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Kalafina - Kimi no Gin no Niwa

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Kyubey
«magica» is doubled in the tags. And add space between «mahou» and «shoujo» since the show's title is «Mahou Shoujo Madoka Magica».
Lust
since when did #modhelp become a forum

just because you say "no offense" doesnt make it alright

quit your bickering and help the mapper get it re-qualified

i would do so myself, but since I qualified it originally I may not be the best critic when it comes down to it
Guu

[ Madoka ] wrote:

but a song shouldn't be mapped in a way that the rhythm is being altered or "improvised" in any way, shape or form by how the map itself plays out. Where's your appreciation of the original song? And if "additive mapping" is your alibi, or whatever it is, this map doesn't sound like it's being mapped "additively"(?) but more of an improvisation of the song which is not really an improvisation but a downgrade to many others since this is mostly reading "oh when's another 1/8 slider going to pop up" or "hey, when's another triple spaced stream or that other inconsistent spaced notes gonna show up?". I like the hitsounds, but how the map plays out.... SICKENS me to the stomach.
I don't think the rhythm has been altered. Apperantly, many players said the additive things make the song more expressive. The only thing confused me at first was the varied SV, which is not a problem anymore after several play counts.
I can't see the necessity of complaining such a lot here to upset the mapper and those people who love this map. When there's something make you uncomfortable, it would be perfect if you could give some specific suggestions on improving.
kamisamaaa
I think you bats can ask for some experienced players' idea if this map suit for the music.
I feel this map can express the music nice when I'm playing, though the music is claim. :)

https://osu.ppy.sh/s/132586
this map is also use soooo many 3/4 but it get ranked.
Frostmourne
https://osu.ppy.sh/ss/2086821
http://puu.sh/bTRUG.osr

Extra
00:56:331 (1,2) - This is difficult to guess and estimate which position is landing on. The previous rhythm on 00:53:898 (1,2,3) - guides that making 1/2 is the best and is corresponding.
02:33:425 (8,9,1) - This flows quite difficult to move and feels forceful to do. Reducing its spacing to the like on 01:05:655 (6,7,1) - is better. (1.4x)
03:14:574 (1,1) - make them close to each other? possible to do it? if so, 03:15:790 (4,1) - this can be left because you fixed 03:14:574 (1,1) - so it guides players this direction
03:41:736 (1,2) - make them close to each other as same as 03:39:304 (1,2) - or if you don't want that close,
use around 2.3x as 03:40:520 (1,2) - did
It's nonsensical to have it end and force players to jump from 03:41:736 (1) - to 03:42:141 (2) - on such spacing. It's too easy to get x100 like a random.
Something like this is totally better and more comfortable to play.
03:42:953 (1,2) - same as above, make them closer
03:44:168 (1) - ctrl+h absolutely gives a better flow
04:00:587 (x) - should be a note and don't make jump like that, use this instead
04:01:601 (1) - shorten this slider by 1/4 to follow a significant sound of drum on 04:01:804. Following vocal here is like following something you can't predict as well as 00:56:331 (1,2) -
04:02:412 (1,2) - same as above, and remove new combo on 04:03:020 (1) - after fixing
04:31:601 (1,2,1,2) - There is no need to make the last part cruel and break the combo just to piss people off.
You can adjust this way and let it flow with the 04:30:790 (1,2,1,2) - you did.

I expect you to fix everything above. They are all of my critical playability concerns that I will never qualify anything containing these.
If you did fix everything above, I could be able to do something with this map after this.

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
I thought you were joking though, but it seems I can agree with you somehow.
Bearizm

Guu wrote:

I don't think the rhythm has been altered. Apperantly, many players said the additive things make the song more expressive. The only thing confused me at first was the varied SV, which is not a problem anymore after several play counts.
I can't see the necessity of complaining such a lot here to upset the mapper and those people who love this map. When there's something make you uncomfortable, it would be perfect if you could give some specific suggestions on improving.
Sure. "additive mapping" or just overmapping or "putting unnecessary 1/4 sliders everywhere, inconsistent DS for triples and 1/2 rhythms, and random doubles everywhere." so expressive, ok. the problem with this is that many of these notes aren't even a part of the song.. especially with all the 1/4 sliders, triples, and doubles in the last kiai. It sure is expressive i'll give you that, but not everyone gets the same idea of the rhythm that is presented in this map since most of the rhythm is MADE UP, not based on the song. The only suggestion i could give is just follow the damn rhythm since i mean...

