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Sakakibara Yui - Toki Tsukasodoru Juuni no Meiyaku (TV Size)

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Topic Starter
Pagno
This beatmap was submitted using in-game submission on giovedì 6 febbraio 2014 at 14:30:59

Artist: Sakakibara Yui
Title: Toki Tsukasodoru Juuni no Meiyaku (TV Size)
Source: Steins;Gate
Tags: ending FES PHANTASM Kishimoto Ayase
BPM: 108
Filesize: 3255kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1,19 stars, 68 notes)
  2. Hard (4,81 stars, 230 notes)
  3. Insane (4,91 stars, 337 notes)
  4. Normal (3,45 stars, 117 notes)
Download: Sakakibara Yui - Toki Tsukasodoru Juuni no Meiyaku (TV Size)
Information: Scores/Beatmap Listing
---------------
all those who put bkg dim 100%, disable skin's colors and disable skin's hitsounds deserve a very painful death
mapset by pagno
and yeah pagno is me
pls mod && rank it's very good map worth it believe me
A Mystery
Hello Pagno,
Very nice beatmap ^^
Since the Okarin is too hard for me, I guess I cannot say much about that map

Christina

Nicely done, very fun to play, but also very exhausting... Not in a bad way, but because of the sliders always ending right before the next slider. My hand started to hurt and I haven't had that in a while xD. I guess it is just me and I am not going to complain about that.

When I started the map it was (only in the beginning) a bit confusing that the rythm would go like that xD. In most maps with such rythms the sliders would overlap each other a bit, which is not the case here. But if you want to keep it as it is, it is ok for me too.

00:52:861 (4) - Maybe you should let this slider start a bit earlier or place a cirkel between the slider and the previous slider
00:59:805 (1) - Dont let the new combo colour start here
01:00:639 (4) - but here?
01:26:472 (2) - Make this slider shorter so it will match the piano's rythm
01:27:305 (4) - I would change this into a spinner
01:10:083 (2) - Maybe a little curve in the straight part :p

At some parts it is a bit "hard" for a hard map, but that is not important. Very nice map I love it ^^

Mayushii

Hmm, seems perfectly fine :D. Only the last spinner could last a bit longer

Daru

01:25:361 (1) - this spinner could last a bit longer as well

Your mp3 ends so sudden, so the fade out is not complete... It is not that important but a bit weird :p

I hope someone will mod the Okarin but I think the 3 diffs above are fine for ranking... :)
RandF
Hi~ thank you for M4M!

[General]
  1. Airtist: 榊原ゆい
  2. Title: 刻司ル十二ノ盟約 (TV Size)
  3. Tags suggetion:
    ending
    FES
    PHANTASM
    Kishimoto Ayase
  4. diff-names are might be unranked :arrow: t/169960
[Daru]
  1. 00:41:750 (2) - it is better to avoid red anchor
  2. 01:09:527 (1,3) - stack correctly
[Mayusii]
  1. 00:27:305~ why do you change DS from 1.2x to 1.1x?
  2. 00:33:972 (1,2) - DS is too short
  3. 00:38:972 (4,1) - avoid overlap
  4. 01:02:583 (3,1) - ^
  5. 01:09:250 (4,1) - ^
  6. 01:13:416 (3,1) - avoid overlap
  7. 01:21:194 (1,2) - check DS
[Christina]
  1. 00:27:305 (1,2,3) - it is better to decrease DS. too difficult, imo
  2. 00:31:194 (6,1) - avoid overlap
  3. 00:44:527 (7) - I prefer Ctrl+G
  4. 00:52:861 (4) - start at 00:52:722
  5. 01:00:639 (1) - move to x:216 y:156 (stack correctly on 00:59:527 (4) - )
[Okarin]
  1. 00:02:583 (3,4) - avoid overlap
  2. 00:32:861 (3,4) - I prefer to exchange them
good balanced mapset :D
give you ~☆
~Good Luck~
Lust
He ha who hue from my queue

  1. Slight kiai time difference. Easy has different kiai time then the rest of difficulties. Snap the kiai end to 01:18:416 -
  2. BG is 1366x744, a little off from the recommended 1366x768. Just a small resize

[Easy]
  1. 00:08:972 (4,1) - Fix (1)'s slider body so that is nicely blankets (4) and 00:12:305 (2) -
  2. 00:17:861 (2,1) - ^. Just work on the curve to make it smoother
  3. 00:20:083 (2,3) - ^
  4. 00:28:416 (2,3) - (Nazi) The blanket is slightly off, use the approach circle to fix
  5. 00:32:861 (1,3) - (3)'s slider tail isn't being perfectly stacked by (1). Move 00:36:194 (3) - to 177:153
[Normal]
  1. 00:22:583 (2,3) - (Nazi) Blanket is a bit off
  2. 00:51:750 (1) - Curve this slider a bit so that it blankets 00:51:472 (4) - perfectly
  3. 01:02:583 (3,1) - Avoid the overlap, looks like mistake if anything
  4. 01:09:250 (4,1) - ^
  5. 01:13:694 (4,1) - Blanket is off
[Hard]
  1. 00:00:639 (1,2) - Use (1) to blanket (2), it will be nicer
  2. 00:08:416 (3,4) - Avoid the overlap
  3. 00:13:694 (5,2) - (Nazi)The two slider end's aren't stacked perfectly. Move 00:14:527 (2) - to 289:130
  4. 00:15:639 (4,1) - ^ Move 00:16:750 (1) - 125:98
  5. 00:23:972 (4,5) - Avoid the overlap
  6. 01:09:527 (1,2) - ^
[Insane]
  1. 00:02:583 (3,4) - Avoid the overlap, you can make a nice blanket with 00:02:861 (4) -
  2. 00:52:861 (1,2,3,4,1,2,3,4) - Have all these the same combo color

gl :)
DreaM117er
From My queue~ :)

All diff have a same problem, is volume...volume is too low, up 5~10% better. Because I can't hear anything.

