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Sharlo - Vidro Moyou [Osu|OsuMania|CatchTheBeat]

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QHideaki13
Hi there~
CTB Mod as requested.

[ursa's Rain]
  1. 00:28:464 (6) - Ctrl + G ? Just to make it smooth.
  2. 00:41:861 (4,5) - These sliders fit with non-jumpy part, try changing these with the other part of slider(s) with the same length.
  3. 00:43:923 (2,3,4,5,6,7) - Try this
  4. 00:58:121 (4) - Try changing the pattern, or are you planning to give player a rest here as a stand (?)
  5. 01:00:869 (2) - ^
  6. 01:11:175 (7,8) - Increase the distance and make a stand at 01:12:091 (9,10) - ?
  7. 01:27:893 (6,7,8,9,10) - Try this ?
  8. 01:30:755 (6) - Ctrl + G
  9. 01:39:000 (6,7) - Ctrl + G
  10. 01:42:320 (1,2,3,4) - Try this ?
  11. 02:40:375 (4) - Ctrl + G
  12. 02:41:863 (8) - Ctrl + G
That's all. Good luck~
Deif
Hi there o/

[Rain]
  1. 00:58:637 - Add another note there? A 1/8 5plet can be a nice option.
  2. 01:03:847 - Unnecessary green section, since you don't change anything at all. You can remove it.
  3. 01:13:007 (11) - Add a NC, and move it a bit more to the right if possible. The difference of spacing is too big compared with the previous sliders, and it seems to be a quite short distance at this moment.
  4. 01:36:366 (4) - Split it into 2 notes to create a jumpy effect, instead of the current steady one.
  5. 01:39:801 (9) - Intentional N-Whistle?
  6. 02:04:305 (6) - Break the combo at some point around this note. It's utterly long atm.
  7. 02:05:451 (11,12,13,14,15,16,17) - Here there's a little problem with the last jump, which is huge compared to others you used, and really unexpected. Try to move all the notes I highlighted altogether to the right. If the HDash is still too harsh, try to move (15,16,17) a bit more to the right compared to the other notes.
  8. 02:07:970 (7) - Another combo you could break more or less here.
  9. 03:04:764 (7) - NC this note. The next one that comes is a spinner, and too many fruits would be accumulated there.
  10. 03:17:589 - Why starting the spinner in a yellow tick, when you have this beat you can use?
[]
That's it! I'll be glad to recheck your map after you looked my mod :3
ursa

QHideaki13 wrote:

Hi there~
CTB Mod as requested.

[ursa's Rain]
  1. 00:28:464 (6) - Ctrl + G ? Just to make it smooth.I'm sorry, i'm making the pattern like that ;w;
  2. 00:41:861 (4,5) - These sliders fit with non-jumpy part, try changing these with the other part of slider(s) with the same length.done some changes
  3. 00:43:923 (2,3,4,5,6,7) - Try this I make some changes
  4. 00:58:121 (4) - Try changing the pattern, or are you planning to give player a rest here as a stand (?) yap, I'm purpose to make it like that
  5. 01:00:869 (2) - ^same
  6. 01:11:175 (7,8) - Increase the distance and make a stand at 01:12:091 (9,10) - ? good idea
  7. 01:27:893 (6,7,8,9,10) - Try this ? i think i'll keep the older one
  8. 01:30:755 (6) - Ctrl + Gno changes
  9. 01:39:000 (6,7) - Ctrl + Gno changes
  10. 01:42:320 (1,2,3,4) - Try this ?I do some changes
  11. 02:40:375 (4) - Ctrl + G no
  12. 02:41:863 (8) - Ctrl + G
yes :)

That's all. Good luck~

Deif wrote:

