搶沙發的意義到底是什麽?我覺得這是一個刷post的正當理由你覺得呢?
你书的对zengdaen wrote:
搶沙發的意義到底是什麽?我覺得這是一個刷post的正當理由你覺得呢?
thx for your mod!~- Melody wrote:
♥ ~ Mod from my Moe-Mod Queue ~ ♥
hi!~
♥: Must fix
♥: Suggestion
General ;
♥Your Background has a size of 1224x768 , recommended sizes are : 1024x768 or 1366x768
ok, cut the pic to 1024x768
Easy ;
♥00:15:763 - Clap? no, i don't think it's need to add clap here……
♥00:20:216 (3,4) - This doesn't flow, do it like this : ok, fixed
♥00:22:091 (5) - ctrl + j , for better flow fixed
♥00:26:545 (1) - ctrl + h , for better flow prefer the original
♥00:45:295 - Finish umm……i'll consider that, cause there is just a slight sound in the music, finish may be odd
♥00:59:357 (3) - ctrl + h, for the flow ok, fixed
♥01:11:545 (5) - ^ no change here
♥01:25:607 (2,3) - For a better transition, do it like this : changed the slider's shape instead
Normal ;
♥00:15:763 (2) - Clap? no, same reason as easy diff
♥00:45:295 (6) - Finish ^
♥00:54:670 (1,2) - Change the Shape from (1) for a better transition to (2) , like this : fixed
♥01:47:170 (1) - Whistle no, finish is enough i think
Hard ;
♥00:15:763 - Clap? ^
♥00:40:138 (2) - ctrl + j , for better flow ok, fixed
♥00:45:295 (1) - Finish same as easy and normal
♥01:18:107 (3,4,5,6) - This makes a better transition to the next slider : prefer the original pattern
♥01:46:701 (4,5,6,7,8) - If you want a winding stream, do it like this : fixed it in another way
♥02:23:966 - Add here clap & delete clap on 02:24:435 (6) - sounds better imo no
♥02:33:459 (4) - x156 y328 , for better flow fixed
That was it. I like the song. ~ Good Luck ! ♥
!!做你好毒的那位!~很感谢啊~有空帮你看看那张图,那歌我印象很深呢~95648 wrote:
除了射星我沒事可做了 OTL
祝早日RANK
謝謝 原來還有人看我的map 呢Akabato wrote:
!!做你好毒的那位!~很感谢啊~有空帮你看看那张图,那歌我印象很深呢~95648 wrote:
除了射星我沒事可做了 OTL
祝早日RANK
thx for your mod~arviejhay wrote:
Hi from my modding queue hi~Normal00:06:631 - Add circle no
00:14:340 - Add circle no
00:58:182 - Add circle and Add clap ok,added
01:28:183 - Add circle and Add clap will consider that
Add kial time to all diff such a song i don't want to add kiai time
And for hard
you may need to use the custom drum hitsounds in 01:47:654 if you want i may consider it
sorry for the short mod
Good lucky mapping
helpful mod!~thx~pkmnyab wrote:
From my modding queue~
您好! 您好!~:3[Easy]
00:00:295 (1) - I think you should shorten the spinner by one white tick so that the player will have more time to react to the slider after the spinner. Since this is the easy difficulty, I strongly recommend you shorten the slider. Example:
This also applies to 00:04:045 (1) -, 00:07:795 (1) - and 00:11:545 (1) - yes, you're right, fixed
00:15:295 (1) - This doesn't work if you are trying to follow the instrument, the instrument plays before you are supposed to hit the circle. If you wanted the notes to follow the instruments correctly, you would need a more complicated rhythm which is too hard for easy. I strongly suggest just following the beat(1-2-3-4) with the slider by only placing notes on the white lines: no, i don't think that will be better, this part of rhythm has a very strong sound on every last red line, i make sliders end on them and add whistles as you see, if change the rhythm to simple 1/1 sliders, those sounds will lost, and actually i think sliders will be much easier to read, even they are start at red lines, so no change, sorry
This will work better for easy, and you can try it out for yourself.
