oops, sorry. that's mean 5 lol5eania wrote:
[Easy]
03:28:730 (7) - copy to the 6
ok, thank you so much for the modding and star5eania wrote:
really sorry to be late. i'll shoot a star.
[General]
probably, Offset +14 changed to 185. +14 is not quite right in the reff part and ending ^^
[Easy]
03:28:730 (7) - copy to the 6 done
[Normal]
00:57:984 (1) - move to back 1/2 snap, and reduce 1 reverse. done
01:05:058 (4) - use 1/1 snap reverse slider. done
03:29:448 - need 1/2 slider. done
03:39:204 (1,2) - remove done
03:39:448 - 1/2 slider done
[Hard]
00:31:399 (1,2,3,4) - Suggest
Image Link done
00:38:228 (7) - looks better more under grid (like x:192 y:140) done
00:54:082 (3) - x:356 y:192 done
01:36:277 (1) - use rotate! (Ctrl + Shift + R) done
02:24:326 (1) - x:368 y:240 done
02:43:106 (7) - copy to the 6, and Ctrl + H,G done
03:45:301 ~ 03:50:437 - 1/3 snap part. done
[Insane]
01:21:155 (1,2) - increase 1/4 snap. done
01:31:033 (2) - move to back 1/8 snap. i refer to chord voice, not melody one here, so no change here ^^
01:32:145 (1) - remove, and add circle to 01:32:145 - 01:32:389 done
01:39:706 ~ 01:41:657 - Suggest
Image Link done
02:35:315 (1,2) - increase 1/4 snap. (and you can choice ctrl + g) done, but not the ctrl+g
02:53:852 ~ 02:55:803 - Suggest
Image Link i don't think it's good, too close and cramped
03:21:901 (1,2,3,4,5,6,7,8,9,10,11,12,13) - increase spacing form away previous notes. Like this. done
03:29:950 (6,7,8) - 1/4 rever slider. want to try making something like talent shredder bass part, super tapping lol
03:30:559 (9) - remove i refer to drum sound for this part, so i think i don't need to remove this ^^
03:45:301 ~ 03:50:437 - 1/3 snap part. done
theramdans wrote:
[General]
Seriusan???? Mapset ini Sama sekali ga ada Break Time! Suatu mapset HARUS ada Break nya.
Just passed by, because this guy post his map on Ely's queue.raheta_adi wrote:
bener tuh kata theramdans. map ini harus dikasi break. kenapa? karena ini mapset untuk rank, bukan approved. kalau seandainya ini approved sih engga masalah, itu udah biasa. contonya di map https://osu.ppy.sh/s/32201 ga ada break sama sekali tapi itu bisa diterima, karena ini map approved.
Note : no kudosu for this post.
And this rule was belong in Guidelines, so it means if there're no possible part on the map that can be used as break. So it's not.Guidelines wrote:
Use breaks where possible.
makasih infonya (ato bisa disebut pembelaan? lol)Momochikun wrote:
theramdans wrote:
[General]
Seriusan???? Mapset ini Sama sekali ga ada Break Time! Suatu mapset HARUS ada Break nya.Just passed by, because this guy post his map on Ely's queue.raheta_adi wrote:
bener tuh kata theramdans. map ini harus dikasi break. kenapa? karena ini mapset untuk rank, bukan approved. kalau seandainya ini approved sih engga masalah, itu udah biasa. contonya di map https://osu.ppy.sh/s/32201 ga ada break sama sekali tapi itu bisa diterima, karena ini map approved.
Note : no kudosu for this post.
And i totally disagree with this, yeah look at > https://osu.ppy.sh/s/82612
This 4 minutes map got no break especially on Insane, and it got ranked. why ?
Because on the Ranking Criteria,And this rule was belong in Guidelines, so it means if there're no possible part on the map that can be used as break. So it's not.Guidelines wrote:
Use breaks where possible.
Also it was up to mapper that he/she want to use a break or not on the map. No modders / Bats may change it, if it still make sense on the map.
However, break were still recommended on beginner's diff like easy and normal.
Well, Good Luck for your very first map ~
K4zuya K wrote:
ok, thank you so much for the modding and star5eania wrote:
really sorry to be late. i'll shoot a star.
[General]
probably, Offset +14 changed to 185. +14 is not quite right in the reff part and ending ^^
[Easy]
03:28:730 (7) - copy to the 6 done
[Normal]
00:57:984 (1) - move to back 1/2 snap, and reduce 1 reverse. done
01:05:058 (4) - use 1/1 snap reverse slider. done
03:29:448 - need 1/2 slider. done
03:39:204 (1,2) - remove done
03:39:448 - 1/2 slider done
[Hard]
00:31:399 (1,2,3,4) - Suggest
Image Link done
00:38:228 (7) - looks better more under grid (like x:192 y:140) done
00:54:082 (3) - x:356 y:192 done
01:36:277 (1) - use rotate! (Ctrl + Shift + R) done
02:24:326 (1) - x:368 y:240 done
02:43:106 (7) - copy to the 6, and Ctrl + H,G done
03:45:301 ~ 03:50:437 - 1/3 snap part. done
[Insane]
01:21:155 (1,2) - increase 1/4 snap. done
01:31:033 (2) - move to back 1/8 snap. i refer to chord and drum sound, not melody one here, so no change here ^^
01:32:145 (1) - remove, and add circle to 01:32:145 - 01:32:389 done
01:39:706 ~ 01:41:657 - Suggest
Image Link done
02:35:315 (1,2) - increase 1/4 snap. (and you can choice ctrl + g) done, but not the ctrl+g
02:53:852 ~ 02:55:803 - Suggest
Image Link i don't think it's good, too close and cramped
03:21:901 (1,2,3,4,5,6,7,8,9,10,11,12,13) - increase spacing form away previous notes. Like this. done
03:29:950 (6,7,8) - 1/4 rever slider. want to try making something like talent shredder bass part, super tapping lol
03:30:559 (9) - remove i refer to drum sound for this part, so i think i don't need to remove this ^^
03:45:301 ~ 03:50:437 - 1/3 snap part. done
All Done, thanks for the detailed mod especially for HS in easy and normal (_ _)Setsurei wrote:
yo! walau di queue masih ada pending mods, screw my queue lol
I'm helping Indonesian mapper while I'm in the mood of modding this map
aku mod in indo aja biar jelas maksudnya, walau ada beberapa istilah yang masih pakai inggris
[General]
for a first beatmap ini lumayan - my first map was a disaster
hitsoundnya sedikit sekali, aku point beberapa saja yang "jelas" (I suck on hitsounding lol) saya juga kurang begitu ngerti cara pake HS yang bener lol
hitsoundnya agak "ngulang" dari easy, aku cuma sebut sedikit saja
