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nano feat. MY FIRST STORY - SAVIOR OF SONG

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RandF
From my queue~

[General]
  1. BG: you should change BG size to 1024*768 or 1366*768
  2. normal-diff(easiest diff) is too difficult for beginner. you should make normal-diff easier or add easy-diff
  3. I suggest to add AudioLeadin 2000~3000 because of starting suddenly
  4. ComboColor 2 and 3 are too similar to distinguish
  5. I suggest to add soft sliderslide.wave of silence
[Normal]
  1. for easiest-diff, you should not change SV(SliderVelocity). expecially, SVx1.20 is very hard
  2. for easiest-diff, you should conform DS(DistanceSpacing). for example, 00:05:171 (4,1) - is not good
[Hard]
  1. 00:15:015 (4) - I prefer slider: 00:15:015~00:15:171
  2. 00:24:702- whistle?
  3. 01:16:265 (3) - I prefer slider: 01:16:265~01:16:733
  4. 02:17:202 (3,4,2) - avoid overlap
  5. 03:24:390 (2,3) - I prefer to make symmetric
  6. 03:38:452 (3,4,2) - avoid overlap
[Insane]
  1. 01:06:108- add a note
  2. 01:14:702- clap
  3. 01:31:265- whistle
  4. 01:31:577- normal-hitnormal?
  5. 02:10:796 (5,6) - exchange their position
  6. 02:19:077 (6) - x:264 y:308 (stack correctly)
  7. 03:31:733 (4,5,6,7,1) - it looks awkward. how about this?
    SPOILER

    336,234,211733,1,2,0:0:0:0:
    229,101,211890,1,0,0:0:0:0:
    394,146,212046,1,2,0:0:0:0:
    234,207,212202,1,0,0:0:0:0:
    328,64,212358,5,2,0:0:0:0:
I'm glad if you reply to my modding ;)
~Good Luck~
Topic Starter
Frostings

RandomEffect wrote:

[General]
  1. BG: you should change BG size to 1024*768 or 1366*768 done
  2. normal-diff(easiest diff) is too difficult for beginner. you should make normal-diff easier or add easy-diff I'll try to make one ;w;
  3. I suggest to add AudioLeadin 2000~3000 because of starting suddenly finally figured out how to do this haha
  4. ComboColor 2 and 3 are too similar to distinguish made 3 lighter...hope that helps
  5. I suggest to add soft sliderslide.wave of silence done
[Normal]
  1. for easiest-diff, you should not change SV(SliderVelocity). expecially, SVx1.20 is very hard not fixed for now
  2. for easiest-diff, you should conform DS(DistanceSpacing). for example, 00:05:171 (4,1) - is not good some fixed, not all for now

[Hard]
  1. 00:15:015 (4) - I prefer slider: 00:15:015~00:15:171 i think that makes it too hard ><
  2. 00:24:702- whistle? added
  3. 01:16:265 (3) - I prefer slider: 01:16:265~01:16:733] added
  4. 02:17:202 (3,4,2) - avoid overlap tried to fix
  5. 03:24:390 (2,3) - I prefer to make symmetric fixed
  6. 03:38:452 (3,4,2) - avoid overlap fixed
[Insane]
  1. 01:06:108- add a note not fixed, seems overmapped that way
  2. 01:14:702- clap oops. fixed
  3. 01:31:265- whistle fixed
  4. 01:31:577- normal-hitnormal? fix~
  5. 02:10:796 (5,6) - exchange their position fix for now
  6. 02:19:077 (6) - x:264 y:308 (stack correctly) fix!
  7. 03:31:733 (4,5,6,7,1) - it looks awkward. how about this? did something a little different
    SPOILER

    336,234,211733,1,2,0:0:0:0:
    229,101,211890,1,0,0:0:0:0:
    394,146,212046,1,2,0:0:0:0:
    234,207,212202,1,0,0:0:0:0:
    328,64,212358,5,2,0:0:0:0:
I'm glad if you reply to my modding ;)
~Good Luck~
thanks for the mod! :)
AstralPhnx
Right then

For normal I'm noticing some minor timing issues. The beats just sound "off". Listen through the whole thing and you'll probably see what I mean.
Some of the designs just seem odd to me. At one point I didn't even see a hit circle that was hiding under another one.
Last thing to mention is the grid. A lot of the beats and hit circles are nearing the edge of the grid. If they go off the grid then they will actually disapear off the screen of an osu player playing osu in a 4:3 screen res. Your map is playable in a 4:3 res but the hit objects are getting a little close to the edge of the grid. Just keep in mind that if its off the grid, its off the screen.

I can't see much wrong with hard except that grid issue again so just keep that in mind.

Still, its looking great so far!

Best of luck in getting your map ranked! :)
Topic Starter
Frostings

Tuxdude143 wrote:

For normal I'm noticing some minor timing issues. The beats just sound "off". Listen through the whole thing and you'll probably see what I mean.
can you point out which notes are offbeat? I'm not very good at rhythm ;~;

Some of the designs just seem odd to me. At one point I didn't even see a hit circle that was hiding under another one. fixed this.

Last thing to mention is the grid. A lot of the beats and hit circles are nearing the edge of the grid. If they go off the grid then they will actually disapear off the screen of an osu player playing osu in a 4:3 screen res. Your map is playable in a 4:3 res but the hit objects are getting a little close to the edge of the grid. Just keep in mind that if its off the grid, its off the screen. I've tested the map multiple times on 4:3 screen, nothing seems wrong

I can't see much wrong with hard except that grid issue again so just keep that in mind. same as above
Sellenite
HI,From Modding Queues M4M

HIGT quality mapset,love it so much!
hope it rank soon~shoot a star!

[Normal]
00:51:108 (4) - maybe not out of line will be better?
00:57:046 (1) - remove this and put a note in 00:57:202 will be better ,strong beat!
01:37:827 (2) - register it or put another way?0.0
03:08:765 (3) - maybe not out of line will be better?

[Hard]
00:14:546 (3) - watch out the drum
00:15:015 (4,5,6) - persional opinion,listen a bit strange
00:40:015 (3) - also a persional opinion,I think the slider back at 00:40:483 and delete the next note will sound good
03:48:921 (1,2,3) - not nice
03:51:421 (1,2,3) - ^
03:56:421 (1,2,3) - ^
03:58:921 (1,2,3) - ^

[Insane]
00:03:296 (6) - NC
00:25:171 (4,5,6,1) - actually slience these is not good
01:29:077 (9) - NC
02:07:515 (1) - remove NC
03:18:921 (1) - remove NC
03:19:077 (2) - NC
03:28:765 (1) - remove NC
03:30:640 (6) - NC
03:33:140 (5) - NC
03:46:108 (1) - remove NC
03:46:421 (2) - NC
04:03:452 (6) - NC

hope help you!
good luck~
Topic Starter
Frostings

Sellenite wrote:

[Insane]
00:25:171 (4,5,6,1) - actually slience these is not good not fixed
everything else fixed! thanks for the mod :)
RatedNC17
Hello~

[Normal]
I think SV change and spacing makes this quite hard. Should get more opinions on this diff
00:21:265 (1) - You should probably stack this under 3 or move it one time tick to the right
01:01:421 (6) - get rid of the middle slider point. the bend is barely noticeable and it looks neater
02:20:640 (2) - remove the clap
02:21:890 (4) - remove finish

[Hard]
00:43:140 to 00:43:608 - why not map this?
00:51:577 (4,1,2,3) - this is pretty bland. you should space them by 0.10x distance so it looks something like this
01:11:890 (1) - remove the finish
01:14:233 (1) - ^
01:15:483 (1) - ^
01:48:765 to 01:49:233 - why not map this part also
01:57:202 (4,1,1,1) - same issue with it being bland
02:17:515 (1) - Remove finish
03:18:452 (4,1,1,1) - bland

[Insane]
Only thing i have to say are the break parts again. Awesome map! :D Good luck
Topic Starter
Frostings

RatedNC17 wrote:

[Normal]
I think SV change and spacing makes this quite hard. Should get more opinions on this diff
what happened was I mapped hard diff first which started with 0.75 SV then went onto 1.00 SV. Then I mapped Normal with the same timing points and adjusted the SV to be slow enough at 0.75, forgetting I had a 1.00 change later on... Then I mapped 1.00 without realizing this and now it's really fast ; w ;

[Hard]
00:51:577 (4,1,2,3) - this is pretty bland. you should space them by 0.10x distance so it looks something like this
made all of them into triangles at 1.00 distance

00:43:140 to 00:43:608 - why not map this? I didn't know the rhythm at that part because I'm not very good...I had left it empty because I was scared :? Hopefully it's all good now. I put spinners on Normal during those parts as well...hopefully there's enough of a pause for recovery ^^;;
everything else fixed. Thanks for the mod :oops:
Eyenine
Yo.
Mods are just suggestions. Feel free to ignore if you don't like them.

[Easy]
  1. 00:08:608 (1,1) - Gap too short for an Easy?
  2. 01:49:390 (1,1) - Gap also too short? (Why not make similar to 00:43:765 (1) - ?)
[Normal]
  1. As much as possible, spacing should be kept consistent throughout a Normal.
  2. Also, SV changes are a bit difficult for players in the 'Normal level'. (This makes your normal look a bit more like Hard-)
  3. 00:12:358 (3,4,5) - Is this pattern not too difficult for a Normal? (Why not Ctrl+G on slider 4 and adjust a bit?)
  4. 00:47:827 (4) - Slider end can be adjusted to better approach next object (for spacing consistency)
  5. 01:01:890 - This sounds like a good beat to fill with a circle.
  6. 01:29:077 (1,2,3,1,2,3) - Varying spacing makes this pattern painful for a Normal. (First 2 sliders are two far apart, while slider 3 and circle 1 are too close.)
  7. 01:35:952 (3) - (Nazi) Blanket can be better (adjust slider head left 1 grid and slider end 1 grid down and right.)
  8. 01:39:390 (1) - (Nazi) Blanket can also be made better (especially since this is a long slider). (You can move the circle back by a 1/4 tick to check blanket.)
  9. 03:05:015 (1,2,3,4,5) - Pentagon pattern can be made neater (use Create Polygon Circles function in Compose menu) (You might have to modify some succeeding objects a bit if applied.)
[Hard]
  1. 00:21:265 - You can add a spinner here if you like.
  2. 00:56:733 (4) - NC here instead of preceding slider 1?
  3. 02:02:358 (4) - ^
  4. 02:22:046 (1) - Move spinner start to 02:22:358 then change 02:21:890 (3) into a 1/1 slider?
[Insane]
  1. 00:04:858 (5) - NC
  2. 01:01:890 (1,2,3) - The stack feels dead to the right hand (or it's just me)
  3. 02:22:046 (1) - Pretty much the same suggestion as Hard. Move slider start a bit further in time and map the ensuing gap.
I suck at modding o.o
Sorry if my mod isn't of any help.
Good luck~ and nice map!
Topic Starter
Frostings

Eyenine wrote:

[Easy]
  1. 00:08:608 (1,1) - Gap too short for an Easy? made spinner one whole bar ahead
  2. 01:49:390 (1,1) - Gap also too short? (Why not make similar to 00:43:765 (1) - ?) oops fixed
[Normal]
  1. As much as possible, spacing should be kept consistent throughout a Normal. x_x i get bored and put jumps everywhere
  2. Also, SV changes are a bit difficult for players in the 'Normal level'. (This makes your normal look a bit more like Hard-) this was due to poor planning ;w; i might have to remap based on BAT post...
  3. 00:12:358 (3,4,5) - Is this pattern not too difficult for a Normal? (Why not Ctrl+G on slider 4 and adjust a bit?) fix
  4. 00:47:827 (4) - Slider end can be adjusted to better approach next object (for spacing consistency) fix
  5. 01:01:890 - This sounds like a good beat to fill with a circle. added
  6. 01:29:077 (1,2,3,1,2,3) - Varying spacing makes this pattern painful for a Normal. (First 2 sliders are two far apart, while slider 3 and circle 1 are too close.) fix.. changed the rhythm in order to do so
  7. 01:35:952 (3) - (Nazi) Blanket can be better (adjust slider head left 1 grid and slider end 1 grid down and right.) fix
  8. 01:39:390 (1) - (Nazi) Blanket can also be made better (especially since this is a long slider). (You can move the circle back by a 1/4 tick to check blanket.) fix
  9. 03:05:015 (1,2,3,4,5) - Pentagon pattern can be made neater (use Create Polygon Circles function in Compose menu) (You might have to modify some succeeding objects a bit if applied.) oh that's how people make stars. :o fixed
[Hard]
  1. 00:21:265 - You can add a spinner here if you like. not added. specifically mapped for a little pause
  2. 00:56:733 (4) - NC here instead of preceding slider 1? fix
  3. 02:02:358 (4) - ^ fix
  4. 02:22:046 (1) - Move spinner start to 02:22:358 then change 02:21:890 (3) into a 1/1 slider? i'm not good at long sliderss.... tried to add anyways... the rhythm is better but my slider looks bad ;w;
[Insane]
  1. 00:04:858 (5) - NC not fixed
  2. 01:01:890 (1,2,3) - The stack feels dead to the right hand (or it's just me) not sure what you mean. didn't change anything because 1 and 3 are fixed, meaning 2 is limited to where it can go.. I supposed maybe top left corner but didn't apply
  3. 02:22:046 (1) - Pretty much the same suggestion as Hard. Move slider start a bit further in time and map the ensuing gap. same as hard
thanks for the mod :)
pkk
From M4M~
Nice song!

[Easy]

  • Looks to be well-mapped overall
  1. 02:47:515 - , 02:50:015 - maybe have some timing points with increasing volume to match the increasing volume of the music/vocal

    [Hard]
    I have a couple of suggestions for flow below. Note that the suggestions also apply to other parts of the map that are mapped similarly to the parts I mentioned.
  2. 00:04:077 (2) - try ctrl+g for better flow
  3. 00:44:077 (4) - same here, see if ctrl+g makes it flow better. I personally think it's more fun to play that way
  4. 00:45:015 (1) - , 00:45:483 (2) - , 00:45:796 (3) - try ctrl+g (each of them individually), the only reason I suggest this is because the transition from (3) into 00:46:108 (4) - feels a bit weird.
  5. 00:55:952 (2) - see if ctrl+g makes the flow better
  6. 01:11:890 (1,2,3,4,5,6,7) - you can add a timing point at 01:11:890 (1) - with a low volume (maybe around 10-20%), then increase it on every slider head for a cool effect
  7. 01:56:421 (2) - for effect (to sort of match the vocal) you can move this to around x 248 y 92 (almost stacked with (1) ) and move 01:56:733 (3) - somewhere far away, maybe stacking it with the head of 01:55:640 (4) -
  8. 03:30:952 (6) - maybe ctrl+g

    [Insane]
  9. 00:08:608 (1) - instead of just a hitcircle followed by mini break, you can have a spinner here that ends on 00:08:608 (1) -
  10. 01:29:390 - maybe you could have a timing point with slower slider velocity here since this part feels a bit slower than the rest of the song
  11. 03:30:952 (5) - try ctrl+g and see if it makes the flow better
  12. 03:53:452 (12) - maybe place this somewhere around x 416 y 48 for better flow

Not much to say, song appears to be very well-mapped. I hope this gets ranked! (I think all of the ranked ones are only the TV size versions)
Topic Starter
Frostings

pkmnyab wrote:

[Easy]

  • Looks to be well-mapped overall
  1. 02:47:515 - , 02:50:015 - maybe have some timing points with increasing volume to match the increasing volume of the music/vocal added

    [Hard]
    I have a couple of suggestions for flow below. Note that the suggestions also apply to other parts of the map that are mapped similarly to the parts I mentioned. some parts were fixed throughout the map. not all because of intended effect
  2. 00:04:077 (2) - try ctrl+g for better flow
  3. 00:44:077 (4) - same here, see if ctrl+g makes it flow better. I personally think it's more fun to play that way
  4. 00:45:015 (1) - , 00:45:483 (2) - , 00:45:796 (3) - try ctrl+g (each of them individually), the only reason I suggest this is because the transition from (3) into 00:46:108 (4) - feels a bit weird.
  5. 00:55:952 (2) - see if ctrl+g makes the flow better
  6. 01:11:890 (1,2,3,4,5,6,7) - you can add a timing point at 01:11:890 (1) - with a low volume (maybe around 10-20%), then increase it on every slider head for a cool effect made a little bit different.. i don't really like 10~20% hitsounds at loud parts
  7. 01:56:421 (2) - for effect (to sort of match the vocal) you can move this to around x 248 y 92 (almost stacked with (1) ) and move 01:56:733 (3) - somewhere far away, maybe stacking it with the head of 01:55:640 (4) -
    ok. applied on some instances
  8. 03:30:952 (6) - maybe ctrl+g not fixed