00:50:920 (1) - you should change sliders like this so that you can draw a straight, vertical line from the beginning of the slider to the end. This is what I mean: If I mention vertical anywhere else in the map, this is what I am referring to. this slider is blanket with the last slider's end, there's no reason to break this pattern, no fix
00:53:966 (5) - maybe looks better if you move the slider end so it points straight down. prefer the original
00:54:670 (1) - same thing as 00:50:920 (1), move the slider end so that you can draw a straight horizontal line from the start to the end. If I mention horizontal anywhere else in the map, this will be what I'm talking about. this diff's placing style is not so "straight", you've modded the whole map and i believe you've seen that, there are not many totally horizontal or vertical sliders in easy diff, so i don't think i will change the overall style of it. sorry, no change here
00:57:482 (4,1,2,3) - I think you should place these notes better, maybe like this:
Note that the end of (4) is parallel with (2), and (1) is parallel with (3). Also, (3) is parallel to the end of (3). ok,fixed
01:01:466 (5) - maybe looks better if you point the slider end straight to the right seems fine, fixed
01:11:545 (5) - curve this towards (6) to make it flow better: ok, fixed
01:21:857 (3) - move the end of the slider so it lines up with (1) and (2), like this: You can also point the slider end straight to the right if you want. prefer the original
01:41:545 (4) - this slider feels weird to play. You should change it to something else, for example maybe an arc like this: or have it curvy:
changed to another shape
01:45:295 (3) - Same thing as above^ no change here
01:58:420 (1) - Same thing as 00:54:670 (1) no change
02:05:920 (1) - Extend this slider so that it ends on 02:07:326. This way it matches the music/beat. Also consider changing the shape of the slider. only changed the shape. music ends on that red line obviously i think……
02:32:638 (2) - Not very important, but I prefer if this slider has a higher arc because it feels better: ok, fixed
02:36:388 (2,3) - line (3) up with the end of (2), and move the end of (3) so that it points straight down. This is because it will look better and it matches the ending of the song better: fine, fixed[Normal]
I like the clap hitsounds that start from 00:47:170 - glad that you like it :3
00:11:310 (6) - This part is sort of hard for a normal difficulty, I think you should remove the (6) will consider that
00:11:545 (1) - horizontal if 00:10:138 (4,5) are also horizontal i may do that ._. here making 1 horizontal may be weird
00:11:545 (1,2) - make sure the distance snap is always 1.0x!!! only time distance snap is not the same in a normal difficulty is when you stack the notes. just 1.01 orz……no change, you may looked wrong
00:16:232 (3,4) - same thing as in easy, this pattern is a bit weird. I suggest finding another pattern. Here is a suggestion: no change, sorry
However, since this is the normal difficulty, you can choose whether to keep the current pattern or not. I don't think the pattern is too hard for normal.
01:05:920 (1) - I don't think you need the red dot here. If you want to keep it, I suggest moving it so it makes a bigger, noticeable curve. ok, fixed
01:42:248 (4) - place this a little closer to (3) fixed
01:47:170 (8) - I would say remove the new combo since you stack it on another combo and the different approach circle colours look weird. ok, removed it[Hard]
00:00:295 (1,2,3,4) - nice rhythm~ thx
00:23:732 (4,5,6) - maybe this will be confusing because you stack them but the time between them is not the same. You can move 6 out of the stack to clear it up like you did at 00:59:357 (3,4,5). This is what it should look like: ok, fixed
01:05:685 (4,1) - this looks good~ (4 was placed on the end of the next slider) try to stack stuff like this when you can ok, thx
01:29:826 (4) - how come you don't stack it this time? make the patterns more various, no change here
01:42:013 (2) - same thing as above, make sure you make it consistent. Maybe stack the slider in one part of song and don't stack in another part. no fix, same reason as above, this is a hard diff, more various and acceptable patterns will make it not boring to play
01:47:638 - good rhythm thx~
02:04:045 (1,2) - maybe stack the slider ends to make it look nicer will consider that
02:39:670 (1) - hmm I don't think there is enough time between the spinner end and (1). You can fix this if you shorten spinner to 02:39:201 - enough for a hard diff i think, no fix
Have fun mapping!