kalo pakai clap hitsoud di lagu ini, decrease volumenya ke 30-40%, kalo terlalu keras lagunya ketutupan suara clapnya
dan disini sebenernya banyak ugly flownya tapi malas sebut lol - too many straight sliders, usahakan pakai curve lebih sering
[Easy]
00:13:843 (4) - kasih hitsound finish+clap di ekor 00:15:306 - done
00:15:794 (1) - finish di kepala, clap di ekor done
00:17:745 (2) - clap di ekor done
00:19:697 (1,2) - imo normal whistle nya ga cocok sekali, karena ini instrumental kalem. ganti soft whistle? done
00:27:502 (1,2) - ^ done
diff easy kalo bisa jangan pakai beat 1/16.. beat 1/2 atau max 1/4 aja karena newbie ga bisa ngepasin time kapan dia harus hit
00:35:337 (1,2,3) - ini dibenarkan posisinya (00:35:306 (1) - 00:37:257 (2) - 00:38:233 (3) - ) justru klo dipasin ngga pas klo easy, ntah knapa. udah di coba sama saya dan emang ga pas klo di pasin di garis putih. lagi pula itu kan tetep pas satu ketukan (00:35:337 (1,2)) dan 2 ketukan (00:37:288 (2,3)) ^^
00:41:160 (2) - clap di ekor done
00:50:428 (1) - clap done
00:50:916 (2) - dibikin curve done
00:54:331 (2) - clap done
00:54:819 (3) - dibikin curve done
00:56:770 (5) - clap di ekor done
01:05:063 (2) - ^ done
01:17:502 (4) - snap ekornya dibenarkan (ga pas di garis putih) ini juga sama, klo dipasin ngga pas sound nya
01:18:691 (1,2,3) - ini melenceng juga, 1/16 jangan dipakai di Easy/Normal diff ^
01:22:136 (1) - finish di kepala done
01:24:819 (3,1) - flow cut, 01:26:038 (1) - dimiringkan saja seperti ini done 01:28:965 (3,1) - ini juga flow cut walau ga seberapa nampak, rubah jadi seperti ini? donedigaris biar jelas01:32:867 (2) - x 232 y 316 doneini flow sebelum ku rubah:
yang ini setelah ku rubah:
01:33:843 (1) - ekornya dinaikan done
01:53:356 (1,2) - sama seperti 00:19:697 (1,2) - done
02:10:916 (2) - clap di ekor done
02:18:721 (3) - ^ done
02:36:282 (2) - finish di kepala done
02:38:965 (4,1) - similar to 01:24:819 (3,1) - done
02:51:891 (4) - ^ done
03:48:477 (1) - finish done
[Normal]
00:13:843 (3,4) - ntar dikira newbie ekornya (4) jadi kepalanya, lebih baik dipindah saja
dempetan gini bikin bingung (except if this is Hard+) done
00:14:575 (4) - finish+clap di ekor done
00:15:794 (1) - finish done
00:16:526 (2) - why of all means ini garis lurus. tidak flowing dengan baik di 00:15:794 (1,2,3,1) - done
00:41:160 (1,1) - kalo bisa Easy / Normal diff kasih jarak 1 stanza kosong setelah spinner (mulainya disini setelah spinner 00:43:599 - ), agak susah buat newbie untuk click 00:43:111 (1) ok, untuk beberapa tempat bisa di ubah. tapi untuk beberapa yang lain ngga diubah soalnya udah spinnya bukan slider tapi hit circle dan klo itu diilangin jadi ngga enak ^^similar matter00:46:526 (5) - clap done01:29:941 (1,1) -
01:51:404 (1,1) -
02:10:916 (1,1) -
02:44:087 (1,1) -
03:13:355 (1,1) -
00:54:331 (2) - ^ done
00:57:745 (1) - clap di ekor 00:58:233 - done
01:02:136 (7) - clap done
01:05:063 (4) - clap di ekor done
01:22:136 (3) - finish di kepala done
01:45:063 (1,3) - overlap, salah satu geser dikit done
01:45:550 (2,4) - ini juga done
02:59:453 (3,1) - flow cut done
03:20:672 (4,1,2) - flownya kurang luwes, ctrl+G terus pindah ke x 68 y 180 done03:24:819 (5,1,2) - 03:24:819 (5) - jangan terlalu melengkung kedalam, flownya ga enak done
03:26:526 (2,3,4) - sesak sekali, 03:28:233 (3) - dibikin curve saja saya juga bingung harus dbikin gimana lol
[Hard]
00:52:380 (7,9) - lebih bagus lagi kalo (7) nya stack ekornya (9) persis done
01:22:136 (3,4) - overlap, kalo bisa head slidernya jangan ditutup (harus jelas) done
02:30:428 (7,8) - ^ done
[Insane]
objectnya banyak yang ga rapi ): tolong sebut dimana yang kurang rapihnya biar bisa dirapiin
03:21:892 (1,2,3,4,5,6,7,8,9,10) - aku ga yakin bisa FCin ini map lol namanya juga insane lol
03:25:550 (8,1) - this start is not good, pindah ke arah lawannya aja (pindah juga object berikutnya 03:26:282 (2,3,4,5,6) - ) ^
03:37:745 (7,8,9,10,11,12,13,14,15) - jangan mefet2, 03:37:136 (2,3,4,5,6,7) - pindah agak dalam dikit done
feel free to PM me in-game - malas sebut disini
tambah kebawah tambah dikit modnya lol
anyway, good luck![/color]
ok, mkasih banyak modding nyaDenoisoGoiso wrote:
:? Hi :3
[General][Easy]
- Remove Depapepe from tag, because it's available in Artist. changed
- Offset is wrong.183 is better changed
- 00:07:989 (1,2,3) - Hitsoundnya mana? ._. ok added
00:19:697 (1,2) - make it so curve. done
00:35:337 (1) - this slider must starts in 00:35:306 done, ternyata klo offsetnya dibenerin jadi pas
00:37:288 (2,3) - fix the rhythm/beat tick done
00:44:575 (2,3) - I don't like this placement. udah diganti
01:00:184 (2,3) - blanket propely done
01:49:453 (1) - No DS alright here. fix it done
01:53:355 (1,2) - scary slider (hhhh really scary) changed
02:24:575 (1) - last node is red fixed (? dunno what you mean lol)
Di lurusin slider yg ini ngga diubah, malah ditambahin miring
02:26:526 (2,3,4) - flow into here is bad this is why i don't make the last note straight03:03:315 - the break must start in 03:03:599 done
03:46:526 (2) - lurusin slidernya done
[Normal]Just easy and normal xD
- 00:08:721 (2) - i don't like this slider with 90° slider. changed
00:32:867 (4,5) - the rhythm looks weird you follow here. changed
00:43:111 - add circle ignored (he said i can ignore this)
00:45:063 (2) - Kalau bikin jump jangan disini kak changed
00:45:550 (3,4,5,1) - i don't really interessing in this flow changed
01:10:428 (1) - stack changed
Good luck~~
Thanks for modding my mapRatedNC17 wrote:
Hello (from M4M)SPOILER[Easy]
00:21:158 (1) - add clap done
00:23:109 (2) - ^ done
00:25:061 (2) - ^ done
00:27:012 (4) - ^ done
00:28:963 (1) - ^ done
00:30:914 (2) - ^ done
00:47:987 (2) - make your slider bend straight (unless it's suppose to do that) i don't really understand what you mean here, can you explain with example?
