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Hashimoto Miyuki - New SPARKS! (TV Size) [Osu|Taiko]

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kanpakyin
[Insane]
00:34:401 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - 這段的whistle下得不太好聽阿- - 試試rearrange the whistles?

both taikos are fine (其實是我懶mod = =

no kuds
Topic Starter
No_Gu
up
aabc271
As requested by 薯片, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Sp3's Taiko Oni]

00:05:720 (1) - Reduce the hitsound volume a bit for the spinner ? ( Sounds better to me because the music is softer than 00:08:522 where the vocal starts )

00:33:247 green line - Increase the hitsound volume ? ( Since this is louder than section 00:22:368 ~ 00:33:247 )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:20:885 (69~72) - O O OO ( See if you prefer pitch-oriented finishes here. If so, K K KD is probably a better choice )
00:41:984 (209~212) - O O OO ( Same reason. Also add finish for 211 for consistency with (69~72) )

00:31:599 (135, 138) - Remove finishes ? ( Optional. Unlike 144, these two notes are actually not that strong imo and so you might want to remove finishes )

00:50:061 (253~255) - ooo / ooo ? ( Just personally think kdk doesn't fit the other parts of the diff which are mostly drum-oriented )

00:52:698 (271~288) - Consider this ? ( Seems that this fits the background music better than pure d ? )

00:57:149 (310~315) - ooooo o ? ( Having a sudden 4+2 plets isn't consistent to the other parts of the diff. I'll say a 5-plet will just work fine :3 )

01:11:489 (416) - Add finish ? ( So that (414~419) are all finishes which emphasize the vocal quite well )

01:14:951 (433) - Red note ? ( Seems (426~437) has a continuous ddkd trend, and I'm not sure why you used k here )

01:24:182 (41,42) - o o ? ( So that this becomes kkd d k. imo this is a good place to follow instrumental pitch because of the incoming short break and the significant music )

Overall quite nice. The hitsounds and patterns both fit the music rather well :3

-----------------------

[ Sp3's Taiko Muzukashii]

00:22:368 green line - You might want to follow oni's hitsound volume for consistency ? ( Oni used 50% )

00:43:797 (151) - Remove finish ? ( I can't think of a reason adding a finish here ? )

This is quite hard for a muzu (Esp kiai) but still acceptable I think ? Next time you might want to make muzus easier

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:10:006 (5) - Red note ? ( So that it becomes d d k, and the first 6 notes fit the vocal pitch )

00:20:885 (57~60) - O O OO ( Same as oni )
00:41:984 (209~212) - O O OO ( ^ )

00:50:555 (183) - Red note ? ( Since 182 is d, I guess you're abandoning the ddkd pattern here. You may consider this d to create k k d d which fits the vocal better )

00:55:335 (1) - Add finish ? ( Start of kiai with strong beat )

01:17:094 (57~60) - o o o o (Since 56 is d, I guess you're once again stopping the ddkd pattern, so you might want this to fit the vocal better ? )

Overall ok. Most patterns are used reasonably
Although this might be quite hard for a muzu ?

-----------------------

Both diffs seem to be quite nice :)

Find me after checking the above, then I'll taiko-icon this :3

Star and good luck ~ ;)
spboxer3

aabc271 wrote:

As requested by 薯片, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Sp3's Taiko Oni]

00:05:720 (1) - Reduce the hitsound volume a bit for the spinner ? ( Sounds better to me because the music is softer than 00:08:522 where the vocal starts )

00:33:247 green line - Increase the hitsound volume ? ( Since this is louder than section 00:22:368 ~ 00:33:247 )
fixed both recommend

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:20:885 (69~72) - O O OO ( See if you prefer pitch-oriented finishes here. If so, K K KD is probably a better choice )
00:41:984 (209~212) - O O OO ( Same reason. Also add finish for 211 for consistency with (69~72) )
這兩個我故意做的有對應的 :3 所以keep吧
00:31:599 (135, 138) - Remove finishes ? ( Optional. Unlike 144, these two notes are actually not that strong imo and so you might want to remove finishes )
有考慮過 但這地方我想做點自己風格的嘗試 所以還是保留吧:3
00:50:061 (253~255) - ooo / ooo ? ( Just personally think kdk doesn't fit the other parts of the diff which are mostly drum-oriented )