Hi there o/

[Rain]
  1. 00:58:637 - Add another note there? A 1/8 5plet can be a nice option. sure
  2. 01:03:847 - Unnecessary green section, since you don't change anything at all. You can remove it. *done
  3. 01:13:007 (11) - Add a NC, and move it a bit more to the right if possible. The difference of spacing is too big compared with the previous sliders, and it seems to be a quite short distance at this moment.*done
  4. 01:36:366 (4) - Split it into 2 notes to create a jumpy effect, instead of the current steady one.ok :D
  5. 01:39:801 (9) - Intentional N-Whistle? *cleard
  6. 02:04:305 (6) - Break the combo at some point around this note. It's utterly long atm. ok :D
  7. 02:05:451 (11,12,13,14,15,16,17) - Here there's a little problem with the last jump, which is huge compared to others you used, and really unexpected. Try to move all the notes I highlighted altogether to the right. If the HDash is still too harsh, try to move (15,16,17) a bit more to the right compared to the other notes.I realized , that part is hard. so changed with your suggest :)
  8. 02:07:970 (7) - Another combo you could break more or less here. done
  9. 03:04:764 (7) - NC this note. The next one that comes is a spinner, and too many fruits would be accumulated there. done
  10. 03:17:589 - Why starting the spinner in a yellow tick, when you have this beat you can use?
[]
That's it! I'll be glad to recheck your map after you looked my mod :3
*I'm sorry I've late realized for this mod at the few hours ago :o

Thanks a lot :)

*Updated
Deif
(。・∀・)ノ

Piano post: p/2919506
Topic Starter
Sharlo
Thanks~
ursa
Thanks deif <3 :)
AngelHoney
:) :) :)
Kodora
Sharlo asked me to check AHO's diff, so

[AngelHoney's Insane]

*Your Circle Size choise doesn't works well with choosen SV, plays bad, gives lots of overlapping and works bad for difficulty spread. Please change it to 4
*This diff have different combo-colours, and your combo-colours blends with sliderball, especially combo-colour 1,2 and 3. Please use Sharlo's ones or made yours darkner
*AR9 feels way too fast for this diff and doesn't fit choosen patterns. I find AR8 here more suitable, this actually would made it easier for DT players.
*Map to the end please

  1. 00:18:044 (1) - Extended slider doesn't sounds right here, please end it at 00:18:273 - (red tick), this will fit music better
  2. 00:30:411 (11) - here should be finish
  3. 00:56:518 (1) - add whistle to the start of slider to emphazire vocals
  4. 00:58:579 (2,3,4) - sounds kinda empty, there is 1/8 notes in music and having just triple to cover it feels weird. make 1/8 slider here instead:

  5. 01:13:923 (9,10,11,12,13,14,15,16) - same goes here, having 1/4 instead of 1/8 sounds very empty here... make a 1/8 repeating slider instead
  6. 01:22:167 (1) - add finish here to emphazire vocals
  7. 01:36:824 (1) - add whistle to start of slider for same reason
  8. 01:56:977 (1,2) - this overlap doesn't looks good, make blanket here to avoid overlapping, something like this:

  9. 01:58:809 (1,2,3) - spacing issue here, please keep same DS at this part for better playability
  10. 02:07:970 (1,2) - same, try to make blanket here to avoid overlapping
  11. 02:09:802 (1,2,3) - same spacing issue
  12. 02:13:466 (1) - missed finish on head
  13. 02:34:535 (9,10,11,12,13,14,15,16) - same as above, having 1/4 instead of 1/8 sounds very empty here, make a 1/8 repeating slider instead
  14. 02:36:138 (3,4) - blanket here can be improved
  15. 03:22:627 (3,4,5,6,1) - this should be 1/8 instead of 1/4, feels fery empty with just 1/4 stream
  16. 03:29:956 (4,5,6,7) - ^
  17. 03:34:307 (2,3,4,5,6,7,8,9) - it is... quite hard to understand for players is this part 1/4 or 1/3 while playing, and even with that low OD it may confuse a lot... i would recommend you replace them with 1/4 kicksliders instead for better playability
  18. 03:43:238 (1) - add finish to emphazire vocals
  19. 03:48:964 (2,3,4) - should be 1/8 for same reason
Also Sharlo, you probably should rename "Collab" to "Collab Insane" according to new rule about difficulty names.

good luck
Mei
hihihi
顺便recheck了一下别的难度

[anglehoney's insane]

