview-Point setzen. Der gibt an, welche Stelle deines Songs bei Auswahl im Osumenüs bzw. Online abgespielt wird. Das kannst du unter Timing,"Set Current Position as Preview Point" machen ;-) Ist glaub ich auch ein Rankingkriterium... Habe ich eigentlich schon gemacht, aber vielleicht geht es ja jetzt.. nochmal überarbeitet xD..

NORMAL:

00:00:090 (1,2,3,4,5,6) Vielleicht machst du die Abstände zwischen (1,2) (2,3) (4,5) (5,6) was kleiner; das irritiert irgendwie, weil die später nicht mehr so groß sind ;) Ok. :<
00:44:748 (5,1) Den Abstand zwischen 5 und 1 vielleicht ein bisschen vergößern? Nope, stimmt so. :D
01:25:892 (4) Nochmal mit Distance-Snap drübergehen, der sitz ein bisschen falsch und bei dem Rythmus an der Stelle irritiert das sonst etwas :D Okay. >:


HARD:

00:45:575 - 00:51:778 Mega Part :D Thank you x)

Hab nix zu meckern; das ist perfekt! ;) Dankeschön, haha. <3


INSANE:

00:12:908 Das mit den Triolen is cool gemacht! Ich danke dir. :3
00:36:065 (1) Den vielleicht nach rechts unten in die Ecke setzen?^^ Looks pretty okay for me. :<
00:52:812 (4) Den auch was weiter wegsetzen :) Done. :)

Sonst auch ziemlich perfekt :D Danke :3



Ich find den Song richtig cool gemapped! Der Mod ist jetzt zwar auch dementsprechend kurz ausgefallen, aber zumindest das mit dem Preview-Point ist ein wichtiger Punkt, um geranked zu werden :D Ich denke Wenn du den gesetzt hast kannst du nen BAT nach einer Bubble fragen ;) Alles klar, hoffe der sitzt jetzt. :D Ich danke dir für den Mod, get my Kudosu. x)
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