What makes a game perfect for you?
Probably doesn't, nothing is perfectRezq wrote:
should the "perfect game exist?"
If the graphics are shitty but that the story is great, I will still like the game imosshix_ wrote:
always the story but also a good graphics
thatswhatimsayin'brothersametdze wrote:
a game's replayability
Soosuisaperfectgameforyou-Remi wrote:
thatswhatimsayin'brothersametdze wrote:
a game's replayability
quitwI AM VERY SMART wrote:
Soosuisaperfectgameforyou-Remi wrote:
thatswhatimsayin'brothersametdze wrote:
a game's replayability
YOUREHEREFOREVER-Remi wrote:
quitwI AM VERY SMART wrote:
Soosuisaperfectgameforyou-Remi wrote:
thatswhatimsayin'brothersametdze wrote:
a game's replayability
yeah fr the shitty graphics can give some old vibeI AM VERY SMART wrote:
If the graphics are shitty but that the story is great, I will still like the game imosshix_ wrote:
always the story but also a good graphics
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharingRezq wrote:
OKay, wait until tomorrow or a day after. I will post a google docs link
A good explanationRezq wrote:
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharingRezq wrote:
OKay, wait until tomorrow or a day after. I will post a google docs link
I'm not joking when I said it
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotionsRezq wrote:
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharingRezq wrote:
OKay, wait until tomorrow or a day after. I will post a google docs link
I'm not joking when I said it
I wrote about a perfect game as a game that is for everyone who generally enjoy playing games.Patatitta wrote:
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotionsRezq wrote:
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharingRezq wrote:
OKay, wait until tomorrow or a day after. I will post a google docs link
I'm not joking when I said it
no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
if it's just a game that is for everyone who enjoy playing games, then it's not a "perfect" game, it's just a good game, there is a distinction between one and the otherRezq wrote:
I wrote about a perfect game as a game that is for everyone who generally enjoy playing games.Patatitta wrote:
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotionsRezq wrote:
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharingRezq wrote:
OKay, wait until tomorrow or a day after. I will post a google docs link
I'm not joking when I said it
no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
And I wrote the graphics and sound as something that helps someone immerse to the game. If visual and sound executed perfectly it will create something beautiful. I didn't say it need AAA type of visual and sound. I was talking about the visual and sound that fit together with the concept. You can see the example of visual being a helping tool for story-telling in games like DDLC and Omori.
YOU DROPPED THIS -> 👑BeaniCraft wrote:
quality > quantity
tbh I dont know anyone that argues otherwiseBeaniCraft wrote:
quality > quantity
Patatitta wrote:
if it's just a game that is for everyone who enjoy playing games, then it's not a "perfect" game, it's just a good game, there is a distinction between one and the otherRezq wrote:
I wrote about a perfect game as a game that is for everyone who generally enjoy playing games.Patatitta wrote:
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotionsRezq wrote:
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharingRezq wrote:
OKay, wait until tomorrow or a day after. I will post a google docs link
I'm not joking when I said it
no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
And I wrote the graphics and sound as something that helps someone immerse to the game. If visual and sound executed perfectly it will create something beautiful. I didn't say it need AAA type of visual and sound. I was talking about the visual and sound that fit together with the concept. You can see the example of visual being a helping tool for story-telling in games like DDLC and Omori.
Stomiks wrote:
If there's Hololive in it
Fifa grindersPatatitta wrote:
tbh I dont know anyone that argues otherwiseBeaniCraft wrote:
quality > quantity
even people that play fifa prefeer having a single fifajrjin228 wrote:
Fifa grindersPatatitta wrote:
tbh I dont know anyone that argues otherwiseBeaniCraft wrote:
quality > quantity
there is no such thing as an objectively perfect game, it's all about the feelings, and that is subjectiveRezq wrote:
I am talking about perfect game in objective perspective. And a perfect game doesn't mean it's the best game. The best game for me is still Team Fortress 2Patatitta wrote:
if it's just a game that is for everyone who enjoy playing games, then it's not a "perfect" game, it's just a good game, there is a distinction between one and the otherRezq wrote:
I wrote about a perfect game as a game that is for everyone who generally enjoy playing games.Patatitta wrote:
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotionsRezq wrote:
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharingRezq wrote:
OKay, wait until tomorrow or a day after. I will post a google docs link
I'm not joking when I said it
no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
And I wrote the graphics and sound as something that helps someone immerse to the game. If visual and sound executed perfectly it will create something beautiful. I didn't say it need AAA type of visual and sound. I was talking about the visual and sound that fit together with the concept. You can see the example of visual being a helping tool for story-telling in games like DDLC and Omori.
