forum

Hashimoto Miyuki - New SPARKS! (TV Size) [Osu|Taiko]

posted
Total Posts
63
show more
Swayzo_old
Insane:
00:10:720 (3) make slider 1 beat long andd add a note @ 00:11:214
00:13:934 (3) shift it over to 00:13:851
00:35:939 (2-15) put the whistle hit sounds so it plays on every white/red beat
00:39:318 (5-8) whistle hit sounds don't go along with song
00:46:324 (1,2,3) remove 2 and 3, make slider 1 a beat long, add a note @ 00:46:818 and a slider 1/2 beats long @ 00:46:983
00:53:247 (3-7) I think it can be improved over here

Hard:
00:15:994 (1,2,3,4,5,6) notes should be rearranged so it looks better
01:17:643 new combo?
01:05:774 remove 4,5,6 01:05:445 make 4 repeat once
01:23:247 new combo should start at 01:23:577
01:15:665 new combo?

Normal:
00:52:423 (4,5) replace with slider 1/2 beat long that reverses once
01:05:115 (1,2,3) doesn't play well, maybe can be improved

Easy:
01:04:785 (1,2) doesn't play well
01:10:060 spinner should be replaced
Main Black
it's good map! :)
i want this map ranked

Skystar
18號前不能rank我就拉黑你啊
Topic Starter
No_Gu
fixed some
too many to reply each piece. thank you guys
Xiaolin
Hello~ c:
[General]
It'll be better if you added the OP video
01:20:610 -Remove kiai time.
[Easy]
00:23:906 -No need for break, it's too long though.
01:10:060 -No need for spinner.
01:12:698 -^
[Normal]
-The notes are too small. Make the CS 3
00:17:643 -Move.
00:23:906 -No need for break.
[Hard]
01:11:296 -No need for spinner.
[Insane]
00:35:939 (1,1,1,1,1,1,1,1,1,1,1,1,1,1) -Remove these circles.
Topic Starter
No_Gu
fixed some
Hollow Wings
as ur req

Insane

  1. 01:01:105 果然还是塞个note比较好
  2. 01:25:500 (6,5) - stack
  3. 排列很喜欢,射一星

Hard

  1. AR+1,你这bpm那么高跳又那么大,AR7不科学
  2. 00:59:127 (1,2) - 不blanket么,我是强迫症

Normal

  1. 00:16:764 (7,1) - 打击感超弱,我建议把7换成一个1/2滑条+note
  2. 00:23:687 break从这里开始
  3. 01:22:863 (3,4,5,6) - blanket这坨perfect,您解锁了虐待强迫症成就

Easy

  1. 00:23:687 break从这里开始
  2. 01:06:215 (2,4) - 这种滑条似乎重叠部分太多,在normal里不适合用,看bat怎么说好了
  3. 01:15:445 (3,1) - blanket
抢坑图蛤蛤

good luck
Topic Starter
No_Gu

Hollow Wings wrote:

as ur req

Insane

  1. 01:01:105 果然还是塞个note比较好塞note好说但是问题放那都不得劲啊。。
  2. 01:25:500 (6,5) - stack我还真没注意这个
  3. 排列很喜欢,射一星

Hard

  1. AR+1,你这bpm那么高跳又那么大,AR7不科学我看AR7没堆一坨。。而且8的话感觉会快了点吧。。先保留吧
  2. 00:59:127 (1,2) - 不blanket么,我是强迫症成成成

Normal

  1. 00:16:764 (7,1) - 打击感超弱,我建议把7换成一个1/2滑条+notenormal要什么打击感。。而且我感觉还可以
  2. 00:23:687 break从这里开始同E
  3. 01:22:863 (3,4,5,6) - blanket这坨perfect,您解锁了虐待强迫症成就成吧。。

Easy

  1. 00:23:687 break从这里开始恩 原来是在00:22:368换完MP3忘了调
  2. 01:06:215 (2,4) - 这种滑条似乎重叠部分太多,在normal里不适合用,看bat怎么说好了用过很多次了 萌大奶
  3. 01:15:445 (3,1) - blanket懒懒
抢坑图蛤蛤

