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Memme - China Dress [OsuMania|Osu|Taiko]

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AncuL
plsplspls
this is awsum
[Shi-Ra]
Hello, there are mods for your mania chart ^w^

Shi-Ra's Pattern Review:

(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
7K Hard
Inside :3
00:08:767 (8767|2) - I recommend you to move this note to 4th column, you can perform more suitable stair transition here with that position, now it's uncomfortable a little, check that

00:11:510 (11510|2) - you may start your next going pattern from 4th column here, with such position you could avoid ruining alternate pattern and make it little harder

00:21:967 (21967|3) - I suggest you to use open chord here by moving this note to 6th column, it goes well with your current note position

00:22:482 (22482|5,22567|6) - switch the places for these notes by 6th and 5th columns accordingly, it'll be more balanced with your previous and next going triplets here

00:26:253 (26253|5,26339|4,26425|3) - move these notes right by one column, make some balance by leaving centre column empty

00:39:796 (39796|3) - I recommend you to use opened chord again by moving this note to 2nd column, it'll be more suitable pattern for this part

00:54:367 (54367|2) - move to 0 column, it follows your previous pattern more correctly here

01:28:567 - I think you can add here one more note to 5th column to follow all sounds correctly, it won't be so hard

7K Insane
Inside :3
00:04:310 (4310|2) - I suggest you to move this note to 4th column here and continue your stair pattern, don't ruin it here, it's awesome

00:10:825 - if you're following long sounds here, yoiu need to add here one more LN to 1st or 3rd column for example and end it here 00:10:996 - according to this sound, don't miss it

00:17:167 (17167|1,17167|5,17253|4,17339|3,17425|2,17510|1) - move all of them to left by one column, it'll be not so monotonous and more suitable with the sounds

00:19:910 (19910|2) - and this one I recommend you to move to 3rd column, it's uncomfortable to catch stream note after previous chord note in the same column, avoid double noting please

00:22:482 (22482|5,22567|0) - move these notes to 3rd and 5th columns accordingly, this pattern will be much comfortable to play here

00:41:853 (41853|1) - this LN should ends at 00:42:196 - check LN placement with lower playback

00:44:596 (44596|5) - and this LN should ends here 00:44:939 - according to the sound correctly, check that

01:07:910 (67910|4) - I recommend you to move this note to 0 column, it'll be more comfortable to play here

01:17:853 - make some alternating? it's well suitable here / example

01:22:139 (82139|4,82139|1) - move these notes to 0 and 3rd columns accordingly, it'll be more suitable bracket here

01:22:996 - add here at least one chord with two notes to accent strong beat

01:40:396 (100396|2) - and this note I suggest you to move to 6th column, keep balance

7K Expert
Inside :3
Wow, I can't update this diff and check it afterall o.o
All what I've got it's the ded screen x.x
Moreover when it was finally opened (after 1-2 mins) I've checked AiMod and ohmydog there are 23 warnings
Please fix all of them~

No problems for other diffs owo
Good luck :3/
Yoeri

Priti wrote:

Yoeri's Insane
  1. 00:10:310 (5) - Add a new combo for better readability of the star? At the moment it's a bit confusing since it's different spacing but same combo. Nay
  2. 00:18:882 (6) - As far as I know, stacking sliders like this at such beat gap isn't allowed, Consider moving it a bit so it's still overlapping the previous slider but isn't completely stacked. Oh shit okay
  3. 00:21:625 (6) - Same as above. ^
  4. 00:27:110 (6) - Same as above. ^
  5. 00:55:396 (3,4,5) - This isn't properly spaced due to stack leniency, consider doing a manual unstack for the stream so you can properly space it afterwards. Fixed
  6. 02:00:025 (5) - Same as previously stated, Consider adding a new combo to make it nicer to read. Nah
  7. 02:01:567 (4) - Make this end 1/4 earlier? The 1/4 sound ends at 02:01:996 - So I guess it will make sense. It's mapped to the bass.
The only form of Yuri I like
Yoeri's Normal
  1. Use Tickrate 2 to be consistent with the other diffs. Wait, is tickrate consistency a thing?
STOP BEING SO PRO
PROGUY
Hi Tear. :)
Here's my check as requested.

[General]
- You MUST add the tags of the name of guest difficulties' creators in the set.

[7K Easy]
00:16:482 I recommend moving the notes like THIS for an Easy. The current pattern is suitable for Normal and above.
00:28:482 ^
01:12:025 ^
01:39:453 (99453|3) Move to 3rd column.
01:50:767 (110767|3) Move to 4th column.