    [Insane]
  9. 00:08:608 (1) - instead of just a hitcircle followed by mini break, you can have a spinner here that ends on 00:08:608 (1) - not applied.. specifically mapped for a little pause
  10. 01:29:390 - maybe you could have a timing point with slower slider velocity here since this part feels a bit slower than the rest of the song i kept SV fast, so that the speed contrasts the part at 01:39:390 where it actually is slow. I feel like if i make this part slow, then the next part won't feel as slow (unless I make that part even slower). I changed the mapping style at this part instead of slowing it down to provide contrast with the previous mapped section
  11. 03:30:952 (5) - try ctrl+g and see if it makes the flow better oo kinda nice
  12. 03:53:452 (12) - maybe place this somewhere around x 416 y 48 for better flow yep fixed
Thanks for the mod and star :)
Tari
I have not forgotten about this map (super long yes)

mod will be here nvm soon.
Kibbleru
How 2 Rhythm & Hitsound
17:51 Kibbleru: fark i closed tab by accident say that again pls
17:51 FlawlessTea: am i looking at insane?
17:51 Kibbleru: yes
17:52 FlawlessTea: i don't get how the rhythm is off :C
17:52 FlawlessTea: maybe i'm just bad
17:52 Kibbleru: ok
17:52 Kibbleru: time for explination
17:52 Kibbleru: well its really just for this part 00:47:671 -
17:52 Kibbleru: i can barely hear what you're trying to map
17:52 Kibbleru: with the slider HEAD
17:52 Kibbleru: and usualy slider heads are used for mapping really strong sounds
17:52 Kibbleru: and yet you have this trong sound at a slider end 00:47:827 -
17:53 FlawlessTea: oh should 2 slider end on the red
17:53 Kibbleru: strong sounds should be placed on slider head or circles
17:53 Kibbleru: actualy
17:53 Kibbleru: a suggestion for rhythm
17:53 Kibbleru: 00:47:202 (2,3) - just ctrl g these and thats a pretty fitting rhythm actualy
17:53 Kibbleru: but rearrange obviously
17:54 Kibbleru: 00:49:233 (1,2,3) - just make it like this rhythm here
17:54 FlawlessTea: ok
17:54 Kibbleru: you should never express a strong sound with a slider end
17:54 Kibbleru: it just feels weak
17:55 Kibbleru: i'd also use the rhythm of these 00:58:452 (6,7) - ctrl g'd as well
17:56 Kibbleru: oh right
17:56 Kibbleru: this overlap here 00:57:515 (4,5) -
17:56 Kibbleru: would be better if you used (4) to blanket the head of (5)
17:56 Kibbleru: so like this kinda http://puu.sh/7W7pY.jpg
17:56 FlawlessTea: uuuuuu too fast
17:58 Kibbleru: 01:00:483 (5,6) - for here try something like this instead http://puu.sh/7W7w9.jpg
17:58 FlawlessTea: ok i'll just
17:58 FlawlessTea: save this chat
17:58 Kibbleru: lel k
17:58 FlawlessTea: and then edit all of it later
17:58 FlawlessTea: can't keep up ><
17:59 Kibbleru: xD
17:59 Kibbleru: im not exactly sure why you have this slider going that extra 1/4 though 01:04:546 (3) -
18:00 Kibbleru: 01:05:640 (3) - same with this one
18:00 Kibbleru: if you have a good reason you can keep
18:00 Kibbleru: but it would map out these sounds 01:04:702 - 01:05:796 -
18:00 Kibbleru: ill post this log on the forum actualy
18:00 Kibbleru: after im done
18:00 FlawlessTea: ok ^^
18:01 Kibbleru: so 01:08:140 (1) - ASSUMING that you're mapping the vocals then you should not map 01:08:296 - with a slider end
18:01 Kibbleru: ASSUMING ur mapping vocals though
18:02 Kibbleru: i hear like a guitar thing or osmething
18:02 Kibbleru: or something
18:02 Kibbleru: in the back too
18:02 Kibbleru: so if you're mapping that then this is fine
18:02 FlawlessTea: uhhhhhh
18:02 FlawlessTea: i think i mapped the vocals for 1 and 2 of the beat
18:02 FlawlessTea: and then 3 + 4 i mapped the beat
18:03 FlawlessTea: = v=
18:03 Kibbleru: i think it would be interesting to map the guitar part though
18:03 Kibbleru: its good to have interesting rhythms
18:03 Kibbleru: however, if so, i suggest nc here 01:10:640 (6) - for consistency
18:05 Kibbleru: wait do u have claps?
18:05 Kibbleru: i havent heard any claps so far
18:05 Kibbleru: as in the hitsound
18:05 FlawlessTea: i have a few claps
18:05 FlawlessTea: like here 01:08:140
18:05 FlawlessTea: o_o;;;;
18:05 Kibbleru: wtf i dont see it lol
18:06 Kibbleru: o here 01:10:640 (6) -
18:06 FlawlessTea: yeah like that entire part
18:06 Kibbleru: ok do u know how to hitsound?
18:06 FlawlessTea: uhhhhhhh apparently not
18:06 Kibbleru: ok dw
18:06 Kibbleru: its easy
18:06 Kibbleru: ok
18:06 Kibbleru: first of all,
18:06 Kibbleru: the basic clap pattern
18:07 Kibbleru: well people usually find a custom clap
18:07 Kibbleru: that sounds like their drum
18:07 Kibbleru: i think u did that
18:07 Kibbleru: um
18:07 FlawlessTea: i think i'm using the default clap
18:07 Kibbleru: so u can A: put a clap ever 4 white ticks
18:07 Kibbleru: B: put one every 2
18:07 Kibbleru: C: put one every white ticks
18:07 Kibbleru: personally i'd put on every 2 white ticks
18:08 Kibbleru: on the 2nd and 4th white tick of the stanza
18:08 FlawlessTea: of every loud part of the map?
18:08 Kibbleru: every part of the map where u can hear drums
18:08 Kibbleru: ofc if you don't hear drums don't put clap
18:08 Kibbleru: but uh
18:08 Kibbleru: just for an example
18:09 Kibbleru: so starting from where the drums start
18:09 Kibbleru: 00:10:952 - 00:11:577 - 00:12:202 -
18:09 Kibbleru: so and so every 2
18:09 Kibbleru: white ticks
18:10 Kibbleru: and for streams or 1/4 patterns like this i would put a clap on every one of them 00:10:640 (2,3,4) -
18:11 FlawlessTea: seems kinda loud
18:11 Kibbleru: turn the volume down then lol
18:11 Kibbleru: also i wouldnt suggest using the default clap
18:11 Kibbleru: look for custom ones
18:11 Kibbleru: they sound 100x better
18:12 FlawlessTea: phew ok
18:12 Kibbleru: when i say turn the volume down i mean like
18:12 Kibbleru: press f6 and go to the volume tab
18:12 FlawlessTea: but like here 00:11:108
18:12 Kibbleru: i mean audio
18:12 FlawlessTea: wouldn't i put claps on the red
18:12 Kibbleru: u dont o-o
18:12 Kibbleru: u put claps every 2 WHITE ticks
18:13 Kibbleru: oh
18:13 Kibbleru: here
18:13 Kibbleru: um
18:13 Kibbleru: i think you should because there is like a stream thing ish
18:13 Kibbleru: a drumroll
18:13 FlawlessTea: no like
18:13 Kibbleru: and you definitely SHOULD put claps
18:13 FlawlessTea: maybe i'm musically illiterate o3o
18:14 Kibbleru: 00:11:108 - actualy don't put clap here cant hear drums so no clap
18:14 FlawlessTea: ok white ticks
18:14 Kibbleru: wait let me explain about stanzas and stuff
18:14 FlawlessTea: claps everywhere
18:14 Kibbleru: 00:08:765 -
18:14 FlawlessTea: got it
18:14 Kibbleru: this large white tick
18:14 Kibbleru: is called a stanza
18:14 FlawlessTea: mhm
18:15 Kibbleru: 1 large white tick is followed by 3 smaller ticks
18:15 Kibbleru: so lets say the large one is tick 1, then followed by 2,3,4
18:15 Kibbleru: that basically makes up a bar
18:15 Kibbleru: claps
18:15 FlawlessTea: on 2 and 4
18:15 Kibbleru: you can either put them on 2,4 or 1,3
18:15 Kibbleru: i think 2,4 works better for this song though
18:15 Kibbleru: cuz the loud drums come on 2,4
18:16 Kibbleru: like u can hear it right?
18:16 Kibbleru: 00:12:827 - here,
18:16 Kibbleru: 00:13:452 - here
18:16 FlawlessTea: possibly = v =
18:16 FlawlessTea: i might also be deaf
18:16 Kibbleru: lel
18:16 Kibbleru: so just put claps on 2/4, thats the basis of hitsounding
18:16 Kibbleru: after that
18:17 Kibbleru: use whistles to emphasize certain sounds
18:17 FlawlessTea: i have some whistles o3o
18:17 Kibbleru: 00:41:265 (1,2,3,4) - for places where they clearly emphasize drums, i'd break the 2,4 and put a clap on every one
18:18 Kibbleru: the 2,4 is juts a base
18:18 Kibbleru: put claps on anywhere else where you feel like they're emphasized
18:18 Kibbleru: and finishes i think you know how to use them :P
18:19 Kibbleru: u getting this so far xD?
18:19 FlawlessTea: hopefully
18:19 Kibbleru: mk
18:19 Kibbleru: and the last thing
18:19 Kibbleru: is
18:19 Kibbleru: for some sections of the music
18:19 Kibbleru: you can't hear any drums right?
18:20 FlawlessTea: i...guess?
18:20 FlawlessTea: maybe i should turn off hitsounds so i can actually hear
18:20 Kibbleru: for these parts what you can do is (well i think im the only one who does this) you can subsitute the claps with whistles
18:20 Kibbleru: actualy you can go to view>volume
18:21 Kibbleru: and you can basically adjust the hitsound volumes and stuff
18:21 FlawlessTea: whaaaaaa
18:21 FlawlessTea: sorcery
18:21 Kibbleru: lel
18:21 Kibbleru: 01:49:390 (1,2) - btw going back to rhythm here, ctrl g this and use that rhythm
18:21 Kibbleru: no the placement
18:21 Kibbleru: not*
18:22 Kibbleru: actualy the placement isnt bad lel
18:22 FlawlessTea: what is lel
18:23 Kibbleru: oh lel -> lol
18:23 FlawlessTea: oh
18:23 FlawlessTea: haha xD
18:23 Kibbleru: i started using lel cuz of fking no dap
18:23 Kibbleru: t-t
18:23 Kibbleru: he sais lel and it caught on to me
18:24 FlawlessTea: can i ask one question o:
18:24 Kibbleru: 02:21:890 (7) - stream recommended- go ahead
18:24 FlawlessTea: should i have a beat here 01:37:515
18:24 Kibbleru: ok first of all can u just copy and paste the timestamp pls
18:24 Kibbleru: lol
18:24 Kibbleru: so i can click on it
18:24 Kibbleru: litteraly just press ctrl c when ur at that place
18:24 FlawlessTea: 01:37:515 -
18:24 Kibbleru: and paste it into chat
18:24 FlawlessTea: sorry i backspaced the dash
18:24 Kibbleru: ah
18:25 Kibbleru: and yes i would put one there
18:25 FlawlessTea: hm
18:25 FlawlessTea: this messes up everything D:<
18:26 FlawlessTea: unless i stack the note with the 6
18:26 Kibbleru: well
18:26 FlawlessTea: or make the whole thing a square i suppose
18:26 Kibbleru: u can put the new note on top of 01:37:046 (4) -
18:26 Kibbleru: and stack 01:37:827 (1) - with it
18:26 Kibbleru: works too i think
18:27 FlawlessTea: oh
18:27 FlawlessTea: oooooh it's pretty
18:27 Kibbleru: also i didn't really want to comment on this but like
18:27 Kibbleru: 01:38:765 (5,6) - stuff like this
18:27 Kibbleru: flow is just meh
18:27 Kibbleru: like it'd be much better if you have it curving the other way
18:28 FlawlessTea: D:
18:28 FlawlessTea: does that apply for EVERYTHING
18:28 FlawlessTea: 01:43:140 (4,5) -
18:28 Kibbleru: yes (satan face)
18:28 Kibbleru: http://puu.sh/7W9xz.jpg
18:28 Kibbleru: suggestion for this
18:28 FlawlessTea: and my entire kiai
18:28 Kibbleru: yes (satan face)
18:28 FlawlessTea: 01:52:046 (2,1,2) -
18:28 FlawlessTea: noooooo
18:28 Kibbleru: but some u can fix really easily
18:29 Kibbleru: like for this 01:43:765 (5) - just ctrl j
18:29 Kibbleru: and move it around abit ofc
18:29 FlawlessTea: i think i saw that in someone's map
18:29 FlawlessTea: and though ooh this is cool
18:29 FlawlessTea: and then put it everywhere
18:29 Kibbleru: 01:52:046 (2,1) - this part seems okay
18:29 Kibbleru: well
18:29 Kibbleru: i mean
18:29 Kibbleru: just curve some of the sliders the other way xD
18:30 Kibbleru: i suppose you can have some
18:30 FlawlessTea: can i map just be
18:30 Kibbleru: but like
18:30 FlawlessTea: different from every other map
18:30 Kibbleru: its just a little too frequent
18:30 Kibbleru: well if u want it to be original
18:30 Kibbleru: you can have patterns but at least try to keep flow o3o
18:31 FlawlessTea: you probably shouldn't look at my Hard then
18:31 Kibbleru: lmao
18:31 Kibbleru: im not telling you to fix ALL of it
18:31 Kibbleru: keep some
18:31 Kibbleru: just i think its a bit too overused lmao
18:31 Kibbleru: so just fix the ones that seem easy to fix
18:31 FlawlessTea: i think it's cool T_____T
18:32 FlawlessTea: oh nooo my combo colors
18:32 Kibbleru: this one is fine tho 02:08:140 (1,2) -
18:32 FlawlessTea: they don't end nicely
18:32 Kibbleru: k
18:33 FlawlessTea: i tried to map so that all the major parts end with the 3rd combo color
18:33 Kibbleru: o-o
18:33 Kibbleru: why lmao xD
18:33 FlawlessTea: is that wrong
18:33 FlawlessTea: and now it's ruinnnned
18:33 Kibbleru: not really it just seems a bit pointless since ppl will hardly notice
18:34 Kibbleru: but if you REALLY want to do so
18:34 Kibbleru: click the little arrow beside the new combo button
18:34 Kibbleru: and u can select ur combo color
18:35 FlawlessTea: yeahhhh but
18:35 FlawlessTea: it all has to be dark blue, medium blue, light blue
18:35 FlawlessTea: i can't change that order
18:35 Kibbleru: still seems pointless to me lmao
18:35 FlawlessTea: Q_Q
18:35 FlawlessTea: i'm probably too OCD
18:35 Kibbleru: lol
18:36 Kibbleru: if u want some ocd 01:02:983 (4) - this blanket isnt that even
18:36 Kibbleru: move the middle point up a bit
18:36 FlawlessTea: but then
18:37 FlawlessTea: they won't all be the same slider D:
18:37 Kibbleru: oh
18:37 Kibbleru: nvm then
18:37 Kibbleru: its fine then
18:37 FlawlessTea: oh noeesss
18:38 Kibbleru: 00:11:890 (3) - i suggest a slight curve :o http://puu.sh/7Wafn.jpg
18:38 *Kibbleru is editing [http://osu.ppy.sh/b/364936 nano feat. MY FIRST STORY - SAVIOR OF SONG [Hard]]
18:38 Kibbleru: btw
18:38 Kibbleru: this is hard
18:38 FlawlessTea: 02:21:890 (7) - do i make this entire slider into a stream o:
18:38 FlawlessTea: oh
18:39 FlawlessTea: i don't even know why i have 0.75 sv
18:39 Kibbleru: and ur choice actualy i recommend
18:40 Kibbleru: 00:26:265 (1) - i'd rearrange some stuff so u can get this slider at 268|212
18:40 Kibbleru: just so u can continue
18:40 Kibbleru: that little triangle pattern thingy
18:41 FlawlessTea: what triangle pattern
18:41 Kibbleru: 00:23:765 (1,2,1) - the shuriken thing idk
18:41 Kibbleru: to make it look like a 3 sided shuriken thing
18:42 FlawlessTea: uh
18:42 Kibbleru: 00:32:202 (2) - this maybe? look at how nice it looks :U http://puu.sh/7WavX.jpg
18:42 FlawlessTea: uuuuuuuuuuuu
18:42 FlawlessTea: so pretty
18:43 FlawlessTea: i don't know how i feel about this slider 00:44:077 (4) -
18:43 Kibbleru: 01:02:515 (3,4,5) - maybe u can curve these a bit more
18:44 Kibbleru: 00:43:765 (3,4,5) - yah i was gunna say something a bout this
18:44 Kibbleru: i have a suggestion
18:44 FlawlessTea: i originally had 4 going the other way
18:44 FlawlessTea: but someone said the flow was bad
18:44 FlawlessTea: :C
18:45 Kibbleru: this maybe http://puu.sh/7WaHK.jpg
18:45 FlawlessTea: but the 4 was facing down obviously
18:45 FlawlessTea: yeah that's what i had before
18:45 Kibbleru: oh
18:45 Kibbleru: well i don't see whats the problem with that
18:45 FlawlessTea: except 3 was straight i think
18:45 Kibbleru: if you have good patterns you can ignore flow slightly
18:45 Kibbleru: yah ic
18:46 Kibbleru: that seems fine imo Oo
18:46 Kibbleru: what youve had b4 i mean
18:46 FlawlessTea: o3o ok
18:47 FlawlessTea: also 01:02:515 (3,4,5) -
18:47 FlawlessTea: i was using the 01:01:108 (3) - slider i think
18:47 Kibbleru: oh a thing about stacks, im not saying it applies to any of ur things but only stack things when you hear a slight pause or moment of quietness in music
18:47 Kibbleru: i think u can use this slider instead 01:04:390 (1) - :O
18:48 FlawlessTea: are they... the same
18:48 Kibbleru: they arent o3o
18:48 Kibbleru: bleh don't worry about it too much
18:48 Kibbleru: that just me being nazi
18:49 Kibbleru: 01:16:265 (3) - but for this slider
18:49 Kibbleru: well idunno this looks better i think? http://puu.sh/7WaYm.jpg
18:50 FlawlessTea: why are your patterns soooo pretty
18:50 Kibbleru: they're not lmao i think ur patterns look better
18:50 FlawlessTea: teach me senpai pls
18:50 Kibbleru: i think its just the thing that everybody else's thing slook better lol
18:51 Kibbleru: bleh gunna be bold here and just gunna say this map would probably be ranked if the rhythm was better lel
18:52 FlawlessTea: yeahh... it was even worse before though
18:52 FlawlessTea: tells me how good of a rhythm person i am :D
18:52 Kibbleru: do u want an honest answer owo?
18:52 FlawlessTea: yesyes
18:52 FlawlessTea: should i remap everythinggggggg
18:53 Kibbleru: uh no
18:53 Kibbleru: but
18:53 Kibbleru: rhythm is
18:53 Kibbleru: probably
18:53 Kibbleru: 5/10 lel
18:53 Kibbleru: 10 being like rankable
18:53 Kibbleru: 0/10 being like wtf r u doing
18:53 FlawlessTea: well at least it's not less than 5
18:53 FlawlessTea: :D
18:53 Kibbleru: lol 50 and go
18:54 Kibbleru: 01:15:327 (5,1) - spacing here is inconsistent
18:54 FlawlessTea: how do you see that
18:54 Kibbleru: its ok the only reason i have any idea with rhythm is cuz zero taught me alot
18:54 Kibbleru: how do i see that... with eyes lol?
18:54 Kibbleru: it just looks closer than the rest/
18:54 Kibbleru: ?
18:55 FlawlessTea: too much sorcery
18:55 FlawlessTea: oh i just realized this part
18:55 FlawlessTea: 01:29:077 -
18:56 FlawlessTea: should i ... remap
18:56 FlawlessTea: this section
18:56 Kibbleru: 01:29:077 (1,2) - u can actualy stack these
18:56 Kibbleru: um
18:56 Kibbleru: no what i want u to do
18:56 Kibbleru: is go through your ENTIRE
18:56 Kibbleru: mapset
18:56 Kibbleru: look for places with bad rhythm
18:56 Kibbleru: and meanwhile hitsounding them
18:56 Kibbleru: if ur not sure about the rhythm juts ask me
18:57 FlawlessTea: should i do that...right now? o3o
18:57 Kibbleru: if u want
18:57 Kibbleru: let me give another example
18:57 Kibbleru: 01:46:108 - so at this section
18:57 Kibbleru: there's an interesting little
18:57 Kibbleru: idk wha the insturment is
18:57 Kibbleru: 01:46:108 - but like you should probably map this with a slider head
18:58 Kibbleru: rhythm > patterns
18:58 Kibbleru: 01:49:858 - and yah stuff like this should be mapped with slider head
18:58 Kibbleru: ::warning:: this is gunna be lots of work lol
18:59 Kibbleru: imma post this log on website now btw

