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positive MAD-crew - Mynarco

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This beatmap was submitted using in-game submission on 2014年01月27日 月曜日 at 19:31:58

Artist: positive MAD-crew
Title: Mynarco
Source: pop'n music Sunny Park
Tags: nia jubeat saucer Konami MakkuruP DRUM'N COREDUST
BPM: 181
Filesize: 4160kb
Play Time: 01:43
Difficulties Available:
  1. ADVANCED (4.93 stars, 213 notes)
  2. BASIC (2.65 stars, 107 notes)
  3. EXTREME (4.78 stars, 853 notes)
Download: positive MAD-crew - Mynarco
Information: Scores/Beatmap Listing
---------------
ニアちゃんかわいいよニアちゃん
This map aims to be RANKED (´∀`@)♪
---------------
Progress :
Storyboard : probably 100% (May have minor changes)
Diff Basic(Normal) : 100% (YEAH! Please MOD)
Diff Advanced(Hard) : 100% (YEAH! Please MOD)
Diff Extreme(Insane) : 3.14159265358% ( Do not mod, do not even open this diff if your PC is not good. Osu! may crash.) Estimated finish date: days
---------------
Important updates:
18/1/14 mp3 quality changed to 192kbps.
18/1/14 retimed offset to increase timing accuracy.
21/1/14 Having a hard time mapping BASIC. I've decided to buy myself some ice-cream tonight (from McDonald, yummy!).
---------------
Narcissu
for m4m

改颜色不能直视……好像这样的图前面要写个注意SB瞎眼什么的?

把红线换成绿的,音量100%你确定么,不打算多点起伏什么的?

这个曲子使用了1.5的SV的话最好欢快点,各种大小跳不要拘谨……我看后面都是固定距离

前面距离长期低于一,不是刻意停顿梗最好让距离大于一,鼠标在滑条上移动的比note间移动还快是不合理的,或者你这一段减速算了

这种混乱的排版好像莫名的符合歌曲……不知道别人什么看法,额……不管怎么样多点样式比较好,我看见很多复制……

01:14:030 (7,1) - ……?……lol……对了对了,滑条锚点出界了貌似unrank,问号好评

目测还要接很多mod我就只写这么多了……
Ghost Reaver
hey
m4m here

General:
Your mp3 is 320kbps you need to lower this down
◾The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BAT; they will be more than happy to help find an mp3 for you.
http://osu.ppy.sh/wiki/Ranking_Criteria

ADVANCED:
imo CS is too small for something like advanced
00:14:033 (1,2) - you can improve this to something like http://puu.sh/6nQil.jpg
00:15:359 (4,5) - ^
00:21:159 (4,1) - space this out a little bit http://puu.sh/6nQkY.jpg
00:36:573 (5,7) - how about http://puu.sh/6nQmy.jpg
00:47:180 (5,6) - make them similar? http://puu.sh/6nQoa.jpg
00:51:821 (1,1) - remove nc here
01:24:804 (5,1) - try to remove overlap here
01:26:958 (1,1,1,1) - and this nc, no need
01:37:565 (1,1,1,1) - ^
01:33:257 (8) - 296:344 seems more nicer to me
01:44:195 (5) - add note here

Good Luck! :)
Topic Starter
Anchor
zengdaen:
改颜色不能直视……好像这样的图前面要写个注意SB瞎眼什么的? <應該有加的,但在TEST PLAY看不到

