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nano feat. MY FIRST STORY - SAVIOR OF SONG

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Kibbleru

FlawlessTea wrote:

tellertheworld wrote:

Insane
  1. 00:01:265 - to 00:07:671 - rhythm too fast (too many note). i might change distance spacing later based on other mods
  2. 00:46:890 - remove red line metronome actually resets here. Having red line here makes large white tick lineup with first beat of each bar in the song.
  3. 00:57:358 - add note. there is connection with 00:57:202 (3,4) - . actually no vocals and no instruments here
  4. 01:02:358 - add note or not. if you add note ,you can move 01:01:890 (1) - overlap with 01:01:108 (7) - . no change. note doesn't add to the song
  5. 01:16:733 - I think it is not need the kiai fountain fix
  6. 01:52:046 (2) - remove the slider. not sure why this is necessary
  7. 01:52:515 - remove red line same as above. another timing reset to match first beat of song with first white tick
  8. 02:42:515 - volume 50%~ 60% ok
  9. 02:45:015 - ^ ok
  10. 03:01:577 - break end no change
  11. 03:26:577 (2,3) - CTRL + G changed placement of 2
  12. 03:43:452 - remove green line oops
  13. 03:43:608 - I think it is not need the kiai fountain alright
  14. 03:48:765 - add note. doesn't contribute to song i think
      
  15. 01:39:702 - to 01:48:296 - nice mapping~

Hard
  1. 00:50:483 (1,2) - ↓↓↓ should not use spacebeat too muxh in the kiai time. following vocals here. i'll keep in mind for next time
  2. 00:51:890 (1,2) - slider here. yep
  3. 00:57:358 - add note not fixed. doesn't contribute to song
  4. 01:00:483 (1,2) - slidre here yep
  5. 01:01:890 (1,2) - slider here no drums no vocals here.. not fixed
  6. 01:04:858 (2,3) - slider here fix
  7. 01:06:108 - add note yep
  8. 01:56:108 (1,2) - slider here and try it↓↓↓. no fix. makes it needlessly complicated
  9. 01:57:515 (1,2) - slider here. no vocals no drums here
  10. 02:02:983 (3) - add note sorry i don't understand
  11. 02:06:108 (4,5) - slider here no vocals/drums
  12. 02:07:515 (1,2) - slider here^
  13. 02:10:952 - add note alright
  14. 02:11:733 - add note no fix. putting note here makes this section too hard
  15. 02:42:671 - volume calm. Please put volume up here. fix
  16. 03:24:233 - add note doesn't contribute to song
  17. 03:27:358 (1,2) - slider here^
  18. 03:28:765 (5,1) - slider here^
  19. 03:32:202 - add note added
  20. 03:32:983 - add notemakes section too hard
     
  21. remove the red line ,if this is unuseful.it's useful i think

Normal
  1. 00:46:265 (1) - circle here. It can make 00:46:733 (2) - outstanding . there's already a 1.2 SV here... don't think it needs any more emphasis ;)
  2. 00:56:577 - No.5 rebound slider following vocals here
  3. 00:58:296 (1) - slider here. don't really like rhythm
  4. 01:46:890 (1) - like this?↓↓↓ almost unrankable in my opinion

     
  5. remove the red line ,if this is unuseful.no fix here

Kibbleru wrote:

Part II!
21:17 Kibbleru: how long has this mod been going for o_O
21:18 FlawlessTea: i have no idea
21:23 Kibbleru: r u guys on hard right now?
21:23 FlawlessTea: i think so
21:23 FlawlessTea: i don't even know anymore
21:24 Kibbleru: 00:12:827 - why these empty ._. 00:13:452 - same reason 00:17:827 - 00:18:452 - are empty ><
21:24 Kibbleru: 00:26:265 (1,2) - and dammit fix this overlap plis nooooooooooooo (fixed)
21:25 FlawlessTea: wat
21:25 Kibbleru: doesn't looks gud imo :<
21:27 Kibbleru: http://puu.sh/82Lvz.jpg ew ugly suggestion
21:28 FlawlessTea: am i receiving
21:28 FlawlessTea: two mods at the same time right now
21:29 Kibbleru: 01:51:890 (1) - just something that may be interesting http://puu.sh/82LBG.jpg make any kind of jump http://puu.sh/82LCd.jpg
21:29 Kibbleru: a jump and the antijump emphasizes the w/e vocal part lowered hitsound volume for emphasis instead (also there's an extra slider somewhere)
21:30 Kibbleru: 02:20:640 (4) - i think flow better if curved other way instead? parallel to this 02:21:108 (1) -
21:31 Kibbleru: 03:13:140 (1) - same as previous one what. ok
21:32 Kibbleru: 03:17:671 (6,2) - u can try stacking? not very relevant tho i like jumps ^^
21:32 FlawlessTea: i can't even
21:33 Kibbleru: 03:34:702 (4,5) - i cant agree to this stack here, stops flow and i hear no pause in music fix
21:33 Kibbleru: 03:37:202 (3,4) - ^ fix
21:33 Kibbleru: 03:47:827 (1,2) - why not make symmetrical? i hate symmetry. jk fix ;w;
21:34 Kibbleru: 03:53:140 (7) - overlap not too good i think this one is fine
21:36 FlawlessTea: can you uh post this later
21:36 Kibbleru: sure no kd tho
21:37 Kibbleru: actualy im just gunna post it on an edit from my previous post
21:38 Kibbleru: 01:07:827 (4,5) - yo whats with these stacks man not reeeealy sure why stacking is bad but i fix anyways because i dunno
21:52 FlawlessTea: did this save o3o
21:52 FlawlessTea: i gotta go
21:54 Kibbleru: oh
21:54 Kibbleru: leme upload then
also No Dap threatened to kill me only 12 times during his mod ! :) :?
lol how long did it take u to count?
Ozato Fumika

Kibbleru wrote:

lol how long did it take u to count?

crtl f
Topic Starter
Frostings
darn I thought I had actually received a mod :(
rip
10crystalmask01
Hey, mod from queue 8-)
3 ~4 minutes = 3 diffs

Hard

00:08:608 (1) - Consider moving it farther away from the previous slider. A jump would look nice here.

00:13:452 - Sounds incomplete here, it needs a note here, for consistency. In the previous rhythm, you have a note at 00:12:202 (4) - .

00:23:765 (1) - Could have a soft finish on the head.

02:12:983 (2,3) - Would sound better if it was a whole 1/1 slider instead. That way, it will run smoothly with the vocals long hold on the "da" in afuredasu, and still stick with the beats. Also in the previous chorus, on the similar verse you used a 1/1 slider at 01:07:358 (2) - .

02:21:968 (1) - Would work if it started at 02:22:671 instead. Right now, it's acting more like a filler to the strong drum rolls heard here on 02:22:046 - 02:22:358 (would you could actually map, with a mini-slider). Consider using this rhythm here:


02:34:077 (5,6) - Nazi suggestion (sorry!) please fix the blanket here.

03:34:233 (2,3) - Same suggestion as 02:12:983 (2,3) - . Please replace these notes with a long slider so it runs smoothly with the vocals "da" in dasu.

03:48:452 (9) - Forgot to add a finish on the tail here.
03:58:452 (7) - ^

Normal

00:05:171 (4,1) - Objects are too far apart ( check the DS). Make sure that all your objects are snapped accordingly in this and the Easy diff, as this is an unrankable issue.

Also for 00:06:108 - 00:08:765, try using this rhythm for better follow with the vocals:


00:13:608 (4,1) - Are too close together.
00:15:952 (4,1) - ^
00:35:952 (4,1) - ^

00:31:265 (1,2) - Are too far apart.
...Ahh too much DS changing in this diff @_@ stuck to using only one DS (eg 1.1) and stick to it throughout the entire map.

Easy

00:21:186 (1) - Uhh, this note should be at 00:21:265 if you want it to hit exactly on the cymbal crash.

00:23:765 (2) - Forgot to add a finish on the head. Also this note should be NC instead of 00:23:452 (1) - because it appears in the new rhythm ( the fact that it lands on the big white tick mark). 00:23:452 (1) - Appears before it, so it's in a separate rhythm.

01:16:265 (4) - Would sound better if it was a slider running till 01:16:733 with a finish on the tail. That way, it can fill for those loud drum rolls you hear through this time, and finishes with the strong cymbal crash at 01:16:733 (and it's okay for this object to end in the red tickmark, because it's the last object in this playtime before the break).

01:29:390 (2) - NC, because it's in the next stanza, and 01:29:077 (1) - is in a separate one.