Part II!
21:17 Kibbleru: how long has this mod been going for o_O
21:18 FlawlessTea: i have no idea
21:23 Kibbleru: r u guys on hard right now?
21:23 FlawlessTea: i think so
21:23 FlawlessTea: i don't even know anymore
21:24 Kibbleru: 00:12:827 - why these empty ._. 00:13:452 -
21:24 Kibbleru: 00:26:265 (1,2) - and dammit fix this overlap plis
21:25 FlawlessTea: wat
21:25 Kibbleru: doesn't looks gud imo :<
21:27 Kibbleru: http://puu.sh/82Lvz.jpg ew ugly suggestion
21:28 FlawlessTea: am i receiving
21:28 FlawlessTea: two mods at the same time right now
21:29 Kibbleru: 01:51:890 (1) - just something that may be interesting http://puu.sh/82LBG.jpg make any kind of jump http://puu.sh/82LCd.jpg
21:29 Kibbleru: a jump and the antijump emphasizes the w/e vocal part
21:30 Kibbleru: 02:20:640 (4) - i think flow better if curved other way instead?
21:31 Kibbleru: 03:13:140 (1) - same as previous one
21:32 Kibbleru: 03:17:671 (6,2) - u can try stacking? not very relevant tho
21:32 FlawlessTea: i can't even
21:33 Kibbleru: 03:34:702 (4,5) - i cant agree to this stack here, stops flow and i hear no pause in music
21:33 Kibbleru: 03:37:202 (3,4) - ^
21:33 Kibbleru: 03:47:827 (1,2) - why not make symmetrical?
21:34 Kibbleru: 03:53:140 (7) - overlap not too good
21:36 FlawlessTea: can you uh post this later
21:36 Kibbleru: sure no kd tho
21:37 Kibbleru: actualy im just gunna post it on an edit from my previous post
21:38 Kibbleru: 01:07:827 (4,5) - yo whats with these stacks man
21:52 FlawlessTea: did this save o3o
21:52 FlawlessTea: i gotta go
21:54 Kibbleru: oh
21:54 Kibbleru: leme upload then
Topic Starter
Frostings

Kibbleru wrote:

17:58 Kibbleru: 01:00:483 (5,6) - for here try something like this instead http://puu.sh/7W7w9.jpg i think i'm mapping vocals? not sure ><
everything else fixed! (hopefully) ;w;

thanks for the mod ! :oops:
DeletedUser_3044645
adfdsfasdfasdfadfadfadfadfadfadfadgdfagfbvcnbcvngdhhwetywerter
Topic Starter
Frostings

No Dap wrote:

adfdsfasdfasdfadfadfadfadfadfadfadgdfagfbvcnbcvngdhhwetywerter
/me runs and hides

you can cancel the mod if you want ^^

just please don't hurt me ;w;
Yumeno Himiko
Hihi~ From my NM Queue~~

[General]
00:11:108 Add a red timing point here.Reset the metronome. And remove other red timing points after it.

[Easy]
AIMOD problems
00:03:608 (3,4) - DS
00:20:015 (2,3) - DS

01:52:358 (2,3) - You'd better move the slider 2 since it hides part of 3.
03:13:608 (2,3) - ^
03:24:077 (1) - move the tail to 88,148

[Normal]
Many DS problems and I won't pick them out here,move those stuffs by yourself.

00:21:186 (1) - move to 00:21:108
00:28:140 (3,1,2) - A regular triangle is needed here. 00:50:015 (2,3,4) - ^
00:53:140 (3,4,1) - make them on a line seems better.
00:57:202 (1,2,3) - A symmetrical pattern seems better. 03:50:796 (5) - should be moved to 248,156

[Hard]
I believe that this Hard Diff is too hard!

Since I can't play Hard and Insane by myself, I think I can't give useful suggestions,sorry.
Good luck~ Your mapsets seem very nice~
Topic Starter
Frostings

examination wrote:

Hihi~ From my NM Queue~~

[General]
00:11:108 Add a red timing point here.Reset the metronome. And remove other red timing points after it.
actually if i do that, i'll need another red timing point around here 00:21:264 - because the metronome resets again. if i do this, i still need to keep my other timing points. I didn't add timing point where you suggested because it isn't necessary.

[Easy]
AIMOD problems
00:03:608 (3,4) - DS distance is fine
00:20:015 (2,3) - DS ^

01:52:358 (2,3) - You'd better move the slider 2 since it hides part of 3. this really isn't a big deal ... fixed anyways
03:13:608 (2,3) - ^ also fixed
03:24:077 (1) - move the tail to 88,148 fixed

[Normal]
Many DS problems and I won't pick them out here,move those stuffs by yourself. fixed on some instances. aimod says distance problem from other instances because of SV changes I think. i intentionally changed the distance snap at those parts so that the objects appear to be equal distance throughout

00:21:186 (1) - move to 00:21:108 not sure about this.. what i have is awkward to play but i think it matches the song. no change for now
00:28:140 (3,1,2) - A regular triangle is needed here. ok fix
00:50:015 (2,3,4) - ^ ^
00:53:140 (3,4,1) - make them on a line seems better. fix
00:57:202 (1,2,3) - A symmetrical pattern seems better. alright 03:50:796 (5) - should be moved to 248,156 alright

[Hard]
I believe that this Hard Diff is too hard! ;w; I get too excited when I map and put objects everywhere...

