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Machinae Supremacy - Gimme More (SID)

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Topic Starter
Sieg
Click here to view full beatmap information.
---------------
http://www.youtube.com/watch?v=kKGHR758ROg
Lust
welcome back sieg

wow the video is so ecchi ><

[normal]
  1. 00:04:029 (4,5) - (Nazi) Blanket is slightly off
  2. 00:05:458 (6,1) - ^
  3. 00:12:125 (2,3) - ^ (curves a bit outwards at the end)
  4. 00:21:172 (4,1) - These arent perfectly stacked. Move (1) to 22:273
  5. 00:28:791 (5,1) - ah because of the low AR these overlap for a bit and it doesn't look nice. Also pretty confusing
  6. 00:40:220 (4) - Curve this out a bit so that it perfectly blankets 00:41:648 (1) -
  7. 01:21:648 (4) - Ah a slider slowdown isn't really recommended, its awkward in a difficulty like this, I like how you tried to go with the music with later in the map but right now it seems odd
  8. 01:21:648 (4,5) - (Nazi) blanket is off
  9. 01:28:315 (4,5) - ^
[hard]
  1. 00:53:077 (7,6) - Stack is a bit off
  2. 02:09:743 (3,5) - Have (5) blanket (3)
nice map and good song, gl
Topic Starter
Sieg
ty Lust (:
I guess I've done all things except◾01:21:648 (4)
updated
Hollow Wings
m4m

General

  1. the mp3 file now has a higher bitrate than 192kbps, so i think u have to change it coz this is unrankble. after u change the mp3 file u need to redo the timing work and resnap all objs

Hard

  1. 00:49:506 (1,2) - blanket?
  2. 01:22:482 (2,3,1,2,3) - idk if these sliders r following the slow down electric beats correctly, or maybe u even need red line support. while the drum beat is not changed there as well, maybe u can consider to follow it instead.
  3. other stuff r fine to me

Normal

  1. 1 unsnaped
  2. lots of blankets haven't done perfectly, thou it's not a serious problem, a better composing maybe set if u wanna check them
  3. 01:04:982 (2,3) - here is the example
  4. 02:14:506 (3) - ha, so why made this slider like this lol
  5. fine
only two diffs lol

good luck
Topic Starter
Sieg
all done except:
mp3 is 170-210 VBR so it will be pretty much the same size as 192 constant no point to change
and imo it's easier to play with red support on hard on ◾01:22:482 -

ty Hollow Wings
RatedNC17
Hello~ (From your queue)

[Normal]
no distant snap?
01:39:267 (2) - Move your sliders end point to x:360 y:256. i don't think the being tilted is necessary.
02:04:505 (6) - move your slider end point to x:272 y:180
Sorry couldn't find more. real nice diff :D

[Hard]
00:02:006 (2,4,6,8) - the way these don't stack with sliders bothers me and i think putting in the place like they are is pretty unnecessary.
00:05:815 (1) - ^
00:09:625 (1) - ^
those notes just bother me up until it starts getting faster.
actually why are most of your 1/1 notes so very very close together? why not space them out a little? :?
02:36:886 (3) - this note is a bit off move this one grid up (nazi!)
02:40:696 (3) - also a little off. move this one grid left

Nice song and overall great map 8-)
Topic Starter
Sieg
thanks RatedNC17
fixed 2 things on normal
and 2 last notes on hard
as for stacks, they stacked cus they 1\4 (:
RatedNC17
Always get the beat snap divisors wrong :o
Kibbleru
M4M here from ur queue

[General]
be careful of overmaps during the streams
make NCs more consistent, try to start them on the long white lines. (would be a good suggestion for ur insane)

[Normal]

00:02:125 (2,3) - for me it just sounds awkward that suddenly at 00:04:029 (4) the clap starts. maybe you can put claps 00:02:125 (2,3) but make them quieter through the timing sections

00:19:744 (2,4) - blanket? that's what i thought it was on first play through

00:25:696 (4,5) - line these circles up with the blanket too (just add another circle at the center at a later time and use it as a guideline)
00:37:363 (5) - same here possibly

00:34:029 (1) - align with the start of 00:32:125 (4)

-nazi-
00:45:934 (2) - to make this better you can take 00:44:506 (5) and ctrl + jh

00:49:268 (1,2,3,4) - make this curve more even

00:55:459 (5) - blanket 00:56:410 (6)? looks pretty close but its not quite

01:04:982 (2,3) - doesn't seem to flow well. try reshaping 01:04:982 (2,3)
01:27:363 (3,4) - same here i think

