forum

Ceui - Truth Of My Destiny

posted
Total Posts
126
Topic Starter
Pururut
This beatmap was submitted using in-game submission on 2015年1月11日 at 23:31:18

Artist: Ceui
Title: Truth Of My Destiny
Source: 伝説の勇者の伝説
Tags: Labyrinthus Narcissu The Legend of the Legendary ending Kotaro Odaka
BPM: 117.5
Filesize: 8187kb
Play Time: 04:34
Difficulties Available:
  1. Destiny (4.38 stars, 727 notes)
  2. Easy (1.45 stars, 194 notes)
  3. Hard (2.71 stars, 503 notes)
  4. Narcissu's Insane (3.47 stars, 801 notes)
  5. Normal (1.87 stars, 313 notes)
Download: Ceui - Truth Of My Destiny
Information: Scores/Beatmap Listing
---------------
Ceui ♥
1st

Insane by Narcissu

thanks for everyone's help and hope you can enjoy it.

baidu l puush


Lyrics
「Truth Of My Destiny」
作詞∶Ceui
作曲∶小高光太郎/Ceui
歌∶Ceui
迫る闇の香りに心閉ざす時
甦る遠い日のRefrain
響く痛みを越えて目指すよ
君と見た 透きとおるあの未来へ
押し寄せる虚無の彼方
君がそばにいてくれるなら
羽ばたく誓いの空へ この手 伸ばすよ
儚い夢を 君の涙を 守る輝きになりたい
残酷に染められた宿命を解き放て
信じてる もうひとつのTruth Of My Destiny,
To Another World
満ちる哀しみすべて 風に預けたら
奏でよう 優しいSerenade
きっと 願うこの心が
何より確かな永遠の道標
増えてゆく罪の海に 光の嵐よ舞いあがれ
どんなに傷だらけでも 走り続けて
嘆きの雨を 孤独の朝を
駆け抜け僕らは出会える
流れる星の声が 希望降らせるよ
飛び立とう 始まるよIruth Of My Destiny,
To Another World
静かに頷いた 君の笑顔が
僕の瞳の絶望 溶かすよ…
羽ばたく誓いの空へ この手 伸ばすよ
儚い夢を 君の涙を 守る輝きになりたい
残酷に染められた宿命を解き放て
信じてる もうひとつのTruth Of My Destiny,
To Another World
【 おわり 】
gxytcgxytc
丧心病狂的开坑少年
Topic Starter
Pururut

gxytcgxytc wrote:

丧心病狂的开坑少年
Narcissu
好歌……

03:39:383 (1) - ……よ……lol

不打算找mod继续修吗? :)
Topic Starter
Pururut

zengdaen wrote:

好歌……

03:39:383 (1) - ……よ……lol

不打算找mod继续修吗? :)

因为没准备rank 所以不打算找MOD :D
Chloe
神曲
OblivioN
来送摸
[Ceui]
00:17:666 (2) - 直滑条感觉有点违和,试试这样的:300:44:729 (4,5) - blanket修一下
00:49:836 (1,3) - 有些近了
00:53:793 可以加个note把"i"的音带一下;w; imo
00:56:346 (2,3) - 这里00:56:729 (3) - 的尾巴有重音,但是00:56:474这里的重音却被00:56:346 (2) - 盖住了,有些奇怪,试试这样的节奏呢01:00:304 (2,3) - 看看要不要修一下blanket
01:02:602 有个挺重的音,加个什么吧?
01:13:325 (4) - 觉得ctrl g好一些
01:26:219 (6,1) - 可以blanket
01:28:006 可以加个note
01:29:538 (2,3) - 修一下blanket
01:54:432 (1,2,3) - stack有点多啊,这里就不要stack了吧01:56:219 觉得加个note比较好;w;
02:28:261 (2,3) - 和00:56:346 (2,3)的建议一样;w;
02:29:921 (6,7) - 考虑ctrl g
03:39:368 (1) - 良心p总 /w\
03:52:389 (6,7,8) - 03:54:559 可以加个note跟一下vocal
04:27:240 (1) - 如果是我我会在04:27:368开始04:28:389结束;w;然后04:28:900补个note

