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Ceui - Truth Of My Destiny

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Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

General

  • 我对hitsound没什么意见,看一遍你觉得可以就行 :D

Easy

  1. 00:23:793 (2) - DS (closer to 1.0x)
  2. 00:24:814 (3) - 感觉这里00:24:559 - 和00:25:070 - 的音比较重
  3. 00:29:410 (1) - Remove NC
  4. 00:31:453 (3) - NC (combo too long)
  5. 01:29:666 (1) - DS (1.0x)
  6. 01:55:708 (2) - DS
  7. 01:59:283 (2,3) - ^
  8. 02:47:283 (1) - ^

Normal

  1. 00:26:602 (6) - DS (1.2x)
  2. 02:15:623 (4) - ^
  3. 02:38:091 (1) - 空白部分加DS会增加难度,建议1.2
  4. 04:10:261 - Remove hitsounds?

Hard

  1. 01:04:644 (5) - Remove? 这里没音
  2. 03:27:112 (1) - 稍微离03:26:602 (5) - 开点

Narcissu's Insane

  1. 01:05:666 - 听起来觉得声量是在加大 (也看看其他两个KIAI)
  2. 01:38:346 (1,2,3,4) - Over? 好像是1/8 (同上)
  3. 03:22:857 - 这里几多个03:22:687 (2) -
  4. 03:39:368 - Spinner?
  5. 04:18:176 - 有点刺耳,用回建议88%声量

Destiny

  1. 圈圈大小放4?现在这个比Hard还大

Call me back!
Okoratu
yo rakuen could you wait, I'm getting one additional opinion on hitsounds

/summon Raika


@OblivioN I like that slider and it's not part of my hitsound commentary

Destiny
  1. hi it's mod time
  2. Stack leniency to 5 so that notes like 00:22:517 (1,2,3) - stack ingame?
  3. 00:17:155 (1,2) - would increase overall spacing in 00:17:155 (1,2,3) - to avoid this tiny overlap (using 1.8x snap looks better to me)
  4. 00:36:687 (1) - would shorten this spinner to 00:38:602 - and do 3 circles like 00:22:517 (1,2,3) - because same thing
  5. 01:06:176 (1) - this edge creates for pretty awkward flow from 01:05:921 (4) -
    something like this would be MUCH more pleasant to play

