lagunya bagus :3 ntar coba mod ya :3
Ditunggu lanjutannya, biar bisa improve nih, soalnya maenin beatmap saya cupu, minimalbikin mapnya harus jago (pro)egas00 wrote:
Karena kamu map pertamajadi aku seriusin dikit lah
[biasanya ga serius :3 ]
Warna Merah = Rekomendasi
Warna Hitam = Personal Opini
BPM : bagus
Offset : 190 kayaknya mantap deh=> mmmmhhhh, gimana ya, diubah ke 190 jadi aga2 ngga sreg gimana gitu dengernya, jadi ini saya ngga ubah ya
EasySong Setup
General =
Hmm gimana kalo kolom Tags nya di kosongin dulu? kalo Akustik sama Instrumental ikut Genre nanti kalau udah di rank
Grid nya jadiin 4 ajadi View -> Grid Level
Spin untuk easy diffMinimal Auto dapat 8000 gan
[7000 toleransi, tergantung BPM]
Dfficulty =
- HP Drain : ok
- Circle Size : er, Ok lah Easy
- Approach Rate : Hmm.. Tambahin 1 donk ... terlalu lambat D:
- Overall Diff : TERLALU RENDAH D: D: D: , paling enggak 2-3
Btw karena Easy bukan spesialis saya jadi dikit aj ya XD
00:41:165 - 00:42:629 , Kenapa ga 1 slider bolak balik aja? => ok, oooh, jadi klo easy min harus 8000 ya, bru tau maklum nubie, hehe
00:46:043 - New Combo ? => ok
00:52:385 - New Combo ? => ok
00:54:824 - New Combo ? => ok
01:11:409 (2) Ini di pindah donk, di X:369 , Y:288 atau daerah situ lah=> itu berarti harus mindahin dulu yang 01:10:433 (1), tapi udah bisa ko
![]()
01:15:311 - New Combo ? => ok
01:22:141 - Bukannya New Combo disini bagus ya? Dan juga KIAI time mu dari sini=> ok, kirain kiai-nya mulai pas masuk reff, tapi ternyata lebih pas disana ya, hmmm
01:39:702 - New Combo ? => ok
01:47:507 - Ganti 1 slider bolak balik\/ => ok
01:57:994 - New combo pindah sini aja gan => saya pake new combonya pas abis 4/4 lagu di guitar pro-nya sih, jadi ini ga di ganti
02:03:116 - Spinner ganti ~ => ok
02:10:921 - Too Much Spinner~ => ok![]()
02:36:287 - Kiai Time mulai dari sini XD kecepetan kamu=> ok
02:53:848 - New Combo ~ => ok
03:21:897 , di pindah di 03:21:653 , ajasoalnya Easy Diff
=> klo pindah sana ga pas sama nadanya gan
![]()
03:39:702 - New Combo=> ok
03:42:141 - New Combo di hilangin aja =>ok
03:46:531 - New Combo=> ok
Yang lainnya nyusul kalo ada waktu :3
theramdans wrote:
hai random mod
maaf kalau terlalu detail
[General]
Seriusan???? Mapset ini Sama sekali ga ada Break Time! Suatu mapset HARUS ada Break nya. => klo yang Easy+Normal kenya susah klo harus dibikin Break, soalnya nanti combo terlalu dikit (ato emang ga apa2 ya?). Saya mikirnya ntar kurang etis klo mapnya aga panjang tapi combonya cuma dikit, gtu, klo yang Hard sama nsane emang udah ada tempat buat dijadiin Break sih, tapi diisi dlu, kan klo harus dihapus mah gampang tinggal delete
Kiai time 1 mulai di 01:22:131 => ok
Kiai time 2 mulai di 02:36:277 =>ok
Karena lagunya lumayan panjang mapsetnya lebih baik NORMAL HARD INSANE tanpa Easy, cuman Normalnya rada gampang dengan bintang dibawah 3 => saya pengen nyoba aja dlu bikin 4, percobaan pertama, tes kesanggupan
Distance snap banyak yang kacau dan tidak konsisten, cek Ai Mod (File>Open Ai Mod) lalu centang "Check distance snap" lalu perbaiki => okEasy[General]
AR +1 atau +2, karena terlalu pelan => ok, kenya +1 aja deh
HP +1 => ok
OD +1 atau => ok
Distance snapping terlalu besar (kontradiksi dengan SV dan AR serta bpm yang pelan, tidak sinkron)
coba ganti distance snappingnya ke 1.2 => dijadiin 1.3 sma saya
00:19:692 - New Combo
00:27:497 - ^
00:39:204 - ^
00:41:155 (1) - spinner ini tidak cocok disini karena terlalu pendek dan jaraknya ke not selanjutnya hanya 1 beat (ini tidak boleh ada di diff Easy). Coba ganti dengan slider bolak balik atau jadikan break section aja , lumayan 4 beat.
00:47:009 - New Combo
00:50:423 - hilangkan New Combo, pindahin New Combonya ke (2) selanjutnya
00:54:814 - New Combo
00:58:228 (3,1) - geser dikit (1) ke kiri biar blanketnya pas dengan (3)
01:02:619 - New Combo
01:14:326 - ^
01:22:131 - kiai time mulai disini
01:26:033 - New Combo
01:29:936 - New Combo disini bukan di (1) sebelmnya
01:33:838 - New Combo
01:37:740 - ^
01:41:643 - ^
01:45:545 - sama kayak 01:29:936
01:47:497 (1) - sama kayak 00:41:155 (1)
02:01:155 - New Combo
02:03:106 (1) - sama kayak 00:41:155 (1)
02:08:960 - New Combo
02:10:911 (1) - sama kayak 00:41:155 (1)
sisa modnya kira2 sama sampai akhir soalnya lagunya kepanjangan ^^. Benerin aja distance snapnya ke 1.2, New Combo ikutin musik/gitarnya sama spinnernya jangan kependekan/ga pas dengan musik/not setelahnya kurang atau sama dgn 1 beat.
=> untuk beberapa perbaikan combo ada yang ngga disesuain sama saran disini, karena saya menyesuaikan dengan perubahan Chrod-nya (udah apal letak2 rubah chordnya sih),klo bisa cek lagi ya
Normal[General]
AR dan HP + 1
Diff ini kontradiksi banget ama Easy, karena CS lebih kecil SV lebih cepat tapi distance snapnya lebih kecil
Coba distance snap diseragamin ke 1.0 dan jangan bikin kaya 00:24:082 (1,2) karena distance terlalu jauh (jump)
Combo2 nya kepanjangan, coba dipendekin sesuai irama musik nya , biasanya new combo dipake setiap 2 stanza, tapi itu tergantung alur lagunya kayak gimana
=> ok, untuk normal distance-nya udah di snap di 1.0 dan combo udah di perpendekHardSV di diff ini terlampau jauh terlalu cepat jika dibandingkan dgn diff normal (normal sv 1.0 hard sv 1.8) coba sv nya 1.4~1.6. Kalau 1.8 cocoknya dif Insane
Distance snap di bagian awal lagu terlalu kecil coba dibesarkan, karena ini diff hard distance boleh di ubah sedikit2 tapi harus konsisten dan polanya yang wajar dan masuk akal serta pas ama lagunya
00:19:448 (1) - slider kayak gini mending diganti pake circle aja => ngga diubah jadi spinner tapi yang slider pendeknya diubah jadi 2 hit circle aja
00:21:399 (5) - ^ => ^
00:27:253 (1) - ^ => ^
00:33:106 (1,2) - dua spinner kayak gni ga cocok => nah ini bingung kudu digimanain?
