darn I thought I had actually received a mod
rip
rip
all else fixed. thanks for modding !10crystalmask01 wrote:
[Normal]
Also for 00:06:108 - 00:08:765, try using this rhythm for better follow with the vocals:
deleted this entire section
00:13:608 (4,1) - Are too close together. these distances are fine.
00:15:952 (4,1) - ^
00:35:952 (4,1) - ^
00:31:265 (1,2) - Are too far apart.
...Ahh too much DS changing in this diff @_@ stuck to using only one DS (eg 1.1) and stick to it throughout the entire map.
rhythm actually starts at red ticks. starting at white ticks sounds completely offSquirrel wrote:
[Easy]
- 01:54:390 (3,1) - red/white tick changes are hard to read and here I'm not sure what you're following?
anyway, I'd prefer if 1 starts on the white tick not the red, but that's up to you. c:
similar here - 02:32:515 (1,2) - and 03:15:640 (3,1) -
fixed nearly all things ! Just one or two things in Insane I didn't fix because of personal preference.Tari wrote:
Mod hereAs told :3
[Easy][Normal]
- 00:28:765 (1) - You need to move this note down, it touches the hp bar! which isn't good/allowed. and you need to adjust the previous and next note and make sure the previous slider still blankets this after you move this note down.
- 00:41:265 (1) - Add a finish for a start of this note, the tempo of the song starts to change here and you want to signal that with a finish, to the start of the note.
- 01:46:890 (1) - ^
- 00:42:202 (1) - No need for a new combo to this note, there no special beat here that really signals it.
- 01:47:827 (1) - ^
- 00:59:233 (1) - Remove the finish, you don't need to finish the start of every new combo here, that ruins the purpose of the finish. You only do it for the strongest and most important beats in that music section.
- 01:11:890 (1) - Finish would work great here, since this is where the instrument beats change, you don't need the whistle if you keep the finish here because it will overpower it.
- 00:23:452 (2) - Going deeper into the map, I notice you put a new combo before the start of the actual vocals, can you do it here too? like you did at 01:29:077 (1) -
- 01:39:390 - The green liner here could be decreased even more to 30% , I think it fits better because this part is quiet
- 01:53:140 (2) - The blanket looks really bad for this slider, fix it up a bit?
- 03:14:390 (2) - ^
- 02:21:265 (3) - Reverse needs to clap with your hitsound pattern.
- 03:53:452 (3) - Move down, slider end is super close to touching the hp bar.
- I'm not sure this is the best way to map the easy, you should of mapped to just white tick, that way you can add hitsounds especially the clap to every other white tick, and to make it easier to follow for beginners, the only reason its easy to follow is slider leniency but that's all really, switching from hitting notes on red tick to white tick can be really difficult and hard for beginners, so please keep that in mind for your next maps.
- 00:42:202 (1) - Same as easy, no need for a new combo
- 00:41:265 (1) - Same as easy, needs a finish.
- 00:46:733 (2) - New combo here, to match with the easy diff please.
- 01:52:358 (1) - ^
- 01:16:265 (5) - Add a finish to the end of the slider please.
- 01:40:952 (3,4) - Why do such complex rhythm for a slow part? how about turn this all into 1 slider would be better?
- 01:46:890 (1) - Finish start like previously.
- 01:47:827 (1) - Add new combo like previously.
- 01:57:515 - Why skip note here? the kiai should have continuous notes coming at ya
- 02:20:952 (3,4) - The flow is better like this http://puu.sh/8eykQ.jpg
- 04:03:452 (3) - New combo to follow the easy.
[Hard]
- 00:10:640 (2) - New combo, here the drain starts to hurt in harder diffs if you put such a big pause.
[Insane]
[[list]- 00:48:921 (7) - No need to space them so closely, you can enlarge the spacing here so it fits well with the overall spacing and jumps of the map, just place them much farther from the previous note please. http://puu.sh/8ez0H.jpg
- 01:05:483 (8) - New combo here, because it starts to repeat here.
- 01:06:108 - Add a note here if you do the above.
- 01:06:265 (1) - Remove new combo if you do the above.
- 01:12:827 (4) - New combo, these can be split into two and this is part of the next pattern so it needs a new combo.
- 01:15:483 (5) - ^
- 02:02:983 (4) - Note here, put it stacked at the end of the next slider.