objectively perfect games exists from a game design perspectivePatatitta wrote:
there is no such thing as an objectively perfect game, it's all about the feelings, and that is subjectiveRezq wrote:
I am talking about perfect game in objective perspective. And a perfect game doesn't mean it's the best game. The best game for me is still Team Fortress 2Patatitta wrote:
if it's just a game that is for everyone who enjoy playing games, then it's not a "perfect" game, it's just a good game, there is a distinction between one and the otherRezq wrote:
I wrote about a perfect game as a game that is for everyone who generally enjoy playing games.Patatitta wrote:
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotionsRezq wrote:
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharingRezq wrote:
OKay, wait until tomorrow or a day after. I will post a google docs link
I'm not joking when I said it
no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
And I wrote the graphics and sound as something that helps someone immerse to the game. If visual and sound executed perfectly it will create something beautiful. I didn't say it need AAA type of visual and sound. I was talking about the visual and sound that fit together with the concept. You can see the example of visual being a helping tool for story-telling in games like DDLC and Omori.
basically genshin except the hot stuff?Kaaruumii wrote:
a non p2w mmorpg with hot chicks and fun raids
not necessarily, it's not just about doing stuff right, technically, minesweeper (after the 50/50 prevention got added) is a perfect game, however, that's definitively what we're talking about, because minesweeper is not ambitious at all, you can do something really easy and nail it, there are no problems with minesweeperRezq wrote:
objectively perfect games exists from a game design perspectivePatatitta wrote:
there is no such thing as an objectively perfect game, it's all about the feelings, and that is subjectiveRezq wrote:
I am talking about perfect game in objective perspective. And a perfect game doesn't mean it's the best game. The best game for me is still Team Fortress 2Patatitta wrote:
if it's just a game that is for everyone who enjoy playing games, then it's not a "perfect" game, it's just a good game, there is a distinction between one and the otherRezq wrote:
I wrote about a perfect game as a game that is for everyone who generally enjoy playing games.Patatitta wrote:
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotionsRezq wrote:
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharingRezq wrote:
OKay, wait until tomorrow or a day after. I will post a google docs link
I'm not joking when I said it
no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
And I wrote the graphics and sound as something that helps someone immerse to the game. If visual and sound executed perfectly it will create something beautiful. I didn't say it need AAA type of visual and sound. I was talking about the visual and sound that fit together with the concept. You can see the example of visual being a helping tool for story-telling in games like DDLC and Omori.
genshin is not an mmo + its p2wRezq wrote:
basically genshin except the hot stuff?Kaaruumii wrote:
a non p2w mmorpg with hot chicks and fun raids
Yes, I was right. You said "non p2w," "Mmorpg," "Fun Raids" Genshin is none of themKaaruumii wrote:
genshin is not an mmo + its p2wRezq wrote:
basically genshin except the hot stuff?Kaaruumii wrote:
a non p2w mmorpg with hot chicks and fun raids
my point is, that list of "Story, visual, sound, etc" is subjective on itself, an objectevily perfect game cannot exist if the thing you're using to measure it is subjectiveRezq wrote:
I'm a bit confused. I said a perfect game is a game that story, visual, sound, and other element of the game compliment each other. Minesweeper didn't categorize as a perfect game because it only made with gameplay and visual. Everything I said already contain artistic element like story, visual, and sound (the elements that build movie). I don't see how the concept I wrote being a concept of bland game
a lot of games that people consider to be perfect, are more often than not very hit or miss games, so that logic doesn't really apply, since no one would really agree[ Sebastian ] wrote:
It's actually fairly simple: Make everyone think that every game is perfect.
You could make the worst game imaginable but everyone would still find it perfect.
What if there are no women in video gamesWimpy Cursed wrote:
women
It's interesting I guess.UPR wrote:
This thread has been either:
A discourse on whether something is subjective or objective that leads to the idea of a perfect game
Simple things
Well you will always have that one person who will basically judge/shame the idea of subjectivity-Remi wrote:
It's interesting I guess.UPR wrote:
This thread has been either:
A discourse on whether something is subjective or objective that leads to the idea of a perfect game
Simple things
I was hoping for a lot more subjective and personal ideas.
yeah that was kinda the disscussion, me saying it's subjective, and rezq saying it's not reallyUPR wrote:
Well you will always have that one person who will basically judge/shame the idea of subjectivity-Remi wrote:
It's interesting I guess.UPR wrote:
This thread has been either:
A discourse on whether something is subjective or objective that leads to the idea of a perfect game
Simple things
I was hoping for a lot more subjective and personal ideas.
I'd keep myself safeI AM VERY SMART wrote:
What if there are no women in video gamesWimpy Cursed wrote:
women