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Memme - China Dress [OsuMania|Osu|Taiko]

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Topic Starter
Tear

yoshilove wrote:

hi~~ from mania queue :3 There's no reasoning behind any suggestion so I don't feel compelled to explain why I didn't apply it either. Therefore I'm only pasting accepted ones

[7K Hard]
01:02:253 - add note to 4 done

[7K Insane]
01:28:825 - add note to 4 done

[7K Expert]
00:03:967 - add one note done
00:31:225 - add note to 1 done
00:33:796 - add note to 5 done
00:41:167 - add note to 3, 5 done
00:46:310 - add note to 3 done
Lokovodo
mod
got halfway through writing this and lost progress so yeah i am really mad but whatever

[7K Beginner]
01:00:367 add note 4?
01:00:710 add note 4?
[7K Easy]
00:10:996 move to 6 (suggestion)
00:11:682 move to 2 ^

00:26:767 move to 5 (suggestion)
00:27:110 move to 5 ^
00:27:453 move to 2 ^
00:27:796 move to 6 ^
00:28:139 move to 5 ^

[7K Normal]
not much to do here

[7K Hard]
00:33:282 (33282|0,33282|3,33367|1,33453|5,33539|6,33625|0) - feels awkward

00:33:367 move to 3 (suggestion)
00:33:453 move to 7 ^
00:33:539 move to 5 ^

[7K Insane]
I have only passed this difficulty just barely twice so i probably shouldn't mod lol same for 'Expert'
Zexous

Dainesl wrote:

Oni
word of warning: I FC'd this my first try so if there's something that I don't think plays well do consider it, even if only slightly
00:19:910 - Perhaps add some notes here; it feels a bit empty here imo...(and only imo) I couldn't figure out what to add that would still sound nice and not awkward T_T
00:24:025 (148,149,150,151) - to be fair I think that this would play better as a standard k ddk but it's fine as it is, just being biased towards doublets :P Fixed
00:25:396 - same as 00:19:910 Same response
01:15:967 (498) - maybe you should make this a k so as to map the snare correctly Fixed and adjusted surrounding notes to fit what I wanted with the flow
again I can't say much what is wrong with me ;_;

also changed some of the early 1/6 parts to not be so anal

Thanks!
http://puu.sh/94pr2/0ab3f41bcd.osu
Shiro

Dainesl wrote:

hitsounds seem to be too loud; why not keep them to about 85% like the Oni does so that it doesn't sound out-of-place? I found the hitsounds in oni too quiet but k
00:01:910 (3,4) - perhaps map the snares here; you mapped them at 00:03:110 (7,8,9) - This is more a matter of structure than anything, but I started by following that kick sound, then used the same rhythm with snares >.<
00:08:253 (24) - add a finisher here since there was one at 00:06:882 (20) - ? I guess
00:22:996 (81,82) - these two notes sound quite similar; so perhaps show this with two kats instead okay
01:32:596 (341) - add a finisher here because there's one at 01:31:910 (337) - for consistency? they sound kinda similar I don't want to have D ddd too many times, it's not that easy to play, so I didn't add a finish here
I really can't find much to say ;_;
Thanks for the mod.
Tear: add Odaril to tags >.>

http://puu.sh/94vvJ/02b1535b03.osu
Topic Starter
Tear

Lokovodo wrote:

[7K Hard]
00:33:282 (33282|0,33282|3,33367|1,33453|5,33539|6,33625|0) - feels awkward

00:33:367 move to 3 (suggestion)
00:33:453 move to 7 ^
00:33:539 move to 5 ^ done all those
Thanks for the random mod o_o
Konpaku Sariel
Zexous' Oni
00:03:967 (12) - d

00:14:510 (77) - d

00:18:196 (106,107) - ctrl + G
00:20:939 (125,126) - ctrl + G
00:23:682 (146,147) - ctrl + G
00:26:767 (168,169,170,171) - kkdd

00:27:796 (175,176,177,178,179) - kkddk or kkdkk
00:28:653 (183) - d

00:33:225 (206,207) - ctrl + G

01:47:682 (755,756,757,758,759) - kkdkd
Zexous

Konpaku Sariel wrote:

Zexous' Oni
00:03:967 (12) - d I feel that the sound suggests k k D instead of k d D

00:14:510 (77) - d ok

00:18:196 (106,107) - ctrl + G ok
00:20:939 (125,126) - ctrl + G ok
00:23:682 (146,147) - ctrl + G ok
00:26:767 (168,169,170,171) - kkdd ok

00:27:796 (175,176,177,178,179) - kkddk or kkdkk went with kkdkk
00:28:653 (183) - d I actually want to keep this k because I think it sounds and plays better

00:33:225 (206,207) - ctrl + G I actually had that before so I'll put what I had before back

01:47:682 (755,756,757,758,759) - kkdkd ok
Thanks!
http://puu.sh/9c3ic/3e05e76b4d.osu
mliencheng
Taiko Diff Mod ~

Shiro's Muzukashii
00:24:539(87,88) kd
00:38:253 k
01:05:853 k
01:25:396 k



Zexous' Oni
00:08:082 d
00:09:367 d
00:14:425 add d

00:19:739 k
00:19:910 add d
00:19:996 add d
00:20:082 k
00:20:167 k

00:25:225 k
00:25:396 add d
00:25:482 add d
00:25:567 k
00:25:653 k
00:28:396 delete note
00:28:739 add k
00:43:225 add k
01:35:510 k
01:58:482 k
02:01:910 k

Nice map :)
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Shiro's Muzukashii

00:13:225 (40) - change d
00:14:082 (44) - change k
00:14:596 (46,47) - change d
00:22:657 - add d
00:26:939 (99) - change d
01:24:540 (307) - change d
01:25:397 (311) - change k
01:25:911 (313,314) - change d
01:36:556 - add d

Zexous' Oni

00:08:082 (32) - change d
00:22:396 (135) - change d
00:25:567 (159) - change k
00:37:567 (234) - change k
01:08:082 (437) - change k
01:58:480 (837) - change k
02:00:710 (853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868) - And think again :|

Good luck :)
lolcubes
[Zexous Oni]