  • 没有用collab的那个钟声么
    这cs和ar,简直不给dt活路(其实我觉得这个可以ar8
  1. 00:18:502 (2) - 滑条头没有明显的音但是滑条尾有,这样就感觉不太恰当了,建议这样
  2. 00:22:281 (4,5,6,7,8,9) - 这个地方感觉比较违和,建议要么删掉00:22:510 (6) - 要么00:22:854 (9) - 也换1/4
  3. 00:34:075 (4,2) - 有点overlap, 2左移一点
  4. 00:37:052 (5,6,7) - 我感觉这里不用三连啊不如2个1/2做个跳
  5. 00:48:045 (2,4) - 也是overlap,4左移一格吧
  6. 00:59:495 (8,9,10,1) - 建议做个大跳,比如这样
  7. 01:06:366 (2,3,4,5) - 我习惯这两组2连分别ctrl+g的那样。。。。不过也可能是我flow异于常人
  8. 01:34:305 (4,5,6) - 换成1/1滑条?这样会类似你前面节奏的下法
  9. 01:56:977 (1,2) - 干脆包住(其实因为这皮肤的原因我也不知道这叫不叫包住
  10. 01:59:496 (3) - 向下弯的滑条好些
  11. 02:07:970 (1,2) - 这个也看看能不能包(虽然不太必要
  12. 02:18:962 (1,2,3,4) - 1→2→4→3好些
  13. 03:43:238 (1) - 滑条头上加个finish
  14. 04:05:223 (1) - 和别的难度结尾的时间不一样啊没问题么,如果没问题的话建议这个滑条再拉长一个1/2


[collab]

  • sharlo
  1. 00:59:953 (4) - 这个遮挡稍微有点坑了,如果可以的话移到x64 y200之类的位置我觉得会好些
  2. 02:29:726 (4) - 建议移到x156 y128或者和5叠起来

  3. 03:42:322 (1,2,1,2) - 交换这1/4和后面的有点意味不明啊,感觉1/2就好了为什么是1/4 @@
  4. 03:55:147 (1,3) - 移掉这里的whistle,感觉违和


    zero wind
  5. 02:02:473 (1,2) - 间隔有些小了打的时候能明显感觉到,前面有个大跳立刻就变小间隔感觉不太合适,建议吧01:38:656 (1,2) - 移到x384 y304

    accel world
  6. 02:02:473 (1,2) - 尾巴不叠起来么


    lan wings

  7. 02:35:909 (2) - 或许要加个nc来提示跳,否则有点让人误解这两个滑条中间是有1/4的间隔的(其实没有
  8. 02:37:741 (2) - 同上
  9. 02:39:573 (2) - 同上
  10. 02:40:146 (2,3) - 稍微在缩小些间距?
  11. 03:20:337 (5,1) - 交换nc啊,5前面那个跳感觉还是需要一个NC

    好难啊lan wings的部分;_;


[hard]
  1. 01:03:159 (4) - 这个移到后面的白线上听起来好些
  2. 01:29:496 (1,2) - 大跳没问题?
  3. 02:14:153 (3) - 换成想下弯的滑条flow会好些
  4. 04:16:216 (1) - 长白线结尾吧。。。应该是
于是又射了一颗

thats all, good luck :)
AngelHoney
http://puu.sh/7tmuD.osu

谢谢

@夏洛 你timing还是打算用130.998 而不是131这个整数么?

Topic Starter
Sharlo

Kodora wrote:

Also Sharlo, you probably should rename "Collab" to "Collab Insane" according to new rule about difficulty names.
Some BATs told me no need to do this, so ignore this issue Temporarily.
And thanks for your Detailed mod~


Mei wrote:

hihihi
顺便recheck了一下别的难度 劳模啊;w;

[collab]

  • sharlo
  1. 00:59:953 (4) - 这个遮挡稍微有点坑了,如果可以的话移到x64 y200之类的位置我觉得会好些 就是要坑死人
  2. 02:29:726 (4) - 建议移到x156 y128或者和5叠起来
  3. 03:42:322 (1,2,1,2) - 交换这1/4和后面的有点意味不明啊,感觉1/2就好了为什么是1/4 @@ 唔 因为音乐里有一个轨是1/4
  4. 03:55:147 (1,3) - 移掉这里的whistle,感觉违和 是03:55:261 (2,3) - 这两个吧? 我的部分蓝线上都加了这个音效

    lan wings
  5. 02:35:909 (2) - 或许要加个nc来提示跳,否则有点让人误解这两个滑条中间是有1/4的间隔的(其实没有 你应该要有一种一到嵐翼的部分就是满屏1/4的的习惯

    好难啊lan wings的部分;_;