把红线换成绿的,音量100%你确定么,不打算多点起伏什么的?<全advanced加了音量變化

这个曲子使用了1.5的SV的话最好欢快点,各种大小跳不要拘谨……我看后面都是固定距离 <不明白

前面距离长期低于一,不是刻意停顿梗最好让距离大于一,鼠标在滑条上移动的比note间移动还快是不合理的,或者你这一段减速算了<我想把前面做得簡單一點,我會改改

这种混乱的排版好像莫名的符合歌曲……不知道别人什么看法,额……不管怎么样多点样式比较好,我看见很多复制…… <复制是因為很難在這歌內做出不同樣式=口=

01:14:030 (7,1) - ……?……lol……对了对了,滑条锚点出界了貌似unrank,问号好评 <OK
目测还要接很多mod我就只写这么多了…… <THX
keeeeeeko
[General]
  1. mp3を192kbps以下にしましょう
[ADVANCED]
[list]
*00:15:027 (3) - きちんとスタックされていません。
*00:16:353 (6) - ^
*00:22:983 (3) - ^

hit sound (今付いている部分のみのmodをしました。)
*00:31:270 (5) - 意図的でなければsliderbodyのwhistle削除
*00:31:933 (6) - ここもsliderbodyにwhistleが付いていてとてもうるさいです。
*00:42:540 (6) - 意図的でなければsliderbodyのwhistle削除
*00:44:528 (5) - ^
*00:45:026 (6) - ^
*00:47:180 (5) - ^
*00:47:678 (6) - ^
*01:03:920 (4) - ^
*01:27:621 (1) - ^
*01:32:262 (5) - ^
*01:32:594 (6) - ^
*01:38:228 (1) - ^
*01:42:869 (3) - ^

*00:16:685 (1) - add finish
*00:21:988 (1) - ^

hit soundはまだWIPなのでしょうか?(00:59:113 - )以降はほぼhit soundが使われていません。
又、カスタムヒットサウンドを使用していませんが、この曲に合うヒットサウンドを使うべきです。
gl!
Avishay
From your queue, M4M :)

[General]
Starting at 00:59:113 there are black circles / sliders, a lot of people play with 100% dim background and you can't see when you'll need to need ot hit the notes, perhaps change the color or make it brigther

[Advanced]
00:20:497 - Add a note here

00:31:270 (5) - 1/2 beat returning slider is not entertaining, especially when it returns few times, just use 2 sliders and make an interesting pattern, maybe something like this:


00:39:225 (3) - CTRL + G

00:40:220 (4) - CTRL + H, CTRL + J

00:59:445 (2,1) - This is really dull and boring, the same slider repeats few times, what about changing the pattern to something like this

This is much more fun ^

01:01:434 (1) - Instead of a slider change it to 2 circles that stack on each other, I feel like it fits more and I enjoyed it more in the map.

01:03:589 (2) - Try stacking this on (4), much interesting pattern

01:04:417 (1) - I think you can stack it on (3), it flows good in my opinion :)

01:12:374 (3,7) - Are those sliders necessary? They don't add much and they just miss beats in the song.


Good luck!
Topic Starter
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Ghost Reaver:

Will fix mp3 quality later

imo CS is too small for something like advanced Circle Size? It is already 3. Or you mean it is too big?
00:14:033 (1,2) - you can improve this to something like http://puu.sh/6nQil.jpg Good advice
00:15:359 (4,5) - ^
00:21:159 (4,1) - space this out a little bit http://puu.sh/6nQkY.jpg OK
00:36:573 (5,7) - how about http://puu.sh/6nQmy.jpg OK
00:47:180 (5,6) - make them similar? http://puu.sh/6nQoa.jpg OK
00:51:821 (1,1) - remove nc here OK
01:24:804 (5,1) - try to remove overlap here OK
01:26:958 (1,1,1,1) - and this nc, no need no sorry
01:37:565 (1,1,1,1) - ^no sorry
01:33:257 (8) - 296:344 seems more nicer to me I will move it
01:44:195 (5) - add note here OK
Topic Starter
Anchor

keeeeeeko wrote:

[General]
  1. mp3を192kbps以下にしましょう
 おk

[ADVANCED]
[list]
*00:15:027 (3) - きちんとスタックされていません。 どうすればきちんとスタックできますか;;?
*00:16:353 (6) - ^
*00:22:983 (3) - ^

hit sound (今付いている部分のみのmodをしました。) 全部直しました
*00:31:270 (5) - 意図的でなければsliderbodyのwhistle削除
*00:31:933 (6) - ここもsliderbodyにwhistleが付いていてとてもうるさいです。
*00:42:540 (6) - 意図的でなければsliderbodyのwhistle削除
*00:44:528 (5) - ^
*00:45:026 (6) - ^
*00:47:180 (5) - ^
*00:47:678 (6) - ^
*01:03:920 (4) - ^
*01:27:621 (1) - ^
*01:32:262 (5) - ^
*01:32:594 (6) - ^
*01:38:228 (1) - ^
*01:42:869 (3) - ^

*00:16:685 (1) - add finish
*00:21:988 (1) - ^

hit soundはまだWIPなのでしょうか?(00:59:113 - )以降はほぼhit soundが使われていません。 このパートはhit sound考え難いよね;;頑張ります
又、カスタムヒットサウンドを使用していませんが、この曲に合うヒットサウンドを使うべきです。この発想はあったがいいヒットサウンドを思いつかないよね
gl!
PS あとでちゃんとそっちのマップもmodするので、心配しなくていいよ~
keeeeeeko
[list]
*00:15:027 (3) - きちんとスタックされていません。 どうすればきちんとスタックできますか;;?
*00:16:353 (6) - ^
*00:22:983 (3) - ^

hit soundはまだWIPなのでしょうか?(00:59:113 - )以降はほぼhit soundが使われていません。 このパートはhit sound考え難いよね;;頑張ります
又、カスタムヒットサウンドを使用していませんが、この曲に合うヒットサウンドを使うべきです。この発想はあったがいいヒットサウンドを思いつかないよね


PS あとでちゃんとそっちのマップもmodするので、心配しなくていいよ~
スタックはもう一度スライダーに合わせて置き直せば大丈夫です。
ヒットサウンドはむずかしいですよね :(
ここで探すか、手元に使えそうなのこれしか無いですが使えたら使ってみてください。
http://puu.sh/6nTYZ.zip
Topic Starter
Anchor

Avishay wrote:

From your queue, M4M :)

[General]
Starting at 00:59:113 there are black circles / sliders, a lot of people play with 100% dim background and you can't see when you'll need to need ot hit the notes, perhaps change the color or make it brigther ok

[Advanced]
00:20:497 - Add a note hereok

00:31:270 (5) - 1/2 beat returning slider is not entertaining, especially when it returns few times, just use 2 sliders and make an interesting pattern, maybe something like this:
ok

00:39:225 (3) - CTRL + G ok

00:40:220 (4) - CTRL + H, CTRL + J ok

00:59:445 (2,1) - This is really dull and boring, the same slider repeats few times, what about changing the pattern to something like this

This is much more fun ^ok

01:01:434 (1) - Instead of a slider change it to 2 circles that stack on each other, I feel like it fits more and I enjoyed it more in the map.ok

01:03:589 (2) - Try stacking this on (4), much interesting patternok

01:04:417 (1) - I think you can stack it on (3), it flows good in my opinion :)ok

01:12:374 (3,7) - Are those sliders necessary? They don't add much and they just miss beats in the song. I think it is acceptable so no change. I will consider changing it if more modders tell me to do so


Good luck!
keeeeeeko
またpostしてごめんなさい。
自分が見た時はこんなことになってなかった筈ですが、この曲に必要なTiming Pointsは最初の1つのみです。
おそらく最初のTiming Ponint以外すべてInherited Pointsの間違いでしょうが、全て直しましょう。
直し方は簡単です。最初のTiming Point以外を全て選択し赤丸で囲った所をチェックすればいいです。

ps.この編集をした後に必ずAIMODを確認して下さい。こんなことになってます。
Remapの必要はありません。AIMODの時間をクリックしてこの部分を前後に動かせば直ぐスナップできます。
Topic Starter
Anchor
"snap objects to new timing" ってやつですか? あれを押したらAIMODの問題を解決した
AIMODの"KIAI isn't snapped"はどうやって直すの?
Kibbleru
M4M pls :3