01:34:982 (1) - although they don't appear at the same time i think you should make this curve parallel with 01:36:887 (3)
01:35:934 (2) - same. this one is pretty good but i think you can sill make some adjustments

01:59:268 (3) - 01:58:315 (2) ctrl + hjg
02:14:506 (3) - same thing with this one here. (rly nazi) its rly close but when you overlap them they're still different

01:12:125 (8) - this seems like a better place (timelinewise) to start a NC insead of 01:12:601 (1)


[Insane]

00:02:006 (2,4,6,8) - ignore this if this was intended. but overlap the start of the sliders
same with a lot of other ones

hp drain i find a little high but probably just me cuz i suck at osu

00:28:791 (3) - adjust blanket (if it is a blanket)

00:38:553 (3) - i feel like a curve might be better to sorta blanket 00:38:315 (2)

00:45:458 (6) - NC
00:45:696 (1) - no NC
i think the NCs should be placed on the longer white lines. not the red lines (if you use 1/4)
also if you do want to place them on the one after, make them consistent as some of them are the end of sliders which you can't NC on
http://gyazo.com/8e22f02959da06c1780f68b8ec5eec63

00:55:577 (4,6) - i think a little overmapped nothing in music to sync with

01:05:458 (3) - slanted, try to fit it on top of the ends of 01:04:506 (1,2)

01:12:839 (3) - plays better if you ctrl + g

01:18:553 (2) - take 01:18:077 (1) ctrl + hj
Topic Starter
Sieg
thanks Kibbleru
done most of suggestions on Normal and some on Hard
Frostings
Hello

[Normal]
00:04:506 (5) - Drum doesn't really sound good here. I suggest you remove
00:40:220 (4) - Clap at the tail
00:59:744 (5) - I suggest an Auto Finish at tail instead of a Whistle
01:35:934 (2) - try to blanket properly. I suggest rotate it clockwise by about +6 degrees and put the head at about 252,152
01:55:934 (3) - Normal Finish on the second head? (01:57:363)


just a suggestion, you should put a Finish on the tails of:
01:03:553 (6)
01:07:363 (5)
01:11:648 (7)
02:00:696 (5)
02:04:505 (6)
02:08:315 (5)
02:12:600 (7)
02:15:934 (5)
02:19:744 (6)
02:23:553 (5)
02:27:838 (7)


[Hard]
00:04:506 (1) - This drum whistle doesn't fit here; either a Drum Finish or soft Finish
00:40:934 (5) - ^ I suggest either a Soft Clap or Soft Finish
01:21:887 (1,2,3) - These sliders are out of beat with the song
maybe the first slider ends on the red, 2 starts at 1:22:601 ? or some combination of red and white ticks. The blue ticks makes it seem very out of beat


Fun song, Good luck
Topic Starter
Sieg
thanks FlawlessTea
fixed some hs on normal
Nines
Lol my first playthrough, I couldn't help but try and play the song just to watch the video xD. here we go~

[Normal]
01:20:696 (1,2)
The spacing here was close enough between the end of slider 1 and the beginning of slider 2 that it made me think that I should hit it early. I know it's the beginning of the part that starts to slow down, but I think the spacing change should be more gradual.

Also, if you're willing to do this, for sliders that are long such as these:
01:29:268
01:31:648
01:36:887
01:39:268
etc. (basically all the sliders long enough to have ticks)

You can change the slider ticks to the drum hitsounds you have. It would probably sound better and more consistent.

[Hard]
00:32:125

spacings like this look exactly like....

this.

On the beatmap, both the first example and the second example (shown in the pics) have the different time spacings, but they are (distance) spaced almost exactly the same as each other. (overlapping) This occurs in other places too. for example:
00:09:625 (1,2) and 00:13:077 (1,2)
I'll leave it up to you to fully understand what I mean by finding other examples yourself :)

That's all! good luck :D
Topic Starter
Sieg
thanks Tsuchimikado (:
riffy
Little IRC mod.