=> ok, untuk hard sebagian diikutin, tpi kenya aga susah juga klo harus ganti SV (orgnya malesan), yah nanti lah digantiSV-nya klo niat
InsaneInsane nya sadis, AR HP dan OD terlalu besar, saran:
AR 8 HP 7 OD 7
Polanya secara keselurhan udah bagus, tapi ga aku mod full soalnya udah kepanjangan
=> ok, AR, HP dan OD udah diganti tapi 8 8 8, ngga 8 7 7
padahal klo pun kepanjangan juga ga apa2 biar bener nih mapnyaSaranPola map udah bagus
tapi distance snaping harus dipelajari lagi
dan hitsound, mapnya terlalu sepi tanpa hitsound + lagunya kalem bener
dan Break Time! Itu sangat penting
=> makasih sarannya, diusahain lah ditambahin hitsound-nya, soalnya masih aga bingung make hitsound yang cocok
Break Time udah ditambahin buat yang Hard sama Insane, yang Easy sama Normal ngga ditambahin (penjelasan diatas)
OSU! NEEDS MORE DEPAPEPE!
hi, numpang lewat. xDK4zuya K wrote:
theramdans wrote:
hai random mod
maaf kalau terlalu detail
[General]
Seriusan???? Mapset ini Sama sekali ga ada Break Time! Suatu mapset HARUS ada Break nya. => klo yang Easy+Normal kenya susah klo harus dibikin Break, soalnya nanti combo terlalu dikit (ato emang ga apa2 ya?). Saya mikirnya ntar kurang etis klo mapnya aga panjang tapi combonya cuma dikit, gtu, klo yang Hard sama nsane emang udah ada tempat buat dijadiin Break sih, tapi diisi dlu, kan klo harus dihapus mah gampang tinggal delete
OK, all fixed, thanksSephibro wrote:
The offset is very early, this one is much better:
Offset: 202I think it's too late/slow, especially in the beginning (intro) and reff part
don't forget to resnap all inherited timing points (green lines)
also check AiMod (ctrl+shift+A) because some objects aren't correctly snapped
Good luck!
yurunneram wrote:
EASY
01:00:667 (3,4) - Turn these two into one beat sliders?
01:08:960 (3) - Spacing a bit uneven
02:10:911 (2) - You think maybe rotate anti clockwise abit so that the tail is same dist away from (1) as the head?
02:20:667 (1) - Blanket properly
eto... actually I don't do very well with instrumentals... well if it's short I'm okay but this is quite long and I get bored easily ehehe ^^")7 so gomene I'll stop here. just a lil thing: I dun believe in Aimod
dun give kudosu
ok, thank you so much for the modding and star5eania wrote:
really sorry to be late. i'll shoot a star.
[General]
probably, Offset +14![]()
changed to 185. +14 is not quite right in the reff part and ending ^^
[Easy]
03:28:730 (7) - copy to the 6done
[Normal]
00:57:984 (1) - move to back 1/2 snap, and reduce 1 reverse.done
01:05:058 (4) - use 1/1 snap reverse slider.done
03:29:448 - need 1/2 slider.done
03:39:204 (1,2) - removedone
03:39:448 - 1/2 sliderdone
[Hard]
00:31:399 (1,2,3,4) - Suggest![]()
Image Linkdone
00:38:228 (7) - looks better more under grid (like x:192 y:140)done
00:54:082 (3) - x:356 y:192done
01:36:277 (1) - use rotate! (Ctrl + Shift + R)done
02:24:326 (1) - x:368 y:240done
02:43:106 (7) - copy to the 6, and Ctrl + H,Gdone
03:45:301 ~ 03:50:437 - 1/3 snap part.done
[Insane]
01:21:155 (1,2) - increase 1/4 snap.done
01:31:033 (2) - move to back 1/8 snap.i refer to chord voice, not melody one here, so no change here ^^
01:32:145 (1) - remove, and add circle to 01:32:145 - 01:32:389done
01:39:706 ~ 01:41:657 - Suggest![]()
Image Linkdone
02:35:315 (1,2) - increase 1/4 snap. (and you can choice ctrl + g)done, but not the ctrl+g
02:53:852 ~ 02:55:803 - Suggest![]()
Image Linki don't think it's good, too close and cramped
03:21:901 (1,2,3,4,5,6,7,8,9,10,11,12,13) - increase spacing form away previous notes. Like this.done
03:29:950 (6,7,8) - 1/4 rever slider.want to try making something like talent shredder bass part, super tapping lol
03:30:559 (9) - removei refer to drum sound for this part, so i think i don't need to remove this ^^
03:45:301 ~ 03:50:437 - 1/3 snap part.done
theramdans wrote:
[General]
Seriusan???? Mapset ini Sama sekali ga ada Break Time! Suatu mapset HARUS ada Break nya.
Just passed by, because this guy post his map on Ely's queue.raheta_adi wrote:
bener tuh kata theramdans. map ini harus dikasi break. kenapa? karena ini mapset untuk rank, bukan approved. kalau seandainya ini approved sih engga masalah, itu udah biasa. contonya di map https://osu.ppy.sh/s/32201 ga ada break sama sekali tapi itu bisa diterima, karena ini map approved.
Note : no kudosu for this post.
And this rule was belong in Guidelines, so it means if there're no possible part on the map that can be used as break. So it's not.Guidelines wrote:
Use breaks where possible.
makasih infonyaMomochikun wrote:
theramdans wrote:
[General]
Seriusan???? Mapset ini Sama sekali ga ada Break Time! Suatu mapset HARUS ada Break nya.Just passed by, because this guy post his map on Ely's queue.raheta_adi wrote:
bener tuh kata theramdans. map ini harus dikasi break. kenapa? karena ini mapset untuk rank, bukan approved. kalau seandainya ini approved sih engga masalah, itu udah biasa. contonya di map https://osu.ppy.sh/s/32201 ga ada break sama sekali tapi itu bisa diterima, karena ini map approved.
Note : no kudosu for this post.
And i totally disagree with this, yeah look at > https://osu.ppy.sh/s/82612
This 4 minutes map got no break especially on Insane, and it got ranked. why ?
Because on the Ranking Criteria,And this rule was belong in Guidelines, so it means if there're no possible part on the map that can be used as break. So it's not.Guidelines wrote:
Use breaks where possible.
Also it was up to mapper that he/she want to use a break or not on the map. No modders / Bats may change it, if it still make sense on the map.
However, break were still recommended on beginner's diff like easy and normal.
Well, Good Luck for your very first map ~
K4zuya K wrote:
ok, thank you so much for the modding and star5eania wrote:
really sorry to be late. i'll shoot a star.