good luck
3Q
qoot8123
太鼓MOD~

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. Widescreen support 好像用不太到,應該可以把它刪掉
[ Muzukashii]
  1. 00:20:885 (57,58,59,60) - 這4個note是否斟酌加一下finish?我覺得沒有大圓感覺會失去一些power
  2. 00:26:324 (76) - 建議移到00:26:160 - 因為這裡00:24:511 (69,70) - 是跟著vocal,所以後面也跟vocal下,這樣聽起來也比較不會有違和感
  3. 如果上面有修改的話00:24:511 (69,70) - 移到00:26:984 - 會比較好
  4. 00:36:544 (120) - 這個note刪掉,然後00:36:709 (121) - 改成大kat,我覺得這樣比較能加強vocal的重音
  5. 00:39:676 (134) - 移到00:39:346 - 然後00:39:511 (134) - 移到00:39:676 - ,個人覺得這裡跟vocal聽起來比較舒服
  6. 00:40:995 (142,143) - 刪掉,然後00:41:654 (147) - 移到00:41:819 - ,可以把00:40:995 (142,143,144,145,146,147) -這一段的note精簡化,也可以讓muzu的難度降低
  7. 00:48:907 (175) - 這裡沒有明顯的鼓聲,也沒有像00:50:061 (181,182,183,184) - 的vocal有明顯的重音,所以建議把它刪掉
  8. 00:57:808 (16,17) - 建議把它刪掉,因為前面那段的停頓點是在00:56:324 (7) - ,所以這裡停在00:57:643 (15) - 應該會比較好
  9. 如果上面那一項有改的話,建議把00:58:632 (20,21,22) - 移到00:58:467 - 然後00:58:797 - 加個d
  10. 01:06:215 (2) - vocal和鼓的音調明顯比其他地方還要重一點,所以這裡我建議加個finish
  11. 如果上面有做修改的話01:06:380 (3) - 建議把他刪掉,以加強大don的power,然後01:06:627 (4) - 移到01:06:791 - 聽起來比較舒服

[ Oni]
  1. 00:22:368 - ~ 00:32:753 - 我覺得note有點放太多了,雖然有鼓的聲音,但這樣感覺會讓整個譜面變得不太協調,建議把一些note刪掉
  2. 00:34:236 (156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172) - 這個串雖然也是有跟到音樂,不過跟別段比的話也是不太協調,建議把一些note刪掉
  3. 00:41:736 (216) - 建議把他刪掉,放太多三連音可能會失去一些鼓點上的power
  4. 00:45:610 (235) - 試著移到00:45:445 - 來跟vocal,我覺得聽起來比較舒服
  5. 如果前面有改的話00:46:929 (241,242) - 移到00:46:682 - 然後00:46:929 - 加d
  6. 00:52:698 (280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296) - 這個串我覺得也是可以做一些修剪,試著把00:52:698 (280,281,285,287,293,295) - 刪掉?
  7. 01:02:753 (359,360,361,362,363,364,365) - 這串我覺得跟別段比起來感覺有點違和,試著把01:02:835 (360) - 刪掉然後01:03:165 - 改成d會比較好
  8. 01:10:335 (412,413,414,415,416,417,418,419,420,421,422) - 這串也是可以做一些修剪,像是把01:10:418 (413,415,421) - 刪掉

大概就這些了~
GL~ :) ~
Firce777
[Muzukashii]
00:20:885 (57,58,59,60) - 這邊是重音,改成大圓?
00:24:841 - 加個o? 這邊有vocal又有鼓音
00:31:203 - ^
00:41:984 (148,149,150,151) - 同 00:20:885 (57,58,59,60) -
00:52:286 - 加個x?
00:54:841 - 刪掉spinner在這邊加o o o
00:56:489 - ooo,然後把00:56:819 (9) - 拿掉?
00:59:621 - 加個o,有明顯鼓音
01:12:313 (38) - 改成大圓
01:13:797 (43) - ^
01:18:577 (63) - 試試ooooooo?
01:21:379 (73) - 改成o?

[Oni]
00:11:654 (13) - o
00:16:269 (41) - 改成X?
00:35:555 (172) - o 雖然rank允許,但真心不喜歡1/4finish
00:43:138 (225) - x
00:44:127 - 加個o?
00:46:764 - ^
00:47:258 (244) - 改成x?
00:50:061 (262,263,264,265,266) - x ooo x?
00:52:698 (280) - ~ 00:54:017 (296) - 這裡只有純色不幸福阿
01:04:896 (375) - ~ 01:05:885 (384) - 感覺顏色對調一下比較合vocal
01:24:429 - ~ 01:25:995 - 感覺太空反而有點違和,加點啥吧
TW-KUMA01
Taiko的部分:
我先表達我打完兩個難度的感想,不久後貼上我mod的部分。
Muzukashii:
感覺在加點東西就可以當ONI用了
開頭的部分不少可以放大圓的爽快NOTE沒有下
剩下感覺麼什麼問題
Oni:
音樂比較平的地方塞了很多note感覺不太適合
---------------------------------------------------------------------------------------------