Since I can't play Hard and Insane by myself, I think I can't give useful suggestions,sorry.
Good luck~ Your mapsets seem very nice~
thanks for the mod :)
DeletedUser_3044645
Good ol' I'll kill you IRC mod
17:20 FlawlessTea: ok should we get started o3o
17:20 No Dap: ok
17:20 No Dap: i will kill you
17:20 No Dap: start from easy?
17:20 No Dap: or insane
17:20 *FlawlessTea wears metal gear
17:20 No Dap: lol
17:20 FlawlessTea: uh any difficulty i guess
17:21 No Dap: mk
17:21 *No Dap is editing [http://osu.ppy.sh/b/390138 nano feat. MY FIRST STORY - SAVIOR OF SONG [Easy]]
17:21 FlawlessTea: ignore those first four sliders
17:22 No Dap: 00:04:858 (4) - I think whistle would be better on the end
17:22 No Dap: 00:06:108 (1) - no finish, this is supposed to be quiet
17:23 No Dap: let me know what you think
17:23 FlawlessTea: yeah changed both
17:23 No Dap: ok
17:24 No Dap: 00:14:077 (1) - this souds awkward
17:24 No Dap: although its following drum, you should follow the guitar here
17:24 No Dap: or whatever this instrument is
17:24 No Dap: like this one 00:11:108 (1) -
17:24 FlawlessTea: what rhythm then?
17:25 No Dap: mm
17:25 FlawlessTea: circle here? 00:14:858 -
17:25 No Dap: 00:11:108 (1,2) - like this
17:26 No Dap: https://osu.ppy.sh/ss/1497676 this seems ok
17:26 No Dap: ignore the shape
17:27 FlawlessTea: ok
17:29 No Dap: 00:18:608 (1,2,3) - how about this http://puu.sh/82x81.jpg
17:29 No Dap: it doesnt sound right
17:30 FlawlessTea: i think 2 slider ending at the red tick sounds weird
17:31 No Dap: its following the music
17:31 FlawlessTea: i'm hearing louder drum here 00:20:327 -
17:32 No Dap: the melodies are dominant imo
17:32 No Dap: I wouldn't follow durms here since you haven't followed them till here
17:34 FlawlessTea: hmm i dunno
17:34 No Dap: if you want to keep thats fine
17:34 No Dap: but changing from vocal to drum when theres not much change at all isnt a good idea
17:35 FlawlessTea: ok i'll check back on it later
17:35 No Dap: ok
17:35 No Dap: 00:23:765 (2) - normal addition on head?
17:35 No Dap: soft finish doesnt fit imo
17:36 FlawlessTea: mhm
17:36 No Dap: normal sounds much better
17:37 FlawlessTea: oh i was agreeing with you
17:37 No Dap: oh
17:37 FlawlessTea: >< please don't hurt me
17:37 No Dap: i will kill you
17:37 FlawlessTea: T_T
17:37 No Dap: 00:28:140 (3) - curve this ?
17:37 No Dap: for consistent shape with 00:26:265 (1,2) -
17:37 No Dap: 00:28:140 (3,1) - blanket would be a good idea
17:37 FlawlessTea: yep
17:38 No Dap: 00:29:077 (2) - I don't think this whistle on reverse fits
17:39 No Dap: its not following your whistle pattern first of all
17:39 FlawlessTea: yep fixed
17:40 No Dap: ur spacing got smaller from this point
17:40 No Dap: 00:31:265 (1) -
17:40 No Dap: why is that
17:40 No Dap: it would make more sense if you increased it
17:40 No Dap: but really on easy diff it's highly suggested that you keep it consistent :3
17:41 FlawlessTea: spacing got smaller?
17:41 No Dap: its 1.4
17:41 No Dap: you've been using 1.5
17:41 No Dap: 00:27:202 (2,3) - inconsistent spacing here too
17:42 FlawlessTea: uh is that even noticeable
17:42 FlawlessTea: i think i used 1.4 spacing in those jumps
17:43 FlawlessTea: and then 1.5 when they were next to each other
17:43 No Dap: it's not noticeable cuz ur using .6 SV
17:43 No Dap: but believe me BAT's are gonna care
17:44 No Dap: it should still be increasing
17:44 No Dap: not decreasing cuz the song mood..
17:44 FlawlessTea: alright i fixed it
17:45 No Dap: 00:46:265 (1) - this circle appears during spinning
17:45 No Dap: and is not good for easy diff
17:45 No Dap: actually unrankable
17:45 FlawlessTea: hmm remove spinner completely?
17:45 No Dap: no id remove the circle
17:46 FlawlessTea: fair enough
17:46 No Dap: 00:58:765 (3) - not a good idea..
17:47 No Dap: 00:57:202 (1,2) - could be blanket
17:47 FlawlessTea: just hitcircle at the red tick then?
17:47 No Dap: on the white tick
17:48 FlawlessTea: ok fixed
17:48 FlawlessTea: i moved everything afterwards too to accomodate for distance space
17:49 No Dap: mk
17:49 No Dap: 01:05:483 (2) - whislte on the tail?
17:49 No Dap: don't think thats the place for finish
17:50 FlawlessTea: whistle here too then? 01:04:390 (1) -
17:50 FlawlessTea: at the tail
17:50 No Dap: yeah
17:51 FlawlessTea: alright
17:51 No Dap: 01:10:640 (3) - finish on head?
17:52 FlawlessTea: i don't reeeeally like two finishes
17:52 No Dap: ok
17:52 No Dap: 01:11:890 (1,2,3,4) - shouldn't this part be clap spam
17:53 FlawlessTea: just at the tails?
17:53 No Dap: on all
17:54 FlawlessTea: ok i'll put claps here then too 01:14:390 (1,2,3,4) -
17:54 No Dap: good idea
17:54 No Dap: whistles sound find so keep them
17:55 FlawlessTea: mhm
17:55 No Dap: 01:16:890 (1) - delete this spinner?
17:55 FlawlessTea: why is that o3o
17:55 No Dap: it isn't doing much here but making an awkward transition to break time
17:56 FlawlessTea: alright
17:56 FlawlessTea: i may or may not have spinners on all my other difficulties at that part
17:57 No Dap: if you do i think you should delete :3
17:57 No Dap: filling intro with a spinner then going into break is such a bad transition imo
17:58 No Dap: 01:51:890 (1) - delete this circle? same reason as previous
17:58 No Dap: 00:46:265 (1) -
17:58 FlawlessTea: no D:<
17:58 No Dap: wot
17:58 FlawlessTea: just kidding please don't kill me
17:59 No Dap: too late im gonna kill you
17:59 FlawlessTea: i'm already dead on the inside from my fear
17:59 No Dap: 01:57:827 (1,2) - try shaping them like this https://osu.ppy.sh/ss/1497740
18:00 No Dap: but yours is fine
18:00 No Dap: except 01:58:765 (2,3) - this looks bad
18:00 FlawlessTea: ehhhh that'll make 01:56:890 (3,1) -
18:00 FlawlessTea: a straight line almost
18:00 No Dap: which is good flow
18:01 No Dap: or you can blanket 01:57:827 (1,2,3) -
18:01 FlawlessTea: ok fixed
18:02 FlawlessTea: nah i'll do first suggestion
18:02 No Dap: 02:17:515 (1,2,3,4,1,2,3) - clap spam
18:03 No Dap: 02:22:515 (1) - start this on 02:22:202 -
18:03 No Dap: it makes no sense
18:03 FlawlessTea: i thought spinner appeared while the last slider was still going so i moved it back
18:04 No Dap: nope
18:04 FlawlessTea: ok
18:05 No Dap: you have two options 03:13:140 (1) -
18:05 No Dap: you can keep this or delete for consistency
18:06 FlawlessTea: i'll delete
18:06 No Dap: id go with consistency but its your choice
18:06 No Dap: ok
18:06 No Dap: 03:16:108 (1) - finish?
18:06 FlawlessTea: i'll change break too then
18:06 No Dap: according to 00:49:233 (1) -
18:06 FlawlessTea: yep
18:07 No Dap: 03:18:140 (3) - finish on tail
18:07 No Dap: according to 00:51:890 (1) -
18:08 No Dap: 03:24:077 (1,2) - you should blanket this
18:08 No Dap: this shape is funny
18:08 No Dap: 03:23:140 (3,1) - and also this jump 03:23:140 (3,1) -
18:08 FlawlessTea: ;w; alright
18:09 FlawlessTea: jump shape is funny?
18:09 No Dap: `http://osu.ppy.sh/ss/1497762 try this?
18:09 No Dap: no the jump is not acceptable
18:09 No Dap: 1.4->2.0 DS
18:10 FlawlessTea: yep ok
18:11 No Dap: 01:04:390 (1,2) -
18:11 No Dap: 03:31:265 (1,2) -
18:12 No Dap: actually delete the whislte on the tail 03:31:265 (1) -
18:12 No Dap: 01:04:390 (1) - here too
18:12 No Dap: and 02:10:015 (1,2,3) -
18:12 No Dap: consistency pls
18:13 FlawlessTea: ok fixed all
18:14 No Dap: 03:33:765 (1) - 02:12:515 (1) - 01:06:890 (1) - finish?
18:14 No Dap: 03:36:265 (1) - finish according to 02:15:015 (1) - 01:09:390 (1) -
18:14 FlawlessTea: ok
18:15 FlawlessTea: mhm
18:15 No Dap: 03:38:765 (1,2,3,4,1,2,3) - clap party
18:16 No Dap: 03:46:577 (1,2) - would be better if you follow melody here
18:16 No Dap: like 03:43:608 (1) - and keep the beat consistent
18:17 No Dap: 03:56:108 (1,2) - blanket would look better
18:17 No Dap: 03:58:608 (4) - there should be finish here
18:18 No Dap: 04:01:108 (1,2,3,4) - follow melody?
18:21 FlawlessTea: ok done everything
18:21 FlawlessTea: phew
18:21 No Dap: I thought you died
18:21 No Dap: ok
18:22 FlawlessTea: let's just uh
18:22 FlawlessTea: skip normal
18:22 No Dap: ok
18:22 No Dap: also
18:22 No Dap: on easy, +1 on everything
18:22 No Dap: for better balance
18:22 FlawlessTea: even circle size? ;w;
18:22 No Dap: your normal is 454 setting
18:22 No Dap: oh not that
18:23 *No Dap is editing [http://osu.ppy.sh/b/364936 nano feat. MY FIRST STORY - SAVIOR OF SONG [Hard]]
18:23 FlawlessTea: uh oh time for death
18:24 No Dap: 00:04:077 (2) - this one
18:24 No Dap: http://puu.sh/82APn.jpg try this
18:25 No Dap: 00:04:077 (2) - this almost linear slider is ruining the shape
18:26 FlawlessTea: yep
18:27 No Dap: 00:10:640 (2) - this should be NC
18:28 FlawlessTea: oh noesss that'll break
18:28 FlawlessTea: all my combo colors
18:28 No Dap: lol
18:28 FlawlessTea: i think it's ok
18:28 No Dap: yeah
18:28 No Dap: just messing with you
18:29 FlawlessTea: >_>
18:29 No Dap: 00:11:890 (3,4,5) - this flow
18:29 No Dap: i must kill you
18:29 FlawlessTea: tbh i don't know why it's a straight slider
18:29 No Dap: http://osu.ppy.sh/ss/1497793 this pls
18:29 FlawlessTea: and why there's a sv change there
18:29 No Dap: lol
18:30 No Dap: 00:12:983 (6,7) - fix this too
18:30 No Dap: if you take my suggestion
18:30 FlawlessTea: yep
18:31 No Dap: 00:18:608 (6,1,2,3) -
18:31 No Dap: 00:18:608 (6) - this should be a slider
18:32 No Dap: your ignoring every thing betwn 00:18:608 (6) - and 00:19:077 (1) -
18:32 No Dap: 00:19:546 (2,3) - and this doesnt follow music
18:33 FlawlessTea: ;w;
18:34 No Dap: http://puu.sh/82Bnh.jpg try this
18:34 No Dap: also 00:20:952 (4) - this starts on the wrong place
18:36 FlawlessTea: 00:19:077 (1) -
18:36 FlawlessTea: http://puu.sh/82Bv2.jpg
18:36 No Dap: no
18:36 No Dap: that 4 slider
18:36 FlawlessTea: wat
18:36 No Dap: isnt following the melody
18:37 No Dap: if you do that you'r ignoring
18:37 No Dap: 00:20:171 - this baby
18:37 FlawlessTea: where it starts or where it endsÉ
18:37 No Dap: and 00:20:483 - this baby
18:37 FlawlessTea: french keyboard orz
18:37 FlawlessTea: how about 4 as kickslider
18:38 No Dap: http://puu.sh/82Bnh.jpg
18:38 No Dap: wot is a kick slder
18:38 FlawlessTea: reverse slider
18:38 No Dap: no
18:38 No Dap: if you do like mine yes
18:38 No Dap: it still would be ignoring the strongest and most hearable melody
18:38 FlawlessTea: yours ignores 00:20:015 - noÉ
18:39 FlawlessTea: omg this keyboard
18:39 No Dap: wot the fark is noe
18:39 No Dap: rofl
18:39 FlawlessTea: no? *
18:39 No Dap: oh
18:39 No Dap: pff
18:39 No Dap: you can ignore drum
18:39 No Dap: infacet
18:39 No Dap: there isnt even any drum
18:40 FlawlessTea: there's an
18:40 No Dap: or you can do thi http://puu.sh/82BLQ.jpg
18:40 FlawlessTea: unidentifiable instrument o3o
18:40 FlawlessTea: http://puu.sh/82BMn.jpg
18:40 No Dap: which is not even noticeable
18:40 No Dap: thats now overmapping
18:40 No Dap: LOL
18:40 No Dap: ok do whatever you want
18:41 No Dap: i cant force you anything
18:41 FlawlessTea: plays pretty nice actually :D
18:41 No Dap: im not BAT or anything :3
18:41 No Dap: 00:23:452 (6) - nc
18:41 No Dap: or i kill you
18:41 FlawlessTea: not sure if being serious or joking
18:41 No Dap: serious
18:42 No Dap: its not even connected to
18:42 No Dap: 00:19:077 (1,2,3,4,5) -
18:42 No Dap: absolutely no reason to keep combo
18:43 FlawlessTea: how about this is NC 00:20:952 -
18:43 FlawlessTea: AND 00:23:452 (1) - this is NC
18:43 No Dap: 00:38:140 (5,1,2) - spacing
18:43 FlawlessTea: i need to keep my colors perfect ;w;
18:43 No Dap: lol
18:44 No Dap: regardless
18:44 No Dap: 00:23:452 (1) - this is completely separate
18:44 No Dap: you can't keep combo
18:44 FlawlessTea: 00:38:140 (5,1,2) - spacing is ok i think?
18:45 FlawlessTea: oh
18:45 No Dap: its too much
18:45 No Dap: and inconsistent
18:45 No Dap: 00:38:765 (1) - check this
18:45 FlawlessTea: don't ask why i have another sv change
18:45 No Dap: lmao
18:51 No Dap: are you dead
18:51 FlawlessTea: nope
18:51 FlawlessTea: oh sorry i fixed everything
18:52 FlawlessTea: i was waiting for my next instructions o3o
18:52 FlawlessTea: and crying over my combo colors
18:52 No Dap: 00:46:265 (1) - it be nice if you lower volume and delete clap
18:52 No Dap: lol
18:52 No Dap: 00:50:483 (1,2,3) -
18:52 *No Dap slaps
18:52 FlawlessTea: silent?
18:53 No Dap: not silent
18:53 No Dap: but really low
18:53 No Dap: it would emphasize the next note
18:54 FlawlessTea: aright
18:54 No Dap: 00:50:483 (1,2,3) -
18:54 No Dap: do you know why i slapped you
18:55 FlawlessTea: ok that was a from a mod
18:55 No Dap: someone told you to do this?
18:55 FlawlessTea: yep haha
18:55 No Dap: well he ruined your map
18:56 FlawlessTea: i think 2 was under the 3 slider before
18:56 No Dap: any way
18:56 No Dap: this anti jump and 2->3 flow is so bad
18:56 No Dap: remap this part
18:57 No Dap: by the way i might have to leave shortly
18:57 No Dap: ill continue when i get back
18:58 FlawlessTea: alright
18:58 No Dap: don't die
18:59 FlawlessTea: so you can kill me afterwards?
18:59 FlawlessTea: ><
18:59 No Dap: lol
18:59 No Dap: ok bye
18:59 FlawlessTea: see ya
19:42 FlawlessTea: still here? o3o
20:31 No Dap: im here
20:32 FlawlessTea: i'm ready for my death sentence
20:32 No Dap: lol
20:32 FlawlessTea: unless you want a break
20:32 *No Dap is editing [http://osu.ppy.sh/b/364936 nano feat. MY FIRST STORY - SAVIOR OF SONG [Hard]]
20:32 No Dap: 00:50:483 (1,2,3) - did you fix this
20:33 FlawlessTea: there's sort of an overlap 00:50:015 (5,3) -
20:33 FlawlessTea: if that's ok
20:34 No Dap: just a sec
20:34 FlawlessTea: looks like this http://puu.sh/82ItZ.jpg
20:34 FlawlessTea: if you can see that 3 slider
20:37 No Dap: yeah
20:37 No Dap: sorry my mom called
20:38 FlawlessTea: np
20:38 No Dap: I think
20:38 No Dap: 00:48:765 (6,1) - this can be a jump
20:38 No Dap: let me think
20:39 No Dap: 00:48:765 (6) - stack this on end of 00:47:983 (4) -
20:39 No Dap: I think its good
20:39 FlawlessTea: and...rotate it?
20:39 No Dap: no dont
20:39 No Dap: wait isnt 00:48:765 (6) - a circle
20:39 FlawlessTea: wat
20:39 No Dap: how do you rotate
20:40 FlawlessTea: orz ... wrong object
20:40 No Dap: i kill you
20:40 No Dap: http://osu.ppy.sh/ss/1497957
20:40 No Dap: notice that i moved 00:48:921 (1) - to the right a little bit
20:40 No Dap: so 00:48:452 (5,1,2) - look more neat
20:42 FlawlessTea: please teach me your ways
20:42 FlawlessTea: this sorcery
20:42 No Dap: lol wot
20:42 FlawlessTea: ok done
20:42 No Dap: 00:51:890 (1,2) - I think these 2 should be 1/2 slider
20:42 No Dap: 00:51:890 (1) - because it follows the guitar
20:43 No Dap: 00:52:202 (2) - because it follows the guitar and vocal
20:44 FlawlessTea: k
20:45 No Dap: hmmmm
20:45 No Dap: 00:54:390 (1,2,3) - let me think
20:48 FlawlessTea: o3o
20:48 No Dap: http://osu.ppy.sh/ss/1497964 do you like this
20:49 FlawlessTea: seems ok
20:49 No Dap: 00:56:265 (3,1) - maybe this
20:50 No Dap: http://puu.sh/82JqO.jpg
20:51 No Dap: actually yours is fine
20:52 FlawlessTea: alright :P
20:52 No Dap: `00:57:124 (2) - you know this is triple
20:52 No Dap: this is fine but triple would make more sense
20:52 FlawlessTea: triple snap divisor?
20:53 FlawlessTea: or like a kick slider
20:53 No Dap: kick
20:53 FlawlessTea: starting from here 00:57:046 - right
20:53 No Dap: yes
20:53 FlawlessTea: ok
20:54 No Dap: 01:00:952 - you gonna ignore this drum?
20:55 FlawlessTea: mapping vocals
20:55 No Dap: 01:00:796 (2) - how about 1/2 slider
20:55 No Dap: by ignoring drum feels empty
20:56 No Dap: 00:58:608 (6,7) - you did it here
20:56 FlawlessTea: hmm i make it parallel to 01:01:108 (3) -
20:56 No Dap: 01:02:515 (1) - what is this NC
20:56 No Dap: i'll kill you
20:56 No Dap: thats good
20:56 FlawlessTea: is that bad flow with 01:00:483 (1,2) -
20:57 No Dap: i did this 01:00:796 -
20:57 No Dap: wtf
20:57 No Dap: http://osu.ppy.sh/ss/1497981
20:57 FlawlessTea: hacks
20:57 No Dap: lol
20:58 No Dap: 01:02:515 (1) - what i this NC
20:58 No Dap: i will kill you
20:58 No Dap: is*
20:58 FlawlessTea: nooooo my combo colors
20:58 No Dap: 00:55:483 (1) - ok this too
20:59 No Dap: 01:05:171 (3) - would be nice if this is 1/2 to follow drum
21:00 FlawlessTea: still stack with 2?
21:00 No Dap: yeah
21:00 No Dap: like this http://osu.ppy.sh/ss/1497984
21:01 FlawlessTea: alright
21:01 No Dap: btw dont forget to add clap
21:01 No Dap: cuz thats the whole point of using 1/2
21:02 FlawlessTea: oh woops
21:02 FlawlessTea: i'll recheck hitsounds after
21:02 No Dap: 01:05:952 (5) - this should be 1/1 ..
21:03 No Dap: since the vocal is holding
21:03 No Dap: but that would make 01:06:265 (6) - too hard
21:03 No Dap: which means its time to use 1.2
21:03 No Dap: 1/2
21:04 FlawlessTea: 1/2 for 01:05:952 (5) - ?
21:04 FlawlessTea: or 01:06:265 (6) -
21:04 No Dap: for
21:04 No Dap: 01:05:952 (5) -
21:05 FlawlessTea: alright
21:05 No Dap: https://osu.ppy.sh/ss/1497994
21:05 No Dap: heres what i did
21:05 No Dap: i also remapped 01:06:265 (6,7,1) -
21:05 No Dap: not 01:06:890 (1) -
21:05 No Dap: sorry
21:08 FlawlessTea: ok done
21:09 No Dap: 01:07:358 (2,3) - i think these should merge
21:09 No Dap: to 1/1
21:09 No Dap: more intutivive and following vocal
21:10 FlawlessTea: are you a wizard
21:10 No Dap: lol wot
21:12 No Dap: 01:08:140 (1,2,3,4) - I like what you did here
21:12 No Dap: with the claps :3
21:12 No Dap: 01:09:077 (4) - but delete clap on the end
21:13 FlawlessTea: ? why is that
21:13 No Dap: it sounds better
21:14 No Dap: trust me i play drums
21:14 No Dap: 01:11:733 (6) - here too
21:14 FlawlessTea: ok
21:14 No Dap: well if you don't want to don't
21:14 No Dap: but I personally think its better
21:14 FlawlessTea: i trust you
21:14 FlawlessTea: you play drums
21:15 No Dap: lol
21:15 No Dap: 01:09:390 (1) - clap on tail missing?
21:15 No Dap: 01:10:327 (3) -
21:16 No Dap: 01:11:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - clap party
21:16 No Dap: remove whisltes is better imo..
21:16 No Dap: sounds too yucky when used with clap
21:18 FlawlessTea: gonna remove whistles at the next part then
21:18 FlawlessTea: like this section 01:14:233 -
21:19 No Dap: no thats good
21:19 FlawlessTea: wat
21:19 No Dap: 01:11:890 (1,2,3,4) - this part is yucky
21:19 No Dap: nvm actually its good
21:19 No Dap: fml
21:20 FlawlessTea: o_o
21:20 No Dap: 01:15:483 (1) - remove NC?
21:20 No Dap: or NC 01:13:140 (5) - here
21:20 No Dap: its inconsistent
21:20 FlawlessTea: alright
21:21 FlawlessTea: do i have to delete this spinner T_T 01:16:890 (1) -
21:21 No Dap: 01:16:265 (3) - mm how about finish on the end too
21:21 No Dap: you betcah
21:21 No Dap: LOL
21:22 FlawlessTea: soooo empty
21:22 No Dap: and oooo fitting
21:22 No Dap: 01:41:890 (1,1) - wot is this NC
21:22 No Dap: i will kill you
21:23 FlawlessTea: look at that nice little circle all by itself
21:23 No Dap: LOL
21:23 No Dap: 01:42:202 (1) - remove nc please
21:23 No Dap: i can bring more evidence
21:23 No Dap: 01:39:390 (1,2) -
21:24 FlawlessTea: LOL
21:24 No Dap: agreed?
21:24 FlawlessTea: what if i put NC here 01:39:702 (1) -
21:24 No Dap: I kill you
21:25 FlawlessTea: look at that effect
21:25 FlawlessTea: and hp recovery probably needed
21:26 No Dap: they got enough from here 01:29:077 (1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3) -
21:26 FlawlessTea: LOL
21:26 FlawlessTea: i actually like NC here 01:39:702 (1) -
21:26 FlawlessTea: Q_Q
21:26 No Dap: no
21:27 No Dap: that is NC abuse
21:27 No Dap: 01:44:390 (1,1) - let me kill you
21:27 FlawlessTea: >_>
21:27 No Dap: please
21:27 FlawlessTea: alright fine
21:28 No Dap: 00:46:265 (1) -
21:28 No Dap: http://puu.sh/82LCw.jpg how about this
21:28 No Dap: i just realized
21:30 FlawlessTea: hm
21:30 FlawlessTea: can i change sv here actually
21:30 FlawlessTea: 00:46:265 -
21:30 FlawlessTea: to be slower
21:30 No Dap: yeah
21:30 No Dap: and http://puu.sh/82LKB.jpg
21:30 No Dap: thats what guy did
21:31 No Dap: pretty sweet
21:31 FlawlessTea: in this mod: how to plagiarize
21:32 No Dap: lol
21:32 No Dap: 01:51:890 (1) - you can do the samething here
21:32 No Dap: 01:56:108 (1,2,3) - k im gonna kill you right now
21:32 No Dap: or that modder
21:33 FlawlessTea: i fixed that already
21:34 No Dap: ok
21:34 No Dap: 02:02:749 (2) -
21:34 No Dap: you know it
21:35 No Dap: 02:11:108 (1) - remove NC?
21:36 No Dap: did you die
21:36 FlawlessTea: nope
21:36 FlawlessTea: all fixed
21:37 No Dap: 02:11:890 (3) - https://osu.ppy.sh/ss/1498031
21:38 FlawlessTea: mhm
21:40 FlawlessTea: i might have to leave in 20 minutes
21:40 FlawlessTea: we might be able to finish hard
21:41 No Dap: ok
21:41 FlawlessTea: you can skip insane if you want , or if you're feeling murderous you can post forum mod
21:41 No Dap: lol
21:41 FlawlessTea: along with this irc mod
21:41 No Dap: 02:14:702 (4) - detle clap on end
21:42 No Dap: 02:15:015 (1,3) - clap missing
21:42 No Dap: 02:17:358 (6) - remove clap
21:42 No Dap: 02:17:515 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3) - you know it
21:43 No Dap: 02:21:890 (3) - http://puu.sh/82Mt5.jpg
21:43 FlawlessTea: omg i had that before as well
21:44 FlawlessTea: someone told me to add a slider there
21:44 No Dap: lol
21:44 No Dap: don't take all words from modders
21:44 FlawlessTea: it's a very pretty slider though you gotta admit
21:44 No Dap: especially inexperienced ones
21:44 No Dap: they don't know what they are doing
21:44 No Dap: 03:06:265 (1) - remove NC
21:44 No Dap: for consistency
21:45 FlawlessTea: spinner starts from the blue tick?
21:45 No Dap: 03:08:608 (1) - here too
21:45 No Dap: yeah
21:45 No Dap: cuz the spinner is following the ahhhhhhhhhhhh or whatever vocal
21:45 FlawlessTea: lol
21:46 No Dap: 03:13:140 (1) - you know it
21:46 No Dap: 03:13:608 (2) - should be NC
21:46 No Dap: according to other kiai
21:46 No Dap: 03:23:999 (1) - you know it
21:47 No Dap: 03:33:140 (3,4) - you know it
21:47 No Dap: 03:35:952 (4) - you know it
21:47 No Dap: 03:36:265 (1,3) - you know it
21:47 No Dap: 03:38:608 (6) - you know it
21:47 FlawlessTea: oh god
21:47 No Dap: 03:42:358 (1) - this part do whatever you did on the other parts
21:48 No Dap: another inconsistent NC
21:48 No Dap: 03:44:858 (1) - remove NC?
21:48 No Dap: 03:47:827 (1) - ^
21:48 No Dap: 03:55:015 (1) - ^
21:48 No Dap: 03:57:827 (1) - ^
21:48 No Dap: because this isnt following your NC pattern here
21:48 No Dap: 00:10:640 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2) -
21:49 No Dap: ok when are you coming back
21:49 FlawlessTea: uh tomorrow
21:49 No Dap: uh ok
21:49 No Dap: insane irc tmrw
21:50 FlawlessTea: oh you wanna kill me in person
21:50 No Dap: lol
21:50 FlawlessTea: well, not in person i suppose
-Teina-
From Teller's team modding queues ( ・´ω・`)

Sorry for mod it late>_< (a month)

if no reason, it is my suggestion.

Insane
  1. 00:01:265 - to 00:07:671 - rhythm too fast (too many note).
  2. 00:46:890 - remove red line
  3. 00:57:358 - add note. there is connection with 00:57:202 (3,4) - .
  4. 01:02:358 - add note or not. if you add note ,you can move 01:01:890 (1) - overlap with 01:01:108 (7) - .
  5. 01:16:733 - I think it is not need the kiai fountain
  6. 01:52:046 (2) - remove the slider.
  7. 01:52:515 - remove red line
  8. 02:42:515 - volume 50%~ 60%
  9. 02:45:015 - ^
  10. 03:01:577 - break end
  11. 03:26:577 (2,3) - CTRL + G
  12. 03:43:452 - remove green line
  13. 03:43:608 - I think it is not need the kiai fountain
  14. 03:48:765 - add note.
      
  15. 01:39:702 - to 01:48:296 - nice mapping~

Hard
  1. 00:50:483 (1,2) - ↓↓↓ should not use spacebeat too muxh in the kiai time.
  2. 00:51:890 (1,2) - slider here.
  3. 00:57:358 - add note
  4. 01:00:483 (1,2) - slidre here
  5. 01:01:890 (1,2) - slider here
  6. 01:04:858 (2,3) - slider here
  7. 01:06:108 - add note
  8. 01:56:108 (1,2) - slider here and try it↓↓↓.
  9. 01:57:515 (1,2) - slider here.
  10. 02:02:983 (3) - add note
  11. 02:06:108 (4,5) - slider here
  12. 02:07:515 (1,2) - slider here
  13. 02:10:952 - add note
  14. 02:11:733 - add note
  15. 02:42:671 - volume calm. Please put volume up here.
  16. 03:24:233 - add note
  17. 03:27:358 (1,2) - slider here
  18. 03:28:765 (5,1) - slider here
  19. 03:32:202 - add note
  20. 03:32:983 - add note
     
  21. remove the red line ,if this is unuseful.