03:44:371 (2,3,4) - why is this here, how is this supported by the song?
04:03:324 (2) - why the hell is this here??? where is the sound of a triple?
04:09:101 (4,5,6) - ???????
04:21:466 (4,1) - ?????
04:25:925 (1,2,3,4,1,2) - why are these all sliders?
04:30:182 (1) - why is this here when 04:29:979 (1) - could've just been a 3/4 or 1/1 slider?
04:32:006 (1) - why can't this just be a 1/2 repeat slider if it's going to emphasize the instrument? or at the very least make is circles close to each other since the instrument that's being emphasized here isn't even that loud.


just a quick look.. in the third kiai.. i would find a lot more of these in the previous kiais but cba to look for it.[/quote]

kamisamaaa wrote:

I think you bats can ask for some experienced players' idea if this map suit for the music.
I feel this map can express the music nice when I'm playing, though the music is claim. :)

https://osu.ppy.sh/s/132586
this map is also use soooo many 3/4 but it get ranked.
this made me want to just obfszphks;lhjavpv[o. you can't compare a dubstep song with this song... they're completely different ffs. what gives you the idea that comparing both of these maps is a good idea anyways?[/quote]
Topic Starter
Hollow Wings
thx to everyone for taking care of this, i can't read ur words in detail now coz hospital jobs' really busy

will check all mods when i'm free... later
Ethercastle

[ Madoka ] wrote:

Sure. "additive mapping" or just overmapping or "putting unnecessary 1/4 sliders everywhere, inconsistent DS for triples and 1/2 rhythms, and random doubles everywhere." so expressive, ok. the problem with this is that many of these notes aren't even a part of the song.. especially with all the 1/4 sliders, triples, and doubles in the last kiai. It sure is expressive i'll give you that, but not everyone gets the same idea of the rhythm that is presented in this map since most of the rhythm is MADE UP, not based on the song. The only suggestion i could give is just follow the damn rhythm since i mean...

Not everyone gets the same idea -> someone likes the rhythm, if my interpretation is correct. Arguing that some people don't like the "made up" rhythm is not enough, in that it does not disprove the fact that other people may like the rhythm. What you have to show is that there exists some valid improvement that makes both parties of people appreciate the rhythm more, which you, through your impatient and rude "mod", failed to show.

"Follow the rhythm" is a vague statement which is always debatable. Unfortunately, the reality is that there are many ways to follow the "damn" rhythm for any single song and few mappers actually follow the rhythm note by note (the most simple examples are the added triples, which, unfortunately, is not a Hollow Wings invention neither). Many mods that tell the mapper to "follow the rhythm" are just an euphemism for "I would map the song this way but you didn't and I don't like the map so here is an convenient reason for you to listen to me and if you do not you suck because you break the rules".

I am not saying that all such mods are bad, good modders give such suggestions that improve the map in general and make all parties, including the mapper, those who love traditional note-by-note mapping and those who love creative mappings, happy. Bad modders exert their myopic beliefs upon the mapper, forcing the mapper to change towards something bad, pissing off people and never getting any improvement. Unfortunately, again, I feel that you belong to the latter group.