03:23:140 (3,1) - Objects are too far apart :?

03:32:358 (2,1) - Objects are too close.

Good luck!
Topic Starter
Frostings

10crystalmask01 wrote:

[Normal]
Also for 00:06:108 - 00:08:765, try using this rhythm for better follow with the vocals:
deleted this entire section

00:13:608 (4,1) - Are too close together. these distances are fine.
00:15:952 (4,1) - ^
00:35:952 (4,1) - ^

00:31:265 (1,2) - Are too far apart.
...Ahh too much DS changing in this diff @_@ stuck to using only one DS (eg 1.1) and stick to it throughout the entire map.
all else fixed. thanks for modding !
Squichu
hellow! mod from my queue ~
I'm late, sorry. ;n;

[General]
  1. second combo colour is a tiny little bit to bright for my taste, you might wanna decrease intensity a bit (changed code to 130,255,255)
[Easy]
  1. 00:11:108 (1) - could start off with a nicer movement/flow here if you curve this slider
  2. 00:14:077 (1) - ^, it works better here tho, cause this angular slider matches better with the following object here 00:14:077 (1,2) -
  3. 00:16:577 (1,2) - why do you change from 1.5 DS to 1.4 here? I can't make out any particular reason for the change.
  4. 00:19:858 (2,1) - fix DS, if it's just 0.1 difference I won't say anything, but changing to 2.0 is a jump which is a no-no in Easy x:
    plus, the circle is snapped to 1/4 beat, which is considered "offbeat" (not follwing the actual bpm-beat) and makes this unreadable for beginner players
  5. 00:53:140 (3) - move to 328|204 for nicer triangle \:D/
  6. 01:14:390 (1) - move last anchor to 434|80 for better blanket
  7. 01:16:265 (4) - this is slightly "off-flow", move to 252|320
  8. 01:37:827 (2) - move two grids to the right for better symmetry
  9. 01:54:390 (3,1) - red/white tick changes are hard to read and here I'm not sure what you're following?
    anyway, I'd prefer if 1 starts on the white tick not the red, but that's up to you. c:
    similar here - 02:32:515 (1,2) - and 03:15:640 (3,1) -
  10. 02:12:515 (1,2,3) - difference in DS is extremely noticeable, please disable Grid Snap here and move the circle to 222|27
  11. 03:19:077 (1,2,3) - flow from 2 to 3 is rather meh, imo, you could improve it a lot if you rotate those sliders
  12. 03:24:077 (1,2) - fix DS
  13. 03:56:108 (1) - move last anchor one grid up
[Normal]
  1. DS should be consistent in Normal diff as well, imo.. |:
  2. 00:20:640 (3,1) - fix DS here
  3. 00:31:265 (1,2,3) - ^ really, jumps in E/N are unreadable
  4. 00:55:171 (2) - flow is better if you don't place that far on the right, move to 0|212?
    same goes for the mirrored part at the end
  5. 01:31:890 (2,3) - cause of the shape they totally break the flow here, try a different one maybe?
  6. 01:43:140 (2,3) - fix DS
  7. 01:46:890 (1,1) - ^
  8. 02:36:890 (4,1) - ^
  9. 03:02:515 (1,2) - try to blanket them?
  10. 03:45:483 (3) - move two grids to the right for better symmetry
modding only two diffs cause of long draining time.
hope I was of some help, tho. ;o;

good luck!
*squee* o/
Topic Starter
Frostings

Squirrel wrote:

[Easy]
  1. 01:54:390 (3,1) - red/white tick changes are hard to read and here I'm not sure what you're following?
    anyway, I'd prefer if 1 starts on the white tick not the red, but that's up to you. c:
    similar here - 02:32:515 (1,2) - and 03:15:640 (3,1) -
rhythm actually starts at red ticks. starting at white ticks sounds completely off

everything else fixed i hope :)
thanks for modding !
Tari
Mod here
As told :3

[Easy]

  1. 00:28:765 (1) - You need to move this note down, it touches the hp bar! which isn't good/allowed. and you need to adjust the previous and next note and make sure the previous slider still blankets this after you move this note down.
  2. 00:41:265 (1) - Add a finish for a start of this note, the tempo of the song starts to change here and you want to signal that with a finish, to the start of the note.
  3. 01:46:890 (1) - ^
  4. 00:42:202 (1) - No need for a new combo to this note, there no special beat here that really signals it.
  5. 01:47:827 (1) - ^
  6. 00:59:233 (1) - Remove the finish, you don't need to finish the start of every new combo here, that ruins the purpose of the finish. You only do it for the strongest and most important beats in that music section.
  7. 01:11:890 (1) - Finish would work great here, since this is where the instrument beats change, you don't need the whistle if you keep the finish here because it will overpower it.
  8. 00:23:452 (2) - Going deeper into the map, I notice you put a new combo before the start of the actual vocals, can you do it here too? like you did at 01:29:077 (1) -
  9. 01:39:390 - The green liner here could be decreased even more to 30% , I think it fits better because this part is quiet
  10. 01:53:140 (2) - The blanket looks really bad for this slider, fix it up a bit?
  11. 03:14:390 (2) - ^
  12. 02:21:265 (3) - Reverse needs to clap with your hitsound pattern.
  13. 03:53:452 (3) - Move down, slider end is super close to touching the hp bar.
  14. I'm not sure this is the best way to map the easy, you should of mapped to just white tick, that way you can add hitsounds especially the clap to every other white tick, and to make it easier to follow for beginners, the only reason its easy to follow is slider leniency but that's all really, switching from hitting notes on red tick to white tick can be really difficult and hard for beginners, so please keep that in mind for your next maps.
[Normal]

  1. 00:42:202 (1) - Same as easy, no need for a new combo
  2. 00:41:265 (1) - Same as easy, needs a finish.
  3. 00:46:733 (2) - New combo here, to match with the easy diff please.
  4. 01:52:358 (1) - ^
  5. 01:16:265 (5) - Add a finish to the end of the slider please.
  6. 01:40:952 (3,4) - Why do such complex rhythm for a slow part? how about turn this all into 1 slider would be better?
  7. 01:46:890 (1) - Finish start like previously.
  8. 01:47:827 (1) - Add new combo like previously.
  9. 01:57:515 - Why skip note here? the kiai should have continuous notes coming at ya
  10. 02:20:952 (3,4) - The flow is better like this http://puu.sh/8eykQ.jpg
  11. 04:03:452 (3) - New combo to follow the easy.

    [Hard]

    1. 00:10:640 (2) - New combo, here the drain starts to hurt in harder diffs if you put such a big pause.

      [Insane]

      [[list]
    2. 00:48:921 (7) - No need to space them so closely, you can enlarge the spacing here so it fits well with the overall spacing and jumps of the map, just place them much farther from the previous note please. http://puu.sh/8ez0H.jpg
    3. 01:05:483 (8) - New combo here, because it starts to repeat here.
    4. 01:06:108 - Add a note here if you do the above.
    5. 01:06:265 (1) - Remove new combo if you do the above.
    6. 01:12:827 (4) - New combo, these can be split into two and this is part of the next pattern so it needs a new combo.
    7. 01:15:483 (5) - ^
    8. 02:02:983 (4) - Note here, put it stacked at the end of the next slider.
    9. 02:16:577 (4,5) - Try using a slider? http://puu.sh/8eznd.jpg
    10. 02:21:108 (1) - Repeat, add a new combo here.
    11. 03:22:358 (4) - ^

The hard diff is fine and my favorite diff, so I only had 1 thing to say about it. good luck!
Topic Starter
Frostings

Tari wrote:

Mod here
As told :3

[Easy]

  1. 00:28:765 (1) - You need to move this note down, it touches the hp bar! which isn't good/allowed. and you need to adjust the previous and next note and make sure the previous slider still blankets this after you move this note down.
  2. 00:41:265 (1) - Add a finish for a start of this note, the tempo of the song starts to change here and you want to signal that with a finish, to the start of the note.
  3. 01:46:890 (1) - ^
  4. 00:42:202 (1) - No need for a new combo to this note, there no special beat here that really signals it.
  5. 01:47:827 (1) - ^
  6. 00:59:233 (1) - Remove the finish, you don't need to finish the start of every new combo here, that ruins the purpose of the finish. You only do it for the strongest and most important beats in that music section.
  7. 01:11:890 (1) - Finish would work great here, since this is where the instrument beats change, you don't need the whistle if you keep the finish here because it will overpower it.
  8. 00:23:452 (2) - Going deeper into the map, I notice you put a new combo before the start of the actual vocals, can you do it here too? like you did at 01:29:077 (1) -
  9. 01:39:390 - The green liner here could be decreased even more to 30% , I think it fits better because this part is quiet
  10. 01:53:140 (2) - The blanket looks really bad for this slider, fix it up a bit?
  11. 03:14:390 (2) - ^
  12. 02:21:265 (3) - Reverse needs to clap with your hitsound pattern.
  13. 03:53:452 (3) - Move down, slider end is super close to touching the hp bar.
  14. I'm not sure this is the best way to map the easy, you should of mapped to just white tick, that way you can add hitsounds especially the clap to every other white tick, and to make it easier to follow for beginners, the only reason its easy to follow is slider leniency but that's all really, switching from hitting notes on red tick to white tick can be really difficult and hard for beginners, so please keep that in mind for your next maps.
[Normal]