[Destiny]
如果是hard感觉偏难了……
00:14:985 (11,1) - 不建议00:15:112 (1) - 和00:14:985 (11) - stack,还是按照ds拉开距离吧
00:18:176 (7) - 00:18:687 (8) -
[Truth]
00:24:559 (2,3) - 这里对新人来说不太好读图;w;
00:28:644 (3,4) - ^
00:42:687 (5) - 有些别扭……这样的节奏就好啦
00:55:963 (1,2) - 这里试试这样的:
01:00:049 (1) - 还是延长到01:00:559吧
01:19:453 (2) - 开始放在01:19:197 然后01:19:963 加个note
02:27:878 (3,4) - 也是感觉怪怪的;w;
02:50:346 (1,2) - 和01:19:453 (2)的建议一样
03:49:325 (2,3,1) - nm三连大丈夫?;w;
Cyc17-
抽插小屁股 插插插
送摸来辣

[Truth]
General
蓝线感觉可以少压 对于normal来说的话 除了非必要都压在红白上

Beats
00:42:687 (5) - 缩短吧 中间压在蓝线上感觉效果不是很好 不如缩短后面贴一个circle

00:55:963 (1,2) - 这里的两个压蓝线的slider 节奏稍微改一下吧 作为N来说的话压红白比较好的感觉

01:05:155 - 这里在主观上还是填上比较好 直接copy前面的slider拉下来ctrl+G

01:38:857 - 这spin的结尾音效声音感觉可以减小

02:27:878 (3,4) - 这根前面那里一样 可以压红白
02:37:070 - 同前面01:05:155那里 不过这里感觉上要做个音量大小的改变
从02:37:070 - 到02:37:580 - 这部分音量减小 02:37:580 - 后还原
03:27:112 (6) - 这个note的音量可以比前面一个相对扩大成为实音

04:18:176 (1) - spin从04:18:304 - 开始 04:18:176 - 这里填一个circle感觉比较猴啊
04:22:261 (1) - 这个spin 按照上面的话 从04:22:134 - 开始 04:22:006 - 这里加一个circle


[Destiny]
General
以外的发现没啥可以摸 打了一遍感觉clear啊
是人能玩的

Beats
00:19:197 (9) - ctrl+G怎么样

01:42:942 (1) - spin从01:43:070 - 这里开始原本的位置填一个circle


[Ceui]
General
再见 这图打了太久太多次了.
主观映像太深了.改不出什么了._.

Beats
03:06:049 (8) - 这个circle应该跟下一个slider开头重叠吧
全图都是对点部分重叠出来的 这里出戏了

04:07:325 (6) - 这个回跳的位置虽然爽 但是感觉这个你摆在左边或者右边中间的位置比较合适

祝屁股你能rank
不rank我吊打你
Topic Starter
Pururut
OblivioN

OblivioN wrote:

来送摸
[Ceui]
00:17:666 (2) - 直滑条感觉有点违和,试试这样的:3
00:44:729 (4,5) - blanket修一下 fixed
00:49:836 (1,3) - 有些近了 还好吧(拍飞
00:53:793 可以加个note把"i"的音带一下;w; imo
00:56:346 (2,3) - 这里00:56:729 (3) - 的尾巴有重音,但是00:56:474这里的重音却被00:56:346 (2) - 盖住了,有些奇怪,试试这样的节奏呢 iyada
01:00:304 (2,3) - 看看要不要修一下blanket 这里不是blanket拉
01:02:602 有个挺重的音,加个什么吧? 试了半天感觉还是不加的好
01:13:325 (4) - 觉得ctrl g好一些 ..我觉得现在这个好些 ctrl+g反而有点别扭了
01:26:219 (6,1) - 可以blanket
01:28:006 可以加个note
01:29:538 (2,3) - 修一下blanket fixed
01:54:432 (1,2,3) - stack有点多啊,这里就不要stack了吧 这个没关系的..
01:56:219 觉得加个note比较好;w; 这里不是跟的鼓啦...
02:28:261 (2,3) - 和00:56:346 (2,3)的建议一样;w; 这个改了 上面那个不怎么好改
02:29:921 (6,7) - 考虑ctrl g 有点别扭
03:39:368 (1) - 良心p总 /w\ \w/
03:52:389 (6,7,8) - 这个不行 太突然了...
03:54:559 可以加个note跟一下vocal
04:27:240 (1) - 如果是我我会在04:27:368开始04:28:389结束;w;然后04:28:900补个note 改成04:27:368开始 04:28:900结束了

