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Kalafina - Kimi no Gin no Niwa

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Topic Starter
Hollow Wings

koreapenguin wrote:

Help

Normal, Callab Hard
  1. - fine to me
Insane
IRC Mod
2014-09-22 02:45 Hollow Wings: irc is fine imo?
2014-09-22 02:45 koreapenguin: yes
2014-09-22 02:45 Hollow Wings: ok~
2014-09-22 02:52 koreapenguin: 01:29:371 (6,7) - about this
2014-09-22 02:53 on insane *
2014-09-22 02:53 Hollow Wings: hmm?
2014-09-22 02:53 Hollow Wings: yep
2014-09-22 02:54 Hollow Wings: 0.0
2014-09-22 02:54 koreapenguin: hum..
2014-09-22 02:56 koreapenguin: how about 01:28:763 (1) - nc here, 01:28:155 (2) - when do play that feel some weird
2014-09-22 02:57 Hollow Wings: and 01:31:196 (1) - as well right?
2014-09-22 02:57 koreapenguin: yea right same as
2014-09-22 02:57 Hollow Wings: 01:38:493 (3) - and 01:40:925 (3) - ?
2014-09-22 02:57 koreapenguin: it more better when do play
2014-09-22 02:58 Hollow Wings: ok
2014-09-22 02:58 koreapenguin: yes
2014-09-22 02:58 Hollow Wings: changed thou
2014-09-22 03:00 koreapenguin: 02:21:465 (1) -
2014-09-22 03:00 koreapenguin: as song fit
2014-09-22 03:00 koreapenguin: that notes get jump is right
2014-09-22 03:00 koreapenguin: 02:21:465 (1) - move on 02:21:871 (2) - slider head or other place
2014-09-22 03:02 Hollow Wings: oh
2014-09-22 03:02 koreapenguin: 02:25:925 (4) - same this
2014-09-22 03:02 Hollow Wings: i think the jump here's fine
2014-09-22 03:02 koreapenguin: :3
2014-09-22 03:02 Hollow Wings: 02:22:681 (3,4) - u can have same pattern here
2014-09-22 03:02 Hollow Wings: some kind of ds shifting
2014-09-22 03:02 Hollow Wings: >.<
2014-09-22 03:02 koreapenguin: hum.
2014-09-22 03:03 koreapenguin: 02:22:681 (3) - how about move on 02:23:898 (1) - this slider head
2014-09-22 03:04 Hollow Wings: lol seems u r serious about that don't u ww
2014-09-22 03:04 Hollow Wings: alright
2014-09-22 03:04 Hollow Wings: changed
2014-09-22 03:04 koreapenguin: :3
2014-09-22 03:04 Hollow Wings: but those slider's positions will be changed as well
2014-09-22 03:04 koreapenguin: ya
2014-09-22 03:06 koreapenguin: and i have same think with ticclick
2014-09-22 03:06 koreapenguin: 02:36:061 (1,2,3,4,5,6,7,8,9,10) - this
2014-09-22 03:07 Hollow Wings: odd to play?
2014-09-22 03:07 Hollow Wings: ok changed to another style
2014-09-22 03:07 koreapenguin: especially flow
2014-09-22 03:07 Hollow Wings: i know
2014-09-22 03:07 koreapenguin: :D
2014-09-22 03:08 koreapenguin: 02:42:141 (5,6,7) -
2014-09-22 03:08 koreapenguin: http://puu.sh/bIdCN/5c30dd0090.jpg how about this
2014-09-22 03:09 koreapenguin: 02:42:446 (6,7,8) -
2014-09-22 03:09 koreapenguin: you can feel song is gradually strong
2014-09-22 03:09 koreapenguin: about vocal
2014-09-22 03:09 koreapenguin: D: my bad english sorry
2014-09-22 03:09 koreapenguin: i hope your understanding T^T
2014-09-22 03:10 Hollow Wings: i understand
2014-09-22 03:10 koreapenguin: :D
2014-09-22 03:10 Hollow Wings: give a larger ds here
2014-09-22 03:10 Hollow Wings: sure
2014-09-22 03:11 koreapenguin: 02:49:034 (3,4) - ._.