[7K Normal]
HP Drain + 1 or 1.4

[7K Expert]
- Loading this specific difficulty in the Editor freezes my client. Please resubmit this.
Zexous
Sorry for delay Tear

inverness wrote:

zexius
  1. 00:13:739 (1,2,3) - Why stack three of them? Why don't you just place like 00:12:367 (1,2,3) - ? O-okay...
  2. 00:40:310 (2,3,5) - Different blanket spacing. oh whatever it's to keep consistent spacing from 1 to 2 and from 2 to 3 fuck you inverness
  3. 00:42:196 (4,1) - Perfect overlap pls http://puu.sh/9HMtZ/849328e8df.jpg ok
  4. 01:22:139 (1,2) - Kinda... too far away. I suggest this: http://puu.sh/9HMyw/2817e0dbcb.jpg Might not be that aesthetically pleasing but eh yeah. ew. I'll get more feedback on that but das nasty so I'll keep for now
  5. 01:35:339 (3,1) - Blanket spacing too close. O-okay...
  6. 02:01:567 (2) - This curve is ;________; maybe try something like this and facing this way? http://puu.sh/9HMFz/3d774572dd.jpg O-okay...
  7. 01:02:453 (3) - remove 1 repeat and add note at white tick <- MOD BY CHEESIEST no
2 free mod for zexius in 1 day
i am truly generous truly

Priti wrote:

Zexous' Hard
  1. 00:23:339 (1,2,3) - This doesn't really flow well visually, It doesn't change anything when playing but it looks a bit bad. I like how it looks
  2. 00:50:253 (2) - Add a whistle on both head and body? Fits the song pretty well in my opinion. Very nice
  3. 01:13:910 (5) - Even though it will make the spacing imperfect, I think Ctrl + G will make this much nicer to play. no
  4. 02:01:567 (2) - Maybe make this end 1/4 earlier since the 1/4 sound ends at 02:01:996 - ? I...I don't know...cheese's ends there but Yoeri's ends where mine does, I...I don't know...

Zezus 2pro
http://puu.sh/a4oXX/5144824c55.osu
Topic Starter
Tear
I fixed the mapset so it's a bit different from the one you modded (5 mods difference), but every single suggestion was still valid! :D Thanks for the great mod

[Shi-Ra] wrote:

7K Hard
Inside :3
00:08:767 (8767|2) - I recommend you to move this note to 4th column, you can perform more suitable stair transition here with that position, now it's uncomfortable a little, check that makes sense pitch-wise, done

00:11:510 (11510|2) - you may start your next going pattern from 4th column here, with such position you could avoid ruining alternate pattern and make it little harder i agree it's ugly but i didn't understand what you mean. fixed, should be better now

00:21:967 (21967|3) - I suggest you to use open chord here by moving this note to 6th column, it goes well with your current note position sure, done

00:22:482 (22482|5,22567|6) - switch the places for these notes by 6th and 5th columns accordingly, it'll be more balanced with your previous and next going triplets here done, that makes much more sense o_O

00:26:253 (26253|5,26339|4,26425|3) - move these notes right by one column, make some balance by leaving centre column empty okay

00:39:796 (39796|3) - I recommend you to use opened chord again by moving this note to 2nd column, it'll be more suitable pattern for this part sure

00:54:367 (54367|2) - move to 0 column, it follows your previous pattern more correctly here :D

01:28:567 - I think you can add here one more note to 5th column to follow all sounds correctly, it won't be so hard done with a small change to nearby notes

7K Insane
Inside :3
00:04:310 (4310|2) - I suggest you to move this note to 4th column here and continue your stair pattern, don't ruin it here, it's awesome pitch goes down so stairs shouldn't go up here... fixed it differently

00:10:825 - if you're following long sounds here, yoiu need to add here one more LN to 1st or 3rd column for example and end it here 00:10:996 - according to this sound, don't miss it i only follow the lead in the bridge part from 00:11:510 to 00:11:596 because it's much more audible there, before it's just emphasized beat

00:17:167 (17167|1,17167|5,17253|4,17339|3,17425|2,17510|1) - move all of them to left by one column, it'll be not so monotonous and more suitable with the sounds i don't like that solution, did something else again

00:19:910 (19910|2) - and this one I recommend you to move to 3rd column, it's uncomfortable to catch stream note after previous chord note in the same column, avoid double noting please done

00:22:482 (22482|5,22567|0) - move these notes to 3rd and 5th columns accordingly, this pattern will be much comfortable to play here that's nice, done

00:41:853 (41853|1) - this LN should ends at 00:42:196 - check LN placement with lower playback you're right, changed here and in the Expert. also spread out the next stair to 0246 to avoid a shield

00:44:596 (44596|5) - and this LN should ends here 00:44:939 - according to the sound correctly, check that fixed in both too

01:07:910 (67910|4) - I recommend you to move this note to 0 column, it'll be more comfortable to play here ok

01:17:853 - make some alternating? it's well suitable here / example okay

01:22:139 (82139|4,82139|1) - move these notes to 0 and 3rd columns accordingly, it'll be more suitable bracket here the doubles are here on purpose, for emphasis. changing the previous objects to be symmetrical so it looks intentional

01:22:996 - add here at least one chord with two notes to accent strong beat i agree there should be an object there, but i'm putting only one for better contrast (it's still much quieter than previous chords)

01:40:396 (100396|2) - and this note I suggest you to move to 6th column, keep balance good idea
Topic Starter
Tear
Like with [Shi-Ra]'s mod, the map you modded was an outdated version but luckily the suggestions still apply, thanks for the mod ^_^

PROGUY wrote:

[7K Easy]
00:16:482 I recommend moving the notes like THIS for an Easy. The current pattern is suitable for Normal and above. used columns 2 and 6 instead (when counting from 1)
00:28:482 ^ changed
01:12:025 ^ ^
01:39:453 (99453|3) Move to 3rd column. made it a 543 stair instead
01:50:767 (110767|3) Move to 4th column. made the whole thing a stair

[7K Normal]
HP Drain + 1 or 1.4 done
[Shi-Ra]
Mania diffs are checked, all problems resolved via PM. Mania'd ^w^
OnosakiHito
Requested mod by Taiko mappers.