Muzukashii
00:09:182 - 3,4,5,6 加大圓?
00:20:885 - 57,58,59,60 加大圓?
00:41:984 - 148,149,150,151 加大圓?
spboxer3

qoot8123 wrote:

太鼓MOD~

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. Widescreen support 好像用不太到,應該可以把它刪掉
[ Muzukashii]
  1. 00:20:885 (57,58,59,60) - 這4個note是否斟酌加一下finish?我覺得沒有大圓感覺會失去一些power 好 改了
  2. 00:26:324 (76) - 建議移到00:26:160 - 因為這裡00:24:511 (69,70) - 是跟著vocal,所以後面也跟vocal下,這樣聽起來也比較不會有違和感 恩...其實這段我是參照本家的做法 d k ddk d kd dk這種pattern來下的 所以覺得不改還是會好點
  3. 如果上面有修改的話00:24:511 (69,70) - 移到00:26:984 - 會比較好 ^
  4. 00:36:544 (120) - 這個note刪掉,然後00:36:709 (121) - 改成大kat,我覺得這樣比較能加強vocal的重音 讓我考慮一下吧 因為我覺得目前這樣也不錯 muzu並沒有打算在一般的段落用大圓 所以讓我考慮一下
  5. 00:39:676 (134) - 移到00:39:346 - 然後00:39:511 (134) - 移到00:39:676 - ,個人覺得這裡跟vocal聽起來比較舒服 我只做了前半部
  6. 00:40:995 (142,143) - 刪掉,然後00:41:654 (147) - 移到00:41:819 - ,可以把00:40:995 (142,143,144,145,146,147) -這一段的note精簡化,也可以讓muzu的難度降低 k
  7. 00:48:907 (175) - 這裡沒有明顯的鼓聲,也沒有像00:50:061 (181,182,183,184) - 的vocal有明顯的重音,所以建議把它刪掉 我的想法正好相反 因為後頭那段有vocal, pattern會感覺很不均勻 所以我才在這放note
  8. 00:57:808 (16,17) - 建議把它刪掉,因為前面那段的停頓點是在00:56:324 (7) - ,所以這裡停在00:57:643 (15) - 應該會比較好 恩...其實我的看法是這樣的 前頭的那個是對應最開頭的位置 所以這邊是另外一段的開頭 因此我想用3連連接上去
  9. 如果上面那一項有改的話,建議把00:58:632 (20,21,22) - 移到00:58:467 - 然後00:58:797 - 加個d
  10. 01:06:215 (2) - vocal和鼓的音調明顯比其他地方還要重一點,所以這裡我建議加個finish k
  11. 如果上面有做修改的話01:06:380 (3) - 建議把他刪掉,以加強大don的power,然後01:06:627 (4) - 移到01:06:791 - 聽起來比較舒服k

[ Oni]
  1. 00:22:368 - ~ 00:32:753 - 我覺得note有點放太多了,雖然有鼓的聲音,但這樣感覺會讓整個譜面變得不太協調,建議把一些note刪掉 做點修改了
  2. 00:34:236 (156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172) - 這個串雖然也是有跟到音樂,不過跟別段比的話也是不太協調,建議把一些note刪掉
  3. 00:41:736 (216) - 建議把他刪掉,放太多三連音可能會失去一些鼓點上的power 也好
  4. 00:45:610 (235) - 試著移到00:45:445 - 來跟vocal,我覺得聽起來比較舒服 為什麼我覺得改了以後聽起來怪怪的 還是保留現在的吧;w;
  5. 如果前面有改的話00:46:929 (241,242) - 移到00:46:682 - 然後00:46:929 - 加d
  6. 00:52:698 (280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296) - 這個串我覺得也是可以做一些修剪,試著把00:52:698 (280,281,285,287,293,295) - 刪掉? 這邊我就不修改了
  7. 01:02:753 (359,360,361,362,363,364,365) - 這串我覺得跟別段比起來感覺有點違和,試著把01:02:835 (360) - 刪掉然後01:03:165 - 改成d會比較好 改成兩串3連好了
  8. 01:10:335 (412,413,414,415,416,417,418,419,420,421,422) - 這串也是可以做一些修剪,像是把01:10:418 (413,415,421) - 刪掉 01:10:583 (407) - 改成k

大概就這些了~
GL~ :) ~

Firce777 wrote:

[Muzukashii]
00:20:885 (57,58,59,60) - 這邊是重音,改成大圓? 改了
00:24:841 - 加個o? 這邊有vocal又有鼓音 同qoot那邊所說的
00:31:203 - ^ ^
00:41:984 (148,149,150,151) - 同 00:20:885 (57,58,59,60) - k
00:52:286 - 加個x? 這樣有點太亂了 所以我沒有改
00:54:841 - 刪掉spinner在這邊加o o o 我覺得用spinner比較好些
00:56:489 - ooo,然後把00:56:819 (9) - 拿掉? 這個可以有
00:59:621 - 加個o,有明顯鼓音 我想法是跟著後頭的音 並不是跟著鼓聲 因為這地方後頭的電子音比鼓更重
01:12:313 (38) - 改成大圓加了幾個地方
01:13:797 (43) - ^
01:18:577 (63) - 試試ooooooo? 恩 這樣好像也不錯
01:21:379 (73) - 改成o?

[Oni]
00:11:654 (13) - o 如果改了後面的那個音就爆發不出來了 沒法區別
00:16:269 (41) - 改成X?
00:35:555 (172) - o 雖然rank允許,但真心不喜歡1/4finish 改了
00:43:138 (225) - x
00:44:127 - 加個o? 同前面的 我沒有改
00:46:764 - ^ ^
00:47:258 (244) - 改成x?^
00:50:061 (262,263,264,265,266) - x ooo x? 這邊我是跟著歌詞走的 所以不改
00:52:698 (280) - ~ 00:54:017 (296) - 這裡只有純色不幸福阿 嘛...
01:04:896 (375) - ~ 01:05:885 (384) - 感覺顏色對調一下比較合vocal
01:24:429 - ~ 01:25:995 - 感覺太空反而有點違和,加點啥吧 保留吧 這地方是故意的說
感謝你們的mod^^ http://puu.sh/6yMTx.rar
Topic Starter
No_Gu
up'd
Loneight
Hi~
Request from spboxer3.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Sp3's Taiko Muzukashii]

  1. 00:09:511 - feel a little weird for there, because I think there should have note to follow the vocal or music. Try to add k for there, would be better
  2. 00:39:346 (133) - change to k to follow the vocal would be more suitable.
  3. 01:03:083 - try to add d for there to follow the vocal, it is weird for me that there lack a beat
  4. 01:04:731 - add d to follow the kick, reason is same as ^
  5. 01:11:489 (34) - I think k would more suitable for the part
  6. 01:21:379 (78) - why there isn't same as 00:14:127 (21) - ? I think these two parts is same

[Sp3's Taiko oni]

  1. 00:15:610 (37) - change to K would be better for vocal
  2. 00:16:434 (42,43) - it is unnecessary for music, because I can't find anything what they are following
  3. 00:21:709 (72) - try to chang to D, I think "K D KD" would have different rhythm
  4. 00:46:764 - try to add d for there to follow the kick?
  5. 00:59:456 (327) - change to k would be better, "d d ddk" is a little weird for me when I hear the song
  6. 01:04:731 - same as Muzukashii
  7. 01:18:989 - I think there miss a note, try to add d for there, if you changed this, remember change 01:19:072 (6) - to K
  8. 01:25:171 - ~ 01:25:500 - It is weird that there not have beats, try to add notes to follow the guitar? like
that's all~
star and good luck ~
spboxer3

Loneight wrote:

Hi~
Request from spboxer3.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Sp3's Taiko Muzukashii]

  1. 00:09:511 - feel a little weird for there, because I think there should have note to follow the vocal or music. Try to add k for there, would be better keep 我這邊是跟後頭歌聲的
  2. 00:39:346 (133) - change to k to follow the vocal would be more suitable. k
  3. 01:03:083 - try to add d for there to follow the vocal, it is weird for me that there lack a beat 本來是有的 但是改掉了
  4. 01:04:731 - add d to follow the kick, reason is same as ^ ^
  5. 01:11:489 (34) - I think k would more suitable for the part k
  6. 01:21:379 (78) - why there isn't same as 00:14:127 (21) - ? I think these two parts is same k

[Sp3's Taiko oni]