[ADVANCED]

00:21:988 (1,2) - change it to something like this maybe? http://gyazo.com/a35c8f7b00c3740a2e5e823492572d3d
00:23:314 (4,5) - make it the same as above (just the 2 sliders)

00:27:790 (3) - making this into a beatblanket from the previous circle might look nice http://gyazo.com/9541d7593b39994fbf73b2b696dab3f0
00:29:116 (3) - same as above

00:31:270 (5) - make this so that it faces the previous slider better: http://gyazo.com/2e8409ac376da03b8806706f9d89a9e9
01:15:690 (3) - same here but ignore if you intended to do that
01:16:685 (6) - this one too

00:36:574 (5,6,7) - beatblanket might look nice here: http://gyazo.com/eee647d61a00dd64e4f0d931044682b6
00:40:552 (1,2,3) - same thing applies here: http://gyazo.com/f3416d72f594f36bd36ed93b43fb2382

01:03:425 (1,2,3,4) - this might be a bit confusing to play. however, if you intended to do that, please ignore this

01:10:055 (2,3,1,2) - make look more circular. putting a beat in the middle might help.

01:26:961 (1,1,1,1) - if you want to make it slightly more challenging, make it one combo as the player gains hp when they end a combo. Also, try making this more circular.
01:37:569 (1,1,1,1) - same thing applies here

01:30:110 (5) - -super picky- but move this up so it makes a straight line with the end of 01:29:613 (4) and the start of 01:30:276 (6)


Great map in general! Keep up the good work!
Sorry if this isn't a great mod, new to this still.
Topic Starter
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Kibbleru wrote:

M4M pls :3

[ADVANCED]

00:21:988 (1,2) - change it to something like this maybe? http://gyazo.com/a35c8f7b00c3740a2e5e823492572d3d done
00:23:314 (4,5) - make it the same as above (just the 2 sliders) done

00:27:790 (3) - making this into a beatblanket from the previous circle might look nice http://gyazo.com/9541d7593b39994fbf73b2b696dab3f0 done
00:29:116 (3) - same as above done

00:31:270 (5) - make this so that it faces the previous slider better: http://gyazo.com/2e8409ac376da03b8806706f9d89a9e9 done
01:15:690 (3) - same here but ignore if you intended to do that I keep my design for now, maybe will change it later
01:16:685 (6) - this one too I keep my design for now, maybe will change it later

00:36:574 (5,6,7) - beatblanket might look nice here: http://gyazo.com/eee647d61a00dd64e4f0d931044682b6 done
00:40:552 (1,2,3) - same thing applies here: http://gyazo.com/f3416d72f594f36bd36ed93b43fb2382 nup sorry

01:03:425 (1,2,3,4) - this might be a bit confusing to play. however, if you intended to do that, please ignore this LOL in fact this design was proposed by another modder. Keep it for now and may need opinions from more modder

01:10:055 (2,3,1,2) - make look more circular. putting a beat in the middle might help. trying

01:26:961 (1,1,1,1) - if you want to make it slightly more challenging, make it one combo as the player gains hp when they end a combo. Also, try making this more circular. I am happy with the difficulty. more circular>ok
01:37:569 (1,1,1,1) - same thing applies here ^

01:30:110 (5) - -super picky- but move this up so it makes a straight line with the end of 01:29:613 (4) and the start of 01:30:276 (6)ok, i also fixed 01:30:939 (1,2,3,4,5,6,7) -


Great map in general! Keep up the good work!
Sorry if this isn't a great mod, new to this still.
Good enough, thanks a lot!
Kibbleru
i saw the post about extreme. i said to myself. challenge accepted.

rip computer
Topic Starter
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Kibbleru wrote:

i saw the post about extreme. i said to myself. challenge accepted.

rip computer

It is a good map to run PC Performance Test
LOL, I was just having fun with stream art :) :) :) . Once I finished Basic I will start mapping extreme so enjoy those streams while they're still here :roll:
Kibbleru
I think the Circle size is a little big for a hard map

Gunna shoot a star for this ;o
Winek
Hey, mod queue.