2014-09-22 03:13 koreapenguin: 02:53:088 (1) - http://puu.sh/bIdYc/c5801d131b.jpg it flow is better and,02:53:088 (1) - as song fit, it must got jump
2014-09-22 03:13 koreapenguin: get*
2014-09-22 03:14 Hollow Wings: ok changed
2014-09-22 03:16 koreapenguin: 03:28:155 (3) - how about keep using DS?
2014-09-22 03:16 koreapenguin: 1.8* ?
2014-09-22 03:16 koreapenguin: becuz
2014-09-22 03:16 koreapenguin: hum..
2014-09-22 03:17 Hollow Wings: 03:28:155 (3) - i'll just move this to 301,313
2014-09-22 03:17 koreapenguin: :D b
2014-09-22 03:17 Hollow Wings: i think it's better to u
2014-09-22 03:17 Hollow Wings: for theirs no special beats here
2014-09-22 03:17 Hollow Wings: is that ur meaning?
2014-09-22 03:18 koreapenguin: i don't know D:
2014-09-22 03:19 Hollow Wings: lol ok
2014-09-22 03:19 koreapenguin: and you don't must fix them D: it just my opinion D:
2014-09-22 03:20 koreapenguin: i don't want breaks your style
2014-09-22 03:20 Hollow Wings: i know
2014-09-22 03:20 Hollow Wings: i've reject one of ur mod already lol
2014-09-22 03:20 koreapenguin: xD
2014-09-22 03:21 koreapenguin: 03:45:182 (4,5) - got a big jump so 03:45:385 (5) - nc here it would be easier to play
2014-09-22 03:22 Hollow Wings: oh
2014-09-22 03:23 Hollow Wings: nc's not necessary here, thou those r big jumps, still easy to read those patterns
2014-09-22 03:23 Hollow Wings: so it's not that needed to spread patterns with nc imo
2014-09-22 03:23 koreapenguin: yap ;3
2014-09-22 03:23 koreapenguin: http://puu.sh/bIeP5/9bdc1e9892.png how about this :3 ?
2014-09-22 03:23 koreapenguin: 03:43:560 (1,2) -
2014-09-22 03:24 Hollow Wings: ok
2014-09-22 03:24 Hollow Wings: changed but in another composing
2014-09-22 03:26 koreapenguin: 03:56:330 (1) - as song's fit place jump is better than close DS
2014-09-22 03:27 koreapenguin: some 04:00:992 (9,1) - like this, hear the song, not matched D:
2014-09-22 03:28 koreapenguin: so they play them will be confused
2014-09-22 03:28 Hollow Wings: 03:56:330 (1) - moved to 118,76
2014-09-22 03:28 koreapenguin: :3
2014-09-22 03:29 Hollow Wings: 04:00:992 (9) - moved to 477,121
2014-09-22 03:29 Hollow Wings: with these changes it'll be better imo
2014-09-22 03:29 koreapenguin: has many jumps map is fun but, hear song's fit and place jumps it more fun :3
2014-09-22 03:29 koreapenguin: 04:06:060 (1,2,3) - orz
2014-09-22 03:30 Hollow Wings: i see
2014-09-22 03:30 koreapenguin: feel so weird you can makes more clearly
2014-09-22 03:30 Hollow Wings: thou the map's just like this now orz
2014-09-22 03:31 Hollow Wings: 04:06:060 (1,2,3) - this is just a pattern orz
2014-09-22 03:31 koreapenguin: if keep that pattern, 04:06:466 (3,4) -
2014-09-22 03:31 koreapenguin: weird flow D;
2014-09-22 03:31 Hollow Wings: really common one in ranked maps nowadays
2014-09-22 03:33 koreapenguin: http://puu.sh/bIfB2/8318fb3720.jpg
2014-09-22 03:33 koreapenguin: 04:40:520 (2,1) - look so better :3
2014-09-22 03:33 koreapenguin: just my think
2014-09-22 03:34 Hollow Wings: see
2014-09-22 03:34 Hollow Wings: ok
2014-09-22 03:35 Hollow Wings: ohh
2014-09-22 03:35 Hollow Wings: it's really late here