[General]
probably, Offset +14![]()
changed to 185. +14 is not quite right in the reff part and ending ^^
[Easy]
03:28:730 (7) - copy to the 6done
[Normal]
00:57:984 (1) - move to back 1/2 snap, and reduce 1 reverse.done
01:05:058 (4) - use 1/1 snap reverse slider.done
03:29:448 - need 1/2 slider.done
03:39:204 (1,2) - removedone
03:39:448 - 1/2 sliderdone
[Hard]
00:31:399 (1,2,3,4) - Suggest![]()
Image Linkdone
00:38:228 (7) - looks better more under grid (like x:192 y:140)done
00:54:082 (3) - x:356 y:192done
01:36:277 (1) - use rotate! (Ctrl + Shift + R)done
02:24:326 (1) - x:368 y:240done
02:43:106 (7) - copy to the 6, and Ctrl + H,Gdone
03:45:301 ~ 03:50:437 - 1/3 snap part.done
[Insane]
01:21:155 (1,2) - increase 1/4 snap.done
01:31:033 (2) - move to back 1/8 snap.i refer to chord and drum sound, not melody one here, so no change here ^^
01:32:145 (1) - remove, and add circle to 01:32:145 - 01:32:389done
01:39:706 ~ 01:41:657 - Suggest![]()
Image Linkdone
02:35:315 (1,2) - increase 1/4 snap. (and you can choice ctrl + g)done, but not the ctrl+g
02:53:852 ~ 02:55:803 - Suggest![]()
Image Linki don't think it's good, too close and cramped
03:21:901 (1,2,3,4,5,6,7,8,9,10,11,12,13) - increase spacing form away previous notes. Like this.done
03:29:950 (6,7,8) - 1/4 rever slider.want to try making something like talent shredder bass part, super tapping lol
03:30:559 (9) - removei refer to drum sound for this part, so i think i don't need to remove this ^^
03:45:301 ~ 03:50:437 - 1/3 snap part.done
All Done, thanks for the detailed mod especially for HS in easy and normal (_ _)Setsurei wrote:
yo! walau di queue masih ada pending mods, screw my queue lol
I'm helping Indonesian mapper while I'm in the mood of modding this map
aku mod in indo aja biar jelas maksudnya, walau ada beberapa istilah yang masih pakai inggris
[General]
for a first beatmap ini lumayan - my first map was a disaster
hitsoundnya sedikit sekali, aku point beberapa saja yang "jelas" (I suck on hitsounding lol)saya juga kurang begitu ngerti cara pake HS yang bener lol
hitsoundnya agak "ngulang" dari easy, aku cuma sebut sedikit saja
kalo pakai clap hitsoud di lagu ini, decrease volumenya ke 30-40%, kalo terlalu keras lagunya ketutupan suara clapnya
dan disini sebenernya banyak ugly flownya tapi malas sebut lol - too many straight sliders, usahakan pakai curve lebih sering
[Easy]
00:13:843 (4) - kasih hitsound finish+clap di ekor 00:15:306 -done
00:15:794 (1) - finish di kepala, clap di ekordone
00:17:745 (2) - clap di ekordone
00:19:697 (1,2) - imo normal whistle nya ga cocok sekali, karena ini instrumental kalem. ganti soft whistle?done
00:27:502 (1,2) - ^done
diff easy kalo bisa jangan pakai beat 1/16.. beat 1/2 atau max 1/4 aja karena newbie ga bisa ngepasin time kapan dia harus hit
00:35:337 (1,2,3) - ini dibenarkan posisinya (00:35:306 (1) - 00:37:257 (2) - 00:38:233 (3) - )justru klo dipasin ngga pas klo easy, ntah knapa. udah di coba sama saya dan emang ga pas klo di pasin di garis putih. lagi pula itu kan tetep pas satu ketukan (00:35:337 (1,2)) dan 2 ketukan (00:37:288 (2,3)) ^^
00:41:160 (2) - clap di ekordone
00:50:428 (1) - clapdone
00:50:916 (2) - dibikin curvedone
00:54:331 (2) - clapdone
00:54:819 (3) - dibikin curvedone
00:56:770 (5) - clap di ekordone
01:05:063 (2) - ^done
01:17:502 (4) - snap ekornya dibenarkan (ga pas di garis putih)ini juga sama, klo dipasin ngga pas sound nya
01:18:691 (1,2,3) - ini melenceng juga, 1/16 jangan dipakai di Easy/Normal diff^
01:22:136 (1) - finish di kepaladone
01:24:819 (3,1) - flow cut, 01:26:038 (1) - dimiringkan saja seperti inidone 01:28:965 (3,1) - ini juga flow cut walau ga seberapa nampak, rubah jadi seperti ini?
done
digaris biar jelas01:32:867 (2) - x 232 y 316ini flow sebelum ku rubah:
yang ini setelah ku rubah:done
01:33:843 (1) - ekornya dinaikandone
01:53:356 (1,2) - sama seperti 00:19:697 (1,2) -done
02:10:916 (2) - clap di ekordone
02:18:721 (3) - ^done
02:36:282 (2) - finish di kepaladone
02:38:965 (4,1) - similar to 01:24:819 (3,1) -done
02:51:891 (4) - ^done
03:48:477 (1) - finishdone
[Normal]
00:13:843 (3,4) - ntar dikira newbie ekornya (4) jadi kepalanya, lebih baik dipindah saja
dempetan gini bikin bingung (except if this is Hard+)done
00:14:575 (4) - finish+clap di ekordone
00:15:794 (1) - finishdone
00:16:526 (2) - why of all means ini garis lurus. tidak flowing dengan baik di 00:15:794 (1,2,3,1) -done
00:41:160 (1,1) - kalo bisa Easy / Normal diff kasih jarak 1 stanza kosong setelah spinner (mulainya disini setelah spinner 00:43:599 - ), agak susah buat newbie untuk click 00:43:111 (1)ok, untuk beberapa tempat bisa di ubah. tapi untuk beberapa yang lain ngga diubah soalnya udah spinnya bukan slider tapi hit circle dan klo itu diilangin jadi ngga enak ^^
similar matter00:46:526 (5) - clap01:29:941 (1,1) -
01:51:404 (1,1) -
02:10:916 (1,1) -
02:44:087 (1,1) -
03:13:355 (1,1) -done
00:54:331 (2) - ^done
00:57:745 (1) - clap di ekor 00:58:233 -done
01:02:136 (7) - clapdone
01:05:063 (4) - clap di ekordone
01:22:136 (3) - finish di kepaladone
01:45:063 (1,3) - overlap, salah satu geser dikitdone
01:45:550 (2,4) - ini jugadone
02:59:453 (3,1) - flow cutdone
03:20:672 (4,1,2) - flownya kurang luwes, ctrl+G terus pindah ke x 68 y 180done03:24:819 (5,1,2) - 03:24:819 (5) - jangan terlalu melengkung kedalam, flownya ga enak
done
03:26:526 (2,3,4) - sesak sekali, 03:28:233 (3) - dibikin curve sajasaya juga bingung harus dbikin gimana lol
[Hard]
00:52:380 (7,9) - lebih bagus lagi kalo (7) nya stack ekornya (9) persisdone
01:22:136 (3,4) - overlap, kalo bisa head slidernya jangan ditutup (harus jelas)done
02:30:428 (7,8) - ^done
[Insane]
objectnya banyak yang ga rapi ):tolong sebut dimana yang kurang rapihnya biar bisa dirapiin
![]()
03:21:892 (1,2,3,4,5,6,7,8,9,10) - aku ga yakin bisa FCin ini map lolnamanya juga insane lol
03:25:550 (8,1) - this start is not good, pindah ke arah lawannya aja (pindah juga object berikutnya 03:26:282 (2,3,4,5,6) - )^
03:37:745 (7,8,9,10,11,12,13,14,15) - jangan mefet2, 03:37:136 (2,3,4,5,6,7) - pindah agak dalam dikitdone
feel free to PM me in-game - malas sebut disini
tambah kebawah tambah dikit modnya lol
anyway, good luck![/color]
ok, mkasih banyak modding nyaDenoisoGoiso wrote:
:? Hi :3
[General][Easy]
- Remove Depapepe from tag, because it's available in Artist.
changed
- Offset is wrong.183 is better
changed
- 00:07:989 (1,2,3) - Hitsoundnya mana? ._.
ok added
00:19:697 (1,2) - make it so curve.done
00:35:337 (1) - this slider must starts in 00:35:306done, ternyata klo offsetnya dibenerin jadi pas
00:37:288 (2,3) - fix the rhythm/beat tickdone
00:44:575 (2,3) - I don't like this placement.udah diganti
01:00:184 (2,3) - blanket propelydone
01:49:453 (1) - No DS alright here. fix itdone
01:53:355 (1,2) - scary slider (hhhh really scary)changed
02:24:575 (1) - last node is redfixed (? dunno what you mean lol)
Di lurusin slider yg iningga diubah, malah ditambahin miring
02:26:526 (2,3,4) - flow into here is badthis is why i don't make the last note straight03:03:315 - the break must start in 03:03:599
done
03:46:526 (2) - lurusin slidernyadone
[Normal]Just easy and normal xD
- 00:08:721 (2) - i don't like this slider with 90° slider.
changed
00:32:867 (4,5) - the rhythm looks weird you follow here.changed
00:43:111 - add circleignored (he said i can ignore this)
00:45:063 (2) - Kalau bikin jump jangan disini kakchanged
00:45:550 (3,4,5,1) - i don't really interessing in this flowchanged
01:10:428 (1) - stackchanged
Good luck~~
Thanks for modding my mapRatedNC17 wrote:
Hello (from M4M)SPOILER[Easy]
00:21:158 (1) - add clapdone
00:23:109 (2) - ^done
00:25:061 (2) - ^done
00:27:012 (4) - ^done
00:28:963 (1) - ^done
00:30:914 (2) - ^done
00:47:987 (2) - make your slider bend straight (unless it's suppose to do that)i don't really understand what you mean here, can you explain with example?