  1. 00:42:202 (1) - Same as easy, no need for a new combo
  2. 00:41:265 (1) - Same as easy, needs a finish.
  3. 00:46:733 (2) - New combo here, to match with the easy diff please.
  4. 01:52:358 (1) - ^
  5. 01:16:265 (5) - Add a finish to the end of the slider please.
  6. 01:40:952 (3,4) - Why do such complex rhythm for a slow part? how about turn this all into 1 slider would be better?
  7. 01:46:890 (1) - Finish start like previously.
  8. 01:47:827 (1) - Add new combo like previously.
  9. 01:57:515 - Why skip note here? the kiai should have continuous notes coming at ya
  10. 02:20:952 (3,4) - The flow is better like this http://puu.sh/8eykQ.jpg
  11. 04:03:452 (3) - New combo to follow the easy.

    [Hard]

    1. 00:10:640 (2) - New combo, here the drain starts to hurt in harder diffs if you put such a big pause.

      [Insane]

      [[list]
    2. 00:48:921 (7) - No need to space them so closely, you can enlarge the spacing here so it fits well with the overall spacing and jumps of the map, just place them much farther from the previous note please. http://puu.sh/8ez0H.jpg
    3. 01:05:483 (8) - New combo here, because it starts to repeat here.
    4. 01:06:108 - Add a note here if you do the above.
    5. 01:06:265 (1) - Remove new combo if you do the above.
    6. 01:12:827 (4) - New combo, these can be split into two and this is part of the next pattern so it needs a new combo.
    7. 01:15:483 (5) - ^
    8. 02:02:983 (4) - Note here, put it stacked at the end of the next slider.
    9. 02:16:577 (4,5) - Try using a slider? http://puu.sh/8eznd.jpg
    10. 02:21:108 (1) - Repeat, add a new combo here.
    11. 03:22:358 (4) - ^

The hard diff is fine and my favorite diff, so I only had 1 thing to say about it. good luck!
fixed nearly all things ! Just one or two things in Insane I didn't fix because of personal preference.

Thanks for modding !
AIR
A little reminder,using plural timing points on one time section is an unrankable issue.
Ozato Fumika

ids wrote:

A little reminder,using plural timing points on one time section is an unrankable issue.
It is not unrankable.

It's only unrankable when 2+ uninherited, or 2+ inherited.
Okoratu
My M4M attempt


General

  1. dun' like your Stack leniency at times but whatever..
  2. what's with the face of the right character... :D

Insane

  1. Seems ok to me, not the map I'd preferably play though (because you do skip some streams :<) Gonna look into your rhythm in the following
  2. 00:21:186 (8) - might consider replacing this one with an 1/4 slider to map 00:21:265 - aswell (i think this is fitting the music better)
  3. 00:26:890 (3) - I removed this slider in order to listen for what it snaps to, because i couldn't find anything it snaps to, i found sth else though
    Example

    the "fffading" actually starts on the blue tick, might go with a slider instead of circles though
  4. 00:43:140 - why did you decide to not map the "better world" here? It'd even be something simple like this:
  5. 00:46:265 (1,2) - I know that this might be your intention but i think it's a ranking criteria that all hitsounds must be audible so i think you should do sth about that:
  6. 01:25:640 (7) - by the way you mapped these sounds the rhythm here should be something like this:
  7. 01:26:265 (1,2,3,4,5,6) - reducing this 8 circle stream to 2 triplets is kinda cruel imo, may consider making such a stream out of them..?
  8. 01:27:358 (2) - the rhythm here is similar to 01:26:890 (1) - and therefore should be mapped similarly
  9. 01:31:890 (1,2,3,4,5) - dunno i removed it to see the sounds that 01:31:968 (2,4) - snap to for myself, but i couldn't find such sounds, so i decided to list that here as overmapping and the rhythm here should be reduced to 01:31:890 (1,3,5) -
  10. 01:32:827 (1,2,3,4,5) - something similar with this stream: couldn't find a sound that 01:33:061 (4) - snaps to, so i suggest this:
  11. 01:40:327 (3) - Dunno if you intend to do this: If you want to map the shi of shitoku, because the shi lands on the 1/3 snap:
    Example

    so if you want to map the vocal correctly i think this is the way to go about it, if that wasn't your intention, ignore this suggestion
  12. 01:44:702 (2) - if you want to map the vocals, please do it like this
  13. 01:51:890 (1,2) - already talked about this one
  14. 01:56:108 (4) - to cover the vocal, this slider should repeat somehow like this:
  15. 02:07:827 (1) - the vocal goes like Maru and you only mapped the ma, might consider mapping the ru aswell?
  16. 02:08:608 (2) - In order to cover the vocals again, this should be something like this:
  17. 03:06:265 (6) - might consider mapping the vocal at 03:06:421 -
  18. 03:08:765 (5) - ^ 03:08:921 -
  19. 03:13:140 (1,2) - putting this here so you don't miss it
  20. 03:29:077 (1) - already mentioned something similar, might consider mapping it with an 1/2 slider, fits and sounds better
  21. 03:52:515 (7) - should be something like this to follow the rhythm:
  22. 03:53:140 (10,11,12,13) - pls don't reduce the stream to a triplet D:
  23. 03:53:999 - just saying that this sound is so loud that you could consider mapping it
  24. 04:02:515 (7) - to follow the rhythm better this should also be an 1/2 slider which either repats or has a circle in 04:02:827 -
  25. 04:03:140 (1,2,3,4,5) - ........ pls map the streams D:
  26. 04:03:608 (6) - lastly i would move this slider to 04:03:686 - to have it (1) end on a white tick (2) map the sound that is there

Hard

  1. I'm new to modding hards, pls don't hate I'm better at Insanes / Extras
  2. 00:20:796 (1) - based on what i said on the insane, this one could aswell
  3. 00:46:265 (1,2) - note that the suggestion on the insane applies to all those places here too
  4. 00:56:733 (1) - consider using a 1.4 snap on this one
  5. 01:00:796 (5) - would look nicer if this one was a 180 deg rotated copy of 00:59:702 (2) - which is CRTL+G'd
  6. 01:36:890 (1,2,3) - these seem to miss some hitsounds for me, might try to go with a clap on every beginning
  7. 01:48:765 (1) - would consider making it a reverse slider
  8. 01:57:202 (8) - dunno if a 2.48x jump isn't too sudden for a hard player
  9. 02:11:890 (7,8) - would rotate them so that they don't have a 2.10x "jump" and are more intuitive like this (also see 01:06:265 (6,7) - for an example)
  10. 02:21:890 (8,9) - on 2 previous places you skipped the 2nd last beat of the stream and put an 1/2 circle next to it, so this might throw ppl off again (I'm referring to: 00:56:265 (5,1) - and 02:01:890 (7,1) - and 03:23:140 (7,8) - ) so i think you should do sth similar here
  11. 03:33:140 (7,8) - same suggestion because it's just flipped
  12. 03:52:515 (5,6) - might consider making these 2 separate 1/2 beat sliders to follow the rhythm a bit better here
  13. 04:03:452 (1) - and lastly i would make this one end on the white tick 04:03:765 -
Sorry I'm not that good at hards

Normal

  1. Dunno my first impression is that the difficulty gap between the Normal and Hard is quite big
  2. 00:13:608 (4) - might go with a constant 1.0x snap here
  3. 00:15:640 (3,4) - same here
  4. 00:21:186 (4) - would be easier to identify it was using a 0.8x snap aswell
  5. 00:28:140 (3,1,2,3,4) - snapping this to 1.1x wouldn't be that hard
  6. 00:30:015 (4) - ^
  7. 00:50:015 (2) - might consider snapping to 0.8x (dunno if you can find a way for that without destroying the stack)
  8. 00:57:202 (1,2,3) - consider using 0.8x here as well and you'd move 00:58:921 (1) - too, but this one should neatly snap to 0.8x with the following slider by chance :D
  9. 01:07:515 (2) - consider 0.8x instead of 0.85x
  10. 01:58:921 (4,5,1) - might consider using the 0.8x snap like this
    Example