[hard]
  1. 01:03:159 (4) - 这个移到后面的白线上听起来好些 你还是听听音乐
  2. 01:29:496 (1,2) - 大跳没问题?
  3. 02:14:153 (3) - 换成想下弯的滑条flow会好些 FLOW不行
  4. 04:16:216 (1) - 长白线结尾吧。。。应该是 被你这么一说我反而改了提前一个白线结束惹【
于是又射了一颗

thats all, good luck :)
谢谢 kd就不给了因为前面已经给过了;w;
以后帮你摸多几个图当作回报吧> <


———————————————————————————————————————

@AHO: 不改
@嵐: 这clap真特么带感

我跟你们书 史上最好玩也最坑的Vidro Moyou横空出世了!!
GG 球你们不要给我扔一分好妈QvQ 看在我唱得还不算瞎耳的份上
Len
go rank !
KSHR

Fast wrote:

go rank !
It's time to post this.

SPOILER
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▓▓▓▓▓▓█░░░░ Please! ░░░░█
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Topic Starter
Sharlo
8-)

KSHR wrote:

Fast wrote:

go rank !
It's time to post this.

SPOILER
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▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
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>.> GG
[Hijiri Byakuren]
啊。。被叫过来摸个insane额。。
[AHO's Insane]
00:09:227 (2) - 这里拉短一点,这样如何?感觉会和后面的二连有更好的契合度
00:13:121 (3) - 我觉得可有可无.没了话,后面的几个二连毫无违和感.



嘛,就这么多。
已FAV
Koiyuki
go go go go
Zero__wind
couldn't go anywhere with the custom hitsounds bugged
whyyyyyyyyyyyyyyyyyyy
Topic Starter
Sharlo

Zero__wind wrote:

couldn't go anywhere with the custom hitsounds bugged
whyyyyyyyyyyyyyyyyyyy
redownload
Strawberry
Fixed a number of indispositions and difficulty setting with the mapper in irc.

log
2014-03-20 23:12 Strawberry: normal
2014-03-20 23:13 Strawberry: 01:02:930 - 这里+条绿线把音量降低吧
2014-03-20 23:13 Strawberry: 多少听到slidertick声音 怪违和
2014-03-20 23:13 Strawberry: 01:07:511 (1) - 同
2014-03-20 23:14 Sharlo: ok
2014-03-20 23:15 Strawberry: 01:20:106 (3) - 这个干脆去掉..
2014-03-20 23:17 Strawberry: 恩
2014-03-20 23:19 Strawberry: 01:38:427 (2) - 这里头尾都是drum不知道出何考虑..感觉奇怪..
2014-03-20 23:20 Sharlo: 唔 就是跟的音乐红线处是用这个音效
2014-03-20 23:20 Strawberry: 另外作为最低难度来说这里01:38:198 (1,2) - spinner后面接1/2也不太人道。。
2014-03-20 23:20 Strawberry: 红线都是drum阿。。
2014-03-20 23:20 Sharlo: 把01:38:198 (1) - 直接把这个去掉?