  1. 00:15:610 (37) - change to K would be better for vocal keep,主要是因為打法會很不舒服 而且D其實很適合鼓聲
  2. 00:16:434 (42,43) - it is unnecessary for music, because I can't find anything what they are following 這就是Taiko打法的不同了
  3. 00:21:709 (72) - try to chang to D, I think "K D KD" would have different rhythm 如果改了後頭的1/6會很難打的
  4. 00:46:764 - try to add d for there to follow the kick? 和前面的mod一樣
  5. 00:59:456 (327) - change to k would be better, "d d ddk" is a little weird for me when I hear the song 00:59:127 (326,327,330) - 我主要是抓這三個音
  6. 01:04:731 - same as Muzukashii same as Muzukashii
  7. 01:18:989 - I think there miss a note, try to add d for there, if you changed this, remember change 01:19:072 (6) - to K 我也考慮過 但是後頭的D讓我不得不刪掉 不然會很奇怪
  8. 01:25:171 - ~ 01:25:500 - It is weird that there not have beats, try to add notes to follow the guitar? like 這邊是故意的._.
that's all~
star and good luck ~
ty ~<3
http://puu.sh/6zZOI.rar
Topic Starter
No_Gu
up
kanpakyin
[Insane]
00:34:401 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - 這段的whistle下得不太好聽阿- - 試試rearrange the whistles?

both taikos are fine (其實是我懶mod = =

no kuds
Topic Starter
No_Gu
up
aabc271
As requested by 薯片, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Sp3's Taiko Oni]

00:05:720 (1) - Reduce the hitsound volume a bit for the spinner ? ( Sounds better to me because the music is softer than 00:08:522 where the vocal starts )

00:33:247 green line - Increase the hitsound volume ? ( Since this is louder than section 00:22:368 ~ 00:33:247 )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:20:885 (69~72) - O O OO ( See if you prefer pitch-oriented finishes here. If so, K K KD is probably a better choice )
00:41:984 (209~212) - O O OO ( Same reason. Also add finish for 211 for consistency with (69~72) )

00:31:599 (135, 138) - Remove finishes ? ( Optional. Unlike 144, these two notes are actually not that strong imo and so you might want to remove finishes )

00:50:061 (253~255) - ooo / ooo ? ( Just personally think kdk doesn't fit the other parts of the diff which are mostly drum-oriented )

00:52:698 (271~288) - Consider this ? ( Seems that this fits the background music better than pure d ? )

00:57:149 (310~315) - ooooo o ? ( Having a sudden 4+2 plets isn't consistent to the other parts of the diff. I'll say a 5-plet will just work fine :3 )

01:11:489 (416) - Add finish ? ( So that (414~419) are all finishes which emphasize the vocal quite well )

01:14:951 (433) - Red note ? ( Seems (426~437) has a continuous ddkd trend, and I'm not sure why you used k here )

01:24:182 (41,42) - o o ? ( So that this becomes kkd d k. imo this is a good place to follow instrumental pitch because of the incoming short break and the significant music )

Overall quite nice. The hitsounds and patterns both fit the music rather well :3

-----------------------

[ Sp3's Taiko Muzukashii]

00:22:368 green line - You might want to follow oni's hitsound volume for consistency ? ( Oni used 50% )

00:43:797 (151) - Remove finish ? ( I can't think of a reason adding a finish here ? )

This is quite hard for a muzu (Esp kiai) but still acceptable I think ? Next time you might want to make muzus easier

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:10:006 (5) - Red note ? ( So that it becomes d d k, and the first 6 notes fit the vocal pitch )

00:20:885 (57~60) - O O OO ( Same as oni )
00:41:984 (209~212) - O O OO ( ^ )

00:50:555 (183) - Red note ? ( Since 182 is d, I guess you're abandoning the ddkd pattern here. You may consider this d to create k k d d which fits the vocal better )

00:55:335 (1) - Add finish ? ( Start of kiai with strong beat )

01:17:094 (57~60) - o o o o (Since 56 is d, I guess you're once again stopping the ddkd pattern, so you might want this to fit the vocal better ? )

Overall ok. Most patterns are used reasonably
Although this might be quite hard for a muzu ?

-----------------------

Both diffs seem to be quite nice :)

Find me after checking the above, then I'll taiko-icon this :3

Star and good luck ~ ;)
spboxer3

aabc271 wrote:

As requested by 薯片, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Sp3's Taiko Oni]

00:05:720 (1) - Reduce the hitsound volume a bit for the spinner ? ( Sounds better to me because the music is softer than 00:08:522 where the vocal starts )

00:33:247 green line - Increase the hitsound volume ? ( Since this is louder than section 00:22:368 ~ 00:33:247 )
fixed both recommend

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:20:885 (69~72) - O O OO ( See if you prefer pitch-oriented finishes here. If so, K K KD is probably a better choice )
00:41:984 (209~212) - O O OO ( Same reason. Also add finish for 211 for consistency with (69~72) )
這兩個我故意做的有對應的 :3 所以keep吧
00:31:599 (135, 138) - Remove finishes ? ( Optional. Unlike 144, these two notes are actually not that strong imo and so you might want to remove finishes )
有考慮過 但這地方我想做點自己風格的嘗試 所以還是保留吧:3
00:50:061 (253~255) - ooo / ooo ? ( Just personally think kdk doesn't fit the other parts of the diff which are mostly drum-oriented )