    rotated 01:05:921 (4) - slightly downwards and slidershape of 01:06:176 (1) - should really not have the ball move backwards
  6. 01:24:942 (2,3) - moving this one closer to 01:24:559 (1) - a bit (like 2.1 spacing) would be less jumpy and awkward and yes
  7. If you nerfed spacing in 01:25:453 (4,5) - you should nerf this spacing a tiny bit as well
  8. 01:32:602 (7,1) - & 01:33:368 (3,4) - could use more space because you did more space all the time in patterns like 01:31:836 (4,5) - 01:30:049 (6,7) - 01:22:900 (2,3) - so yea increasing spacing here a bit wouild actually be sense
  9. 02:24:559 (3,4,5) - would use more space, would feel more comfortable imo
  10. 02:40:517 (2,4) - would take these 2 and move them to 260|350 is hfor more even spacing and less awkward flow
  11. 02:41:921 (8,9) - doing small spacing after a 3.0xish jump just feels weird: either reduce spacing from 02:41:666 (7) - to 02:41:921 (8) - or something like this is an option as well
  12. 02:48:176 (7) - moving this so that it has even spacing like dis or something will flow better
  13. 02:53:921 (7) - why not one more repeat like 01:22:261 (8) - ?
  14. 03:00:432 (6,1) - going from giant into baby spacing might not be the best idea :/
  15. 03:01:963 (6,7) - spacing 2 giant imo
  16. 03:02:091 (7,8) - ye, basic problem is going from giant into totally small spacing
  17. 03:05:666 (5) - moving this slightly down an to the left like
  18. 03:07:708 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - doing a more jumpy slider reliant pattern like 01:34:772 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5) - could be more fun here
  19. 02:50:091 (7,2) - could avoid tiny overlap
  20. 03:18:942 (1) - one additional anchor for
  21. 03:23:666 (2) - disregard the stack and move it to 335|246 for better spacing like 03:24:687 (2) - has :>
  22. 03:51:368 (5) - this is the only slightly not aesthetic slider in this whole map, i would go for a slidershape which avoids ending like this
Box with stack which are off in the editor and can cause weird stacking behaviour ingame
  1. 00:59:027 (4,6) -
  2. 01:01:580 (5,6) - this one is even behaving weirdly
  3. 01:08:091 (8,1) - weird behaviour ingame
  4. 01:26:474 (8,1) -
  5. 01:34:134 (7,8) - yes this looks super weird
  6. 02:10:261 (6,1,2,3) - if you do increase stack leniency this is getting broken, moving 02:10:261 (6) - to 191|232 completely solves your problem
  7. 02:14:346 (3,4) - looks weird w
  8. 02:52:134 (9,10) - these don't stack properly with 02:52:389 (1) - and look weird
  9. 03:55:708 (1,2,3,4) - would custom stack this because http://puu.sh/e9xJZ/46b1af924c.jpg doesn't look so nice :/
hitsound stuff
  1. 00:18:687 - forgot clap
  2. 00:30:176 (2) - is there a whistle on this sliderbody only for me o:
  3. 01:01:580 (5) - missing drum set
  4. 01:47:155 (1) - should use same hitsounding as 01:43:070 (1) - imo (i think i made it inconsistent with last mod)
  5. 03:14:474 (7) - forgot to remove whistle on sliderbody :>
  6. 02:01:325 (1) - forgot whistle + soft additions
  7. 02:23:793 (1) - forgot whistle + soft additions
  8. 02:15:623 (1) - forgot whistle + soft additions
  9. 02:16:389 (3) - forgot whistle
  10. 02:25:836 (1) - sampleset should be drum
  11. 03:59:921 (2,3,4,6,7,8) - remove the drum sampleset as it follows the strong beats for the whole rest of the song
  12. 04:00:814 - add drum sampleset
  13. 04:01:325 - add drum sampleset
  14. 02:27:878 (1) - you forgot to add the soft sampleset and the volume change like 00:55:963 (1) - has!
  15. 03:20:985 - would increase volume to 40% so that you actually hear finsish
combos
  1. 00:41:155 (1,2) - swap NC because downbeat
  2. 00:27:368 (3) - NC because 00:25:325 (1) - , 00:23:283 (1) - make more sense then
  3. 00:31:453 (4) - NC
  4. 00:35:538 (6) - ^
  5. 01:06:687 (1) - removing this NC would make much more sense with 01:22:517 (1,2,3,4,5,6) -
  6. 01:09:240 (1) - ^
  7. 01:12:559 (5,1) - swapping thse NCs for same reasons
  8. 02:50:346 (1,2,3,4,5) - see 01:18:432 (1,2,3,4,1) - for comboing
  9. 04:14:602 (5,1) - would swap nc for same combo reason ^
Topic Starter
Pururut

Okoratu wrote:

yo rakuen could you wait, I'm getting one additional opinion on hitsounds

/summon Raika


@OblivioN I like that slider and it's not part of my hitsound commentary

Destiny
  1. hi it's mod time
  2. Stack leniency to 5 so that notes like 00:22:517 (1,2,3) - stack ingame? hmm i'd like SL4 better
  3. 00:17:155 (1,2) - would increase overall spacing in 00:17:155 (1,2,3) - to avoid this tiny overlap (using 1.8x snap looks better to me) ok
  4. 00:36:687 (1) - would shorten this spinner to 00:38:602 - and do 3 circles like 00:22:517 (1,2,3) - because same thing nice
  5. 01:06:176 (1) - this edge creates for pretty awkward flow from 01:05:921 (4) - ok
    something like this would be MUCH more pleasant to play