00:56:768 (3) - put it at x:268 y: 136 done
01:06:524 (1) - put it at x:412 y: 172 done
01:39:695 (1) - move to x:76 y:112 done
02:16:768 (2) - make the slider bend straight same with 00:47:987 (2) -
02:53:841 (1) - move to x:64 y:276 done
02:55:792 (3) - move to x:308 y:52 done
03:11:402 (1) - take off NC i think it fits better before i remove the NC. I use NC because the guitar chord changes here
03:27:012 (5) - NC done
03:29:939 (1) - take off NC done
03:30:914 (2) - NC done
03:41:646 (3,4,5) - move to x:404 y: 312 done
add some more hitsounds ok, i've added some new HSs
[Normal]
00:13:841 (3) - move to x:356 y:140 done
00:15:291 (4) - move to x:488 y:228 done
00:39:207 (3) - x:432 y:164 done
00:40:670 (4) - x:284 y:64 done
00:41:158 - move to spinner to 00:43:109 nope. for normal after spinner the space should be 1 stanza and this is 1 stanza (from Guidlines)
01:17:500 (3) - move to x:128 y:196 done
01:48:719 (3) - move to x:280 y:344 done
02:10:914 - move the spinner to 02:12:865 same as 00:41:158 -
02:44:085 - move the spinner to 02:46:524 same as 00:41:158 -
add hitsounds ok, added some HSs
[Hard]
AR -1 i won't change this. it's pretty normal for hard to have this AR
00:23:353 (1,2) - x:152 y:152 done
00:25:061 (4) - x:336 y:260 done
00:38:475 (8,9,10) - big jumps for hard it's not that jumpy i think
Nothing else to say here except that some jumps are a bit far for hard and again add hitsounds i'm not that good with HSs. still new to mapping
[Insane]
AR -1
Thats about it except once again hitsounds teach me how to be good with adding HSs
Really like this map i'm definitely keeping this map
ok, thank you very much with the modsjoy wrote:
Hi from my queue
[Easy]
00:35:304 (1) - whis done
00:39:207 (1) - ^ done
00:43:109 (1) - ^ done
00:50:914 (2) - ^ done
00:58:719 (1) -^ done
01:02:622 (1) - ^ done
01:06:524 (1) - ^ done
03:18:231 (2) - move to 404,312 for the same spacing done
[Normal]
you can add whis with the same asEasy diff done
02:18:231 (2) - move to 88,104 for the same spacing done
01:48:719 (3) - add the fin on the end done
03:03:353 (1) - ^ done
03:28:231 (3) - change it 1/2+1/1 slider done
03:40:182 (2) - move to 03:40:061 done
03:40:426 add a note done
[Hard]
00:39:207 (11) - NC done
00:47:987 (10) - ^ done
01:22:134 (3) - add fin done
01:47:256 (10) - too much returning done
02:36:280 (3) - add fin done
03:03:597 (1) - ^ done
03:46:687 (1,2,3,4,5) - so far jumping in the hard diff nope, this is not that hard.i've seen something more harder than this in hard
[Insane]
00:15:792 (1) - add fin done
00:23:597 (2) - ^ done
01:22:134 (3) - ^ done
02:36:280 (3) - ^ done
in fact ,you need work more time on the hitsound haha,i'm suck with HSs, still can't decide where to put HS, can you teach me?
you can add 24clap or whis on the downbeat
good luck~
aonkub555 wrote:
Hi from m4m , sorry for late
Grid snap (Shift)
easy diff
00:44:573 (2,3) try to place this will be flow better http://puu.sh/5OsGg done
00:46:036 (1,2) similar -^ place this http://puu.sh/5OsNV done
00:50:914 (2) add finish at head slider done
01:16:280 (3,4) can be symmetry better by copy 01:17:500 instead of 01:17:500 - http://puu.sh/5Ot3g done
01:37:743 add finish at head done
02:51:890-^ done
Normal
00:10:670 use GS what is GS? Game shark? lol
00:50:914 remove clap at tail done
hard
01:22:134 add finish at head slider done
02:36:280 -^ done
03:16:402 maybe change slider to be this it so fun http://puu.sh/5OtZ4 nope, i won't change this, just want to make the same pattern with 03:21:890 (1,2,3,4,5,6) -
insane
01:22:134 add finish at head slider done
01:49:451 -^ done
01:49:451 -^ done....... wait, what?
02:36:280 -^ done
that's all~ good map
thank you very much~Groumiezi wrote:
Walaaaa.... Normal kok easy xD modding dipertanyakan dari deno/kamu terus harus digimanain dong? tambahin apanya? object? AR/C- nya ditambahin?Maybe Offset is 210... try it. good NO, it's really-really off
[Easy][Normal]
- 00:19:695 (1,2) - may bit overlap? Try Wave Slider? i change it to this
- 00:29:451 (2) - Maybe... reduce reverse -1 because nuubies hard to catch the spinner xD ok, but added 1 circle
- 00:35:304 - this greenline add volume value to 50% done
- 00:41:158 (2) - terlalu bengkok disini. so move the last point/pattern to 292,328 done
- 00:43:109 (1) - well, blanket nicer i didn't mean to blanket this from the beginning, but well~, blanketed this
- 00:46:036 (1) - Remove NC done
- 00:47:012 (2) - Add NC. because NC in small white tick is lol and rhythm not changing done
- 00:50:914 (2,3) - lel very overlap. please blanket nicer for avoid the overlap done
- 01:00:670 (3) - maybe flow/same arrow by 00:58:719 (1) is not good. How about this? done
- 01:02:622 (1,1) - maybe ignore the stack? ummm nope, i think it's better like this, but i remove the grid snap so the stack is properly made
- 01:16:280 (3,4) - from the (3) to (4) so far/maked jump. so Use DS here eeeehhh~, since when did this slider move there? i don't remember moving this slider
- 01:53:353 (1,2) - same suggestion like 00:19:695 (1,2) same slider like this
- 02:31:890 (3) - maybe you try this rhythm? it's so fast from (3) to (spinner) done
- 02:50:426 (3) - delete NC and Add NC at 02:51:889 (1) done
- Done~
hhh good luck :3
- 00:42:622 (1) - you put finish here? hhhh it's fit anything? it's a drum not a bass maybe you mean the spinner before not the slider right?