[Advanced]
I would more call this "Hard"
CS is big. too big. Use at least 4 or 5.
Sorry, i see precticaly nothing on this diff. Though, If you complete the other, Please PM me, i'll try my best to mod the others.
Topic Starter
Anchor

Winek wrote:

Hey, mod queue.

[Advanced]
I would more call this "Hard"
CS is big. too big. Use at least 4 or 5.
Sorry, i see precticaly nothing on this diff. Though, If you complete the other, Please PM me, i'll try my best to mod the others.
In fact, this song come from a konami rhythm game "Jubeat" .Basic, Advanced and Extreme are jubeat's difficulties.
CS > OK, will fix later

PM you later when I finished other diffs. (OMG "Normal" is so hard to map)
thanks a lot



BTW, Kibbleru and Winek thanks for your stars :) :) :) :) :) :) :)
pkk
(=^・ω・^)ノ” mod coming through ~~~

Basic
00:16:707 (1) - The end of (7) overlaps (1), it will look better if you try to move it to the left a little like this:

00:40:711 - (4) overlaps (5) here, try to move (5) either down a little or down and to the right a little. Of course, if you move it down and to the left (5) will overlap (6), so in that case you can curve (5) the other way like this

Make sure your (6) and (1) are spaced out.

00:43:229 - I think (1) will look better if the inside curves of the 'S' are curvier and less sharp like this:

(it's still a little bit sharp so see if you can do anything about it. One thing you can do is to place a hit circle on the inside curve and curve the slider so it goes around the hit circle, that way it will be curvy and less sharp of a curve) If you are still unsure about what I mean, here is a quick diagram I drew:

Also be careful that if you reshape it you'll have to move (2) so that (1) and (2) do not overlap

01:10:955 - (2) overlaps (3), and (3) overlaps (4), try to space them out to make it look nicer. Same thing with (5) and (6)

01:40:923 - (4) is a bit too close to (5), see if you can space it out

Advanced
00:18:369 - The beat spacing is inconsistent, as this is the same pattern as 00:11:559 but you space the circles closer. I suggest you space (2)(3) farther away from (1) and (4).

00:31:538 - (5)(6) and (7) overlap, try placing them like this:


Of course, if you choose to place it like this, your (7) will overlap the (1) in the new combo but that should be fine since (1) comes directly after (7) (little time between the two circles)

00:37:923 (1) - the repeat arrow is pointing down instead of back towards the slider, here's an easy way to fix it:


Points 1, 2 and 3 on the diagram are in a straight line because I rotated point 3 clockwise a little, and that changes the direction of the arrow. Make sure you apply this change also to this part 00:39:290

00:53:503 - You need to space (1) and (2) farther apart due to the large gap in time between the two notes. If in doubt, use distance snapping. This also applies to 01:43:553
---

Remember, part of beat mapping is making the map look nice. When possible, make sure sliders/circles do not overlap or are too close to each other. Happy beat mapping! :P choo choo~
Topic Starter
Anchor

pkmnyab wrote:

(=^・ω・^)ノ” mod coming through ~~~

Basic
00:16:707 (1) - The end of (7) overlaps (1), it will look better if you try to move it to the left a little like this: But.. I can't see them overlapping...