IRC log
13:59 -Bakari-: letterboxes
13:59 -Bakari-: no breaks
13:59 *-Bakari- is editing [http://osu.ppy.sh/b/357728 Machinae Supremacy - Gimme More (SID) [Hard]]
13:59 Sieg: оу
14:00 -Bakari-: add some warning
14:00 -Bakari-: cause video is
14:00 -Bakari-: perverted o3o
14:00 Sieg: совсем немного
14:00 -Bakari-: В тэги "give me"
14:00 Sieg: xd
14:00 -Bakari-: т.к. ну ты понял
14:00 Sieg: ага
14:01 -Bakari-: 00:25:696 (5) - hurd -чувствуются НАМНОГО сильнее предыдущих битов, мб НК на них, чтоб как-то подчеркнуть их?
14:02 Sieg: хз даже
14:02 -Bakari-: а на киаях не полениться
14:03 -Bakari-: и сделать отдельные, более агрессивные комбо-цвета
14:03 Sieg: это можно
14:03 -Bakari-: такое зверство на киаи
14:04 -Bakari-: у игроков будет такое состояние, что сыграв киаи моментально поставят 10 :3
14:04 Sieg: :3
14:04 Sieg: лол
14:04 -Bakari-: 00:25:696 (5) - я бы предпочел классический http://puu.sh/6H4Fs.jpg
14:05 -Bakari-: 01:31:172 (1,2) - *
14:05 Sieg: ват
14:05 Sieg: ага
14:05 -Bakari-: и на всех подобных
14:05 Sieg: я тоже так думал
14:05 Sieg: но потом решил разнообразие быть должно
14:06 Sieg: при том, смотрятся они довольно мило
14:06 Sieg: хз
14:06 Sieg: как по мне
14:06 -Bakari-: мило-то мило
14:06 -Bakari-: просто их каждый второй клепать начал
14:06 Sieg: лол
14:06 -Bakari-: ох и надоест это игрокам, мне кажется
14:07 Sieg: новый заеб в 2014
14:07 -Bakari-: как сп3 начал в 2013м
14:07 -Bakari-: так толпа и подхватила
14:08 -Bakari-: 01:10:219 (1,2,3,4) -
14:08 -Bakari-: круто ♥
14:08 Sieg: этот паттерн уже тоже
14:08 Sieg: поднадоел
14:08 -Bakari-: 01:20:934 (5,1) - swap NCs
14:08 -Bakari-: там замедление начинается же
14:09 -Bakari-: как раз на него и НК
14:09 Sieg: окай
14:09 -Bakari-: 01:33:553 (2) - нравятся такие джампы? юзай, но мне кажется он тут немного рандомно и не в тему
14:09 -Bakari-: смотрится-то мило, и читается.
14:09 -Bakari-: и даже играется
14:10 -Bakari-: но не вписывается логически, вот.
14:10 Sieg: ага
14:10 Sieg: подумаю
14:10 -Bakari-: 01:45:934 (4) - nazi - го виз зе флоу http://puu.sh/6H4Vt.jpg
14:11 -Bakari-: 01:46:768 (2,3) - hail satan. lovely 1/8 in a hard diff o3o
14:11 Sieg: ага
14:11 Sieg: (:
14:11 -Bakari-: од что ли убавь
14:11 Sieg: это же
14:11 -Bakari-: а то зверство редкостное
14:11 Sieg: слайдер
14:12 Sieg: этот хард лечге чем гюнтер с бибером бтв
14:12 -Bakari-: http://puu.sh/6H4ZJ.jpg
14:12 -Bakari-: кривоватый бланкет :P
14:12 -Bakari-: 02:04:029 (2,3) -
14:12 -Bakari-: гюнтер кстати норм :D
14:13 Sieg: надо подправить
14:13 Sieg: ага
14:14 -Bakari-: 02:18:791 (1,2) - dem flow
14:15 -Bakari-: http://osu.ppy.sh/ss/1302398
14:15 Sieg: хз, на планшете нормально все
14:15 -Bakari-: еще чуток покрутить, и буть ровнее, чем пацаны на районе
14:15 Sieg: джампы большеваты
14:15 -Bakari-: будет*
14:15 -Bakari-: это же киаи
14:15 -Bakari-: тут должно штырить <3
14:16 Sieg: это же хард, я и так боюсь ;_;
14:16 -Bakari-: 02:32:482 (1,2,3,4,5) -
14:16 -Bakari-: все, что ниже х2.5 вполне норм
14:17 -Bakari-: 02:32:482 (1,2,3,4,5) - генератор анальных болей v2.28
14:17 Sieg: ритм гейм же
14:17 -Bakari-: антиджампы 1/2 И В ТОМ ЖЕ КОМБО 1/4
14:17 Sieg: в чем проблемы
14:17 -Bakari-: похожи очень
14:17 -Bakari-: невольно читаешь антиджампы, как 1/4
14:17 Sieg: спейсинг то
14:18 Sieg: разный
14:18 -Bakari-: 02:42:839 (4) - я б конвертнул в 1/2 cлайдер и заглушил хвост
14:18 -Bakari-: как-то вяжется с музыкой, не?
14:18 Sieg: ммм
14:19 Sieg: там конец где-то на синем
14:19 Sieg: или вообще на 1\8
14:19 Sieg: так что лучше так
14:19 -Bakari-: http://puu.sh/6H5gk.jpg
14:19 -Bakari-: просто для интуитивности, а раз хвост заглушен, то норм
14:20 Sieg: подумаю, но что-то мне это не очень нравится
14:20 -Bakari-: ах да
14:21 -Bakari-: 00:11:172 - фигачь фонтаны
14:21 -Bakari-: БУТЬ БРУТАЛЬНЕЕ
14:21 -Bakari-: в идеале и свистки
14:21 -Bakari-: чтоб глушило
14:21 Sieg: свистки
14:21 -Bakari-: но ты их не сделаешь :(
14:21 Sieg: ewwwwwwwww
14:21 Sieg: я там и так жесткие финиши с драмов
14:21 Sieg: воткнул
14:24 -Bakari-: ну и все по харду
14:24 Sieg: го нормалл
14:25 -Bakari-: ar 6 easiest diff
14:25 -Bakari-: much butthurt so rage
14:25 Sieg: это нормальчик же
14:25 Sieg: я пробывал 5
14:25 Sieg: прям не очень
14:25 -Bakari-: ну
14:25 Sieg: сейчас все любят большие ары
14:25 -Bakari-: изи бы сюда
14:26 Sieg: десяточку там
14:26 Sieg: 6 на изи
14:26 -Bakari-: а то ар 6 на самой легкой это
14:26 -Bakari-: это ОЧЕНЬ стремно
14:26 Sieg: вернемся к этому после
14:26 Sieg: может не так все и плохо с 6
14:27 Sieg: нет я могу конечно 5 воткнуть тут
14:28 -Bakari-: го изи :D
14:28 Sieg: xD
14:28 -Bakari-: 02:40:220 - захитсаундить бы клэпы
14:29 Sieg: не люблю эту наркоманию
14:29 Sieg: всегда когда играю
14:29 Sieg: и мне клапает посреди слайдера
14:29 -Bakari-: 02:41:172 -
14:29 -Bakari-: ну а тут бы
14:29 Sieg: как-то не по себе
14:30 Sieg: там же по чиптюну
14:30 Sieg: 1\1
14:30 -Bakari-: ну
14:31 -Bakari-: 00:25:696 (4) - друмы тут о3о
14:31 Sieg: уху
14:33 -Bakari-: все ок тут
14:33 -Bakari-: но изи бы надо