2014-03-20 23:20 Strawberry: 我感觉drum的hitnormal真心听不见...
2014-03-20 23:21 Strawberry: 恩
2014-03-20 23:21 Sharlo: 那应该用什么_(:3」∠)_ whistle吗
2014-03-20 23:21 Strawberry: 红线本来用soft就不错...
2014-03-20 23:21 Strawberry: 我觉得本身没差>_>
2014-03-20 23:21 Sharlo: 不都是一样听不到吗
2014-03-20 23:22 Sharlo: 那好吧我改soft了
2014-03-20 23:23 Strawberry: 01:40:259 (3) - 这里用drum whistle不错
2014-03-20 23:24 Sharlo: 好
2014-03-20 23:27 Strawberry: 02:25:145 (1,2,3,4) - ...
2014-03-20 23:27 Strawberry: 感觉不太友善..
2014-03-20 23:29 Sharlo: 二次一直很凶残。
2014-03-20 23:31 Strawberry: http://puu.sh/7CFiM.jpg
2014-03-20 23:32 Strawberry: 这样下吧
2014-03-20 23:34 Sharlo: 改好了
2014-03-20 23:36 Strawberry: 02:30:871 - 这里 http://puu.sh/7CFv0.jpg
2014-03-20 23:37 Sharlo: 02:30:413 这里音乐有个啪的音效
2014-03-20 23:37 Sharlo: 不想遮住它。。。
2014-03-20 23:40 Strawberry: 或者02:29:955 (1) - 这个分成1/1slider和红线一个note也可以
2014-03-20 23:42 Strawberry: http://osu.ppy.sh/ss/1435754
2014-03-20 23:43 Sharlo: 喔 这行
2014-03-20 23:43 Sharlo: 改啦
2014-03-20 23:44 Strawberry: ar od-1
2014-03-20 23:45 Strawberry: normal~
2014-03-20 23:45 Sharlo: normal耶
2014-03-20 23:46 Strawberry: 如果有easy垫着那这个spread没事..
2014-03-20 23:46 Strawberry: NHI的话N必须要压
2014-03-20 23:47 Sharlo: 之前官网显示的是EIIIII 都把我吓尿了
2014-03-20 23:48 Sharlo: 是要把所有drum都换成soft吗
2014-03-20 23:50 Strawberry: 恩
2014-03-20 23:50 Sharlo: 02:48:047 (2,3) - 这两能保留吗
2014-03-20 23:51 Strawberry: (3)的话没啥区别 (2)可以
2014-03-20 23:53 Strawberry: hard
2014-03-20 23:53 Strawberry: 03:34:078 (1) - 这个spinner降下音量吧
2014-03-20 23:53 Strawberry: 那个分数音很吵..和bgm不搭
2014-03-20 23:53 Strawberry: 30%可以
2014-03-20 23:56 Strawberry: 04:05:223 (3) - 这里开头不用normal比较好.. 现在听起来也是不搭
2014-03-20 23:57 Strawberry: ?
2014-03-20 23:57 Sharlo: ok
2014-03-20 23:57 Sharlo: 都改好了
2014-03-20 23:59 Sharlo: 等等想问下normal
2014-03-20 23:59 Sharlo: 04:19:880 (1) -
2014-03-20 23:59 Sharlo: 这些中间的drum要去掉吗
2014-03-21 00:00 Strawberry: 听着是soft更好些。。
2014-03-21 00:01 Sharlo: 好
Topic Starter
Sharlo