- 00:59:451 (3) - Last point/pattern is red D: and you should make it curve done
- 01:34:573 (5) - maybe the pattern make this slider too curve done
- 01:37:256 (3,1) - stack done
- 01:41:646 (5,1) - maybe ^ nope, it's too far if you want to pile this up to 5
- 01:51:402 (1) - spinner in here could not enough imo here i don't think so, it's enough to get 2000 here
- 02:05:061 (1) - more curve done
- 02:10:426 (4) - make this symmetrical? what do you mean? it's just straight short slider
- 02:16:768 (1) - lol lol, i laugh too when i see this, dunno why i make something like this and no one (including me) noticed this before
- 02:20:670 (1,2,3,4) - (pake indonesia) jalannya gak alami D: jadi harus bikin yg curve-curve gitu done
- ok
what's your modding??are you serious or kidding me??sjoy wrote:
Hi from my queue
[Easy]
00:35:304 (1) - whis
00:39:207 (1) - ^
00:43:109 (1) - ^
00:50:914 (2) - ^
00:58:719 (1) -^
01:02:622 (1) - ^
01:06:524 (1) - ^
I've finished to mod before I foreget :3RandomEffect wrote:
hi, I accepted M4M request~
but I go along with P A N
please allow me to wait for your finishing~
292,96,66524,5,0,0:0:0:0:
372,37,67012,1,0,0:0:0:0:
453,95,67500,1,0,0:0:0:0:
422,191,67987,1,0,0:0:0:0:
322,191,68475,1,0,0:0:0:0:
133,314,185792,1,0,0:0:0:0:
256,192,186036,1,0,0:0:0:0:
378,69,186280,1,0,0:0:0:0:
378,314,186524,1,0,0:0:0:0:
256,192,186768,1,0,0:0:0:0:
133,69,187012,1,0,0:0:0:0:
Fycho wrote:
~popner's modding team~Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix[General]done
- Unchecked widescreen support ,since you don’t have storyboard,please disable it for all diffs; done
- Delete .osb file in the song folder; removed
- Make your background picture 1024x768,now 1023x767 is weird;
[Insane]
- OD-1,HP-1 to balance the difficulty done
- 00:07:987 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) –try to add some whistle here,for example, 00:07:987 -00:08:719 -00:09:085 -00:09:329 -00:09:939 -00:10:426 -00:10:792 -00:11:280 –these ticks. added
- 00:11:890 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) -^ added
- 00:18:963 (3,4) –the spacing is too small,try to make your 1/2 regular spacing consistent,Your00:15:792 (1,2) –is1.6, 00:17:012 (4,5) –is 1.72,00:18:231 (8,1) –is 1.50,00:18:963 (3,4) –is only0.75. added
- 00:24:817 (5,6,7) –looks not beautiful,maybe make more symmetrical? i only move the 6,7,8,9 but not changing the pattern
- 00:27:500 (6,7) –stack perfectly please done
- 00:40:182 (1,2,3,4,5) –weird spacing,it doesn’t fit music well,make a “more normal” stream here changed the stream's shape
- 00:41:524 (1) –remove nc here,no sense removed
- 00:56:036 (5) –normal slider fits better and looks more neat changed
- 00:57:865 (1,2,3) –why increase the spacing??what’t this?very weird and hard to read.I highly recommend you use something like00:57:134 (2,3,4) -. changed
- 00:59:085 (6,7,8) -,big is too big,small is too small,please pay more attention to your spacing and be consistent ok,changed
- 01:29:939 (5,1) –swap nc for big white tick done
- 01:32:378 (3,4) –spacing is too small added, or i should say i changed the pattern a bit here
- 01:36:036 (1,2,3) –spacing…..it’s hard to read since it’s similar to your 1/2here.01:32:378 (3,4) -. changed
- 03:21:890 (1,2,3,4,5,6,7,8,9,10) –increasing spacing doesn’t fit music here…the music here is very calm
- 03:26:158 (1) –remove this,same reason done
- 03:41:890 (1,2,3) –why 1/2 spacing so small?there is not any anti-jumps added
- 03:45:548 (3) –make this reverse arrow 1/3 snap instead like 03:44:735 (12) -,if you hear closely you will find the reason ok
- 03:46:199 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) –combo is too long,please cut cut
[Hard]
- 00:30:914 (8,9,1) –equal the spacing done
- 00:31:402 (1,2,3,4) –add some hitsound?,for example,clap at00:31:890 -00:32:865 – done
- 00:41:158 (1) –shorten ths spinner to00:42:378 -,because the finsh at00:42:378 –is best imo,fit the music best done, but how about adding a circle just after the spinner?
- 00:52:865 (9,1,2) –spacing is too big and don’t fit the music imo,please consider changing the pattern:arrow: change the space between objects but i don't think the pattern doesn't fit the music, so i won't change the pattern
- 00:56:768 (1) –shorten to00:57:987 – the same done, same question
- 01:10:182 (1) –remove this ,there is no beat here you don't hear the 'tak' sound?
- 01:14:085 (1) -^ ^
- 01:15:061 (4,5,6) –make a better stack i think you marked wrong 5 and 6, but it's done by removing the GS
- 01:17:012 (8,1) –it’s hard to read.maybe chang the spacing of 01:17:012 (8,1) – how did you mark the objects in the different time? but it's done
- 01:19:207 (6,7) –make a better blanket done
- 01:26:036 (1) ,01:29:939 (1) -–too many spinners in KIAI,play not good changed
- 01:41:646 (4) –add finish and CTRL+E done
- 01:51:402 (5,6,7) –make the spacing bigger so it can be read easily.Now it can be read as 1/2 not 3/4 done, use DS here
- 02:05:061 (1) –add finish done
- 02:55:304 (3) – add finish at sliderend and CTRL+E done
- 03:02:134 –add a note with finish should i? i don't think i need to add a note here
[Normal]
- 00:35:304 (1) –whistle at slider is too noisy,please remove it done
- 00:39:207 (3) -^ done
- 00:50:914 (2) -^ done
- 01:06:524 (1,2,3,4,5) –use Ctrl+shift+D nope, it will be better if i use ctrl+shift+r but i don't use both of them. if i use ctrl+shift+d, the circle will become like this, and i don't know how to change the circle space.
- 02:05:061 (1) –too noisy,just remove whistle done
- 02:28:475 (1) -^,my ear is hurt..>.> changed
- 02:47:987 (3,4,5) -3/4 snap in normal is too hard for newbie players,change it to:arrow: changed
- 02:57:743 (3) –looks weird,try this:arrow: changed
- 03:39:451 (1,2,3,4) –too hard for newbie,same suggestions as above done
[Easy]
- 00:35:304 (1) –00:39:207 (1) - 00:50:914 (2) - 00:58:719 (1) - 01:02:622 (1) - 01:06:524 (1) - 01:37:743 (4) – hurt my hearing…….I am getting deaf…remove all whistle in the map ok, I've removed these whistles, but just asking, how about reducing the volume?