We've done
  1. A few general suggestions
  2. Some nazi things
  3. A few flow improvements
~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Sieg
updtd
- Melody
♥ ~ Mod from my Moe-Mod Queue ~ ♥


: Must fix
: Suggestion



General ;

Audio bitrate is higher than 192kbps. You should decrease it between 128 - 192 kbps !


Normal ;

00:45:934 (2) - x20 y112 , for a better flow. If you do it , fix The Distance Snaps of the following patterns
00:50:696 (2,3,4,5) - The Circles do a "Curve" , you should do this Slider 00:52:125 (5) - like a curve too. And place it like this : 01:03:553 (6) - x388 y216 , for a better flow. If you do it , fix The Distance Snaps of the following patterns
01:04:982 (2,3) - They don't look so good when they are so similar imo , do it like this :01:14:029 (3) - x256 y240 , for a better transition to 01:14:506 (4)
01:34:029 (5) - x28 y256 , so it makes a better looking triangle with 01:33:077 (3,4)
01:54:029 (1,2) - This doesn't flow so much..
02:10:695 (4,5) - ^^ ~ Do it like this : 02:33:791 (3) - x52 y168 , for a better looking Triangle
02:43:315 (1) - Add Finish maybe



Hard ;

00:12:601 (4) - Ctrl + G , for a Jump
00:48:791 (7,1) - Make there another Shape for a blanket with (1) , like this : 00:58:077 (4) - x58 y261 , for a better flow
01:04:267 (2) - x345 y130 , same reason as above
01:23:672 (1,2,3) - That's unreadable, because it's like a "stream"
01:25:458 (3) - Cut it until the white tick at 01:26:405
01:29:982 (5) - NC
01:37:601 (5) - ^
02:37:838 (6) - x336 y268 , for a better flow
02:43:315 (1) - Add Finish maybe