Extra
  1. 03:23:493 (1) - Ctrl+G is better, and for next note's flow wanna emphasis here with angled flow, so i choose keep it 0.0
  2. 03:11:331 (4) - New combo here same as Insane for it its a really consistent part in this diff's set, no nc here to show that is better imo 0.0

that's all :3
thx for modding!
Nemis
I'll be sincere. I think we got you like making extremely hard maps. I respect you and your mapping style (even if I don't like it, just personal tastes), but imho this kind of maps shoulnd't even get ranked. How can a quiet song like this be mapped this way?!? It seems like you mapped a 300bpm hardcore song and then replaced the mp3 with this quiet one...
I didn't wanna destroy you anyway, I only wanted to say what I think! Don't take it as offence :)
Natsu
personally I have the same feeling as Nemis about the ¨Extra diff¨, since this is a calm song, mapping it like a super extreme hard map doesn't make sense to me >:, Is like you mapped another song then you paste the map in this calm song, probably just me.

HanzeR wrote:

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
but osu! is a rhythm game, not a hit objects with background music.
HanzeR
Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
Ethercastle

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
^this

I do agree that some of HW's maps are being difficult for the sake of being difficult, but certainly not this one, as I could actually "feel" this map. It's hard to describe the feeling but it's somewhat like dancing (with the cursors), which I rarely do for many other maps.

Taiko and Mania would always be the better "rhythm" game than standard, as they are the modes with more keys and thus more rhythmic variety. Standard mode, however, provides each beat with additional information, which is the cursor movement, the flow. Mapper use this extra dimension all the time ,through, for instance, changing distance snaps, slider velocities, placing jumps and anti-jumps. Breaking out of the simple distance-snapped placement style is analogous to stop using monotonous 1/2 rhythm.

Similarly, using sliders to frame out complicated cursor movement (like this map does) is nothing different from creating complex custom rhythms. (Yes, about 3/4 sliders with muted slider ends: I always take them as a single note with DIRECTED CURSOR MOVEMENT instead of two notes separated 3/4 apart). I don't see why people happily (maybe not, ugh) the latter but are so paranoid about the former.

Think about this: string instruments (like violin) requires one hand to control the bow, meaning that string players can never play as many notes at the same time as piano players. However, string instruments are, in many ways, much more expressive than the piano, in that through the many ways you could move the bow, you could give the same note very distinct timbres and feelings. Bows are there not only to play the melody loud, but also to add much more variety to the melody. This is analogous to the relationship between osu! standard and modes like osu!mania: whereas using one hand for aiming reduces rhythmic variety, it also grants the same rhythm with much more possible expressions. Flow is there not to DISPLAY the rhythm, but to COMPLEMENT the rhythm and add much more to that.

I'm surprised how people get stuck in the comfort zone of "rhythm game" and refuses to accept the vast amount of possibility and expressiveness that could be provided by flow.

Accept different styles please, there are a lot of people who love this map, by forcing this map to be more conventional, you are making this group of people loving this map less. This is unacceptable.

Well I guess I cannot represent anybody. At least I love this map, to the extent that I would actually bullshit this much in an effort of defending it.
Broccoly
i like the violin analogy
Bearizm

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
but a song shouldn't be mapped in a way that the rhythm is being altered or "improvised" in any way, shape or form by how the map itself plays out. Where's your appreciation of the original song? And if "additive mapping" is your alibi, or whatever it is, this map doesn't sound like it's being mapped "additively"(?) but more of an improvisation of the song which is personally not really an improvisation but a downgrade. I like the hitsounds, but how the map plays out.... SICKENS me to the stomach.
those
You DO realize that you're saying that to the person that mapped Miss You, right?
Or in other words, these words will be wasted
Bearizm

[ Madoka ] wrote:

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
but a song shouldn't be mapped in a way that the rhythm is being altered or "improvised" in any way, shape or form by how the map itself plays out. Where's your appreciation of the original song? And if "additive mapping" is your alibi, or whatever it is, this map doesn't sound like it's being mapped "additively"(?) but more of an improvisation of the song which is not really an improvisation but a downgrade to many others since this is mostly reading "oh when's another 1/8 slider going to pop up" or "hey, when's another triple spaced stream or that other inconsistent spaced notes gonna show up?". I like the hitsounds, but how the map plays out.... SICKENS me to the stomach.
69653863
but osu! is a rhythm game, not a hit objects with background music.
what
both BELONGS to each other
it's like comparing racing game and a NASCAR game

the guy with the violin analogy, you rock. best respect for yamutual pls

those wrote:

You DO realize that you're saying that to the person that mapped Miss You, right?
Or in other words, these words will be wasted
season finale of PERSONAL MATTERS (TM) only on PUBLIC BEATMAPPING FORUM (C)hannel every sunday night at 10 don't miss it
Andrea

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
I hope you aren't serious with this statement.