- 02:16:577 (4,5) - Try using a slider? http://puu.sh/8eznd.jpg
- 02:21:108 (1) - Repeat, add a new combo here.
- 03:22:358 (4) - ^
The hard diff is fine and my favorite diff, so I only had 1 thing to say about it. good luck!
It is not unrankable.ids wrote:
A little reminder,using plural timing points on one time section is an unrankable issue.
probably everything fixed on Hard Normal and EasyOkoratu wrote:
My M4M attempt General
- dun' like your Stack leniency at times but whatever..
- what's with the face of the right character...
Insane
- Seems ok to me, not the map I'd preferably play though (because you do skip some streams :<) Gonna look into your rhythm in the following
- 00:21:186 (8) - might consider replacing this one with an 1/4 slider to map 00:21:265 - aswell (i think this is fitting the music better) fix
- 00:26:890 (3) - I removed this slider in order to listen for what it snaps to, because i couldn't find anything it snaps to, i found sth else though errr no fix
Example
the "fffading" actually starts on the blue tick, might go with a slider instead of circles though- 00:43:140 - why did you decide to not map the "better world" here? It'd even be something simple like this: fix
- 00:46:265 (1,2) - I know that this might be your intention but i think it's a ranking criteria that all hitsounds must be audible so i think you should do sth about that: fix
- 01:25:640 (7) - by the way you mapped these sounds the rhythm here should be something like this:fix
- 01:26:265 (1,2,3,4,5,6) - reducing this 8 circle stream to 2 triplets is kinda cruel imo, may consider making such a stream out of them..?uhhh no fix ;w; i like these Q_Q
- 01:27:358 (2) - the rhythm here is similar to 01:26:890 (1) - and therefore should be mapped similarlyno fix
- 01:31:890 (1,2,3,4,5) - dunno i removed it to see the sounds that 01:31:968 (2,4) - snap to for myself, but i couldn't find such sounds, so i decided to list that here as overmapping and the rhythm here should be reduced to 01:31:890 (1,3,5) - changed my own way
- 01:32:827 (1,2,3,4,5) - something similar with this stream: couldn't find a sound that 01:33:061 (4) - snaps to, so i suggest this:
same as above- 01:40:327 (3) - Dunno if you intend to do this: If you want to map the shi of shitoku, because the shi lands on the 1/3 snap: fix
Example
so if you want to map the vocal correctly i think this is the way to go about it, if that wasn't your intention, ignore this suggestion- 01:44:702 (2) - if you want to map the vocals, please do it like this fix
- 01:51:890 (1,2) - already talked about this one fix
- 01:56:108 (4) - to cover the vocal, this slider should repeat somehow like this: no fix
- 02:07:827 (1) - the vocal goes like Maru and you only mapped the ma, might consider mapping the ru aswell?fix
- 02:08:608 (2) - In order to cover the vocals again, this should be something like this:no fix
- 03:06:265 (6) - might consider mapping the vocal at 03:06:421 - fix
- 03:08:765 (5) - ^ 03:08:921 - fix
- 03:13:140 (1,2) - putting this here so you don't miss it fix
- 03:29:077 (1) - already mentioned something similar, might consider mapping it with an 1/2 slider, fits and sounds better fix
- 03:52:515 (7) - should be something like this to follow the rhythm: fix
- 03:53:140 (10,11,12,13) - pls don't reduce the stream to a triplet D:
- 03:53:999 - just saying that this sound is so loud that you could consider mapping it
- 04:02:515 (7) - to follow the rhythm better this should also be an 1/2 slider which either repats or has a circle in 04:02:827 -
- 04:03:140 (1,2,3,4,5) - ........ pls map the streams D: errr ok ;w;
- 04:03:608 (6) - lastly i would move this slider to 04:03:686 - to have it (1) end on a white tick (2) map the sound that is there no fix
thanks for modding !LZCSC wrote:
for M4M
my english isnt so good ,sorry ;x;
GeneralInsane
- i suggest using 6 combo colour like this uhhhh needlessly complicated x_x
first and second using for the time like this00:23:452 (1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4) - .