Chatlog:
SPOILER
2014-06-17 02:19 lolcubes: 00:22:139 (134,135,136,137,138) - better flow as ddkkd
2014-06-17 02:19 lolcubes: but you can keep ddkkk
2014-06-17 02:19 lolcubes: its not bad to play and sounds nice
2014-06-17 02:19 lolcubes: up to you
2014-06-17 02:20 lolcubes: 00:39:453 (251,252,253,254) - i would go for kkddd perhaps, or kkddk maybe instead of thhe finishher and kkd
2014-06-17 02:20 lolcubes: still just a minor suggestion
2014-06-17 02:21 Zexous: for first one i'll take your suggestion
2014-06-17 02:22 Zexous: for the second one
2014-06-17 02:22 Zexous: what do you think of kdkkd
2014-06-17 02:23 lolcubes: i like kdkkd, but since you actually do incorporate a lot of melody into this map, kdkkd is actually doing it backwards
2014-06-17 02:24 lolcubes: dkddk would be better than kdkkd
2014-06-17 02:24 Zexous: ok
2014-06-17 02:24 lolcubes: dkddk is actually pretty badass here
2014-06-17 02:24 lolcubes: cause of 00:40:482 (258,259,260,261,262) -
2014-06-17 02:24 lolcubes: whichh is a logical progression based on pitch
2014-06-17 02:25 Zexous: too much of my standard mapping leaks into taiko lol
2014-06-17 02:25 Zexous: but ok changed to dkddk
2014-06-17 02:26 Zexous: what do you think of 01:35:339 (654,655,656,657,658) - making this dkkkd
2014-06-17 02:26 lolcubes: 01:03:282 (405,406,407,408,409,410,411) - kkdkdkd is better
2014-06-17 02:26 Zexous: as opposed to dkdkd
2014-06-17 02:26 lolcubes: dkkkd hm
2014-06-17 02:26 lolcubes: well
2014-06-17 02:26 Zexous: that's what the modder said so
2014-06-17 02:26 lolcubes: i dont like to go spread my own style
2014-06-17 02:26 Zexous: i'm not sure what i want though
2014-06-17 02:26 lolcubes: but id probably use dkddk here as well
2014-06-17 02:27 lolcubes: instead oof dkdkd k d id map dkddk d k
2014-06-17 02:27 lolcubes: not thhere yet thhough
2014-06-17 02:27 lolcubes: sec
2014-06-17 02:28 lolcubes: 01:08:767 - adding a don here for gameplay reasons is a good idea
2014-06-17 02:28 lolcubes: 01:10:996 (467,468,469,470) - D kkk imo
2014-06-17 02:28 lolcubes: logical progression
2014-06-17 02:29 Zexous: changed to D kkk
2014-06-17 02:30 lolcubes: 01:11:510 (471,472,473,474,475,476,477) - id probably try to go with melody here
2014-06-17 02:30 lolcubes: since you're mapping it hhere mostly
2014-06-17 02:30 lolcubes: dkkdkkk K K
2014-06-17 02:30 lolcubes: 01:13:567 (486,487,488,489,490,491) - this doesnt work because its inconsistent and not really in the music
2014-06-17 02:31 lolcubes: can just go kkd kkd kkd imo
2014-06-17 02:32 Zexous: for first one what do you think of ddkkdkd
2014-06-17 02:33 lolcubes: that is ok too
2014-06-17 02:33 lolcubes: id probably use ddkkdkk instead then
2014-06-17 02:33 lolcubes: better flow and same pitch
2014-06-17 02:33 Zexous: ok i'll do that
2014-06-17 02:35 lolcubes: 01:26:425 (585) - 01:27:110 (590) - id probably just remove finishhers
2014-06-17 02:35 lolcubes: sure thhere are crashes in the music but you dont hhave to map every single one
2014-06-17 02:36 Zexous: ok
2014-06-17 02:36 lolcubes: 01:29:339 - its actually good to add a note hhere, its in the music and creates variety compared to first kiai
2014-06-17 02:36 lolcubes: dkd
2014-06-17 02:36 lolcubes: 01:32:082 - same
2014-06-17 02:37 lolcubes: 01:33:282 (638,639,640,641,642,643,644,645,646,647) - doont be afraid to use oone stream here
2014-06-17 02:37 lolcubes: might even remove 01:33:367 (639) -
2014-06-17 02:38 Zexous: don't be afraid as in i can do that or i should do that
2014-06-17 02:38 lolcubes: http://puu.sh/9wQt1/646565d7ee.jpg try this, the current position is at 01:33:282 -
2014-06-17 02:39 lolcubes: 01:36:196 - actually a melody note in the music, don't miss it :p
2014-06-17 02:39 lolcubes: 01:38:425 (680,681,682,683) - dont foorget to use D kkk hhere
2014-06-17 02:39 Zexous: long stream one is ok'd
2014-06-17 02:40 lolcubes: 01:38:939 (684,685,686,687,688,689,690,691) - would proobably do the same as before like we discusses
2014-06-17 02:40 Zexous: melody note one, d or k to add?
2014-06-17 02:40 lolcubes: ddkkdkk K
2014-06-17 02:40 lolcubes: d
2014-06-17 02:40 Zexous: that's what i thought
2014-06-17 02:40 lolcubes: 01:58:139 (840,841,842,843,844,845) - this doesn't work, just use two triples instead
2014-06-17 02:41 lolcubes: no need to improvise here, thhe music is clear and dynamic
2014-06-17 02:41 Zexous: tbh
2014-06-17 02:41 Zexous: i'm looking at that and even i don't know why i put that there
2014-06-17 02:41 Zexous: shrug
2014-06-17 02:42 lolcubes: 02:01:739 (871,872,873,874) - thhis is incorrect, it should be 1/4
2014-06-17 02:43 Zexous: well it sounded like 1/8 to me
2014-06-17 02:43 Zexous: and i didn't know what to do there and someone told me to use 1/6
2014-06-17 02:44 Zexous: that does sound silly now that i think about it
2014-06-17 02:44 lolcubes: nah at 25% melody is clearly 1/4 and the rhythm beats sound improvised rather thhan 1/6
2014-06-17 02:44 Zexous: i can't even tell
2014-06-17 02:44 Zexous: is that 4 beats i should put there
2014-06-17 02:44 Zexous: or 5
2014-06-17 02:44 lolcubes: try this http://puu.sh/9wQWB/f150d8fb47.jpg
2014-06-17 02:45 lolcubes: splitting them up else the stream pattern is really awkward
2014-06-17 02:45 lolcubes: thhat one melody note you will miss is actually almost inaudible
2014-06-17 02:45 lolcubes: can use ddkdkkkk as well instead of ddkdkkdk
2014-06-17 02:46 lolcubes: both work, kkkk is easier to end withh
2014-06-17 02:46 lolcubes: for those crazy doubletimers
2014-06-17 02:46 lolcubes: also ooone more thhing
2014-06-17 02:46 lolcubes: you should adjust your speedups
2014-06-17 02:46 Zexous: yea i know
2014-06-17 02:46 lolcubes: 0.05 increments are too big
2014-06-17 02:46 lolcubes: use 0.025
2014-06-17 02:46 Zexous: they're really choppy
2014-06-17 02:46 Zexous: i'm gonna get on that
2014-06-17 02:46 lolcubes: final kiai base speed is fine
2014-06-17 02:47 lolcubes: just less increments
2014-06-17 02:47 lolcubes: also
2014-06-17 02:47 lolcubes: 01:39:625 (691,692,693,694,695,696) - use same speed as previous speed
2014-06-17 02:47 lolcubes: so the final kiai is still faster but the notes aren't as shifted
2014-06-17 02:48 lolcubes: ohh and
2014-06-17 02:48 lolcubes: 01:41:682 (707,708,709,710,711,712,713,714,715,716,717) - kkdkdkdkddk imo
2014-06-17 02:48 lolcubes: fits the melody the best and is a nice pattern to play
2014-06-17 02:48 lolcubes: or kkdkddkkddk
Zexous

mliencheng wrote:

[Zexous' Oni]00:08:082 d Ok I guess..
00:09:367 d Ok
00:14:425 add d There's beats in the background I emphasized with that setup so no to this

00:19:739 k No beacuse that part of the song feels really wrong on ddkkk
00:19:910 add d Ok
00:19:996 add d ^
00:20:082 k ^
00:20:167 k I actually like ddkkd ddkdk more than ddkkd ddkkk so no but I yes'd the other ones

00:25:225 k Same configuration as suggestion set before
00:25:396 add d Same configuration as suggestion set before
00:25:482 add d Same configuration as suggestion set before
00:25:567 k Same configuration as suggestion set before
00:25:653 k Same configuration as suggestion set before
00:28:396 delete note Note is actually there in music so I'll keep it
00:28:739 add k Looks like an awful idea to have dkkkkD, to make sure I took it up with lolcubes the great and he agreed with me
00:43:225 add k Well I mean I ended up adding a d
01:35:510 k Kinda like it, kinda don't, will get more input on that, for now keeping. Mod directly below said same thing so approved
01:58:482 k Changed from cubes' mod, so yeah
02:01:910 k Changed this completely from cubes' mod so uh

Nice map :)

Charlotte wrote:

Zexous' Oni

00:08:082 (32) - change d Already d, don't know whose mod I changed that from but yeah on my end already d
00:22:396 (135) - change d I'm actually wanting to keep this
00:25:567 (159) - change k Changed from mlien's mod, yeah
00:37:567 (234) - change k To match music and keep consistency, I'm not changing this
01:08:082 (437) - change k Hmm...mlien suggested this too so I guess I'll do it
01:58:480 (837) - change k Already k from cubes' mod
02:00:710 (853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868) - And think again :| Haha...changed from cubes' mod
Thanks mlien, Charlotte, and lolcubes!