00:56:768 (3) - put it at x:268 y: 136done
01:06:524 (1) - put it at x:412 y: 172done
01:39:695 (1) - move to x:76 y:112done
02:16:768 (2) - make the slider bend straightsame with 00:47:987 (2) -
02:53:841 (1) - move to x:64 y:276done
02:55:792 (3) - move to x:308 y:52done
03:11:402 (1) - take off NCi think it fits better before i remove the NC. I use NC because the guitar chord changes here
03:27:012 (5) - NCdone
03:29:939 (1) - take off NCdone
03:30:914 (2) - NCdone
03:41:646 (3,4,5) - move to x:404 y: 312done
add some more hitsoundsok, i've added some new HSs
[Normal]
00:13:841 (3) - move to x:356 y:140done
00:15:291 (4) - move to x:488 y:228done
00:39:207 (3) - x:432 y:164done
00:40:670 (4) - x:284 y:64done
00:41:158 - move to spinner to 00:43:109nope. for normal after spinner the space should be 1 stanza and this is 1 stanza (from Guidlines)
01:17:500 (3) - move to x:128 y:196done
01:48:719 (3) - move to x:280 y:344done
02:10:914 - move the spinner to 02:12:865same as 00:41:158 -
02:44:085 - move the spinner to 02:46:524same as 00:41:158 -
add hitsoundsok, added some HSs
[Hard]
AR -1i won't change this. it's pretty normal for hard to have this AR
00:23:353 (1,2) - x:152 y:152done
00:25:061 (4) - x:336 y:260done
00:38:475 (8,9,10) - big jumps for hard![]()
it's not that jumpy i think
Nothing else to say here except that some jumps are a bit far for hard and again add hitsoundsi'm not that good with HSs. still new to mapping
[Insane]
AR -1
Thats about it except once again hitsounds![]()
teach me how to be good with adding HSs
Really like this mapi'm definitely keeping this map
ok, thank you very much with the modsjoy wrote:
Hi from my queue
[Easy]
00:35:304 (1) - whisdone
00:39:207 (1) - ^done
00:43:109 (1) - ^done
00:50:914 (2) - ^done
00:58:719 (1) -^done
01:02:622 (1) - ^done
01:06:524 (1) - ^done
03:18:231 (2) - move to 404,312 for the same spacingdone
[Normal]
you can add whis with the same asEasy diffdone
02:18:231 (2) - move to 88,104 for the same spacingdone
01:48:719 (3) - add the fin on the enddone
03:03:353 (1) - ^done
03:28:231 (3) - change it 1/2+1/1 sliderdone
03:40:182 (2) - move to 03:40:061done
03:40:426 add a notedone
[Hard]
00:39:207 (11) - NCdone
00:47:987 (10) - ^done
01:22:134 (3) - add findone
01:47:256 (10) - too much returningdone
02:36:280 (3) - add findone
03:03:597 (1) - ^done
03:46:687 (1,2,3,4,5) - so far jumping in the hard diffnope, this is not that hard.i've seen something more harder than this in hard
[Insane]
00:15:792 (1) - add findone
00:23:597 (2) - ^done
01:22:134 (3) - ^done
02:36:280 (3) - ^done
in fact ,you need work more time on the hitsoundhaha,i'm suck with HSs, still can't decide where to put HS, can you teach me?
you can add 24clap or whis on the downbeat
good luck~
aonkub555 wrote:
Hi from m4m , sorry for late
Grid snap (Shift)
easy diff
00:44:573 (2,3) try to place this will be flow better http://puu.sh/5OsGgdone
00:46:036 (1,2) similar -^ place this http://puu.sh/5OsNVdone
00:50:914 (2) add finish at head sliderdone
01:16:280 (3,4) can be symmetry better by copy 01:17:500 instead of 01:17:500 - http://puu.sh/5Ot3gdone
01:37:743 add finish at headdone
02:51:890-^done
Normal
00:10:670 use GSwhat is GS? Game shark? lol
00:50:914 remove clap at taildone
hard
01:22:134 add finish at head sliderdone
02:36:280 -^done
03:16:402 maybe change slider to be this it so fun http://puu.sh/5OtZ4nope, i won't change this, just want to make the same pattern with 03:21:890 (1,2,3,4,5,6) -
insane
01:22:134 add finish at head sliderdone
01:49:451 -^done
01:49:451 -^done....... wait, what?
02:36:280 -^done
that's all~ good map
thank you very much~Groumiezi wrote:
Walaaaa.... Normal kok easy xD modding dipertanyakan dari deno/kamuterus harus digimanain dong? tambahin apanya? object? AR/C- nya ditambahin?
Maybe Offset is 210... try it. good NO, it's really-really off
[Easy][Normal]
- 00:19:695 (1,2) - may bit overlap? Try Wave Slider?
i change it to this
- 00:29:451 (2) - Maybe... reduce reverse -1 because nuubies hard to catch the spinner xD
ok, but added 1 circle
- 00:35:304 - this greenline add volume value to 50%
done
- 00:41:158 (2) - terlalu bengkok disini. so move the last point/pattern to 292,328
done
- 00:43:109 (1) - well, blanket nicer
i didn't mean to blanket this from the beginning, but well~, blanketed this
- 00:46:036 (1) - Remove NC
done
- 00:47:012 (2) - Add NC. because NC in small white tick is lol and rhythm not changing
done
- 00:50:914 (2,3) - lel very overlap. please blanket nicer for avoid the overlap
done
- 01:00:670 (3) - maybe flow/same arrow by 00:58:719 (1) is not good. How about this?
done
- 01:02:622 (1,1) - maybe ignore the stack? ummm
nope, i think it's better like this, but i remove the grid snap so the stack is properly made
- 01:16:280 (3,4) - from the (3) to (4) so far/maked jump. so Use DS here
eeeehhh~, since when did this slider move there? i don't remember moving this slider
![]()
- 01:53:353 (1,2) - same suggestion like 00:19:695 (1,2)
same slider like this
- 02:31:890 (3) - maybe you try this rhythm? it's so fast from (3) to (spinner)
done
- 02:50:426 (3) - delete NC and Add NC at 02:51:889 (1)
done
- Done~
hhh good luck :3
- 00:42:622 (1) - you put finish here? hhhh it's fit anything? it's a drum not a bass
maybe you mean the spinner before not the slider right?
- 00:59:451 (3) - Last point/pattern is red D: and you should make it curve
done
- 01:34:573 (5) - maybe the pattern make this slider too curve
done
- 01:37:256 (3,1) - stack
done
- 01:41:646 (5,1) - maybe ^
nope, it's too far if you want to pile this up to 5
- 01:51:402 (1) - spinner in here could not enough imo here
i don't think so, it's enough to get 2000 here
- 02:05:061 (1) - more curve
done
- 02:10:426 (4) - make this symmetrical?
what do you mean? it's just straight short slider
- 02:16:768 (1) - lol
lol, i laugh too when i see this, dunno why i make something like this and no one (including me) noticed this before
![]()
- 02:20:670 (1,2,3,4) - (pake indonesia) jalannya gak alami D: jadi harus bikin yg curve-curve gitu
done
- ok
what's your modding??are you serious or kidding me??sjoy wrote:
Hi from my queue
[Easy]
00:35:304 (1) - whis
00:39:207 (1) - ^
00:43:109 (1) - ^
00:50:914 (2) - ^
00:58:719 (1) -^
01:02:622 (1) - ^
01:06:524 (1) - ^
I've finished to mod before I foreget :3RandomEffect wrote:
hi, I accepted M4M request~
but I go along with P A N
please allow me to wait for your finishing~
292,96,66524,5,0,0:0:0:0:
372,37,67012,1,0,0:0:0:0:
453,95,67500,1,0,0:0:0:0:
422,191,67987,1,0,0:0:0:0:
322,191,68475,1,0,0:0:0:0:
133,314,185792,1,0,0:0:0:0:
256,192,186036,1,0,0:0:0:0:
378,69,186280,1,0,0:0:0:0:
378,314,186524,1,0,0:0:0:0:
256,192,186768,1,0,0:0:0:0:
133,69,187012,1,0,0:0:0:0:
Fycho wrote:
~popner's modding team~Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix[General]
- Unchecked widescreen support ,since you don’t have storyboard,please disable it for all diffs;
done
- Delete .osb file in the song folder;
removed
- Make your background picture 1024x768,now 1023x767 is weird;
done
[Insane]
- OD-1,HP-1 to balance the difficulty
done
- 00:07:987 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) –try to add some whistle here,for example, 00:07:987 -00:08:719 -00:09:085 -00:09:329 -00:09:939 -00:10:426 -00:10:792 -00:11:280 –these ticks.