[ Shiro's Muzukashii]

SPOILER
Map is so far solid. But recommending to have bigger breaks between some parts. The map is nice, but lacks a bit of emphasis because, you map most of the time -with the exception at 00:11:682 - continuously through the song with 1/2 patterns. So making other parts have a bigger impact is hard. That's why having some more breaks, with a bigger range, would be nice if you ask me. I will give some suggestions in this matter:

00:17:167 (57,58) - You map to both beats, but consider deleting either both hitcircles or only (57). The high 1/4 sound can compensate the break I think.
00:30:539 - Not a must, but still worth considering to delete. It's a calmer part, so having more spaces between notes is an option. Beside that, the finisher at 00:30:025 - would fade out with the sound you mapped to. So it does fit on its own way?
00:33:282 - ^
00:33:282 - I guess here you can leave it since it becomes denser anyway. Just consider changing this note to don due to beat in background (00:36:025 - here it's fine I guess, sounds lighter?).
00:39:453 - Maybe delete. But not sure if I'm honest.
00:42:196 - Here it's optional. You can leave it if you really want to. But I think pattern wise it might be a bit more interesting - sound- but also play-wise. You have in this way clear "pattern-sections" which make the stanzas more noticeable. Also, every finisher on a new stanza would have a bigger impact as well.
00:44:939 - ^
00:47:682 - ^ (and change 00:46:996 to - kat? Would be consistent to previous stanzas.)
01:01:225 - Good. a -more or less- alone standing ddk which isn't bounded together with 1/2 patterns. I wish I would see more of these moves in other maps. Which means, having no 1/2+ddk.
01:12:710 - Not a must either. Maybe delete. I'm neutral about this.
01:23:682 - This part becomes a little bit calmer. Consider removing some hitcircles at 01:25:053 , 01:25:225 , 01:27:796 and 01:27:967 .
01:51:110 - Have little deletions from here as well...?

That's it. You don't have to remove everything, but I do recommend to have at least some deletions. The map is already nice mapped, so all it lacks of in my opinion is emphasis and impact of certian parts / patterns.

[ Oni]

SPOILER
00:30:367 (193) - I believe having kkkd plays and sounds better. Beside that, it would be a nice contrast to the ddk pattern.
00:33:367 (212) - I guess you don't have to, yet I would suggest to delete this note. dkdk(1/6)dkdk(1/4) is something I see a bit problematic, even though it fits good to the song. I will leave it to you.
00:39:453 (251) - Unrankable. Finishers are not allowed at the beginning of a 1/4 pattern / stream. Remove it.
01:05:339 (421) - Recommending to delete this note so it fits better to 01:04:653.
01:32:767 (634) - Recommending to delete this note so it fits better to 01:32:082.
01:39:796 - Unrankable as well. You are allowed to accelerate down notes which are far away from each other and don't overlap the other notes. In this case the notes are too dense an overlap each other (http://puu.sh/aAfPo/6184d98cb9.jpg). You must changed this. Add at 01:39:796 - x1.20 and delete the other 4 timlines would be my suggestion.
01:39:625 - Suggesting to change to normal kat. A finisher isn't really needed here if you ask me.
01:39:796- How about kkkkd ? I find this to fit better and makes the end of this part a bit easier, which gives upcoming part a bigger impact.

Oni is okay I guess. Personally I say there is too much 1/4, but the song is also pretty intense, whatever.

After changes has been applied, recall me. I see it read for rank.
Zexous

OnosakiHito wrote:

00:30:367 (193) - I believe having kkkd plays and sounds better. Beside that, it would be a nice contrast to the ddk pattern. Ok
00:33:367 (212) - I guess you don't have to, yet I would suggest to delete this note. dkdk(1/6)dkdk(1/4) is something I see a bit problematic, even though it fits good to the song. I will leave it to you. It actually still sounds fine with the note gone, so ok.
00:39:453 (251) - Unrankable. Finishers are not allowed at the beginning of a 1/4 pattern / stream. Remove it. whOA THAT WAS NOT SUPPOSED TO BE THERE I'M SORRY THAT WAS AN ACCIDENT
01:05:339 (421) - Recommending to delete this note so it fits better to 01:04:653. Ok
01:32:767 (634) - Recommending to delete this note so it fits better to 01:32:082. Ok
01:39:796 - Unrankable as well. You are allowed to accelerate down notes which are far away from each other and don't overlap the other notes. In this case the notes are too dense an overlap each other (http://puu.sh/aAfPo/6184d98cb9.jpg). You must changed this. Add at 01:39:796 - x1.20 and delete the other 4 timlines would be my suggestion. Added x1.00 at 01:39:796 - instead, but changed.
01:39:625 - Suggesting to change to normal kat. A finisher isn't really needed here if you ask me. Ok
01:39:796- How about kkkkd ? I find this to fit better and makes the end of this part a bit easier, which gives upcoming part a bigger impact. Ok
Thanks Ono!
Shiro

OnosakiHito wrote:

[ Shiro's Muzukashii]