thx for your mod!~Neta wrote:
From my modding Queue~ hi~
All of my mod is suggestion
[Before Modding]
- You'd better make slider put the 'end of dot' on the middle of 'end of slider' (Example : http://puu.sh/6YZSl.jpg ---> http://puu.sh/6Z08K.jpg)
This will help you making your map's quality higher i will pay attention to such issues, thx
[Easy]
- 00:04:045 (1) - This two Spinner should be longer http://puu.sh/6Z0TM.jpg that may be hard for new players to react after spinner, i will consider it
- 00:11:545 (1) - ^ ^
- 02:08:732 (1) - umm.. this spinner is little short for Beginner's playing i think you'd better convert it to slider or something can't think out better idea now……
[Normal]
- 01:16:466 (6,7) - This pattern looks weird i recommend http://puu.sh/6Z1O3.jpg this one ok, fixed
- 02:18:810 - You'd better put note here ok, added
- 02:32:873 - ^ here no change
[Hard]NICE MAP thx~
- 00:16:232 - You'd better put note here it feels like something empty and beat will be better here i make the rhythm follow that obvious instrument, so adding notes may be odd, sorry, no change
- 00:18:107 - ^
- 00:19:982 - ^
- 00:21:857 - ^
- 00:21:857 - ^
- 00:45:295 (1) - Does this note need New Combo? yes, i think it's neccessory, long white line and kind of jump here
- 01:41:076 (6) - Ctrl + G is better then the jump between next note may be a little too big(3.03), so change 5 instead
- 02:38:263 (1,1) - http://puu.sh/6Z2xn.jpg this one is better i think ok……fixed
I hope my mod is of help to you yes, it is
謝謝你的mod~IamKwaN wrote:
Hi, from my queue here.
hi~General
- 在前奏的部分,有很多某種樂器的聲音,例如:00:02:521 ,00:07:795 ;我覺得你可以找一個自訂音效來增強打擊感,當然沒有音效也可以 :3 唔,會考慮的,多謝建議~
Hard
- 00:15:998 (2) - 這個我不知道是跟從哪個樂器來map,看00:15:295 (1) 跟00:16:466 (3,4)我覺得應該是跟古琴,所以這圓圈我有點莫名其妙,我覺得00:16:349 這個比較明顯,不如嘗試這樣的旋律,反正這是最難的難度 這段的節奏確實比較詭異,但是藍線起單點感覺會很難讀……我再想想吧
- 00:17:873 (2,3) - ^ 後面那些我就不提出了 ;w;
- 00:31:232 (4,5) - 這種滑條好像重複了四次,我覺得在旋律上可以加多一點變化,也可以對應00:33:459跟00:33:576 的琴音,我的提議是這樣的:
好主意啊,改了一些部分- 01:01:935 - 這裡有一點琴音,加了圓圈的話flow會更好,因為前面這裡01:01:232 沒琴音你沒加,如果不加的話就變成漏音 這裡跟的明面上那條節奏(啥形容),暫時保留
- 01:08:966 (3) - 可以複製01:08:498 (2) 更美觀,如果能ctrl+>兩次就更符合flow 這倆確實是複製的……ctrl+g了
- 01:15:529 - 漏音o.o? 01:16:232 這個是真的沒音才空了它我柑橘比較合適 這個就是故意這樣下的節奏,疏密有致一些
- 01:21:154 (2,4) - 這些的stack不按照前奏的做法, 00:04:630 (2,3) ? 試了下這樣可能會顯得比較亂,前奏因為是單獨的二連所以無礙。未改
- 01:52:795 (1,2) - 這個如果能跟01:50:920 (1,2) 的頭互對就更一致了 ?沒太明白
- 02:33:576 (5) - 這個擺法我有一個提議,原因是參照02:36:857 (3,4,5) 的擺法 ok, fixed
Normal
- HP跟OD-1吧,就像你H的setting一樣,太高的話新手會很痛苦 /~\ OD-1,HP未改
- 00:16:466 (3) - 這個可以延長到00:16:935 , 不然我感覺這個漏音好奇怪233 ok, fixed
- 00:24:435 - 這個也是,但前面因為是兩個圓圈,所以為免難度加大很多,我建議這樣 ok, fixed. 按此思路添改了這一部分的一些notes
- 01:02:170 - 這裡不妨加一個NC的圓圈,那麼重音就能capture了 這段break本身就很短,還是先不加了
- 01:47:170 (9) - NC, 我記得Normal的NC數好像不能超過8的 好吧,又改回來了orz……
Easy
- OD-1 OD跟AR一樣對新手來說還是有點難 ok, fixed
- 00:00:295 (1) - 這spinner懷疑太短,新手反應不來也是有可能的,把他換成一個長滑條就可以 這種轉盤放長了還被吐槽怕後面新手接不上,長slider的話排列又比較難搞orz 我再想想吧
- 00:04:045 (1) - ^ 這種spinner還要重複數次,叫新手如何做到!後面兩個我就不書了
- 這EZ不錯
Good luck!