added
- 00:11:890 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) -^
added
- 00:18:963 (3,4) –the spacing is too small,try to make your 1/2 regular spacing consistent,Your00:15:792 (1,2) –is1.6, 00:17:012 (4,5) –is 1.72,00:18:231 (8,1) –is 1.50,00:18:963 (3,4) –is only0.75.
added
- 00:24:817 (5,6,7) –looks not beautiful,maybe make more symmetrical?
i only move the 6,7,8,9 but not changing the pattern
- 00:27:500 (6,7) –stack perfectly please
done
- 00:40:182 (1,2,3,4,5) –weird spacing,it doesn’t fit music well,make a “more normal” stream here
changed the stream's shape
- 00:41:524 (1) –remove nc here,no sense
removed
- 00:56:036 (5) –normal slider fits better and looks more neat
changed
- 00:57:865 (1,2,3) –why increase the spacing??what’t this?very weird and hard to read.I highly recommend you use something like00:57:134 (2,3,4) -.
changed
- 00:59:085 (6,7,8) -,big is too big,small is too small,please pay more attention to your spacing and be consistent
ok,changed
- 01:29:939 (5,1) –swap nc for big white tick
done
- 01:32:378 (3,4) –spacing is too small
added, or i should say i changed the pattern a bit here
- 01:36:036 (1,2,3) –spacing…..it’s hard to read since it’s similar to your 1/2here.01:32:378 (3,4) -.
changed
- 03:21:890 (1,2,3,4,5,6,7,8,9,10) –increasing spacing doesn’t fit music here…the music here is very calm
- 03:26:158 (1) –remove this,same reason
done
- 03:41:890 (1,2,3) –why 1/2 spacing so small?there is not any anti-jumps
added
- 03:45:548 (3) –make this reverse arrow 1/3 snap instead like 03:44:735 (12) -,if you hear closely you will find the reason
ok
- 03:46:199 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) –combo is too long,please cut
cut
[Hard]
- 00:30:914 (8,9,1) –equal the spacing
done
- 00:31:402 (1,2,3,4) –add some hitsound?,for example,clap at00:31:890 -00:32:865 –
done
- 00:41:158 (1) –shorten ths spinner to00:42:378 -,because the finsh at00:42:378 –is best imo,fit the music best
done, but how about adding a circle just after the spinner?
- 00:52:865 (9,1,2) –spacing is too big and don’t fit the music imo,please consider changing the pattern:arrow: change the space between objects but i don't think the pattern doesn't fit the music, so i won't change the pattern
- 00:56:768 (1) –shorten to00:57:987 – the same
done, same question
- 01:10:182 (1) –remove this ,there is no beat here
you don't hear the 'tak' sound?
- 01:14:085 (1) -^
^
- 01:15:061 (4,5,6) –make a better stack
i think you marked wrong 5 and 6, but it's done by removing the GS
- 01:17:012 (8,1) –it’s hard to read.maybe chang the spacing of 01:17:012 (8,1) –
how did you mark the objects in the different time? but it's done
- 01:19:207 (6,7) –make a better blanket
done
- 01:26:036 (1) ,01:29:939 (1) -–too many spinners in KIAI,play not good
changed
- 01:41:646 (4) –add finish and CTRL+E
done
- 01:51:402 (5,6,7) –make the spacing bigger so it can be read easily.Now it can be read as 1/2 not 3/4
done, use DS here
- 02:05:061 (1) –add finish
done
- 02:55:304 (3) – add finish at sliderend and CTRL+E
done
- 03:02:134 –add a note with finish
should i? i don't think i need to add a note here
[Normal]
- 00:35:304 (1) –whistle at slider is too noisy,please remove it
done
- 00:39:207 (3) -^
done
- 00:50:914 (2) -^
done
- 01:06:524 (1,2,3,4,5) –use Ctrl+shift+D
nope, it will be better if i use ctrl+shift+r but i don't use both of them. if i use ctrl+shift+d, the circle will become like this, and i don't know how to change the circle space.
- 02:05:061 (1) –too noisy,just remove whistle
done
- 02:28:475 (1) -^,my ear is hurt..>.>
changed
- 02:47:987 (3,4,5) -3/4 snap in normal is too hard for newbie players,change it to:arrow: changed
- 02:57:743 (3) –looks weird,try this:arrow: changed
- 03:39:451 (1,2,3,4) –too hard for newbie,same suggestions as above
done
[Easy]
- 00:35:304 (1) –00:39:207 (1) - 00:50:914 (2) - 00:58:719 (1) - 01:02:622 (1) - 01:06:524 (1) - 01:37:743 (4) – hurt my hearing…….I am getting deaf…remove all whistle in the map
ok, I've removed these whistles, but just asking, how about reducing the volume?
- 01:55:304 (1) –remove nc:arrow: done
rhythm is better than pattern and hitsound.[Hitsound]Good luck
- For all diffs,I just saw your hitsound is too simple and a mess,some normal-whistle in sliderbody just bother me very very much.Try to add clap at 2nd,4th whitletick and some finish at big white tick to complete your finish
well, I'm suck with HS. i don't want to make excuses but of course i'm suck because this is my very first map, sorry
Thank you very much for your very detailed mod especially for hard, insane and HS-ing. Once more thank you very much (_ _). (i want to give you 2 kudos if i can)
@sjoywhat's your modding??are you serious or kidding me??sjoy wrote:
Hi from my queue
[Easy]
00:35:304 (1) - whis
00:39:207 (1) - ^
00:43:109 (1) - ^
00:50:914 (2) - ^
00:58:719 (1) -^
01:02:622 (1) - ^
01:06:524 (1) - ^你要为你的modding付出惨痛的代价
Lanturn wrote:
M4M From my que
[General]
BG: Your BG is 1023x767, which is 1 pixel too small in both directions. Grab the image from here and use it for your BG, as it's 1024x768ok, i've changed the BG. actually i have the original image and it's bigger than 1024x768, so i just resize the original to 1024x768. it became 1023x767 because i resize the image using size percentage.
Tags: Add their Japanese names and the band's name in Japanese | デパペペ | 三浦拓也 | 徳岡慶也
Add the CD name as well | Do!
I don't think Japan is necessary as a tag. That would be like adding it into any composer because they are Japanese.ok, added and removed
Judging from your first two difficulties. It seems like you don't know, or just ignored the fact, that you can place hitsounds on specific spots of sliders by double clicking on the part. Instead of applying them to the whole slider itself, apply it to those specific areas. You really have some inconsistencies that could easily be solved from this.eeemmm, sorry about bad hitsounding. ok, i've added some HSs there (dunno if that right or wrong put)
[Easy]
Reduce HP and OD by 1? | This difficulty seems like its made especially for beginners, plus you have some spaced circles, which would make it harder for them. Lowering the OD by 1 would help, even if a little.OD reduced, but i don't think i need to reduce HP
First thing in general I want to say is that the slider whistles you have really really don't fit the music. I would suggest removing them if possible, because they ruin such a nice pleasant song. Why not use only the soft whistle, it fits nicel.ok, removed, but i won't use soft whistle. how do i say it? the sound too small
Final note: This diff doesn't really seem finished. There are a couple things you should recheck.