~ That was it, great Map & Song. Good Luck ! ♥

Take this ! ;
Xiaolin
Hello~ From my queue~ c:
[General]
-NSFW warning? o3o
-I guess you should change the preview point, or maybe not.
-I guess you should change the combo colours.
[Normal]
00:10:458 -DS.
00:11:172 -^
00:25:696 -Move with DS
00:25:934 -^
01:45:458 (1,2,3) -Fix DS.
01:53:077 (1,2,3) -^

GL ~ ! :) And have a star~ =w=
Topic Starter
Sieg
thank you - Melody (:
applied almost all things for normal
and almost half for hard
about mp3 its 170-210kbps VBR, converting to constant 192kpbs doesn't give any size change, so no point in this
Topic Starter
Sieg
thanks Lapis Aoki (:
applied your suggestions
about video it's not really NSFW, but i'll add warning
Atrue
Hello~ Ramdom mod.仅仅是过来看看而已~

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
如果觉得mod没有用处的话请谨慎kd
(ノ·ω·)ノ︵
[Normal]
General
整洁的谱面,很清爽
Placement
00:13:077 (3,4) - 这里blanket可以修一下,虽说这里也是没什么大碍的地方
00:34:506 (2) - 我会觉得这里如果是标准圆弧的话会更好,跟之前那几个滑条似的
00:45:934 (2,3) - 如果blanket会显得比较挤,我可能有强迫症,觉得这里可能把滑条3往右上方向倾斜一些为blanket制造空间,仅是一个建议
01:04:982 (2,3,4) - 修整blanket,其实我觉得有点有意为之的意思,如果是这样就保持吧
NCs
01:20:696 (3,4) - 建议这两个note中的一个使用NC,我觉得这里有减速如果用NC会有帮助读图,其他NC也要随之调整
[Hard]
General
我想对于我来说歌曲有点怪,然后图的stack之处微妙的有0.12左右的偏差,我觉得也是比较应曲,有些意思,正跟歌曲相称。
Placement
00:48:791 (7,1) - 觉得这个blanket可以包的更好一些
00:54:982 (1) - 从flow上来说我更喜欢把这个note放在更左边些的位置
01:45:696 (3,4) - 觉得这个flow显得生硬,应该可以通过改变滑条4来使flow稍微顺滑些
02:23:791 (4) - 一个小小建议,取消stack,把这个note放在一边也许会更加符合这一小段的风格~
That's my suggestions. Good luck. If you have any questions feel free to send pm to me.:) .
这条mod如果觉得回复起来过于繁琐请随意回复哦~ :)
Topic Starter
Sieg
thanks Atrue ヽ(·ω·)ノ
done all suggestions except 00:48:791 (7,1) on hard
Hinsvar
Yo; coming here to mod.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Please give a more noticeable warning that the video is NSFW (at least half of it). A quote from a modder (that doesn't really show how NSFW the video is) won't cut it, you know~
>Normal
  1. 00:14:982 - Drum sampleset/Soft addition + a finish will be better IMO, since the cymbal here sounds pretty "heavy", not really as "deep" as how the Drum finish sounds like.
  2. 00:19:744 (2,3,4) - I understand why did you make the spacing inconsistent, but it's noticeable and slightly annoying, IMO. Try to get more opinions on this.
  3. 00:22:601 (1) - I think you can make a better blanket at 00:22:125 (5,1) by moving this slider's middle node to (132,200).
  4. 00:55:459 (5) - I'd make the slider curved like this since it'd flow nicely with the angle of the movement from 00:53:553 (2,3,4).
  5. 00:56:887 - 01:11:172 - Finishes every two beats would work more nicely to emphasize the cymbals there. I think you should try them. (Also applies on Hard. And for the second kiai of both diffs, ofc.)
  6. 01:09:267 (3,4) - Might as well blanket them since the positioning made it look like you're supposed to blanket them. I think you can start by moving (4) to (348,152) and then move the middle node to (272,132).
  7. 01:21:648 (2) - I think you need to NC this to emphasize the change in the SV and the music's rhythm.
  8. 01:24:982 (2) - ^
  9. 01:26:887 (1) - Dude, 100% volume with the Normal sampleset in this part of the music is overdoing it. I mean, the volume for the slider before this is just 15%. That's too high of a volume jump. I'd use Auto sampleset/Normal addition + a whistle at 60% volume for this, since it fits with the instrument that is being played here, but the point I'm trying to make here is: Normal sampleset @ 100% volume is too sudden and it's highly possible for it not to flow well.
  10. 01:27:363 (3) - Try to make the blanket here better by moving the middle node to (336,56) and the last one to (412,48)?
  11. 01:34:982 (1) - ^ (Middle node at (224,28) and the tail node to (292,36).)
  12. 02:26:886 (5,6) - I recommend combining them into a 1/2 slider with a repeat to map the drum at 02:27:125. It's too noticeable to be ignored, even though this is a Normal diff.
>Hard
  1. 00:02:006 (2,3,4,5,6,7,8,9) - Uh, I'm really not sure with these notes. They just don't flow with the instruments correctly. I suggest to outright combine (3,4), (5,6), and (7,8) to 3/4 sliders, then split 00:03:553 (9) into a 1/2 slider followed by two circles, each having a 1/4 beats of gap between them (so they'll make a triplet).
  2. 00:13:077 (1) - Move this to (224,32) for a better flow?
  3. 00:19:268 (2) - I prefer curving it like this. Again, it produces a nicer flow.
  4. 00:23:791 (6) - What about bending it to the right instead of left? Once again, it'll make the flow cooler.
  5. 00:45:934 (3,4,5) - The current placement makes the flow kinda uncomfortable to go with. Maybe you'll like to try something like this.
  6. 00:47:363 (1) - The cymbal here is similar to 00:45:458 (6), yet the hitsound is different. Use Drum sampleset/Soft addition with a finish, like the one I mentioned?
  7. 01:20:934 (1,2,3,4,5,1,2,3) - I personally find the rhythm here very unfitting to the instruments. Might as well just stick to the red and white ticks, and starting from 01:23:077, just the white ticks. The current rhythm makes these sliders really uncomfortable to play, especially considering the spacing.
  8. 01:29:982 (5,6,7,8,9,10,11) - Are you sure about the stream? I mean, a 7-note stream in a Hard, at OD7? I know the song's pretty slow, clocking at 126 BPM, but the OD is still a little too strict for a stream like this in a Hard diff. I suggest to just use 1/4 sliders if you wish, but the point I'm trying to make is: The stream might be kinda difficult for an OD7 Hard/
  9. 02:04:982 (1) - Not that much of a problem, but this looks kinda unaesthetic. You may want to try to move the middle node to (264,172) and the last one to (244,180).
  10. 02:08:553 (4,5) - What about making the spacing a little larger? The current spacing looks like what you would use for a circle 1/4 beats before a slider. It'd be nice to be consistent, I think.
  11. 02:16:410 (4) - The flow can be made better by shaping the slider to look like this.
  12. 02:30:577 (1,2,3,4,5,6) - I think you used this kind of rhythm too much at the end of the map, making this section very repetitive, and thus boring, to put it bluntly. It might be not that much of a problem for you, but it will definitely be more fun to have more variations in the usage of circles and sliders. For example, you can try making a square with (3,4,5), or maybe two sliders, or make a star with (6) too, or something. It'd be, again, more fun to play.
That's it, I think. The map (and song lol) is pretty cool, actually :D