(Sorry for the delay, Tear) http://puu.sh/9wVPB/a0cd27d857.osu
cheesiest
nice mapset u got there
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

ok

bu,per
  1. 00:26:082 (1,2) - Notice how the spacing is aesthetically too short. I recommend to put it this way http://puu.sh/9HLXf/fa833f0ab5.jpg so spacing looks way aesthetically neater. Diagram about aesthetic spacing if you don't get things. This little distance didn't hurt much as it's not that noticeable anyway (just a 0.19x increase)
  2. 00:28:825 (1,2,3,4) - If possible maybe you could unify the spacing? Like http://puu.sh/9HMdA/ab6300846c.jpg
  3. 00:48:710 (3,4) - Aesthetic spacing pls?
  4. 01:16:825 (3) - Yoeri™
  5. 01:23:682 (1) - Maybe use curve instead? You're going to use straight sliders three times in a row in the next pattern, so I guess a bit of variation should be nice.
  6. 01:55:910 (4,1) - Aesthetic spacing?
zexius
  1. 00:13:739 (1,2,3) - Why stack three of them? Why don't you just place like 00:12:367 (1,2,3) - ?
  2. 00:40:310 (2,3,5) - Different blanket spacing.
  3. 00:42:196 (4,1) - Perfect overlap pls http://puu.sh/9HMtZ/849328e8df.jpg
  4. 01:22:139 (1,2) - Kinda... too far away. I suggest this: http://puu.sh/9HMyw/2817e0dbcb.jpg Might not be that aesthetically pleasing but eh yeah.
  5. 01:35:339 (3,1) - Blanket spacing too close.
  6. 02:01:567 (2) - This curve is ;________; maybe try something like this and facing this way? http://puu.sh/9HMFz/3d774572dd.jpg
  7. 01:02:453 (3) - remove 1 repeat and add note at white tick <- MOD BY CHEESIEST
2 free mod for zexius in 1 day
i am truly generous

insane & extra are both ok

GL mang
Yoeri

inverness wrote:

bu,per
  1. 00:26:082 (1,2) - Notice how the spacing is aesthetically too short. I recommend to put it this way http://puu.sh/9HLXf/fa833f0ab5.jpg so spacing looks way aesthetically neater. Diagram about aesthetic spacing if you don't get things. This little distance didn't hurt much as it's not that noticeable anyway (just a 0.19x increase) Uhh with 3/2 all over the map that 0.19 is definitely going to hurt, especially since this is the lowest diff.
  2. 00:28:825 (1,2,3,4) - If possible maybe you could unify the spacing? Like http://puu.sh/9HMdA/ab6300846c.jpg I cannot.
  3. 00:48:710 (3,4) - Aesthetic spacing pls? no ):
  4. 01:16:825 (3) - Yoeri™ Shame I didn't use many slider shapes in this map.
  5. 01:23:682 (1) - Maybe use curve instead? You're going to use straight sliders three times in a row in the next pattern, so I guess a bit of variation should be nice. Done.
  6. 01:55:910 (4,1) - Aesthetic spacing? sry
Avena
SUPRISE, BUTTSEX MOD

General
  1. Add to tags: Shiro Odaril Zexous Yoeri cheesiest Oriental Core
  2. Ew these combo colors
  3. The rules now say that the lowest diff needs to be 2 Stars while Yoeri's Normal is 2.04, This is probably fine, but ask a BATman dundundunnnn about it to be sure.

cheesiest's Expert
  1. OD +1 plsplsplsplsplsplsplsplsplsplspls
  2. 00:00:367 (1) - Maybe change this into a drum with a finish ontop? Sounds really nice imo
  3. 00:08:082 (1,5) - ok bby wtf is this the cymbal is on the big white tick y u do dis iz 2strange4u pls.
  4. 00:08:939 (5) - Add a finish? There's a cymbal here.
  5. 00:11:339 (4) - Is this finish actually needed? it sounds overly loud and covers the whistle, And there also isn't anything that is emphasising it.
  6. 00:30:025 (1) - 00:32:768 (1) - 00:35:510 (1) - 00:38:253 (1) - Maybe add a clap on these? There's a strong sound that you emphasised by the finish but it honestly isn't enough considering how loosely you have been using finishes on this diff.
  7. 00:39:796 - Maybe add a drum finish every other white tick on this part? There are strong snares and I feel like the drum whistle will fit this really well.
  8. 00:51:453 - 00:52:825 - 00:54:196 - 00:55:567 - Maybe add a normal clap on these? It fits the music pretty well and it fills the missing impact you have here with the hitsounding.
  9. 00:55:567 - This rhythm gap is a bit odd in my opinion, maybe do something like this to fill it in?
  10. 01:00:110 - Why does the spinner end here? It doesn't really make sense imo.
  11. 01:00:539 - The 1/8 starts here, Maybe change it accordingly, Maybe like this? Also, the 1/8 is REALLY loud, consider using drum instead for it.
  12. 01:40:825 (1) - Is this NC really needed? There's already a new combo on the previous note which is on the big white tick, It's a bit strange that you're NC spamming here and not on the streamjumps EHMEHMEHM
  13. 01:56:596 (1) - Add a finish? Fits the music pretty well considering there's a cymbal sound there.
  14. 01:57:796 (1) - Why does this end on a big white tick? Also, a finish will fit that white tick pretty well.
  15. 01:59:339 (1) - Add a finish here too? There's the same cymbal sound here too.

Yoeri's Insane
  1. 00:10:310 (5) - Add a new combo for better readability of the star? At the moment it's a bit confusing since it's different spacing but same combo.
  2. 00:18:882 (6) - As far as I know, stacking sliders like this at such beat gap isn't allowed, Consider moving it a bit so it's still overlapping the previous slider but isn't completely stacked.
  3. 00:21:625 (6) - Same as above.
  4. 00:27:110 (6) - Same as above.
  5. 00:55:396 (3,4,5) - This isn't properly spaced due to stack leniency, consider doing a manual unstack for the stream so you can properly space it afterwards.
  6. 02:00:025 (5) - Same as previously stated, Consider adding a new combo to make it nicer to read.
  7. 02:01:567 (4) - Make this end 1/4 earlier? The 1/4 sound ends at 02:01:996 - So I guess it will make sense.
The only form of Yuri I like

Zexous' Hard
  1. 00:23:339 (1,2,3) - This doesn't really flow well visually, It doesn't change anything when playing but it looks a bit bad.
  2. 00:50:253 (2) - Add a whistle on both head and body? Fits the song pretty well in my opinion.
  3. 01:13:910 (5) - Even though it will make the spacing imperfect, I think Ctrl + G will make this much nicer to play.
  4. 02:01:567 (2) - Maybe make this end 1/4 earlier since the 1/4 sound ends at 02:01:996 - ?
Zezus 2pro

Yoeri's Normal
  1. Use Tickrate 2 to be consistent with the other diffs.
STOP BEING SO PRO

I'll mod da takos on IRC if the mappers want I guess.
cheesiest

Priti wrote:

cheesiest's Expert
  1. OD +1 plsplsplsplsplsplsplsplsplsplspls
  2. 00:00:367 (1) - Maybe change this into a drum with a finish ontop? Sounds really nice imo k
  3. 00:08:082 (1,5) - ok bby wtf is this the cymbal is on the big white tick y u do dis iz 2strange4u pls. no
  4. 00:08:939 (5) - Add a finish? There's a cymbal here. ok
  5. 00:11:339 (4) - Is this finish actually needed? it sounds overly loud and covers the whistle, And there also isn't anything that is emphasising it. ok
  6. 00:30:025 (1) - 00:32:768 (1) - 00:35:510 (1) - 00:38:253 (1) - Maybe add a clap on these? There's a strong sound that you emphasised by the finish but it honestly isn't enough considering how loosely you have been using finishes on this diff. ok
  7. 00:39:796 - Maybe add a drum finish every other white tick on this part? There are strong snares and I feel like the drum whistle will fit this really well. not feeling it idgi
  8. 00:51:453 - 00:52:825 - 00:54:196 - 00:55:567 - Maybe add a normal clap on these? It fits the music pretty well and it fills the missing impact you have here with the hitsounding. ok
  9. 00:55:567 - This rhythm gap is a bit odd in my opinion, maybe do something like this to fill it in? ok
  10. 01:00:110 - Why does the spinner end here? It doesn't really make sense imo. idk
  11. 01:00:539 - The 1/8 starts here, Maybe change it accordingly, Maybe like this? Also, the 1/8 is REALLY loud, consider using drum instead for it. that's the 1/6, i am mapping the 1/8
  12. 01:40:825 (1) - Is this NC really needed? There's already a new combo on the previous note which is on the big white tick, It's a bit strange that you're NC spamming here and not on the streamjumps EHMEHMEHM removed nc
  13. 01:56:596 (1) - Add a finish? Fits the music pretty well considering there's a cymbal sound there. ok
  14. 01:57:796 (1) - Why does this end on a big white tick? Also, a finish will fit that white tick pretty well. no, it ends on a big white tick beucase IT fITS the SONG pelase
  15. 01:59:339 (1) - Add a finish here too? There's the same cymbal sound here too. ok
code
osu file format v13