[Destiny]
如果是hard感觉偏难了……
00:14:985 (11,1) - 不建议00:15:112 (1) - 和00:14:985 (11) - stack,还是按照ds拉开距离吧
00:18:176 (7) - 00:18:687 (8) -

[Truth]
00:24:559 (2,3) - 这里对新人来说不太好读图;w; 改了
00:28:644 (3,4) - ^ 这个还好吧.
00:42:687 (5) - 有些别扭……这样的节奏就好啦
00:55:963 (1,2) - 这里试试这样的:
01:00:049 (1) - 还是延长到01:00:559吧 改了
01:19:453 (2) - 开始放在01:19:197 然后01:19:963 加个note 不行..不是kiai我不太想用很多1/2
02:27:878 (3,4) - 也是感觉怪怪的;w; [/color] ^
02:50:346 (1,2) - 和01:19:453 (2)的建议一样 ^
03:49:325 (2,3,1) - nm三连大丈夫?;w; 大丈夫 萌大奶
歪歪不要打我

Cyc17-

Cyc17- wrote:

抽插小屁股 插插插
送摸来辣

[Truth]
General
蓝线感觉可以少压 对于normal来说的话 除了非必要都压在红白上

Beats
00:42:687 (5) - 缩短吧 中间压在蓝线上感觉效果不是很好 不如缩短后面贴一个circle

00:55:963 (1,2) - 这里的两个压蓝线的slider 节奏稍微改一下吧 作为N来说的话压红白比较好的感觉

01:05:155 - 这里在主观上还是填上比较好 直接copy前面的slider拉下来ctrl+G 猴啊

01:38:857 - 这spin的结尾音效声音感觉可以减小 不猴 打死cc

02:27:878 (3,4) - 这根前面那里一样 可以压红白 ^
02:37:070 - 同前面01:05:155那里 不过这里感觉上要做个音量大小的改变
从02:37:070 - 到02:37:580 - 这部分音量减小 02:37:580 - 后还原
03:27:112 (6) - 这个note的音量可以比前面一个相对扩大成为实音 cc太深

04:18:176 (1) - spin从04:18:304 - 开始 04:18:176 - 这里填一个circle感觉比较猴啊 太难
04:22:261 (1) - 这个spin 按照上面的话 从04:22:134 - 开始 04:22:006 - 这里加一个circle 太难


[Destiny]
General
以外的发现没啥可以摸 打了一遍感觉clear啊
是人能玩的

Beats
00:19:197 (9) - ctrl+G怎么样

01:42:942 (1) - spin从01:43:070 - 这里开始原本的位置填一个circle 好了 滑条尾加了个note


[Ceui]
General
再见 这图打了太久太多次了.
主观映像太深了.改不出什么了._.