- 01:55:304 (1) –remove nc:arrow: done
rhythm is better than pattern and hitsound.[Hitsound]Good luck
- For all diffs,I just saw your hitsound is too simple and a mess,some normal-whistle in sliderbody just bother me very very much.Try to add clap at 2nd,4th whitletick and some finish at big white tick to complete your finish well, I'm suck with HS. i don't want to make excuses but of course i'm suck because this is my very first map, sorry
Thank you very much for your very detailed mod especially for hard, insane and HS-ing. Once more thank you very much (_ _). (i want to give you 2 kudos if i can )
@sjoywhat's your modding??are you serious or kidding me??sjoy wrote:
Hi from my queue
[Easy]
00:35:304 (1) - whis
00:39:207 (1) - ^
00:43:109 (1) - ^
00:50:914 (2) - ^
00:58:719 (1) -^
01:02:622 (1) - ^
01:06:524 (1) - ^你要为你的modding付出惨痛的代价
Thanks a lot for the detailed hard modding (_ _)Lanturn wrote:
M4M From my que
[General]
BG: Your BG is 1023x767, which is 1 pixel too small in both directions. Grab the image from here and use it for your BG, as it's 1024x768 ok, i've changed the BG. actually i have the original image and it's bigger than 1024x768, so i just resize the original to 1024x768. it became 1023x767 because i resize the image using size percentage.
Tags: Add their Japanese names and the band's name in Japanese | デパペペ | 三浦拓也 | 徳岡慶也
Add the CD name as well | Do!
I don't think Japan is necessary as a tag. That would be like adding it into any composer because they are Japanese. ok, added and removed
Judging from your first two difficulties. It seems like you don't know, or just ignored the fact, that you can place hitsounds on specific spots of sliders by double clicking on the part. Instead of applying them to the whole slider itself, apply it to those specific areas. You really have some inconsistencies that could easily be solved from this. eeemmm, sorry about bad hitsounding. ok, i've added some HSs there (dunno if that right or wrong put)
[Easy]
Reduce HP and OD by 1? | This difficulty seems like its made especially for beginners, plus you have some spaced circles, which would make it harder for them. Lowering the OD by 1 would help, even if a little. OD reduced, but i don't think i need to reduce HP
First thing in general I want to say is that the slider whistles you have really really don't fit the music. I would suggest removing them if possible, because they ruin such a nice pleasant song. Why not use only the soft whistle, it fits nicel. ok, removed, but i won't use soft whistle. how do i say it? the sound too smallFinal note: This diff doesn't really seem finished. There are a couple things you should recheck.
- 00:27:500 (1,2) - Make (2) a 3/2 slider like (1) is. All those reverses don't fit at all. done
- 00:38:232 (3) - for stuff like this, it's actually better to remain on the 3/2 pattern you were going. This hits the second key note of the guitar, and players will most likely play to the first one. | Move this back 1/2 to 00:37:987 - | Maybe add a note at 00:38:719 - as well. done
- 00:46:036 (1) - because this is introducing a new gap to players, it might be better to lead into this one with a slider from (3) done
- 00:46:524 - because you already use quite a few 1/1s in your song, how about adding a circle here? | This captures the drum hit well, and would be good to use claps with. done
- 00:50:426 (1,2,3) - The (2) doesn't blanket well at all into the (3), plus the end of it is really really close to being hidden under the HP bar. | Try to give the (2) a bit more breathing room. | Maybe setting up something like this: http://puu.sh/5UFut.jpg | or just redoing this section all together. i don't think the 2 doesn't blanket 3 well, it blanket properly imo, about the end of 2, this slider moved because i change number 3 from prev mod so i won't redo this, just change the position
- 00:52:865 (4,1,2) - would fit better as 3/2 gaps instead of 1/1 yes, it does if you use bass, but i use the guitar rhythm here, not the bass
- 01:00:670 (3) - Try this as a 3/1 slider (3 white long) | http://puu.sh/5UFCk.jpg | You should adjust the positioning for this as well anyways. It would be better if this could flow into (1) instead of ending straight downwards, and ending near where the previous slider ended. done
- 01:12:378 (3) - instead of using the extra reverse, how about 2 1/1 sliders? done
- 01:18:689 (1,2,3) - unsanpped to 1/1? | These need to be fixed and moved to the white bar. They hit too early themselves 1/16 or whatever it is back. done
- 01:35:304 (2) - angle this a bit more to the right so it flows into (1) better.| http://puu.sh/5UGAg.jpg | this is how it currently looks, so it could use a small nudge. (bit nazi, but all helps I guess) done
- 01:41:646 (3) - move the middle node to x372 y260 for a slightly better blanket. done
- 02:05:061 (1) - move this so it flows more into (2) | Also, you have the soft whistle hitting this slider. i don't hit this with any hitsound, maybe you have the older one
- 02:07:988 (3) - move this back 1/2 | and have a note at 02:08:475 - Like my other suggestions. combine one or both of them into a slider as well if you want. done
- 02:08:963 (1) - try approaching the (2) from above | http://puu.sh/5UG5r.jpg | otherwise make the tail end of (1) end a bit more to the left, as it goes a bit to far. done. i change the flow here because i add one note after 3
- 02:14:817 (3,1) - combine into one slider done
- 02:16:768 (2,3) - move the tail end left so its directly straight facing down, and then (3) to x280 y368 for better flow. done
- 02:27:500 (4,1) - http://puu.sh/5UGjI.jpg ? | curving this slider would be nice, and repositioning the (1) after done
- 03:01:646 (4,5) - http://puu.sh/5UGqW.jpg | Blanket could be much better on this. Drag the (5) back 1/2 to make it easier to blanket, and put it back afterwards. etto, i think it's been blanketed properly,i don't need to change this
- 03:07:500 (1,2,3,1) - since this is a beginner diff, why not make this break slightly longer. Instead of 4 seconds, it'll be more like 8-9 seconds, you could also make the spinner coming up a bit longer as well. ok, i remove all hit objects and make the spinner 2 big white ticks
- 03:16:036 (1) - how about a different shape? even a normal curved slider would work better here | The amount it angles at the end is a bit too much for it. i think you mean number 4, because number 1 is only normal curve
- 03:27:012 (1,2,3) - how about this? | http://puu.sh/5UH57.jpg i think it's better too
- 03:30:914 (1) - how about reducing this by 1/2 and adding a circle at 03:32:865 - | http://puu.sh/5UH99.jpg nope, it's better like this imo
First thing is hitsounds. You don't really seem to be consistent with them enough, and some parts seem to be lacking hitsounds while others have quite a bit. I would recheck your whole diff again and re-hitsound it. well you know, like i said in last mod, i myself don't really know (or maybe understand) how to put HS correctly, it's just my first map, so, i'm sorry if i have bad HS in my map
The next is your combos. You have extremely long combos in some spots and others have only a couple sliders long. Also for notes like 02:43:109 (1,2) - It is much better to NC on the (2) instead of the (1) because it marks a new measure. Go through your NCs again because they are really inconsistent and sometimes very confusing. about NC, i try to make NC every 2 big/long white tick, or 2 1/2 big/long white tick in some parts, so i don't think those are inconsistent
(apparently you had an update while I was modding this.. I'm not going to redo it, so some stuff might be different) maybe this is you see my NCs are inconsistent
[Normal]Maybe go through this as well and rehitsound / NC stuff properly. I wasn't really paying attention to them though. The biggest issue with this difficulty is that some spacing between notes can be hard to understand. Sliders definitely help the rhythm so players won't be as confused.. don't be afraid to use them yey, I'm suck with HS , and NC same with easy, i try to make NC every 2 big white ticks. about spacing issue,i've used DS here, and it's not confusing imo