    rotated 01:05:921 (4) - slightly downwards and slidershape of 01:06:176 (1) - should really not have the ball move backwards
  6. 01:24:942 (2,3) - moving this one closer to 01:24:559 (1) - a bit (like 2.1 spacing) would be less jumpy and awkward and yes hmm.i think it's fine maybe..
  7. If you nerfed spacing in 01:25:453 (4,5) - you should nerf this spacing a tiny bit as well ^
  8. 01:32:602 (7,1) - & 01:33:368 (3,4) - could use more space because you did more space all the time in patterns like 01:31:836 (4,5) - 01:30:049 (6,7) - 01:22:900 (2,3) - so yea increasing spacing here a bit wouild actually be sense 1.3ds now :D
  9. 02:24:559 (3,4,5) - would use more space, would feel more comfortable imo ok
  10. 02:40:517 (2,4) - would take these 2 and move them to 260|350 is hfor more even spacing and less awkward flow hmm, no i prefer now
  11. 02:41:921 (8,9) - doing small spacing after a 3.0xish jump just feels weird: either reduce spacing from 02:41:666 (7) - to 02:41:921 (8) - or something like this is an option as well i made the 7 close with 8
  12. 02:48:176 (7) - moving this so that it has even spacing like dis or something will flow better okkk
  13. 02:53:921 (7) - why not one more repeat like 01:22:261 (8) - ? actually, i use 1/12 repeat silder after garven dq my map
  14. 03:00:432 (6,1) - going from giant into baby spacing might not be the best idea :/ as a buffer
  15. 03:01:963 (6,7) - spacing 2 giant imo ^
  16. 03:02:091 (7,8) - ye, basic problem is going from giant into totally small spacing ^
  17. 03:05:666 (5) - moving this slightly down an to the left like wow awesome
  18. 03:07:708 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - doing a more jumpy slider reliant pattern like 01:34:772 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5) - could be more fun here hmmmm hard to change..
  19. 02:50:091 (7,2) - could avoid tiny overlap yea
  20. 03:18:942 (1) - one additional anchor for ok
  21. 03:23:666 (2) - disregard the stack and move it to 335|246 for better spacing like 03:24:687 (2) - has :> 348,254 now
  22. 03:51:368 (5) - this is the only slightly not aesthetic slider in this whole map, i would go for a slidershape which avoids ending like this hmm,do some adjustment
Box with stack which are off in the editor and can cause weird stacking behaviour ingame

  • qwq i hate stack leniency
  1. 00:59:027 (4,6) - fixed
  2. 01:01:580 (5,6) - this one is even behaving weirdly fixed
  3. 01:08:091 (8,1) - weird behaviour ingame hmm,just so so
  4. 01:26:474 (8,1) - fixed
  5. 01:34:134 (7,8) - yes this looks super weird changed
  6. 02:10:261 (6,1,2,3) - if you do increase stack leniency this is getting broken, moving 02:10:261 (6) - to 191|232 completely solves your problem
  7. 02:14:346 (3,4) - looks weird w fixed
  8. 02:52:134 (9,10) - these don't stack properly with 02:52:389 (1) - and look weird fine
  9. 03:55:708 (1,2,3,4) - would custom stack this because http://puu.sh/e9xJZ/46b1af924c.jpg doesn't look so nice :/ ok
hitsound stuff
  1. 00:18:687 - forgot clap added
  2. 00:30:176 (2) - is there a whistle on this sliderbody only for me o: i haven't see whistle on silderbody :/
  3. 01:01:580 (5) - missing drum set added
  4. 01:47:155 (1) - should use same hitsounding as 01:43:070 (1) - imo (i think i made it inconsistent with last mod) ok
  5. 03:14:474 (7) - forgot to remove whistle on sliderbody :> fixed
  6. 02:01:325 (1) - forgot whistle + soft additions added
  7. 02:23:793 (1) - forgot whistle + soft additions added
  8. 02:15:623 (1) - forgot whistle + soft additions added
  9. 02:16:389 (3) - forgot whistle added
  10. 02:25:836 (1) - sampleset should be drum fixed
  11. 03:59:921 (2,3,4,6,7,8) - remove the drum sampleset as it follows the strong beats for the whole rest of the song ok
  12. 04:00:814 - add drum sampleset added
  13. 04:01:325 - add drum sampleset added
  14. 02:27:878 (1) - you forgot to add the soft sampleset and the volume change like 00:55:963 (1) - has! added
  15. 03:20:985 - would increase volume to 40% so that you actually hear finsish ok
combos