[General]
AudioFilename: Memme - China Dress.mp3
AudioLeadIn: 2000
PreviewTime: 61744
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.25
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:China Dress
TitleUnicode:China Dress
Artist:Memme
ArtistUnicode:Memme
Creator:Tear
Version:cheesiest's Expert
Source:O2Jam U
Tags:
BeatmapID:446378
BeatmapSetID:137665

[Difficulty]
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CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:2

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//Break Periods
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//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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164,102,99368,1,0,0:0:0:0:
126,73,99454,2,0,L|76:20,1,60,2|0,0:2|0:0,0:0:0:0:
64,144,99625,2,0,L|-5:124,1,60,2|0,0:2|0:0,0:0:0:0:
76,238,99797,5,6,0:2:0:0:
114,267,99883,1,0,0:0:0:0:
159,286,99968,1,2,0:2:0:0:
206,293,100054,1,0,0:0:0:0:
253,286,100139,2,2,P|296:264|328:188,1,135.000005149841,2|0,0:0|0:0,0:0:0:0:
405,56,100482,6,0,L|303:121,1,120,6|0,0:2|0:0,0:0:0:0:
461,255,100825,1,2,0:2:0:0:
490,221,100910,1,0,0:0:0:0:
500,178,100996,1,0,0:0:0:0:
487,135,101082,1,0,0:0:0:0:
455,105,101167,1,2,0:2:0:0:
303,120,101339,1,0,0:0:0:0:
413,183,101510,5,6,0:2:0:0:
261,197,101682,1,2,0:2:0:0:
229,167,101767,1,0,0:0:0:0:
216,124,101853,1,2,0:2:0:0:
226,81,101939,1,0,0:0:0:0:
255,47,102024,1,0,0:0:0:0:
298,33,102110,1,0,0:0:0:0:
342,42,102196,2,0,L|416:19,1,60,2|0,0:2|0:0,0:0:0:0:
414,108,102368,2,0,L|488:85,1,60,2|0,0:2|0:0,0:0:0:0:
486,174,102539,1,6,0:2:0:0:
342,42,102710,1,6,0:2:0:0:
298,231,102883,6,0,L|125:278,1,180,6|0,0:2|0:0,0:0:0:0:
65,239,103225,2,0,P|54:265|97:343,1,120,2|0,0:2|0:0,0:0:0:0:
384,290,103568,2,0,P|399:248|335:133,1,180,6|0,0:2|0:0,0:0:0:0:
271,129,103911,2,0,L|155:160,1,120,2|0,0:2|0:0,0:0:0:0:
152,381,104253,6,0,L|326:334,1,180,6|0,0:2|0:0,0:0:0:0:
384,290,104596,1,2,0:2:0:0:
399,248,104681,1,0,0:0:0:0:
397,204,104767,1,0,0:0:0:0:
377,163,104853,1,0,0:0:0:0:
341,136,104938,1,2,0:2:0:0:
371,70,105025,1,2,0:2:0:0:
317,22,105110,1,2,0:2:0:0:
255,58,105196,1,2,0:2:0:0:
271,129,105282,1,6,0:2:0:0:
466,112,105454,1,6,0:2:0:0:
384,290,105625,6,0,P|324:332|224:306,1,180,6|0,0:2|0:0,0:0:0:0:
152,310,105967,1,2,0:2:0:0:
298,231,106139,1,0,0:0:0:0:
135,207,106310,1,2,0:2:0:0:
93,224,106395,1,0,0:0:0:0:
62,256,106481,1,2,0:2:0:0:
47,298,106567,1,0,0:0:0:0:
51,342,106652,1,2,0:2:0:0:
152,310,106825,1,2,0:2:0:0:
281,128,106996,6,0,P|364:152|401:231,1,180,6|0,0:2|0:0,0:0:0:0:
378,297,107340,1,2,0:2:0:0:
344,324,107425,1,0,0:0:0:0:
300,334,107511,1,0,0:0:0:0:
257,327,107597,1,0,0:0:0:0:
219,301,107682,1,2,0:2:0:0:
182,274,107767,1,0,0:0:0:0:
139,267,107853,1,2,0:2:0:0:
95,277,107939,1,0,0:0:0:0:
60,304,108024,1,2,0:2:0:0:
141,371,108196,1,2,0:2:0:0:
298,231,108367,6,0,L|256:224,1,30,6|0,0:2|0:0,0:0:0:0:
95,277,108539,1,0,0:0:0:0:
95,277,108625,1,0,0:0:0:0:
95,277,108710,1,2,0:2:0:0:
344,324,108882,6,0,L|302:331,1,30,6|0,0:2|0:0,0:0:0:0:
139,267,109053,1,0,0:0:0:0:
139,267,109139,1,0,0:0:0:0:
139,267,109225,1,2,0:2:0:0:
390,231,109396,6,0,L|348:224,1,30,6|0,0:2|0:0,0:0:0:0:
182,274,109567,1,0,0:0:0:0:
182,274,109653,1,0,0:0:0:0:
182,274,109739,1,2,0:2:0:0:
437,324,109911,5,6,0:2:0:0:
471,295,109996,1,0,0:0:0:0:
491,255,110082,1,2,0:2:0:0:
492,209,110168,1,0,0:0:0:0:
476,170,110253,1,0,0:0:0:0:
442,139,110339,1,0,0:0:0:0:
399,125,110425,2,0,P|364:128|340:137,1,60,6|0,0:2|2:0,0:0:0:0:
265,283,110597,2,0,P|279:251|283:225,1,60,6|0,0:2|2:0,0:0:0:0:
195,87,110767,2,0,P|215:115|235:131,1,60,6|0,0:2|2:0,0:0:0:0:
344,324,111110,5,0,0:0:0:0:
240,384,111282,2,0,P|168:380|100:244,1,240,2|0,0:2|0:0,0:0:0:0:
160,140,111797,1,2,0:2:0:0:
264,200,111967,1,0,0:0:0:0:
368,260,112139,1,0,0:0:0:0:
427,156,112310,6,0,P|397:45|287:15,1,240,2|0,0:2|0:0,0:0:0:0:
184,76,112825,1,2,0:2:0:0:
136,204,112996,1,0,0:0:0:0:
288,136,113167,1,2,0:2:0:0:
240,264,113338,1,0,0:0:0:0:
392,196,113510,1,2,0:2:0:0:
344,324,113681,1,0,0:0:0:0:
136,204,113853,5,0,0:0:0:0:
288,16,114025,2,0,P|360:20|428:156,1,240,2|0,0:2|0:0,0:0:0:0:
368,260,114540,1,2,0:2:0:0:
264,200,114710,1,0,0:0:0:0:
160,140,114882,1,0,0:0:0:0:
101,244,115053,6,0,P|130:354|240:384,1,240,2|0,0:2|0:0,0:0:0:0:
344,324,115568,1,2,0:2:0:0:
392,196,115739,1,0,0:0:0:0:
240,264,115910,1,2,0:2:0:0:
288,136,116081,1,0,0:0:0:0:
136,204,116253,1,2,0:2:0:0:
184,76,116424,1,0,0:0:0:0:
392,196,116596,5,6,0:2:0:0:
460,294,116767,1,0,0:0:0:0:
344,324,116939,1,0,0:0:0:0:
240,264,117111,1,0,0:0:0:0:
184,76,117282,5,2,0:2:0:0:
68,106,117454,1,0,0:0:0:0:
136,204,117625,1,0,0:0:0:0:
288,136,117796,6,0,P|304:84|288:16,1,120,6|0,0:2|0:0,0:0:0:0:
136,204,118139,1,0,0:0:0:0:
136,204,118311,2,0,P|120:256|136:324,1,120,2|0,0:2|0:0,0:0:0:0:
184,76,118653,5,2,0:2:0:0:
240,264,118824,1,0,0:0:0:0:
288,136,118995,1,2,0:2:0:0:
344,324,119167,1,0,0:0:0:0:
392,196,119339,5,6,0:2:0:0:
288,136,119510,1,0,0:0:0:0:
184,76,119682,1,0,0:0:0:0:
80,16,119853,1,0,0:0:0:0:
136,204,120025,5,6,0:2:0:0:
240,264,120196,1,0,0:0:0:0:
344,324,120367,1,0,0:0:0:0:
448,384,120539,1,0,0:0:0:0:
392,196,120710,6,0,P|408:136|452:92,1,120,6|0,0:2|0:0,0:0:0:0:
512,56,120967,2,0,L|376:40,1,120,6|0,0:2|0:0,0:0:0:0:
325,78,121225,2,0,P|261:39|327:3,1,180,6|0,0:2|0:0,0:0:0:0:
392,117,121567,1,2,0:2:0:0:
396,164,121652,1,2,0:2:0:0:
387,211,121738,1,2,0:2:0:0:
364,253,121824,1,2,0:2:0:0:
329,286,121909,1,2,0:2:0:0:
287,308,121995,1,2,0:2:0:0:
AncuL
plsplspls
this is awsum
[Shi-Ra]
Hello, there are mods for your mania chart ^w^