Beats
03:06:049 (8) - 这个circle应该跟下一个slider开头重叠吧 其实我是故意的 以前还差的远些 改了
全图都是对点部分重叠出来的 这里出戏了

04:07:325 (6) - 这个回跳的位置虽然爽 但是感觉这个你摆在左边或者右边中间的位置比较合适 iyada

祝屁股你能rank
不rank我吊打你
区区一肉便c
Cherry Blossom
awh you revived it :D
Topic Starter
Pururut

Cherry Blossom wrote:

awh you revived it :D
yaaaa baka cb

mod plz kds plz
Cherry Blossom
i'll mod it later ^^
in 1 week maybe...
Cherry Blossom
Well, i'm here prpr !!! :D

General

  1. Disable letterbox during breaks.
  2. Your BG dimension is 1229*768, it must be 1366*768 or 1024*768.

Normal

  1. Reduce AR to 4.5, ar6 looks a bit extreme for a lower diff
  2. Reduce OD to 3 if you dit it ^
  3. Star rating is 2.00x, and the lowest diff must be lower than 2.00 stars lol ?, try to undermap your diff a bit, to decrease the star rating. Try to undermap sections which have a lot of 1/2 gaps, and use more 1/1.
  4. 00:13:836 (2) - Looks a bit weird to play because of the previous patterns you used, and you can simplify more this pattern, i mean avoiding 2 reverses and using 1 instead, why don't to try this ? :
  5. 00:31:197 (6,1) - it might be better if you unstack these notes, because you already used stacks for 1/1 notes, it might be a bit confusing.
  6. 00:32:474 (3,4) - polarity issue here, try this pattern to avoid it
  7. 00:43:708 (1,2) - there is also a polarity issue here, hmm if you want to follow vocal it should be better if they are introduced with a 1/2 gap, try this
  8. 00:53:921 - here you can add a spinner which ends here 00:55:453, it may be fine hmm.
  9. 02:16:900 (1,2,3) - transition between these objects can be improved, try this o/
  10. 02:20:985 (2,3) - there is a polarity issue here again, hmm try this pattern
  11. 02:27:878 (3) - Add a NC here, because your started a new section.
  12. 03:15:368 (1) - here, you can make this slider curved to introduce the second slider and make a smooth movement, so try this
  13. 03:24:559 - add a note here to make this strong note played, and stack it on 03:24:814 (4) -
  14. 03:27:112 (6) - Add a NC here to emphazise the end.
  15. 03:49:325 (2,3,1) - this is not suitable for a normal diff, this is extreme, add a reversed 1/4 slider or a simple 1/2 slider instead.
  16. 03:50:346 (2,3,4,5,6,7,1) - SV and spacing are too high for a calm part imo, it does not fit the calm atmosphere here.

    Well, concerning structure and rhythm, this looks well mapped, but as i said above, you should really undermap some "fast" parts, i mean parts which has a lot of 1/2. And you should add 1/1 instead. this mapset is not rankable if you don't do it.

Hard

  1. Reduce AR to 7, AR7.5 may be too fast for this diff.
  2. 00:08:729 - add a note here, you can hear something on this red tick, and it will allow you to use triplet instead of doublets which are really hard to play for a Hard player.
  3. 00:13:836 (2,3,4,5,6,7,8,9,10,11) - rip, baka pururut, you're so hentai !!! D:, well let's be serious now, a stream is not really suitable for a hard and this stream is a bit long even if the BPM is low. Make this instead
  4. 00:31:963 (2,3,4) - it should be better this you unstack these notes from 00:31:453 (1) -, because it might be confusing since you use stacks everywhere with the same gap.
  5. 00:41:666 - This strong note should be clicked since you made this strong note clicked 00:43:708, so swap these objects like this
  6. 01:09:240 (1,2) - this is extreme and not expected, hentai pururut !!!, just add a simple note here 01:09:240 and remove this slider 01:09:240 (1) -
  7. 01:18:432 (1,2,3,4,5) - this also looks extreme, try to avoid this stream and make this instead
  8. 01:35:155 (2,3,4,5,6,7) - also here, try to make this instead
  9. 02:20:219 (7) - there is no link here, i mean, the player can be lost because there is a 3/2 gap, so add a 1/1 slider instead of this note 02:20:219 (7) -
  10. 02:50:346 (6,7,8,9,10) - same as 01:18:432 (1,2,3,4,5)
  11. 03:04:134 (5,6,7) - it should be better if you unstack these notes, it allows a better reading.
  12. 03:05:666 (9,10) - same as here ^
  13. 03:06:687 (1,2,3,4,5,6,7,8) - You know what i will say baka prpr ;w;
  14. 03:09:751 (5,6) - Increase the spacing between these notes, it looks a bit confusing.
  15. 03:17:155 (2,3,1,2,3,4,5,6) - You are definitly more hentai than me ;w; well, this also looks extreme, so make this instead
  16. 03:25:580 (3,4) - You could improve this part, try to make this
  17. 03:47:538 (2,3,4) - 3/4 objects are really hard to recognize, so make a reversed 3/4 slider instead of these notes.
  18. 04:00:814 (1,2,3,4,1) - well i think you will hate me if i tell you to remove this stream, but well, it's spacing is too high and might be extreme, so try to reduce this stream's spacing.
  19. 04:03:878 (6) - hmm not a good deal, increase the spacing between 04:03:368 (5,6) - , this antijump is really weird imo.
  20. 04:12:049 (6,7,8,9) - make the spacing consistent here, spacing looks kinda messy since you didnt use distance snap ?