    Doing this would require you to resnap the following objects to 0.8x again, but that's doable until 02:02:671 (1) -
  11. 02:12:515 (1) - consider resnapping to 0.8x
  12. 02:37:671 (1) - ^
  13. 02:40:327 (1) - ^
  14. 02:43:921 (3) - 1.46 is a bit unexpected in a normal, might resnap to 1.0x because you continue to use that for some time afterwards
  15. 02:52:515 (1) - using 0.8x like you did the time before would be apropiate i think
  16. 03:14:390 (2) - moving this to 0.8x snap creates a blanket
  17. 03:33:765 (1) - snapping this to 0.8x might be nice, if you can do that without destroying the other patterns
  18. 04:01:108 (6) - might move to x: 336 y: 136 to have this "a bit" more even

Easy

  1. idk what i'm doing but i'll try to suggest things
  2. 00:17:983 (3,1) - would consider moving them like this to have the gap between the two sliders a bit bigger
  3. 00:46:733 (1) - why is the chorus that is more exciting using a 1.4x snap (might even consider 1.6x over 1.5x)
  4. 01:52:358 (1) - same thing here
  5. 03:09:702 (4) - might consider making this a circle only because such a short slider looks not that good at this velo
  6. 03:53:452 (3) - might consider only mapping 03:53:608 - dunno
  7. 04:03:452 (1) - might consider doing something like that so that the ends of each maps align a bit better (also the end of the last slider requires no rhythm to play so this should be fine)

Gl with your map!
LZCSC
for M4M
my english isnt so good ,sorry ;x;

General
  1. i suggest using 6 combo colour like this

    first and second using for the time like this00:23:452 (1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4) - .
    5th and 6th using for KIAItime .third and fourth for nomal time
Insane
  1. 00:08:608 (1,2) - i think its not suit a break here
  2. 00:24:858 (3,4,5,6,7) - dont use that many short slider here,its more suit long slider and slowly rhythm i think.maybe like this
  3. 00:26:265 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ^
  4. 00:41:577 (3,4) - Ctrl+G,and 00:42:202 (1) - under 00:41:733 (4) - ,00:42:358 (2) - under 00:41:577 (3) - ,00:42:515 (3) - up angle
  5. 00:57:046 - what about this
  6. 01:37:515 (7) - del this circle?if you do ,dont forget 01:37:046 (4,5,6) - set looks like a Triangle and set 01:37:358 (6) - where as 01:37:515 (7) - used be
Hard
  1. 00:11:577 (2,3,4) - this more suit i think
  2. 00:55:483 (3) - more far to 00:54:858 (2) -
  3. 01:08:452 (6) - Ctrl +G?
  4. 01:09:077 (8) - ^
  5. 01:13:452 (6) - ^
  6. 02:14:702 (8) - and 02:14:077 (6) - and 03:35:327 (6) - 03:35:952 (8) - ^
Topic Starter
Frostings

Okoratu wrote:

My M4M attempt


General

  1. dun' like your Stack leniency at times but whatever..
  2. what's with the face of the right character... :D

Insane

  1. Seems ok to me, not the map I'd preferably play though (because you do skip some streams :<) Gonna look into your rhythm in the following
  2. 00:21:186 (8) - might consider replacing this one with an 1/4 slider to map 00:21:265 - aswell (i think this is fitting the music better) fix
  3. 00:26:890 (3) - I removed this slider in order to listen for what it snaps to, because i couldn't find anything it snaps to, i found sth else though errr no fix
    Example

    the "fffading" actually starts on the blue tick, might go with a slider instead of circles though
  4. 00:43:140 - why did you decide to not map the "better world" here? It'd even be something simple like this: fix
  5. 00:46:265 (1,2) - I know that this might be your intention but i think it's a ranking criteria that all hitsounds must be audible so i think you should do sth about that: fix
  6. 01:25:640 (7) - by the way you mapped these sounds the rhythm here should be something like this:fix
  7. 01:26:265 (1,2,3,4,5,6) - reducing this 8 circle stream to 2 triplets is kinda cruel imo, may consider making such a stream out of them..?uhhh no fix ;w; i like these Q_Q
  8. 01:27:358 (2) - the rhythm here is similar to 01:26:890 (1) - and therefore should be mapped similarlyno fix
  9. 01:31:890 (1,2,3,4,5) - dunno i removed it to see the sounds that 01:31:968 (2,4) - snap to for myself, but i couldn't find such sounds, so i decided to list that here as overmapping and the rhythm here should be reduced to 01:31:890 (1,3,5) - changed my own way
  10. 01:32:827 (1,2,3,4,5) - something similar with this stream: couldn't find a sound that 01:33:061 (4) - snaps to, so i suggest this:
    same as above
  11. 01:40:327 (3) - Dunno if you intend to do this: If you want to map the shi of shitoku, because the shi lands on the 1/3 snap: fix
    Example

    so if you want to map the vocal correctly i think this is the way to go about it, if that wasn't your intention, ignore this suggestion
  12. 01:44:702 (2) - if you want to map the vocals, please do it like this fix
  13. 01:51:890 (1,2) - already talked about this one fix
  14. 01:56:108 (4) - to cover the vocal, this slider should repeat somehow like this: no fix
  15. 02:07:827 (1) - the vocal goes like Maru and you only mapped the ma, might consider mapping the ru aswell?fix
  16. 02:08:608 (2) - In order to cover the vocals again, this should be something like this:no fix
  17. 03:06:265 (6) - might consider mapping the vocal at 03:06:421 - fix
  18. 03:08:765 (5) - ^ 03:08:921 - fix
  19. 03:13:140 (1,2) - putting this here so you don't miss it fix
  20. 03:29:077 (1) - already mentioned something similar, might consider mapping it with an 1/2 slider, fits and sounds better fix
  21. 03:52:515 (7) - should be something like this to follow the rhythm: fix
  22. 03:53:140 (10,11,12,13) - pls don't reduce the stream to a triplet D:
  23. 03:53:999 - just saying that this sound is so loud that you could consider mapping it
  24. 04:02:515 (7) - to follow the rhythm better this should also be an 1/2 slider which either repats or has a circle in 04:02:827 -
  25. 04:03:140 (1,2,3,4,5) - ........ pls map the streams D: errr ok ;w;
  26. 04:03:608 (6) - lastly i would move this slider to 04:03:686 - to have it (1) end on a white tick (2) map the sound that is there no fix
probably everything fixed on Hard Normal and Easy
(sorry for the short replies, your bbs code is impossible to reply to :(




LZCSC wrote:

for M4M
my english isnt so good ,sorry ;x;

General
  1. i suggest using 6 combo colour like this uhhhh needlessly complicated x_x

    first and second using for the time like this00:23:452 (1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4) - .
    5th and 6th using for KIAItime .third and fourth for nomal time
Insane
  1. 00:08:608 (1,2) - i think its not suit a break here transitioning from mapping vocals -> mapping instrumentals here
  2. 00:24:858 (3,4,5,6,7) - dont use that many short slider here,its more suit long slider and slowly rhythm i think.maybe like this i think it's ok
  3. 00:26:265 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ^ ^
  4. 00:41:577 (3,4) - Ctrl+G,and 00:42:202 (1) - under 00:41:733 (4) - ,00:42:358 (2) - under 00:41:577 (3) - ,00:42:515 (3) - up angle hmm what i have is ok i think. if i change to what you suggest then next pattern's flow is a little broken :C
  5. 00:57:046 - what about this added
  6. 01:37:515 (7) - del this circle?if you do ,dont forget 01:37:046 (4,5,6) - set looks like a Triangle and set 01:37:358 (6) - where as 01:37:515 (7) - used be strong drums here so i mapped it


Hard
  1. 00:11:577 (2,3,4) - this more suit i think no fix. i think rhythm rhythm is fine
  2. 00:55:483 (3) - more far to 00:54:858 (2) - fix
  3. 01:08:452 (6) - Ctrl +G? these are all for specific patterns
  4. 01:09:077 (8) - ^
  5. 01:13:452 (6) - ^
  6. 02:14:702 (8) - and 02:14:077 (6) - and 03:35:327 (6) - 03:35:952 (8) - ^
thanks for modding ! :)
Mortem
Hi. I'm kinda new at modding so you don't have to take my mod seriously. And there could be some mistakes that I overlooked.