Strawberry wrote:

Fixed a number of indispositions and difficulty setting with the mapper in irc.

log
2014-03-20 23:12 Strawberry: normal
2014-03-20 23:13 Strawberry: 01:02:930 - 这里+条绿线把音量降低吧
2014-03-20 23:13 Strawberry: 多少听到slidertick声音 怪违和
2014-03-20 23:13 Strawberry: 01:07:511 (1) - 同
2014-03-20 23:14 Sharlo: ok
2014-03-20 23:15 Strawberry: 01:20:106 (3) - 这个干脆去掉..
2014-03-20 23:17 Strawberry: 恩
2014-03-20 23:19 Strawberry: 01:38:427 (2) - 这里头尾都是drum不知道出何考虑..感觉奇怪..
2014-03-20 23:20 Sharlo: 唔 就是跟的音乐红线处是用这个音效
2014-03-20 23:20 Strawberry: 另外作为最低难度来说这里01:38:198 (1,2) - spinner后面接1/2也不太人道。。
2014-03-20 23:20 Strawberry: 红线都是drum阿。。
2014-03-20 23:20 Sharlo: 把01:38:198 (1) - 直接把这个去掉?
2014-03-20 23:20 Strawberry: 我感觉drum的hitnormal真心听不见...
2014-03-20 23:21 Strawberry: 恩
2014-03-20 23:21 Sharlo: 那应该用什么_(:3」∠)_ whistle吗
2014-03-20 23:21 Strawberry: 红线本来用soft就不错...
2014-03-20 23:21 Strawberry: 我觉得本身没差>_>
2014-03-20 23:21 Sharlo: 不都是一样听不到吗
2014-03-20 23:22 Sharlo: 那好吧我改soft了
2014-03-20 23:23 Strawberry: 01:40:259 (3) - 这里用drum whistle不错
2014-03-20 23:24 Sharlo: 好
2014-03-20 23:27 Strawberry: 02:25:145 (1,2,3,4) - ...
2014-03-20 23:27 Strawberry: 感觉不太友善..
2014-03-20 23:29 Sharlo: 二次一直很凶残。
2014-03-20 23:31 Strawberry: http://puu.sh/7CFiM.jpg
2014-03-20 23:32 Strawberry: 这样下吧
2014-03-20 23:34 Sharlo: 改好了
2014-03-20 23:36 Strawberry: 02:30:871 - 这里 http://puu.sh/7CFv0.jpg
2014-03-20 23:37 Sharlo: 02:30:413 这里音乐有个啪的音效
2014-03-20 23:37 Sharlo: 不想遮住它。。。
2014-03-20 23:40 Strawberry: 或者02:29:955 (1) - 这个分成1/1slider和红线一个note也可以
2014-03-20 23:42 Strawberry: http://osu.ppy.sh/ss/1435754
2014-03-20 23:43 Sharlo: 喔 这行
2014-03-20 23:43 Sharlo: 改啦
2014-03-20 23:44 Strawberry: ar od-1
2014-03-20 23:45 Strawberry: normal~
2014-03-20 23:45 Sharlo: normal耶
2014-03-20 23:46 Strawberry: 如果有easy垫着那这个spread没事..
2014-03-20 23:46 Strawberry: NHI的话N必须要压
2014-03-20 23:47 Sharlo: 之前官网显示的是EIIIII 都把我吓尿了
2014-03-20 23:48 Sharlo: 是要把所有drum都换成soft吗
2014-03-20 23:50 Strawberry: 恩
2014-03-20 23:50 Sharlo: 02:48:047 (2,3) - 这两能保留吗
2014-03-20 23:51 Strawberry: (3)的话没啥区别 (2)可以
2014-03-20 23:53 Strawberry: hard
2014-03-20 23:53 Strawberry: 03:34:078 (1) - 这个spinner降下音量吧
2014-03-20 23:53 Strawberry: 那个分数音很吵..和bgm不搭
2014-03-20 23:53 Strawberry: 30%可以
2014-03-20 23:56 Strawberry: 04:05:223 (3) - 这里开头不用normal比较好.. 现在听起来也是不搭
2014-03-20 23:57 Strawberry: ?
2014-03-20 23:57 Sharlo: ok
2014-03-20 23:57 Sharlo: 都改好了
2014-03-20 23:59 Sharlo: 等等想问下normal
2014-03-20 23:59 Sharlo: 04:19:880 (1) -
2014-03-20 23:59 Sharlo: 这些中间的drum要去掉吗
2014-03-21 00:00 Strawberry: 听着是soft更好些。。
2014-03-21 00:01 Sharlo: 好
All fixed.
Thanks for modding. >3<
Strawberry
Good job.
Lan wings
hi pending #2
[Emiria]
lol
Topic Starter
Sharlo
有亲朋好友再来射多几个星星吗 :D
KSHR
To BAT: Suggest adding "やなぎなぎ" into Tags before ranking this please :p
Topic Starter
Sharlo

这辈子卖身都报答不了啊_(:3 J∠)_

@KSHR: I have added the tag of “yanaginagi”~ I think roman word is also okay.

@sjoy: new Sharlo #1 fan/
Maiz94
gogo Sharlo <3

#2 fan pls. /me runs
KSHR

Sharlo wrote:

@KSHR: I have added the tag of “yanaginagi”~ I think roman word is also okay.
Her official name is written in hiragana. If you add it into the Tags, it will help at least Japanese people when they search.
But yea, the romanized artist is already added as you replied, so leave it to you, Sharlo :3

EDIT: Inserted the strike code in the previous my post!

EDIT2:
@Lan wings: Nice idea..! (I didn't know BATs can edit it..)
Lan wings

KSHR wrote:

Sharlo wrote:

@KSHR: I have added the tag of “yanaginagi”~ I think roman word is also okay.
Her official name is written in hiragana. If you add it into the Tags, it will help at least Japanese people when they search.
But yea, the romanized artist is already added as you replied, so leave it to you, Sharlo :3

EDIT: Inserted the strike code in the previous my post!
@online tags
Garven
I only looked at the first two notes of the Normal and I can tell you that I'd pop over that little amount of recovery time after spinners.
The rest of it was pretty boring rhythmically. Almost all 1/1 rhythms. Try following something besides the metronome and make it actually interesting to play.
Flask
我也要射
Topic Starter
Sharlo

Flask wrote:

我也要射
sjoy怒败_(:3」∠)_
Flask
After looking at Garven's post, I decided to provide some suggestions on the normal diff. (Also requested by Sharlo)

[Accel's Normal]
  1. 00:16:212 (1,1,1,1,1) - 這邊肯定過不了的 嘉文也指名了他看了前兩個object就無望了 所以還是改成一般那種pattern就好 (也有一種比較偷懶的方法是直接從00:30:869 (5) - 這個地方開始map, 前面通通刪掉. 因為是gd所以從不同地方開始是可被接受的)
  2. 00:35:907 (1) - 這個轉盤也是...你懂 改成前面那種1/1的擺法跟著節奏就好
  3. 00:42:778 (2) - 感覺這個slider可以往前1/2到00:42:548 - 這個位置 然後結尾也是同個地方 這樣就和00:35:220 (3) - 這邊一樣了 (當然如果你00:39:113 (3) - 這裡也想改的話也最好改一下)
  4. 00:45:526 (1) - 這突如其來的跳..
  5. 01:04:763 (1) - 這大概可以往前然後跟01:04:534 - 的vocal (停在原本結尾的地方)
  6. 01:33:847 - 這兒有個非常響的finish音 把01:34:076 (2) - 往前一點試試
  7. 01:36:595 (1) - 這轉盤太短了 可能對新手玩家會有點來不及反應 還是成幾個slider比較好 (比方說一個3/2 + 一個note)
  8. 02:03:847 (2) - 呃我想02:03:618 - 和02:04:076 - 的鼓聲滿明顯的 放1/1節奏反而突兀 所以跟緊鼓聲試試
  9. 02:05:909 - 然後這裡的鼓聲也..最快的方法就是把02:05:451 (2,3) - 換成slider然後加個折返
  10. 02:34:306 - 怎麼不向01:13:694 (1) - 作個slider?
  11. 02:46:444 (1) - 這莫名...02:47:360 - 和02:47:818 - 的vocal明顯是分開的嘛 用一個slider連在一起實在不太好 和前面一樣拆成折返slider和note就好了
剩下的回家帶續=w=...回家了 (?

  1. 02:53:772 (1,2) - 可以稍微動一下節奏去跟音樂 尤其是02:54:459 - 的finish聲
  2. 03:30:414 (1) - 這兒節奏鬆鬆的... 我覺得03:30:414 - ~ 03:31:788 - 就按1/1擺, 看是要4個note或者2個1/1滑條都行. 然後spinner移到03:32:246 - (結尾在03:34:078 - ) 第二個轉盤就直接不要了 留一個短短的break襯托背景音樂的安靜
  3. 03:43:009 (7) - 這結尾在03:43:696 - 就行 跟鼓聲
  4. 03:50:567 (1,2,3) - 這兒很奇怪 你(1)為了跟vocal刻意停在紅線上 但是你的(2,3)卻又沒跟到vocal反而走1/1節奏路線, 聽起來就詭異..建議還是跟vocal吧
  5. 03:57:666 (1) - 同前面 換成別種pattern
剩下就沒了~
感覺整體上還不錯啦 只是有些地方嘉文看不過去卻又懶的一點一點講 (我猜) 所以不用到remap的程度

After finished looking at this map, I thought the quality is ready for rank in overall, but just need some more suggestions to tell the mapper to follow the vocals/drum sound/etc in the music. So I just provide some my personal thoughts about some patterns that can be improved. I'm sure that the whole diff will be better after fixing my mods.

Btw, I prefer AR8 on AHO's diff.
Topic Starter
Sharlo
F酱小天使 /o/
坐等完整mod
Accel World

Flask wrote:

After looking at Garven's post, I decided to provide some suggestions on the normal diff. (Also requested by Sharlo)