- 00:27:500 (1,2) - Make (2) a 3/2 slider like (1) is. All those reverses don't fit at all.
done
- 00:38:232 (3) - for stuff like this, it's actually better to remain on the 3/2 pattern you were going. This hits the second key note of the guitar, and players will most likely play to the first one. | Move this back 1/2 to 00:37:987 - | Maybe add a note at 00:38:719 - as well.
done
- 00:46:036 (1) - because this is introducing a new gap to players, it might be better to lead into this one with a slider from (3)
done
- 00:46:524 - because you already use quite a few 1/1s in your song, how about adding a circle here? | This captures the drum hit well, and would be good to use claps with.
done
- 00:50:426 (1,2,3) - The (2) doesn't blanket well at all into the (3), plus the end of it is really really close to being hidden under the HP bar. | Try to give the (2) a bit more breathing room. | Maybe setting up something like this: http://puu.sh/5UFut.jpg | or just redoing this section all together.
i don't think the 2 doesn't blanket 3 well, it blanket properly imo, about the end of 2, this slider moved because i change number 3 from prev mod so i won't redo this, just change the position
- 00:52:865 (4,1,2) - would fit better as 3/2 gaps instead of 1/1
yes, it does if you use bass, but i use the guitar rhythm here, not the bass
- 01:00:670 (3) - Try this as a 3/1 slider (3 white long) | http://puu.sh/5UFCk.jpg | You should adjust the positioning for this as well anyways. It would be better if this could flow into (1) instead of ending straight downwards, and ending near where the previous slider ended.
done
- 01:12:378 (3) - instead of using the extra reverse, how about 2 1/1 sliders?
done
- 01:18:689 (1,2,3) - unsanpped to 1/1? | These need to be fixed and moved to the white bar. They hit too early themselves 1/16 or whatever it is back.
done
- 01:35:304 (2) - angle this a bit more to the right so it flows into (1) better.| http://puu.sh/5UGAg.jpg | this is how it currently looks, so it could use a small nudge. (bit nazi, but all helps I guess)
done
- 01:41:646 (3) - move the middle node to x372 y260 for a slightly better blanket.
done
- 02:05:061 (1) - move this so it flows more into (2) | Also, you have the soft whistle hitting this slider.
i don't hit this with any hitsound, maybe you have the older one
- 02:07:988 (3) - move this back 1/2 | and have a note at 02:08:475 - Like my other suggestions. combine one or both of them into a slider as well if you want.
done
- 02:08:963 (1) - try approaching the (2) from above | http://puu.sh/5UG5r.jpg | otherwise make the tail end of (1) end a bit more to the left, as it goes a bit to far.
done. i change the flow here because i add one note after 3
- 02:14:817 (3,1) - combine into one slider
done
- 02:16:768 (2,3) - move the tail end left so its directly straight facing down, and then (3) to x280 y368 for better flow.
done
- 02:27:500 (4,1) - http://puu.sh/5UGjI.jpg ? | curving this slider would be nice, and repositioning the (1) after
done
- 03:01:646 (4,5) - http://puu.sh/5UGqW.jpg | Blanket could be much better on this. Drag the (5) back 1/2 to make it easier to blanket, and put it back afterwards.
etto, i think it's been blanketed properly,i don't need to change this
- 03:07:500 (1,2,3,1) - since this is a beginner diff, why not make this break slightly longer. Instead of 4 seconds, it'll be more like 8-9 seconds, you could also make the spinner coming up a bit longer as well.
ok, i remove all hit objects and make the spinner 2 big white ticks
- 03:16:036 (1) - how about a different shape? even a normal curved slider would work better here | The amount it angles at the end is a bit too much for it.
i think you mean number 4, because number 1 is only normal curve
- 03:27:012 (1,2,3) - how about this? | http://puu.sh/5UH57.jpg
i think it's better too
- 03:30:914 (1) - how about reducing this by 1/2 and adding a circle at 03:32:865 - | http://puu.sh/5UH99.jpg
nope, it's better like this imo
First thing is hitsounds. You don't really seem to be consistent with them enough, and some parts seem to be lacking hitsounds while others have quite a bit. I would recheck your whole diff again and re-hitsound it.well you know, like i said in last mod, i myself don't really know (or maybe understand) how to put HS correctly, it's just my first map, so, i'm sorry if i have bad HS in my map
The next is your combos. You have extremely long combos in some spots and others have only a couple sliders long. Also for notes like 02:43:109 (1,2) - It is much better to NC on the (2) instead of the (1) because it marks a new measure. Go through your NCs again because they are really inconsistent and sometimes very confusing.about NC, i try to make NC every 2 big/long white tick, or 2 1/2 big/long white tick in some parts, so i don't think those are inconsistent
(apparently you had an update while I was modding this.. I'm not going to redo it, so some stuff might be different)maybe this is you see my NCs are inconsistent
[Normal]Maybe go through this as well and rehitsound / NC stuff properly. I wasn't really paying attention to them though. The biggest issue with this difficulty is that some spacing between notes can be hard to understand. Sliders definitely help the rhythm so players won't be as confused.. don't be afraid to use them
- 00:11:890 (1,2) - move the (1) over left a bit with distance snap, and the (2) accommodating it. | http://puu.sh/5UHCS.jpg | maybe add a some curve into the (2) as well? | http://puu.sh/5UHEX.jpg
ok, moved, but i don't think i need to make 2 more curve
- 00:24:329 (2) - clap on end?
why did i miss this? oh me HS sucker
- 00:25:548 (3,4) - Turn this into a slider. hitting 3/4 is really difficult for a normal difficulty.
i don't think so, but changed
- 00:27:500 (1,2) - I doubt all these claps are necessary, how about just placing one on the slider's ends instead?
i don't remove the clap in the beginning of slider
- 00:38:231 (1,2,3) - bit more of a flowing curve would be nice here. | http://puu.sh/5UHOS.jpg
emmmmmm...... ok
- 00:57:743 (1) - ? I don't get the purpose of this slider. You should really only need a note at 00:58:231 - to be fine.
i forgot why i make this one into slider, i will change this untill i remember the reason
- 01:32:865 (1,2,3,4) - a bit too complicated, even for a normal. Try this: http://puu.sh/5Vl3P.jpg | This makes use of sliders to catch akward notes and gaps. (1) is where (1) is currently emmmmmm...... ok
- 01:45:548 (2) - how about placing this above the (1,3) instead of below it? ok
- 01:46:524 (4) - for stuff like this, I highly highly suggest using two half sliders instead of all those reverses. maybe change the positions of the previous (1,2,3) as well to fit two 1/2 sliders changed, and 3's shape too
- 02:07:012 (3,1) - end the (3) slider 1/2 later, and delete the (1) circle i don't think i will change this one, i follow the guitar not the bass
- 02:14:085 (2) - basically the same thing as 01:46:524 - done
- 02:38:231 (1) - how about giving this a little more breathing room in the curved part? | http://puu.sh/5VlAs.jpg is an example, I think you can come up with a better shape though. | actually, try something like you did at 02:40:914 (4) - for a shape ok
- 03:00:670 (1) - again, I would suggest you use two 1/2 sliders or a circle + a 1/2 reverse slider. done
- 03:07:987 (1,2,3,4,5,6,1,2,3) - again I'll leave this up to you, but it might be better just to have a longer break here. It isn't as bad for Normal, but I think the Easy should try to have it at least. And as I mentioned, you could make the spinner longer as well if you wanted. i won't change this one, because this is normal, and 4 seconds is enough for normal imo
- 03:16:280 (1,2) - combine these into a slider, and start the beginning 1/2 earlier at 03:16:036 - so it catches the main guitar instead of the background solo one. emmmmmm...... ok, but, oh well never mind
- 03:40:061 (2,3) - I would join these up as a slider as well, because hitting these would actually be pretty difficult.? what do you mean? 2 is slider and i think i don't need to change 3 into slider here
yey, I'm suck with HS
, and NC same with easy, i try to make NC every 2 big white ticks. about spacing issue,i've used DS here, and it's not confusing imo
[Hard]
Even though this is a hard, I would really really suggest you stick to using distance snapping. A lot of notes in your map are anywhere from 1.0 to 1.2 and it just ends up looking really ugly. You've got a good flow, and rhythm, but the looks of the map could be sharpened up quite a bit. A good tip is for 1/4 notes to use a smaller distance spacing, 50% or 75% is usually good. This makes it easier for players to hit the notes properly. ok, i've never play hard diff before i make this one for first time (before first mod) so i just disable the DS, but after playing some hard they(mapper, and the good one) definitely use the DS for some part and don't use it for some partSo overall this already feels a bit overmapped so I'm worried about the insane. The main thing though is to have consistent spacing on some notes besides jumps, and maybe reduce the DS on some streams. Good luck fixing this. Also figure out what you are going to do about NC/Hitsounds as well and make them consistent with the other diffs if you made changes.