03:44:371 (2,3,4) - why is this here, how is this supported by the song? Well I may agree with you that this is not supported by the song, but I like the extra hitsounds here as the last kiai is supposed to be the most elevated one
04:03:324 (2) - why the hell is this here??? where is the sound of a triple? The flow slowed down at the previous notes and I feel this is a good way to get the flow accelerating again
04:09:101 (4,5,6) - ??????? !!!!!!
04:21:466 (4,1) - ????? !!!!!!
04:25:925 (1,2,3,4,1,2) - why are these all sliders? As far as I feel, when the slider ends are muted, they sound just like notes. Just treat those sliders as a way to control the flow and everything will make sense
04:30:182 (1) - why is this here when 04:29:979 (1) - could've just been a 3/4 or 1/1 slider? There is obviously a different between a constant speed flow and a sudden deceleration and the re-acceleration
04:32:006 (1) - why can't this just be a 1/2 repeat slider if it's going to emphasize the instrument? or at the very least make is circles close to each other since the instrument that's being emphasized here isn't even that loud.Why do we need to put jumps when 1x ds could emphasize all the beats? I do agree somehow that the spacing is too large, tho


just a quick look.. in the third kiai.. i would find a lot more of these in the previous kiais but cba to look for it.

kamisamaaa wrote:

I think you bats can ask for some experienced players' idea if this map suit for the music.
I feel this map can express the music nice when I'm playing, though the music is claim. :)

https://osu.ppy.sh/s/132586
this map is also use soooo many 3/4 but it get ranked.
this made me want to just obfszphks;lhjavpv[o. you can't compare a dubstep song with this song... they're completely different ffs. what gives you the idea that comparing both of these maps is a good idea anyways?

This is like saying we can't apply the rules in computing 1+1 into computing 2+2 since 1 and 2 are different numbers. Yes, music styles differ, but 3/4 sliders are used, in both songs, to emphasize prolonged notes (at least from my glance at both). A prolonged note is a prolonged note, no matter if its a violin one or an electronic one. If you are not satisfied, go to the ranked version of this song and 3/4 sliders is also used in this way.
Learn to respect people before you expect others to respect you and listen to your opinions. Being rude doesn't help with anything.

Again, I agree that some of HW's approach in mapping is debatable, and I myself does not like some mapping decisions he/she made. However, I think I'm still awake enough to distinguish between people who actually try to help and people who just want to troll and annoy others. I am not trying to defend for HW, I just want to express my dismay. To be honest, I get sick at people like you, who are so prejudiced and hate for the sake of hating.
69653863
^you my friend, you da real mvp
pls mutual

adding constructive comments: this map is good the way it is though i could agree with frost's mod in one point or another
Bearizm
@Ethercastle

Lol.... Look, I read some of your replies on the "mods" that i gave (I wouldn't even call it a mod) and since I'm too lazy to reply to each and every one of them, I'm just going to say a couple of things.


You don't ADD YOUR OWN RHYTHMS in a song when you map songs. and If you're going to bring RESPECT into this, then there is no respect shown to the artist of the song because basically, HW's modifying the song with his own rhythms which she thinks is "better" so how can I respect HW when HW fails to respect the artist? You're not trying to defend HW but you talk like you do because you're not neutral, you only think see things in HW's point of view which I think is a mistake because HW sees the rhythm from HER and only HER point of view. :/ example: 01:46:804 (7,8,1) - 100% made up, I wouldn't even thought of that rhythm if HW didn't map it that way because it's not in the song!

"A good mapper can take what the music provides and create an interesting and fun to play rhythm.
A poor mapper has to add to what the music doesn't provide in order to create anything interesting." (from those)

and I had to bring this up. "As far as I feel, when the slider ends are muted, they sound just like notes. Just treat those sliders as a way to control the flow and everything will make sense", "Well I may agree with you that this is not supported by the song, but I like the extra hitsounds here as the last kiai is supposed to be the most elevated one" (from your reply to my mod)

ok first quote; you admitted that it's over-mapping. the slider's ends are MUTED, so what's the point of having them there? tell me, PLEASE.

second quote; you admitted that it's also over-mapping, and EXTRA hitsounds that is NOT based on the song. Yes, Kiai is usually (not always) the hardest part, but overmapping it isn't a method that anyone should do to make it hard. that's not making it hard, that's FORCING it to be hard.