  • all fixed :D
  1. 00:41:155 (1,2) - swap NC because downbeat
  2. 00:27:368 (3) - NC because 00:25:325 (1) - , 00:23:283 (1) - make more sense then
  3. 00:31:453 (4) - NC
  4. 00:35:538 (6) - ^
  5. 01:06:687 (1) - removing this NC would make much more sense with 01:22:517 (1,2,3,4,5,6) -
  6. 01:09:240 (1) - ^
  7. 01:12:559 (5,1) - swapping thse NCs for same reasons
  8. 02:50:346 (1,2,3,4,5) - see 01:18:432 (1,2,3,4,1) - for comboing
  9. 04:14:602 (5,1) - would swap nc for same combo reason ^
Okoratu,thank you very muchhhhh
i love you ♥ :D
Topic Starter
Pururut

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

General

  • 我对hitsound没什么意见,看一遍你觉得可以就行 :D

Easy

  1. 00:23:793 (2) - DS (closer to 1.0x) 好的
  2. 00:24:814 (3) - 感觉这里00:24:559 - 和00:25:070 - 的音比较重 改了一下.easy空拍就是蛋疼 怎么都弄不自然
  3. 00:29:410 (1) - Remove NC ok
  4. 00:31:453 (3) - NC (combo too long) ok
  5. 01:29:666 (1) - DS (1.0x) fixed
  6. 01:55:708 (2) - DS fixed
  7. 01:59:283 (2,3) - ^ fixed
  8. 02:47:283 (1) - ^ fixed

Normal

  1. 00:26:602 (6) - DS (1.2x) fixed
  2. 02:15:623 (4) - ^ fixed
  3. 02:38:091 (1) - 空白部分加DS会增加难度,建议1.2 这里感觉还行...
  4. 04:10:261 - Remove hitsounds?

Hard

  1. 01:04:644 (5) - Remove? 这里没音 考虑了一下还是留下来和后面衔接好点...
  2. 03:27:112 (1) - 稍微离03:26:602 (5) - 开点


Destiny

  1. 圈圈大小放4?现在这个比Hard还大 .原本是3的..改成3.5了 4的话太小了 就3.5了

Call me back!
感谢乐园.不过Okoratu说还要找Rakai看下音效,就再等等了,我也不急.
Narcissu

Rakuen wrote:

Narcissu's Insane

  1. 01:05:666 - 听起来觉得声量是在加大 (也看看其他两个KIAI)……弄成一樣了……之前是想圈少聽上去會輕一點
  2. 01:38:346 (1,2,3,4) - Over? 好像是1/8 (同上)……好,雖然我和CB都認為是1/12但是我本來就是1/8 LOL
  3. 03:22:857 - 这里几多个03:22:687 (2) - ……
  4. 03:39:368 - Spinner?……翻抄了Pururut的滑條√
  5. 04:18:176 - 有点刺耳,用回建议88%声量……
OblivioN
@Okoratu
yay,got it :D I just confusing about your emotion before <3


  • Chinese class room :

    hehe = “what the fuck!“like this :arrow: (╯‵□′)╯︵┻━┻
    haha =lol :arrow: O(∩_∩)O
Konei
If you need a rank after the bubble feel free to call me.
LordRaika

Okoratu wrote:

yo rakuen could you wait, I'm getting one additional opinion on hitsounds

/summon Raika
>_</ hi there, umm so i got summoned here... to crazily detailed on hitsound check... :
I warn u, this is going to be crazy orz, check this when u have the right mood ^^