Shi-Ra's Pattern Review:

(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
7K Hard
Inside :3
00:08:767 (8767|2) - I recommend you to move this note to 4th column, you can perform more suitable stair transition here with that position, now it's uncomfortable a little, check that

00:11:510 (11510|2) - you may start your next going pattern from 4th column here, with such position you could avoid ruining alternate pattern and make it little harder

00:21:967 (21967|3) - I suggest you to use open chord here by moving this note to 6th column, it goes well with your current note position

00:22:482 (22482|5,22567|6) - switch the places for these notes by 6th and 5th columns accordingly, it'll be more balanced with your previous and next going triplets here

00:26:253 (26253|5,26339|4,26425|3) - move these notes right by one column, make some balance by leaving centre column empty

00:39:796 (39796|3) - I recommend you to use opened chord again by moving this note to 2nd column, it'll be more suitable pattern for this part

00:54:367 (54367|2) - move to 0 column, it follows your previous pattern more correctly here

01:28:567 - I think you can add here one more note to 5th column to follow all sounds correctly, it won't be so hard

7K Insane
Inside :3
00:04:310 (4310|2) - I suggest you to move this note to 4th column here and continue your stair pattern, don't ruin it here, it's awesome

00:10:825 - if you're following long sounds here, yoiu need to add here one more LN to 1st or 3rd column for example and end it here 00:10:996 - according to this sound, don't miss it

00:17:167 (17167|1,17167|5,17253|4,17339|3,17425|2,17510|1) - move all of them to left by one column, it'll be not so monotonous and more suitable with the sounds

00:19:910 (19910|2) - and this one I recommend you to move to 3rd column, it's uncomfortable to catch stream note after previous chord note in the same column, avoid double noting please

00:22:482 (22482|5,22567|0) - move these notes to 3rd and 5th columns accordingly, this pattern will be much comfortable to play here

00:41:853 (41853|1) - this LN should ends at 00:42:196 - check LN placement with lower playback

00:44:596 (44596|5) - and this LN should ends here 00:44:939 - according to the sound correctly, check that

01:07:910 (67910|4) - I recommend you to move this note to 0 column, it'll be more comfortable to play here

01:17:853 - make some alternating? it's well suitable here / example

01:22:139 (82139|4,82139|1) - move these notes to 0 and 3rd columns accordingly, it'll be more suitable bracket here

01:22:996 - add here at least one chord with two notes to accent strong beat

01:40:396 (100396|2) - and this note I suggest you to move to 6th column, keep balance

7K Expert
Inside :3
Wow, I can't update this diff and check it afterall o.o
All what I've got it's the ded screen x.x
Moreover when it was finally opened (after 1-2 mins) I've checked AiMod and ohmydog there are 23 warnings
Please fix all of them~

No problems for other diffs owo
Good luck :3/
Yoeri

Priti wrote:

Yoeri's Insane
  1. 00:10:310 (5) - Add a new combo for better readability of the star? At the moment it's a bit confusing since it's different spacing but same combo. Nay
  2. 00:18:882 (6) - As far as I know, stacking sliders like this at such beat gap isn't allowed, Consider moving it a bit so it's still overlapping the previous slider but isn't completely stacked. Oh shit okay
  3. 00:21:625 (6) - Same as above. ^
  4. 00:27:110 (6) - Same as above. ^
  5. 00:55:396 (3,4,5) - This isn't properly spaced due to stack leniency, consider doing a manual unstack for the stream so you can properly space it afterwards. Fixed
  6. 02:00:025 (5) - Same as previously stated, Consider adding a new combo to make it nicer to read. Nah
  7. 02:01:567 (4) - Make this end 1/4 earlier? The 1/4 sound ends at 02:01:996 - So I guess it will make sense. It's mapped to the bass.
The only form of Yuri I like
Yoeri's Normal
  1. Use Tickrate 2 to be consistent with the other diffs. Wait, is tickrate consistency a thing?
STOP BEING SO PRO
PROGUY
Hi Tear. :)
Here's my check as requested.

[General]
- You MUST add the tags of the name of guest difficulties' creators in the set.

[7K Easy]
00:16:482 I recommend moving the notes like THIS for an Easy. The current pattern is suitable for Normal and above.
00:28:482 ^
01:12:025 ^
01:39:453 (99453|3) Move to 3rd column.
01:50:767 (110767|3) Move to 4th column.

[7K Normal]
HP Drain + 1 or 1.4

[7K Expert]
- Loading this specific difficulty in the Editor freezes my client. Please resubmit this.
Zexous
Sorry for delay Tear

inverness wrote:

zexius
  1. 00:13:739 (1,2,3) - Why stack three of them? Why don't you just place like 00:12:367 (1,2,3) - ? O-okay...
  2. 00:40:310 (2,3,5) - Different blanket spacing. oh whatever it's to keep consistent spacing from 1 to 2 and from 2 to 3 fuck you inverness
  3. 00:42:196 (4,1) - Perfect overlap pls http://puu.sh/9HMtZ/849328e8df.jpg ok
  4. 01:22:139 (1,2) - Kinda... too far away. I suggest this: http://puu.sh/9HMyw/2817e0dbcb.jpg Might not be that aesthetically pleasing but eh yeah. ew. I'll get more feedback on that but das nasty so I'll keep for now
  5. 01:35:339 (3,1) - Blanket spacing too close. O-okay...
  6. 02:01:567 (2) - This curve is ;________; maybe try something like this and facing this way? http://puu.sh/9HMFz/3d774572dd.jpg O-okay...
  7. 01:02:453 (3) - remove 1 repeat and add note at white tick <- MOD BY CHEESIEST no
2 free mod for zexius in 1 day
i am truly generous truly

Priti wrote:

Zexous' Hard
  1. 00:23:339 (1,2,3) - This doesn't really flow well visually, It doesn't change anything when playing but it looks a bit bad. I like how it looks
  2. 00:50:253 (2) - Add a whistle on both head and body? Fits the song pretty well in my opinion. Very nice
  3. 01:13:910 (5) - Even though it will make the spacing imperfect, I think Ctrl + G will make this much nicer to play. no
  4. 02:01:567 (2) - Maybe make this end 1/4 earlier since the 1/4 sound ends at 02:01:996 - ? I...I don't know...cheese's ends there but Yoeri's ends where mine does, I...I don't know...

Zezus 2pro
http://puu.sh/a4oXX/5144824c55.osu
Topic Starter
Tear
I fixed the mapset so it's a bit different from the one you modded (5 mods difference), but every single suggestion was still valid! :D Thanks for the great mod

[Shi-Ra] wrote:

7K Hard
Inside :3
00:08:767 (8767|2) - I recommend you to move this note to 4th column, you can perform more suitable stair transition here with that position, now it's uncomfortable a little, check that makes sense pitch-wise, done

00:11:510 (11510|2) - you may start your next going pattern from 4th column here, with such position you could avoid ruining alternate pattern and make it little harder i agree it's ugly but i didn't understand what you mean. fixed, should be better now

00:21:967 (21967|3) - I suggest you to use open chord here by moving this note to 6th column, it goes well with your current note position sure, done

00:22:482 (22482|5,22567|6) - switch the places for these notes by 6th and 5th columns accordingly, it'll be more balanced with your previous and next going triplets here done, that makes much more sense o_O

00:26:253 (26253|5,26339|4,26425|3) - move these notes right by one column, make some balance by leaving centre column empty okay

00:39:796 (39796|3) - I recommend you to use opened chord again by moving this note to 2nd column, it'll be more suitable pattern for this part sure

00:54:367 (54367|2) - move to 0 column, it follows your previous pattern more correctly here :D

01:28:567 - I think you can add here one more note to 5th column to follow all sounds correctly, it won't be so hard done with a small change to nearby notes