PS: why don't you make a map where it's all 3/4 sliders that ends with a circle then if you love 3/4 sliders so much. see what happens to it. better yet, lets all map ALL kinds of songs with all 1/1 sliders replaced with 3/4 sliders because it sure is fun and the song will better right!!??!??!?!?!?/1/1/21/
Topic Starter
Hollow Wings
read all people's words and i can see u guys r focus on one thing: set obj without beats. ←this is acceptable to rc, and don't acceptable to someones
anyway, it's not a issue, i'm so tired to explain why again and again.

i have already talk to ticclick and we did a nearly 6-hour-long mod to avoid all of issues he regard as unrankble ones, and be addmitted that can move on now.

Frostmourne wrote:

https://osu.ppy.sh/ss/2086821
http://puu.sh/bTRUG.osr wow pro >.<

Extra
00:56:331 (1,2) - This is difficult to guess and estimate which position is landing on. The previous rhythm on 00:53:898 (1,2,3) - guides that making 1/2 is the best and is corresponding. i see, thou i think the vocal's different in these two parts, i'll change this into 1/2 slider but keep the end at the same place
02:33:425 (8,9,1) - This flows quite difficult to move and feels forceful to do. Reducing its spacing to the like on 01:05:655 (6,7,1) - is better. (1.4x) ;w; ok, i admit it's some kind of forced to be like that, maybe it's just too excessived? fixed anyway
03:14:574 (1,1) - make them close to each other? possible to do it? if so, 03:15:790 (4,1) - this can be left because you fixed 03:14:574 (1,1) - so it guides players this direction changed as u said to both of them, and i hope the current one is good to u
03:41:736 (1,2) - make them close to each other as same as 03:39:304 (1,2) - or if you don't want that close, use around 2.3x as 03:40:520 (1,2) - did
It's nonsensical to have it end and force players to jump from 03:41:736 (1) - to 03:42:141 (2) - on such spacing. It's too easy to get x100 like a random.
Something like this is totally better and more comfortable to play. i completely agree with u, and i choose shorter the ds like u did as well
03:42:953 (1,2) - same as above, make them closer changed and changed the whole pattern after this as well, ofc with the correct ds
03:44:168 (1) - ctrl+h absolutely gives a better flow i've changed the pattern with the mod above, i think the flow's good now
04:00:587 (x) - should be a note and don't make jump like that, use this instead hmmmmm alright, but in different composing with similiar ds
04:01:601 (1) - shorten this slider by 1/4 to follow a significant sound of drum on 04:01:804. Following vocal here is like following something you can't predict as well as 00:56:331 (1,2) - right, changed rhythm and composing as well
04:02:412 (1,2) - same as above, and remove new combo on 04:03:020 (1) - after fixing changed
04:31:601 (1,2,1,2) - There is no need to make the last part cruel and break the combo just to piss people off.
You can adjust this way and let it flow with the 04:30:790 (1,2,1,2) - you did. my bad, changed the composing here, hope it can be better

I expect you to fix everything above. They are all of my critical playability concerns that I will never qualify anything containing these. yep, changed all
If you did fix everything above, I could be able to do something with this map after this. >.<

HanzeR wrote:

Everyone keeps saying this is a calm song lol, its like you guys can't listen and feel the power that the song has and that this map is taking advantage of.

Mapping isn't just putting notes in time with the music, mapping is about feeling, and Hollow Wings is a mapper for your heart.
I thought you were joking though, but it seems I can agree with you somehow. ;w;
thx for modding!!
Frostmourne
And here should be an another try as you fixed all of I mentioned. :oops:
Topic Starter
Hollow Wings
thx frost... really ;w;
Low
small IRC check with HW

fight
Topic Starter
Hollow Wings
nothing to say now... thx for all caring and works, hope all things can be meaningful to the osu game... really ;w;

and thank u low~~
blahpy
Congrats!!! :) I hope it can stay ranked this time...
pw384
HW我爱你啊111111
Irreversible
good job :)
Rakuen
Grats HW :)

艹廢怯少女艹
kamisamaaa
HW 大胜利!
Lust
Regrats!
Kibbleru
gz owo
Poruteri
awesome
I Love this map
Kuuhaku
终于rank了啊,撒花
iyasine
awesome :)
SoresuMakashi
Masterpiece. A map where I physically can't stop myself from cursordancing.

Wish HW would map more things in this difficulty range.
Kaori M
homura did nothing wrong
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