Since all the post here suggest that my mods are practically useless, I really want to see this thing get ranked soon
Low wrote:
[Zexous' Hard]
00:01:396 (1) - finish for emphasis uh...ok
00:16:825 (3) - add a whistle here like you did for the previous two circles? it sounds off not to have a whistle due to the higher pitch in the music whoops, yeah
00:20:253 (4) - remove the finish here. the sound isn't in the music ok
00:23:339 (1) - finish; it's in the music. ok
00:58:653 (7,1) - you should make this a small jump. i think it'd work well with the one note combo. o-okay...
01:16:825 (1,2,3,4,1) - these almost-overlapping sliders are kind of ugly. please space them out by a grid or two so they don't overlap ok
01:22:139 (1,2) - i don't think it's a good idea to have such a sudden, large jump, especially in a hard difficulty. i strongly recommend doing something such as this that gives players more leniency in terms of hitting the notes deal
01:23:167 (5) - this should be snapped to 1/6 fixed
01:28:139 (3) - add a whistle here for the same reason as previously mentioned.
02:00:710 (1) - remove the finish from the end of this slider. it ruins the emphasis of the next finish okay
Thank you for modding and sorry for delay!Estellia- wrote:
00:15:796 (3,4) - Rather forced ? This feels very natural to me
00:23:339 (1,2,3,4,5) - Feels weird I don't see the problem
00:24:367 (5,1) - Looks weird with broken flow Intentional
01:07:225 (1,2) - Fix this I quite like it
01:18:539 (2,3) - Transition of the sliders seem awkward, maybe curve slider 3 to resemble 00:47:339 (4) - Doesn't work as well
01:26:425 (1,2,3,4) - Feels weird Moved pattern a bit away
01:29:167 (1,2) - Fix this I still quite like it
01:52:825 (2,3) - Looks unnatural How?
01:55:225 (1,2,3) - Looks awkward Tried several things, in the end all I could do was just curve it more
I like the beat placement and blanketting thing, its been fun modding your map because there were only flow and pattern problems. I like it~
TicClick wrote:
Yoeri's Insane
- You may want to lower normal claps' volume in the very beginning (00:00:025 ~ 00:09:282). Also, I'd add them to 00:09:967 (3,7) (or soft ones at the very least, although none of these samplesets represent the actual "techno" clap) I did add those claps, but I don't think it's necessary to lower the volume, since the percussion itself is not lower in volume than later in the song.
- 02:01:567 (4) - whistle is correct but still sounds wrong Sounds better with whistle than without. :/
TicClick wrote:
cheesiest's Expert
- 01:12:710 (1) - I don't really get why do you tend to skip finish at the times like this one. A normal addition would work just fine added whistle since idk what u want lmao
cheesiest wrote:
TicClick wrote:
cheesiest's Expert
- 01:12:710 (1) - I don't really get why do you tend to skip finish at the times like this one. A normal addition would work just fine added whistle since idk what u want lmao
http://puu.sh/bkqJ7/efbe3199a7.osuTicClick wrote:
[Zexous' Hard]
- 00:18:539 (4) and 00:21:282 (4) and 00:26:767 (5) - (sorry, commas will break the timestamps) the clap sounds unnecessary I hear three equal beats there, it sounds imbalanced with claps on only 2. Keeping
- 00:28:482 (1) and 00:31:225 (1) - and 00:36:710 (1) - I think patten combos are incorrect and therefore should be changed; you can use Yoeri's Insane as an example of everything RUDE and I revised combos but not really using Yoeri's
- 00:30:025 (4) - a new combo would be cool HEY NICE THAT'S WHAT I THOUGHT TO DO IN PREVIOUS SUGGESTION
- 01:18:539 (2) - how about you start adding claps again? I...I don't like your sass...
- 01:22:139 (1,2) - this is Hard, not Insane. Reduce the jump O-..o-okay...
- 01:59:682 (2,3) - ^ C-...can I actually keep this?..
You forgot to add NORMAL finish on theseSorry, my headset is not top notch quality, thank youWhy?
- 00:01:396 (1) -
- 00:12:367 (1) -
- 00:39:796 (1) - ?
- 00:50:767 (1) -
- 00:56:253 (1) -
- 01:01:739 (1) -
- 01:04:482 (1) -
- 01:05:853 (1) -
- 01:07:225 (1) -
- 01:12:710 (1) -
- 01:23:682 (1) -
- 01:29:167 (1) -
- 01:31:910 (1) -
- 01:33:282 (1) -
- 01:34:653 (1) -
- 01:37:396 (1,2,3) -
- 01:40:482 (1) -
- 01:42:882 (1) -
- 01:44:253 (1) -
- 01:45:625 (1) -
- 01:48:367 (1,2,3) -
- 01:59:339 (1) -
Happened on far east nightbird too just now. And on smooooch way back when, I think.Priti wrote:
#BlameZexous2014
I said I'll edit the post, didn't I? Okay, let's move step by step.Tear wrote:
This is about the least helpful you could possibly be.