7K Insane
Inside :3
00:04:310 (4310|2) - I suggest you to move this note to 4th column here and continue your stair pattern, don't ruin it here, it's awesome pitch goes down so stairs shouldn't go up here... fixed it differently

00:10:825 - if you're following long sounds here, yoiu need to add here one more LN to 1st or 3rd column for example and end it here 00:10:996 - according to this sound, don't miss it i only follow the lead in the bridge part from 00:11:510 to 00:11:596 because it's much more audible there, before it's just emphasized beat

00:17:167 (17167|1,17167|5,17253|4,17339|3,17425|2,17510|1) - move all of them to left by one column, it'll be not so monotonous and more suitable with the sounds i don't like that solution, did something else again

00:19:910 (19910|2) - and this one I recommend you to move to 3rd column, it's uncomfortable to catch stream note after previous chord note in the same column, avoid double noting please done

00:22:482 (22482|5,22567|0) - move these notes to 3rd and 5th columns accordingly, this pattern will be much comfortable to play here that's nice, done

00:41:853 (41853|1) - this LN should ends at 00:42:196 - check LN placement with lower playback you're right, changed here and in the Expert. also spread out the next stair to 0246 to avoid a shield

00:44:596 (44596|5) - and this LN should ends here 00:44:939 - according to the sound correctly, check that fixed in both too

01:07:910 (67910|4) - I recommend you to move this note to 0 column, it'll be more comfortable to play here ok

01:17:853 - make some alternating? it's well suitable here / example okay

01:22:139 (82139|4,82139|1) - move these notes to 0 and 3rd columns accordingly, it'll be more suitable bracket here the doubles are here on purpose, for emphasis. changing the previous objects to be symmetrical so it looks intentional

01:22:996 - add here at least one chord with two notes to accent strong beat i agree there should be an object there, but i'm putting only one for better contrast (it's still much quieter than previous chords)

01:40:396 (100396|2) - and this note I suggest you to move to 6th column, keep balance good idea
Topic Starter
Tear
Like with [Shi-Ra]'s mod, the map you modded was an outdated version but luckily the suggestions still apply, thanks for the mod ^_^

PROGUY wrote:

[7K Easy]
00:16:482 I recommend moving the notes like THIS for an Easy. The current pattern is suitable for Normal and above. used columns 2 and 6 instead (when counting from 1)
00:28:482 ^ changed
01:12:025 ^ ^
01:39:453 (99453|3) Move to 3rd column. made it a 543 stair instead
01:50:767 (110767|3) Move to 4th column. made the whole thing a stair

[7K Normal]
HP Drain + 1 or 1.4 done
[Shi-Ra]
Mania diffs are checked, all problems resolved via PM. Mania'd ^w^
OnosakiHito
Requested mod by Taiko mappers.

[ Shiro's Muzukashii]

SPOILER
Map is so far solid. But recommending to have bigger breaks between some parts. The map is nice, but lacks a bit of emphasis because, you map most of the time -with the exception at 00:11:682 - continuously through the song with 1/2 patterns. So making other parts have a bigger impact is hard. That's why having some more breaks, with a bigger range, would be nice if you ask me. I will give some suggestions in this matter:

00:17:167 (57,58) - You map to both beats, but consider deleting either both hitcircles or only (57). The high 1/4 sound can compensate the break I think.
00:30:539 - Not a must, but still worth considering to delete. It's a calmer part, so having more spaces between notes is an option. Beside that, the finisher at 00:30:025 - would fade out with the sound you mapped to. So it does fit on its own way?
00:33:282 - ^
00:33:282 - I guess here you can leave it since it becomes denser anyway. Just consider changing this note to don due to beat in background (00:36:025 - here it's fine I guess, sounds lighter?).
00:39:453 - Maybe delete. But not sure if I'm honest.
00:42:196 - Here it's optional. You can leave it if you really want to. But I think pattern wise it might be a bit more interesting - sound- but also play-wise. You have in this way clear "pattern-sections" which make the stanzas more noticeable. Also, every finisher on a new stanza would have a bigger impact as well.
00:44:939 - ^
00:47:682 - ^ (and change 00:46:996 to - kat? Would be consistent to previous stanzas.)
01:01:225 - Good. a -more or less- alone standing ddk which isn't bounded together with 1/2 patterns. I wish I would see more of these moves in other maps. Which means, having no 1/2+ddk.
01:12:710 - Not a must either. Maybe delete. I'm neutral about this.
01:23:682 - This part becomes a little bit calmer. Consider removing some hitcircles at 01:25:053 , 01:25:225 , 01:27:796 and 01:27:967 .
01:51:110 - Have little deletions from here as well...?

That's it. You don't have to remove everything, but I do recommend to have at least some deletions. The map is already nice mapped, so all it lacks of in my opinion is emphasis and impact of certian parts / patterns.

[ Oni]

SPOILER
00:30:367 (193) - I believe having kkkd plays and sounds better. Beside that, it would be a nice contrast to the ddk pattern.
00:33:367 (212) - I guess you don't have to, yet I would suggest to delete this note. dkdk(1/6)dkdk(1/4) is something I see a bit problematic, even though it fits good to the song. I will leave it to you.
00:39:453 (251) - Unrankable. Finishers are not allowed at the beginning of a 1/4 pattern / stream. Remove it.
01:05:339 (421) - Recommending to delete this note so it fits better to 01:04:653.
01:32:767 (634) - Recommending to delete this note so it fits better to 01:32:082.
01:39:796 - Unrankable as well. You are allowed to accelerate down notes which are far away from each other and don't overlap the other notes. In this case the notes are too dense an overlap each other (http://puu.sh/aAfPo/6184d98cb9.jpg). You must changed this. Add at 01:39:796 - x1.20 and delete the other 4 timlines would be my suggestion.
01:39:625 - Suggesting to change to normal kat. A finisher isn't really needed here if you ask me.
01:39:796- How about kkkkd ? I find this to fit better and makes the end of this part a bit easier, which gives upcoming part a bigger impact.

Oni is okay I guess. Personally I say there is too much 1/4, but the song is also pretty intense, whatever.

After changes has been applied, recall me. I see it read for rank.
Zexous

OnosakiHito wrote:

00:30:367 (193) - I believe having kkkd plays and sounds better. Beside that, it would be a nice contrast to the ddk pattern. Ok
00:33:367 (212) - I guess you don't have to, yet I would suggest to delete this note. dkdk(1/6)dkdk(1/4) is something I see a bit problematic, even though it fits good to the song. I will leave it to you. It actually still sounds fine with the note gone, so ok.
00:39:453 (251) - Unrankable. Finishers are not allowed at the beginning of a 1/4 pattern / stream. Remove it. whOA THAT WAS NOT SUPPOSED TO BE THERE I'M SORRY THAT WAS AN ACCIDENT
01:05:339 (421) - Recommending to delete this note so it fits better to 01:04:653. Ok
01:32:767 (634) - Recommending to delete this note so it fits better to 01:32:082. Ok
01:39:796 - Unrankable as well. You are allowed to accelerate down notes which are far away from each other and don't overlap the other notes. In this case the notes are too dense an overlap each other (http://puu.sh/aAfPo/6184d98cb9.jpg). You must changed this. Add at 01:39:796 - x1.20 and delete the other 4 timlines would be my suggestion. Added x1.00 at 01:39:796 - instead, but changed.
01:39:625 - Suggesting to change to normal kat. A finisher isn't really needed here if you ask me. Ok
01:39:796- How about kkkkd ? I find this to fit better and makes the end of this part a bit easier, which gives upcoming part a bigger impact. Ok
Thanks Ono!
Shiro

OnosakiHito wrote:

[ Shiro's Muzukashii]

SPOILER
Map is so far solid. But recommending to have bigger breaks between some parts. The map is nice, but lacks a bit of emphasis because, you map most of the time -with the exception at 00:11:682 - continuously through the song with 1/2 patterns. So making other parts have a bigger impact is hard. That's why having some more breaks, with a bigger range, would be nice if you ask me. I will give some suggestions in this matter:

00:17:167 (57,58) - You map to both beats, but consider deleting either both hitcircles or only (57). The high 1/4 sound can compensate the break I think. That's a good idea, actually. I like the sound of it.
00:30:539 - Not a must, but still worth considering to delete. It's a calmer part, so having more spaces between notes is an option. Beside that, the finisher at 00:30:025 - would fade out with the sound you mapped to. So it does fit on its own way? This one follows the very obvious drum, deleting it sounds really weird. I'd rather leave it.
00:33:282 - ^ Same, also structure.
00:33:282 - I guess here you can leave it since it becomes denser anyway. Just consider changing this note to don due to beat in background (00:36:025 - here it's fine I guess, sounds lighter?). Changed to d.
00:39:453 - Maybe delete. But not sure if I'm honest.
00:42:196 - Here it's optional. You can leave it if you really want to. But I think pattern wise it might be a bit more interesting - sound- but also play-wise. You have in this way clear "pattern-sections" which make the stanzas more noticeable. Also, every finisher on a new stanza would have a bigger impact as well. Both above removed, as it sounds kind of better
00:44:939 - ^ but I'm leaving this one because it helps lead into the repeat
00:47:682 - ^ (and change 00:46:996 to - kat? Would be consistent to previous stanzas.) changed both
01:01:225 - Good. a -more or less- alone standing ddk which isn't bounded together with 1/2 patterns. I wish I would see more of these moves in other maps. Which means, having no 1/2+ddk. :3
01:12:710 - Not a must either. Maybe delete. I'm neutral about this. This one's on the beginning of a measure, I need to keep it !
01:23:682 - This part becomes a little bit calmer. Consider removing some hitcircles at 01:25:053 , 01:25:225 , 01:27:796 and 01:27:967 . This is exactly the same as in the beginning 00:12:367 (37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56) -
01:51:110 - Have little deletions from here as well...?

That's it. You don't have to remove everything, but I do recommend to have at least some deletions. The map is already nice mapped, so all it lacks of in my opinion is emphasis and impact of certian parts / patterns.
I really dislike holes in difficulties for muzukashii or higher. It feels horrible.
Thanks for the mod !

http://puu.sh/aC0wl/fa5aa10668.osu
OnosakiHito
Well, seems fine. Let's go in this way.

: p/3256914
SkinnyJommy
Hello, here's the mod from my queue! Hopefully I can help out a bit :D

[Yoeri's Insane]

00:03:625 (5,6) - Consider switching these notes on the timeline, I think it plays a lot better this way

00:03:967 (7) - If you do this ^ make 7 stack on top of 5, it flows very nicely here. Here's an example https://osu.ppy.sh/ss/1903995

00:08:082 (5) - I really like this at 276, 28 but it's your call if you want to move it or not

00:09:110 (5) - Consider moving this to 172, 164 just so it stacks with the shape made by 00:09:625 (1,2,3,4,5,6,7,8) - also i think it flows better

01:31:567 (3,4) - I suggest you switch these notes on the timeline, it plays really well because of the circular motion that it creates. It feels really nice to play

Really fun map, GJ on it!

[cheesiest's Expert]

00:29:510 (3,4,5,6,1,2,3,4,5) - This pattern is really clunky and doesn't flow very well, consider changing up this pattern a little

Wow this map is great! really fun to play, GJ

Well that's it for my mod, I'm still a little new to modding, so I might have missed some stuff, but I tried my best!

Hopefully this helped you a little bit :D

GL <3
Low
request from my queue

[General]
- Zexous' Hard and Zexous' Oni have inconsistent tags in comparison to the other difficulties.
- a standard difficulty under two stars is required in order for this set to be eligible for ranking.

[Yoeri's Normal]
- you should use tick rate 2. it fits better with lower leveled diffs and fills in beats that are missed on account of the fact that normal difficulties generally aren't supposed to have complicated rhythms.
00:16:825 (4) - a finish doesn't belong here. there's no finish sound in the music, therefore making this sound very out of place.
00:25:225 (4) - ^
01:37:396 (1,2) - the ends of these sliders are unsnapped
01:57:453 (2,3) - this rhythm would be slightly off-putting to newer players. i'd assume that a player of that skill level would be expecting the same rhythm as previously ( 01:51:110 (1,2,3,4,1,2,3,4) ) and would mess up around this area because of that. this issue isn't really your fault (it's just the nature of the song), so i recommend moving 01:57:453 (2) forward to the next white tick and spacing it accordingly.

[Zexous' Hard]
00:01:396 (1) - finish for emphasis
00:16:825 (3) - add a whistle here like you did for the previous two circles? it sounds off not to have a whistle due to the higher pitch in the music
00:20:253 (4) - remove the finish here. the sound isn't in the music
00:23:339 (1) - finish; it's in the music.
00:58:653 (7,1) - you should make this a small jump. i think it'd work well with the one note combo.
01:16:825 (1,2,3,4,1) - these almost-overlapping sliders are kind of ugly. please space them out by a grid or two so they don't overlap
01:22:139 (1,2) - i don't think it's a good idea to have such a sudden, large jump, especially in a hard difficulty. i strongly recommend doing something such as this that gives players more leniency in terms of hitting the notes
01:23:167 (5) - this should be snapped to 1/6
01:28:139 (3) - add a whistle here for the same reason as previously mentioned.
02:00:710 (1) - remove the finish from the end of this slider. it ruins the emphasis of the next finish

[Yoeri's Insane]
00:16:825 (3) - finish doesn't belong here for the same reason as the normal difficulty.
01:28:139 (3) - ^

nothing much to mention in this difficulty on account of the fact that it's mapped very, for the lack of a better term, safely

[cheesiest's Expert]
00:30:025 (1,2) - i don't see why these objects are so close together. it feels like i'm holding back to have to play this. i recommend making it a tad more spaced out
00:36:110 (5,6,7,8) - making this a bit more curvy would look a bit better. try this
00:38:853 (5,6,7,8) - ^
00:50:253 (4) - two grids down to avoid an overlap with the previous (2)
01:20:767 (9) - the flow here would be improved by quite a lot to me if you reversed this.
cheesiest

Low wrote:

[cheesiest's Expert]
00:30:025 (1,2) - i don't see why these objects are so close together. it feels like i'm holding back to have to play this. i recommend making it a tad more spaced out ok
00:36:110 (5,6,7,8) - making this a bit more curvy would look a bit better. try this nah, tbh i think the way i have both rn are cool yeah
00:38:853 (5,6,7,8) - ^
00:50:253 (4) - two grids down to avoid an overlap with the previous (2) alternative fix of flipping 2 vertically
01:20:767 (9) - the flow here would be improved by quite a lot to me if you reversed this. ya

diff

http://puu.sh/aP1CY/e5d0e9b30a.txt
Yoeri

skinnyjimmy wrote:

[Yoeri's Insane]

00:03:625 (5,6) - Consider switching these notes on the timeline, I think it plays a lot better this way I disagree.

00:03:967 (7) - If you do this ^ make 7 stack on top of 5, it flows very nicely here. Here's an example https://osu.ppy.sh/ss/1903995

00:08:082 (5) - I really like this at 276, 28 but it's your call if you want to move it or not Not really, it's a bit far.

00:09:110 (5) - Consider moving this to 172, 164 just so it stacks with the shape made by 00:09:625 (1,2,3,4,5,6,7,8) - also i think it flows better For the flow it doesn't make a difference, and the stack can't be seen.

01:31:567 (3,4) - I suggest you switch these notes on the timeline, it plays really well because of the circular motion that it creates. It feels really nice to play I can't really do that due to consistency. :(

Really fun map, GJ on it! Thanks!