Normal
01:16:265 (5) - It's just my point of view, but what about to extend this slider to 01:16:890.
01:41:108 (4) - Extend the slider from 01:40:952.

Hard
00:11:890 (3) - Isn't it kinda big jump for hard diff? - Try to move it little bit closer to (2).
02:00:483 (2) - Reverse selection?

I know it's small mod, but I'm not good at modding easy & insane diffs.
Hope I helped you.
If not, then sorry.
Topic Starter
Frostings
sorry I totally didn't see this mod


Pjecoo wrote:

Hi. I'm kinda new at modding so you don't have to take my mod seriously. And there could be some mistakes that I overlooked. no problem~

Normal
01:16:265 (5) - It's just my point of view, but what about to extend this slider to 01:16:890. mmmm large sound is where i have it now. If i extend it to your suggestion, then I miss that large sound with the end of the slider
01:41:108 (4) - Extend the slider from 01:40:952. Your suggestion makes the slider start a weaker vocal part in my opinion, and then it would miss the stronger vocal at 01:41:108

Hard
00:11:890 (3) - Isn't it kinda big jump for hard diff? - Try to move it little bit closer to (2). I moved 2 closer to 3
02:00:483 (2) - Reverse selection? fixed

I know it's small mod, but I'm not good at modding easy & insane diffs.
Hope I helped you.
If not, then sorry.
thanks for modding!
Aruka
:| Easy:00:46:577 - Kiai mode should start at this white tick,01:52:202 - Same thing,03:13:452 - Same thing,03:56:108 (1) - That slider is placed too low,04:03:452 (1) - That slider is one beat too short

Normal:00:21:186 (4) - That circle is timed too early,00:46:265 - Kiai mode should start there,01:51:890 - Same thing,02:39:702 (5,1) - That circle and slider are placed too low,02:46:890 (4) - Same thing,03:13:140 (1) - Again kiai mode should start here,03:58:452 (3) - Slider placed too low,04:03:452 (1) - Slider is too short,doesn't fit the rhythm

Hard:00:12:983 (6) - Slider placed too low,00:57:983 (4) - I would make this slider curve to right,and then change places of 00:58:452 (5,6,7).01:57:202 (8) - Circle placed too low,Make 02:05:640 (3) - Curve to left and change the places of 02:06:108 (4,5,6,7) ,03:04:077 (5) - Is placed too low,03:13:140 (1) - Kiai mode should start here,03:25:483 (5,6) - Sliders are placed slightly too low,03:36:265 (1) - This too

Insane:Again,place all kiai modes to a white tick,00:07:358 (4) - Circle placed too low,01:55:327 (2),01:56:733 (6),02:03:140 (4),02:04:233 (7) - Same thing with sliders,02:35:952 (4) - Circle placed too low,02:45:171 (2),03:19:077 (1) - Same thing with sliders

EDIT:Ignore most of the circle/slider placement mods because the edit mode distorts the placements,only make attention to sliders/circles that you see wrong
Topic Starter
Frostings
didn't change kiai because what i have fits better

also regarding objects that are too low, it is ok as long as it remains on the grid

fixed some stuff with the slider beats being too short
Melt
Hi
request from BMT queue
sorry for delay

[Normal]
  1. 00:23:452 (2,1) - swap the nc because the vocal start at 00:23:452.
  2. 00:28:765 (1,2,3,4,5) - cause this part is not the upsurge of the song,so a more simple rhythm may better to me,especially in this normal diff.
  3. 00:46:265 (1) - make the slider end in 00:46:421 to follow the vocal,same suggestions at 01:51:890(1),03:13:140(1).
  4. 01:16:265 (5) - move the anchor point of the sldier right a bit to put the sldier's tail between 01:15:015(2) and 01:15:327(3)?
  5. 02:37:671 (1) - maybe try this rhythm,blank the redline as you did at 02:35:171 and 02:40:171
  6. 03:09:390 (4,5,1) - just a suggestion
[Hard]
  1. 00:05:483 (6) - remove the finish
  2. 00:23:452 (2,1) - swap the nc
  3. 00:31:265 (1,2) - move this two sldier down a bit may better to me,maybe like this
  4. 00:57:046 (2) - i think there are no need to use a kickslider here.
  5. 01:00:796 (5) - use circle here instead of the slider
  6. 01:47:827 (1,2,3,4) - ctrl+h and move to (83,118)for a better flow.
  7. 02:02:671 (2) - same as 00:57:046(2) 0.0
  8. 02:21:890 (8,9) - its a little strange if 02:22:436 is blank
  9. 03:09:233 (7,8) - same rhythm suggestion as normal diff
[Insane]
  1. 00:10:640 (2,3,4) - i think the distance between 00:10:952(4,1) are a little big,you can ctrl+g 00:10:640(2,4) to balance the ds.
  2. 00:19:858 (5) - move to (256,120)
  3. 00:47:202 (2,4) - make slider4's tail stack with sldier2?
  4. 01:09:390 (1) - clap
  5. 01:10:327 (3) - ^
  6. 01:14:233 (1,3) - maybe try this?
thats all from me
good luck :3
Topic Starter
Frostings

Melt wrote:

Hi
request from BMT queue
sorry for delay

[Normal]
  1. 00:23:452 (2,1) - swap the nc because the vocal start at 00:23:452. no change because I prefer NC on downbeat
  2. 00:28:765 (1,2,3,4,5) - cause this part is not the upsurge of the song,so a more simple rhythm may better to me,especially in this normal diff. changed a little
  3. 00:46:265 (1) - make the slider end in 00:46:421 to follow the vocal,same suggestions at 01:51:890(1), 03:13:140(1). no thanks. slider is 1/1 for instrumentals
  4. 01:16:265 (5) - move the anchor point of the sldier right a bit to put the sldier's tail between 01:15:015(2) and 01:15:327(3)? how did this happen
  5. 02:37:671 (1) - maybe try this rhythm,blank the redline as you did at 02:35:171 and 02:40:171 ok
  6. 03:09:390 (4,5,1) - just a suggestion mm no thanks
[Hard]
  1. 00:05:483 (6) - remove the finish ok
  2. 00:23:452 (2,1) - swap the nc nah
  3. 00:31:265 (1,2) - move this two sldier down a bit may better to me,maybe like this nice
  4. 00:57:046 (2) - i think there are no need to use a kickslider here. changed to two hitcircles
  5. 01:00:796 (5) - use circle here instead of the slider nah
  6. 01:47:827 (1,2,3,4) - ctrl+h and move to (83,118)for a better flow. ok
  7. 02:02:671 (2) - same as 00:57:046(2) 0.0 ok
  8. 02:21:890 (8,9) - its a little strange if 02:22:436 is blank ok
  9. 03:09:233 (7,8) - same rhythm suggestion as normal diff nah
[Insane]
  1. 00:10:640 (2,3,4) - i think the distance between 00:10:952(4,1) are a little big,you can ctrl+g 00:10:640(2,4) to balance the ds. distance is ok
  2. 00:19:858 (5) - move to (256,120) ok
  3. 00:47:202 (2,4) - make slider4's tail stack with sldier2? did something different
  4. 01:09:390 (1) - clap how did i miss this
  5. 01:10:327 (3) - ^ thanks
  6. 01:14:233 (1,3) - maybe try this? maybe if i was a better mapper i would do that....
thats all from me
good luck :3
thanks for the mod :)
Ozato Fumika
senpai pls rank this already
Topic Starter
Frostings

No Dap wrote:

senpai pls rank this already
teach me the ways
Lust
i dont have time to mod this but pretty sure 00:01:733 (3,5) - is unrankable. You can't see 5's repeat until its too late due to the hitburst of 3

sorry for the lazy screen, i just yolo'd it
Kihhou
aAaaAAAaaaaAAaAA it's Frostings who made the towa yori towa ni that i love ~ /me faints

[General]
  1. add FlawlessTea to tags since its a way for people to find your maps if they only knew you before the name change (psst tell kibbleru to do it for HOME too o3o.. and towa yori~... im no stalker)
    some examples for that ^ andrea was osuplayer111... nichiyouki was nich95
[Easy]
  1. all o.k. :D ... :roll: ... :?
[Normal]
  1. 00:46:265 (1) - replace with a hitcircle at 00:46:265 - stacked ontop of 00:46:733 (1) - slider head for more supense before the blaaarrring of the instruments?
  2. 01:51:890 (1) - ^
  3. 03:13:140 (1) - ^
  4. hella tired from modding this :cry: . skimmed over. sorry :c im sure its fine lol

