Click here to view full beatmap information.
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http://www.youtube.com/watch?v=kKGHR758ROg
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http://www.youtube.com/watch?v=kKGHR758ROg
13:59 -Bakari-: letterboxes
13:59 -Bakari-: no breaks
13:59 *-Bakari- is editing [http://osu.ppy.sh/b/357728 Machinae Supremacy - Gimme More (SID) [Hard]]
13:59 Sieg: оу
14:00 -Bakari-: add some warning
14:00 -Bakari-: cause video is
14:00 -Bakari-: perverted o3o
14:00 Sieg: совсем немного
14:00 -Bakari-: В тэги "give me"
14:00 Sieg: xd
14:00 -Bakari-: т.к. ну ты понял
14:00 Sieg: ага
14:01 -Bakari-: 00:25:696 (5) - hurd -чувствуются НАМНОГО сильнее предыдущих битов, мб НК на них, чтоб как-то подчеркнуть их?
14:02 Sieg: хз даже
14:02 -Bakari-: а на киаях не полениться
14:03 -Bakari-: и сделать отдельные, более агрессивные комбо-цвета
14:03 Sieg: это можно
14:03 -Bakari-: такое зверство на киаи
14:04 -Bakari-: у игроков будет такое состояние, что сыграв киаи моментально поставят 10 :3
14:04 Sieg: :3
14:04 Sieg: лол
14:04 -Bakari-: 00:25:696 (5) - я бы предпочел классический http://puu.sh/6H4Fs.jpg
14:05 -Bakari-: 01:31:172 (1,2) - *
14:05 Sieg: ват
14:05 Sieg: ага
14:05 -Bakari-: и на всех подобных
14:05 Sieg: я тоже так думал
14:05 Sieg: но потом решил разнообразие быть должно
14:06 Sieg: при том, смотрятся они довольно мило
14:06 Sieg: хз
14:06 Sieg: как по мне
14:06 -Bakari-: мило-то мило
14:06 -Bakari-: просто их каждый второй клепать начал
14:06 Sieg: лол
14:06 -Bakari-: ох и надоест это игрокам, мне кажется
14:07 Sieg: новый заеб в 2014
14:07 -Bakari-: как сп3 начал в 2013м
14:07 -Bakari-: так толпа и подхватила
14:08 -Bakari-: 01:10:219 (1,2,3,4) -
14:08 -Bakari-: круто ♥
14:08 Sieg: этот паттерн уже тоже
14:08 Sieg: поднадоел
14:08 -Bakari-: 01:20:934 (5,1) - swap NCs
14:08 -Bakari-: там замедление начинается же
14:09 -Bakari-: как раз на него и НК
14:09 Sieg: окай
14:09 -Bakari-: 01:33:553 (2) - нравятся такие джампы? юзай, но мне кажется он тут немного рандомно и не в тему
14:09 -Bakari-: смотрится-то мило, и читается.
14:09 -Bakari-: и даже играется
14:10 -Bakari-: но не вписывается логически, вот.
14:10 Sieg: ага
14:10 Sieg: подумаю
14:10 -Bakari-: 01:45:934 (4) - nazi - го виз зе флоу http://puu.sh/6H4Vt.jpg
14:11 -Bakari-: 01:46:768 (2,3) - hail satan. lovely 1/8 in a hard diff o3o
14:11 Sieg: ага
14:11 Sieg: (:
14:11 -Bakari-: од что ли убавь
14:11 Sieg: это же
14:11 -Bakari-: а то зверство редкостное
14:11 Sieg: слайдер
14:12 Sieg: этот хард лечге чем гюнтер с бибером бтв
14:12 -Bakari-: http://puu.sh/6H4ZJ.jpg
14:12 -Bakari-: кривоватый бланкет :P
14:12 -Bakari-: 02:04:029 (2,3) -
14:12 -Bakari-: гюнтер кстати норм :D
14:13 Sieg: надо подправить
14:13 Sieg: ага
14:14 -Bakari-: 02:18:791 (1,2) - dem flow
14:15 -Bakari-: http://osu.ppy.sh/ss/1302398
14:15 Sieg: хз, на планшете нормально все
14:15 -Bakari-: еще чуток покрутить, и буть ровнее, чем пацаны на районе
14:15 Sieg: джампы большеваты
14:15 -Bakari-: будет*
14:15 -Bakari-: это же киаи
14:15 -Bakari-: тут должно штырить <3
14:16 Sieg: это же хард, я и так боюсь ;_;
14:16 -Bakari-: 02:32:482 (1,2,3,4,5) -
14:16 -Bakari-: все, что ниже х2.5 вполне норм
14:17 -Bakari-: 02:32:482 (1,2,3,4,5) - генератор анальных болей v2.28
14:17 Sieg: ритм гейм же
14:17 -Bakari-: антиджампы 1/2 И В ТОМ ЖЕ КОМБО 1/4
14:17 Sieg: в чем проблемы
14:17 -Bakari-: похожи очень
14:17 -Bakari-: невольно читаешь антиджампы, как 1/4
14:17 Sieg: спейсинг то
14:18 Sieg: разный
14:18 -Bakari-: 02:42:839 (4) - я б конвертнул в 1/2 cлайдер и заглушил хвост
14:18 -Bakari-: как-то вяжется с музыкой, не?