Mapping should always follow instruments or vocals, otherwise the hitsounds wouldn't make any sense.

When players click, they should always click to something that is following the music, otherwise it's like playing stuff that you don't even expect, since this is a rhythm game, and you should always focus something that is present in the song, not something that mappers make randomly, otherwise the player will never know what the rhythm will be.

This should also be common sense.
Gero
Don't take this as offense or something but mapping difficulties like this is quite weird since there has many sliders and circles that don't makes sense after all, I also agree with Nemis because it looks like a random/free style to be honest, c'mon is just a calm song.
Kyubey
«magica» is doubled in the tags. And add space between «mahou» and «shoujo» since the show's title is «Mahou Shoujo Madoka Magica».
Lust
since when did #modhelp become a forum

just because you say "no offense" doesnt make it alright

quit your bickering and help the mapper get it re-qualified

i would do so myself, but since I qualified it originally I may not be the best critic when it comes down to it
Guu

[ Madoka ] wrote:

but a song shouldn't be mapped in a way that the rhythm is being altered or "improvised" in any way, shape or form by how the map itself plays out. Where's your appreciation of the original song? And if "additive mapping" is your alibi, or whatever it is, this map doesn't sound like it's being mapped "additively"(?) but more of an improvisation of the song which is not really an improvisation but a downgrade to many others since this is mostly reading "oh when's another 1/8 slider going to pop up" or "hey, when's another triple spaced stream or that other inconsistent spaced notes gonna show up?". I like the hitsounds, but how the map plays out.... SICKENS me to the stomach.
I don't think the rhythm has been altered. Apperantly, many players said the additive things make the song more expressive. The only thing confused me at first was the varied SV, which is not a problem anymore after several play counts.
I can't see the necessity of complaining such a lot here to upset the mapper and those people who love this map. When there's something make you uncomfortable, it would be perfect if you could give some specific suggestions on improving.
kamisamaaa
I think you bats can ask for some experienced players' idea if this map suit for the music.
I feel this map can express the music nice when I'm playing, though the music is claim. :)

https://osu.ppy.sh/s/132586
this map is also use soooo many 3/4 but it get ranked.
Frostmourne
https://osu.ppy.sh/ss/2086821
http://puu.sh/bTRUG.osr

Extra
00:56:331 (1,2) - This is difficult to guess and estimate which position is landing on. The previous rhythm on 00:53:898 (1,2,3) - guides that making 1/2 is the best and is corresponding.
02:33:425 (8,9,1) - This flows quite difficult to move and feels forceful to do. Reducing its spacing to the like on 01:05:655 (6,7,1) - is better. (1.4x)
03:14:574 (1,1) - make them close to each other? possible to do it? if so, 03:15:790 (4,1) - this can be left because you fixed 03:14:574 (1,1) - so it guides players this direction
03:41:736 (1,2) - make them close to each other as same as 03:39:304 (1,2) - or if you don't want that close,
use around 2.3x as 03:40:520 (1,2) - did
It's nonsensical to have it end and force players to jump from 03:41:736 (1) - to 03:42:141 (2) - on such spacing. It's too easy to get x100 like a random.
Something like this is totally better and more comfortable to play.
03:42:953 (1,2) - same as above, make them closer
03:44:168 (1) - ctrl+h absolutely gives a better flow
04:00:587 (x) - should be a note and don't make jump like that, use this instead
04:01:601 (1) - shorten this slider by 1/4 to follow a significant sound of drum on 04:01:804. Following vocal here is like following something you can't predict as well as 00:56:331 (1,2) -
04:02:412 (1,2) - same as above, and remove new combo on 04:03:020 (1) - after fixing
04:31:601 (1,2,1,2) - There is no need to make the last part cruel and break the combo just to piss people off.
You can adjust this way and let it flow with the 04:30:790 (1,2,1,2) - you did.