Good luck on the way 8-)
Topic Starter
Sieg

Hinsvar wrote:

Yo; coming here to mod.
Hey :3

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Please give a more noticeable warning that the video is NSFW (at least half of it). A quote from a modder (that doesn't really show how NSFW the video is) won't cut it, you know~
    It's not really NSWF, maybe just 12+ or 14+
>Normal
  1. 00:14:982 - Drum sampleset/Soft addition + a finish will be better IMO, since the cymbal here sounds pretty "heavy", not really as "deep" as how the Drum finish sounds like.
    I want consistency with hard on these
  2. 00:19:744 (2,3,4) - I understand why did you make the spacing inconsistent, but it's noticeable and slightly annoying, IMO. Try to get more opinions on this.
    yeah, i'll try to fix this
  3. 00:22:601 (1) - I think you can make a better blanket at 00:22:125 (5,1) by moving this slider's middle node to (132,200).
    okay
  4. 00:55:459 (5) - I'd make the slider curved like this since it'd flow nicely with the angle of the movement from 00:53:553 (2,3,4).
    but flow to 6 :(
  5. 00:56:887 - 01:11:172 - Finishes every two beats would work more nicely to emphasize the cymbals there. I think you should try them. (Also applies on Hard. And for the second kiai of both diffs, ofc.)
    don't really want to change my hs pattern here
  6. 01:09:267 (3,4) - Might as well blanket them since the positioning made it look like you're supposed to blanket them. I think you can start by moving (4) to (348,152) and then move the middle node to (272,132).
    yep
  7. 01:21:648 (2) - I think you need to NC this to emphasize the change in the SV and the music's rhythm.
  8. 01:24:982 (2) - ^
    so it's nc on 01:20:696 (1) - 01:20:696 (1) - where slowdown starts
  9. 01:26:887 (1) - Dude, 100% volume with the Normal sampleset in this part of the music is overdoing it. I mean, the volume for the slider before this is just 15%. That's too high of a volume jump. I'd use Auto sampleset/Normal addition + a whistle at 60% volume for this, since it fits with the instrument that is being played here, but the point I'm trying to make here is: Normal sampleset @ 100% volume is too sudden and it's highly possible for it not to flow well.
    because this is how music here works, find this cool actually (:
  10. 01:27:363 (3) - Try to make the blanket here better by moving the middle node to (336,56) and the last one to (412,48)?
  11. 01:34:982 (1) - ^ (Middle node at (224,28) and the tail node to (292,36).)
    prefer more rounded curves here instead of blankets
  12. 02:26:886 (5,6) - I recommend combining them into a 1/2 slider with a repeat to map the drum at 02:27:125. It's too noticeable to be I
    gnored, even though this is a Normal diff.

