Hey, mod from queue
Good luck!
3 ~4 minutes = 3 diffs
00:13:452 - Sounds incomplete here, it needs a note here, for consistency. In the previous rhythm, you have a note at 00:12:202 (4) - .
00:23:765 (1) - Could have a soft finish on the head.
02:12:983 (2,3) - Would sound better if it was a whole 1/1 slider instead. That way, it will run smoothly with the vocals long hold on the "da" in afuredasu, and still stick with the beats. Also in the previous chorus, on the similar verse you used a 1/1 slider at 01:07:358 (2) - .
02:21:968 (1) - Would work if it started at 02:22:671 instead. Right now, it's acting more like a filler to the strong drum rolls heard here on 02:22:046 - 02:22:358 (would you could actually map, with a mini-slider). Consider using this rhythm here:
02:34:077 (5,6) - Nazi suggestion (sorry!) please fix the blanket here.
03:34:233 (2,3) - Same suggestion as 02:12:983 (2,3) - . Please replace these notes with a long slider so it runs smoothly with the vocals "da" in dasu.
03:48:452 (9) - Forgot to add a finish on the tail here.
03:58:452 (7) - ^
Also for 00:06:108 - 00:08:765, try using this rhythm for better follow with the vocals:
00:13:608 (4,1) - Are too close together.
00:15:952 (4,1) - ^
00:35:952 (4,1) - ^
00:31:265 (1,2) - Are too far apart.
...Ahh too much DS changing in this diff @_@ stuck to using only one DS (eg 1.1) and stick to it throughout the entire map.
00:23:765 (2) - Forgot to add a finish on the head. Also this note should be NC instead of 00:23:452 (1) - because it appears in the new rhythm ( the fact that it lands on the big white tick mark). 00:23:452 (1) - Appears before it, so it's in a separate rhythm.
01:16:265 (4) - Would sound better if it was a slider running till 01:16:733 with a finish on the tail. That way, it can fill for those loud drum rolls you hear through this time, and finishes with the strong cymbal crash at 01:16:733 (and it's okay for this object to end in the red tickmark, because it's the last object in this playtime before the break).
01:29:390 (2) - NC, because it's in the next stanza, and 01:29:077 (1) - is in a separate one.
03:23:140 (3,1) - Objects are too far apart
03:32:358 (2,1) - Objects are too close.
Hard
00:08:608 (1) - Consider moving it farther away from the previous slider. A jump would look nice here.00:13:452 - Sounds incomplete here, it needs a note here, for consistency. In the previous rhythm, you have a note at 00:12:202 (4) - .
00:23:765 (1) - Could have a soft finish on the head.
02:12:983 (2,3) - Would sound better if it was a whole 1/1 slider instead. That way, it will run smoothly with the vocals long hold on the "da" in afuredasu, and still stick with the beats. Also in the previous chorus, on the similar verse you used a 1/1 slider at 01:07:358 (2) - .
02:21:968 (1) - Would work if it started at 02:22:671 instead. Right now, it's acting more like a filler to the strong drum rolls heard here on 02:22:046 - 02:22:358 (would you could actually map, with a mini-slider). Consider using this rhythm here:
02:34:077 (5,6) - Nazi suggestion (sorry!) please fix the blanket here.
03:34:233 (2,3) - Same suggestion as 02:12:983 (2,3) - . Please replace these notes with a long slider so it runs smoothly with the vocals "da" in dasu.
03:48:452 (9) - Forgot to add a finish on the tail here.
03:58:452 (7) - ^
Normal
00:05:171 (4,1) - Objects are too far apart ( check the DS). Make sure that all your objects are snapped accordingly in this and the Easy diff, as this is an unrankable issue.Also for 00:06:108 - 00:08:765, try using this rhythm for better follow with the vocals:
00:13:608 (4,1) - Are too close together.
00:15:952 (4,1) - ^
00:35:952 (4,1) - ^
00:31:265 (1,2) - Are too far apart.
...Ahh too much DS changing in this diff @_@ stuck to using only one DS (eg 1.1) and stick to it throughout the entire map.
Easy
00:21:186 (1) - Uhh, this note should be at 00:21:265 if you want it to hit exactly on the cymbal crash.00:23:765 (2) - Forgot to add a finish on the head. Also this note should be NC instead of 00:23:452 (1) - because it appears in the new rhythm ( the fact that it lands on the big white tick mark). 00:23:452 (1) - Appears before it, so it's in a separate rhythm.
01:16:265 (4) - Would sound better if it was a slider running till 01:16:733 with a finish on the tail. That way, it can fill for those loud drum rolls you hear through this time, and finishes with the strong cymbal crash at 01:16:733 (and it's okay for this object to end in the red tickmark, because it's the last object in this playtime before the break).
01:29:390 (2) - NC, because it's in the next stanza, and 01:29:077 (1) - is in a separate one.
03:23:140 (3,1) - Objects are too far apart
03:32:358 (2,1) - Objects are too close.
Good luck!