I expect you to fix everything above. They are all of my critical playability concerns that I will never qualify anything containing these.
If you did fix everything above, I could be able to do something with this map after this.

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
I thought you were joking though, but it seems I can agree with you somehow.
Bearizm

Guu wrote:

I don't think the rhythm has been altered. Apperantly, many players said the additive things make the song more expressive. The only thing confused me at first was the varied SV, which is not a problem anymore after several play counts.
I can't see the necessity of complaining such a lot here to upset the mapper and those people who love this map. When there's something make you uncomfortable, it would be perfect if you could give some specific suggestions on improving.
Sure. "additive mapping" or just overmapping or "putting unnecessary 1/4 sliders everywhere, inconsistent DS for triples and 1/2 rhythms, and random doubles everywhere." so expressive, ok. the problem with this is that many of these notes aren't even a part of the song.. especially with all the 1/4 sliders, triples, and doubles in the last kiai. It sure is expressive i'll give you that, but not everyone gets the same idea of the rhythm that is presented in this map since most of the rhythm is MADE UP, not based on the song. The only suggestion i could give is just follow the damn rhythm since i mean...

03:44:371 (2,3,4) - why is this here, how is this supported by the song?
04:03:324 (2) - why the hell is this here??? where is the sound of a triple?
04:09:101 (4,5,6) - ???????
04:21:466 (4,1) - ?????
04:25:925 (1,2,3,4,1,2) - why are these all sliders?
04:30:182 (1) - why is this here when 04:29:979 (1) - could've just been a 3/4 or 1/1 slider?
04:32:006 (1) - why can't this just be a 1/2 repeat slider if it's going to emphasize the instrument? or at the very least make is circles close to each other since the instrument that's being emphasized here isn't even that loud.


just a quick look.. in the third kiai.. i would find a lot more of these in the previous kiais but cba to look for it.[/quote]

kamisamaaa wrote:

I think you bats can ask for some experienced players' idea if this map suit for the music.
I feel this map can express the music nice when I'm playing, though the music is claim. :)

https://osu.ppy.sh/s/132586
this map is also use soooo many 3/4 but it get ranked.
this made me want to just obfszphks;lhjavpv[o. you can't compare a dubstep song with this song... they're completely different ffs. what gives you the idea that comparing both of these maps is a good idea anyways?[/quote]
Topic Starter
Hollow Wings
thx to everyone for taking care of this, i can't read ur words in detail now coz hospital jobs' really busy

will check all mods when i'm free... later
Ethercastle

[ Madoka ] wrote:

Sure. "additive mapping" or just overmapping or "putting unnecessary 1/4 sliders everywhere, inconsistent DS for triples and 1/2 rhythms, and random doubles everywhere." so expressive, ok. the problem with this is that many of these notes aren't even a part of the song.. especially with all the 1/4 sliders, triples, and doubles in the last kiai. It sure is expressive i'll give you that, but not everyone gets the same idea of the rhythm that is presented in this map since most of the rhythm is MADE UP, not based on the song. The only suggestion i could give is just follow the damn rhythm since i mean...

Not everyone gets the same idea -> someone likes the rhythm, if my interpretation is correct. Arguing that some people don't like the "made up" rhythm is not enough, in that it does not disprove the fact that other people may like the rhythm. What you have to show is that there exists some valid improvement that makes both parties of people appreciate the rhythm more, which you, through your impatient and rude "mod", failed to show.

"Follow the rhythm" is a vague statement which is always debatable. Unfortunately, the reality is that there are many ways to follow the "damn" rhythm for any single song and few mappers actually follow the rhythm note by note (the most simple examples are the added triples, which, unfortunately, is not a Hollow Wings invention neither). Many mods that tell the mapper to "follow the rhythm" are just an euphemism for "I would map the song this way but you didn't and I don't like the map so here is an convenient reason for you to listen to me and if you do not you suck because you break the rules".

I am not saying that all such mods are bad, good modders give such suggestions that improve the map in general and make all parties, including the mapper, those who love traditional note-by-note mapping and those who love creative mappings, happy. Bad modders exert their myopic beliefs upon the mapper, forcing the mapper to change towards something bad, pissing off people and never getting any improvement. Unfortunately, again, I feel that you belong to the latter group.