    yeah, great
>Hard
  1. 00:02:006 (2,3,4,5,6,7,8,9) - [color=#FF0000Uh, I'm really not sure with these notes. They just don't flow with the instruments correctly. I suggest to outright combine (3,4), (5,6), and (7,8) to 3/4 sliders, then split 00:03:553 (9) into a 1/2 slider followed by two circles, each having a 1/4 beats of gap between them (so they'll make a triplet).[/color]
    well, in this part 00:02:006 (2,4,6,8) - represents sid sounds and 1\2 sliders starts from heavy beats and ?plays fine?
    I guess this pretty much what is following music is. Tried your suggestion tho but don't really like it.

  2. 00:13:077 (1) - Move this to (224,32) for a better flow?
    alright
  3. 00:19:268 (2) - I prefer curving it like this. Again, it produces a nicer flow.
    nice
  4. 00:23:791 (6) - What about bending it to the right instead of left? Once again, it'll make the flow cooler.
    okay
  5. 00:45:934 (3,4,5) - The current placement makes the flow kinda uncomfortable to go with. Maybe you'll like to try something like this.
    i'm fine with current one
  6. 00:47:363 (1) - The cymbal here is similar to 00:45:458 (6), yet the hitsound is different. Use Drum sampleset/Soft addition with a finish, like the one I mentioned?
    nope it's 3 finish pattern
  7. 01:20:934 (1,2,3,4,5,1,2,3) - I personally find the rhythm here very unfitting to the instruments. Might as well just stick to the red and white ticks, and starting from 01:23:077, just the white ticks. The current rhythm makes these sliders really uncomfortable to play, especially considering the spacing.
    well, I'll think about this, current idea is to follow sid sounds and slowdown
  8. 01:29:982 (5,6,7,8,9,10,11) - Are you sure about the stream? I mean, a 7-note stream in a Hard, at OD7? I know the song's pretty slow, clocking at 126 BPM, but the OD is still a little too strict for a stream like this in a Hard diff. I suggest to just use 1/4 sliders if you wish, but the point I'm trying to make is: The stream might be kinda difficult for an OD7 Hard/
    that's fine, we have hard's even more streamy on even more bpm. 126 is ridiculously slow so I find this stream fine for hard
  9. 02:04:982 (1) - Not that much of a problem, but this looks kinda unaesthetic. You may want to try to move the middle node to (264,172) and the last one to (244,180).
    okay
  10. 02:08:553 (4,5) - What about making the spacing a little larger? The current spacing looks like what you would use for a circle 1/4 beats before a slider. It'd be nice to be consistent, I think.
    okay
  11. 02:16:410 (4) - The flow can be made better by shaping the slider to look like this.
    prefer mine version
  12. 02:30:577 (1,2,3,4,5,6) - I think you used this kind of rhythm too much at the end of the map, making this section very repetitive, and thus boring, to put it bluntly. It might be not that much of a problem for you, but it will definitely be more fun to have more variations in the usage of circles and sliders. For example, you can try making a square with (3,4,5), or maybe two sliders, or make a star with (6) too, or something. It'd be, again, more fun to play.
    because this part is repeating (: well it just 10 seconds.
That's it, I think. The map (and song lol) is pretty cool, actually :D