00:40:711 - (4) overlaps (5) here, try to move (5) either down a little or down and to the right a little. Of course, if you move it down and to the left (5) will overlap (6), so in that case you can curve (5) the other way like this ok

Make sure your (6) and (1) are spaced out.ok

00:43:229 - I think (1) will look better if the inside curves of the 'S' are curvier and less sharp like this:changed to another design

(it's still a little bit sharp so see if you can do anything about it. One thing you can do is to place a hit circle on the inside curve and curve the slider so it goes around the hit circle, that way it will be curvy and less sharp of a curve) If you are still unsure about what I mean, here is a quick diagram I drew:

Also be careful that if you reshape it you'll have to move (2) so that (1) and (2) do not overlap

01:10:955 - (2) overlaps (3), and (3) overlaps (4), try to space them out to make it look nicer. Same thing with (5) and (6)ok

01:40:923 - (4) is a bit too close to (5), see if you can space it outok

Advanced
00:18:369 - The beat spacing is inconsistent, as this is the same pattern as 00:11:559 but you space the circles closer. I suggest you space (2)(3) farther away from (1) and (4).changed design

00:31:538 - (5)(6) and (7) overlap, try placing them like this: done


Of course, if you choose to place it like this, your (7) will overlap the (1) in the new combo but that should be fine since (1) comes directly after (7) (little time between the two circles)yes

00:37:923 (1) - the repeat arrow is pointing down instead of back towards the slider, here's an easy way to fix it:
I did it in propose, don't you see them pointing at the next note? I will fix if more modders tell me Osu doesn't allow it

Points 1, 2 and 3 on the diagram are in a straight line because I rotated point 3 clockwise a little, and that changes the direction of the arrow. Make sure you apply this change also to this part 00:39:290

00:53:503 - You need to space (1) and (2) farther apart due to the large gap in time between the two notes. If in doubt, use distance snapping. This also applies to 01:43:553no
---

Remember, part of beat mapping is making the map look nice. When possible, make sure sliders/circles do not overlap or are too close to each other. Happy beat mapping! :P choo choo~
Kibbleru
Gunna mod easy since i like ur map so much ;o

[Basic]

00:23:337 (3) - Angle this better so it looks like its shooting a straight line towards 00:24:332 (4) and the start of 00:24:663 (5)

00:31:293 (4) - (optional) new players generally won't be prepared for the double reverse.

00:40:575 (4,5) - awkward overlap

00:43:227 (1) - you may want to make this curve look more smooth. you don't want the inner curve to look sharp try making it more like this
http://gyazo.com/370d702dae09001d98eda9b76f3e9962

(nazi)
00:45:879 (2) - make the distance between this slider and the curve more even http://gyazo.com/57c7a5c3c09847b9b4cc68a24a7e9229

(also nazi)
01:08:420 (3) - move this down a bit you want it to line up http://gyazo.com/9496ec44dc8f21f6a7b46683c4ac2710


01:10:078 (2,3) - overlap
01:25:658 (5,6) - ^

01:11:072 (3,4) - space these out a tiny bit. the end of 01:11:072 (3) is almost touching 01:12:066 (4)
01:12:066 (4,5) - ^
01:13:061 (5,6) - ^
01:40:243 (4,5) - ^

(very nazi)
01:24:000 (2,3) - the space between this is not quite even with the space between 01:23:006 (1,2) http://gyazo.com/1598b5098132c0473763a784541d7836

01:28:310 (1,2,3,4) - make this curve more even


[Advanced]

01:24:332 (4,5) - This may be improved a bit, doesn't look quite 'connected'. The arrows are probably a bit off but you get the idea right? http://gyazo.com/627971d18a8d5c71af30d3bd6af0bcf6

01:26:155 (2) - may want to angle this a bit to make that 'dominoes' pattern

01:30:133 (5,1) - overlap

01:32:287 (5) - might be better if it was adjacent to 01:31:624 (3)
01:32:619 (6) - fix this up to if you fixed the previous one
01:32:950 (7) - do w/e with this

(optional)
01:42:895 (3) - maybe copy this one? 01:41:569 (1) -



GL getting this ranked!
Topic Starter
Anchor
SPOILER

Kibbleru wrote:

Gunna mod easy since i like ur map so much ;o

[Basic]

00:23:337 (3) - Angle this better so it looks like its shooting a straight line towards 00:24:332 (4) and the start of 00:24:663 (5) done

00:31:293 (4) - (optional) new players generally won't be prepared for the double reverse. hmm... maybe, i keep it for now. Will change it if more modders tell me to do so.