- 00:11:890 (7,8) - stick with the 3/2 rhythm here as well. 1/1 doesn't fit at all. | You can try a pattern like this as well if you wanted: http://puu.sh/5VmhM.jpg
ok,done
- 00:17:256 (3,4) - to differentiate the upcoming 3/4s you have from these, combine this into a slider. It makes it a lot more playable and readable.
errrrr, i don't think that's necessary,i mean this is hard and something like this is 'normal' to be found in hard
- 00:22:743 (10) - remove this. It isn't needed, You seem to only use 1/4s at the beginning of this map, so this extra really sticks out. I highly highly suggest removing it. The 1/4s before are actually not bad and can fit.
ok,done
- 00:27:500 (3) - Try this pattern: http://puu.sh/5VnlT.jpg | all those reverses in a hard don't fit at all. This pattern flows better with the music.
ok,done
- 00:31:402 (1,2,3,4) - Try adding a whistle to the head of all these sliders. (soft) | They sound so empty at 40% volume
ok,done
- 00:35:304 (1) - Finish on head | And try to make this slider more circular as well, like | http://puu.sh/5VnHj.jpg | rotate it anti-clockwise about 25-35%
ok,done
- 00:37:256 (5) - I'm not quite following the reasoning behind this slider. I don't notice any special things happening with the guitar.. or I just can't hear it.
errrr, just noob mapper trying to make something hahaha
(ok,changed)
- 00:48:963 (6) - just make a full length slider instead of having this reverse. It really doesn't fit at all.
ok,done
- 00:50:914 (4) - stuff like this can have a finish on it as well
ok,done
- 00:52:378 (7,9) - Control+g the (9) twice, and move the (7) to x254 y84
i don't really undestand what you mean by this
- 00:59:451 (3) - it would also be cool if you can get rid of the reverse in this one as well.
ok,done
- 01:05:061 (7) - try removing the reverse on this as well. and reposition if possible. nothing really plays on the end of this, so the little gap is nice.
ok, but i remove 1 reverse, just become 1/2 slider
- 01:10:182 (1) - I don't see a purpose of this note. Might as well have a little breathing room after such a small spinner, so delete it.
can't you hear the 'tak' sound (for purpose), but ok i think i will remove this (for breathing/space after small spinner)
- 01:14:085 (1) - same with this one. ^
^
- 01:15:061 (5,6) - instead of all this stacking business, why not make them symmetrical and put them in the corner or something? | http://puu.sh/5VpjB.jpg | copy paste (5) after you get the angle and rotate it 180° to make it even.
ok,done
- 01:27:987 (3) - why not just use two 1/1 sliders instead of all those reverses?
are u sure 1/1 slider, maybe it would be better if i use 2 1/2 slider (maybe)
- Also, its kind of sad that you decided to use spinners in this area as well instead of mapping to the guitar. It would be a lot more fun to play if you cut down on the spinners a bit.
errrr, i don't really know how to map this beside make this part into spinner, you know, the guitarist just playing in the same place, so i don't know how to make this beside spinner (some influence from GH i think
)
- 01:35:304 (8,9) - swap these. Go slider circle instead of circle slider because 01:35:548 - is really not a dominate place to hit compared to the spots before and after.
ok,done
- 01:39:695 (3) - same as 01:27:987 -
same as 01:27:987 -
- 01:43:109 (7) - delete this note. it'll work good with the spacing you have at 01:44:573 -
errrr, nope, i won't delete this because there's guitar's sound (melody) here
- 01:48:475 (11) - delete this as well.. also this combo is getting really big XD | Don't add notes for the sake of fillers, map to the music, and the guitar calls for the 1/1 gap here.
haha, ok, understood
- 01:50:915 (3,4) - same as before, make these a slider
same as before, nope, and i think you definitely can differ these because the spacing is different
- for this next section, pretty much everything I suggested above I guess could apply here. since this is a copy paste I think.
- 02:19:695 (1) - remove this note.
ok,done
- 02:24:329 (1) - remove (same reason as before)
ok,done
- 02:29:207 (3) - make the tail end, stack on the (2)'s tail
ok,done
- 02:38:963 (8) - better as one full slider instead of reversed.
ok,done
- 02:39:939 (10,1) - blanket?
ok,done
- 02:53:841 (1,2) - no need for the reverses... why overmap? Honestly would play and sound better if you followed the main guitar here.
ok, changed into 2 1/2 sliders here
- 02:57:743 (8,9) - make this a 3/4 slider with a reverse | http://puu.sh/5VuV3.jpg
ok,done
- 03:12:134 (3,4,5) - make the ends of these stack as well... If you need help, Control+g each one and stack them, then control+g each one back. | http://puu.sh/5Vv0t.jpg
it's been stacked
- 03:16:036 (1,2,3,4,5) - It doesn't matter how you try to look at this, it plays horrible and feels awful. It might just be easier to make simple 1/4 reverses like this, and have the first two notes circles. | http://puu.sh/5Vvaf.jpg
can't open the image but well, ican imagine what you mean, i changed this
- 03:21:890 (1,2,3,4,5) - ^
^
- 03:23:963 (2) - not really needed, but you can leave it if you want. reduce the distance spacing like I suggested in the opening for this though, because seeing this: http://puu.sh/5Vvi7.jpg is pretty nasty to look at. Try to keep your spacing consistent in hards except for jumps. This really applies to all your notes in this diff.
the spacing is 1,00 (overall) and this is about 1,00 right?
- 03:31:646 (5,6,7) - extra junk.. how about a slider? I really feel like this whole section coming up is too overmapped, its hard to understand what you are mapping to anyways. Its up to you I guess if you want to make this part a little more pleasant to play, so I won't suggest much else on it besides list some spots that could use some toning down.. feel free to skip.
errr, i'm using the drum (or something like that/percussion maybe) here, so i don't know should i change this or not
![]()
- 03:35:792 (6) - This circle isn't needed.
- 03:36:768 (2,3,4,5,6,7,8,9,10,1) - first off, the spacing is terrible on this. you jump from random 1.17 to 1.09 to 1.24 etc. streams should always be a constant Distance spacing. You may also want to think of changing the pattern as well on this. its a bit over the top for a hard difficulty.
ok, the spacing and the pattern done
- 03:41:890 (1) - you don't need this circle either. Adds no value.
ok, removed
- 03:44:573 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - so about this. First off if you don't want to change anything, you really really should change at least this one issue. | 03:46:524 (9) - delete this note, and move 03:46:687 (1,2,3,4,5) - back 1/3 | It's important when using sliders to try and stick to having them start on the main beat (white line) so moving them all back 1/3 would immediately play 100x better than what you currently have.
ok, done
- 03:44:573 (1,2,3,4,5,6,7,8) - for these, why not just simplify it and use reverses on the sliders and kinda join them up like this: http://puu.sh/5Vw3p.jpg
errrr, nope i think, i like this better
- 03:46:687 (1,2,3,4,5) - spacing on these are really exaggerated.. reduce it a bit. no need to have such intense jumps on 1/3s on only a hard difficulty.
ok, i,ve reduced the spacing
[Insane]
As insanes are not my thing, and I've honestly spent well over 5 hours on your map so far.. I'm not going to go much in-depth on this.