- 00:11:890 (1,2) - move the (1) over left a bit with distance snap, and the (2) accommodating it. | http://puu.sh/5UHCS.jpg | maybe add a some curve into the (2) as well? | http://puu.sh/5UHEX.jpg ok, moved, but i don't think i need to make 2 more curve
- 00:24:329 (2) - clap on end? why did i miss this? oh me HS sucker
- 00:25:548 (3,4) - Turn this into a slider. hitting 3/4 is really difficult for a normal difficulty. i don't think so, but changed
- 00:27:500 (1,2) - I doubt all these claps are necessary, how about just placing one on the slider's ends instead? i don't remove the clap in the beginning of slider
- 00:38:231 (1,2,3) - bit more of a flowing curve would be nice here. | http://puu.sh/5UHOS.jpg emmmmmm...... ok
- 00:57:743 (1) - ? I don't get the purpose of this slider. You should really only need a note at 00:58:231 - to be fine. i forgot why i make this one into slider, i will change this untill i remember the reason
- 01:32:865 (1,2,3,4) - a bit too complicated, even for a normal. Try this: http://puu.sh/5Vl3P.jpg | This makes use of sliders to catch akward notes and gaps. (1) is where (1) is currently emmmmmm...... ok
- 01:45:548 (2) - how about placing this above the (1,3) instead of below it? ok
- 01:46:524 (4) - for stuff like this, I highly highly suggest using two half sliders instead of all those reverses. maybe change the positions of the previous (1,2,3) as well to fit two 1/2 sliders changed, and 3's shape too
- 02:07:012 (3,1) - end the (3) slider 1/2 later, and delete the (1) circle i don't think i will change this one, i follow the guitar not the bass
- 02:14:085 (2) - basically the same thing as 01:46:524 - done
- 02:38:231 (1) - how about giving this a little more breathing room in the curved part? | http://puu.sh/5VlAs.jpg is an example, I think you can come up with a better shape though. | actually, try something like you did at 02:40:914 (4) - for a shape ok
- 03:00:670 (1) - again, I would suggest you use two 1/2 sliders or a circle + a 1/2 reverse slider. done
- 03:07:987 (1,2,3,4,5,6,1,2,3) - again I'll leave this up to you, but it might be better just to have a longer break here. It isn't as bad for Normal, but I think the Easy should try to have it at least. And as I mentioned, you could make the spinner longer as well if you wanted. i won't change this one, because this is normal, and 4 seconds is enough for normal imo
- 03:16:280 (1,2) - combine these into a slider, and start the beginning 1/2 earlier at 03:16:036 - so it catches the main guitar instead of the background solo one. emmmmmm...... ok, but, oh well never mind
- 03:40:061 (2,3) - I would join these up as a slider as well, because hitting these would actually be pretty difficult.? what do you mean? 2 is slider and i think i don't need to change 3 into slider here
[Hard]
Even though this is a hard, I would really really suggest you stick to using distance snapping. A lot of notes in your map are anywhere from 1.0 to 1.2 and it just ends up looking really ugly. You've got a good flow, and rhythm, but the looks of the map could be sharpened up quite a bit. A good tip is for 1/4 notes to use a smaller distance spacing, 50% or 75% is usually good. This makes it easier for players to hit the notes properly. ok, i've never play hard diff before i make this one for first time (before first mod) so i just disable the DS, but after playing some hard they(mapper, and the good one) definitely use the DS for some part and don't use it for some partSo overall this already feels a bit overmapped so I'm worried about the insane. The main thing though is to have consistent spacing on some notes besides jumps, and maybe reduce the DS on some streams. Good luck fixing this. Also figure out what you are going to do about NC/Hitsounds as well and make them consistent with the other diffs if you made changes.
- 00:11:890 (7,8) - stick with the 3/2 rhythm here as well. 1/1 doesn't fit at all. | You can try a pattern like this as well if you wanted: http://puu.sh/5VmhM.jpg ok,done
- 00:17:256 (3,4) - to differentiate the upcoming 3/4s you have from these, combine this into a slider. It makes it a lot more playable and readable. errrrr, i don't think that's necessary,i mean this is hard and something like this is 'normal' to be found in hard
- 00:22:743 (10) - remove this. It isn't needed, You seem to only use 1/4s at the beginning of this map, so this extra really sticks out. I highly highly suggest removing it. The 1/4s before are actually not bad and can fit. ok,done
- 00:27:500 (3) - Try this pattern: http://puu.sh/5VnlT.jpg | all those reverses in a hard don't fit at all. This pattern flows better with the music. ok,done
- 00:31:402 (1,2,3,4) - Try adding a whistle to the head of all these sliders. (soft) | They sound so empty at 40% volume ok,done
- 00:35:304 (1) - Finish on head | And try to make this slider more circular as well, like | http://puu.sh/5VnHj.jpg | rotate it anti-clockwise about 25-35% ok,done
- 00:37:256 (5) - I'm not quite following the reasoning behind this slider. I don't notice any special things happening with the guitar.. or I just can't hear it. errrr, just noob mapper trying to make something hahaha (ok,changed)
- 00:48:963 (6) - just make a full length slider instead of having this reverse. It really doesn't fit at all. ok,done
- 00:50:914 (4) - stuff like this can have a finish on it as well ok,done
- 00:52:378 (7,9) - Control+g the (9) twice, and move the (7) to x254 y84 i don't really undestand what you mean by this
- 00:59:451 (3) - it would also be cool if you can get rid of the reverse in this one as well. ok,done
- 01:05:061 (7) - try removing the reverse on this as well. and reposition if possible. nothing really plays on the end of this, so the little gap is nice. ok, but i remove 1 reverse, just become 1/2 slider
- 01:10:182 (1) - I don't see a purpose of this note. Might as well have a little breathing room after such a small spinner, so delete it. can't you hear the 'tak' sound (for purpose), but ok i think i will remove this (for breathing/space after small spinner)
- 01:14:085 (1) - same with this one. ^ ^
- 01:15:061 (5,6) - instead of all this stacking business, why not make them symmetrical and put them in the corner or something? | http://puu.sh/5VpjB.jpg | copy paste (5) after you get the angle and rotate it 180° to make it even. ok,done
- 01:27:987 (3) - why not just use two 1/1 sliders instead of all those reverses? are u sure 1/1 slider, maybe it would be better if i use 2 1/2 slider (maybe)
- Also, its kind of sad that you decided to use spinners in this area as well instead of mapping to the guitar. It would be a lot more fun to play if you cut down on the spinners a bit. errrr, i don't really know how to map this beside make this part into spinner, you know, the guitarist just playing in the same place, so i don't know how to make this beside spinner (some influence from GH i think )
- 01:35:304 (8,9) - swap these. Go slider circle instead of circle slider because 01:35:548 - is really not a dominate place to hit compared to the spots before and after. ok,done
- 01:39:695 (3) - same as 01:27:987 - same as 01:27:987 -
- 01:43:109 (7) - delete this note. it'll work good with the spacing you have at 01:44:573 - errrr, nope, i won't delete this because there's guitar's sound (melody) here
- 01:48:475 (11) - delete this as well.. also this combo is getting really big XD | Don't add notes for the sake of fillers, map to the music, and the guitar calls for the 1/1 gap here. haha, ok, understood
- 01:50:915 (3,4) - same as before, make these a slider same as before, nope, and i think you definitely can differ these because the spacing is different
- for this next section, pretty much everything I suggested above I guess could apply here. since this is a copy paste I think.