00:52:698 (271~288) - Consider this ? ( Seems that this fits the background music better than pure d ? )
改了一點 但是我還是偏向00:53:934 (287,288) - 要做轉換音符的動作 所以後頭改的不太一樣
00:57:149 (310~315) - ooooo o ? ( Having a sudden 4+2 plets isn't consistent to the other parts of the diff. I'll say a 5-plet will just work fine :3 )
好吧
01:11:489 (416) - Add finish ? ( So that (414~419) are all finishes which emphasize the vocal quite well )
k
01:14:951 (433) - Red note ? ( Seems (426~437) has a continuous ddkd trend, and I'm not sure why you used k here )
改了 順便把前頭的也一同改了
01:24:182 (41,42) - o o ? ( So that this becomes kkd d k. imo this is a good place to follow instrumental pitch because of the incoming short break and the significant music )
keep this

Overall quite nice. The hitsounds and patterns both fit the music rather well :3

-----------------------

[ Sp3's Taiko Muzukashii]

00:22:368 green line - You might want to follow oni's hitsound volume for consistency ? ( Oni used 50% )k
00:43:797 (151) - Remove finish ? ( I can't think of a reason adding a finish here ? )
本來是k後來不知道為甚麼變成D了 可能是bug吧ˊ_>ˋ (fixed)
This is quite hard for a muzu (Esp kiai) but still acceptable I think ? Next time you might want to make muzus easier
好www
Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:10:006 (5) - Red note ? ( So that it becomes d d k, and the first 6 notes fit the vocal pitch )

00:20:885 (57~60) - O O OO ( Same as oni )
00:41:984 (209~212) - O O OO ( ^ )

00:50:555 (183) - Red note ? ( Since 182 is d, I guess you're abandoning the ddkd pattern here. You may consider this d to create k k d d which fits the vocal better )

00:55:335 (1) - Add finish ? ( Start of kiai with strong beat )
k
01:17:094 (57~60) - o o o o (Since 56 is d, I guess you're once again stopping the ddkd pattern, so you might want this to fit the vocal better ? )
change

其他的那幾條我就沒動了 基本上和oni的理由一樣;w;

Overall ok. Most patterns are used reasonably
Although this might be quite hard for a muzu ?

-----------------------

Both diffs seem to be quite nice :)

Find me after checking the above, then I'll taiko-icon this :3

Star and good luck ~ ;)
thx your helpful mod >w<

http://puu.sh/6Nijh.zip
TW-KUMA01
:O....

offset-10感覺比較準
Topic Starter
No_Gu

TW-KUMA01 wrote:

:O....

offset-10感覺比較準
恩。。不知道怎么回事offset变了。。改-9了

update sp3's and fixed timing
spboxer3
http://puu.sh/6QJjn.osu muzukashii更新 as aabc's QQ recheck
Topic Starter
No_Gu
update
aabc271
Taiko diffs look fine now ~



Good luck on ranking this :)
Topic Starter
No_Gu

aabc271 wrote:

Taiko diffs look fine now ~



Good luck on ranking this :)
3Q
spboxer3

aabc271 wrote:

Taiko diffs look fine now ~



Good luck on ranking this :)
thx ><
alacat
[General]
  1. How about adding " opening " to tag ? as you know ,it's a opening song of this anime.
  2. 00:01:260 - Timing point should be placed at here on all difficulties.
[Easy]
  1. 00:09:997 (2) - add a finish to the tail of the slider here to follow the crash cymbal in the music.
  2. 00:20:381 (2,3) - hmm ... i don't agree 1/2 rhythm for this difficulty. so i hope you remove these sliders and remake this part.
    for example :
  3. 01:03:238 (1,2) - ^
  4. 01:08:513 (1) - I have a sense of discomfort on this spinner. it is better to put circle/slider to here. would fit well with this kind of music.
  5. 01:17:085 (2,3) - Same as above.
[Normal]