03:44:371 (2,3,4) - why is this here, how is this supported by the song? Well I may agree with you that this is not supported by the song, but I like the extra hitsounds here as the last kiai is supposed to be the most elevated one
04:03:324 (2) - why the hell is this here??? where is the sound of a triple? The flow slowed down at the previous notes and I feel this is a good way to get the flow accelerating again
04:09:101 (4,5,6) - ??????? !!!!!!
04:21:466 (4,1) - ????? !!!!!!
04:25:925 (1,2,3,4,1,2) - why are these all sliders? As far as I feel, when the slider ends are muted, they sound just like notes. Just treat those sliders as a way to control the flow and everything will make sense
04:30:182 (1) - why is this here when 04:29:979 (1) - could've just been a 3/4 or 1/1 slider? There is obviously a different between a constant speed flow and a sudden deceleration and the re-acceleration
04:32:006 (1) - why can't this just be a 1/2 repeat slider if it's going to emphasize the instrument? or at the very least make is circles close to each other since the instrument that's being emphasized here isn't even that loud.Why do we need to put jumps when 1x ds could emphasize all the beats? I do agree somehow that the spacing is too large, tho


just a quick look.. in the third kiai.. i would find a lot more of these in the previous kiais but cba to look for it.

kamisamaaa wrote:

I think you bats can ask for some experienced players' idea if this map suit for the music.
I feel this map can express the music nice when I'm playing, though the music is claim. :)

https://osu.ppy.sh/s/132586
this map is also use soooo many 3/4 but it get ranked.
this made me want to just obfszphks;lhjavpv[o. you can't compare a dubstep song with this song... they're completely different ffs. what gives you the idea that comparing both of these maps is a good idea anyways?

This is like saying we can't apply the rules in computing 1+1 into computing 2+2 since 1 and 2 are different numbers. Yes, music styles differ, but 3/4 sliders are used, in both songs, to emphasize prolonged notes (at least from my glance at both). A prolonged note is a prolonged note, no matter if its a violin one or an electronic one. If you are not satisfied, go to the ranked version of this song and 3/4 sliders is also used in this way.
Learn to respect people before you expect others to respect you and listen to your opinions. Being rude doesn't help with anything.

Again, I agree that some of HW's approach in mapping is debatable, and I myself does not like some mapping decisions he/she made. However, I think I'm still awake enough to distinguish between people who actually try to help and people who just want to troll and annoy others. I am not trying to defend for HW, I just want to express my dismay. To be honest, I get sick at people like you, who are so prejudiced and hate for the sake of hating.
69653863
^you my friend, you da real mvp
pls mutual

adding constructive comments: this map is good the way it is though i could agree with frost's mod in one point or another
Bearizm
@Ethercastle

Lol.... Look, I read some of your replies on the "mods" that i gave (I wouldn't even call it a mod) and since I'm too lazy to reply to each and every one of them, I'm just going to say a couple of things.


You don't ADD YOUR OWN RHYTHMS in a song when you map songs. and If you're going to bring RESPECT into this, then there is no respect shown to the artist of the song because basically, HW's modifying the song with his own rhythms which she thinks is "better" so how can I respect HW when HW fails to respect the artist? You're not trying to defend HW but you talk like you do because you're not neutral, you only think see things in HW's point of view which I think is a mistake because HW sees the rhythm from HER and only HER point of view. :/ example: 01:46:804 (7,8,1) - 100% made up, I wouldn't even thought of that rhythm if HW didn't map it that way because it's not in the song!

"A good mapper can take what the music provides and create an interesting and fun to play rhythm.
A poor mapper has to add to what the music doesn't provide in order to create anything interesting." (from those)

and I had to bring this up. "As far as I feel, when the slider ends are muted, they sound just like notes. Just treat those sliders as a way to control the flow and everything will make sense", "Well I may agree with you that this is not supported by the song, but I like the extra hitsounds here as the last kiai is supposed to be the most elevated one" (from your reply to my mod)

ok first quote; you admitted that it's over-mapping. the slider's ends are MUTED, so what's the point of having them there? tell me, PLEASE.

second quote; you admitted that it's also over-mapping, and EXTRA hitsounds that is NOT based on the song. Yes, Kiai is usually (not always) the hardest part, but overmapping it isn't a method that anyone should do to make it hard. that's not making it hard, that's FORCING it to be hard.