5th and 6th using for KIAItime .third and fourth for nomal time
- 00:08:608 (1,2) - i think its not suit a break here transitioning from mapping vocals -> mapping instrumentals here
- 00:24:858 (3,4,5,6,7) - dont use that many short slider here,its more suit long slider and slowly rhythm i think.maybe like this i think it's ok
- 00:26:265 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ^ ^
- 00:41:577 (3,4) - Ctrl+G,and 00:42:202 (1) - under 00:41:733 (4) - ,00:42:358 (2) - under 00:41:577 (3) - ,00:42:515 (3) - up angle hmm what i have is ok i think. if i change to what you suggest then next pattern's flow is a little broken :C
- 00:57:046 - what about this added
- 01:37:515 (7) - del this circle?if you do ,dont forget 01:37:046 (4,5,6) - set looks like a Triangle and set 01:37:358 (6) - where as 01:37:515 (7) - used be strong drums here so i mapped it
Hard
- 00:11:577 (2,3,4) - this more suit i think no fix. i think rhythm rhythm is fine
- 00:55:483 (3) - more far to 00:54:858 (2) - fix
- 01:08:452 (6) - Ctrl +G? these are all for specific patterns
- 01:09:077 (8) - ^
- 01:13:452 (6) - ^
- 02:14:702 (8) - and 02:14:077 (6) - and 03:35:327 (6) - 03:35:952 (8) - ^
thanks for modding!Pjecoo wrote:
Hi. I'm kinda new at modding so you don't have to take my mod seriously. And there could be some mistakes that I overlooked. no problem~
Normal
01:16:265 (5) - It's just my point of view, but what about to extend this slider to 01:16:890. mmmm large sound is where i have it now. If i extend it to your suggestion, then I miss that large sound with the end of the slider
01:41:108 (4) - Extend the slider from 01:40:952. Your suggestion makes the slider start a weaker vocal part in my opinion, and then it would miss the stronger vocal at 01:41:108
Hard
00:11:890 (3) - Isn't it kinda big jump for hard diff? - Try to move it little bit closer to (2). I moved 2 closer to 3
02:00:483 (2) - Reverse selection? fixed
I know it's small mod, but I'm not good at modding easy & insane diffs.
Hope I helped you.
If not, then sorry.
thanks for the modMelt wrote:
Hi
request from BMT queue
sorry for delay
[Normal][Hard]
- 00:23:452 (2,1) - swap the nc because the vocal start at 00:23:452. no change because I prefer NC on downbeat
- 00:28:765 (1,2,3,4,5) - cause this part is not the upsurge of the song,so a more simple rhythm may better to me,especially in this normal diff. changed a little
- 00:46:265 (1) - make the slider end in 00:46:421 to follow the vocal,same suggestions at 01:51:890(1), 03:13:140(1). no thanks. slider is 1/1 for instrumentals
- 01:16:265 (5) - move the anchor point of the sldier right a bit to put the sldier's tail between 01:15:015(2) and 01:15:327(3)? how did this happen
- 02:37:671 (1) - maybe try this rhythm,blank the redline as you did at 02:35:171 and 02:40:171 ok
- 03:09:390 (4,5,1) - just a suggestion mm no thanks
[Insane]
- 00:05:483 (6) - remove the finish ok
- 00:23:452 (2,1) - swap the nc nah
- 00:31:265 (1,2) - move this two sldier down a bit may better to me,maybe like this nice
- 00:57:046 (2) - i think there are no need to use a kickslider here. changed to two hitcircles
- 01:00:796 (5) - use circle here instead of the slider nah
- 01:47:827 (1,2,3,4) - ctrl+h and move to (83,118)for a better flow. ok
- 02:02:671 (2) - same as 00:57:046(2) 0.0 ok
- 02:21:890 (8,9) - its a little strange if 02:22:436 is blank ok
- 03:09:233 (7,8) - same rhythm suggestion as normal diff nah
thats all from me
- 00:10:640 (2,3,4) - i think the distance between 00:10:952(4,1) are a little big,you can ctrl+g 00:10:640(2,4) to balance the ds. distance is ok
- 00:19:858 (5) - move to (256,120) ok
- 00:47:202 (2,4) - make slider4's tail stack with sldier2? did something different
- 01:09:390 (1) - clap how did i miss this
- 01:10:327 (3) - ^ thanks
- 01:14:233 (1,3) - maybe try this? maybe if i was a better mapper i would do that....
good luck :3
teach me the waysNo Dap wrote:
senpai pls rank this already
thank you very much for the modKihhou wrote:
aAaaAAAaaaaAAaAA it's Frostings who made the towa yori towa ni that i love ~ /me faints aaaaaaa senpai noticed me ! >/////<
[General][Easy]
- add FlawlessTea to tags since its a way for people to find your maps if they only knew you before the name change (psst tell kibbleru to do it for HOME too o3o.. and towa yori~... im no stalker)
some examples for that ^ andrea was osuplayer111... nichiyouki was nich95 yep, why not[Normal]
- all o.k. ... ...