- 02:19:695 (1) - remove this note. ok,done
- 02:24:329 (1) - remove (same reason as before) ok,done
- 02:29:207 (3) - make the tail end, stack on the (2)'s tail ok,done
- 02:38:963 (8) - better as one full slider instead of reversed. ok,done
- 02:39:939 (10,1) - blanket? ok,done
- 02:53:841 (1,2) - no need for the reverses... why overmap? Honestly would play and sound better if you followed the main guitar here. ok, changed into 2 1/2 sliders here
- 02:57:743 (8,9) - make this a 3/4 slider with a reverse | http://puu.sh/5VuV3.jpg ok,done
- 03:12:134 (3,4,5) - make the ends of these stack as well... If you need help, Control+g each one and stack them, then control+g each one back. | http://puu.sh/5Vv0t.jpg it's been stacked
- 03:16:036 (1,2,3,4,5) - It doesn't matter how you try to look at this, it plays horrible and feels awful. It might just be easier to make simple 1/4 reverses like this, and have the first two notes circles. | http://puu.sh/5Vvaf.jpg can't open the image but well, ican imagine what you mean, i changed this
- 03:21:890 (1,2,3,4,5) - ^ ^
- 03:23:963 (2) - not really needed, but you can leave it if you want. reduce the distance spacing like I suggested in the opening for this though, because seeing this: http://puu.sh/5Vvi7.jpg is pretty nasty to look at. Try to keep your spacing consistent in hards except for jumps. This really applies to all your notes in this diff. the spacing is 1,00 (overall) and this is about 1,00 right?
- 03:31:646 (5,6,7) - extra junk.. how about a slider? I really feel like this whole section coming up is too overmapped, its hard to understand what you are mapping to anyways. Its up to you I guess if you want to make this part a little more pleasant to play, so I won't suggest much else on it besides list some spots that could use some toning down.. feel free to skip. errr, i'm using the drum (or something like that/percussion maybe) here, so i don't know should i change this or not
- 03:35:792 (6) - This circle isn't needed.
- 03:36:768 (2,3,4,5,6,7,8,9,10,1) - first off, the spacing is terrible on this. you jump from random 1.17 to 1.09 to 1.24 etc. streams should always be a constant Distance spacing. You may also want to think of changing the pattern as well on this. its a bit over the top for a hard difficulty. ok, the spacing and the pattern done
- 03:41:890 (1) - you don't need this circle either. Adds no value. ok, removed
- 03:44:573 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - so about this. First off if you don't want to change anything, you really really should change at least this one issue. | 03:46:524 (9) - delete this note, and move 03:46:687 (1,2,3,4,5) - back 1/3 | It's important when using sliders to try and stick to having them start on the main beat (white line) so moving them all back 1/3 would immediately play 100x better than what you currently have. ok, done
- 03:44:573 (1,2,3,4,5,6,7,8) - for these, why not just simplify it and use reverses on the sliders and kinda join them up like this: http://puu.sh/5Vw3p.jpg errrr, nope i think, i like this better
- 03:46:687 (1,2,3,4,5) - spacing on these are really exaggerated.. reduce it a bit. no need to have such intense jumps on 1/3s on only a hard difficulty. ok, i,ve reduced the spacing
[Insane]
As insanes are not my thing, and I've honestly spent well over 5 hours on your map so far.. I'm not going to go much in-depth on this.
I test played this, and its as I thought it would be. way to overmapped, the spacings are exaggerated and confusing for the streams at some parts, and make no sense whatsoever. You literally don't have have many hitsounds at all so it really really really sounds bland, and makes it boring to play. Lots of fycho's suggestions are useful so you should definitely give those a try. You have some good imagery going with the sliders but thats about all I could really appreciate with this difficulty.
Me + Insanes don't work well together, so its better to get opinions elsewhere. I just find this difficulty bad in my eyes. i dunno why i make this insane though, but if you say overmapped i think this is not, because i'm not only using melody as basis, but also the chord and the drum/percussion
Good luck~
Thank you very much (_ _)Pandiar wrote:
[General]
uncheck widescreen sup(N,H,I diff) ok, done
[Insane]
00:21:158 (10) - try move x:432 y:112? better flow,imo i don't think so
00:28:963 (10) - ^ x:384 y:324? nope
00:32:865 (7) - down a little ? ok, done
00:55:304 (3) - ctrl + G nope, this is ok for me
00:57:865 (1,2,3,4) - this part is so hard(SV1.2 is better?) nope, i just make the spacing equal, so this is not that hard anymore
01:31:036 (2,3,4,5) - ^ ^
01:36:036 (1,2) - up a little? for better flow ok, done
02:49:816 (8) - distance error?
02:50:182 (1,2,3) - same as 01:36:036 nope, this is not that hard
03:07:256 (1) - stack 03:06:280 (7)? i think it is better flow ok
03:11:646 (1,2) - how about this? nope
03:21:890 (1,2,3,4,5,6,7,8,9,10) - over mapping? all DS1.2~4 is better ? make all distance equall
03:37:743 (7) - distance error? not that significant but ok
03:44:573 (11,12) - players are may embarrassed,how about this? what do you mean embarrassed? i don't quite understand why you said about embarrassing here, and i won't change the pattern here
[Hard]
slider velocity 1.8 is may high in hard diff
i think 1.4~1.5 is better nope, this is not that hard
01:15:061 (5,6,7,8) - may avoid overlap changed this into another pattern
[Normal]
01:06:524 (1,2,3,4,5) - you can make more beatiful star pattern can't really change the shape because i use DS here but i can move the object to better place
01:21:158 (1) - remove NC nope
01:22:134 (3) - NC nope
02:07:012 (3) - distance error?:arrow:
02:35:304 (1) - remove NC nope
02:36:280 (3) - NC nope
02:42:134 (1) - over lap maybe in the older version yes
[Easy]
02:36:280 (2) - NC nope
looks fine
good luck!