Low wrote:

[Yoeri's Normal]
- you should use tick rate 2. it fits better with lower leveled diffs and fills in beats that are missed on account of the fact that normal difficulties generally aren't supposed to have complicated rhythms. Tick rate 2 is too dense compared to the hitsounding.
00:16:825 (4) - a finish doesn't belong here. there's no finish sound in the music, therefore making this sound very out of place. Changed to a soft whistle.
00:25:225 (4) - ^ There's definitely a finish here.
01:37:396 (1,2) - the ends of these sliders are unsnapped Oh what the hell
01:57:453 (2,3) - this rhythm would be slightly off-putting to newer players. i'd assume that a player of that skill level would be expecting the same rhythm as previously ( 01:51:110 (1,2,3,4,1,2,3,4) ) and would mess up around this area because of that. this issue isn't really your fault (it's just the nature of the song), so i recommend moving 01:57:453 (2) forward to the next white tick and spacing it accordingly. Done.
[Yoeri's Insane]
00:16:825 (3) - finish doesn't belong here for the same reason as the normal difficulty. Fixed.
01:28:139 (3) - ^ ^

nothing much to mention in this difficulty on account of the fact that it's mapped very, for the lack of a better term, safely Yes I'm a scrub who uses Distance Snap in Insanes.
dlgus432
뚜루뚜 빠라빠라 딴딴딴!
emilia
Lezzgo~

Priti
00:04:139 (1) - Honestly this can be done better
00:09:796 (1,1,2,3,1,2,3,4) - I'm finding the blanks between these notes a little plain
00:17:853 (1) - Ctrl+G this
00:20:596 (1) - Soften the curve on this
00:21:282 (2) - Curve this
00:40:825 (2,3,4) - Rhythm sounds hard to follow
01:03:110 (3,1) - Add hitcircle exactly between these 2 notes
01:08:596 (3,1) - ^
01:21:282 (2,3) - May be hard to follow
01:34:653 (1,2) - Add hitcircle exactly between these 2 notes
01:36:025 (2,1) - ^
You can continue doing this^

As of now, the flow is spot-on, but beat placement can be better. I like the Distance snap as well. Nice Easy~

YoeriN
Oh my, this is the actual first time I couldn't find even a little bit of mistake in a map. Only certain flow problems such as:
00:13:053 (1,2,3) - This formation may seem boring (There are a few more)
00:26:082 (1,2) - More flowy
00:48:710 (3,4) - ^
01:42:882 (1,2) - ^

Good distance snapping BTW. Good normal overall~

Zexous
00:15:796 (3,4) - Rather forced
00:23:339 (1,2,3,4,5) - Feels weird
00:24:367 (5,1) - Looks weird with broken flow
01:07:225 (1,2) - Fix this
01:18:539 (2,3) - Transition of the sliders seem awkward, maybe curve slider 3 to resemble 00:47:339 (4) -
01:26:425 (1,2,3,4) - Feels weird
01:29:167 (1,2) - Fix this
01:52:825 (2,3) - Looks unnatural
01:55:225 (1,2,3) - Looks awkward

I like the beat placement and blanketting thing, its been fun modding your map because there were only flow and pattern problems. I like it~

YoerI
00:03:967 (7) - The jump distance from 5 to 6 doesn't fit 6 to 7
00:27:625 (2,3,4,5,6,7,8,1,2,3,4,1) - I suggest making the stream curve more
00:52:139 (1,2,3,4,5) - Flow looks weird
00:56:253 (1,3) - Make them curve more
00:57:625 (1,2,3,4,5) - Flow seems weird
01:24:625 (7) - Blanket 1?

Honestly, nothing to say about Insane. It's rather plain, and there were many reused patterns. You should also make the chorus more jumpy than the other parts because the chorus is where the song goes HYPE HYPE HYPE. As the Insane should be more stylized, yours will seem much more plain. I like how it's stream-based though.

cheesiest
00:01:396 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I hate you just for this.
00:16:053 (5,6) - Distance is too great
00:22:653 (8,9,10,11,12) - ^
00:50:767 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - This part can have more beats to it
01:16:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Holy shit

I can only mod this overall, because if I did go into detail this page would be loaded. First off, your beginning contains too many squares, try to utilize other patterns. Also, with only hitcircles at the start will make the map boring. Spaced streams are a horror to play, so try to not have too many of those. An Extra would be more jumpy than it is streamy, so take note of that. Quite some copied patterns as well. I also cannot emphasize enough on distance snapping, distance snapping and distance snapping. Flow is also a major problem. Although streamy Extras are fine IMO, your streams somehow feel wrong and placed wrong. Not your best work if I had to judge.
Avena
Didn't apply anything, The beat placements are pretty fine, the undermapping is all intentional to make the diff easier to play while it still lands on the more important beats.
Zare

Aqo wrote:

no posts yet?

beautiful map. gogo speedrank
cheesiest

Estellia- wrote:

cheesiest
00:01:396 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I hate you just for this. elaborate
00:16:053 (5,6) - Distance is too great !??!! seems fine
00:22:653 (8,9,10,11,12) - ^ !?!?! kind of fits song lol and tbh ........... ..... .... it's fine
00:50:767 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - This part can have more beats to it it could but it will not
01:16:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Holy shit elaborate

I can only mod this overall, because if I did go into detail this page would be loaded. First off, your beginning contains too many squares, try to utilize other patterns. Also, with only hitcircles at the start will make the map boring. Spaced streams are a horror to play, so try to not have too many of those. An Extra would be more jumpy than it is streamy, so take note of that. Quite some copied patterns as well. I also cannot emphasize enough on distance snapping, distance snapping and distance snapping. Flow is also a major problem. Although streamy Extras are fine IMO, your streams somehow feel wrong and placed wrong. Not your best work if I had to judge.

ok cool, im gonna map a streamy song w/ !!!!!!!!!!!!!! jumps HAHHAHA yeah YEAH just jumps
what are you talking about distance snap? i have consistent spacing throughout the diff +the patterns are varied but you can't see that since you don't really understand how my structure mapping works lmao. and i don't get how my streams are placed wrong and feel wrong or where the flow is a problem. please elaborate

shut up lol

denied all
Yoeri

Estellia- wrote:

YoeriN
Oh my, this is the actual first time I couldn't find even a little bit of mistake in a map. Only certain flow problems such as:
00:13:053 (1,2,3) - This formation may seem boring (There are a few more) I disagree.
00:26:082 (1,2) - More flowy It is.
00:48:710 (3,4) - ^ ^
01:42:882 (1,2) - ^ ^

Good distance snapping BTW. Good normal overall~
YoerI
00:03:967 (7) - The jump distance from 5 to 6 doesn't fit 6 to 7 What do you mean it doesn't fit?
00:27:625 (2,3,4,5,6,7,8,1,2,3,4,1) - I suggest making the stream curve more Don't see why.
00:52:139 (1,2,3,4,5) - Flow looks weird The flow is great.
00:56:253 (1,3) - Make them curve more Why?
00:57:625 (1,2,3,4,5) - Flow seems weird Not really.
01:24:625 (7) - Blanket 1? Ah, fixed.

Honestly, nothing to say about Insane. It's rather plain, and there were many reused patterns. You should also make the chorus more jumpy than the other parts because the chorus is where the song goes HYPE HYPE HYPE. As the Insane should be more stylized, yours will seem much more plain. I like how it's stream-based though.
emilia
Since all the post here suggest that my mods are practically useless, I really want to see this thing get ranked soon
Zexous
TEAR BRO SORRY FOR LATE, LIFE HAPPENED

Low wrote:

[Zexous' Hard]
00:01:396 (1) - finish for emphasis uh...ok
00:16:825 (3) - add a whistle here like you did for the previous two circles? it sounds off not to have a whistle due to the higher pitch in the music whoops, yeah
00:20:253 (4) - remove the finish here. the sound isn't in the music ok
00:23:339 (1) - finish; it's in the music. ok
00:58:653 (7,1) - you should make this a small jump. i think it'd work well with the one note combo. o-okay...
01:16:825 (1,2,3,4,1) - these almost-overlapping sliders are kind of ugly. please space them out by a grid or two so they don't overlap ok
01:22:139 (1,2) - i don't think it's a good idea to have such a sudden, large jump, especially in a hard difficulty. i strongly recommend doing something such as this that gives players more leniency in terms of hitting the notes deal
01:23:167 (5) - this should be snapped to 1/6 fixed
01:28:139 (3) - add a whistle here for the same reason as previously mentioned.
02:00:710 (1) - remove the finish from the end of this slider. it ruins the emphasis of the next finish okay

Estellia- wrote:

00:15:796 (3,4) - Rather forced ? This feels very natural to me
00:23:339 (1,2,3,4,5) - Feels weird I don't see the problem
00:24:367 (5,1) - Looks weird with broken flow Intentional
01:07:225 (1,2) - Fix this I quite like it
01:18:539 (2,3) - Transition of the sliders seem awkward, maybe curve slider 3 to resemble 00:47:339 (4) - Doesn't work as well
01:26:425 (1,2,3,4) - Feels weird Moved pattern a bit away
01:29:167 (1,2) - Fix this I still quite like it
01:52:825 (2,3) - Looks unnatural How?
01:55:225 (1,2,3) - Looks awkward Tried several things, in the end all I could do was just curve it more

I like the beat placement and blanketting thing, its been fun modding your map because there were only flow and pattern problems. I like it~
Thank you for modding and sorry for delay!

http://puu.sh/b6AKB/8d8247c685.osu
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