SPOILER
Map is so far solid. But recommending to have bigger breaks between some parts. The map is nice, but lacks a bit of emphasis because, you map most of the time -with the exception at 00:11:682 - continuously through the song with 1/2 patterns. So making other parts have a bigger impact is hard. That's why having some more breaks, with a bigger range, would be nice if you ask me. I will give some suggestions in this matter:

00:17:167 (57,58) - You map to both beats, but consider deleting either both hitcircles or only (57). The high 1/4 sound can compensate the break I think. That's a good idea, actually. I like the sound of it.
00:30:539 - Not a must, but still worth considering to delete. It's a calmer part, so having more spaces between notes is an option. Beside that, the finisher at 00:30:025 - would fade out with the sound you mapped to. So it does fit on its own way? This one follows the very obvious drum, deleting it sounds really weird. I'd rather leave it.
00:33:282 - ^ Same, also structure.
00:33:282 - I guess here you can leave it since it becomes denser anyway. Just consider changing this note to don due to beat in background (00:36:025 - here it's fine I guess, sounds lighter?). Changed to d.
00:39:453 - Maybe delete. But not sure if I'm honest.
00:42:196 - Here it's optional. You can leave it if you really want to. But I think pattern wise it might be a bit more interesting - sound- but also play-wise. You have in this way clear "pattern-sections" which make the stanzas more noticeable. Also, every finisher on a new stanza would have a bigger impact as well. Both above removed, as it sounds kind of better
00:44:939 - ^ but I'm leaving this one because it helps lead into the repeat
00:47:682 - ^ (and change 00:46:996 to - kat? Would be consistent to previous stanzas.) changed both
01:01:225 - Good. a -more or less- alone standing ddk which isn't bounded together with 1/2 patterns. I wish I would see more of these moves in other maps. Which means, having no 1/2+ddk. :3
01:12:710 - Not a must either. Maybe delete. I'm neutral about this. This one's on the beginning of a measure, I need to keep it !
01:23:682 - This part becomes a little bit calmer. Consider removing some hitcircles at 01:25:053 , 01:25:225 , 01:27:796 and 01:27:967 . This is exactly the same as in the beginning 00:12:367 (37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56) -
01:51:110 - Have little deletions from here as well...?

That's it. You don't have to remove everything, but I do recommend to have at least some deletions. The map is already nice mapped, so all it lacks of in my opinion is emphasis and impact of certian parts / patterns.
I really dislike holes in difficulties for muzukashii or higher. It feels horrible.
Thanks for the mod !

http://puu.sh/aC0wl/fa5aa10668.osu
OnosakiHito
Well, seems fine. Let's go in this way.

: p/3256914
SkinnyJommy
Hello, here's the mod from my queue! Hopefully I can help out a bit :D

[Yoeri's Insane]

00:03:625 (5,6) - Consider switching these notes on the timeline, I think it plays a lot better this way

00:03:967 (7) - If you do this ^ make 7 stack on top of 5, it flows very nicely here. Here's an example https://osu.ppy.sh/ss/1903995

00:08:082 (5) - I really like this at 276, 28 but it's your call if you want to move it or not

00:09:110 (5) - Consider moving this to 172, 164 just so it stacks with the shape made by 00:09:625 (1,2,3,4,5,6,7,8) - also i think it flows better

01:31:567 (3,4) - I suggest you switch these notes on the timeline, it plays really well because of the circular motion that it creates. It feels really nice to play

Really fun map, GJ on it!

[cheesiest's Expert]

00:29:510 (3,4,5,6,1,2,3,4,5) - This pattern is really clunky and doesn't flow very well, consider changing up this pattern a little

Wow this map is great! really fun to play, GJ

Well that's it for my mod, I'm still a little new to modding, so I might have missed some stuff, but I tried my best!

Hopefully this helped you a little bit :D

GL <3
Low
request from my queue

[General]
- Zexous' Hard and Zexous' Oni have inconsistent tags in comparison to the other difficulties.
- a standard difficulty under two stars is required in order for this set to be eligible for ranking.

[Yoeri's Normal]
- you should use tick rate 2. it fits better with lower leveled diffs and fills in beats that are missed on account of the fact that normal difficulties generally aren't supposed to have complicated rhythms.
00:16:825 (4) - a finish doesn't belong here. there's no finish sound in the music, therefore making this sound very out of place.
00:25:225 (4) - ^
01:37:396 (1,2) - the ends of these sliders are unsnapped
01:57:453 (2,3) - this rhythm would be slightly off-putting to newer players. i'd assume that a player of that skill level would be expecting the same rhythm as previously ( 01:51:110 (1,2,3,4,1,2,3,4) ) and would mess up around this area because of that. this issue isn't really your fault (it's just the nature of the song), so i recommend moving 01:57:453 (2) forward to the next white tick and spacing it accordingly.