Easy
No problem. Very well. :)

Normal
No problem.

Hard

01:07:027 (7) - move right, like x72 y44
01:11:750 (1) - make like
01:25:083 (1) - one reverse just OK, two reverse...strange

Hard look very well.

Insane I can't help you, because it's too hard.
1. I can't test this diff, too fast. (BPM108, play like 220)
2. 00:40:222 (7) to 00:44:944 (6) is too confuse.

I can't help you, Sorry... :(
UndeadBananaz
Why people make crazy jumps / distance snap while keeping low slider velocity, I will never understand.
Topic Starter
Pagno
it wouldn't be [Insane] if its top was full of HD+DT SS
UndeadBananaz

Pagno wrote:

it wouldn't be [Insane] if its top was full of HD+DT SS
It doesn't make it any harder by having low velocity, just makes it awkward to play.
ColdTooth
From my our queue

M4M

[Easy]

00:47:305 (3) - Could be blanketed better.

I didn't find anything else wrong in this difficulty.


[Normal]

00:18:416 (1) - Ehh.. I would make a 3-node slider curve, somewhat blanketing 00:19:527 (2) -

00:38:972 (4,5,1) - Spacing.

00:40:639 (1) - Why not try this?



[Hard]

00:25:777 (3,4,5,6) - I would avoid doing this on a hard difficulty

Nothing else here.


[Insane]

Oh, these jumps. I like 95% of them.

I didn't find anything wrong here.

Have a good day ^^
787B
Hello!
M4M.

General

  • You can increase the volume up a bit, they're somewhat low, generally speaking.

Easy

  1. 00:08:972 (4,1) - Hmm, you could give them a bit more of spacing (around 0.82x, so it won't compromise with the current pattern of spacing you followed here). Doing that will improve the blanket, and I personally think it can look much better than this!
  2. 00:17:861 (2,1) - ^
  3. 00:20:083 (2,3) - ^
  4. 00:23:416 (4,1) - ^
  5. 00:32:305 (4,1) - ^

Normal

  1. 00:38:972 (4,1) - Maybe move up a bit (1)? The overlap with (4) is kinda weird, better make things clearer on the grid. Also, you might want to change the shape of (1), it looks a bit weird. Making it plain straight is better than that imo.
  2. 00:48:972 (3) - Place at x:348 y:92 so it can match up with 00:46:750 (3) - .
  3. 00:49:250 (4) - Pretty much the same as above, you could place it where 00:46:472 (2) - is, since they pretty much go to the same place on the grid.

Hard

  1. 00:50:916 (5,1,2,3,4) - I feel this whole pattern here could have a better emphasis to the vocals. You can pretty clearly hear that new phrase goes on 00:51:611 - and at 00:52:722 - . You could try placing a NC from 00:51:611 - :

Insane

  1. 00:32:861 (3,4,5) - The jump at (5) seems a bit unnecessary. You could place at where 00:32:444 (2) - was with no problems there.
  2. 01:21:194 (3) - Consider a ctrl+g here, it flows better.
Nice work so far.
Good luck!
Boncho
[Easy]

Ok because this map is perfect I had to look like reaaally closely...

00:35:639 (2,3) - try to make it horizontal (maybe?)



01:11:750 (3) - blanket it better

BEFORE:

AFTER:

01:25:083 (1) - NC really necessary?


[Normal]

00:11:750 (4) - place it on x173 y68 ( to be in parallel with 00:10:639 (2))

00:45:083 (1,2,3,4,2,3,4,1) - since 00:47:027 (4) is already stacked with 00:48:694 (2) I would suggest that you stack 00:46:750 (3) - with 00:48:972 (3) -; 00:46:472 (2) - with 00:49:250 (4) and the start of this slider 00:45:083 (1) with the start of this slider 00:49:527 (1) -

01:01:750 (2) - place it on x156 y292 ( to be parallel with 01:00:639 (1) )
01:09:527 (1) - do the same thing like before (I really love how it looks):


[Hard]

01:06:750 (6,7) - this spacing seems very hard
01:11:750 (1) - stack the beginning of this slider correctly with the beginning of this slider 01:13:139 (4)

[Insane]

Perfect
this map gave me a boner

take my star you slut
OmgHahaLOLxD
Hi M4M here

Easy

00:47:305 (3) - a node here is red
00:51:750 (3) - ^
00:53:972 (1) - ^

Quiet a few nodes are red. Keep on mind some strict modders will get picky about this. Other then that difficulty is good.

As I went through all your difficulties, I found this red node to be reoccurring a lot. This is the only issue as far as I can see.
Other then the red nodes, the sliders are original, spacings reasonable, good timing.
Sephibro
fucking communist nodes

kds thx
BanchoBot
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