14:18 Sieg: ммм
14:19 Sieg: там конец где-то на синем
14:19 Sieg: или вообще на 1\8
14:19 Sieg: так что лучше так
14:19 -Bakari-: http://puu.sh/6H5gk.jpg
14:19 -Bakari-: просто для интуитивности, а раз хвост заглушен, то норм
14:20 Sieg: подумаю, но что-то мне это не очень нравится
14:20 -Bakari-: ах да
14:21 -Bakari-: 00:11:172 - фигачь фонтаны
14:21 -Bakari-: БУТЬ БРУТАЛЬНЕЕ
14:21 -Bakari-: в идеале и свистки
14:21 -Bakari-: чтоб глушило
14:21 Sieg: свистки
14:21 -Bakari-: но ты их не сделаешь :(
14:21 Sieg: ewwwwwwwww
14:21 Sieg: я там и так жесткие финиши с драмов
14:21 Sieg: воткнул
14:24 -Bakari-: ну и все по харду
14:24 Sieg: го нормалл
14:25 -Bakari-: ar 6 easiest diff
14:25 -Bakari-: much butthurt so rage
14:25 Sieg: это нормальчик же
14:25 Sieg: я пробывал 5
14:25 Sieg: прям не очень
14:25 -Bakari-: ну
14:25 Sieg: сейчас все любят большие ары
14:25 -Bakari-: изи бы сюда
14:26 Sieg: десяточку там
14:26 Sieg: 6 на изи
14:26 -Bakari-: а то ар 6 на самой легкой это
14:26 -Bakari-: это ОЧЕНЬ стремно
14:26 Sieg: вернемся к этому после
14:26 Sieg: может не так все и плохо с 6
14:27 Sieg: нет я могу конечно 5 воткнуть тут
14:28 -Bakari-: го изи :D
14:28 Sieg: xD
14:28 -Bakari-: 02:40:220 - захитсаундить бы клэпы
14:29 Sieg: не люблю эту наркоманию
14:29 Sieg: всегда когда играю
14:29 Sieg: и мне клапает посреди слайдера
14:29 -Bakari-: 02:41:172 -
14:29 -Bakari-: ну а тут бы
14:29 Sieg: как-то не по себе
14:30 Sieg: там же по чиптюну
14:30 Sieg: 1\1
14:30 -Bakari-: ну
14:31 -Bakari-: 00:25:696 (4) - друмы тут о3о
14:31 Sieg: уху
14:33 -Bakari-: все ок тут
14:33 -Bakari-: но изи бы надо
Thanks for great mod Hinsvar (:Hinsvar wrote:
Yo; coming here to mod.
Hey :3
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>General>Normal
- Please give a more noticeable warning that the video is NSFW (at least half of it). A quote from a modder (that doesn't really show how NSFW the video is) won't cut it, you know~
It's not really NSWF, maybe just 12+ or 14+>Hard
- 00:14:982 - Drum sampleset/Soft addition + a finish will be better IMO, since the cymbal here sounds pretty "heavy", not really as "deep" as how the Drum finish sounds like.
I want consistency with hard on these- 00:19:744 (2,3,4) - I understand why did you make the spacing inconsistent, but it's noticeable and slightly annoying, IMO. Try to get more opinions on this.
yeah, i'll try to fix this- 00:22:601 (1) - I think you can make a better blanket at 00:22:125 (5,1) by moving this slider's middle node to (132,200).
okay- 00:55:459 (5) - I'd make the slider curved like this since it'd flow nicely with the angle of the movement from 00:53:553 (2,3,4).
but flow to 6- 00:56:887 - 01:11:172 - Finishes every two beats would work more nicely to emphasize the cymbals there. I think you should try them. (Also applies on Hard. And for the second kiai of both diffs, ofc.)
don't really want to change my hs pattern here- 01:09:267 (3,4) - Might as well blanket them since the positioning made it look like you're supposed to blanket them. I think you can start by moving (4) to (348,152) and then move the middle node to (272,132).
yep- 01:21:648 (2) - I think you need to NC this to emphasize the change in the SV and the music's rhythm.