[Hard]
  1. 00:15:327 (4,5) - loooool this is the same thing as the first thing i talked about in insane xD you have your triplets inbetween the actual triplets~ listen closely at 25% D:
  2. 03:47:827 (7,8) - ^ try this rhythm? remove note at 03:47:671 - , move everything afterwards except the slider back 1/2. stack a note at 03:48:296 - ontop of the slider (only a suggestion)
  3. 03:57:827 (5,6) - ^ is this in between the triplets thing intentional? frostings pls
  4. 01:13:452 (6) - !!!!11! :!: :shock: you usually have your max level rotating here like in the insane lol. should keep it going in hard? by ctrl-g this slider.
  5. 02:21:890 (8) - because of 01:16:265 (8) - ending on a red tick, some players might assume that 02:22:515 (9) - is also ending on a red tick. so they release the kick slider too early. imo to avoid confusion you should make 2 kick sliders like at 02:11:890 (7,8) -
  6. 02:22:671 (1) - same as the one in insane. copy and paste! this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings :P
  7. 02:45:640 (4,5,6) - make distance between these shorter? for consistency with the entire section in the music
  8. 03:53:140 (7) - replace with 1-reverse kickslider to represent the veeeerryyyy strong sound here better
[Insane]
  1. 00:15:171 (7,1,2,3) - i think you misheard this. the triplet is from 00:15:171 - to 00:15:327 -
  2. 00:15:483 - theres also a triplet here from 00:15:483 - to 00:15:640 -. you put the triplet right in between the 2 triplets xD catching neither LOL
  3. 00:18:999 - add note and move 00:19:077 (2) - so you have a triplet that follows the music? similar to what you did at 00:13:608 (1,2,3) -
  4. 00:16:577 (2) - same as 00:18:999 -. now that i think about it you also have it in previous places like here. a stronger pitch is starting at 00:16:733 - that is stronger than the one at the slider head at 00:16:577 - . imo you should maybe try this rhythm? it fits the music better imo
  5. 00:11:499 - ^
  6. 00:20:015 (1) - i dont know what instruments making that sound youre following lol but it plays a note at 00:20:171 - . the slider skips right over it. imo you should set it as a 1/2 slider with a reverse to catch that sound and keep the clap hit at the tail
  7. 00:45:952 (4) - curve this a bit more like 00:45:640 (3) - ? what im seeing is 00:44:233 (3,4) - being a pair, 00:45:015 (1,2) - being a pair, and then these two 00:45:640 (3,4) - wot. its not the same! D: i also think it would flow better to 00:46:265 (1) -
  8. 00:49:702 (2) - i think this would look and flow nicer if this was straightened out. it flows pretty well with 00:50:015 (3) - but its a bit awkward with 00:49:233 (1) - . maybe try this?
  9. 01:01:890 (1,1) - wot. this is the same as 00:51:890 (1,2) - 01:57:202 (7,1) - 03:18:452 (10) - but the sudden pauses and NC really kill the flow :/ NCs also mess with the hp drain for people who are struggling so far. its like a random health fountain not indicated in the music >.< i say let them die! remove both NCs and maybe turn 01:02:202 (1) - into a 1/2 slider and move it somehwere else with 01:01:890 (1) - stacked ontop of it? the antijump between the two should be fine
  10. 02:07:515 (1,1) - NCs why D:
  11. 03:28:765 (1,1) - NCs frosting pls
  12. 01:15:327 (4) - stack properly with 01:14:702 (2) - tail
  13. 01:33:452 (5,6,7) - have these 3 sliders blanket 01:32:983 (2) - better
  14. 01:36:890 (3,4,5,6,7,1,2,3,4) - these jumps are kinda huge compared to the previous ones with a similar pattern in the music. make the squares smaller? the jumps arent indicated in the music either. theyre even bigger than the hyped parts like 01:46:890 (1,2,3,4,1,2,3,4) - which should have bigger jumps lol
  15. 01:57:202 (7) - this anti jump doesnt fit imo since theres no pause in the music and the vocals are being held throughout the entire time o3o
  16. 02:02:827 (3) - replace with 1/2 slider so theres no awkward pause? o3o
  17. 02:21:968 (1) - this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings :P
  18. 03:18:452 (10) - imo the vocal representation here should be shortened to be a 1/2 slider, especially since the tail ends on a strong large white tick, which is a bit off. it would play more smoothly imo if its was a 1/2 and there is a hitcircle at 03:18:765 - stacked ontop of 03:18:921 (11) - or something
  19. 03:42:202 (4,5) - honestly i like this combo but i think it needs a bit more variation o3o its pretty much the same as 01:15:327 (4,5) - 02:20:952 (4,5) - .
    maybe something like these
  20. 03:47:515 (4,5) - the first slider doesnt really follow the music well since nothing is held and drawn out while the second slider doesnt really follow anything, esp when nothings emphasized in the second slider's head :c meanwhile, theres a strong sound at both the tails at 03:47:358 - and 03:47:671 - . maybe you could change the rhythm since you have the strong sounds at the tails of both sliders right now? something like
  21. 03:47:671 - skipped over a triplet here. maybe follow up on ^ that with a note added at 03:47:749 - and have both that and the note at 03:47:671 - (if you made the change above) stacked ontop of the head of 03:47:827 (6) - ?
  22. 03:53:140 (9,10,11,12) - the stream continues throughout this part. add notes at 03:53:374 - and 03:53:530 - ?
  23. 04:03:608 (7) - NC to have consistency with this part in other diffs
  24. THERES FROSTINGS COMBOS EVERYWHERE LIKE IN TOWA~! :D
loool i think i map a lot like you right now on lower diffs by coincidence o-o..
BUT OH MY GODDDDD i spent like 2~3 hours on this ;-; im done im done. im lowering the drain time on my queue. this is the last one. 4 minute songs kill me. maybe when i get faster at modding stuff ill change it back

bai

EDIT:
Topic Starter
Frostings
i'll apply mods later when i can actually see the objects in editor...

edit:
thank you lust for pointing that out. It should be better now


Kihhou wrote:

aAaaAAAaaaaAAaAA it's Frostings who made the towa yori towa ni that i love ~ /me faints aaaaaaa senpai noticed me ! >/////<

[General]
  1. add FlawlessTea to tags since its a way for people to find your maps if they only knew you before the name change (psst tell kibbleru to do it for HOME too o3o.. and towa yori~... im no stalker)
    some examples for that ^ andrea was osuplayer111... nichiyouki was nich95 yep, why not
[Easy]
  1. all o.k. :D ... :roll: ... :?
[Normal]
  1. 00:46:265 (1) - replace with a hitcircle at 00:46:265 - stacked ontop of 00:46:733 (1) - slider head for more supense before the blaaarrring of the instruments? not a bad idea but didn't change because anti-jumps are hard, and if i don't stack them then it loses the effect
  2. 01:51:890 (1) - ^
  3. 03:13:140 (1) - ^
  4. hella tired from modding this :cry: . skimmed over. sorry :c im sure its fine lol