- 00:46:265 (1) - replace with a hitcircle at 00:46:265 - stacked ontop of 00:46:733 (1) - slider head for more supense before the blaaarrring of the instruments? not a bad idea but didn't change because anti-jumps are hard, and if i don't stack them then it loses the effect
- 01:51:890 (1) - ^
- 03:13:140 (1) - ^
- hella tired from modding this . skimmed over. sorry :c im sure its fine lol
[Hard][Insane]
- 00:15:327 (4,5) - loooool this is the same thing as the first thing i talked about in insane xD you have your triplets inbetween the actual triplets~ listen closely at 25% D: uhhhh this makes it so hard to play
- 03:47:827 (7,8) - ^ try this rhythm? remove note at 03:47:671 - , move everything afterwards except the slider back 1/2. stack a note at 03:48:296 - ontop of the slider (only a suggestion)
- 03:57:827 (5,6) - ^ is this in between the triplets thing intentional? frostings pls
- 01:13:452 (6) - !!!!11! you usually have your max level rotating here like in the insane lol. should keep it going in hard? by ctrl-g this slider. no thanks
- 02:21:890 (8) - because of 01:16:265 (8) - ending on a red tick, some players might assume that 02:22:515 (9) - is also ending on a red tick. so they release the kick slider too early. imo to avoid confusion you should make 2 kick sliders like at 02:11:890 (7,8) - sure
- 02:22:671 (1) - same as the one in insane. copy and paste! this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings naahhh spinner is fine
- 02:45:640 (4,5,6) - make distance between these shorter? for consistency with the entire section in the music ok i have no idea how that happened
- 03:53:140 (7) - replace with 1-reverse kickslider to represent the veeeerryyyy strong sound here better if i was a better mapper maybe
- 00:15:171 (7,1,2,3) - i think you misheard this. the triplet is from 00:15:171 - to 00:15:327 - to be honest i'm deaf and i don't hear anything.. the guitar is too quiet for me to discern. I'm just gonna change it because i dont know
- 00:15:483 - theres also a triplet here from 00:15:483 - to 00:15:640 -. you put the triplet right in between the 2 triplets xD catching neither LOL alright alright
- 00:18:999 - add note and move 00:19:077 (2) - so you have a triplet that follows the music? similar to what you did at 00:13:608 (1,2,3) - i'm bad
- 00:16:577 (2) - same as 00:18:999 -. now that i think about it you also have it in previous places like here. a stronger pitch is starting at 00:16:733 - that is stronger than the one at the slider head at 00:16:577 - . imo you should maybe try this rhythm? it fits the music better imo uh i probably fixed this
- 00:11:499 - ^
- 00:20:015 (1) - i dont know what instruments making that sound youre following lol but it plays a note at 00:20:171 - . the slider skips right over it. imo you should set it as a 1/2 slider with a reverse to catch that sound and keep the clap hit at the tail apparently i was a really bad mapper when i first made this map 5 months ago... thanks for pointing these out
- 00:45:952 (4) - curve this a bit more like 00:45:640 (3) - ? what im seeing is 00:44:233 (3,4) - being a pair, 00:45:015 (1,2) - being a pair, and then these two 00:45:640 (3,4) - wot. its not the same! D: i also think it would flow better to 00:46:265 (1) - sure
- 00:49:702 (2) - i think this would look and flow nicer if this was straightened out. it flows pretty well with 00:50:015 (3) - but its a bit awkward with 00:49:233 (1) - . maybe try this? i don't even know what happened here
- 01:01:890 (1,1) - wot. this is the same as 00:51:890 (1,2) - 01:57:202 (7,1) - 03:18:452 (10) - but the sudden pauses and NC really kill the flow :/ NCs also mess with the hp drain for people who are struggling so far. its like a random health fountain not indicated in the music >.< i say let them die! remove both NCs and maybe turn 01:02:202 (1) - into a 1/2 slider and move it somehwere else with 01:01:890 (1) - stacked ontop of it? the antijump between the two should be fine sure