    Few parts are well mapped, but kiai are not really well mapped, you mapped them as an insane diff and make this diff not balanced, you should make the spacing consistent in kiai parts, and not make big jumps/antijumps, it plays like an insane diff, but this diff is supposed to be hard.
    Don't worry if you undermap, it will not really hurt the diff spread between Insane and Hard.

Destiny

  1. Increase circle size to 5, it will make this diff more challenging. Up to you to change.
  2. Increase HP to 6 or 7, same reason as ^
  3. 00:08:474 (7) - hmm you missed this strong note here 00:08:985 and it should really be played, so try to make this instead.
  4. 00:42:814 (3) - this note seems out of place since it does not follow anything, so it might be better if you remove it.
  5. 00:46:772 - add a note here, because this strong beat is dodged and it should be played.
  6. 00:56:474 (3,4) - here you should follow vocals instead of beats, because it is more intuitive to follow imo, try this pattern
  7. 02:18:687 - add a note here, same reason as 00:46:772
  8. 02:28:389 (3,4) - also here, you should follow vocals because it is more intuitive to follow them, so, try this
  9. 02:32:857 - add a note here, same reason as ^
  10. 03:25:453 (1,2,3,4,5,6,7) - here you can improve this shape, try this
  11. 03:39:368 (1) - ♥
  12. 03:54:559 - you should add a note here for a triplet with 03:54:432 (2,3) - as you did for the previous and next pattern.
  13. 04:18:176 (1) - error, look at spinner's beginning, baka prpr ;w;

    This insane diff is funny, and this is even better than before !!! continue like this.

You need to work more on Hard and Normal.
There are still things to improve but this will be for other modders :D
I hope my mod was useful !!! :D
Good Luck and rank this map, baka prpr, and now you are hentai :D
Topic Starter
Pururut

Cherry Blossom wrote:

Well, i'm here prpr !!! :D

General

  1. Disable letterbox during breaks. done
  2. Your BG dimension is 1229*768, it must be 1366*768 or 1024*768. i know..but the origin size is 1920x1200