Hitsound Mod
[Destiny]
First, after take some time listening to the music without hitsound then check your whole hitsound...
i got some conclusion here :
  1. first, there is nothing wrong with your hitsound for all ^^
    but after analyzing everything on what u hitsound, i can suggest smthg to improve them.
  2. i feel... this part 00:06:942 - , 00:11:027 - whistle can sounds better and different than ANY other whistle around here.
    umm the reason is all of that part above has the "kick sound"
    .
    next,
    I LIKE how u can 00:40:134 - make this sampleset drum (start slider) 00:40:644 - , 00:41:155 - and so on...
    for most people, they wont even notice the differences between default "drum-hitnormal and soft-hitnormal" xD ahaha
    but.... even u set it like that.... for me... iT DOES nothing sounds impressive yet :( ... YET
    .
    and...
    if im not mistaken, i can't see you ever use S:C1 clap... ( the soft-hitclap.wav ) , here goes my suggestion for 2 of the above that i mention... CHOOSE one of this two kick sound :
    NICE but if you don't want something blend or fitting the song too much, DONT use this....
    Use this one instead.... This one is much louder and still ^^b ( so i recommend this for STD )
    .
    after choosing one of them, we will make 4 copy of it, rename it into drum-hitnormal.wav
    COPY it into soft-hitclap.wav replacing your soft-hitclap....
    Copy it again and rename into soft-hitfinish2 replacing yours ( we can revert this LATER if u dont like it )
    and finally copy it for soft-slidertick.wav
    put inside song folder... refresh editor by reenter it....
    .
    :arrow: drum-hitnormal.wav take immediate effect here : 00:39:623 - fixing all of them automatically ^^
    :arrow: soft-hitclap.wav is for this 00:06:942 - add clap here , keep the whistle if you want...
    same goes to 00:11:027 - ^ 00:15:112 - ^
    :arrow: soft-hitfinish2 this one also works automatically here 01:06:176 - and of of S:C2 section...
    :arrow: soft-slidertick.wav too, works automatically for something like this 01:56:219 - missing but it does the job here.
  3. Yep that's it... i really hope that works awesome for your preferences on hitsounding.... ( some people love the sound of normal-hitnormal more than anything , so feel free to restore your soft-hitfinish2 )
  4. for WHAT you hitsound... 01:20:219 - u overused clap here orz... simply remove it.... in Editor > VIew > Volume > MUsic 100% and sample 0% , and all other clap looks on the right time except this,
    01:21:495 - overused clap too.... , 01:21:751 - remove finish.... yeah... assuming you add clap for each drum snare sound, then it SHOULD only appear on most 2/1 beat, same goes to finish , each 2/1 beat ^^ its best that u check it again for all >_<
  5. and 1 more crazy hitsound that will sounds !@#$%!!
    Download and rename this into drum-hitnormal2.wav
    Where you use this is simply add new timing as D:C2 with 100% volume here.... 01:37:836 - ( remove any other drum whistle here on repeat slider )
    can be used again here.... 02:53:921 - , 03:10:517 - and so on
That's , pretty much cover anything i guess... :3 while the normal-hitwhistle3 is used on Narcissu's Insane , so no problem.

^^
hope that helps...

... Ceui....
nice song!!!
Topic Starter
Pururut

LordRaika wrote:

Okoratu wrote:

yo rakuen could you wait, I'm getting one additional opinion on hitsounds

/summon Raika
>_</ hi there, umm so i got summoned here... to crazily detailed on hitsound check... :
I warn u, this is going to be crazy orz, check this when u have the right mood ^^