- 02:07:515 (1,1) - NCs why D: pls
- 03:28:765 (1,1) - NCs frosting pls
- 01:15:327 (4) - stack properly with 01:14:702 (2) - tail they are stacked lol
- 01:33:452 (5,6,7) - have these 3 sliders blanket 01:32:983 (2) - better sure why not
- 01:36:890 (3,4,5,6,7,1,2,3,4) - these jumps are kinda huge compared to the previous ones with a similar pattern in the music. make the squares smaller? the jumps arent indicated in the music either. theyre even bigger than the hyped parts like 01:46:890 (1,2,3,4,1,2,3,4) - which should have bigger jumps lol made them smaller
- 01:57:202 (7) - this anti jump doesnt fit imo since theres no pause in the music and the vocals are being held throughout the entire time o3o fix
- 02:02:827 (3) - replace with 1/2 slider so theres no awkward pause? o3o yep
- 02:21:968 (1) - this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings hmm spinner is fine how it is
- 03:18:452 (10) - imo the vocal representation here should be shortened to be a 1/2 slider, especially since the tail ends on a strong large white tick, which is a bit off. it would play more smoothly imo if its was a 1/2 and there is a hitcircle at 03:18:765 - stacked ontop of 03:18:921 (11) - or something when i went over your previous suggestions i went through my whole map and changed this part on my own
- 03:42:202 (4,5) - honestly i like this combo but i think it needs a bit more variation o3o its pretty much the same as 01:15:327 (4,5) - 02:20:952 (4,5) - .
maybe something like these apparently i copy+pasted the same combo three times o-o and the rhythm is wrong too LOL fixed these- 03:47:515 (4,5) - the first slider doesnt really follow the music well since nothing is held and drawn out while the second slider doesnt really follow anything, esp when nothings emphasized in the second slider's head :c meanwhile, theres a strong sound at both the tails at 03:47:358 - and 03:47:671 - . maybe you could change the rhythm since you have the strong sounds at the tails of both sliders right now? something like did something here
- 03:47:671 - skipped over a triplet here. maybe follow up on ^ that with a note added at 03:47:749 - and have both that and the note at 03:47:671 - (if you made the change above) stacked ontop of the head of 03:47:827 (6) - ? did something here
- 03:53:140 (9,10,11,12) - the stream continues throughout this part. add notes at 03:53:374 - and 03:53:530 - ? fix
- 04:03:608 (7) - NC to have consistency with this part in other diffs fix
- THERES FROSTINGS COMBOS EVERYWHERE LIKE IN TOWA~!
neonat wrote:
From a request a month ago,totally not late at all nope.sorry
Normal
00:35:015 (3) - the end of the slider is slightly too low, doesn't blanket perfectly to 00:33:765 (1) currently fix
00:40:015 (3) - make it bend at the tick? fix
00:43:765 (1,1) - This could be much better in terms of playing and how it sounds like: 00:43:765 (1) should start at 00:43:608 where she starts holding the word. It currently ends in no mans' land and sounds off, thus I think you should remove 00:46:265 (1) and end the spinner at 00:46:265 - this way you have a nice pause between 00:46:265 - 00:46:733 which has a nice impact fix
00:49:233 (1) - finish on start of slider fix
01:14:390 (1) - 01:15:015 (2,3,4) all have whistles in a row but 01:14:390 (1) only has the whistle on the start so the end has this weird emptiness. You could add whistle to the end of the slider, whether or not you want to keep the whistle on the start is up to you ok
01:49:390 (1,1) - same as 00:43:765 (1,1) mhm~
03:07:515 (1) - how about finish on start of slider hmmm too loud ><;
03:15:171 (4,1) - could blanket better ok
03:25:327 - add a note? Stopping at the vocals leave this awkward longer gap fixed this rhythm
03:28:765 (1) - I hear cymbals here added finsh
Hard
00:06:577 (2,3) - could blanket better fix
00:46:265 (4,5) - separate the combo here? ok
00:47:202 (2) - shift to x:16 y:88 fix
01:51:890 (4,5) - separate combo here?