Normal

  1. Reduce AR to 4.5, ar6 looks a bit extreme for a lower diff ok
  2. Reduce OD to 3 if you dit it ^ ^
  3. Star rating is 2.00x, and the lowest diff must be lower than 2.00 stars lol ?, try to undermap your diff a bit, to decrease the star rating. Try to undermap sections which have a lot of 1/2 gaps, and use more 1/1. hmmm i'm try
  4. 00:13:836 (2) - Looks a bit weird to play because of the previous patterns you used, and you can simplify more this pattern, i mean avoiding 2 reverses and using 1 instead, why don't to try this ? : nice
  5. 00:31:197 (6,1) - it might be better if you unstack these notes, because you already used stacks for 1/1 notes, it might be a bit confusing. ..maybe fine..
  6. 00:32:474 (3,4) - polarity issue here, try this pattern to avoid it fixed
  7. 00:43:708 (1,2) - there is also a polarity issue here, hmm if you want to follow vocal it should be better if they are introduced with a 1/2 gap, try this ok
  8. 00:53:921 - here you can add a spinner which ends here 00:55:453, it may be fine hmm. uhh, maybe too short in normal?
  9. 02:16:900 (1,2,3) - transition between these objects can be improved, try this o/ oh,great i did
  10. 02:20:985 (2,3) - there is a polarity issue here again, hmm try this pattern ok
  11. 02:27:878 (3) - Add a NC here, because your started a new section.
  12. 03:15:368 (1) - here, you can make this slider curved to introduce the second slider and make a smooth movement, so try this ok
  13. 03:24:559 - add a note here to make this strong note played, and stack it on 03:24:814 (4) - ok
  14. 03:27:112 (6) - Add a NC here to emphazise the end. added
  15. 03:49:325 (2,3,1) - this is not suitable for a normal diff, this is extreme, add a reversed 1/4 slider or a simple 1/2 slider instead. be reversed 1/4 slider now
  16. 03:50:346 (2,3,4,5,6,7,1) - SV and spacing are too high for a calm part imo, it does not fit the calm atmosphere here. use 1.0sv and 1.0ds now

    Well, concerning structure and rhythm, this looks well mapped, but as i said above, you should really undermap some "fast" parts, i mean parts which has a lot of 1/2. And you should add 1/1 instead. this mapset is not rankable if you don't do it. 1/2 in 117.5bpm's normal maybe fine? i will try undermap :D

Hard

  1. Reduce AR to 7, AR7.5 may be too fast for this diff. yea
  2. 00:08:729 - add a note here, you can hear something on this red tick, and it will allow you to use triplet instead of doublets which are really hard to play for a Hard player. ok
  3. 00:13:836 (2,3,4,5,6,7,8,9,10,11) - rip, baka pururut, you're so hentai !!! D:, well let's be serious now, a stream is not really suitable for a hard and this stream is a bit long even if the BPM is low. Make this instead hahaha RIP
  4. 00:31:963 (2,3,4) - it should be better this you unstack these notes from 00:31:453 (1) -, because it might be confusing since you use stacks everywhere with the same gap. ok
  5. 00:41:666 - This strong note should be clicked since you made this strong note clicked 00:43:708, so swap these objects like this :D fixed
  6. 01:09:240 (1,2) - this is extreme and not expected, hentai pururut !!!, just add a simple note here 01:09:240 and remove this slider 01:09:240 (1) - lol Made some changes
  7. 01:18:432 (1,2,3,4,5) - this also looks extreme, try to avoid this stream and make this instead ok
  8. 01:35:155 (2,3,4,5,6,7) - also here, try to make this instead :( can't open this image i do some adjustment
  9. 02:20:219 (7) - there is no link here, i mean, the player can be lost because there is a 3/2 gap, so add a 1/1 slider instead of this note 02:20:219 (7) - ok
  10. 02:50:346 (6,7,8,9,10) - same as 01:18:432 (1,2,3,4,5) ^
  11. 03:04:134 (5,6,7) - it should be better if you unstack these notes, it allows a better reading. ok
  12. 03:05:666 (9,10) - same as here ^ ^
  13. 03:06:687 (1,2,3,4,5,6,7,8) - You know what i will say baka prpr ;w; idk /run
  14. 03:09:751 (5,6) - Increase the spacing between these notes, it looks a bit confusing. ??
  15. 03:17:155 (2,3,1,2,3,4,5,6) - You are definitly more hentai than me ;w; well, this also looks extreme, so make this instead ok
  16. 03:25:580 (3,4) - You could improve this part, try to make this nice
  17. 03:47:538 (2,3,4) - 3/4 objects are really hard to recognize, so make a reversed 3/4 slider instead of these notes. ok.
  18. 04:00:814 (1,2,3,4,1) - well i think you will hate me if i tell you to remove this stream, but well, it's spacing is too high and might be extreme, so try to reduce this stream's spacing. use 0.6ds now
  19. 04:03:878 (6) - hmm not a good deal, increase the spacing between 04:03:368 (5,6) - , this antijump is really weird imo. hmm
  20. 04:12:049 (6,7,8,9) - make the spacing consistent here, spacing looks kinda messy since you didnt use distance snap ? i didddddddddddd.......maybe