00:52:698 (271~288) - Consider this ? ( Seems that this fits the background music better than pure d ? )
改了一點 但是我還是偏向00:53:934 (287,288) - 要做轉換音符的動作 所以後頭改的不太一樣
00:57:149 (310~315) - ooooo o ? ( Having a sudden 4+2 plets isn't consistent to the other parts of the diff. I'll say a 5-plet will just work fine :3 )
好吧
01:11:489 (416) - Add finish ? ( So that (414~419) are all finishes which emphasize the vocal quite well )
k
01:14:951 (433) - Red note ? ( Seems (426~437) has a continuous ddkd trend, and I'm not sure why you used k here )
改了 順便把前頭的也一同改了
01:24:182 (41,42) - o o ? ( So that this becomes kkd d k. imo this is a good place to follow instrumental pitch because of the incoming short break and the significant music )
keep this

Overall quite nice. The hitsounds and patterns both fit the music rather well :3

-----------------------

[ Sp3's Taiko Muzukashii]

00:22:368 green line - You might want to follow oni's hitsound volume for consistency ? ( Oni used 50% )k
00:43:797 (151) - Remove finish ? ( I can't think of a reason adding a finish here ? )
本來是k後來不知道為甚麼變成D了 可能是bug吧ˊ_>ˋ (fixed)
This is quite hard for a muzu (Esp kiai) but still acceptable I think ? Next time you might want to make muzus easier
好www
Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:10:006 (5) - Red note ? ( So that it becomes d d k, and the first 6 notes fit the vocal pitch )

00:20:885 (57~60) - O O OO ( Same as oni )
00:41:984 (209~212) - O O OO ( ^ )

00:50:555 (183) - Red note ? ( Since 182 is d, I guess you're abandoning the ddkd pattern here. You may consider this d to create k k d d which fits the vocal better )

00:55:335 (1) - Add finish ? ( Start of kiai with strong beat )
k
01:17:094 (57~60) - o o o o (Since 56 is d, I guess you're once again stopping the ddkd pattern, so you might want this to fit the vocal better ? )
change

其他的那幾條我就沒動了 基本上和oni的理由一樣;w;

Overall ok. Most patterns are used reasonably
Although this might be quite hard for a muzu ?

-----------------------

Both diffs seem to be quite nice :)

Find me after checking the above, then I'll taiko-icon this :3

Star and good luck ~ ;)
thx your helpful mod >w<

http://puu.sh/6Nijh.zip
TW-KUMA01
:O....

offset-10感覺比較準
Topic Starter
No_Gu

TW-KUMA01 wrote:

:O....

offset-10感覺比較準
恩。。不知道怎么回事offset变了。。改-9了

update sp3's and fixed timing
spboxer3
http://puu.sh/6QJjn.osu muzukashii更新 as aabc's QQ recheck
Topic Starter
No_Gu
update
aabc271
Taiko diffs look fine now ~



Good luck on ranking this :)
Topic Starter
No_Gu

aabc271 wrote:

Taiko diffs look fine now ~



Good luck on ranking this :)
3Q
spboxer3

aabc271 wrote:

Taiko diffs look fine now ~



Good luck on ranking this :)
thx ><
alacat
[General]
  1. How about adding " opening " to tag ? as you know ,it's a opening song of this anime.
  2. 00:01:260 - Timing point should be placed at here on all difficulties.
[Easy]
  1. 00:09:997 (2) - add a finish to the tail of the slider here to follow the crash cymbal in the music.
  2. 00:20:381 (2,3) - hmm ... i don't agree 1/2 rhythm for this difficulty. so i hope you remove these sliders and remake this part.
    for example :
  3. 01:03:238 (1,2) - ^
  4. 01:08:513 (1) - I have a sense of discomfort on this spinner. it is better to put circle/slider to here. would fit well with this kind of music.
  5. 01:17:085 (2,3) - Same as above.
[Normal]

  • As you can see star difficulty, i still think that the normal diff is a bit hard for this difficulty (big spacing ,many 1/2 rhythm ,circle size) so please reduce them for simply.
[Hard]
  1. 00:09:171 - please snap this green section. don't forget to check insane diff.
  2. 00:54:337 - add a whistle to the head of the slider here to follow the piano sound in the music. so you should consider changing a green section to soft custom : 1
  3. 01:03:898 (3) - why did you make a big jump ? i feel it's not strong sound here so you should not make it imo.
  4. 01:05:793 (10) - 5 hits ... Q_Q i'd remove this note for players.
  5. 01:07:195 (1,2,3,4) - a bit nazi mod, please make the spacing of these notes consistent since the combo is still going.
  6. 01:26:810 - i recommend you to finish at here same as easy/normal diff since it has storong sound on the climax :>
[Insane]


... 1/6 ?!
  1. 01:02:085 (1) - flow suggestion: it's better to make a right hand turn at here imo. so i recommend you to use ctrl + G command.
  2. 01:18:568 - i feel this clap of stream volume is too loud. so please turn down the volume around 20 ~30%.
  3. 01:26:810 - Same as Hard diff.
I think that requires reconsideration about normal diff. Let me know whenever you checked my mod.
Topic Starter
No_Gu

alacat wrote:

[General]
  1. How about adding " opening " to tag ? as you know ,it's a opening song of this anime.hmm ok
  2. 00:01:260 - Timing point should be placed at here on all difficulties.k
[Easy]
  1. 00:09:997 (2) - add a finish to the tail of the slider here to follow the crash cymbal in the music.not so good I think...
  2. 00:20:381 (2,3) - hmm ... i don't agree 1/2 rhythm for this difficulty. so i hope you remove these sliders and remake this part.
    for example : k
  3. 01:03:238 (1,2) - ^^
  4. 01:08:513 (1) - I have a sense of discomfort on this spinner. it is better to put circle/slider to here. would fit well with this kind of music.^
  5. 01:17:085 (2,3) - Same as above.^
[Normal]

  • As you can see star difficulty, i still think that the normal diff is a bit hard for this difficulty (big spacing ,many 1/2 rhythm ,circle size) so please reduce them for simply.remapped
[Hard]
  1. 00:09:171 - please snap this green section. don't forget to check insane diff. k
  2. 00:54:337 - add a whistle to the head of the slider here to follow the piano sound in the music. so you should consider changing a green section to soft custom : 1added
  3. 01:03:898 (3) - why did you make a big jump ? i feel it's not strong sound here so you should not make it imo. changed a litte
  4. 01:05:793 (10) - 5 hits ... Q_Q i'd remove this note for players.changed to another formation,ok now imo
  5. 01:07:195 (1,2,3,4) - a bit nazi mod, please make the spacing of these notes consistent since the combo is still going.k
  6. 01:26:810 - i recommend you to finish at here same as easy/normal diff since it has storong sound on the climax :>in fact there is a prolonged sound started at 1:16:810.I didn't do this in easy/Normal cuz that will increase the diffculty for newbies.but hard/insane requires this imo
[Insane]


... 1/6 ?! I didn't used it..maybe mistake
  1. 01:02:085 (1) - flow suggestion: it's better to make a right hand turn at here imo. so i recommend you to use ctrl + G command. hmm.my thought: http://puu.sh/6Z7ay.png plays funner than ctrl+g imo
  2. 01:18:568 - i feel this clap of stream volume is too loud. so please turn down the volume around 20 ~30%. reduced
  3. 01:26:810 - Same as Hard diff.same
I think that requires reconsideration about normal diff. Let me know whenever you checked my mod.
alacat
Recheck

[Hard]
  1. 00:15:272 (5,6) - Unsnapped
  2. 00:28:623 (4) - ^
[Sp3's Taiko Muzukashii]
  1. 01:06:536 (3,5) - Unsnapped
Normal diff got quite better to me :)
Topic Starter
No_Gu
orz why it got such unsnap...

anyway,fixed and update
alacat
No_Good job ;)

Bubbled
spboxer3
thanks alacat~
Chewin
Easy

  1. 00:14:118 (3) - I'd keep Normal finish here for consistency with 00:11:810 (1,2)
  2. 00:46:096 (1,2) - Mh.. If you notice your cursor is coming from the right side of the map, I mean from the previous slider 00:44:777 (3). In this case the slider 00:46:096 (1) that turns back toward 00:44:777 (3)'s tail doesn't flow that good together with 00:45:766 (4,2). I'd suggest you to rearrange completely this pattern just placing these two sliders in this other way to have a better flow and
    aesthetics:
  3. 00:50:052 (3) - What about setting here the same settings than 00:48:733 (1)? If you listen carefully you can hear that they have the same sound/cymbals from the music. Then, Sampleset: Normal, Additions: Soft and add finish on it
Normal

  1. wow this spacing is too huge @.@ Patterns like 00:19:722 (1,2,3,1) could be very hard to play. I don't know but I'd HIGHLY suggest you to reduce the spacing a bit, to make the diff easier to play for beginners
  2. 00:15:601 (3,4) - Improve the flow curving them in this other way? http://osu.ppy.sh/ss/1415695
Hard

  1. 00:09:173 (3,4) - This pattern could be much cooler if you placed the 00:09:996 (4) in this other way stacking it's tail with (3)'s head: http://osu.ppy.sh/ss/1415701 (I know you used this pattern in Insane too but the AR is higher there and it looks better than this one)
  2. 00:45:271 (2) - This slider is pretty weird placed so far from (1) since 00:43:458 (1,2,3) are placed one to next another. I would place this slider there: http://osu.ppy.sh/ss/1415710
  3. 01:02:826 (4,5) - Stack them perfectly
Insane