Hitsound Mod
[Destiny]
First, after take some time listening to the music without hitsound then check your whole hitsound...
i got some conclusion here :
  1. first, there is nothing wrong with your hitsound for all ^^
    but after analyzing everything on what u hitsound, i can suggest smthg to improve them.
  2. i feel... this part 00:06:942 - , 00:11:027 - whistle can sounds better and different than ANY other whistle around here.
    umm the reason is all of that part above has the "kick sound"
    .
    next,
    I LIKE how u can 00:40:134 - make this sampleset drum (start slider) 00:40:644 - , 00:41:155 - and so on...
    for most people, they wont even notice the differences between default "drum-hitnormal and soft-hitnormal" xD ahaha
    but.... even u set it like that.... for me... iT DOES nothing sounds impressive yet :( ... YET
    .
    and...
    if im not mistaken, i can't see you ever use S:C1 clap... ( the soft-hitclap.wav ) , here goes my suggestion for 2 of the above that i mention... CHOOSE one of this two kick sound :
    NICE but if you don't want something blend or fitting the song too much, DONT use this....
    Use this one instead.... This one is much louder and still ^^b ( so i recommend this for STD ) I chose this one
    after choosing one of them, we will make 4 copy of it, rename it into drum-hitnormal.wav
    COPY it into soft-hitclap.wav replacing your soft-hitclap....
    Copy it again and rename into soft-hitfinish2 replacing yours ( we can revert this LATER if u dont like it )
    and finally copy it for soft-slidertick.wav
    put inside song folder... refresh editor by reenter it....
    .
    :arrow: drum-hitnormal.wav take immediate effect here : 00:39:623 - fixing all of them automatically ^^ . hmm i had tried it,but i like the default "drum-hitnormal" more so i'm decide to use default drum-hitnormal so sorry
    :arrow: soft-hitclap.wav is for this 00:06:942 - add clap here , keep the whistle if you want...
    same goes to 00:11:027 - ^ 00:15:112 - ^ nice and i keep whistle
    :arrow: soft-hitfinish2 this one also works automatically here 01:06:176 - and of of S:C2 section... i love normal-hitnormal dont slap me /run
    :arrow: soft-slidertick.wav too, works automatically for something like this 01:56:219 - missing but it does the job here. hmm,nice
    but such as 01:55:453- 01:59:538- 02:03:623- ·····e.t.c will overused
    :(
  3. Yep that's it... i really hope that works awesome for your preferences on hitsounding.... ( some people love the sound of normal-hitnormal more than anything , so feel free to restore your soft-hitfinish2 )
  4. for WHAT you hitsound... 01:20:219 - u overused clap here orz... simply remove it.... in Editor > VIew > Volume > MUsic 100% and sample 0% , and all other clap looks on the right time except this,
    01:21:495 - overused clap too.... , 01:21:751 - remove finish.... yeah... assuming you add clap for each drum snare sound, then it SHOULD only appear on most 2/1 beat, same goes to finish , each 2/1 beat ^^ its best that u check it again for all >_< fixed >_<
  5. and 1 more crazy hitsound that will sounds !@#$%!!
    Download and rename this into drum-hitnormal2.wav
    Where you use this is simply add new timing as D:C2 with 100% volume here.... 01:37:836 - ( remove any other drum whistle here on repeat slider )
    can be used again here.... 02:53:921 - , 03:10:517 - and so on sounds not appropriate and too loud,sorry
That's , pretty much cover anything i guess... :3 while the normal-hitwhistle3 is used on Narcissu's Insane , so no problem.

^^
hope that helps...

... Ceui....
nice song!!!
thank you very much, but i'm so sorry i can't use your idea. dont slap me
LordRaika
nah, its okay ^^

another thing is you can add Finish on each of the default hitnormal sample set drum part, drum finish works the same with kick sound, adding finish on them, will give you the result of hitnormal+hitfinish, do this to all similar part.

also for last one hitsound, so basically you are saying no sound or default soft-hitnormal low volume works better than the custom hitsound i recommend :(
Topic Starter
Pururut

LordRaika wrote:

nah, its okay ^^

another thing is you can add Finish on each of the default hitnormal sample set drum part, drum finish works the same with kick sound, adding finish on them, will give you the result of hitnormal+hitfinish, do this to all similar part.

also for last one hitsound, so basically you are saying no sound or default soft-hitnormal low volume works better than the custom hitsound i recommend :(
added finish on some part :D
thank you for your willingness to help me :>
Rakuen
Bubbled
Topic Starter
Pururut
感谢乐园 owo
Narcissu
我一個rank兩個gd合計被un了4次了,戳泡一隻手都不夠 :o
Konei
Narcissu's Insane is just totally awesome.

I'm very good with all of the improvements.

Re-qualified.
Nozhomi
WOW finally re-ranked ! Gratz Pururut :3
Okoratu
congrats~
-Nanaka-
ReGratz :)
Topic Starter
Pururut
thanks,everyone :3 /
Sellenite

Pururut wrote:

akasha出来挡枪了
wantuol
你们都能rank
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