[Zexous' Hard]
00:01:396 (1) - finish for emphasis
00:16:825 (3) - add a whistle here like you did for the previous two circles? it sounds off not to have a whistle due to the higher pitch in the music
00:20:253 (4) - remove the finish here. the sound isn't in the music
00:23:339 (1) - finish; it's in the music.
00:58:653 (7,1) - you should make this a small jump. i think it'd work well with the one note combo.
01:16:825 (1,2,3,4,1) - these almost-overlapping sliders are kind of ugly. please space them out by a grid or two so they don't overlap
01:22:139 (1,2) - i don't think it's a good idea to have such a sudden, large jump, especially in a hard difficulty. i strongly recommend doing something such as this that gives players more leniency in terms of hitting the notes
01:23:167 (5) - this should be snapped to 1/6
01:28:139 (3) - add a whistle here for the same reason as previously mentioned.
02:00:710 (1) - remove the finish from the end of this slider. it ruins the emphasis of the next finish

[Yoeri's Insane]
00:16:825 (3) - finish doesn't belong here for the same reason as the normal difficulty.
01:28:139 (3) - ^

nothing much to mention in this difficulty on account of the fact that it's mapped very, for the lack of a better term, safely

[cheesiest's Expert]
00:30:025 (1,2) - i don't see why these objects are so close together. it feels like i'm holding back to have to play this. i recommend making it a tad more spaced out
00:36:110 (5,6,7,8) - making this a bit more curvy would look a bit better. try this
00:38:853 (5,6,7,8) - ^
00:50:253 (4) - two grids down to avoid an overlap with the previous (2)
01:20:767 (9) - the flow here would be improved by quite a lot to me if you reversed this.
cheesiest

Low wrote:

[cheesiest's Expert]
00:30:025 (1,2) - i don't see why these objects are so close together. it feels like i'm holding back to have to play this. i recommend making it a tad more spaced out ok
00:36:110 (5,6,7,8) - making this a bit more curvy would look a bit better. try this nah, tbh i think the way i have both rn are cool yeah
00:38:853 (5,6,7,8) - ^
00:50:253 (4) - two grids down to avoid an overlap with the previous (2) alternative fix of flipping 2 vertically
01:20:767 (9) - the flow here would be improved by quite a lot to me if you reversed this. ya

diff

http://puu.sh/aP1CY/e5d0e9b30a.txt
Yoeri

skinnyjimmy wrote:

[Yoeri's Insane]

00:03:625 (5,6) - Consider switching these notes on the timeline, I think it plays a lot better this way I disagree.

00:03:967 (7) - If you do this ^ make 7 stack on top of 5, it flows very nicely here. Here's an example https://osu.ppy.sh/ss/1903995

00:08:082 (5) - I really like this at 276, 28 but it's your call if you want to move it or not Not really, it's a bit far.

00:09:110 (5) - Consider moving this to 172, 164 just so it stacks with the shape made by 00:09:625 (1,2,3,4,5,6,7,8) - also i think it flows better For the flow it doesn't make a difference, and the stack can't be seen.

01:31:567 (3,4) - I suggest you switch these notes on the timeline, it plays really well because of the circular motion that it creates. It feels really nice to play I can't really do that due to consistency. :(

Really fun map, GJ on it! Thanks!

Low wrote:

[Yoeri's Normal]
- you should use tick rate 2. it fits better with lower leveled diffs and fills in beats that are missed on account of the fact that normal difficulties generally aren't supposed to have complicated rhythms. Tick rate 2 is too dense compared to the hitsounding.
00:16:825 (4) - a finish doesn't belong here. there's no finish sound in the music, therefore making this sound very out of place. Changed to a soft whistle.
00:25:225 (4) - ^ There's definitely a finish here.
01:37:396 (1,2) - the ends of these sliders are unsnapped Oh what the hell
01:57:453 (2,3) - this rhythm would be slightly off-putting to newer players. i'd assume that a player of that skill level would be expecting the same rhythm as previously ( 01:51:110 (1,2,3,4,1,2,3,4) ) and would mess up around this area because of that. this issue isn't really your fault (it's just the nature of the song), so i recommend moving 01:57:453 (2) forward to the next white tick and spacing it accordingly. Done.
[Yoeri's Insane]
00:16:825 (3) - finish doesn't belong here for the same reason as the normal difficulty. Fixed.
01:28:139 (3) - ^ ^

nothing much to mention in this difficulty on account of the fact that it's mapped very, for the lack of a better term, safely Yes I'm a scrub who uses Distance Snap in Insanes.
dlgus432
뚜루뚜 빠라빠라 딴딴딴!
emilia
Lezzgo~

Priti
00:04:139 (1) - Honestly this can be done better
00:09:796 (1,1,2,3,1,2,3,4) - I'm finding the blanks between these notes a little plain
00:17:853 (1) - Ctrl+G this
00:20:596 (1) - Soften the curve on this
00:21:282 (2) - Curve this
00:40:825 (2,3,4) - Rhythm sounds hard to follow
01:03:110 (3,1) - Add hitcircle exactly between these 2 notes
01:08:596 (3,1) - ^
01:21:282 (2,3) - May be hard to follow
01:34:653 (1,2) - Add hitcircle exactly between these 2 notes
01:36:025 (2,1) - ^
You can continue doing this^

As of now, the flow is spot-on, but beat placement can be better. I like the Distance snap as well. Nice Easy~

YoeriN
Oh my, this is the actual first time I couldn't find even a little bit of mistake in a map. Only certain flow problems such as:
00:13:053 (1,2,3) - This formation may seem boring (There are a few more)
00:26:082 (1,2) - More flowy
00:48:710 (3,4) - ^
01:42:882 (1,2) - ^