00:40:575 (4,5) - awkward overlapawkward ..lol. fixed

00:43:227 (1) - you may want to make this curve look more smooth. you don't want the inner curve to look sharp try making it more like this
http://gyazo.com/370d702dae09001d98eda9b76f3e9962changed design

(nazi)
00:45:879 (2) - make the distance between this slider and the curve more even http://gyazo.com/57c7a5c3c09847b9b4cc68a24a7e9229 design changed so not applicable

(also nazi)
01:08:420 (3) - move this down a bit you want it to line up http://gyazo.com/9496ec44dc8f21f6a7b46683c4ac2710 k


01:10:078 (2,3) - overlap done
01:25:658 (5,6) - ^done

01:11:072 (3,4) - space these out a tiny bit. the end of 01:11:072 (3) is almost touching 01:12:066 (4)done
01:12:066 (4,5) - ^done
01:13:061 (5,6) - ^done
01:40:243 (4,5) - ^done

(very nazi)
01:24:000 (2,3) - the space between this is not quite even with the space between 01:23:006 (1,2) http://gyazo.com/1598b5098132c0473763a784541d7836done

01:28:310 (1,2,3,4) - make this curve more evendone


[Advanced]

01:24:332 (4,5) - This may be improved a bit, doesn't look quite 'connected'. The arrows are probably a bit off but you get the idea right? http://gyazo.com/627971d18a8d5c71af30d3bd6af0bcf6done

01:26:155 (2) - may want to angle this a bit to make that 'dominoes' patterndone

01:30:133 (5,1) - overlapdone

01:32:287 (5) - might be better if it was adjacent to 01:31:624 (3)no
01:32:619 (6) - fix this up to if you fixed the previous one
01:32:950 (7) - do w/e with thisdone

(optional)
01:42:895 (3) - maybe copy this one? 01:41:569 (1) - no



GL getting this ranked!
I hope so :) Thanks for your modding
No_Gu
M4M from my queue

remove positive MAD-crew in tag cuz it is the artist
maybe jubeat should be in source but not tag?

[Basic]
00:31:293 (4) - can be improved a little
00:33:945 (3) - ctrl+g?
01:10:078 (2,3,4,5,6) - seems a little ness
01:20:520 maybe delete the break?
01:33:613 (1,1,1,1) - these NC?..
01:40:243 (4) - out of screen
01:43:889 (2) - change to a slider ended at 01:44:221?
maybe use 1.4x next time.the distance present seems a little crowded but still acceptable

[ADVANCED]
00:19:857 (2,3) - dont you think it's too close?
00:31:956 (7) - wow the arrow.intersting but I'm not sure if this is ok or not
00:43:227 (1,2,3) - not easy to read I think
01:43:890 (5) - same with easy
not so neat as basic..I think this diff still needs some work

[EXTREME]
Beautiful www
Topic Starter
Anchor

No_Gu wrote:

M4M from my queue

remove positive MAD-crew in tag cuz it is the artist done
maybe jubeat should be in source but not tag? add "pop'n music Sunny Park" but not jubeat, in fact pop'n music is the most original one