Normal
  1. 00:46:265 (1) - circle here. It can make 00:46:733 (2) - outstanding .
  2. 00:56:577 - No.5 rebound slider
  3. 00:58:296 (1) - slider here.
  4. 01:46:890 (1) - like this?↓↓↓

     
  5. remove the red line ,if this is unuseful.

nice map,
Good luck~
Topic Starter
Frostings

tellertheworld wrote:

Insane
  1. 00:01:265 - to 00:07:671 - rhythm too fast (too many note). i might change distance spacing later based on other mods
  2. 00:46:890 - remove red line metronome actually resets here. Having red line here makes large white tick lineup with first beat of each bar in the song.
  3. 00:57:358 - add note. there is connection with 00:57:202 (3,4) - . actually no vocals and no instruments here
  4. 01:02:358 - add note or not. if you add note ,you can move 01:01:890 (1) - overlap with 01:01:108 (7) - . no change. note doesn't add to the song
  5. 01:16:733 - I think it is not need the kiai fountain fix
  6. 01:52:046 (2) - remove the slider. not sure why this is necessary
  7. 01:52:515 - remove red line same as above. another timing reset to match first beat of song with first white tick
  8. 02:42:515 - volume 50%~ 60% ok
  9. 02:45:015 - ^ ok
  10. 03:01:577 - break end no change
  11. 03:26:577 (2,3) - CTRL + G changed placement of 2
  12. 03:43:452 - remove green line oops
  13. 03:43:608 - I think it is not need the kiai fountain alright
  14. 03:48:765 - add note. doesn't contribute to song i think
      
  15. 01:39:702 - to 01:48:296 - nice mapping~

Hard
  1. 00:50:483 (1,2) - ↓↓↓ should not use spacebeat too muxh in the kiai time. following vocals here. i'll keep in mind for next time
  2. 00:51:890 (1,2) - slider here. yep
  3. 00:57:358 - add note not fixed. doesn't contribute to song
  4. 01:00:483 (1,2) - slidre here yep
  5. 01:01:890 (1,2) - slider here no drums no vocals here.. not fixed
  6. 01:04:858 (2,3) - slider here fix
  7. 01:06:108 - add note yep
  8. 01:56:108 (1,2) - slider here and try it↓↓↓. no fix. makes it needlessly complicated
  9. 01:57:515 (1,2) - slider here. no vocals no drums here
  10. 02:02:983 (3) - add note sorry i don't understand
  11. 02:06:108 (4,5) - slider here no vocals/drums
  12. 02:07:515 (1,2) - slider here^
  13. 02:10:952 - add note alright
  14. 02:11:733 - add note no fix. putting note here makes this section too hard
  15. 02:42:671 - volume calm. Please put volume up here. fix
  16. 03:24:233 - add note doesn't contribute to song
  17. 03:27:358 (1,2) - slider here^
  18. 03:28:765 (5,1) - slider here^
  19. 03:32:202 - add note added
  20. 03:32:983 - add notemakes section too hard
     
  21. remove the red line ,if this is unuseful.it's useful i think

Normal
  1. 00:46:265 (1) - circle here. It can make 00:46:733 (2) - outstanding . there's already a 1.2 SV here... don't think it needs any more emphasis ;)
  2. 00:56:577 - No.5 rebound slider following vocals here
  3. 00:58:296 (1) - slider here. don't really like rhythm
  4. 01:46:890 (1) - like this?↓↓↓ almost unrankable in my opinion

     
  5. remove the red line ,if this is unuseful.no fix here

Kibbleru wrote:

Part II!
21:17 Kibbleru: how long has this mod been going for o_O
21:18 FlawlessTea: i have no idea
21:23 Kibbleru: r u guys on hard right now?
21:23 FlawlessTea: i think so
21:23 FlawlessTea: i don't even know anymore
21:24 Kibbleru: 00:12:827 - why these empty ._. 00:13:452 - same reason 00:17:827 - 00:18:452 - are empty ><
21:24 Kibbleru: 00:26:265 (1,2) - and dammit fix this overlap plis nooooooooooooo (fixed)
21:25 FlawlessTea: wat
21:25 Kibbleru: doesn't looks gud imo :<
21:27 Kibbleru: http://puu.sh/82Lvz.jpg ew ugly suggestion
21:28 FlawlessTea: am i receiving
21:28 FlawlessTea: two mods at the same time right now
21:29 Kibbleru: 01:51:890 (1) - just something that may be interesting http://puu.sh/82LBG.jpg make any kind of jump http://puu.sh/82LCd.jpg
21:29 Kibbleru: a jump and the antijump emphasizes the w/e vocal part lowered hitsound volume for emphasis instead (also there's an extra slider somewhere)
21:30 Kibbleru: 02:20:640 (4) - i think flow better if curved other way instead? parallel to this 02:21:108 (1) -
21:31 Kibbleru: 03:13:140 (1) - same as previous one what. ok
21:32 Kibbleru: 03:17:671 (6,2) - u can try stacking? not very relevant tho i like jumps ^^
21:32 FlawlessTea: i can't even
21:33 Kibbleru: 03:34:702 (4,5) - i cant agree to this stack here, stops flow and i hear no pause in music fix
21:33 Kibbleru: 03:37:202 (3,4) - ^ fix
21:33 Kibbleru: 03:47:827 (1,2) - why not make symmetrical? i hate symmetry. jk fix ;w;
21:34 Kibbleru: 03:53:140 (7) - overlap not too good i think this one is fine
21:36 FlawlessTea: can you uh post this later
21:36 Kibbleru: sure no kd tho
21:37 Kibbleru: actualy im just gunna post it on an edit from my previous post
21:38 Kibbleru: 01:07:827 (4,5) - yo whats with these stacks man not reeeealy sure why stacking is bad but i fix anyways because i dunno
21:52 FlawlessTea: did this save o3o
21:52 FlawlessTea: i gotta go
21:54 Kibbleru: oh
21:54 Kibbleru: leme upload then
also No Dap threatened to kill me only 12 times during his mod ! :) :?
Kibbleru

FlawlessTea wrote:

tellertheworld wrote:

Insane
  1. 00:01:265 - to 00:07:671 - rhythm too fast (too many note). i might change distance spacing later based on other mods
  2. 00:46:890 - remove red line metronome actually resets here. Having red line here makes large white tick lineup with first beat of each bar in the song.
  3. 00:57:358 - add note. there is connection with 00:57:202 (3,4) - . actually no vocals and no instruments here
  4. 01:02:358 - add note or not. if you add note ,you can move 01:01:890 (1) - overlap with 01:01:108 (7) - . no change. note doesn't add to the song
  5. 01:16:733 - I think it is not need the kiai fountain fix
  6. 01:52:046 (2) - remove the slider. not sure why this is necessary
  7. 01:52:515 - remove red line same as above. another timing reset to match first beat of song with first white tick
  8. 02:42:515 - volume 50%~ 60% ok
  9. 02:45:015 - ^ ok
  10. 03:01:577 - break end no change
  11. 03:26:577 (2,3) - CTRL + G changed placement of 2
  12. 03:43:452 - remove green line oops
  13. 03:43:608 - I think it is not need the kiai fountain alright
  14. 03:48:765 - add note. doesn't contribute to song i think
      
  15. 01:39:702 - to 01:48:296 - nice mapping~

Hard
  1. 00:50:483 (1,2) - ↓↓↓ should not use spacebeat too muxh in the kiai time. following vocals here. i'll keep in mind for next time
  2. 00:51:890 (1,2) - slider here. yep
  3. 00:57:358 - add note not fixed. doesn't contribute to song
  4. 01:00:483 (1,2) - slidre here yep
  5. 01:01:890 (1,2) - slider here no drums no vocals here.. not fixed
  6. 01:04:858 (2,3) - slider here fix
  7. 01:06:108 - add note yep
  8. 01:56:108 (1,2) - slider here and try it↓↓↓. no fix. makes it needlessly complicated
  9. 01:57:515 (1,2) - slider here. no vocals no drums here
  10. 02:02:983 (3) - add note sorry i don't understand
  11. 02:06:108 (4,5) - slider here no vocals/drums
  12. 02:07:515 (1,2) - slider here^
  13. 02:10:952 - add note alright
  14. 02:11:733 - add note no fix. putting note here makes this section too hard
  15. 02:42:671 - volume calm. Please put volume up here. fix
  16. 03:24:233 - add note doesn't contribute to song
  17. 03:27:358 (1,2) - slider here^
  18. 03:28:765 (5,1) - slider here^
  19. 03:32:202 - add note added
  20. 03:32:983 - add notemakes section too hard
     
  21. remove the red line ,if this is unuseful.it's useful i think

Normal
  1. 00:46:265 (1) - circle here. It can make 00:46:733 (2) - outstanding . there's already a 1.2 SV here... don't think it needs any more emphasis ;)
  2. 00:56:577 - No.5 rebound slider following vocals here
  3. 00:58:296 (1) - slider here. don't really like rhythm
  4. 01:46:890 (1) - like this?↓↓↓ almost unrankable in my opinion

     
  5. remove the red line ,if this is unuseful.no fix here

Kibbleru wrote:

Part II!
21:17 Kibbleru: how long has this mod been going for o_O
21:18 FlawlessTea: i have no idea
21:23 Kibbleru: r u guys on hard right now?
21:23 FlawlessTea: i think so
21:23 FlawlessTea: i don't even know anymore
21:24 Kibbleru: 00:12:827 - why these empty ._. 00:13:452 - same reason 00:17:827 - 00:18:452 - are empty ><
21:24 Kibbleru: 00:26:265 (1,2) - and dammit fix this overlap plis nooooooooooooo (fixed)
21:25 FlawlessTea: wat
21:25 Kibbleru: doesn't looks gud imo :<
21:27 Kibbleru: http://puu.sh/82Lvz.jpg ew ugly suggestion
21:28 FlawlessTea: am i receiving
21:28 FlawlessTea: two mods at the same time right now
21:29 Kibbleru: 01:51:890 (1) - just something that may be interesting http://puu.sh/82LBG.jpg make any kind of jump http://puu.sh/82LCd.jpg
21:29 Kibbleru: a jump and the antijump emphasizes the w/e vocal part lowered hitsound volume for emphasis instead (also there's an extra slider somewhere)
21:30 Kibbleru: 02:20:640 (4) - i think flow better if curved other way instead? parallel to this 02:21:108 (1) -
21:31 Kibbleru: 03:13:140 (1) - same as previous one what. ok
21:32 Kibbleru: 03:17:671 (6,2) - u can try stacking? not very relevant tho i like jumps ^^
21:32 FlawlessTea: i can't even
21:33 Kibbleru: 03:34:702 (4,5) - i cant agree to this stack here, stops flow and i hear no pause in music fix
21:33 Kibbleru: 03:37:202 (3,4) - ^ fix
21:33 Kibbleru: 03:47:827 (1,2) - why not make symmetrical? i hate symmetry. jk fix ;w;
21:34 Kibbleru: 03:53:140 (7) - overlap not too good i think this one is fine
21:36 FlawlessTea: can you uh post this later
21:36 Kibbleru: sure no kd tho
21:37 Kibbleru: actualy im just gunna post it on an edit from my previous post
21:38 Kibbleru: 01:07:827 (4,5) - yo whats with these stacks man not reeeealy sure why stacking is bad but i fix anyways because i dunno
21:52 FlawlessTea: did this save o3o
21:52 FlawlessTea: i gotta go
21:54 Kibbleru: oh
21:54 Kibbleru: leme upload then
also No Dap threatened to kill me only 12 times during his mod ! :) :?
lol how long did it take u to count?
DeletedUser_3044645

Kibbleru wrote:

lol how long did it take u to count?

crtl f
Topic Starter
Frostings
darn I thought I had actually received a mod :(
rip
10crystalmask01
Hey, mod from queue 8-)
3 ~4 minutes = 3 diffs

Hard

00:08:608 (1) - Consider moving it farther away from the previous slider. A jump would look nice here.

00:13:452 - Sounds incomplete here, it needs a note here, for consistency. In the previous rhythm, you have a note at 00:12:202 (4) - .

00:23:765 (1) - Could have a soft finish on the head.

02:12:983 (2,3) - Would sound better if it was a whole 1/1 slider instead. That way, it will run smoothly with the vocals long hold on the "da" in afuredasu, and still stick with the beats. Also in the previous chorus, on the similar verse you used a 1/1 slider at 01:07:358 (2) - .

02:21:968 (1) - Would work if it started at 02:22:671 instead. Right now, it's acting more like a filler to the strong drum rolls heard here on 02:22:046 - 02:22:358 (would you could actually map, with a mini-slider). Consider using this rhythm here:


02:34:077 (5,6) - Nazi suggestion (sorry!) please fix the blanket here.

03:34:233 (2,3) - Same suggestion as 02:12:983 (2,3) - . Please replace these notes with a long slider so it runs smoothly with the vocals "da" in dasu.

03:48:452 (9) - Forgot to add a finish on the tail here.
03:58:452 (7) - ^

Normal

00:05:171 (4,1) - Objects are too far apart ( check the DS). Make sure that all your objects are snapped accordingly in this and the Easy diff, as this is an unrankable issue.

Also for 00:06:108 - 00:08:765, try using this rhythm for better follow with the vocals:


00:13:608 (4,1) - Are too close together.
00:15:952 (4,1) - ^
00:35:952 (4,1) - ^

00:31:265 (1,2) - Are too far apart.
...Ahh too much DS changing in this diff @_@ stuck to using only one DS (eg 1.1) and stick to it throughout the entire map.

Easy

00:21:186 (1) - Uhh, this note should be at 00:21:265 if you want it to hit exactly on the cymbal crash.

00:23:765 (2) - Forgot to add a finish on the head. Also this note should be NC instead of 00:23:452 (1) - because it appears in the new rhythm ( the fact that it lands on the big white tick mark). 00:23:452 (1) - Appears before it, so it's in a separate rhythm.

01:16:265 (4) - Would sound better if it was a slider running till 01:16:733 with a finish on the tail. That way, it can fill for those loud drum rolls you hear through this time, and finishes with the strong cymbal crash at 01:16:733 (and it's okay for this object to end in the red tickmark, because it's the last object in this playtime before the break).

01:29:390 (2) - NC, because it's in the next stanza, and 01:29:077 (1) - is in a separate one.

03:23:140 (3,1) - Objects are too far apart :?

03:32:358 (2,1) - Objects are too close.

Good luck!
Topic Starter
Frostings

10crystalmask01 wrote:

[Normal]
Also for 00:06:108 - 00:08:765, try using this rhythm for better follow with the vocals:
deleted this entire section

00:13:608 (4,1) - Are too close together. these distances are fine.
00:15:952 (4,1) - ^
00:35:952 (4,1) - ^

00:31:265 (1,2) - Are too far apart.
...Ahh too much DS changing in this diff @_@ stuck to using only one DS (eg 1.1) and stick to it throughout the entire map.
all else fixed. thanks for modding !
Squichu
hellow! mod from my queue ~
I'm late, sorry. ;n;

[General]
  1. second combo colour is a tiny little bit to bright for my taste, you might wanna decrease intensity a bit (changed code to 130,255,255)
[Easy]
  1. 00:11:108 (1) - could start off with a nicer movement/flow here if you curve this slider
  2. 00:14:077 (1) - ^, it works better here tho, cause this angular slider matches better with the following object here 00:14:077 (1,2) -
  3. 00:16:577 (1,2) - why do you change from 1.5 DS to 1.4 here? I can't make out any particular reason for the change.
  4. 00:19:858 (2,1) - fix DS, if it's just 0.1 difference I won't say anything, but changing to 2.0 is a jump which is a no-no in Easy x:
    plus, the circle is snapped to 1/4 beat, which is considered "offbeat" (not follwing the actual bpm-beat) and makes this unreadable for beginner players
  5. 00:53:140 (3) - move to 328|204 for nicer triangle \:D/
  6. 01:14:390 (1) - move last anchor to 434|80 for better blanket
  7. 01:16:265 (4) - this is slightly "off-flow", move to 252|320
  8. 01:37:827 (2) - move two grids to the right for better symmetry
  9. 01:54:390 (3,1) - red/white tick changes are hard to read and here I'm not sure what you're following?
    anyway, I'd prefer if 1 starts on the white tick not the red, but that's up to you. c:
    similar here - 02:32:515 (1,2) - and 03:15:640 (3,1) -
  10. 02:12:515 (1,2,3) - difference in DS is extremely noticeable, please disable Grid Snap here and move the circle to 222|27
  11. 03:19:077 (1,2,3) - flow from 2 to 3 is rather meh, imo, you could improve it a lot if you rotate those sliders
  12. 03:24:077 (1,2) - fix DS
  13. 03:56:108 (1) - move last anchor one grid up
[Normal]
  1. DS should be consistent in Normal diff as well, imo.. |:
  2. 00:20:640 (3,1) - fix DS here
  3. 00:31:265 (1,2,3) - ^ really, jumps in E/N are unreadable
  4. 00:55:171 (2) - flow is better if you don't place that far on the right, move to 0|212?
    same goes for the mirrored part at the end
  5. 01:31:890 (2,3) - cause of the shape they totally break the flow here, try a different one maybe?
  6. 01:43:140 (2,3) - fix DS
  7. 01:46:890 (1,1) - ^
  8. 02:36:890 (4,1) - ^
  9. 03:02:515 (1,2) - try to blanket them?
  10. 03:45:483 (3) - move two grids to the right for better symmetry
modding only two diffs cause of long draining time.
hope I was of some help, tho. ;o;

good luck!
*squee* o/
Topic Starter
Frostings

Squirrel wrote:

[Easy]
  1. 01:54:390 (3,1) - red/white tick changes are hard to read and here I'm not sure what you're following?
    anyway, I'd prefer if 1 starts on the white tick not the red, but that's up to you. c:
    similar here - 02:32:515 (1,2) - and 03:15:640 (3,1) -
rhythm actually starts at red ticks. starting at white ticks sounds completely off

everything else fixed i hope :)
thanks for modding !
Tari
Mod here
As told :3

[Easy]

  1. 00:28:765 (1) - You need to move this note down, it touches the hp bar! which isn't good/allowed. and you need to adjust the previous and next note and make sure the previous slider still blankets this after you move this note down.
  2. 00:41:265 (1) - Add a finish for a start of this note, the tempo of the song starts to change here and you want to signal that with a finish, to the start of the note.
  3. 01:46:890 (1) - ^
  4. 00:42:202 (1) - No need for a new combo to this note, there no special beat here that really signals it.
  5. 01:47:827 (1) - ^
  6. 00:59:233 (1) - Remove the finish, you don't need to finish the start of every new combo here, that ruins the purpose of the finish. You only do it for the strongest and most important beats in that music section.
  7. 01:11:890 (1) - Finish would work great here, since this is where the instrument beats change, you don't need the whistle if you keep the finish here because it will overpower it.
  8. 00:23:452 (2) - Going deeper into the map, I notice you put a new combo before the start of the actual vocals, can you do it here too? like you did at 01:29:077 (1) -
  9. 01:39:390 - The green liner here could be decreased even more to 30% , I think it fits better because this part is quiet
  10. 01:53:140 (2) - The blanket looks really bad for this slider, fix it up a bit?
  11. 03:14:390 (2) - ^
  12. 02:21:265 (3) - Reverse needs to clap with your hitsound pattern.
  13. 03:53:452 (3) - Move down, slider end is super close to touching the hp bar.
  14. I'm not sure this is the best way to map the easy, you should of mapped to just white tick, that way you can add hitsounds especially the clap to every other white tick, and to make it easier to follow for beginners, the only reason its easy to follow is slider leniency but that's all really, switching from hitting notes on red tick to white tick can be really difficult and hard for beginners, so please keep that in mind for your next maps.
[Normal]

  1. 00:42:202 (1) - Same as easy, no need for a new combo
  2. 00:41:265 (1) - Same as easy, needs a finish.
  3. 00:46:733 (2) - New combo here, to match with the easy diff please.
  4. 01:52:358 (1) - ^
  5. 01:16:265 (5) - Add a finish to the end of the slider please.
  6. 01:40:952 (3,4) - Why do such complex rhythm for a slow part? how about turn this all into 1 slider would be better?
  7. 01:46:890 (1) - Finish start like previously.
  8. 01:47:827 (1) - Add new combo like previously.
  9. 01:57:515 - Why skip note here? the kiai should have continuous notes coming at ya
  10. 02:20:952 (3,4) - The flow is better like this http://puu.sh/8eykQ.jpg
  11. 04:03:452 (3) - New combo to follow the easy.