Thank you very much for the mod (_ _)No_Gu wrote:
M4M
[Easy]
00:07:987 (1,2,3,4) - please reduce some claps.first,you put all claps on them so in taiko mode there are k k k k k k...and in fact clap doen't fit here at all ok, done. i remove the clap in the reverse arrow
00:56:768 (5) - this? https://osu.ppy.sh/ss/1199389 nope, i make the 5 blanketed the circle
01:14:329 (1,2,3,4,1,2,3) - add some whistle please ok,but the soft one not the normal
02:24:573 (1) - sound of sliderbody here isn't good what should i do then? i don't really understand what to do,i am amateur
02:51:889 (1) - NC?..why oops, wrong NC there, sorry
03:30:914 (1) - finish ok, done
03:46:524 (2) - bad rhythm,not fit here ok, changed into 1/1 slider without reverse arrow
[Normal]
no need for tick2 I think nope, i like 2 tick so the score will much more than easy, if i use 1 tick the FC SS score is too close because the combo not that different
00:25:548 (3,4,5) - this time distance...anyway,I don't think this is good i don't think so, there are so much difference between 1, 1/2, and 1/4 tick distance imo
00:33:597 (5,6) - ^ ^
01:25:304 (2,3,4) - ^and bad distance between 3 and 4 ^
01:50:182 (1) - remove NC really?
02:40:914 (4,1) - overlapped
[Hard]
00:17:743 (5,6,7) - bad distance i don't think so, i've used distance snap for hard for overall map (not for somepart)
00:21:646 (8) - NC nope
01:22:865 (4,5,6,7) - sth like this https://osu.ppy.sh/ss/1199402 ok, done
01:29:939 (1,1) - players maybe can't do this well errrr, i don't think this is really hard, you can just ignore the bonus if you want to get the 300 here
01:41:646 (4) - finish and NC ok, done
02:07:013 (5,11) - NC nope, i try to make an NC every 2 big ticks
03:18:963 (4,5) - why this distance
03:44:573 (1,2,3,4,5,6,7,8,9) - you can make a slider with repeat that include 1,2 3,4 5,6.1/3 is hard to catch won't change this part, this part is really suitable for 1/3
[Insane]
00:35:304 - please reset some note,music here is quiet but you put a lot of notes
01:30:670 (1,2,3,4,5) - since you chose most 1/4 distance with overlap notes.so avoid this unoverlapped 1/4 notes
03:25:548 (8,1) - no please
really messy.. i know right, really messy,sorry this is my very first map, so i don't know how and where to put the object correctly,especially for insane (insane is not really my thing, both for playing or mapping )
i've done what you said in this mod
still need much work I think.at last...offset + 25 i won't change the offset, it's too late
thank you very much (_ _)P A N wrote:
ok.. fycho and lanturn are mod the thing i want to mention so im gonna find something new D:
[Insane]sorry but i decide to delete insane diff, really i'm sorry
- 00:07:987 (1,2,3,4,5,6,7,8,1) - I think these pattern are kind of random :X maybe try like this? and 00:08:719 (3,4,5,6,7) can be a center symmetry too.
- 00:25:548 (7,8,9) - you do pattern like this is a bit weird imo, the straight slider and curve the note after that.. I suggest to curve the slider to a way of note too. it will looks good and more flow. you can still make like this (6,7) will be a wave and (8,9) follow the flow of slider's tail.
- 00:26:280 (1) - this slider is feel force the flow, you can test play :X maybe try to change like this? (you can copy from (7) for symmetry).
- 00:29:939 (5) - should move down a bit because the tail of slider a bit down.
- 00:35:304 - I suggest to remove some stream because its a quiet part, need a relax note D:
well, other looks fine, if you find some place that have the same case as I mention, please fix too D:
[Normal] maybe you mean Hard lol[Normal]
- 00:15:792 (1,2,3,4,5) - its too straight :X make some curve pattern? no,i think this is not too stright
- 00:17:743 (5) - NC nope
- 00:18:475 (7) - spacing error. what do you mean? i don't find any spacing error here
- 00:19:451 (1,3) - I think swap NC is better. no, because the chord and melody change in 1
- 00:21:646 (8) - NC nope,i use NC every 2 big white ticks
- 00:23:353 (1,2) - swap NC ok
- 00:25:304 (5) - spread it to 2 circle and add NC on second circle is better. no, reason like 00:21:646
- 00:30:914 (8) - why spacing suddenly change? D: i think you should update the map before modding this
- 00:33:353 (1) - remove spinner and make some note is more fun imo. i know that, but i thik spinner is good
- 00:41:158 (1) - ^ well, i make the spinner here because of long melodic part and constant chord, so i think spinner is better
- 00:56:036 (7) - change in to 1/2 slider and circle sounds better. ok, done
- 00:56:768 (1) - remove and add another note. same reason as 00:41:158
- 00:59:451 (3) - move tail to about 52|120. you should update for this part XD
- 01:08:475 (1) - remove and add another note. errrrr, what should i say... i just want to make this part into spinner (blame my lazyness XD)
- 01:12:378 (1) - ^ ^
- 01:41:646 (4) - NC NC already
- 01:55:061 (1) - if you want to keep spinner here, i suggest to move it to 01:55:304 ok, done
[Easy]
- 00:21:646 (2) - 1 grid left. ok, done
- 00:25:548 - use this instead. im not suggest to put a circle on blue tick in normal diff.
well, this is not a "circle", it's slider end,so i think it's okay, but if you mean some part in the end of song, i will try to change a "circle" that's been put in the blue tick- 00:35:304 (1) - remove whistle on body, i see the modder before mention this too, where did you remove it D: it should remove on body (not on head and tail) ok, done
- 00:39:207 (3) - ^ ok, done
- 00:50:914 (2) - ^ ok, done
- 00:58:719 (2) - overlap :X not looks good. you should update the map
- 01:02:622 (1) - remove whis ok, done
- 01:07:012 (2,3,4,5) - move to 380|44 , 456|112 , 416|204 , 316|192 for better star. ok, done
- 01:14:329 (1) - remove whis. ok, done
- 01:33:841 (3,4,5) - same as 00:25:548
check other too, there are still some place that same case as above.good luck :3
- 00:19:695 (1,2) - 1 grid right for center symmetry.
- 01:53:353 (1,2) - make them center symmetry like above. all done