多謝試玩~ replay還沒看,不過我大概知道你說的是哪裡了:3 那裡是後改的,希望節奏能多點變化不致死板~[Minakami Yuki] wrote:
Hi
From testplay req in FFF
puush正好死了,不过我相信你能用百度的.-.
replay就放百度了
图不错,我没啥好说的
那个二连还是坑了一下
thx for your mod and star~KiyoshiX101 wrote:
From my Queue. hi~
01:39:670 (1) - You could put Kiai time here. o-o; until 01:47:169 (8) - here. ok……think of kiai time's necessery and i finally decided to add them. i made kiai time begin at 01:32:170 in easy and normal diffs
[Hard]
01:32:170 (8) - No break please! It's too awesome for a break. a hard diff may need break time too i think……i will consider that
I refuse to mod further this map deserves a star! Hope it gets ranked :V
thx for your mod!~eeezzzeee wrote:
Hi, from modding queue. hi~
GENERAL
Missing Kiai Time from all difficulties though added kiai time after the last mod, i still think that kiai time may be not necessary in this song, so i finally deleted them
EASY
00:44:826 (1) - change to 1/2 slider (ends at 00:45:060) ok, fixed
NORMAL
00:11:310 (6) - remove whistle no
00:45:295 (6) - delete prefer to keep it in this diff
00:53:966 (6) - add whistle 1st hit of slider ok, added
01:02:170 - very short break, I suggest no break here at all will consider that
HARD
Fine! nothing here
Awesome map and song, best of luck!
thx for your mod!~Mao wrote:
M4M Request hi~General
- Disable widescreen support on all diffs since you haven't got a story board ok, fixed
Easy
00:22:091 (5) - Avoid letting the slider end on the big white tick. The big white tick here should be more emphasized imo
ok, fixed
There are some more, otherwise the diff seems fine to me. Try to avoid some small DS variation though. i'll pay attention to such issues, thxNormal
- 00:26:310 (7,1) - Fix Blanket ok, fixed
- 00:30:295 (1) - A curved one would fit the music better imo keep the current one
- 00:45:295 (6) - NC ok, added
- 00:58:185 (7,1) - Blanket ok, fixed
I have one problem with this normal. You have no consistens DS. Try to avoid using 1,00 for 1/1 notes since it's harder to read for beginners. may consider about thatHard
- 00:04:630 (2,3) - On all the other doubles you used DS 0,10. Consider using it here too. ok, fixed
- 00:04:982 (4) - How about stacking with the end of 00:04:045 (1) - . Or at least using DS 0,10 as a distance between the head of 00:04:982 (4) - and the tail of 00:04:045 (1) - you're right, made them stack
- 00:07:795 (1) - Curved upwards would be better imo seems fine, fixed
- 00:15:295 (1) - Remove repeat and place a circle at 00:17:638 for better emphasize, since slider tail isn't good for emphasizing stuff. :c considered about such issues, and i fixed some of them, nice opinion
- 00:17:170 (1) - ^
- 00:19:045 (1) - ^ Not going to list all of these though. Would be better imo but you don't have to fix since it would be lot of work I guess. Just wanted to point out.