    [Hard]

    1. 00:10:640 (2) - New combo, here the drain starts to hurt in harder diffs if you put such a big pause.

      [Insane]

      [[list]
    2. 00:48:921 (7) - No need to space them so closely, you can enlarge the spacing here so it fits well with the overall spacing and jumps of the map, just place them much farther from the previous note please. http://puu.sh/8ez0H.jpg
    3. 01:05:483 (8) - New combo here, because it starts to repeat here.
    4. 01:06:108 - Add a note here if you do the above.
    5. 01:06:265 (1) - Remove new combo if you do the above.
    6. 01:12:827 (4) - New combo, these can be split into two and this is part of the next pattern so it needs a new combo.
    7. 01:15:483 (5) - ^
    8. 02:02:983 (4) - Note here, put it stacked at the end of the next slider.
    9. 02:16:577 (4,5) - Try using a slider? http://puu.sh/8eznd.jpg
    10. 02:21:108 (1) - Repeat, add a new combo here.
    11. 03:22:358 (4) - ^

The hard diff is fine and my favorite diff, so I only had 1 thing to say about it. good luck!
Topic Starter
Frostings

Tari wrote:

Mod here
As told :3

[Easy]

  1. 00:28:765 (1) - You need to move this note down, it touches the hp bar! which isn't good/allowed. and you need to adjust the previous and next note and make sure the previous slider still blankets this after you move this note down.
  2. 00:41:265 (1) - Add a finish for a start of this note, the tempo of the song starts to change here and you want to signal that with a finish, to the start of the note.
  3. 01:46:890 (1) - ^
  4. 00:42:202 (1) - No need for a new combo to this note, there no special beat here that really signals it.
  5. 01:47:827 (1) - ^
  6. 00:59:233 (1) - Remove the finish, you don't need to finish the start of every new combo here, that ruins the purpose of the finish. You only do it for the strongest and most important beats in that music section.
  7. 01:11:890 (1) - Finish would work great here, since this is where the instrument beats change, you don't need the whistle if you keep the finish here because it will overpower it.
  8. 00:23:452 (2) - Going deeper into the map, I notice you put a new combo before the start of the actual vocals, can you do it here too? like you did at 01:29:077 (1) -
  9. 01:39:390 - The green liner here could be decreased even more to 30% , I think it fits better because this part is quiet
  10. 01:53:140 (2) - The blanket looks really bad for this slider, fix it up a bit?
  11. 03:14:390 (2) - ^
  12. 02:21:265 (3) - Reverse needs to clap with your hitsound pattern.
  13. 03:53:452 (3) - Move down, slider end is super close to touching the hp bar.
  14. I'm not sure this is the best way to map the easy, you should of mapped to just white tick, that way you can add hitsounds especially the clap to every other white tick, and to make it easier to follow for beginners, the only reason its easy to follow is slider leniency but that's all really, switching from hitting notes on red tick to white tick can be really difficult and hard for beginners, so please keep that in mind for your next maps.
[Normal]

  1. 00:42:202 (1) - Same as easy, no need for a new combo
  2. 00:41:265 (1) - Same as easy, needs a finish.
  3. 00:46:733 (2) - New combo here, to match with the easy diff please.
  4. 01:52:358 (1) - ^
  5. 01:16:265 (5) - Add a finish to the end of the slider please.
  6. 01:40:952 (3,4) - Why do such complex rhythm for a slow part? how about turn this all into 1 slider would be better?
  7. 01:46:890 (1) - Finish start like previously.
  8. 01:47:827 (1) - Add new combo like previously.
  9. 01:57:515 - Why skip note here? the kiai should have continuous notes coming at ya
  10. 02:20:952 (3,4) - The flow is better like this http://puu.sh/8eykQ.jpg
  11. 04:03:452 (3) - New combo to follow the easy.

    [Hard]

    1. 00:10:640 (2) - New combo, here the drain starts to hurt in harder diffs if you put such a big pause.

      [Insane]

      [[list]
    2. 00:48:921 (7) - No need to space them so closely, you can enlarge the spacing here so it fits well with the overall spacing and jumps of the map, just place them much farther from the previous note please. http://puu.sh/8ez0H.jpg
    3. 01:05:483 (8) - New combo here, because it starts to repeat here.
    4. 01:06:108 - Add a note here if you do the above.
    5. 01:06:265 (1) - Remove new combo if you do the above.
    6. 01:12:827 (4) - New combo, these can be split into two and this is part of the next pattern so it needs a new combo.
    7. 01:15:483 (5) - ^
    8. 02:02:983 (4) - Note here, put it stacked at the end of the next slider.
    9. 02:16:577 (4,5) - Try using a slider? http://puu.sh/8eznd.jpg
    10. 02:21:108 (1) - Repeat, add a new combo here.
    11. 03:22:358 (4) - ^

The hard diff is fine and my favorite diff, so I only had 1 thing to say about it. good luck!
fixed nearly all things ! Just one or two things in Insane I didn't fix because of personal preference.

Thanks for modding !
AIR
A little reminder,using plural timing points on one time section is an unrankable issue.
DeletedUser_3044645

ids wrote:

A little reminder,using plural timing points on one time section is an unrankable issue.
It is not unrankable.

It's only unrankable when 2+ uninherited, or 2+ inherited.
Okoayu
My M4M attempt


General

  1. dun' like your Stack leniency at times but whatever..
  2. what's with the face of the right character... :D

Insane

  1. Seems ok to me, not the map I'd preferably play though (because you do skip some streams :<) Gonna look into your rhythm in the following
  2. 00:21:186 (8) - might consider replacing this one with an 1/4 slider to map 00:21:265 - aswell (i think this is fitting the music better)
  3. 00:26:890 (3) - I removed this slider in order to listen for what it snaps to, because i couldn't find anything it snaps to, i found sth else though
    Example

    the "fffading" actually starts on the blue tick, might go with a slider instead of circles though
  4. 00:43:140 - why did you decide to not map the "better world" here? It'd even be something simple like this:
  5. 00:46:265 (1,2) - I know that this might be your intention but i think it's a ranking criteria that all hitsounds must be audible so i think you should do sth about that:
  6. 01:25:640 (7) - by the way you mapped these sounds the rhythm here should be something like this:
  7. 01:26:265 (1,2,3,4,5,6) - reducing this 8 circle stream to 2 triplets is kinda cruel imo, may consider making such a stream out of them..?
  8. 01:27:358 (2) - the rhythm here is similar to 01:26:890 (1) - and therefore should be mapped similarly
  9. 01:31:890 (1,2,3,4,5) - dunno i removed it to see the sounds that 01:31:968 (2,4) - snap to for myself, but i couldn't find such sounds, so i decided to list that here as overmapping and the rhythm here should be reduced to 01:31:890 (1,3,5) -
  10. 01:32:827 (1,2,3,4,5) - something similar with this stream: couldn't find a sound that 01:33:061 (4) - snaps to, so i suggest this:
  11. 01:40:327 (3) - Dunno if you intend to do this: If you want to map the shi of shitoku, because the shi lands on the 1/3 snap:
    Example

    so if you want to map the vocal correctly i think this is the way to go about it, if that wasn't your intention, ignore this suggestion
  12. 01:44:702 (2) - if you want to map the vocals, please do it like this
  13. 01:51:890 (1,2) - already talked about this one
  14. 01:56:108 (4) - to cover the vocal, this slider should repeat somehow like this:
  15. 02:07:827 (1) - the vocal goes like Maru and you only mapped the ma, might consider mapping the ru aswell?
  16. 02:08:608 (2) - In order to cover the vocals again, this should be something like this:
  17. 03:06:265 (6) - might consider mapping the vocal at 03:06:421 -
  18. 03:08:765 (5) - ^ 03:08:921 -
  19. 03:13:140 (1,2) - putting this here so you don't miss it
  20. 03:29:077 (1) - already mentioned something similar, might consider mapping it with an 1/2 slider, fits and sounds better
  21. 03:52:515 (7) - should be something like this to follow the rhythm:
  22. 03:53:140 (10,11,12,13) - pls don't reduce the stream to a triplet D:
  23. 03:53:999 - just saying that this sound is so loud that you could consider mapping it
  24. 04:02:515 (7) - to follow the rhythm better this should also be an 1/2 slider which either repats or has a circle in 04:02:827 -
  25. 04:03:140 (1,2,3,4,5) - ........ pls map the streams D:
  26. 04:03:608 (6) - lastly i would move this slider to 04:03:686 - to have it (1) end on a white tick (2) map the sound that is there

Hard

  1. I'm new to modding hards, pls don't hate I'm better at Insanes / Extras
  2. 00:20:796 (1) - based on what i said on the insane, this one could aswell
  3. 00:46:265 (1,2) - note that the suggestion on the insane applies to all those places here too
  4. 00:56:733 (1) - consider using a 1.4 snap on this one
  5. 01:00:796 (5) - would look nicer if this one was a 180 deg rotated copy of 00:59:702 (2) - which is CRTL+G'd
  6. 01:36:890 (1,2,3) - these seem to miss some hitsounds for me, might try to go with a clap on every beginning
  7. 01:48:765 (1) - would consider making it a reverse slider
  8. 01:57:202 (8) - dunno if a 2.48x jump isn't too sudden for a hard player
  9. 02:11:890 (7,8) - would rotate them so that they don't have a 2.10x "jump" and are more intuitive like this (also see 01:06:265 (6,7) - for an example)
  10. 02:21:890 (8,9) - on 2 previous places you skipped the 2nd last beat of the stream and put an 1/2 circle next to it, so this might throw ppl off again (I'm referring to: 00:56:265 (5,1) - and 02:01:890 (7,1) - and 03:23:140 (7,8) - ) so i think you should do sth similar here
  11. 03:33:140 (7,8) - same suggestion because it's just flipped
  12. 03:52:515 (5,6) - might consider making these 2 separate 1/2 beat sliders to follow the rhythm a bit better here
  13. 04:03:452 (1) - and lastly i would make this one end on the white tick 04:03:765 -
Sorry I'm not that good at hards

Normal

  1. Dunno my first impression is that the difficulty gap between the Normal and Hard is quite big
  2. 00:13:608 (4) - might go with a constant 1.0x snap here
  3. 00:15:640 (3,4) - same here
  4. 00:21:186 (4) - would be easier to identify it was using a 0.8x snap aswell
  5. 00:28:140 (3,1,2,3,4) - snapping this to 1.1x wouldn't be that hard
  6. 00:30:015 (4) - ^
  7. 00:50:015 (2) - might consider snapping to 0.8x (dunno if you can find a way for that without destroying the stack)
  8. 00:57:202 (1,2,3) - consider using 0.8x here as well and you'd move 00:58:921 (1) - too, but this one should neatly snap to 0.8x with the following slider by chance :D
  9. 01:07:515 (2) - consider 0.8x instead of 0.85x
  10. 01:58:921 (4,5,1) - might consider using the 0.8x snap like this
    Example

    Doing this would require you to resnap the following objects to 0.8x again, but that's doable until 02:02:671 (1) -
  11. 02:12:515 (1) - consider resnapping to 0.8x
  12. 02:37:671 (1) - ^
  13. 02:40:327 (1) - ^
  14. 02:43:921 (3) - 1.46 is a bit unexpected in a normal, might resnap to 1.0x because you continue to use that for some time afterwards
  15. 02:52:515 (1) - using 0.8x like you did the time before would be apropiate i think
  16. 03:14:390 (2) - moving this to 0.8x snap creates a blanket
  17. 03:33:765 (1) - snapping this to 0.8x might be nice, if you can do that without destroying the other patterns
  18. 04:01:108 (6) - might move to x: 336 y: 136 to have this "a bit" more even

Easy

  1. idk what i'm doing but i'll try to suggest things
  2. 00:17:983 (3,1) - would consider moving them like this to have the gap between the two sliders a bit bigger
  3. 00:46:733 (1) - why is the chorus that is more exciting using a 1.4x snap (might even consider 1.6x over 1.5x)
  4. 01:52:358 (1) - same thing here
  5. 03:09:702 (4) - might consider making this a circle only because such a short slider looks not that good at this velo
  6. 03:53:452 (3) - might consider only mapping 03:53:608 - dunno
  7. 04:03:452 (1) - might consider doing something like that so that the ends of each maps align a bit better (also the end of the last slider requires no rhythm to play so this should be fine)

Gl with your map!
LZCSC
for M4M
my english isnt so good ,sorry ;x;

General
  1. i suggest using 6 combo colour like this

    first and second using for the time like this00:23:452 (1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4) - .
    5th and 6th using for KIAItime .third and fourth for nomal time
Insane
  1. 00:08:608 (1,2) - i think its not suit a break here
  2. 00:24:858 (3,4,5,6,7) - dont use that many short slider here,its more suit long slider and slowly rhythm i think.maybe like this
  3. 00:26:265 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ^
  4. 00:41:577 (3,4) - Ctrl+G,and 00:42:202 (1) - under 00:41:733 (4) - ,00:42:358 (2) - under 00:41:577 (3) - ,00:42:515 (3) - up angle
  5. 00:57:046 - what about this
  6. 01:37:515 (7) - del this circle?if you do ,dont forget 01:37:046 (4,5,6) - set looks like a Triangle and set 01:37:358 (6) - where as 01:37:515 (7) - used be
Hard
  1. 00:11:577 (2,3,4) - this more suit i think
  2. 00:55:483 (3) - more far to 00:54:858 (2) -
  3. 01:08:452 (6) - Ctrl +G?
  4. 01:09:077 (8) - ^
  5. 01:13:452 (6) - ^
  6. 02:14:702 (8) - and 02:14:077 (6) - and 03:35:327 (6) - 03:35:952 (8) - ^
Topic Starter
Frostings

Okoratu wrote:

My M4M attempt


General

  1. dun' like your Stack leniency at times but whatever..
  2. what's with the face of the right character... :D

Insane

  1. Seems ok to me, not the map I'd preferably play though (because you do skip some streams :<) Gonna look into your rhythm in the following
  2. 00:21:186 (8) - might consider replacing this one with an 1/4 slider to map 00:21:265 - aswell (i think this is fitting the music better) fix
  3. 00:26:890 (3) - I removed this slider in order to listen for what it snaps to, because i couldn't find anything it snaps to, i found sth else though errr no fix
    Example

    the "fffading" actually starts on the blue tick, might go with a slider instead of circles though
  4. 00:43:140 - why did you decide to not map the "better world" here? It'd even be something simple like this: fix
  5. 00:46:265 (1,2) - I know that this might be your intention but i think it's a ranking criteria that all hitsounds must be audible so i think you should do sth about that: fix
  6. 01:25:640 (7) - by the way you mapped these sounds the rhythm here should be something like this:fix
  7. 01:26:265 (1,2,3,4,5,6) - reducing this 8 circle stream to 2 triplets is kinda cruel imo, may consider making such a stream out of them..?uhhh no fix ;w; i like these Q_Q
  8. 01:27:358 (2) - the rhythm here is similar to 01:26:890 (1) - and therefore should be mapped similarlyno fix
  9. 01:31:890 (1,2,3,4,5) - dunno i removed it to see the sounds that 01:31:968 (2,4) - snap to for myself, but i couldn't find such sounds, so i decided to list that here as overmapping and the rhythm here should be reduced to 01:31:890 (1,3,5) - changed my own way
  10. 01:32:827 (1,2,3,4,5) - something similar with this stream: couldn't find a sound that 01:33:061 (4) - snaps to, so i suggest this:
    same as above
  11. 01:40:327 (3) - Dunno if you intend to do this: If you want to map the shi of shitoku, because the shi lands on the 1/3 snap: fix
    Example

    so if you want to map the vocal correctly i think this is the way to go about it, if that wasn't your intention, ignore this suggestion
  12. 01:44:702 (2) - if you want to map the vocals, please do it like this fix
  13. 01:51:890 (1,2) - already talked about this one fix
  14. 01:56:108 (4) - to cover the vocal, this slider should repeat somehow like this: no fix
  15. 02:07:827 (1) - the vocal goes like Maru and you only mapped the ma, might consider mapping the ru aswell?fix
  16. 02:08:608 (2) - In order to cover the vocals again, this should be something like this:no fix
  17. 03:06:265 (6) - might consider mapping the vocal at 03:06:421 - fix
  18. 03:08:765 (5) - ^ 03:08:921 - fix
  19. 03:13:140 (1,2) - putting this here so you don't miss it fix
  20. 03:29:077 (1) - already mentioned something similar, might consider mapping it with an 1/2 slider, fits and sounds better fix
  21. 03:52:515 (7) - should be something like this to follow the rhythm: fix
  22. 03:53:140 (10,11,12,13) - pls don't reduce the stream to a triplet D:
  23. 03:53:999 - just saying that this sound is so loud that you could consider mapping it
  24. 04:02:515 (7) - to follow the rhythm better this should also be an 1/2 slider which either repats or has a circle in 04:02:827 -
  25. 04:03:140 (1,2,3,4,5) - ........ pls map the streams D: errr ok ;w;
  26. 04:03:608 (6) - lastly i would move this slider to 04:03:686 - to have it (1) end on a white tick (2) map the sound that is there no fix
probably everything fixed on Hard Normal and Easy
(sorry for the short replies, your bbs code is impossible to reply to :(