[Hard]
  1. 00:15:327 (4,5) - loooool this is the same thing as the first thing i talked about in insane xD you have your triplets inbetween the actual triplets~ listen closely at 25% D: uhhhh this makes it so hard to play
  2. 03:47:827 (7,8) - ^ try this rhythm? remove note at 03:47:671 - , move everything afterwards except the slider back 1/2. stack a note at 03:48:296 - ontop of the slider (only a suggestion)
  3. 03:57:827 (5,6) - ^ is this in between the triplets thing intentional? frostings pls
  4. 01:13:452 (6) - !!!!11! :!: :shock: you usually have your max level rotating here like in the insane lol. should keep it going in hard? by ctrl-g this slider. no thanks
  5. 02:21:890 (8) - because of 01:16:265 (8) - ending on a red tick, some players might assume that 02:22:515 (9) - is also ending on a red tick. so they release the kick slider too early. imo to avoid confusion you should make 2 kick sliders like at 02:11:890 (7,8) - sure
  6. 02:22:671 (1) - same as the one in insane. copy and paste! this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings :P naahhh spinner is fine
  7. 02:45:640 (4,5,6) - make distance between these shorter? for consistency with the entire section in the music ok i have no idea how that happened
  8. 03:53:140 (7) - replace with 1-reverse kickslider to represent the veeeerryyyy strong sound here better if i was a better mapper maybe
[Insane]
  1. 00:15:171 (7,1,2,3) - i think you misheard this. the triplet is from 00:15:171 - to 00:15:327 - to be honest i'm deaf and i don't hear anything.. the guitar is too quiet for me to discern. I'm just gonna change it because i dont know
  2. 00:15:483 - theres also a triplet here from 00:15:483 - to 00:15:640 -. you put the triplet right in between the 2 triplets xD catching neither LOL alright alright :P
  3. 00:18:999 - add note and move 00:19:077 (2) - so you have a triplet that follows the music? similar to what you did at 00:13:608 (1,2,3) - i'm bad
  4. 00:16:577 (2) - same as 00:18:999 -. now that i think about it you also have it in previous places like here. a stronger pitch is starting at 00:16:733 - that is stronger than the one at the slider head at 00:16:577 - . imo you should maybe try this rhythm? it fits the music better imo uh i probably fixed this
  5. 00:11:499 - ^
  6. 00:20:015 (1) - i dont know what instruments making that sound youre following lol but it plays a note at 00:20:171 - . the slider skips right over it. imo you should set it as a 1/2 slider with a reverse to catch that sound and keep the clap hit at the tail apparently i was a really bad mapper when i first made this map 5 months ago... thanks for pointing these out
  7. 00:45:952 (4) - curve this a bit more like 00:45:640 (3) - ? what im seeing is 00:44:233 (3,4) - being a pair, 00:45:015 (1,2) - being a pair, and then these two 00:45:640 (3,4) - wot. its not the same! D: i also think it would flow better to 00:46:265 (1) - sure
  8. 00:49:702 (2) - i think this would look and flow nicer if this was straightened out. it flows pretty well with 00:50:015 (3) - but its a bit awkward with 00:49:233 (1) - . maybe try this? i don't even know what happened here
  9. 01:01:890 (1,1) - wot. this is the same as 00:51:890 (1,2) - 01:57:202 (7,1) - 03:18:452 (10) - but the sudden pauses and NC really kill the flow :/ NCs also mess with the hp drain for people who are struggling so far. its like a random health fountain not indicated in the music >.< i say let them die! remove both NCs and maybe turn 01:02:202 (1) - into a 1/2 slider and move it somehwere else with 01:01:890 (1) - stacked ontop of it? the antijump between the two should be fine sure
  10. 02:07:515 (1,1) - NCs why D: pls
  11. 03:28:765 (1,1) - NCs frosting pls
  12. 01:15:327 (4) - stack properly with 01:14:702 (2) - tail they are stacked lol
  13. 01:33:452 (5,6,7) - have these 3 sliders blanket 01:32:983 (2) - better sure why not
  14. 01:36:890 (3,4,5,6,7,1,2,3,4) - these jumps are kinda huge compared to the previous ones with a similar pattern in the music. make the squares smaller? the jumps arent indicated in the music either. theyre even bigger than the hyped parts like 01:46:890 (1,2,3,4,1,2,3,4) - which should have bigger jumps lol made them smaller
  15. 01:57:202 (7) - this anti jump doesnt fit imo since theres no pause in the music and the vocals are being held throughout the entire time o3o fix
  16. 02:02:827 (3) - replace with 1/2 slider so theres no awkward pause? o3o yep
  17. 02:21:968 (1) - this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings :P hmm spinner is fine how it is
  18. 03:18:452 (10) - imo the vocal representation here should be shortened to be a 1/2 slider, especially since the tail ends on a strong large white tick, which is a bit off. it would play more smoothly imo if its was a 1/2 and there is a hitcircle at 03:18:765 - stacked ontop of 03:18:921 (11) - or something when i went over your previous suggestions i went through my whole map and changed this part on my own :P
  19. 03:42:202 (4,5) - honestly i like this combo but i think it needs a bit more variation o3o its pretty much the same as 01:15:327 (4,5) - 02:20:952 (4,5) - .
    maybe something like these apparently i copy+pasted the same combo three times o-o and the rhythm is wrong too LOL fixed these
  20. 03:47:515 (4,5) - the first slider doesnt really follow the music well since nothing is held and drawn out while the second slider doesnt really follow anything, esp when nothings emphasized in the second slider's head :c meanwhile, theres a strong sound at both the tails at 03:47:358 - and 03:47:671 - . maybe you could change the rhythm since you have the strong sounds at the tails of both sliders right now? something like did something here
  21. 03:47:671 - skipped over a triplet here. maybe follow up on ^ that with a note added at 03:47:749 - and have both that and the note at 03:47:671 - (if you made the change above) stacked ontop of the head of 03:47:827 (6) - ? did something here
  22. 03:53:140 (9,10,11,12) - the stream continues throughout this part. add notes at 03:53:374 - and 03:53:530 - ? fix
  23. 04:03:608 (7) - NC to have consistency with this part in other diffs fix
  24. THERES FROSTINGS COMBOS EVERYWHERE LIKE IN TOWA~! :D
thank you very much for the mod
neonat
From a request a month ago, totally not late at all nope. sorry

Normal

00:35:015 (3) - the end of the slider is slightly too low, doesn't blanket perfectly to 00:33:765 (1) currently
00:40:015 (3) - make it bend at the tick?
00:43:765 (1,1) - This could be much better in terms of playing and how it sounds like: 00:43:765 (1) should start at 00:43:608 where she starts holding the word. It currently ends in no mans' land and sounds off, thus I think you should remove 00:46:265 (1) and end the spinner at 00:46:265 - this way you have a nice pause between 00:46:265 - 00:46:733 which has a nice impact
00:49:233 (1) - finish on start of slider
01:14:390 (1) - 01:15:015 (2,3,4) all have whistles in a row but 01:14:390 (1) only has the whistle on the start so the end has this weird emptiness. You could add whistle to the end of the slider, whether or not you want to keep the whistle on the start is up to you
01:49:390 (1,1) - same as 00:43:765 (1,1)
03:07:515 (1) - how about finish on start of slider
03:15:171 (4,1) - could blanket better
03:25:327 - add a note? Stopping at the vocals leave this awkward longer gap
03:28:765 (1) - I hear cymbals here

Hard

00:06:577 (2,3) - could blanket better
00:46:265 (4,5) - separate the combo here?
00:47:202 (2) - shift to x:16 y:88
01:51:890 (4,5) - separate combo here?
02:34:077 (5,6) - could blanket better
03:24:390 (3) - remove the finish on the start of the slider, it seems out of place
03:33:765 (1) - finish on the start of slider
03:36:733 (2) - remove the finish on the start of the slider, it is better if it's on the start of 03:36:265 (1) - with it being new phrase and all
04:02:358 (4,5) - could blanket better

Insane

00:15:796 (13,14) - consider making them closer, I cannot see the rationale for such a jump here for the song
00:27:202 (4,6) - not stacked perfectly
00:49:702 (2,3) - could blanket better
01:02:515 (3) - remove the finish on the start of the slider
01:21:733 (8) - being below 01:21:577 (7) the flow isn't good. Place it somewhere above the slider, it just has too much of an abrupt movement right now
02:41:108 (4,5) - not stacked perfectly
03:33:765 (1) - finish on the start of slider
03:47:671 (7) - NC here
03:48:608 (13) - finish
03:58:608 (11) - ^



Good luck
emilia
Ok GO!

Easy
01:45:640 (3) - You can shift this note higher, its slightly off flow.
01:46:890 (1) - This note can be further from the note before.
02:22:202 (1) - You should add a note here instead, to duplicate a similar formation from before.
02:37:515 (1) - Shift this note very VERY slightly further away from the previous note.
02:38:452 (2) - Shift this note slightly away from the previous note as well.
02:50:952 (2) - Make this blanket less loosely.
03:05:015 (1) - Move this note slightly further away from the previous note.
Quick note: Your back part is basically the same as the front part. So if you do make changes, remember to copy it over to the back!