- 00:32:638 (2) - CTRL + G here prefer the original one
- 00:33:576 (4) - Stack better ok, fixed
- 00:52:326 (4) - ^ fixed
- 00:54:435 (4,1) - Fix blanket ok, fixed
- 00:59:357 (3) - Stack with 00:57:482 (4) - oops, i missed such issue, really thx, fixed
- 01:08:966 (3) - CTRL+H version of this on the same persion would be better imo :c keep the current one
- 01:27:951 (4) - CTRL + G keep the current one
- 01:26:076 (4) - Stack better. (Going to stop listing them since I don't know if you want them like this :c) ok, fixed. actually when i fix such stack issues every time, they appears automatically next time, don't know why……orz
I hop this helps! Good luck :3
thx a lot for your mod!~10crystalmask01 wrote:
Hey Random mod here, because your music is awesome! hi, crystal~ :3[Hard]
00:16:584 - Consider adding a note here. Since this is the highest difficulty in this map set, triplets can make this diff look more challenging and fun! umm……i may consider about that, since in the forepart of this diff i don't want to make the rhythm too dense, as you see, triplets mostly appear in the climax part of this song
00:18:459 - ^
00:20:334 - ^
00:22:209 - ^
00:45:295 (1) - Consider removing. no
01:21:623 (4,5) - Swap their positions, to form a triangular flow. it looks better then the current forward-back flow since it looks sort of confusing to read. prefer to keep the current one
[Normal]
*Be sure to fix the DS, that should be your top priority for this diff! (I think your current one is at 1.2?) actually DS in this diff is: 1 beat apart 1.0 and 1/2 beat apart 1.2, i'm not sure it's a must-fix problem or not, i may ask more people about this
00:45:295 (1) - Add whistle? no, seems no necessary to add whistle here
01:02:170 - Consider adding a note here with NC and a finish. It creates a more completed feel for this playtime, before the break. since this break time is shorter than usual, don't want to add note here
[Easy]
00:00:295 (1) - This spinner is really too short. New players won't be able to complete this slider in time. Spinners in an Easy diff is best to be at least 3-4 beats long, not 2. ok……i extended these spinners 1 beat longer
Another option is to transform this spinner into a slider instead. But, that would need a lot of re-arranging for your objects, so it's up to you.
Remove 00:02:170 (1) - , and extend 00:00:295 (1) - to 00:02:170. as above, just extended spinner 1 beat longer
Or turn this spinner into a slider.
00:03:810 (1) - Same suggestion as above. Remove 00:05:920 (1) - , and extend the spinner to 00:05:920 Or replace spinner with a slider.
00:07:795 (1) - Remove 00:09:670 (1) - and extend spinner's tail to here. Or replace spinner with a slider.
00:11:310 (1) - Remove 00:13:420 (1) - and extend spinner's tail to here. Or replace spinner with a slider.
01:02:170 - Consider adding a note here with NC and a finish. It creates a more completed feel for this playtime, before the break. seems fine, added
01:17:170 (5) - turn into a curved slider like this for better flow: ok, fixed
02:07:795 (2) - Consider turning this into a hit circle, then moving 02:08:263 (1) - back so it starts at 02:08:263 instead (but keeping it's tail at 02:09:670). Spinner should be long enough now, for new players to complete it effectively. ok, but make the spinner begin at 02:08:029
02:10:138 (1) - Remove note. umm……prefer to keep it
Good luck!