LZCSC wrote:

for M4M
my english isnt so good ,sorry ;x;

General
  1. i suggest using 6 combo colour like this uhhhh needlessly complicated x_x

    first and second using for the time like this00:23:452 (1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4) - .
    5th and 6th using for KIAItime .third and fourth for nomal time
Insane
  1. 00:08:608 (1,2) - i think its not suit a break here transitioning from mapping vocals -> mapping instrumentals here
  2. 00:24:858 (3,4,5,6,7) - dont use that many short slider here,its more suit long slider and slowly rhythm i think.maybe like this i think it's ok
  3. 00:26:265 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ^ ^
  4. 00:41:577 (3,4) - Ctrl+G,and 00:42:202 (1) - under 00:41:733 (4) - ,00:42:358 (2) - under 00:41:577 (3) - ,00:42:515 (3) - up angle hmm what i have is ok i think. if i change to what you suggest then next pattern's flow is a little broken :C
  5. 00:57:046 - what about this added
  6. 01:37:515 (7) - del this circle?if you do ,dont forget 01:37:046 (4,5,6) - set looks like a Triangle and set 01:37:358 (6) - where as 01:37:515 (7) - used be strong drums here so i mapped it


Hard
  1. 00:11:577 (2,3,4) - this more suit i think no fix. i think rhythm rhythm is fine
  2. 00:55:483 (3) - more far to 00:54:858 (2) - fix
  3. 01:08:452 (6) - Ctrl +G? these are all for specific patterns
  4. 01:09:077 (8) - ^
  5. 01:13:452 (6) - ^
  6. 02:14:702 (8) - and 02:14:077 (6) - and 03:35:327 (6) - 03:35:952 (8) - ^
thanks for modding ! :)
Mortem
Hi. I'm kinda new at modding so you don't have to take my mod seriously. And there could be some mistakes that I overlooked.

Normal
01:16:265 (5) - It's just my point of view, but what about to extend this slider to 01:16:890.
01:41:108 (4) - Extend the slider from 01:40:952.

Hard
00:11:890 (3) - Isn't it kinda big jump for hard diff? - Try to move it little bit closer to (2).
02:00:483 (2) - Reverse selection?

I know it's small mod, but I'm not good at modding easy & insane diffs.
Hope I helped you.
If not, then sorry.
Topic Starter
Frostings
sorry I totally didn't see this mod


Pjecoo wrote:

Hi. I'm kinda new at modding so you don't have to take my mod seriously. And there could be some mistakes that I overlooked. no problem~

Normal
01:16:265 (5) - It's just my point of view, but what about to extend this slider to 01:16:890. mmmm large sound is where i have it now. If i extend it to your suggestion, then I miss that large sound with the end of the slider
01:41:108 (4) - Extend the slider from 01:40:952. Your suggestion makes the slider start a weaker vocal part in my opinion, and then it would miss the stronger vocal at 01:41:108

Hard
00:11:890 (3) - Isn't it kinda big jump for hard diff? - Try to move it little bit closer to (2). I moved 2 closer to 3
02:00:483 (2) - Reverse selection? fixed

I know it's small mod, but I'm not good at modding easy & insane diffs.
Hope I helped you.
If not, then sorry.
thanks for modding!
Aruka
:| Easy:00:46:577 - Kiai mode should start at this white tick,01:52:202 - Same thing,03:13:452 - Same thing,03:56:108 (1) - That slider is placed too low,04:03:452 (1) - That slider is one beat too short

Normal:00:21:186 (4) - That circle is timed too early,00:46:265 - Kiai mode should start there,01:51:890 - Same thing,02:39:702 (5,1) - That circle and slider are placed too low,02:46:890 (4) - Same thing,03:13:140 (1) - Again kiai mode should start here,03:58:452 (3) - Slider placed too low,04:03:452 (1) - Slider is too short,doesn't fit the rhythm

Hard:00:12:983 (6) - Slider placed too low,00:57:983 (4) - I would make this slider curve to right,and then change places of 00:58:452 (5,6,7).01:57:202 (8) - Circle placed too low,Make 02:05:640 (3) - Curve to left and change the places of 02:06:108 (4,5,6,7) ,03:04:077 (5) - Is placed too low,03:13:140 (1) - Kiai mode should start here,03:25:483 (5,6) - Sliders are placed slightly too low,03:36:265 (1) - This too

Insane:Again,place all kiai modes to a white tick,00:07:358 (4) - Circle placed too low,01:55:327 (2),01:56:733 (6),02:03:140 (4),02:04:233 (7) - Same thing with sliders,02:35:952 (4) - Circle placed too low,02:45:171 (2),03:19:077 (1) - Same thing with sliders

EDIT:Ignore most of the circle/slider placement mods because the edit mode distorts the placements,only make attention to sliders/circles that you see wrong
Topic Starter
Frostings
didn't change kiai because what i have fits better

also regarding objects that are too low, it is ok as long as it remains on the grid

fixed some stuff with the slider beats being too short
Melt
Hi
request from BMT queue
sorry for delay

[Normal]
  1. 00:23:452 (2,1) - swap the nc because the vocal start at 00:23:452.
  2. 00:28:765 (1,2,3,4,5) - cause this part is not the upsurge of the song,so a more simple rhythm may better to me,especially in this normal diff.
  3. 00:46:265 (1) - make the slider end in 00:46:421 to follow the vocal,same suggestions at 01:51:890(1),03:13:140(1).
  4. 01:16:265 (5) - move the anchor point of the sldier right a bit to put the sldier's tail between 01:15:015(2) and 01:15:327(3)?
  5. 02:37:671 (1) - maybe try this rhythm,blank the redline as you did at 02:35:171 and 02:40:171
  6. 03:09:390 (4,5,1) - just a suggestion
[Hard]
  1. 00:05:483 (6) - remove the finish
  2. 00:23:452 (2,1) - swap the nc
  3. 00:31:265 (1,2) - move this two sldier down a bit may better to me,maybe like this
  4. 00:57:046 (2) - i think there are no need to use a kickslider here.
  5. 01:00:796 (5) - use circle here instead of the slider
  6. 01:47:827 (1,2,3,4) - ctrl+h and move to (83,118)for a better flow.
  7. 02:02:671 (2) - same as 00:57:046(2) 0.0
  8. 02:21:890 (8,9) - its a little strange if 02:22:436 is blank
  9. 03:09:233 (7,8) - same rhythm suggestion as normal diff
[Insane]
  1. 00:10:640 (2,3,4) - i think the distance between 00:10:952(4,1) are a little big,you can ctrl+g 00:10:640(2,4) to balance the ds.
  2. 00:19:858 (5) - move to (256,120)
  3. 00:47:202 (2,4) - make slider4's tail stack with sldier2?
  4. 01:09:390 (1) - clap
  5. 01:10:327 (3) - ^
  6. 01:14:233 (1,3) - maybe try this?
thats all from me
good luck :3
Topic Starter
Frostings

Melt wrote:

Hi
request from BMT queue
sorry for delay

[Normal]
  1. 00:23:452 (2,1) - swap the nc because the vocal start at 00:23:452. no change because I prefer NC on downbeat
  2. 00:28:765 (1,2,3,4,5) - cause this part is not the upsurge of the song,so a more simple rhythm may better to me,especially in this normal diff. changed a little
  3. 00:46:265 (1) - make the slider end in 00:46:421 to follow the vocal,same suggestions at 01:51:890(1), 03:13:140(1). no thanks. slider is 1/1 for instrumentals
  4. 01:16:265 (5) - move the anchor point of the sldier right a bit to put the sldier's tail between 01:15:015(2) and 01:15:327(3)? how did this happen
  5. 02:37:671 (1) - maybe try this rhythm,blank the redline as you did at 02:35:171 and 02:40:171 ok
  6. 03:09:390 (4,5,1) - just a suggestion mm no thanks
[Hard]
  1. 00:05:483 (6) - remove the finish ok
  2. 00:23:452 (2,1) - swap the nc nah
  3. 00:31:265 (1,2) - move this two sldier down a bit may better to me,maybe like this nice
  4. 00:57:046 (2) - i think there are no need to use a kickslider here. changed to two hitcircles
  5. 01:00:796 (5) - use circle here instead of the slider nah
  6. 01:47:827 (1,2,3,4) - ctrl+h and move to (83,118)for a better flow. ok
  7. 02:02:671 (2) - same as 00:57:046(2) 0.0 ok
  8. 02:21:890 (8,9) - its a little strange if 02:22:436 is blank ok
  9. 03:09:233 (7,8) - same rhythm suggestion as normal diff nah
[Insane]
  1. 00:10:640 (2,3,4) - i think the distance between 00:10:952(4,1) are a little big,you can ctrl+g 00:10:640(2,4) to balance the ds. distance is ok
  2. 00:19:858 (5) - move to (256,120) ok
  3. 00:47:202 (2,4) - make slider4's tail stack with sldier2? did something different
  4. 01:09:390 (1) - clap how did i miss this
  5. 01:10:327 (3) - ^ thanks
  6. 01:14:233 (1,3) - maybe try this? maybe if i was a better mapper i would do that....
thats all from me
good luck :3
thanks for the mod :)
DeletedUser_3044645
senpai pls rank this already
Topic Starter
Frostings

No Dap wrote:

senpai pls rank this already
teach me the ways
Lust
i dont have time to mod this but pretty sure 00:01:733 (3,5) - is unrankable. You can't see 5's repeat until its too late due to the hitburst of 3

sorry for the lazy screen, i just yolo'd it
Kihhou
aAaaAAAaaaaAAaAA it's Frostings who made the towa yori towa ni that i love ~ /me faints

[General]
  1. add FlawlessTea to tags since its a way for people to find your maps if they only knew you before the name change (psst tell kibbleru to do it for HOME too o3o.. and towa yori~... im no stalker)
    some examples for that ^ andrea was osuplayer111... nichiyouki was nich95
[Easy]
  1. all o.k. :D ... :roll: ... :?
[Normal]
  1. 00:46:265 (1) - replace with a hitcircle at 00:46:265 - stacked ontop of 00:46:733 (1) - slider head for more supense before the blaaarrring of the instruments?
  2. 01:51:890 (1) - ^
  3. 03:13:140 (1) - ^
  4. hella tired from modding this :cry: . skimmed over. sorry :c im sure its fine lol

[Hard]
  1. 00:15:327 (4,5) - loooool this is the same thing as the first thing i talked about in insane xD you have your triplets inbetween the actual triplets~ listen closely at 25% D:
  2. 03:47:827 (7,8) - ^ try this rhythm? remove note at 03:47:671 - , move everything afterwards except the slider back 1/2. stack a note at 03:48:296 - ontop of the slider (only a suggestion)
  3. 03:57:827 (5,6) - ^ is this in between the triplets thing intentional? frostings pls
  4. 01:13:452 (6) - !!!!11! :!: :shock: you usually have your max level rotating here like in the insane lol. should keep it going in hard? by ctrl-g this slider.
  5. 02:21:890 (8) - because of 01:16:265 (8) - ending on a red tick, some players might assume that 02:22:515 (9) - is also ending on a red tick. so they release the kick slider too early. imo to avoid confusion you should make 2 kick sliders like at 02:11:890 (7,8) -
  6. 02:22:671 (1) - same as the one in insane. copy and paste! this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings :P
  7. 02:45:640 (4,5,6) - make distance between these shorter? for consistency with the entire section in the music
  8. 03:53:140 (7) - replace with 1-reverse kickslider to represent the veeeerryyyy strong sound here better
[Insane]
  1. 00:15:171 (7,1,2,3) - i think you misheard this. the triplet is from 00:15:171 - to 00:15:327 -
  2. 00:15:483 - theres also a triplet here from 00:15:483 - to 00:15:640 -. you put the triplet right in between the 2 triplets xD catching neither LOL
  3. 00:18:999 - add note and move 00:19:077 (2) - so you have a triplet that follows the music? similar to what you did at 00:13:608 (1,2,3) -
  4. 00:16:577 (2) - same as 00:18:999 -. now that i think about it you also have it in previous places like here. a stronger pitch is starting at 00:16:733 - that is stronger than the one at the slider head at 00:16:577 - . imo you should maybe try this rhythm? it fits the music better imo
  5. 00:11:499 - ^
  6. 00:20:015 (1) - i dont know what instruments making that sound youre following lol but it plays a note at 00:20:171 - . the slider skips right over it. imo you should set it as a 1/2 slider with a reverse to catch that sound and keep the clap hit at the tail
  7. 00:45:952 (4) - curve this a bit more like 00:45:640 (3) - ? what im seeing is 00:44:233 (3,4) - being a pair, 00:45:015 (1,2) - being a pair, and then these two 00:45:640 (3,4) - wot. its not the same! D: i also think it would flow better to 00:46:265 (1) -
  8. 00:49:702 (2) - i think this would look and flow nicer if this was straightened out. it flows pretty well with 00:50:015 (3) - but its a bit awkward with 00:49:233 (1) - . maybe try this?
  9. 01:01:890 (1,1) - wot. this is the same as 00:51:890 (1,2) - 01:57:202 (7,1) - 03:18:452 (10) - but the sudden pauses and NC really kill the flow :/ NCs also mess with the hp drain for people who are struggling so far. its like a random health fountain not indicated in the music >.< i say let them die! remove both NCs and maybe turn 01:02:202 (1) - into a 1/2 slider and move it somehwere else with 01:01:890 (1) - stacked ontop of it? the antijump between the two should be fine
  10. 02:07:515 (1,1) - NCs why D:
  11. 03:28:765 (1,1) - NCs frosting pls
  12. 01:15:327 (4) - stack properly with 01:14:702 (2) - tail
  13. 01:33:452 (5,6,7) - have these 3 sliders blanket 01:32:983 (2) - better
  14. 01:36:890 (3,4,5,6,7,1,2,3,4) - these jumps are kinda huge compared to the previous ones with a similar pattern in the music. make the squares smaller? the jumps arent indicated in the music either. theyre even bigger than the hyped parts like 01:46:890 (1,2,3,4,1,2,3,4) - which should have bigger jumps lol
  15. 01:57:202 (7) - this anti jump doesnt fit imo since theres no pause in the music and the vocals are being held throughout the entire time o3o
  16. 02:02:827 (3) - replace with 1/2 slider so theres no awkward pause? o3o
  17. 02:21:968 (1) - this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings :P
  18. 03:18:452 (10) - imo the vocal representation here should be shortened to be a 1/2 slider, especially since the tail ends on a strong large white tick, which is a bit off. it would play more smoothly imo if its was a 1/2 and there is a hitcircle at 03:18:765 - stacked ontop of 03:18:921 (11) - or something
  19. 03:42:202 (4,5) - honestly i like this combo but i think it needs a bit more variation o3o its pretty much the same as 01:15:327 (4,5) - 02:20:952 (4,5) - .
    maybe something like these
  20. 03:47:515 (4,5) - the first slider doesnt really follow the music well since nothing is held and drawn out while the second slider doesnt really follow anything, esp when nothings emphasized in the second slider's head :c meanwhile, theres a strong sound at both the tails at 03:47:358 - and 03:47:671 - . maybe you could change the rhythm since you have the strong sounds at the tails of both sliders right now? something like
  21. 03:47:671 - skipped over a triplet here. maybe follow up on ^ that with a note added at 03:47:749 - and have both that and the note at 03:47:671 - (if you made the change above) stacked ontop of the head of 03:47:827 (6) - ?
  22. 03:53:140 (9,10,11,12) - the stream continues throughout this part. add notes at 03:53:374 - and 03:53:530 - ?
  23. 04:03:608 (7) - NC to have consistency with this part in other diffs
  24. THERES FROSTINGS COMBOS EVERYWHERE LIKE IN TOWA~! :D
loool i think i map a lot like you right now on lower diffs by coincidence o-o..
BUT OH MY GODDDDD i spent like 2~3 hours on this ;-; im done im done. im lowering the drain time on my queue. this is the last one. 4 minute songs kill me. maybe when i get faster at modding stuff ill change it back

bai

EDIT:
Topic Starter
Frostings
i'll apply mods later when i can actually see the objects in editor...

edit:
thank you lust for pointing that out. It should be better now


Kihhou wrote:

aAaaAAAaaaaAAaAA it's Frostings who made the towa yori towa ni that i love ~ /me faints aaaaaaa senpai noticed me ! >/////<

[General]
  1. add FlawlessTea to tags since its a way for people to find your maps if they only knew you before the name change (psst tell kibbleru to do it for HOME too o3o.. and towa yori~... im no stalker)
    some examples for that ^ andrea was osuplayer111... nichiyouki was nich95 yep, why not
[Easy]
  1. all o.k. :D ... :roll: ... :?
[Normal]
  1. 00:46:265 (1) - replace with a hitcircle at 00:46:265 - stacked ontop of 00:46:733 (1) - slider head for more supense before the blaaarrring of the instruments? not a bad idea but didn't change because anti-jumps are hard, and if i don't stack them then it loses the effect
  2. 01:51:890 (1) - ^
  3. 03:13:140 (1) - ^
  4. hella tired from modding this :cry: . skimmed over. sorry :c im sure its fine lol

