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What makes a perfect game?

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Total Posts
58
Topic Starter
Ymir
What makes a game perfect for you?
anaxii
The Story
sshix_
always the story but also a good graphics
Rezq Gokou
should the "perfect game exist?"
Topic Starter
Ymir

Rezq wrote:

should the "perfect game exist?"
Probably doesn't, nothing is perfect
But what is perfect in your opinion I guess
What are you looking for in a game
Rezq Gokou
OKay, wait until tomorrow or a day after. I will post a google docs link
Dementedjet
A capability to commit war crimes change the story with your choices, realism (shoutout to war thunder), graphics and the story itself

Sfx are important too
anaxii

sshix_ wrote:

always the story but also a good graphics
If the graphics are shitty but that the story is great, I will still like the game imo
sametdze
a game's replayability
Topic Starter
Ymir

sametdze wrote:

a game's replayability
thatswhatimsayin'brother
Patatitta
how many emotions does it trigger on me, even if it's not replayable, even if the story is not objectively good, if you play it once, maybe it's 3 hour long, but in those 3 hours you feel a lot of emotions, that is what matters
anaxii

-Remi wrote:

sametdze wrote:

a game's replayability
thatswhatimsayin'brother
Soosuisaperfectgameforyou
Topic Starter
Ymir

I AM VERY SMART wrote:

-Remi wrote:

sametdze wrote:

a game's replayability
thatswhatimsayin'brother
Soosuisaperfectgameforyou
quitw
BlueChinchompa
Addiction
worst eu player
anaxii

-Remi wrote:

I AM VERY SMART wrote:

-Remi wrote:

sametdze wrote:

a game's replayability
thatswhatimsayin'brother
Soosuisaperfectgameforyou
quitw
YOUREHEREFOREVER
sshix_

I AM VERY SMART wrote:

sshix_ wrote:

always the story but also a good graphics
If the graphics are shitty but that the story is great, I will still like the game imo
yeah fr the shitty graphics can give some old vibe
Rezq Gokou

Rezq wrote:

OKay, wait until tomorrow or a day after. I will post a google docs link
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharing
I'm not joking when I said it
Dementedjet

Rezq wrote:

Rezq wrote:

OKay, wait until tomorrow or a day after. I will post a google docs link
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharing
I'm not joking when I said it
A good explanation

Let me add this: a perfect game which would be perfect to everybody is probably impossible because humans aren't scripted(I hope so) and different from one another in preferences and etc.

More probable would be a perfect game for a certain person/type of person

So yeah, for me a concept of a perfect game for everybody isn't possible

But hey, that's just a theory
A GAME THEORY
Rezq Gokou
There is no perfect game for rhythm players
Patatitta

Rezq wrote:

Rezq wrote:

OKay, wait until tomorrow or a day after. I will post a google docs link
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharing
I'm not joking when I said it
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotions

no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
Rezq Gokou

Patatitta wrote:

Rezq wrote:

Rezq wrote:

OKay, wait until tomorrow or a day after. I will post a google docs link
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharing
I'm not joking when I said it
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotions

no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
I wrote about a perfect game as a game that is for everyone who generally enjoy playing games.
And I wrote the graphics and sound as something that helps someone immerse to the game. If visual and sound executed perfectly it will create something beautiful. I didn't say it need AAA type of visual and sound. I was talking about the visual and sound that fit together with the concept. You can see the example of visual being a helping tool for story-telling in games like DDLC and Omori.
Stomiks
If there's Hololive in it
Patatitta

Rezq wrote:

Patatitta wrote:

Rezq wrote:

Rezq wrote:

OKay, wait until tomorrow or a day after. I will post a google docs link
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharing
I'm not joking when I said it
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotions

no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
I wrote about a perfect game as a game that is for everyone who generally enjoy playing games.
And I wrote the graphics and sound as something that helps someone immerse to the game. If visual and sound executed perfectly it will create something beautiful. I didn't say it need AAA type of visual and sound. I was talking about the visual and sound that fit together with the concept. You can see the example of visual being a helping tool for story-telling in games like DDLC and Omori.
if it's just a game that is for everyone who enjoy playing games, then it's not a "perfect" game, it's just a good game, there is a distinction between one and the other
npc_BeaniCraft
quality > quantity
anaxii

BeaniCraft wrote:

quality > quantity
YOU DROPPED THIS -> 👑
Patatitta

BeaniCraft wrote:

quality > quantity
tbh I dont know anyone that argues otherwise
Rezq Gokou

Patatitta wrote:

Rezq wrote:

Patatitta wrote:

Rezq wrote:

Rezq wrote:

OKay, wait until tomorrow or a day after. I will post a google docs link
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharing
I'm not joking when I said it
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotions

no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
I wrote about a perfect game as a game that is for everyone who generally enjoy playing games.
And I wrote the graphics and sound as something that helps someone immerse to the game. If visual and sound executed perfectly it will create something beautiful. I didn't say it need AAA type of visual and sound. I was talking about the visual and sound that fit together with the concept. You can see the example of visual being a helping tool for story-telling in games like DDLC and Omori.
if it's just a game that is for everyone who enjoy playing games, then it's not a "perfect" game, it's just a good game, there is a distinction between one and the other
I am talking about perfect game in objective perspective. And a perfect game doesn't mean it's the best game. The best game for me is still Team Fortress 2
npc_BeaniCraft

Stomiks wrote:

If there's Hololive in it

https://taikotime.blogspot.com/2022/11/hololive-x-taiko-no-tatsujin-collab.html

i got all of the stuff here! (the event is over tho :()
UPR
If I can enjoy it.
Dementedjet

Patatitta wrote:

BeaniCraft wrote:

quality > quantity
tbh I dont know anyone that argues otherwise
Fifa grinders
Patatitta

jrjin228 wrote:

Patatitta wrote:

BeaniCraft wrote:

quality > quantity
tbh I dont know anyone that argues otherwise
Fifa grinders
even people that play fifa prefeer having a single fifa


Rezq wrote:

Patatitta wrote:

Rezq wrote:

Patatitta wrote:

Rezq wrote:

Rezq wrote:

OKay, wait until tomorrow or a day after. I will post a google docs link
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharing
I'm not joking when I said it
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotions

no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
I wrote about a perfect game as a game that is for everyone who generally enjoy playing games.
And I wrote the graphics and sound as something that helps someone immerse to the game. If visual and sound executed perfectly it will create something beautiful. I didn't say it need AAA type of visual and sound. I was talking about the visual and sound that fit together with the concept. You can see the example of visual being a helping tool for story-telling in games like DDLC and Omori.
if it's just a game that is for everyone who enjoy playing games, then it's not a "perfect" game, it's just a good game, there is a distinction between one and the other
I am talking about perfect game in objective perspective. And a perfect game doesn't mean it's the best game. The best game for me is still Team Fortress 2
there is no such thing as an objectively perfect game, it's all about the feelings, and that is subjective
Rezq Gokou

Patatitta wrote:

Rezq wrote:

Patatitta wrote:

Rezq wrote:

Patatitta wrote:

Rezq wrote:

Rezq wrote:

OKay, wait until tomorrow or a day after. I will post a google docs link
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharing
I'm not joking when I said it
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotions

no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
I wrote about a perfect game as a game that is for everyone who generally enjoy playing games.
And I wrote the graphics and sound as something that helps someone immerse to the game. If visual and sound executed perfectly it will create something beautiful. I didn't say it need AAA type of visual and sound. I was talking about the visual and sound that fit together with the concept. You can see the example of visual being a helping tool for story-telling in games like DDLC and Omori.
if it's just a game that is for everyone who enjoy playing games, then it's not a "perfect" game, it's just a good game, there is a distinction between one and the other
I am talking about perfect game in objective perspective. And a perfect game doesn't mean it's the best game. The best game for me is still Team Fortress 2
there is no such thing as an objectively perfect game, it's all about the feelings, and that is subjective
objectively perfect games exists from a game design perspective
Kaaruumii
a non p2w mmorpg with hot chicks and fun raids
Rezq Gokou

Kaaruumii wrote:

a non p2w mmorpg with hot chicks and fun raids
basically genshin except the hot stuff?
Patatitta

Rezq wrote:

Patatitta wrote:

Rezq wrote:

Patatitta wrote:

Rezq wrote:

Patatitta wrote:

Rezq wrote:

Rezq wrote:

OKay, wait until tomorrow or a day after. I will post a google docs link
https://docs.google.com/document/d/1FkLLHA8Ib0x82VWPYiNXP8YzeASuF32t8aR90oFikRg/edit?usp=sharing
I'm not joking when I said it
I disagree, you're focusing too much on the objective and technical level of a game, however, what ends at the end of the day are the more subjective things that may affect someones experience, that's why I said that the perfect game is one that just taps into yourself as a person and triggers a lot of positive emotions

no need for graphics, no need for sound, no need for a good plot, no need for customization or replayibility, just, a game that can trigger something in you
I wrote about a perfect game as a game that is for everyone who generally enjoy playing games.
And I wrote the graphics and sound as something that helps someone immerse to the game. If visual and sound executed perfectly it will create something beautiful. I didn't say it need AAA type of visual and sound. I was talking about the visual and sound that fit together with the concept. You can see the example of visual being a helping tool for story-telling in games like DDLC and Omori.
if it's just a game that is for everyone who enjoy playing games, then it's not a "perfect" game, it's just a good game, there is a distinction between one and the other
I am talking about perfect game in objective perspective. And a perfect game doesn't mean it's the best game. The best game for me is still Team Fortress 2
there is no such thing as an objectively perfect game, it's all about the feelings, and that is subjective
objectively perfect games exists from a game design perspective
not necessarily, it's not just about doing stuff right, technically, minesweeper (after the 50/50 prevention got added) is a perfect game, however, that's definitively what we're talking about, because minesweeper is not ambitious at all, you can do something really easy and nail it, there are no problems with minesweeper

however, you can keep doing thing more ambitious, problem is, if you do everything purely objective, you will end up with a very bland product, you must put passion into it, have artistic value, and that's not objective

and if we go like, that bland game can be considered perfect, then, this definition of perfect has not value at all, because minesweeper would too be considered perfect
Rezq Gokou
I'm a bit confused. I said a perfect game is a game that story, visual, sound, and other element of the game compliment each other. Minesweeper didn't categorize as a perfect game because it only made with gameplay and visual. Everything I said already contain artistic element like story, visual, and sound (the elements that build movie). I don't see how the concept I wrote being a concept of bland game
Kaaruumii

Rezq wrote:

Kaaruumii wrote:

a non p2w mmorpg with hot chicks and fun raids
basically genshin except the hot stuff?
genshin is not an mmo + its p2w
Rezq Gokou

Kaaruumii wrote:

Rezq wrote:

Kaaruumii wrote:

a non p2w mmorpg with hot chicks and fun raids
basically genshin except the hot stuff?
genshin is not an mmo + its p2w
Yes, I was right. You said "non p2w," "Mmorpg," "Fun Raids" Genshin is none of them
Patatitta

Rezq wrote:

I'm a bit confused. I said a perfect game is a game that story, visual, sound, and other element of the game compliment each other. Minesweeper didn't categorize as a perfect game because it only made with gameplay and visual. Everything I said already contain artistic element like story, visual, and sound (the elements that build movie). I don't see how the concept I wrote being a concept of bland game
my point is, that list of "Story, visual, sound, etc" is subjective on itself, an objectevily perfect game cannot exist if the thing you're using to measure it is subjective
Rezq Gokou
Well then, that's it
Wimpy Cursed
women
[ Sebastian ]
It's actually fairly simple: Make everyone think that every game is perfect.

You could make the worst game imaginable but everyone would still find it perfect.
UPR
This thread has been either:

A discourse on whether something is subjective or objective that leads to the idea of a perfect game

Simple things
Patatitta

[ Sebastian ] wrote:

It's actually fairly simple: Make everyone think that every game is perfect.

You could make the worst game imaginable but everyone would still find it perfect.
a lot of games that people consider to be perfect, are more often than not very hit or miss games, so that logic doesn't really apply, since no one would really agree
anaxii

Wimpy Cursed wrote:

women
What if there are no women in video games
Topic Starter
Ymir

UPR wrote:

This thread has been either:

A discourse on whether something is subjective or objective that leads to the idea of a perfect game

Simple things
It's interesting I guess.
I was hoping for a lot more subjective and personal ideas.
UPR

-Remi wrote:

UPR wrote:

This thread has been either:

A discourse on whether something is subjective or objective that leads to the idea of a perfect game

Simple things
It's interesting I guess.
I was hoping for a lot more subjective and personal ideas.
Well you will always have that one person who will basically judge/shame the idea of subjectivity
Patatitta

UPR wrote:

-Remi wrote:

UPR wrote:

This thread has been either:

A discourse on whether something is subjective or objective that leads to the idea of a perfect game

Simple things
It's interesting I guess.
I was hoping for a lot more subjective and personal ideas.
Well you will always have that one person who will basically judge/shame the idea of subjectivity
yeah that was kinda the disscussion, me saying it's subjective, and rezq saying it's not really
Wimpy Cursed

I AM VERY SMART wrote:

Wimpy Cursed wrote:

women
What if there are no women in video games
I'd keep myself safe
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