request from my queue
[General]
-
Zexous' Hard and Zexous' Oni have inconsistent tags in comparison to the other difficulties.-
a standard difficulty under two stars is required in order for this set to be eligible for ranking. [Yoeri's Normal]
- you should use tick rate 2. it fits better with lower leveled diffs and fills in beats that are missed on account of the fact that normal difficulties generally aren't supposed to have complicated rhythms.
00:16:825 (4) - a finish doesn't belong here. there's no finish sound in the music, therefore making this sound very out of place.
00:25:225 (4) - ^
01:37:396 (1,2) - the ends of these sliders are unsnapped
01:57:453 (2,3) - this rhythm would be slightly off-putting to newer players. i'd assume that a player of that skill level would be expecting the same rhythm as previously ( 01:51:110 (1,2,3,4,1,2,3,4) ) and would mess up around this area because of that. this issue isn't really your fault (it's just the nature of the song), so i recommend moving 01:57:453 (2) forward to the next white tick and spacing it accordingly.
[Zexous' Hard]
00:01:396 (1) - finish for emphasis
00:16:825 (3) - add a whistle here like you did for the previous two circles? it sounds off not to have a whistle due to the higher pitch in the music
00:20:253 (4) - remove the finish here. the sound isn't in the music
00:23:339 (1) - finish; it's in the music.
00:58:653 (7,1) - you should make this a small jump. i think it'd work well with the one note combo.
01:16:825 (1,2,3,4,1) - these almost-overlapping sliders are kind of ugly. please space them out by a grid or two so they don't overlap
01:22:139 (1,2) - i don't think it's a good idea to have such a sudden, large jump, especially in a hard difficulty. i strongly recommend doing something such as this that gives players more leniency in terms of hitting the notes
01:23:167 (5) -
this should be snapped to 1/601:28:139 (3) - add a whistle here for the same reason as previously mentioned.
02:00:710 (1) - remove the finish from the end of this slider. it ruins the emphasis of the next finish
[Yoeri's Insane]
00:16:825 (3) - finish doesn't belong here for the same reason as the normal difficulty.
01:28:139 (3) - ^
nothing much to mention in this difficulty on account of the fact that it's mapped very, for the lack of a better term, safely
[cheesiest's Expert]
00:30:025 (1,2) - i don't see why these objects are so close together. it feels like i'm holding back to have to play this. i recommend making it a tad more spaced out
00:36:110 (5,6,7,8) - making this a bit more curvy would look a bit better. try this
00:38:853 (5,6,7,8) - ^
00:50:253 (4) - two grids down to avoid an overlap with the previous (2)
01:20:767 (9) - the flow here would be improved by quite a lot to me if you reversed this.