Amazing Easy! Can barely find mistakes~

Normal
00:25:952 (1) - You can make this note parallel to the next, like this: http://puu.sh/9Gt74/ca87b63cd6.jpg
01:11:890 (1,2,3,4) - You can make this triangle formation a bit more spaced apart.
01:44:702 (2) - This note can blanket less tightly, also, fix up the shape a bit more to fix blanketting
02:04:858 (1) - You can blanket this note less tightly.
02:12:515 (1,2,3,4) - This pattern is a little boring, you can make it the same as the next series of notes instead.
02:43:921 (3) - This thing can be parallel to the note before, like: http://puu.sh/9Gujl/7d3698a027.jpg

Amazing! Practically no big mistakes! Lovely Normal~

Hard
00:03:608 (1,2,3) - This can look like this: http://puu.sh/9GuzG/ff10158f1c.jpg. This makes flow circular, and much better.
00:04:858 (4,5,6) - If you do do that^, then change this into a triangle formation: http://puu.sh/9GuDC/b1122371ec.jpg (something like this)
00:07:983 (5) - You can move this note further out.
00:35:015 (1,2,3,4) - You can make this kind of a tornado, enlarge this square a little
00:41:265 (1,2,3,4) - you can move these notes further from previous note, since its a dramatic moment in the song
01:11:890 (1,2,3,4,5,6,7,8) - Hitsounds here can get a little annoying.
03:41:890 (3) - Make this note bend inwards, like the note before.

Generally fine, but a few slider shape problems here and there. I'm not stating it here just because it's fine to keep. Nice beat placement by the way!

Insane
00:15:171 (7) - You can add a new combo here
00:57:515 (4,5) - These 2 notes look a bit awkward, you can do this instead (don't have to): http://puu.sh/9Gvjn/29b9d119db.jpg
01:22:983 (1,2,3) - The transition to note 1 is a bit weird, so I suggest this: http://puu.sh/9GvxH/d289e5e02f.jpg
01:40:327 (3) - This note looks a bit unbalanced. I suggest you either change it, or Ctrl+G it
01:46:577 (7) - Shouldn't you make this note the same as the 2 notes before? (as in not the reverse) Ctrl+g will look better
01:52:046 (2) - I suggest you make the note like this: http://puu.sh/9Gwg4/f0c6cd9f08.jpg
01:53:608 (4) - Ctrl+G this note
02:06:108 (5) - This note looks better like this: http://puu.sh/9Gwkl/85eadaa11c.jpg
02:08:140 (3) - This note feels better with Ctrl+G
02:44:702 (9) - Move this note further away
03:04:858 (1) - You can clean this slider up

It has a nice feel to it, I guess.

Generally good mapping techniques. Your Easy and Normal are very clean, I'm surprised this mapset isn't ranked yet. Keep it up!
Topic Starter
Frostings

neonat wrote:

From a request a month ago, totally not late at all nope. sorry

Normal

00:35:015 (3) - the end of the slider is slightly too low, doesn't blanket perfectly to 00:33:765 (1) currently fix
00:40:015 (3) - make it bend at the tick? fix
00:43:765 (1,1) - This could be much better in terms of playing and how it sounds like: 00:43:765 (1) should start at 00:43:608 where she starts holding the word. It currently ends in no mans' land and sounds off, thus I think you should remove 00:46:265 (1) and end the spinner at 00:46:265 - this way you have a nice pause between 00:46:265 - 00:46:733 which has a nice impact fix
00:49:233 (1) - finish on start of slider fix
01:14:390 (1) - 01:15:015 (2,3,4) all have whistles in a row but 01:14:390 (1) only has the whistle on the start so the end has this weird emptiness. You could add whistle to the end of the slider, whether or not you want to keep the whistle on the start is up to you ok
01:49:390 (1,1) - same as 00:43:765 (1,1) mhm~
03:07:515 (1) - how about finish on start of slider hmmm too loud ><;
03:15:171 (4,1) - could blanket better ok
03:25:327 - add a note? Stopping at the vocals leave this awkward longer gap fixed this rhythm
03:28:765 (1) - I hear cymbals here added finsh

Hard

00:06:577 (2,3) - could blanket better fix
00:46:265 (4,5) - separate the combo here? ok
00:47:202 (2) - shift to x:16 y:88 fix
01:51:890 (4,5) - separate combo here?
02:34:077 (5,6) - could blanket better ok
03:24:390 (3) - remove the finish on the start of the slider, it seems out of place yep
03:33:765 (1) - finish on the start of slider ok
03:36:733 (2) - remove the finish on the start of the slider, it is better if it's on the start of 03:36:265 (1) - with it being new phrase and all removed
04:02:358 (4,5) - could blanket better ok

Insane

00:15:796 (13,14) - consider making them closer, I cannot see the rationale for such a jump here for the song ok
00:27:202 (4,6) - not stacked perfectly fix
00:49:702 (2,3) - could blanket better fix
01:02:515 (3) - remove the finish on the start of the slider ok
01:21:733 (8) - being below 01:21:577 (7) the flow isn't good. Place it somewhere above the slider, it just has too much of an abrupt movement right now fix
02:41:108 (4,5) - not stacked perfectly fix
03:33:765 (1) - finish on the start of slider ok
03:47:671 (7) - NC here fix
03:48:608 (13) - finish fix
03:58:608 (11) - ^ fix


Estellia- wrote:

Ok GO!

Easy
01:45:640 (3) - You can shift this note higher, its slightly off flow. ok
01:46:890 (1) - This note can be further from the note before. hmm sure i just centered it
02:22:202 (1) - You should add a note here instead, to duplicate a similar formation from before. not sure i follow
02:37:515 (1) - Shift this note very VERY slightly further away from the previous note. fix
02:38:452 (2) - Shift this note slightly away from the previous note as well. fix
02:50:952 (2) - Make this blanket less loosely. blankets fine
03:05:015 (1) - Move this note slightly further away from the previous note. fix
Quick note: Your back part is basically the same as the front part. So if you do make changes, remember to copy it over to the back!

Amazing Easy! Can barely find mistakes~

Normal
00:25:952 (1) - You can make this note parallel to the next, like this: mm it's ok http://puu.sh/9Gt74/ca87b63cd6.jpg
01:11:890 (1,2,3,4) - You can make this triangle formation a bit more spaced apart. using 0.8 space because nazi-modders everywhere
01:44:702 (2) - This note can blanket less tightly, also, fix up the shape a bit more to fix blanketting blanket is fine
02:04:858 (1) - You can blanket this note less tightly. sure
02:12:515 (1,2,3,4) - This pattern is a little boring, you can make it the same as the next series of notes instead. fix
02:43:921 (3) - This thing can be parallel to the note before, like: fix http://puu.sh/9Gujl/7d3698a027.jpg

Amazing! Practically no big mistakes! Lovely Normal~

Hard
00:03:608 (1,2,3) - This can look like this: http://puu.sh/9GuzG/ff10158f1c.jpg. This makes flow circular, and much better. nice
00:04:858 (4,5,6) - If you do do that^, then change this into a triangle formation: fixed on my own http://puu.sh/9GuDC/b1122371ec.jpg (something like this)
00:07:983 (5) - You can move this note further out. it's ok
00:35:015 (1,2,3,4) - You can make this kind of a tornado, enlarge this square a little i don't understand
00:41:265 (1,2,3,4) - you can move these notes further from previous note, since its a dramatic moment in the song ok
01:11:890 (1,2,3,4,5,6,7,8) - Hitsounds here can get a little annoying. reduced volume
03:41:890 (3) - Make this note bend inwards, like the note before. i'm blanketing here

Generally fine, but a few slider shape problems here and there. I'm not stating it here just because it's fine to keep. Nice beat placement by the way!

Insane
00:15:171 (7) - You can add a new combo here true
00:57:515 (4,5) - These 2 notes look a bit awkward, you can do this instead (don't have to): it's finehttp://puu.sh/9Gvjn/29b9d119db.jpg
01:22:983 (1,2,3) - The transition to note 1 is a bit weird, so I suggest this: transition is okhttp://puu.sh/9GvxH/d289e5e02f.jpg
01:40:327 (3) - This note looks a bit unbalanced. I suggest you either change it, or Ctrl+G it slider is fine ;w;
01:46:577 (7) - Shouldn't you make this note the same as the 2 notes before? (as in not the reverse) Ctrl+g will look better fixed
01:52:046 (2) - I suggest you make the note like this: nah it's ok ;; http://puu.sh/9Gwg4/f0c6cd9f08.jpg
01:53:608 (4) - Ctrl+G this note changed on my own
02:06:108 (5) - This note looks better like this: i like mine better ;w; http://puu.sh/9Gwkl/85eadaa11c.jpg
02:08:140 (3) - This note feels better with Ctrl+G mm no change
02:44:702 (9) - Move this note further away ok
03:04:858 (1) - You can clean this slider up it's fine

It has a nice feel to it, I guess.

Generally good mapping techniques. Your Easy and Normal are very clean, I'm surprised this mapset isn't ranked yet. Keep it up!
thanks both for the mods
pkk
gogogo rank
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