Good distance snapping BTW. Good normal overall~

Zexous
00:15:796 (3,4) - Rather forced
00:23:339 (1,2,3,4,5) - Feels weird
00:24:367 (5,1) - Looks weird with broken flow
01:07:225 (1,2) - Fix this
01:18:539 (2,3) - Transition of the sliders seem awkward, maybe curve slider 3 to resemble 00:47:339 (4) -
01:26:425 (1,2,3,4) - Feels weird
01:29:167 (1,2) - Fix this
01:52:825 (2,3) - Looks unnatural
01:55:225 (1,2,3) - Looks awkward

I like the beat placement and blanketting thing, its been fun modding your map because there were only flow and pattern problems. I like it~

YoerI
00:03:967 (7) - The jump distance from 5 to 6 doesn't fit 6 to 7
00:27:625 (2,3,4,5,6,7,8,1,2,3,4,1) - I suggest making the stream curve more
00:52:139 (1,2,3,4,5) - Flow looks weird
00:56:253 (1,3) - Make them curve more
00:57:625 (1,2,3,4,5) - Flow seems weird
01:24:625 (7) - Blanket 1?

Honestly, nothing to say about Insane. It's rather plain, and there were many reused patterns. You should also make the chorus more jumpy than the other parts because the chorus is where the song goes HYPE HYPE HYPE. As the Insane should be more stylized, yours will seem much more plain. I like how it's stream-based though.

cheesiest
00:01:396 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I hate you just for this.
00:16:053 (5,6) - Distance is too great
00:22:653 (8,9,10,11,12) - ^
00:50:767 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - This part can have more beats to it
01:16:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Holy shit

I can only mod this overall, because if I did go into detail this page would be loaded. First off, your beginning contains too many squares, try to utilize other patterns. Also, with only hitcircles at the start will make the map boring. Spaced streams are a horror to play, so try to not have too many of those. An Extra would be more jumpy than it is streamy, so take note of that. Quite some copied patterns as well. I also cannot emphasize enough on distance snapping, distance snapping and distance snapping. Flow is also a major problem. Although streamy Extras are fine IMO, your streams somehow feel wrong and placed wrong. Not your best work if I had to judge.
Avena
Didn't apply anything, The beat placements are pretty fine, the undermapping is all intentional to make the diff easier to play while it still lands on the more important beats.
Zare

Aqo wrote:

no posts yet?

beautiful map. gogo speedrank
cheesiest

Estellia- wrote:

cheesiest
00:01:396 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I hate you just for this. elaborate
00:16:053 (5,6) - Distance is too great !??!! seems fine
00:22:653 (8,9,10,11,12) - ^ !?!?! kind of fits song lol and tbh ........... ..... .... it's fine
00:50:767 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - This part can have more beats to it it could but it will not
01:16:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Holy shit elaborate

I can only mod this overall, because if I did go into detail this page would be loaded. First off, your beginning contains too many squares, try to utilize other patterns. Also, with only hitcircles at the start will make the map boring. Spaced streams are a horror to play, so try to not have too many of those. An Extra would be more jumpy than it is streamy, so take note of that. Quite some copied patterns as well. I also cannot emphasize enough on distance snapping, distance snapping and distance snapping. Flow is also a major problem. Although streamy Extras are fine IMO, your streams somehow feel wrong and placed wrong. Not your best work if I had to judge.

ok cool, im gonna map a streamy song w/ !!!!!!!!!!!!!! jumps HAHHAHA yeah YEAH just jumps
what are you talking about distance snap? i have consistent spacing throughout the diff +the patterns are varied but you can't see that since you don't really understand how my structure mapping works lmao. and i don't get how my streams are placed wrong and feel wrong or where the flow is a problem. please elaborate

shut up lol

denied all
Yoeri

Estellia- wrote:

YoeriN
Oh my, this is the actual first time I couldn't find even a little bit of mistake in a map. Only certain flow problems such as:
00:13:053 (1,2,3) - This formation may seem boring (There are a few more) I disagree.
00:26:082 (1,2) - More flowy It is.
00:48:710 (3,4) - ^ ^
01:42:882 (1,2) - ^ ^

Good distance snapping BTW. Good normal overall~
YoerI
00:03:967 (7) - The jump distance from 5 to 6 doesn't fit 6 to 7 What do you mean it doesn't fit?
00:27:625 (2,3,4,5,6,7,8,1,2,3,4,1) - I suggest making the stream curve more Don't see why.
00:52:139 (1,2,3,4,5) - Flow looks weird The flow is great.
00:56:253 (1,3) - Make them curve more Why?
00:57:625 (1,2,3,4,5) - Flow seems weird Not really.
01:24:625 (7) - Blanket 1? Ah, fixed.

Honestly, nothing to say about Insane. It's rather plain, and there were many reused patterns. You should also make the chorus more jumpy than the other parts because the chorus is where the song goes HYPE HYPE HYPE. As the Insane should be more stylized, yours will seem much more plain. I like how it's stream-based though.
emilia
Since all the post here suggest that my mods are practically useless, I really want to see this thing get ranked soon
Zexous
TEAR BRO SORRY FOR LATE, LIFE HAPPENED

Low wrote:

[Zexous' Hard]
00:01:396 (1) - finish for emphasis uh...ok
00:16:825 (3) - add a whistle here like you did for the previous two circles? it sounds off not to have a whistle due to the higher pitch in the music whoops, yeah
00:20:253 (4) - remove the finish here. the sound isn't in the music ok
00:23:339 (1) - finish; it's in the music. ok
00:58:653 (7,1) - you should make this a small jump. i think it'd work well with the one note combo. o-okay...
01:16:825 (1,2,3,4,1) - these almost-overlapping sliders are kind of ugly. please space them out by a grid or two so they don't overlap ok
01:22:139 (1,2) - i don't think it's a good idea to have such a sudden, large jump, especially in a hard difficulty. i strongly recommend doing something such as this that gives players more leniency in terms of hitting the notes deal
01:23:167 (5) - this should be snapped to 1/6 fixed
01:28:139 (3) - add a whistle here for the same reason as previously mentioned.
02:00:710 (1) - remove the finish from the end of this slider. it ruins the emphasis of the next finish okay

Estellia- wrote:

00:15:796 (3,4) - Rather forced ? This feels very natural to me
00:23:339 (1,2,3,4,5) - Feels weird I don't see the problem
00:24:367 (5,1) - Looks weird with broken flow Intentional
01:07:225 (1,2) - Fix this I quite like it
01:18:539 (2,3) - Transition of the sliders seem awkward, maybe curve slider 3 to resemble 00:47:339 (4) - Doesn't work as well
01:26:425 (1,2,3,4) - Feels weird Moved pattern a bit away
01:29:167 (1,2) - Fix this I still quite like it
01:52:825 (2,3) - Looks unnatural How?
01:55:225 (1,2,3) - Looks awkward Tried several things, in the end all I could do was just curve it more

I like the beat placement and blanketting thing, its been fun modding your map because there were only flow and pattern problems. I like it~
Thank you for modding and sorry for delay!

http://puu.sh/b6AKB/8d8247c685.osu
TicClick
cheesiest's Expert
  1. 01:12:710 (1) - I don't really get why do you tend to skip finish at the times like this one. A normal addition would work just fine
Yoeri's Insane
  1. You may want to lower normal claps' volume in the very beginning (00:00:025 ~ 00:09:282). Also, I'd add them to 00:09:967 (3,7) (or soft ones at the very least, although none of these samplesets represent the actual "techno" clap)
  2. 02:01:567 (4) - whistle is correct but still sounds wrong
[Zexous' Hard]
  1. 00:18:539 (4) and 00:21:282 (4) and 00:26:767 (5) - (sorry, commas will break the timestamps) the clap sounds unnecessary
  2. 00:28:482 (1) and 00:31:225 (1) - and 00:36:710 (1) - I think patten combos are incorrect and therefore should be changed; you can use Yoeri's Insane as an example of everything
  3. 00:30:025 (4) - a new combo would be cool
  4. 01:18:539 (2) - how about you start adding claps again?
  5. 01:22:139 (1,2) - this is Hard, not Insane. Reduce the jump
  6. 01:59:682 (2,3) - ^
  7. You forgot to add NORMAL finish on these
    1. 00:01:396 (1) -
    2. 00:12:367 (1) -
    3. 00:39:796 (1) - ?
    4. 00:50:767 (1) -
    5. 00:56:253 (1) -
    6. 01:01:739 (1) -
    7. 01:04:482 (1) -
    8. 01:05:853 (1) -
    9. 01:07:225 (1) -
    10. 01:12:710 (1) -
    11. 01:23:682 (1) -
    12. 01:29:167 (1) -
    13. 01:31:910 (1) -
    14. 01:33:282 (1) -
    15. 01:34:653 (1) -
    16. 01:37:396 (1,2,3) -
    17. 01:40:482 (1) -
    18. 01:42:882 (1) -
    19. 01:44:253 (1) -
    20. 01:45:625 (1) -
    21. 01:48:367 (1,2,3) -
    22. 01:59:339 (1) -
    Why?
[Priti's Easy]
  1. 00:29:853 (2) - a normal finish would fit that whooosh sound way more than a soft one (not speaking of the horrible soft clap you set here for some weird reason)
  2. 00:32:253 (2) and 00:35:339 (2) - see above
  3. 00:50:767 (4) - should be a bit further from the slider like (2) in 00:49:053 (2,3) -
  4. 00:56:253 (1) - soft clap sounds poor with soft finish
  5. 00:58:996 (1) - this drum whistle is, uh, beyond poor, like, it doesn't fit the music at all
good that I didn't just scroll through it


anyway, notify me when your guests fix (I hope) their diffs
Yoeri

TicClick wrote:

Yoeri's Insane
  1. You may want to lower normal claps' volume in the very beginning (00:00:025 ~ 00:09:282). Also, I'd add them to 00:09:967 (3,7) (or soft ones at the very least, although none of these samplesets represent the actual "techno" clap) I did add those claps, but I don't think it's necessary to lower the volume, since the percussion itself is not lower in volume than later in the song.
  2. 02:01:567 (4) - whistle is correct but still sounds wrong Sounds better with whistle than without. :/
Avena
Only fixed the spacing error that occurred due to a random SV Change I didn't plan on having.
The hitsounds are kept because I feel like they all emphasize the song better than what you suggested, The drum whistle is kept because I have no other idea for what to put there.
http://puu.sh/belNH.osu
cheesiest

TicClick wrote:

cheesiest's Expert
  1. 01:12:710 (1) - I don't really get why do you tend to skip finish at the times like this one. A normal addition would work just fine added whistle since idk what u want lmao
TicClick

cheesiest wrote:

TicClick wrote:

cheesiest's Expert
  1. 01:12:710 (1) - I don't really get why do you tend to skip finish at the times like this one. A normal addition would work just fine added whistle since idk what u want lmao
cheesiest
whoops lmao

normal hitfinish

http://puu.sh/bfsg5/36144908b2.txt diff
Zexous

TicClick wrote:

[Zexous' Hard]
  1. 00:18:539 (4) and 00:21:282 (4) and 00:26:767 (5) - (sorry, commas will break the timestamps) the clap sounds unnecessary I hear three equal beats there, it sounds imbalanced with claps on only 2. Keeping
  2. 00:28:482 (1) and 00:31:225 (1) - and 00:36:710 (1) - I think patten combos are incorrect and therefore should be changed; you can use Yoeri's Insane as an example of everything RUDE and I revised combos but not really using Yoeri's
  3. 00:30:025 (4) - a new combo would be cool HEY NICE THAT'S WHAT I THOUGHT TO DO IN PREVIOUS SUGGESTION
  4. 01:18:539 (2) - how about you start adding claps again? I...I don't like your sass...
  5. 01:22:139 (1,2) - this is Hard, not Insane. Reduce the jump O-..o-okay...
  6. 01:59:682 (2,3) - ^ C-...can I actually keep this?..
  7. You forgot to add NORMAL finish on these
    1. 00:01:396 (1) -
    2. 00:12:367 (1) -
    3. 00:39:796 (1) - ?
    4. 00:50:767 (1) -
    5. 00:56:253 (1) -
    6. 01:01:739 (1) -
    7. 01:04:482 (1) -
    8. 01:05:853 (1) -
    9. 01:07:225 (1) -
    10. 01:12:710 (1) -
    11. 01:23:682 (1) -
    12. 01:29:167 (1) -
    13. 01:31:910 (1) -
    14. 01:33:282 (1) -
    15. 01:34:653 (1) -
    16. 01:37:396 (1,2,3) -
    17. 01:40:482 (1) -
    18. 01:42:882 (1) -
    19. 01:44:253 (1) -
    20. 01:45:625 (1) -
    21. 01:48:367 (1,2,3) -
    22. 01:59:339 (1) -
    Why?
    Sorry, my headset is not top notch quality, thank you
http://puu.sh/bkqJ7/efbe3199a7.osu
TicClick
Fullerene-
oh wow this is actually happening
Rumia-
mania diffs are fine for me ! ill discuss with other mode bats ! wait me
Avena
My sister stole my netstick, If there is any change needed feel free to apply it for me as long as it isn't retarded
Edit: I got a new one 15 minutes later lol
TicClick
After a discussion with some of standard BATs, I have to pop my own bubble, mainly for huge difficulty gap between Normal and Hard.
I'll edit this post and also remod Insane.
Avena
#BlameZexous2014
Zexous

Priti wrote:

#BlameZexous2014
Happened on far east nightbird too just now. And on smooooch way back when, I think.
#BlameZexous2014
Topic Starter
Tear
This is about the least helpful you could possibly be.

  1. What makes the gap big exactly?
  2. Why is the hard->insane gap acceptable when it's just 0.1 smaller?
  3. What diffs should be modified?
  4. This is a mania mapset, standard is the secondary mode here. Historically, secondary modes were allowed to have HUGE gaps, even very recently.
TicClick

Tear wrote:

This is about the least helpful you could possibly be.
I said I'll edit the post, didn't I? Okay, let's move step by step.

[Zexous' Hard]
The gap is created by a high (in comparsion to Normal) slider velocity. The overall spacing (including random slider to slider jumps) is also a problem. Finally, you could use less 1/4 (not really necessary, though). These jumps also only make the situation worse:
  1. 00:51:452 (5,1) -
  2. 01:22:139 (1,2) -
  3. 01:24:882 (5,1) -
  4. 01:46:310 (3,4) - ?
  5. 01:48:367 (1,2,3,4) -

    (EDIT: other BATs also mention spaced 1/4 repeating sliders could use less distance in between (doesn't matter if they appear in a row or with tiny pauses, like these))

  6. 01:59:682 (2,3) -
In other words: reduce SV, reduce spacing a bit, re-map most of random jumps and fix all the jumps listed.

The gap between Hard and Insane is deemed acceptable because it's traditional for higher difficulties to be much harder than the rest of the mapset (note it does not apply to Hard as it should be a bridge between two difficulties (gameplay-wise)). Oh, and speaking of Insane, there's also a huge problem with some of the parts.

[Yoeri's Insane]
  1. The following patterns do not follow the music, as it contains nothing that sounds like 4 1/4th notes:
    1. 00:13:053 (4,5,6,7) -
    2. 00:14:425 (4,5,6,7) -
    3. 00:15:796 (4,5,6,7) -
    4. 01:24:367 (4,5,6,7) -
    5. 01:25:739 (4,5,6,7) -
    6. 01:27:110 (4,5,6,7) -
    What they should be instead: http://puu.sh/bpk6a/22da804d42.jpg
Finally, the historical part. Having a set of multiple difficulties for secondary mode implies it's well balanced has any sort of balance. Several people have told me that the gap is too big and can not be tolerated, so I guess this is the end of history, life, universe and everything.

Yes, this may seem unfair, but I'll restore the state of your mapset after the above issues are fixed.
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