There is definitely something there if you listen closely.TicClick wrote:
- The following patterns do not follow the music, as it contains nothing that sounds like 4 1/4th notes:
What they should be instead: http://puu.sh/bpk6a/22da804d42.jpg
- 00:13:053 (4,5,6,7) -
- 00:14:425 (4,5,6,7) -
- 00:15:796 (4,5,6,7) -
- 01:24:367 (4,5,6,7) -
- 01:25:739 (4,5,6,7) -
- 01:27:110 (4,5,6,7) -
In other words: reduce SV, reduce spacing a bit, re-map most of random jumps and fix all the jumps listed.TicClick wrote:
[Zexous' Hard]
The gap is created by a high (in comparsion to Normal) slider velocity. The overall spacing (including random slider to slider jumps) is also a problem. Finally, you could use less 1/4 (not really necessary, though). These jumps also only make the situation worse:In other words: reduce SV, reduce spacing a bit, re-map most of random jumps and fix all the jumps listed.
- 00:51:452 (5,1) -
- 01:22:139 (1,2) -
- 01:24:882 (5,1) -
- 01:46:310 (3,4) - ?
- 01:48:367 (1,2,3,4) -
(EDIT: other BATs also mention spaced 1/4 repeating sliders could use less distance in between (doesn't matter if they appear in a row or with tiny pauses, like these))- 01:59:682 (2,3) -
TicClick wrote:
if you feel like mapping, do so
there are still two huge jumps I'd strongly recommend you to reduce: 01:22:139 (1,2) and 01:59:682 (2,3)
All suggestions taken.Hinsvar wrote:
>Zexous' Hard
- 01:22:139 (1,2) - Uh. Please make the spacing consistent, or at least make a jump that would be readable and easy enough for a typical Hard player. You should know why am I saying this.
Hinsvar wrote:
>Yoeri's Normal>Yoeri's Insane
- 00:07:739 (2,3) - Try this so you can emphasize the cymbal at 00:08:253? Feels weird to skip that. Instead did the same thing I did at 01:57:625
- 00:39:796 - 00:50:253 - I believe you can utilize more whistles here. Try adding one at 00:40:482, 00:43:053, 00:43:739, and places with similar instrument sounds. It'd be too much.
- 01:22:996 (4) - Might as well move to (351,158) so it'll follow 01:22:139 (3)'s flow? No need to worry about this not stacked with 01:20:939 (1); it won't affect anything while playing. I don't think I understand? You want me to put it near (1)? I don't want to break distance snap.
- 00:49:053 (3,4,1) - ...I don't know why but I personally find the rhythm change here to be very confusing to the point where it borders on being unreadable. Might want to take a more thorough look at this. Rhythm change? I'm not having any reading issues here at all.
- 01:50:424 (1,2,3) - The flow feels a bit weird here due to the linear nature of the pattern; just saying. I don't understand what's wrong with having linear patterns every once in a while.
- 01:58:825 (5,6,7) - ^ ^
Seikatu wrote:
Hi, TicClick's request. Just suggestions.
Normal:
00:32:767 (1,2,3,4) - you can try something like this: good idea, and that combo makes sense
00:35:510 (1) - and maybe here: it seems hard to make that work, and I like how it is now
00:40:996 (1) - and here, like here 00:46:482 (1,2,3,4) - (But it will be repetitive a bit, lol) they way it is now makes sense to me, I think the 3/2 sliders add variety D:
01:29:167 (1,2,3,4,5) - suggestion: I like offbeat sliders and they follow a sound in music... but it's the first kiai, the 1/4 just appears and that part might be too confusing. changed
01:37:396 (1,1,1,1) - since it's normal, this part may confuse new players.i'm trying really hard to come up with an argument to defend this precious thing but i can't... you win ;_;
01:43:396 - maybe fill this gap? done
01:44:082 - ^ ^
02:00:710 (1,1) - try to stack with 02:00:539 (2) - , or you can make 01:59:339 (1,2,3,1,2,3,1,2) - with double stacks. (dat triple stacks confused me at first play) changed to double stacks
Good luck!
I asked you to change because of this: http://puu.sh/c3Rdl/a8a75c2cc7.jpg. There is definitely something there if you listen closely. And that something is much, much more stronger than any other something of yours; it feels pointless to ignore the sound that is audible and that noticeable.Yoeri wrote:
There is definitely something there if you listen closely.
TicClick wrote:
[Hard]
- 00:28:825 (3) - I would put a new combo here and also there 00:31:567 (3) - and there 00:34:310 (2) - done
- 00:56:253 (1) - use normal finish done
- 01:16:825 (1) - slider would fit that whoosh sound what whoosh sound o_O
- 01:21:796 (3) - I recommend you to remove a repeat and put a note after the slider to emphasize the sound that is currently mapped to slider's tail done
I asked you to change because of this: http://puu.sh/c3Rdl/a8a75c2cc7.jpg. There is definitely something there if you listen closely. And that something is much, much more stronger than any other something of yours; it feels pointless to ignore the sound that is audible and that noticeable.Yoeri wrote:
There is definitely something there if you listen closely.
sounds similar to this http://www.youtube.com/watch?v=1cVdUk_YGR8Tear wrote:
what whoosh sound o_O