- 01:24:982 (2) - ^
so it's nc on 01:20:696 (1) - 01:20:696 (1) - where slowdown starts- 01:26:887 (1) - Dude, 100% volume with the Normal sampleset in this part of the music is overdoing it. I mean, the volume for the slider before this is just 15%. That's too high of a volume jump. I'd use Auto sampleset/Normal addition + a whistle at 60% volume for this, since it fits with the instrument that is being played here, but the point I'm trying to make here is: Normal sampleset @ 100% volume is too sudden and it's highly possible for it not to flow well.
because this is how music here works, find this cool actually (:- 01:27:363 (3) - Try to make the blanket here better by moving the middle node to (336,56) and the last one to (412,48)?
- 01:34:982 (1) - ^ (Middle node at (224,28) and the tail node to (292,36).)
prefer more rounded curves here instead of blankets- 02:26:886 (5,6) - I recommend combining them into a 1/2 slider with a repeat to map the drum at 02:27:125. It's too noticeable to be I
gnored, even though this is a Normal diff.
yeah, greatThat's it, I think. The map
- 00:02:006 (2,3,4,5,6,7,8,9) - [color=#FF0000Uh, I'm really not sure with these notes. They just don't flow with the instruments correctly. I suggest to outright combine (3,4), (5,6), and (7,8) to 3/4 sliders, then split 00:03:553 (9) into a 1/2 slider followed by two circles, each having a 1/4 beats of gap between them (so they'll make a triplet).[/color]
well, in this part 00:02:006 (2,4,6,8) - represents sid sounds and 1\2 sliders starts from heavy beats and ?plays fine?
I guess this pretty much what is following music is. Tried your suggestion tho but don't really like it.- 00:13:077 (1) - Move this to (224,32) for a better flow?
alright- 00:19:268 (2) - I prefer curving it like this. Again, it produces a nicer flow.
nice- 00:23:791 (6) - What about bending it to the right instead of left? Once again, it'll make the flow cooler.
okay- 00:45:934 (3,4,5) - The current placement makes the flow kinda uncomfortable to go with. Maybe you'll like to try something like this.
i'm fine with current one- 00:47:363 (1) - The cymbal here is similar to 00:45:458 (6), yet the hitsound is different. Use Drum sampleset/Soft addition with a finish, like the one I mentioned?
nope it's 3 finish pattern- 01:20:934 (1,2,3,4,5,1,2,3) - I personally find the rhythm here very unfitting to the instruments. Might as well just stick to the red and white ticks, and starting from 01:23:077, just the white ticks. The current rhythm makes these sliders really uncomfortable to play, especially considering the spacing.
well, I'll think about this, current idea is to follow sid sounds and slowdown- 01:29:982 (5,6,7,8,9,10,11) - Are you sure about the stream? I mean, a 7-note stream in a Hard, at OD7? I know the song's pretty slow, clocking at 126 BPM, but the OD is still a little too strict for a stream like this in a Hard diff. I suggest to just use 1/4 sliders if you wish, but the point I'm trying to make is: The stream might be kinda difficult for an OD7 Hard/
that's fine, we have hard's even more streamy on even more bpm. 126 is ridiculously slow so I find this stream fine for hard- 02:04:982 (1) - Not that much of a problem, but this looks kinda unaesthetic. You may want to try to move the middle node to (264,172) and the last one to (244,180).
okay- 02:08:553 (4,5) - What about making the spacing a little larger? The current spacing looks like what you would use for a circle 1/4 beats before a slider. It'd be nice to be consistent, I think.
okay- 02:16:410 (4) - The flow can be made better by shaping the slider to look like this.
prefer mine version- 02:30:577 (1,2,3,4,5,6) - I think you used this kind of rhythm too much at the end of the map, making this section very repetitive, and thus boring, to put it bluntly. It might be not that much of a problem for you, but it will definitely be more fun to have more variations in the usage of circles and sliders. For example, you can try making a square with (3,4,5), or maybe two sliders, or make a star with (6) too, or something. It'd be, again, more fun to play.
because this part is repeating (: well it just 10 seconds.(and song lol)is pretty cool, actually
Good luck on the way
Thanks for mod. (:Blue Dragon wrote:
[General][Normal]
- I've been told by some BATs that VBR mp3s aren't really recommended, so you might want to change it
alright, since that is some BATs, don't really understand why but mp3 changed to 192 constant- Reeeeeally not a fan of the diff spread here. You go from an Easy-ish normal to a Insane-ish Hard diff, I'm not sure what to think of this..
well, i think the opposite, that this is quite win spread for 2 diff mapset. Normal is playable by new players and hard players can enjoy hard and insane players have choice to play with DT to get their challenge. I choose 2 diff spread mainly because of that, really low bpm and song rhythm allows.