PS: why don't you make a map where it's all 3/4 sliders that ends with a circle then if you love 3/4 sliders so much. see what happens to it. better yet, lets all map ALL kinds of songs with all 1/1 sliders replaced with 3/4 sliders because it sure is fun and the song will better right!!??!??!?!?!?/1/1/21/
Topic Starter
Hollow Wings
read all people's words and i can see u guys r focus on one thing: set obj without beats. ←this is acceptable to rc, and don't acceptable to someones
anyway, it's not a issue, i'm so tired to explain why again and again.

i have already talk to ticclick and we did a nearly 6-hour-long mod to avoid all of issues he regard as unrankble ones, and be addmitted that can move on now.

Frostmourne wrote:

https://osu.ppy.sh/ss/2086821
http://puu.sh/bTRUG.osr wow pro >.<

Extra
00:56:331 (1,2) - This is difficult to guess and estimate which position is landing on. The previous rhythm on 00:53:898 (1,2,3) - guides that making 1/2 is the best and is corresponding. i see, thou i think the vocal's different in these two parts, i'll change this into 1/2 slider but keep the end at the same place
02:33:425 (8,9,1) - This flows quite difficult to move and feels forceful to do. Reducing its spacing to the like on 01:05:655 (6,7,1) - is better. (1.4x) ;w; ok, i admit it's some kind of forced to be like that, maybe it's just too excessived? fixed anyway
03:14:574 (1,1) - make them close to each other? possible to do it? if so, 03:15:790 (4,1) - this can be left because you fixed 03:14:574 (1,1) - so it guides players this direction changed as u said to both of them, and i hope the current one is good to u
03:41:736 (1,2) - make them close to each other as same as 03:39:304 (1,2) - or if you don't want that close, use around 2.3x as 03:40:520 (1,2) - did
It's nonsensical to have it end and force players to jump from 03:41:736 (1) - to 03:42:141 (2) - on such spacing. It's too easy to get x100 like a random.
Something like this is totally better and more comfortable to play. i completely agree with u, and i choose shorter the ds like u did as well
03:42:953 (1,2) - same as above, make them closer changed and changed the whole pattern after this as well, ofc with the correct ds
03:44:168 (1) - ctrl+h absolutely gives a better flow i've changed the pattern with the mod above, i think the flow's good now
04:00:587 (x) - should be a note and don't make jump like that, use this instead hmmmmm alright, but in different composing with similiar ds
04:01:601 (1) - shorten this slider by 1/4 to follow a significant sound of drum on 04:01:804. Following vocal here is like following something you can't predict as well as 00:56:331 (1,2) - right, changed rhythm and composing as well
04:02:412 (1,2) - same as above, and remove new combo on 04:03:020 (1) - after fixing changed
04:31:601 (1,2,1,2) - There is no need to make the last part cruel and break the combo just to piss people off.
You can adjust this way and let it flow with the 04:30:790 (1,2,1,2) - you did. my bad, changed the composing here, hope it can be better

I expect you to fix everything above. They are all of my critical playability concerns that I will never qualify anything containing these. yep, changed all
If you did fix everything above, I could be able to do something with this map after this. >.<

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
I thought you were joking though, but it seems I can agree with you somehow. ;w;
thx for modding!!
Frostmourne
And here should be an another try as you fixed all of I mentioned. :oops:
Topic Starter
Hollow Wings
thx frost... really ;w;
Low
small IRC check with HW

fight
Topic Starter
Hollow Wings
nothing to say now... thx for all caring and works, hope all things can be meaningful to the osu game... really ;w;

and thank u low~~
blahpy
Congrats!!! :) I hope it can stay ranked this time...
pw384
HW我爱你啊111111
Irreversible
good job :)
Rakuen
Grats HW :)

艹廢怯少女艹
kamisamaaa
HW 大胜利!
Lust
Regrats!
Kibbleru
gz owo
Poruteri
awesome
I Love this map
Kuuhaku
终于rank了啊,撒花
iyasine
awesome :)
SoresuMakashi
Masterpiece. A map where I physically can't stop myself from cursordancing.

Wish HW would map more things in this difficulty range.
Kaori M
homura did nothing wrong
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