Hello everyone, some dicussion in the mania BN server following the RC rule reword regarding difficulty spread proposal uncovered additional ambiguities within mania RC regarding mania spread rules. This RC proposal, written by Tailsdk and I, aims to rectify this error.
It is common practice in osu!mania to have spreads containing intermediate difficulty levels such as normal+ and hard+, often referred to as Advanced and Hyper respectively. These difficulty levels are not explicitly defined in the ranking criteria, leading to confusion whether a spread consisiting of N+/H+/I+ should be considered rankable. The goal of this proposal is to formally incorporate these difficulty levels into the ranking criteria and clarify allowance for spreads where difficulty gap is linear but less than a whole currently defined difficulty level.
Before:
After:
This should help clarify the existence of these difficulty levels, as well as make spreads including them clearly rankable.
It is common practice in osu!mania to have spreads containing intermediate difficulty levels such as normal+ and hard+, often referred to as Advanced and Hyper respectively. These difficulty levels are not explicitly defined in the ranking criteria, leading to confusion whether a spread consisiting of N+/H+/I+ should be considered rankable. The goal of this proposal is to formally incorporate these difficulty levels into the ranking criteria and clarify allowance for spreads where difficulty gap is linear but less than a whole currently defined difficulty level.
Before:
Difficulty-specific rules and guidelines do only apply to the difficulty level they are listed for and therefore do not apply to every osu!mania difficulty. Rhythm-related rules and guidelines apply to approximately 180 BPM beatmaps. If your song is drastically faster or slower, some variables might be different, as detailed in Scaling BPM on the Ranking Criteria.
Key mode-specific guidelines are constructed based on the most common Ranked key modes (4 key and 7 key). Any other key modes should apply these guidelines when applicable.
Key mode-specific guidelines are constructed based on the most common Ranked key modes (4 key and 7 key). Any other key modes should apply these guidelines when applicable.
After:
Difficulty-specific rules and guidelines do only apply to the difficulty level they are listed for and therefore do not apply to every osu!mania difficulty. Rhythm-related rules and guidelines apply to approximately 180 BPM beatmaps. If your song is drastically faster or slower, some variables might be different, as detailed in Scaling BPM on the Ranking Criteria.
Additional intermediate difficulty levels, which are too hard to strictly follow a lower difficulty levels' guidelines, but too easy to be considered a higher difficulty level, may exist as a difficulty level on their own. Rules and guidelines for these difficulties are to be flexibly interpolated between the nearest two difficulty levels defined below. Difficulty naming should clearly indicate that these difficulty levels are not those lower or upper.
Key mode-specific guidelines are constructed based on the most common Ranked key modes (4 key and 7 key). Any other key modes should apply these guidelines when applicable.
Additional intermediate difficulty levels, which are too hard to strictly follow a lower difficulty levels' guidelines, but too easy to be considered a higher difficulty level, may exist as a difficulty level on their own. Rules and guidelines for these difficulties are to be flexibly interpolated between the nearest two difficulty levels defined below. Difficulty naming should clearly indicate that these difficulty levels are not those lower or upper.
Key mode-specific guidelines are constructed based on the most common Ranked key modes (4 key and 7 key). Any other key modes should apply these guidelines when applicable.
This should help clarify the existence of these difficulty levels, as well as make spreads including them clearly rankable.