Question: The new salary system is coming, we want to make it even better than the previous, what are your opinions on how our workers should be paid? What should we modify to make the system be even more fairly based on ability and hardwork?
Top paid: Remove the whole salary system. Because I like working as what I like to work as, pay is pretty much meaningless, passion is way more crucial, and competitiveness can give rise to many conflict and, so no one should receive any money at all. This is factually absolute equality, the most equal way of treating everyone.
Question answered: Do y'all want salary? What do you think of the salary system?
Average & low paid: Yes we do want to be paid, even though we still enjoy our job and lesser pay doesn't necessary make us less happy with the job, but knowing that being better at this job or being better than other workers will earn me more pay, that competitiveness drives us on, we want to be rewarded for our hardwork and abilities and enjoy meritocracy as the way it is.
Question answered: RE: Do y'all want salary? What do you think of the salary system?
Those who want everyone to be paid as fairly as possible: I think HR and DT should ... And AR of songs are more important than ...
Question answered: The new salary system is coming, we want to make it even better than the previous, what are your opinions on how our workers should be paid? What should we modify to make the system be even more fairly based on ability and hardwork?
People stick to the original question please. The author is asking what to do to make the pp system better than the previous, not whether the pp system should exist in the first place. Suggesting to remove pp is as good as suggesting to remove the grading systems in exams. For peace-loving players out there who doesn't want to be judged by ranks it's okay, you can ignore the whole system and still be able to play for your own passion. But for those competition-loving players out there who seeks the satisfaction of being better than others, they need a platform to do so, and that platform is the pp system, having it removed is removing the joy of competitive players, not having it however does not remove the joy of non-competitive players. Just like some people said you can always play as a guest and check the scores of top 50 to see if you're on your favourite songs and go online when you want to play multiplayer, you have nothing to lose. Whereas for competitive players, they still have top 50s and Chart rankings, but they lose a whole platform of pp ranking. Even though the pp system is not exact, just like everything else, it has an error range, it is generally quite accurate, and that's why the developers want to make it even more accurate to serve the community better by reducing its error range with more sound calculations of more gaming elements.
My opinion on the real question is very similar to eldnl's proposal. Except that I think FL of anything more than AR7 and 500 combos should get players a greater reward than otherwise.
Weightage of beatmap elements difficulty in CTB/What are considered in calculating map difficulty (In order of importance):
1. Circle Size (Linear)
2. Jumps quickness and consecutiveness (Exponential)
3. Jumps amounts (Linear)
4. Approach Rate (Exponential)
5. Catcher's sensitivity/movement speed (Quadratic)
5. HP drain (Logarithmic)
6. Overall difficulty (What does this actually do? Make spinners harder? I'll not rate it since I don't know)
Mods/Score multipliers (Not in order of importance):
Bonus:
1. HD (Logarithmic)
2. DT/NC (Exponential)
3. HR (Exponential)
4. FL (Exponential)
5. No mod (Linear)
Penalty:
5. EZ (Linear)
6. HT (Linear)
7. NF (Exponential)
Special:
No change
Ranking conditions:
1. Top ranks of the song achieved and not every time a person plays.
2. Retries doesn't count.
3. Failures doesn't count.
4. CTB special maps only give 10% more ranking bonus.
5. Star difficulty doesn't count.
6. Actually overall map difficulty increase pp intake exponentially.
7. A person can lose pp, but only when he/she is being pushed downwards by others (e.g. #1 taken away).
8. Accuracy matters but only linearly.
9. SS should have a 5% extra bonus above S. But SSH has no extra bonus above SS.
10. A person can gain a little bit of pp when others are ranked bellowed them (e.g. #1/500 ---> #1/1000, gain 0.1% extra pp per percentage increase in the original amount of people playing it, in this case, gain 0.2% extra pp after 1 day)
11. pp depletes linearly but very little per day, like 0.0001% every day.
12. Spinners award the same amount of reward as in ppv1.
13. Increase value of droplets from 10 points to 50 points, thus increasing its impact on accuracy value by 5 times too.
There might be other things I want to add on later, when I think of it, I'll add it in