  • As you can see star difficulty, i still think that the normal diff is a bit hard for this difficulty (big spacing ,many 1/2 rhythm ,circle size) so please reduce them for simply.
[Hard]
  1. 00:09:171 - please snap this green section. don't forget to check insane diff.
  2. 00:54:337 - add a whistle to the head of the slider here to follow the piano sound in the music. so you should consider changing a green section to soft custom : 1
  3. 01:03:898 (3) - why did you make a big jump ? i feel it's not strong sound here so you should not make it imo.
  4. 01:05:793 (10) - 5 hits ... Q_Q i'd remove this note for players.
  5. 01:07:195 (1,2,3,4) - a bit nazi mod, please make the spacing of these notes consistent since the combo is still going.
  6. 01:26:810 - i recommend you to finish at here same as easy/normal diff since it has storong sound on the climax :>
[Insane]


... 1/6 ?!
  1. 01:02:085 (1) - flow suggestion: it's better to make a right hand turn at here imo. so i recommend you to use ctrl + G command.
  2. 01:18:568 - i feel this clap of stream volume is too loud. so please turn down the volume around 20 ~30%.
  3. 01:26:810 - Same as Hard diff.
I think that requires reconsideration about normal diff. Let me know whenever you checked my mod.
Topic Starter
No_Gu

alacat wrote:

[General]
  1. How about adding " opening " to tag ? as you know ,it's a opening song of this anime.hmm ok
  2. 00:01:260 - Timing point should be placed at here on all difficulties.k
[Easy]
  1. 00:09:997 (2) - add a finish to the tail of the slider here to follow the crash cymbal in the music.not so good I think...
  2. 00:20:381 (2,3) - hmm ... i don't agree 1/2 rhythm for this difficulty. so i hope you remove these sliders and remake this part.
    for example : k
  3. 01:03:238 (1,2) - ^^
  4. 01:08:513 (1) - I have a sense of discomfort on this spinner. it is better to put circle/slider to here. would fit well with this kind of music.^
  5. 01:17:085 (2,3) - Same as above.^
[Normal]

  • As you can see star difficulty, i still think that the normal diff is a bit hard for this difficulty (big spacing ,many 1/2 rhythm ,circle size) so please reduce them for simply.remapped
[Hard]
  1. 00:09:171 - please snap this green section. don't forget to check insane diff. k
  2. 00:54:337 - add a whistle to the head of the slider here to follow the piano sound in the music. so you should consider changing a green section to soft custom : 1added
  3. 01:03:898 (3) - why did you make a big jump ? i feel it's not strong sound here so you should not make it imo. changed a litte
  4. 01:05:793 (10) - 5 hits ... Q_Q i'd remove this note for players.changed to another formation,ok now imo
  5. 01:07:195 (1,2,3,4) - a bit nazi mod, please make the spacing of these notes consistent since the combo is still going.k
  6. 01:26:810 - i recommend you to finish at here same as easy/normal diff since it has storong sound on the climax :>in fact there is a prolonged sound started at 1:16:810.I didn't do this in easy/Normal cuz that will increase the diffculty for newbies.but hard/insane requires this imo
[Insane]


... 1/6 ?! I didn't used it..maybe mistake
  1. 01:02:085 (1) - flow suggestion: it's better to make a right hand turn at here imo. so i recommend you to use ctrl + G command. hmm.my thought: http://puu.sh/6Z7ay.png plays funner than ctrl+g imo
  2. 01:18:568 - i feel this clap of stream volume is too loud. so please turn down the volume around 20 ~30%. reduced
  3. 01:26:810 - Same as Hard diff.same
I think that requires reconsideration about normal diff. Let me know whenever you checked my mod.
alacat
Recheck

[Hard]
  1. 00:15:272 (5,6) - Unsnapped
  2. 00:28:623 (4) - ^
[Sp3's Taiko Muzukashii]
  1. 01:06:536 (3,5) - Unsnapped
Normal diff got quite better to me :)
Topic Starter
No_Gu
orz why it got such unsnap...

anyway,fixed and update
alacat
No_Good job ;)

Bubbled
spboxer3
thanks alacat~
Chewin
Easy

  1. 00:14:118 (3) - I'd keep Normal finish here for consistency with 00:11:810 (1,2)
  2. 00:46:096 (1,2) - Mh.. If you notice your cursor is coming from the right side of the map, I mean from the previous slider 00:44:777 (3). In this case the slider 00:46:096 (1) that turns back toward 00:44:777 (3)'s tail doesn't flow that good together with 00:45:766 (4,2). I'd suggest you to rearrange completely this pattern just placing these two sliders in this other way to have a better flow and
    aesthetics:
  3. 00:50:052 (3) - What about setting here the same settings than 00:48:733 (1)? If you listen carefully you can hear that they have the same sound/cymbals from the music. Then, Sampleset: Normal, Additions: Soft and add finish on it
Normal