谢谢mod!~Vita-VVA wrote:
[Tips]
mod with light blue just is a suggestion or silly mod which made me uncomfortable personally
mod with purple is what I strongly suggest to do
mod with red is advise that I think should be changed
meanwhile, I was not a pro modder, so all of above is basing my individual opinion Ignore them if you think they are helpless
[Important]
中国风的曲子重复的部分是很多的……做出有新意不重复的梗是非常重要的一件事情……
edit的时候没感觉,但是play的时候感觉太过于横平竖直,这一点请务必注意 其实这图风格就是这样,因为考虑到本身这曲子风格就比较凌厉,中国风的感觉并不浓厚,相反由于是反派角色的武戏曲更有肃杀之意,因此做图时有意模仿一些俄式map的风格,多用近似直滑条的微弧滑条,排列上以平行垂直和叠notes较多,以及一些跳,而尽量少用会平添圆滑流畅之感的blanket。而曲子前段由于节奏尚且平和,因此滑条也都确实很平直,在进入较高潮的段落之后(00:47:170 (1) 起),则排列都偏斜,这都是有意为之的。大概是这样
[Hard]
00:55:607 (2) - 可以考虑采用(任何一处这样的地方都可以修改,避免太死板,而且可以略微提升难度,这个hard略简单) 这里暂时保留,本来就没想跟那条音轨。简单的话,毕竟这是hard不是insane嘛~
00:57:482 (4) - 比如这个位置,可以和之前我建议的1/4折返对换,或者把1/4放到第三个小节,就有了难度和节奏感 唔,这里可以考虑一下……
01:25:607 (3,4) - 这一种连接方式和01:25:607 (3,4,3,4) - 这一种方式,两者最好成对出现,一个部分全是第一种一个部分全是第二种为好,否则会给我人不协调感,严重的……如果不明白我在说什么可以PM我 没觉得,3/4接1/2滑条stack或是overlap首先于读图上并无影响,其次这两种摆法在此图中并不是突兀少量出现,应不致有违和感。你可以多看看诸如La Cataline,Natteke,tieff,IceBeam,Reiji-RJ等人的图战斗种族刷屏
01:50:451 (6) - 可以换个音效,还有01:54:201 (6) - 换成什么呢?你不具体说我怎知你是什么意思惹? 这里滑条尾加finish是根据旋律来的,与前方的whistle高低对比以增加打击感
02:01:232 (3) - 和前边同样的部分换个顺序01:57:716 (3) - 那样这块pattern就完全不一样了……先保留吧
02:20:920 (1,2) - 合成一个slider 先保留……orz
可以使用一些同心圆梗,例如 (个人偏好,从头到尾一个都没见到有点难过…… 嗯,blanket,就像我一开始说的那样,这图包多了就变味了。喜欢包的话,如不嫌弃可以随意看看我其他图,没少blanket
[Normal]
可以把开头这一部分和hard换一下,hard的降低难度放到normal,normal排列改成跳放到hard,效果应该会不错
01:02:170 - break略短 好,再三纠结是填满还是删之后终于删了一部分,谢建议【我是懒人
别的没有什么令人难过的……总觉得normal难度略大,可以是normal+ 不少modder很不喜欢带加号的难度,还是算了
[Hitsound]
推荐http://osu.ppy.sh/b/107085这首歌的音效,类似的配合你的歌应该效果拔群 这里是铁斧流音效,要改就麻烦惹。而且这曲子本身中国风就很淡,古风音效不太合适……
[url]搞个皮肤来也不错……[/url] 嗯,会考虑
That's all! Good luck and remember to make reply to me
多謝mod!~Mintong wrote:
Hey hi~[General]
中国风的话soft-hitfinish不适合, 这个是电子kick音. 我觉得太鼓的鼓声会比较适合 關於這個問題,這首曲子聽原曲的話會發現它的古風其實是很淡的,恰恰是電子味比較濃,所以刻意地選擇這個finish音,並通過音效半自創節奏
其实我觉得这曲子可以填个Insane... 你萌都這麼說……冷門向我要送分口牙[Hard]
看了上面的解释, 虽然是这样, 但是也要弄得让人感觉舒服些啊, 你用重复的梗甚至是 00:07:795 (1,2,1,2) - 重复的排版玩起来会很闷的... 嗯……較平和的前奏段落想讓節奏疏一點排版平一點,那我改一些好了
00:00:880 (2,4) - 对于这种风格, 你可以试试CTRL+G这个然后把(3)放远点. 虽然看起来很僵硬, 但是把节奏排排下玩起来还是好玩的. 然后flow也会好些. 這裡暫時保留orz 2ctrl+g的話個人感覺與音高不相和
00:04:630 (2,3) - 怎么叠那么挤, 拉远点也比较好玩些.; 這個……我不知你是說他倆跟別的notes太擠還是他倆本身擠啊,這是故意微錯開的說
00:04:630 (2,3) - ^ 然后还有类似的 話說這畢竟是hard難度……如果擺得再開放一點可能就偏insane了>.< 這圖裡通過ctrl+g等方式體現的跳應是不少了……
00:07:795 (1,2) - 这个的话我建议弄个"八"形还比现在的美 ok, fixed
00:16:349 - 这声音是1/4的, 我觉得你放note会比较好. 藍線起會比較不好打……試過
00:18:107 - ^还有类似的
00:18:341 (4) - 这个我不建议和(5)叠, 看起来真的好僵硬...试试放在(5)slider的尾端 (靠近, 不要叠) 因為通過後面的mod改了別處的滑條是這種樣式的,所以這裡保留……要不然都成同類梗了惹
00:45:295 (1) - 好空虚, +finish吧 嗯……加了降音量的whistle,謝建議
00:51:857 (3) - 依照刚刚的风格这个是不是会太curve了 果然blanket在這圖裡顯得突兀嗎……我想想怎麼改……
01:27:951 (4) - 我觉得CTRL+G还比较有flow 這裡先保留……就是想做成一種“往左上角使勁飛”的感覺……@ @【什麼形容