    Few parts are well mapped, but kiai are not really well mapped, you mapped them as an insane diff and make this diff not balanced, you should make the spacing consistent in kiai parts, and not make big jumps/antijumps, it plays like an insane diff, but this diff is supposed to be hard...
    Don't worry if you undermap, it will not really hurt the diff spread between Insane and Hard. i will try to under map :D

Destiny

  1. Increase circle size to 5, it will make this diff more challenging. Up to you to change. i finally decide to use cs4 /run
  2. Increase HP to 6 or 7, same reason as ^ HP7 now
  3. 00:08:474 (7) - hmm you missed this strong note here 00:08:985 and it should really be played, so try to make this instead. nice
  4. 00:42:814 (3) - this note seems out of place since it does not follow anything, so it might be better if you remove it. delete it
  5. 00:46:772 - add a note here, because this strong beat is dodged and it should be played. added
  6. 00:56:474 (3,4) - here you should follow vocals instead of beats, because it is more intuitive to follow imo, try this pattern ok
  7. 02:18:687 - add a note here, same reason as 00:46:772 ^
  8. 02:28:389 (3,4) - also here, you should follow vocals because it is more intuitive to follow them, so, try this ^
  9. 02:32:857 - add a note here, same reason as ^ ^
  10. 03:25:453 (1,2,3,4,5,6,7) - here you can improve this shape, try this :( i think is fine /runaway
  11. 03:39:368 (1) - ♥
  12. 03:54:559 - you should add a note here for a triplet with 03:54:432 (2,3) - as you did for the previous and next pattern. hao
  13. 04:18:176 (1) - error, look at spinner's beginning, baka prpr ;w; i'm not baka :(

    This insane diff is funny, and this is even better than before !!! continue like this.

You need to work more on Hard and Normal.
There are still things to improve but this will be for other modders :D
I hope my mod was useful !!! :D
Good Luck and rank this map, baka prpr, and now you are hentai :D
thank you very much baka cb :D
i love you! ♥
Cherry Blossom
about circle size on Destiny i did a mistake, i meant 3.5 lol.
3.5 fits better than 3 or 4, up to you to change o/
Topic Starter
Pururut

Cherry Blossom wrote:

about circle size on Destiny i did a mistake, i meant 3.5 lol.
3.5 fits better than 3 or 4, up to you to change o/
baka cb :D cs3.5 now
Pho
Mod from modding queue~

Sry that i can't speak chinese, so I will make it as simple as possible

[Hard]
HP4 only? Increase by +1 or +2.

00:58:006 - NC
01:05:155 (5) - ^
01:08:219 (1) - ^
01:10:006 (8,1) - set the NC here, the vocals start earlier already
01:12:559 (6) - NC
01:16:389 (7) - ^
01:24:559 (6) - ^
01:28:644 (8) - ^
... there are many more to point out, but this would be overkill for me x.x Don't set combos longer than 9 if possible.

01:46:006 (1) - same as in Insane

[Insane]
I don't really agree to the lowered down CS due to inconsistency of difficulty settings, but... well, you just changed it. xD