  1. wow this spacing is too huge @.@ Patterns like 00:19:722 (1,2,3,1) could be very hard to play. I don't know but I'd HIGHLY suggest you to reduce the spacing a bit, to make the diff easier to play for beginners
  2. 00:15:601 (3,4) - Improve the flow curving them in this other way? http://osu.ppy.sh/ss/1415695
Hard

  1. 00:09:173 (3,4) - This pattern could be much cooler if you placed the 00:09:996 (4) in this other way stacking it's tail with (3)'s head: http://osu.ppy.sh/ss/1415701 (I know you used this pattern in Insane too but the AR is higher there and it looks better than this one)
  2. 00:45:271 (2) - This slider is pretty weird placed so far from (1) since 00:43:458 (1,2,3) are placed one to next another. I would place this slider there: http://osu.ppy.sh/ss/1415710
  3. 01:02:826 (4,5) - Stack them perfectly
Insane

  1. 00:26:645 (3,5,7) - aaa this pattern is hard to play, but you can make it much easier placing new combos on these three elements
  2. 01:02:085 (1) - CTRL + G and make it less curved? http://osu.ppy.sh/ss/1415721
  3. 01:26:810 (5) - New combo. I would move this slider stacking its tail with 01:26:480 (3): http://osu.ppy.sh/ss/1415723
That's it. OMG No_Gu this mapset doesn't look to be mapped by you (especially Hard and Insane..) <_< Orz.. Call me back after fixed.
Topic Starter
No_Gu

Chewin wrote:

Easy

  1. 00:14:118 (3) - I'd keep Normal finish here for consistency with 00:11:810 (1,2)orz I want to keep same with other diffs
  2. 00:46:096 (1,2) - Mh.. If you notice your cursor is coming from the right side of the map, I mean from the previous slider 00:44:777 (3). In this case the slider 00:46:096 (1) that turns back toward 00:44:777 (3)'s tail doesn't flow that good together with 00:45:766 (4,2). I'd suggest you to rearrange completely this pattern just placing these two sliders in this other way to have a better flow and
    aesthetics: ok
  3. 00:50:052 (3) - What about setting here the same settings than 00:48:733 (1)? If you listen carefully you can hear that they have the same sound/cymbals from the music. Then, Sampleset: Normal, Additions: Soft and add finish on itwell.add finish here is quite noisy imo..
Normal

  1. wow this spacing is too huge @.@ Patterns like 00:19:722 (1,2,3,1) could be very hard to play. I don't know but I'd HIGHLY suggest you to reduce the spacing a bit, to make the diff easier to play for beginnersorz I'll pay attention next time.fixed 00:19:722 (1,2,3,1) a litle
  2. 00:15:601 (3,4) - Improve the flow curving them in this other way? http://osu.ppy.sh/ss/1415695 yes
Hard

  1. 00:09:173 (3,4) - This pattern could be much cooler if you placed the 00:09:996 (4) in this other way stacking it's tail with (3)'s head: http://osu.ppy.sh/ss/1415701 (I know you used this pattern in Insane too but the AR is higher there and it looks better than this one)ok
  2. 00:45:271 (2) - This slider is pretty weird placed so far from (1) since 00:43:458 (1,2,3) are placed one to next another. I would place this slider there: http://osu.ppy.sh/ss/1415710ok
  3. 01:02:826 (4,5) - Stack them perfectlyok
Insane

  1. 00:26:645 (3,5,7) - aaa this pattern is hard to play, but you can make it much easier placing new combos on these three elementsOK
  2. 01:02:085 (1) - CTRL + G and make it less curved? http://osu.ppy.sh/ss/1415721 hmm.my thought: http://puu.sh/6Z7ay.png plays funner than ctrl+g imo
  3. 01:26:810 (5) - New combo. I would move this slider stacking its tail with 01:26:480 (3): http://osu.ppy.sh/ss/1415723
hmm In fact I made a parallelogram with 2's tail,3,4 and 5's head here

That's it. OMG No_Gu this mapset doesn't look to be mapped by you (especially Hard and Insane..) orz.I also don't know how my style changes..but anyway..it's it<_< Orz.. Call me back after fixed.
long time no see red Chewin!congratz for being back BAT
thank you very much.updated
kanpakyin
為啥我覺得這圖style和你之前的差不多 =.= 感覺沒變阿
Chewin
Ranked!
BeatofIke
Saki <3
alacat
No_Gratz :oops:
Irreversible

alacat wrote:

Yes_Gratz :oops:
worst joke 2014
show more
Please sign in to reply.

New reply