Good luck on the way 8-)
Thanks for great mod Hinsvar (:
Mismagius
[General]
  1. I've been told by some BATs that VBR mp3s aren't really recommended, so you might want to change it
  2. Reeeeeally not a fan of the diff spread here. You go from an Easy-ish normal to a Insane-ish Hard diff, I'm not sure what to think of this..
[Normal]
  1. 00:06:887 (1,2) - If you're following the song and not the pattern for comboing here, then the newcombo should be on (2), not (1)
  2. 00:14:982 (1,3) - I'm not a big fan of these kinds of overlaps in the easiest difficulty of the mapset, but you have enough time to react so I don't really mind
  3. 01:59:268 (3) - I feel like you're missing a hitsound at the end of this slider o.o
  4. 02:06:887 (3) - ^
  5. 02:22:125 (3) - ^
  6. 02:41:411 (3) - Ehh, not sure about the fact that this slider doesn't exactly follow the beat. It should end in the 1/4, lol You can remove the repeat and add a note at 02:42:363 then
[Hard]
  1. 01:29:982 (5,6,7,8,9,10,11) - I'd like if this curve was smoother. Flow would feel nicer I guess
  2. 02:04:982 (1) - Whistle sounds weird at the repeat. Shouldn't it be only at the start like the other 1/8 sliders?
  3. 02:20:220 (4) - ^
Nothing much to say, pretty nice map, but I really don't like the spread >_> sorry for bad mod
Topic Starter
Sieg

Blue Dragon wrote:

[General]
  1. I've been told by some BATs that VBR mp3s aren't really recommended, so you might want to change it
    alright, since that is some BATs, don't really understand why but mp3 changed to 192 constant
  2. Reeeeeally not a fan of the diff spread here. You go from an Easy-ish normal to a Insane-ish Hard diff, I'm not sure what to think of this..
    well, i think the opposite, that this is quite win spread for 2 diff mapset. Normal is playable by new players and hard players can enjoy hard and insane players have choice to play with DT to get their challenge. I choose 2 diff spread mainly because of that, really low bpm and song rhythm allows.
    imo of course
[Normal]
  1. 00:06:887 (1,2) - If you're following the song and not the pattern for comboing here, then the newcombo should be on (2), not (1)
    arighty
  2. 00:14:982 (1,3) - I'm not a big fan of these kinds of overlaps in the easiest difficulty of the mapset, but you have enough time to react so I don't really mind
  3. 01:59:268 (3) - I feel like you're missing a hitsound at the end of this slider o.o
  4. 02:06:887 (3) - ^
  5. 02:22:125 (3) - ^
    missed this, yeah
  6. 02:41:411 (3) - Ehh, not sure about the fact that this slider doesn't exactly follow the beat. It should end in the 1/4, lol You can remove the repeat and add a note at 02:42:363 then
    well repeat is not landing on sid yep, but start and end on sid sounds, I don't feel this a big deal since main rhythm of normal is 1\1 and 1\2
[Hard]
  1. 01:29:982 (5,6,7,8,9,10,11) - I'd like if this curve was smoother. Flow would feel nicer I guess
    okay
  2. 02:04:982 (1) - Whistle sounds weird at the repeat. Shouldn't it be only at the start like the other 1/8 sliders?
  3. 02:20:220 (4) - ^
    yeah
Nothing much to say, pretty nice map, but I really don't like the spread >_> sorry for bad mod
Thanks for mod. (:
Bara-
Hi, from Testplay Queue
Normal
CS 3 suits better IMO
Hard
Better name Insane

Good Map
Good Luck
Topic Starter
Sieg
thanks baraatje123
Topic Starter
Sieg
adjusted spread a bit
and did some irc mods
Topic Starter
Sieg
about spread if anyone interested yet
vipto
It doesnt get worse than that lol
Jenny
I know this song..


Topic Starter
Sieg
lol
Jenny
Sonnyc
Bakari's Easy:

00:41:172 (5) - Replace to Clap? 2 Finishes in a row didn't sound nice imo.
00:56:410 (5) - Remove?
01:08:315 (1) - Missing drum-Finish at the reverse.
01:40:696 (2) - Add sampleset-normal at the reverse like (3)? Making them the same feels better imo.

Normal:

00:21:172 (4) - Since I'm not sure, check yourself if the hitsound is reversed.
00:34:029 (1) - I think (124,248) would be better in flow. It seems less effective to stack on the previous start of a slider.

Hard:

00:45:458 (6,1) - Shouldn't the combo start from (6)?
01:29:982 (5,6) - The flow isn't that good. Move (5) to (216,180)?
02:16:410 (4) - Curve down to make a structure like 02:14:981 (1,2)?

This was really a cool map. Have some stars, and good luck!
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