  1. 00:26:645 (3,5,7) - aaa this pattern is hard to play, but you can make it much easier placing new combos on these three elements
  2. 01:02:085 (1) - CTRL + G and make it less curved? http://osu.ppy.sh/ss/1415721
  3. 01:26:810 (5) - New combo. I would move this slider stacking its tail with 01:26:480 (3): http://osu.ppy.sh/ss/1415723
That's it. OMG No_Gu this mapset doesn't look to be mapped by you (especially Hard and Insane..) <_< Orz.. Call me back after fixed.
Topic Starter
No_Gu

Chewin wrote:

Easy

  1. 00:14:118 (3) - I'd keep Normal finish here for consistency with 00:11:810 (1,2)orz I want to keep same with other diffs
  2. 00:46:096 (1,2) - Mh.. If you notice your cursor is coming from the right side of the map, I mean from the previous slider 00:44:777 (3). In this case the slider 00:46:096 (1) that turns back toward 00:44:777 (3)'s tail doesn't flow that good together with 00:45:766 (4,2). I'd suggest you to rearrange completely this pattern just placing these two sliders in this other way to have a better flow and
    aesthetics: ok
  3. 00:50:052 (3) - What about setting here the same settings than 00:48:733 (1)? If you listen carefully you can hear that they have the same sound/cymbals from the music. Then, Sampleset: Normal, Additions: Soft and add finish on itwell.add finish here is quite noisy imo..
Normal

  1. wow this spacing is too huge @.@ Patterns like 00:19:722 (1,2,3,1) could be very hard to play. I don't know but I'd HIGHLY suggest you to reduce the spacing a bit, to make the diff easier to play for beginnersorz I'll pay attention next time.fixed 00:19:722 (1,2,3,1) a litle
  2. 00:15:601 (3,4) - Improve the flow curving them in this other way? http://osu.ppy.sh/ss/1415695 yes
Hard

  1. 00:09:173 (3,4) - This pattern could be much cooler if you placed the 00:09:996 (4) in this other way stacking it's tail with (3)'s head: http://osu.ppy.sh/ss/1415701 (I know you used this pattern in Insane too but the AR is higher there and it looks better than this one)ok
  2. 00:45:271 (2) - This slider is pretty weird placed so far from (1) since 00:43:458 (1,2,3) are placed one to next another. I would place this slider there: http://osu.ppy.sh/ss/1415710ok
  3. 01:02:826 (4,5) - Stack them perfectlyok
Insane

  1. 00:26:645 (3,5,7) - aaa this pattern is hard to play, but you can make it much easier placing new combos on these three elementsOK
  2. 01:02:085 (1) - CTRL + G and make it less curved? http://osu.ppy.sh/ss/1415721 hmm.my thought: http://puu.sh/6Z7ay.png plays funner than ctrl+g imo
  3. 01:26:810 (5) - New combo. I would move this slider stacking its tail with 01:26:480 (3): http://osu.ppy.sh/ss/1415723
hmm In fact I made a parallelogram with 2's tail,3,4 and 5's head here

That's it. OMG No_Gu this mapset doesn't look to be mapped by you (especially Hard and Insane..) orz.I also don't know how my style changes..but anyway..it's it<_< Orz.. Call me back after fixed.
long time no see red Chewin!congratz for being back BAT
thank you very much.updated
kanpakyin
為啥我覺得這圖style和你之前的差不多 =.= 感覺沒變阿
Chewin
Ranked!
BeatofIke
Saki <3
alacat
No_Gratz :oops:
Irreversible

alacat wrote:

Yes_Gratz :oops:
worst joke 2014
mintong89
攻袭啊
spboxer3
我等了24天阿!!
Quilt
嶺上開花!!!
kanpakyin

Quilt wrote:

嶺上開花!!!
Topic Starter
No_Gu
Thanks all
@kpy:其实我也是这么想的。。
Selisi

alacat wrote:

No_Gratz :oops:
Azure
師父啊恭喜
KantoKun

alacat wrote:

No_Gratz :oops:
congratz!!~ <3
Sapphiire_old_1

Sweet Vanilla wrote:

alacat wrote:

No_Gratz :oops:

Grats~
OnosakiHito
So far everything is alright, but keep in mind that these patterns 01:09:997 (23,24,25,26,27,28,29,30,31,32,33) - are already Oni level @ sp.
Normaly, patterns like oox or ooooo are used sparingly within a Muzukashii difficulty. So having now oox and oooox bounded together with 1/2 is really questionable on a BPM of 182.

Well, I won't be picky here, so I won't unrank it or anything like that. But please keep that in mind for next time.

But even so, nice taikos!
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