imo of course[Hard]
- 00:06:887 (1,2) - If you're following the song and not the pattern for comboing here, then the newcombo should be on (2), not (1)
arighty- 00:14:982 (1,3) - I'm not a big fan of these kinds of overlaps in the easiest difficulty of the mapset, but you have enough time to react so I don't really mind
- 01:59:268 (3) - I feel like you're missing a hitsound at the end of this slider o.o
- 02:06:887 (3) - ^
- 02:22:125 (3) - ^
missed this, yeah- 02:41:411 (3) - Ehh, not sure about the fact that this slider doesn't exactly follow the beat. It should end in the 1/4, lol You can remove the repeat and add a note at 02:42:363 then
well repeat is not landing on sid yep, but start and end on sid sounds, I don't feel this a big deal since main rhythm of normal is 1\1 and 1\2Nothing much to say, pretty nice map, but I really don't like the spread >_> sorry for bad mod
- 01:29:982 (5,6,7,8,9,10,11) - I'd like if this curve was smoother. Flow would feel nicer I guess
okay- 02:04:982 (1) - Whistle sounds weird at the repeat. Shouldn't it be only at the start like the other 1/8 sliders?
- 02:20:220 (4) - ^
yeah
thanks Kenezz (:Kenezz wrote:
Hi there, from my queue~
[Normal][Hard]
- 00:04:029 (4) - Maybe add new combo since the track has changed.
yep- 01:12:125 - imo this diff need a break (rookie players stuff blah blah blah), so, this is the best place to put one (like the easy diff), furthermore if you add the break, you can skip this pattern 01:20:696 (1,2,3,1,2) because could be confusing to follow (blame the decrease of music track).
song in not so intense to require break- 01:24:982 (2,1) - Check the spacing please.
moved a bit- 01:27:125 (2) - Hmm how about delete this circle and just leave the previous? I mean, the previous is more marked by the voice (the scream) and this by the track, also after the decrease could be a little bit hard follow the triplet.
prefer my way- 01:57:839 (1) - Add a soft finish instead the drum one.
yeah- 02:13:077 (1) - Same as before (to emphasize the section).
sureThat's all from me, hope to helps you.
- 01:20:934 (1,2,3,4,5,1,2,3) - I'm a little worried because these beats don't fits at all, I highly recommend to place only circles in the white ticks instead to mark the metronome beats.
they follow actually, maybe just 3 comes too early but it was better to put it on 1\2 and not to snap to smth in 1\8- If this is your first time playing this diff, the anti-jumps could be so confusing.
Good luck then~
My god, look who's back to modding! ♥Kenezz wrote:
Hi there, from my queue~
[Bakari's Easy]
- 01:12:125 - Not is the big deal but fits better if you begin the break here, add a rhythm break maybe? http://puu.sh/8bh9g.jpg sure
- 01:29:268 (3,1,2,1) - I love this ♥ ♥
- 01:57:839 (1) - Add soft finish instead the drum one like you did in the previous kiai. ugu
- 02:13:077 (1) - Same as before. yeah, sure
- 02:28:315 (6) - The new combo should begin here. nice catch
- Very tidy diff, good job! Glad you liked it
osu file format v12
[General]
AudioFilename: gimme.mp3
AudioLeadIn: 0
PreviewTime: 1649
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
Bookmarks: 1649,11172,26410,41648,56887,72125,87363,102601,117839,133077,148315,163553
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Gimme More (SID)
TitleUnicode:Gimme More (SID)
Artist:Machinae Supremacy
ArtistUnicode:Machinae Supremacy
Creator:Sieg
Version:Bakari's Easy
Source:
Tags:-bakari- overworld rock alternative metal chiptune amv
BeatmapID:371273
BeatmapSetID:143897
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,798,"vd.avi"
//Break Periods
2,72125,85447
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Thanks for checking!10crystalmask01 wrote:
Bakari's Easy
00:56:410 (5) - Consider adding a whistle here, this note sounds too redundant. Sorry, no. Whistle sounds awkward with vocals here, imo.
01:12:125 - Consider adding a note here with drum or soft whistle. It gives a more fulfilling finish to the chorus, before the break time starts imo. I'd prefer to have the break started here rather than a circle or something. It works better with my rhythm and seems more lgical to me, sorry[/notice]
Good luck!
Well, it wasn't hard for me to read this with combo colors on, but I agree that it can be tricky sometimes.Priti wrote:
This song is so cool~
I've noticed that the blue combo color is nearly unreadable on this background since more than half of the background is the dark blue hair, Please consider replacing it with something like Orange or Gray to make it more readable.
Hey Priti, thanks for checking (:Priti wrote:
This song is so cool~
I've noticed that the blue combo color is nearly unreadable on this background since more than half of the background is the dark blue hair, Please consider replacing it with something like Orange or Gray to make it more readable.
Also, the slowdown part on Hard seems to not be snapped correctly, I think that some of them should end on yellow ticks? (1/8 snap)
Edit: 00:57:839 (3) - 01:04:029 (1) - On hard, These completely sound like 1/6, I can hear 4 sounds that have a constant gap between them (This also applies to other sliders like so)