01:51:857 (3,4,5) - 这个真心怪, 人的感觉不是"正方形"的, 我觉得弯会比较适合 這一段都是橫平豎直這裡彎會不會很突兀……改了一下間距以呼應周圍的同類梗[Normal]
AR+1 太慢了 ar5還慢嗎……;w; 剛被人教育了normal合適ar最高就是5,這曲子bpm不高啊……
这normal真心不错, 还自带音效. 很好啊 謝謝 >.<
Easy也没什么
以上都是个人感觉, 不喜可无视. 加油
哇,真的来mod了,虽然mod美丽……[Hijiri Byakuren] wrote:
啊啊啊啊啊啊啊啊啊啊啊啊
没什么问题啊
祝RANK。。。
thx a lot for your mod!~ i'll pay attention to spinner issue from now onrEdo wrote:
From my queue. hi~
[Easy]
00:00:295 (1) - Spinners like 2/1 are way too short to be in an Easy. Consider either making them longer or replacing them with long sliders. Obviously applies to 00:03:810 (1) and the other two spinners. ok, fixed
00:45:295 - Insert Break Time. umm……will consider that
02:08:029 (1) - This one's quite short, too. Increase its length to the huge white tick, and delete (1) after it. ok, fixed
[Normal]
00:45:295 - Insert Break Time.
01:02:170 - Add an extra note here? seems fine, added
02:08:732 (1) - You really should avoid using 2/1 spinners in difficulties that are below Hard. Convert that into a slider. yes, you're right, deleted the spinner and added notes instead
[Hard]
Looks nice and smooth.
00:45:295 - Insert Break Time.
02:24:435 (6) - Increase the distance snap between (5) and (6), so the jump to (1) isn't as sudden as it is now. Try something like this. ok, fixed
I liked everything here, except for the ninja spinners. After fixing these, I'd say this map should be ready for a BAT to take a look at it. Good luck! oh, glad you said that, but i still prefer to find more mods to improve this map
thx for your mod!~yurunneram wrote:
I REFUSE TO MOD IN COMIC SANS ÒAÓ haha, the day passed :3
GENERAL
Missing Kiai. Unrankable actually i'm not sure if missing kiai is unrankable or not, i may ask someone to confirm this
EASY
nothin
NORMAL
Suggestion: All the way from 00:00:295 - 00:14:826 I think it's better to follow the sticks (or whatever it is) in the background rather than just randomly making a rhythm. i think the rhythm here is understandable, no change, sorry
Also, I find inconsistencies in the DS. Some are 1.00x and some are 1.20x I think it should be standardised for a normal diff but it's quite unnoticeable though. Whatever ya want yeah, 1/1 beat 1.00x and 1/2 beat 1.20x, i asked a BAT and he said it's acceptable if it's totally clear to read
AGGGHHH EVEN THE EDIT SCREEN IS IN COMIC SANS ÒAÓ
HARD
01:20:920 (1,2,3,4,5,6) - I'd call this unreadable but since this is ur hard diff it's not that bad (still, unreadable because of 6) umm……will consider that
01:27:951 (4) - Ctrl+G? Better flow I'd say well, fixed
Not bad. I'd give a star if not for the starting of Normal. If you change it tel me and I'll come back to star sorry for that but i prefer to keep the current pattern in Normal
You have been modded out by Yurun Ceroia Neram~