[ Momiji ] wrote:
congratulations, now your 60pp easy plays can become 66pp plays
the 'it's still not worth it' and 'there's more to it' effects could be nullified by separating aim, speed and acc, and creating a separate category for reading.
As they find how to separate again Aim and speed then maps like
Tsunamaru - Daidai Genome will get massively nerfed on DT because there is not much speed at doing single taps and triplets of 210 bpm at all (not even a single stream). That one is really overrated and very wanted just because the pp it can give... at being overrated from both star system and being OD9.67 q-q
Sincerelly I would like that a day Accuracy becomes not that independant from the map's difficulty. There are many
free accuracy high OD maps that are being
abused too oftenly, mostly DT ones, maps that even with their OD9 or OD9.67 lots of people rank with +99% accuracy and starting being overrated at rank from free accuracy high OD maps.
+99% accuracy is fine I know, but I mean, if it's from a map that lots of persons can easly do +99% compared to "easier" (less stars) maps that are more difficult to accurate finely and even if they're OD8-OD7 that ISN'T high OD, then I wouldn't like calling these +99% high OD ranks a really good proof of high accuracy.
The only problem I see from OD7 maps with good difficulty and with not so many circles is that their 95% and 100% values aren't that different compared to DT's 95% againist its version but at 100%. Looks weird seing less oftenly good 100% no mod ranks than 100% DT ranks on people's best performance and we see higher accuracy precisely on these OD9-OD9.67 DT maps than on these OD8 harder no mods with similar stars that the same player have ranked.
This needs atention and a counter, affortunaly it's planned a day to consider patterns complexity on the pp that each map gives, thing that should nuke down most DT overrated ranks, that HR would been unharmed and raise no mod potential (if I'm guessing right, sure)