[Basic]
00:31:293 (4) - can be improved a little ok, how?
00:33:945 (3) - ctrl+g? done
01:10:078 (2,3,4,5,6) - seems a little ness hmmm.....maybe
01:20:520 maybe delete the break? no, sorry
01:33:613 (1,1,1,1) - these NC?.. hmm... colorful? Will remove if more modders say so
01:40:243 (4) - out of screen done
01:43:889 (2) - change to a slider ended at 01:44:221? done
maybe use 1.4x next time.the distance present seems a little crowded but still acceptable agreed. But I though 1.4x will be too hard for normal diff

[ADVANCED]
00:19:857 (2,3) - dont you think it's too close? hm... i think it is still OK. I think not every note should follow the same distance
00:31:956 (7) - wow the arrow.intersting but I'm not sure if this is ok or not So let's wait for someone knows the rule :)
00:43:227 (1,2,3) - not easy to read I think Maybe I will keep it
01:43:890 (5) - same with easy done
not so neat as basic..I think this diff still needs some work

[EXTREME]
Beautiful www
ww :roll:
Icemixxa
Sorry pretty late post xd!
Normal mod :)
These are suggestions that might help.

[General]
http://vjarmy.com/wiki/index.php/Mynarco
This might help to add some in the tags :P

[Basic]
00:31:293 (4) - remove the repeat and put a 1/1 slider here - 00:31:956 - so it becomes like this http://puu.sh/6yNfW.jpg. (the vocal starts in 00:27:315 (1) and also has to end it as vocal)
00:32:619 (1) - 00:53:488 (5) - i hear claps so i think you gotta add some claps.
01:00:464 (3) - Make it more flow-ish xd? http://puu.sh/6yNtG.jpg
01:01:790 (5) - NC like the previous NC's (after 4 big ticks a NC)
01:07:094 (7) - ^
01:08:420 (3) - Curve it? for duh flow
01:10:078 (2) - Suddenly started 1.4x DS, change it back to 1.3x?
01:11:901 (3,5) - Stack 5 with the end of Slider 3

[ADVANCED]
00:33:945 (4,5,6) - Hard to read unless you have a transparant skin xd.
01:03:613 (2,3) - In my opinion the flow stops here so dont stack it.
01:11:569 (2) - Stack it with 1
01:26:403 - I think this is better http://puu.sh/6yR58.jpg http://puu.sh/6yR7q.jpg

[EXTREME]
Yep.... xd
Topic Starter
Anchor

Icemixxa wrote:

Sorry pretty late post xd!
Normal mod :)
These are suggestions that might help.

[General]
http://vjarmy.com/wiki/index.php/Mynarco
This might help to add some in the tags :P thanks

[Basic]
00:31:293 (4) - remove the repeat and put a 1/1 slider here - 00:31:956 - so it becomes like this http://puu.sh/6yNfW.jpg. (the vocal starts in 00:27:315 (1) and also has to end it as vocal) done
00:32:619 (1) - 00:53:488 (5) - i hear claps so i think you gotta add some claps. I didn't hear so no, sorry
01:00:464 (3) - Make it more flow-ish xd? http://puu.sh/6yNtG.jpg done
01:01:790 (5) - NC like the previous NC's (after 4 big ticks a NC) but it already is a NC.. anyway it is a NC
01:07:094 (7) - ^ ^
01:08:420 (3) - Curve it? for duh flow done
01:10:078 (2) - Suddenly started 1.4x DS, change it back to 1.3x? try 1.3x then you will know why I didn't use1.3x
01:11:901 (3,5) - Stack 5 with the end of Slider 3 done

[ADVANCED]
00:33:945 (4,5,6) - Hard to read unless you have a transparant skin xd. hmm... But it will become too easy if I don't use this design... Give me more time to think
01:03:613 (2,3) - In my opinion the flow stops here so dont stack it. done
01:11:569 (2) - Stack it with 1 OMG this was a stupid mistake, changed
01:26:403 - I think this is better http://puu.sh/6yR58.jpg http://puu.sh/6yR7q.jpg Maybe, give me some time

[EXTREME]
Yep.... xd Yep! :oops:
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