[Accel's Normal]
  1. 00:16:212 (1,1,1,1,1) - 這邊肯定過不了的 嘉文也指名了他看了前兩個object就無望了 所以還是改成一般那種pattern就好 (也有一種比較偷懶的方法是直接從00:30:869 (5) - 這個地方開始map, 前面通通刪掉. 因為是gd所以從不同地方開始是可被接受的)
  2. 00:35:907 (1) - 這個轉盤也是...你懂 改成前面那種1/1的擺法跟著節奏就好
  3. 00:42:778 (2) - 感覺這個slider可以往前1/2到00:42:548 - 這個位置 然後結尾也是同個地方 這樣就和00:35:220 (3) - 這邊一樣了 (當然如果你00:39:113 (3) - 這裡也想改的話也最好改一下)
  4. 00:45:526 (1) - 這突如其來的跳..
  5. 01:04:763 (1) - 這大概可以往前然後跟01:04:534 - 的vocal (停在原本結尾的地方)
  6. 01:33:847 - 這兒有個非常響的finish音 把01:34:076 (2) - 往前一點試試
  7. 01:36:595 (1) - 這轉盤太短了 可能對新手玩家會有點來不及反應 還是成幾個slider比較好 (比方說一個3/2 + 一個note)
  8. 02:03:847 (2) - 呃我想02:03:618 - 和02:04:076 - 的鼓聲滿明顯的 放1/1節奏反而突兀 所以跟緊鼓聲試試
  9. 02:05:909 - 然後這裡的鼓聲也..最快的方法就是把02:05:451 (2,3) - 換成slider然後加個折返
  10. 02:34:306 - 怎麼不向01:13:694 (1) - 作個slider?
  11. 02:46:444 (1) - 這莫名...02:47:360 - 和02:47:818 - 的vocal明顯是分開的嘛 用一個slider連在一起實在不太好 和前面一樣拆成折返slider和note就好了
剩下的回家帶續=w=...回家了 (?

  1. 02:53:772 (1,2) - 可以稍微動一下節奏去跟音樂 尤其是02:54:459 - 的finish聲
  2. 03:30:414 (1) - 這兒節奏鬆鬆的... 我覺得03:30:414 - ~ 03:31:788 - 就按1/1擺, 看是要4個note或者2個1/1滑條都行. 然後spinner移到03:32:246 - (結尾在03:34:078 - ) 第二個轉盤就直接不要了 留一個短短的break襯托背景音樂的安靜
  3. 03:43:009 (7) - 這結尾在03:43:696 - 就行 跟鼓聲
  4. 03:50:567 (1,2,3) - 這兒很奇怪 你(1)為了跟vocal刻意停在紅線上 但是你的(2,3)卻又沒跟到vocal反而走1/1節奏路線, 聽起來就詭異..建議還是跟vocal吧
  5. 03:57:666 (1) - 同前面 換成別種pattern
剩下就沒了~
感覺整體上還不錯啦 只是有些地方嘉文看不過去卻又懶的一點一點講 (我猜) 所以不用到remap的程度

After finished looking at this map, I thought the quality is ready for rank in overall, but just need some more suggestions to tell the mapper to follow the vocals/drum sound/etc in the music. So I just provide some my personal thoughts about some patterns that can be improved. I'm sure that the whole diff will be better after fixing my mods.

Btw, I prefer AR8 on AHO's diff.
老實說吧,你們給我的mod我當時做的時候都有想過,但是爲什麽我沒有這麼做呢?起初夏蘿讓我做個N,並且告訴我這個是最低難度。所以我當初的構想就是做Easy和Normal中間的難度,所以才選擇了用大量的1/1節奏。結果做完後又告訴我讓我湊到3星,所以你不難看出有些地方的節奏跟其他部份不一樣。至於有些部份我是特意變節奏的,比如 03:50:567 。

還有就是開頭部份的地方我是不會改的,讓夏蘿自己看要不要刪。删了的話就不要把我的名字加上去了,我不會承認這是我做的圖的。

最後還是一句話,不是針對Flask/,很感謝你這個有質量的mod,我改了不少。) 而是跟那些人(至於是哪些人自己清楚)說: f@ck off 凸,不服不要玩我做的圖,不服不要摸我的難度。
Maiz94
(シ ̄▽ ̄)シ
Selisi
终于...乃们以后别再坑sharlo了 ....真可怜...
各种GD呀...
还有那bpm的 .998是什么?...
Topic Starter
Sharlo

Sweet Vanilla wrote:

终于...乃们以后别再坑sharlo了 ....真可怜...
各种GD呀...
还有那bpm的 .998是什么?...
只要998 夏萝带回家
Chloe
Chloe在说完gratz后就掏出一个蛇皮袋把Sharlo打包带走了.
good ending!
AngelHoney
什么时候rank呀
show more
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