02:34:077 (5,6) - could blanket better ok
03:24:390 (3) - remove the finish on the start of the slider, it seems out of place yep
03:33:765 (1) - finish on the start of slider ok
03:36:733 (2) - remove the finish on the start of the slider, it is better if it's on the start of 03:36:265 (1) - with it being new phrase and all removed
04:02:358 (4,5) - could blanket better ok
Insane
00:15:796 (13,14) - consider making them closer, I cannot see the rationale for such a jump here for the song ok
00:27:202 (4,6) - not stacked perfectly fix
00:49:702 (2,3) - could blanket better fix
01:02:515 (3) - remove the finish on the start of the slider ok
01:21:733 (8) - being below 01:21:577 (7) the flow isn't good. Place it somewhere above the slider, it just has too much of an abrupt movement right now fix
02:41:108 (4,5) - not stacked perfectly fix
03:33:765 (1) - finish on the start of slider ok
03:47:671 (7) - NC here fix
03:48:608 (13) - finish fix
03:58:608 (11) - ^ fix
thanks both for the modsEstellia- wrote:
Ok GO!Easy01:45:640 (3) - You can shift this note higher, its slightly off flow. ok
01:46:890 (1) - This note can be further from the note before. hmm sure i just centered it
02:22:202 (1) - You should add a note here instead, to duplicate a similar formation from before. not sure i follow
02:37:515 (1) - Shift this note very VERY slightly further away from the previous note. fix
02:38:452 (2) - Shift this note slightly away from the previous note as well. fix
02:50:952 (2) - Make this blanket less loosely. blankets fine
03:05:015 (1) - Move this note slightly further away from the previous note. fix
Quick note: Your back part is basically the same as the front part. So if you do make changes, remember to copy it over to the back!
Amazing Easy! Can barely find mistakes~Normal00:25:952 (1) - You can make this note parallel to the next, like this: mm it's ok http://puu.sh/9Gt74/ca87b63cd6.jpg
01:11:890 (1,2,3,4) - You can make this triangle formation a bit more spaced apart. using 0.8 space because nazi-modders everywhere
01:44:702 (2) - This note can blanket less tightly, also, fix up the shape a bit more to fix blanketting blanket is fine
02:04:858 (1) - You can blanket this note less tightly. sure
02:12:515 (1,2,3,4) - This pattern is a little boring, you can make it the same as the next series of notes instead. fix
02:43:921 (3) - This thing can be parallel to the note before, like: fix http://puu.sh/9Gujl/7d3698a027.jpg
Amazing! Practically no big mistakes! Lovely Normal~Hard00:03:608 (1,2,3) - This can look like this: http://puu.sh/9GuzG/ff10158f1c.jpg. This makes flow circular, and much better. nice
00:04:858 (4,5,6) - If you do do that^, then change this into a triangle formation: fixed on my own http://puu.sh/9GuDC/b1122371ec.jpg (something like this)
00:07:983 (5) - You can move this note further out. it's ok
00:35:015 (1,2,3,4) - You can make this kind of a tornado, enlarge this square a little i don't understand
00:41:265 (1,2,3,4) - you can move these notes further from previous note, since its a dramatic moment in the song ok
01:11:890 (1,2,3,4,5,6,7,8) - Hitsounds here can get a little annoying. reduced volume
03:41:890 (3) - Make this note bend inwards, like the note before. i'm blanketing here
Generally fine, but a few slider shape problems here and there. I'm not stating it here just because it's fine to keep. Nice beat placement by the way!Insane00:15:171 (7) - You can add a new combo here true
00:57:515 (4,5) - These 2 notes look a bit awkward, you can do this instead (don't have to): it's finehttp://puu.sh/9Gvjn/29b9d119db.jpg
01:22:983 (1,2,3) - The transition to note 1 is a bit weird, so I suggest this: transition is okhttp://puu.sh/9GvxH/d289e5e02f.jpg
01:40:327 (3) - This note looks a bit unbalanced. I suggest you either change it, or Ctrl+G it slider is fine ;w;
01:46:577 (7) - Shouldn't you make this note the same as the 2 notes before? (as in not the reverse) Ctrl+g will look better fixed
01:52:046 (2) - I suggest you make the note like this: nah it's ok ;; http://puu.sh/9Gwg4/f0c6cd9f08.jpg
01:53:608 (4) - Ctrl+G this note changed on my own
02:06:108 (5) - This note looks better like this: i like mine better ;w; http://puu.sh/9Gwkl/85eadaa11c.jpg
02:08:140 (3) - This note feels better with Ctrl+G mm no change
02:44:702 (9) - Move this note further away ok
03:04:858 (1) - You can clean this slider up it's fine
It has a nice feel to it, I guess.
Generally good mapping techniques. Your Easy and Normal are very clean, I'm surprised this mapset isn't ranked yet. Keep it up!