00:06:942 (3,4) - It's better to select 1,2,3 and stack them on 4 as follows http://puu.sh/aPzui/75e4f9ae06.jpg (AR0, it will look nicer with AR9 of course)
00:13:836 (2,3,4,5) - this fits better to the music http://puu.sh/aPzHt/7e0e30c84d.jpg
00:15:112 (1,2) - improve the bow http://puu.sh/aPzPh/329481f02b.jpg
00:44:985 (1,2,3,4,5) - don't increase the distance from 3 to 4 here, but use the same distance as you did with 1 and 2
01:03:112 (1) - really long backslider, i would split it up at the beats 01:03:623 - and 01:04:134 -
01:13:325 (2,3,4) - sharp drop off flow, push slider 4 up a bit
01:46:006 (1) - why don't you let this end on the next white tick?
03:15:878 (5) - why don't you put slider 5 on the right side for the star pattern? (x:400, y:184)
03:24:559 (4,5) - try the following positions: for circle 4 (x:432, y:248), circle 5 (x:264, y:264)
03:39:368 (1) - yo~~~ this MAY be unrankable (burai slider), i'm not sure if this arrow SB will help at all. Nice shape though.
03:47:538 (6) - NC
03:48:559 (9) - too abrupt end, make it end on the next white tick
03:50:857 (4,5) - is this supposed to be a blanket? you need to adjust slider 5

I hope this helps. Pretty good overall flow and nice aesthetics, just as expected from chinese mappers. :)

Greetings,
paseli
Topic Starter
Pururut

paseli wrote:

Mod from modding queue~

Sry that i can't speak chinese, so I will make it as simple as possible

[Hard]
HP4 only? Increase by +1 or +2. hmmm HP5 now

00:58:006 - NC fixed
01:05:155 (5) - ^ fixed
01:08:219 (1) - ^ fixed
01:10:006 (8,1) - set the NC here, the vocals start earlier already fixed
01:12:559 (6) - NC fixed
01:16:389 (7) - ^ fixed
01:24:559 (6) - ^ fixed
01:28:644 (8) - ^ fixed
... there are many more to point out, but this would be overkill for me x.x Don't set combos longer than 9 if possible.
ohhh i will fixed combos by myself :D
01:46:006 (1) - same as in Insane ok :P

[Insane]
I don't really agree to the lowered down CS due to inconsistency of difficulty settings, but... well, you just changed it. xD

00:06:942 (3,4) - It's better to select 1,2,3 and stack them on 4 as follows http://puu.sh/aPzui/75e4f9ae06.jpg (AR0, it will look nicer with AR9 of course) hmm i think is fine. /run
00:13:836 (2,3,4,5) - this fits better to the music http://puu.sh/aPzHt/7e0e30c84d.jpg hmmm flow changed
00:15:112 (1,2) - improve the bow http://puu.sh/aPzPh/329481f02b.jpg ok fixed
00:44:985 (1,2,3,4,5) - don't increase the distance from 3 to 4 here, but use the same distance as you did with 1 and 2 ...use 2.0 now
01:03:112 (1) - really long backslider, i would split it up at the beats 01:03:623 - and 01:04:134 - ok i do
01:13:325 (2,3,4) - sharp drop off flow, push slider 4 up a bit fixed
01:46:006 (1) - why don't you let this end on the next white tick? ok
03:15:878 (5) - why don't you put slider 5 on the right side for the star pattern? (x:400, y:184) ok
03:24:559 (4,5) - try the following positions: for circle 4 (x:432, y:248), circle 5 (x:264, y:264) nice :D
03:39:368 (1) - yo~~~ this MAY be unrankable (burai slider), i'm not sure if this arrow SB will help at all. Nice shape though. it's rankable!!!! maybe
03:47:538 (6) - NC fixed
03:48:559 (9) - too abrupt end, make it end on the next white tick ok
03:50:857 (4,5) - is this supposed to be a blanket? you need to adjust slider 5 nooo i dont wanna blanket

I hope this helps. Pretty good overall flow and nice aesthetics, just as expected from chinese mappers. :)

Greetings,
paseli
thanks for your mod.it's very helpful :D
Narcissu
00:06:432 (1,2) - 1/6

03:22:517 (6,7) - 1/6
Topic Starter
Pururut

Narcissu wrote:

00:06:432 (1,2) - 1/6 这个改了 低难度就带过了

03:22:517 (6,7) - 1/6 这里不好改准备带过..(不要打我
我就知道你是bye ge dan. lol
Akabato
楼上上传送而来。裤兜留着也没用,得了。
show more
Please sign in to reply.

New reply