[Hard]
  1. 00:15:327 (4,5) - loooool this is the same thing as the first thing i talked about in insane xD you have your triplets inbetween the actual triplets~ listen closely at 25% D: uhhhh this makes it so hard to play
  2. 03:47:827 (7,8) - ^ try this rhythm? remove note at 03:47:671 - , move everything afterwards except the slider back 1/2. stack a note at 03:48:296 - ontop of the slider (only a suggestion)
  3. 03:57:827 (5,6) - ^ is this in between the triplets thing intentional? frostings pls
  4. 01:13:452 (6) - !!!!11! :!: :shock: you usually have your max level rotating here like in the insane lol. should keep it going in hard? by ctrl-g this slider. no thanks
  5. 02:21:890 (8) - because of 01:16:265 (8) - ending on a red tick, some players might assume that 02:22:515 (9) - is also ending on a red tick. so they release the kick slider too early. imo to avoid confusion you should make 2 kick sliders like at 02:11:890 (7,8) - sure
  6. 02:22:671 (1) - same as the one in insane. copy and paste! this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings :P naahhh spinner is fine
  7. 02:45:640 (4,5,6) - make distance between these shorter? for consistency with the entire section in the music ok i have no idea how that happened
  8. 03:53:140 (7) - replace with 1-reverse kickslider to represent the veeeerryyyy strong sound here better if i was a better mapper maybe
[Insane]
  1. 00:15:171 (7,1,2,3) - i think you misheard this. the triplet is from 00:15:171 - to 00:15:327 - to be honest i'm deaf and i don't hear anything.. the guitar is too quiet for me to discern. I'm just gonna change it because i dont know
  2. 00:15:483 - theres also a triplet here from 00:15:483 - to 00:15:640 -. you put the triplet right in between the 2 triplets xD catching neither LOL alright alright :P
  3. 00:18:999 - add note and move 00:19:077 (2) - so you have a triplet that follows the music? similar to what you did at 00:13:608 (1,2,3) - i'm bad
  4. 00:16:577 (2) - same as 00:18:999 -. now that i think about it you also have it in previous places like here. a stronger pitch is starting at 00:16:733 - that is stronger than the one at the slider head at 00:16:577 - . imo you should maybe try this rhythm? it fits the music better imo uh i probably fixed this
  5. 00:11:499 - ^
  6. 00:20:015 (1) - i dont know what instruments making that sound youre following lol but it plays a note at 00:20:171 - . the slider skips right over it. imo you should set it as a 1/2 slider with a reverse to catch that sound and keep the clap hit at the tail apparently i was a really bad mapper when i first made this map 5 months ago... thanks for pointing these out
  7. 00:45:952 (4) - curve this a bit more like 00:45:640 (3) - ? what im seeing is 00:44:233 (3,4) - being a pair, 00:45:015 (1,2) - being a pair, and then these two 00:45:640 (3,4) - wot. its not the same! D: i also think it would flow better to 00:46:265 (1) - sure
  8. 00:49:702 (2) - i think this would look and flow nicer if this was straightened out. it flows pretty well with 00:50:015 (3) - but its a bit awkward with 00:49:233 (1) - . maybe try this? i don't even know what happened here
  9. 01:01:890 (1,1) - wot. this is the same as 00:51:890 (1,2) - 01:57:202 (7,1) - 03:18:452 (10) - but the sudden pauses and NC really kill the flow :/ NCs also mess with the hp drain for people who are struggling so far. its like a random health fountain not indicated in the music >.< i say let them die! remove both NCs and maybe turn 01:02:202 (1) - into a 1/2 slider and move it somehwere else with 01:01:890 (1) - stacked ontop of it? the antijump between the two should be fine sure
  10. 02:07:515 (1,1) - NCs why D: pls
  11. 03:28:765 (1,1) - NCs frosting pls
  12. 01:15:327 (4) - stack properly with 01:14:702 (2) - tail they are stacked lol
  13. 01:33:452 (5,6,7) - have these 3 sliders blanket 01:32:983 (2) - better sure why not
  14. 01:36:890 (3,4,5,6,7,1,2,3,4) - these jumps are kinda huge compared to the previous ones with a similar pattern in the music. make the squares smaller? the jumps arent indicated in the music either. theyre even bigger than the hyped parts like 01:46:890 (1,2,3,4,1,2,3,4) - which should have bigger jumps lol made them smaller
  15. 01:57:202 (7) - this anti jump doesnt fit imo since theres no pause in the music and the vocals are being held throughout the entire time o3o fix
  16. 02:02:827 (3) - replace with 1/2 slider so theres no awkward pause? o3o yep
  17. 02:21:968 (1) - this kinda ending in a weird spot because it started because of the vocal but continued on long past the vocal. i know youre trying to end it on a large white tick but maybe try this? you could have the spinner end at 02:24:390 - to capture the strong guitar sound there and have it closer to where the vocals and move your break start point to 02:25:015 - heheh you taught me that frostings :P hmm spinner is fine how it is
  18. 03:18:452 (10) - imo the vocal representation here should be shortened to be a 1/2 slider, especially since the tail ends on a strong large white tick, which is a bit off. it would play more smoothly imo if its was a 1/2 and there is a hitcircle at 03:18:765 - stacked ontop of 03:18:921 (11) - or something when i went over your previous suggestions i went through my whole map and changed this part on my own :P
  19. 03:42:202 (4,5) - honestly i like this combo but i think it needs a bit more variation o3o its pretty much the same as 01:15:327 (4,5) - 02:20:952 (4,5) - .
    maybe something like these apparently i copy+pasted the same combo three times o-o and the rhythm is wrong too LOL fixed these
  20. 03:47:515 (4,5) - the first slider doesnt really follow the music well since nothing is held and drawn out while the second slider doesnt really follow anything, esp when nothings emphasized in the second slider's head :c meanwhile, theres a strong sound at both the tails at 03:47:358 - and 03:47:671 - . maybe you could change the rhythm since you have the strong sounds at the tails of both sliders right now? something like did something here
  21. 03:47:671 - skipped over a triplet here. maybe follow up on ^ that with a note added at 03:47:749 - and have both that and the note at 03:47:671 - (if you made the change above) stacked ontop of the head of 03:47:827 (6) - ? did something here
  22. 03:53:140 (9,10,11,12) - the stream continues throughout this part. add notes at 03:53:374 - and 03:53:530 - ? fix
  23. 04:03:608 (7) - NC to have consistency with this part in other diffs fix
  24. THERES FROSTINGS COMBOS EVERYWHERE LIKE IN TOWA~! :D
thank you very much for the mod
neonat
From a request a month ago, totally not late at all nope. sorry

Normal

00:35:015 (3) - the end of the slider is slightly too low, doesn't blanket perfectly to 00:33:765 (1) currently
00:40:015 (3) - make it bend at the tick?
00:43:765 (1,1) - This could be much better in terms of playing and how it sounds like: 00:43:765 (1) should start at 00:43:608 where she starts holding the word. It currently ends in no mans' land and sounds off, thus I think you should remove 00:46:265 (1) and end the spinner at 00:46:265 - this way you have a nice pause between 00:46:265 - 00:46:733 which has a nice impact
00:49:233 (1) - finish on start of slider
01:14:390 (1) - 01:15:015 (2,3,4) all have whistles in a row but 01:14:390 (1) only has the whistle on the start so the end has this weird emptiness. You could add whistle to the end of the slider, whether or not you want to keep the whistle on the start is up to you
01:49:390 (1,1) - same as 00:43:765 (1,1)
03:07:515 (1) - how about finish on start of slider
03:15:171 (4,1) - could blanket better
03:25:327 - add a note? Stopping at the vocals leave this awkward longer gap
03:28:765 (1) - I hear cymbals here

Hard

00:06:577 (2,3) - could blanket better
00:46:265 (4,5) - separate the combo here?
00:47:202 (2) - shift to x:16 y:88
01:51:890 (4,5) - separate combo here?
02:34:077 (5,6) - could blanket better
03:24:390 (3) - remove the finish on the start of the slider, it seems out of place
03:33:765 (1) - finish on the start of slider
03:36:733 (2) - remove the finish on the start of the slider, it is better if it's on the start of 03:36:265 (1) - with it being new phrase and all
04:02:358 (4,5) - could blanket better

Insane

00:15:796 (13,14) - consider making them closer, I cannot see the rationale for such a jump here for the song
00:27:202 (4,6) - not stacked perfectly
00:49:702 (2,3) - could blanket better
01:02:515 (3) - remove the finish on the start of the slider
01:21:733 (8) - being below 01:21:577 (7) the flow isn't good. Place it somewhere above the slider, it just has too much of an abrupt movement right now
02:41:108 (4,5) - not stacked perfectly
03:33:765 (1) - finish on the start of slider
03:47:671 (7) - NC here
03:48:608 (13) - finish
03:58:608 (11) - ^



Good luck
emilia
Ok GO!

Easy
01:45:640 (3) - You can shift this note higher, its slightly off flow.
01:46:890 (1) - This note can be further from the note before.
02:22:202 (1) - You should add a note here instead, to duplicate a similar formation from before.
02:37:515 (1) - Shift this note very VERY slightly further away from the previous note.
02:38:452 (2) - Shift this note slightly away from the previous note as well.
02:50:952 (2) - Make this blanket less loosely.
03:05:015 (1) - Move this note slightly further away from the previous note.
Quick note: Your back part is basically the same as the front part. So if you do make changes, remember to copy it over to the back!

Amazing Easy! Can barely find mistakes~

Normal
00:25:952 (1) - You can make this note parallel to the next, like this: http://puu.sh/9Gt74/ca87b63cd6.jpg
01:11:890 (1,2,3,4) - You can make this triangle formation a bit more spaced apart.
01:44:702 (2) - This note can blanket less tightly, also, fix up the shape a bit more to fix blanketting
02:04:858 (1) - You can blanket this note less tightly.
02:12:515 (1,2,3,4) - This pattern is a little boring, you can make it the same as the next series of notes instead.
02:43:921 (3) - This thing can be parallel to the note before, like: http://puu.sh/9Gujl/7d3698a027.jpg

Amazing! Practically no big mistakes! Lovely Normal~

Hard
00:03:608 (1,2,3) - This can look like this: http://puu.sh/9GuzG/ff10158f1c.jpg. This makes flow circular, and much better.
00:04:858 (4,5,6) - If you do do that^, then change this into a triangle formation: http://puu.sh/9GuDC/b1122371ec.jpg (something like this)
00:07:983 (5) - You can move this note further out.
00:35:015 (1,2,3,4) - You can make this kind of a tornado, enlarge this square a little
00:41:265 (1,2,3,4) - you can move these notes further from previous note, since its a dramatic moment in the song
01:11:890 (1,2,3,4,5,6,7,8) - Hitsounds here can get a little annoying.
03:41:890 (3) - Make this note bend inwards, like the note before.

Generally fine, but a few slider shape problems here and there. I'm not stating it here just because it's fine to keep. Nice beat placement by the way!

Insane
00:15:171 (7) - You can add a new combo here
00:57:515 (4,5) - These 2 notes look a bit awkward, you can do this instead (don't have to): http://puu.sh/9Gvjn/29b9d119db.jpg
01:22:983 (1,2,3) - The transition to note 1 is a bit weird, so I suggest this: http://puu.sh/9GvxH/d289e5e02f.jpg
01:40:327 (3) - This note looks a bit unbalanced. I suggest you either change it, or Ctrl+G it
01:46:577 (7) - Shouldn't you make this note the same as the 2 notes before? (as in not the reverse) Ctrl+g will look better
01:52:046 (2) - I suggest you make the note like this: http://puu.sh/9Gwg4/f0c6cd9f08.jpg
01:53:608 (4) - Ctrl+G this note
02:06:108 (5) - This note looks better like this: http://puu.sh/9Gwkl/85eadaa11c.jpg
02:08:140 (3) - This note feels better with Ctrl+G
02:44:702 (9) - Move this note further away
03:04:858 (1) - You can clean this slider up

It has a nice feel to it, I guess.

Generally good mapping techniques. Your Easy and Normal are very clean, I'm surprised this mapset isn't ranked yet. Keep it up!
Topic Starter
Frostings

neonat wrote:

From a request a month ago, totally not late at all nope. sorry

Normal

00:35:015 (3) - the end of the slider is slightly too low, doesn't blanket perfectly to 00:33:765 (1) currently fix
00:40:015 (3) - make it bend at the tick? fix
00:43:765 (1,1) - This could be much better in terms of playing and how it sounds like: 00:43:765 (1) should start at 00:43:608 where she starts holding the word. It currently ends in no mans' land and sounds off, thus I think you should remove 00:46:265 (1) and end the spinner at 00:46:265 - this way you have a nice pause between 00:46:265 - 00:46:733 which has a nice impact fix
00:49:233 (1) - finish on start of slider fix
01:14:390 (1) - 01:15:015 (2,3,4) all have whistles in a row but 01:14:390 (1) only has the whistle on the start so the end has this weird emptiness. You could add whistle to the end of the slider, whether or not you want to keep the whistle on the start is up to you ok
01:49:390 (1,1) - same as 00:43:765 (1,1) mhm~
03:07:515 (1) - how about finish on start of slider hmmm too loud ><;
03:15:171 (4,1) - could blanket better ok
03:25:327 - add a note? Stopping at the vocals leave this awkward longer gap fixed this rhythm
03:28:765 (1) - I hear cymbals here added finsh

Hard

00:06:577 (2,3) - could blanket better fix
00:46:265 (4,5) - separate the combo here? ok
00:47:202 (2) - shift to x:16 y:88 fix
01:51:890 (4,5) - separate combo here?
02:34:077 (5,6) - could blanket better ok
03:24:390 (3) - remove the finish on the start of the slider, it seems out of place yep
03:33:765 (1) - finish on the start of slider ok
03:36:733 (2) - remove the finish on the start of the slider, it is better if it's on the start of 03:36:265 (1) - with it being new phrase and all removed
04:02:358 (4,5) - could blanket better ok

Insane

00:15:796 (13,14) - consider making them closer, I cannot see the rationale for such a jump here for the song ok
00:27:202 (4,6) - not stacked perfectly fix
00:49:702 (2,3) - could blanket better fix
01:02:515 (3) - remove the finish on the start of the slider ok
01:21:733 (8) - being below 01:21:577 (7) the flow isn't good. Place it somewhere above the slider, it just has too much of an abrupt movement right now fix
02:41:108 (4,5) - not stacked perfectly fix
03:33:765 (1) - finish on the start of slider ok
03:47:671 (7) - NC here fix
03:48:608 (13) - finish fix
03:58:608 (11) - ^ fix


Estellia- wrote:

Ok GO!

Easy
01:45:640 (3) - You can shift this note higher, its slightly off flow. ok
01:46:890 (1) - This note can be further from the note before. hmm sure i just centered it
02:22:202 (1) - You should add a note here instead, to duplicate a similar formation from before. not sure i follow
02:37:515 (1) - Shift this note very VERY slightly further away from the previous note. fix
02:38:452 (2) - Shift this note slightly away from the previous note as well. fix
02:50:952 (2) - Make this blanket less loosely. blankets fine
03:05:015 (1) - Move this note slightly further away from the previous note. fix
Quick note: Your back part is basically the same as the front part. So if you do make changes, remember to copy it over to the back!

Amazing Easy! Can barely find mistakes~

Normal
00:25:952 (1) - You can make this note parallel to the next, like this: mm it's ok http://puu.sh/9Gt74/ca87b63cd6.jpg
01:11:890 (1,2,3,4) - You can make this triangle formation a bit more spaced apart. using 0.8 space because nazi-modders everywhere
01:44:702 (2) - This note can blanket less tightly, also, fix up the shape a bit more to fix blanketting blanket is fine
02:04:858 (1) - You can blanket this note less tightly. sure
02:12:515 (1,2,3,4) - This pattern is a little boring, you can make it the same as the next series of notes instead. fix
02:43:921 (3) - This thing can be parallel to the note before, like: fix http://puu.sh/9Gujl/7d3698a027.jpg

Amazing! Practically no big mistakes! Lovely Normal~

Hard
00:03:608 (1,2,3) - This can look like this: http://puu.sh/9GuzG/ff10158f1c.jpg. This makes flow circular, and much better. nice
00:04:858 (4,5,6) - If you do do that^, then change this into a triangle formation: fixed on my own http://puu.sh/9GuDC/b1122371ec.jpg (something like this)
00:07:983 (5) - You can move this note further out. it's ok
00:35:015 (1,2,3,4) - You can make this kind of a tornado, enlarge this square a little i don't understand
00:41:265 (1,2,3,4) - you can move these notes further from previous note, since its a dramatic moment in the song ok
01:11:890 (1,2,3,4,5,6,7,8) - Hitsounds here can get a little annoying. reduced volume
03:41:890 (3) - Make this note bend inwards, like the note before. i'm blanketing here

Generally fine, but a few slider shape problems here and there. I'm not stating it here just because it's fine to keep. Nice beat placement by the way!

Insane
00:15:171 (7) - You can add a new combo here true
00:57:515 (4,5) - These 2 notes look a bit awkward, you can do this instead (don't have to): it's finehttp://puu.sh/9Gvjn/29b9d119db.jpg
01:22:983 (1,2,3) - The transition to note 1 is a bit weird, so I suggest this: transition is okhttp://puu.sh/9GvxH/d289e5e02f.jpg
01:40:327 (3) - This note looks a bit unbalanced. I suggest you either change it, or Ctrl+G it slider is fine ;w;
01:46:577 (7) - Shouldn't you make this note the same as the 2 notes before? (as in not the reverse) Ctrl+g will look better fixed
01:52:046 (2) - I suggest you make the note like this: nah it's ok ;; http://puu.sh/9Gwg4/f0c6cd9f08.jpg
01:53:608 (4) - Ctrl+G this note changed on my own
02:06:108 (5) - This note looks better like this: i like mine better ;w; http://puu.sh/9Gwkl/85eadaa11c.jpg
02:08:140 (3) - This note feels better with Ctrl+G mm no change
02:44:702 (9) - Move this note further away ok
03:04:858 (1) - You can clean this slider up it's fine

It has a nice feel to it, I guess.

Generally good mapping techniques. Your Easy and Normal are very clean, I'm surprised this mapset isn't ranked yet. Keep it up!
thanks both for the mods
pkk
gogogo rank
BanchoBot
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