I test played this, and its as I thought it would be. way to overmapped, the spacings are exaggerated and confusing for the streams at some parts, and make no sense whatsoever. You literally don't have have many hitsounds at all so it really really really sounds bland, and makes it boring to play. Lots of fycho's suggestions are useful so you should definitely give those a try. You have some good imagery going with the sliders but thats about all I could really appreciate with this difficulty.
Me + Insanes don't work well together, so its better to get opinions elsewhere. I just find this difficulty bad in my eyes.i dunno why i make this insane though, but if you say overmapped i think this is not, because i'm not only using melody as basis, but also the chord and the drum/percussion
Good luck~
Thank you very much (_ _)Pandiar wrote:
[General]
uncheck widescreen sup(N,H,I diff)ok, done
[Insane]
00:21:158 (10) - try move x:432 y:112? better flow,imoi don't think so
00:28:963 (10) - ^ x:384 y:324?nope
00:32:865 (7) - down a little ?ok, done
00:55:304 (3) - ctrl + Gnope, this is ok for me
00:57:865 (1,2,3,4) - this part is so hard(SV1.2 is better?)nope, i just make the spacing equal, so this is not that hard anymore
01:31:036 (2,3,4,5) - ^^
01:36:036 (1,2) - up a little? for better flowok, done
02:49:816 (8) - distance error?![]()
![]()
02:50:182 (1,2,3) - same as 01:36:036nope, this is not that hard
03:07:256 (1) - stack 03:06:280 (7)? i think it is better flowok
03:11:646 (1,2) - how about this?nope
03:21:890 (1,2,3,4,5,6,7,8,9,10) - over mapping? all DS1.2~4 is better ?make all distance equall
03:37:743 (7) - distance error?not that significant but ok
03:44:573 (11,12) - players are may embarrassed,how about this?what do you mean embarrassed? i don't quite understand why you said about embarrassing here, and i won't change the pattern here
![]()
[Hard]
slider velocity 1.8 is may high in hard diff
i think 1.4~1.5 is betternope, this is not that hard
01:15:061 (5,6,7,8) - may avoid overlapchanged this into another pattern
[Normal]
01:06:524 (1,2,3,4,5) - you can make more beatiful star patterncan't really change the shape because i use DS here but i can move the object to better place
01:21:158 (1) - remove NCnope
01:22:134 (3) - NCnope
02:07:012 (3) - distance error?:arrow:![]()
02:35:304 (1) - remove NCnope
02:36:280 (3) - NCnope
02:42:134 (1) - over lapmaybe in the older version yes
[Easy]
02:36:280 (2) - NCnope
looks fine
good luck!
Thank you very much for the mod (_ _)No_Gu wrote:
M4M
[Easy]
00:07:987 (1,2,3,4) - please reduce some claps.first,you put all claps on them so in taiko mode there are k k k k k k...and in fact clap doen't fit here at allok, done. i remove the clap in the reverse arrow
00:56:768 (5) - this? https://osu.ppy.sh/ss/1199389nope, i make the 5 blanketed the circle
01:14:329 (1,2,3,4,1,2,3) - add some whistle pleaseok,but the soft one not the normal
02:24:573 (1) - sound of sliderbody here isn't goodwhat should i do then? i don't really understand what to do,i am amateur
02:51:889 (1) - NC?..whyoops, wrong NC there, sorry
03:30:914 (1) - finishok, done
03:46:524 (2) - bad rhythm,not fit hereok, changed into 1/1 slider without reverse arrow
[Normal]
no need for tick2 I thinknope, i like 2 tick so the score will much more than easy, if i use 1 tick the FC SS score is too close because the combo not that different
00:25:548 (3,4,5) - this time distance...anyway,I don't think this is goodi don't think so, there are so much difference between 1, 1/2, and 1/4 tick distance imo
00:33:597 (5,6) - ^^
01:25:304 (2,3,4) - ^and bad distance between 3 and 4^
01:50:182 (1) - remove NCreally?
02:40:914 (4,1) - overlapped![]()
![]()
[Hard]
00:17:743 (5,6,7) - bad distancei don't think so, i've used distance snap for hard for overall map (not for somepart)
00:21:646 (8) - NCnope
01:22:865 (4,5,6,7) - sth like this https://osu.ppy.sh/ss/1199402ok, done
01:29:939 (1,1) - players maybe can't do this wellerrrr, i don't think this is really hard, you can just ignore the bonus if you want to get the 300 here
01:41:646 (4) - finish and NCok, done
02:07:013 (5,11) - NCnope, i try to make an NC every 2 big ticks
03:18:963 (4,5) - why this distance![]()
![]()
03:44:573 (1,2,3,4,5,6,7,8,9) - you can make a slider with repeat that include 1,2 3,4 5,6.1/3 is hard to catchwon't change this part, this part is really suitable for 1/3
[Insane]
00:35:304 - please reset some note,music here is quiet but you put a lot of notes
01:30:670 (1,2,3,4,5) - since you chose most 1/4 distance with overlap notes.so avoid this unoverlapped 1/4 notes
03:25:548 (8,1) - no please
really messy..i know right, really messy,sorry this is my very first map, so i don't know how and where to put the object correctly,especially for insane (insane is not really my thing, both for playing or mapping
)
i've done what you said in this mod
still need much work I think.at last...offset + 25i won't change the offset, it's too late
thank you very much (_ _)P A N wrote:
ok.. fycho and lanturn are mod the thing i want to mention so im gonna find something new D:
[Insane]sorry but i decide to delete insane diff, really i'm sorry
- 00:07:987 (1,2,3,4,5,6,7,8,1) - I think these pattern are kind of random :X maybe try like this? and 00:08:719 (3,4,5,6,7) can be a center symmetry too.
- 00:25:548 (7,8,9) - you do pattern like this is a bit weird imo, the straight slider and curve the note after that.. I suggest to curve the slider to a way of note too. it will looks good and more flow. you can still make like this (6,7) will be a wave and (8,9) follow the flow of slider's tail.
- 00:26:280 (1) - this slider is feel force the flow, you can test play :X maybe try to change like this? (you can copy from (7) for symmetry).
- 00:29:939 (5) - should move down a bit because the tail of slider a bit down.
- 00:35:304 - I suggest to remove some stream because its a quiet part, need a relax note D:
well, other looks fine, if you find some place that have the same case as I mention, please fix too D:
[Normal]maybe you mean Hard lol
[Normal]
- 00:15:792 (1,2,3,4,5) - its too straight :X make some curve pattern?
no,i think this is not too stright
- 00:17:743 (5) - NC nope
- 00:18:475 (7) - spacing error. what do you mean? i don't find any spacing error here
- 00:19:451 (1,3) - I think swap NC is better.
no, because the chord and melody change in 1
- 00:21:646 (8) - NC nope,i use NC every 2 big white ticks
- 00:23:353 (1,2) - swap NC
ok
- 00:25:304 (5) - spread it to 2 circle and add NC on second circle is better.
no, reason like 00:21:646
- 00:30:914 (8) - why spacing suddenly change? D:
i think you should update the map before modding this
- 00:33:353 (1) - remove spinner and make some note is more fun imo.
i know that, but i thik spinner is good
- 00:41:158 (1) - ^
well, i make the spinner here because of long melodic part and constant chord, so i think spinner is better
- 00:56:036 (7) - change in to 1/2 slider and circle sounds better.
ok, done
- 00:56:768 (1) - remove and add another note.
same reason as 00:41:158
- 00:59:451 (3) - move tail to about 52|120.
you should update for this part XD
- 01:08:475 (1) - remove and add another note.
errrrr, what should i say... i just want to make this part into spinner (blame my lazyness XD)
- 01:12:378 (1) - ^
^
- 01:41:646 (4) - NC
NC already
- 01:55:061 (1) - if you want to keep spinner here, i suggest to move it to 01:55:304
ok, done
[Easy]
- 00:21:646 (2) - 1 grid left.
ok, done
- 00:25:548 - use this instead. im not suggest to put a circle on blue tick in normal diff.
![]()
well, this is not a "circle", it's slider end,so i think it's okay, but if you mean some part in the end of song, i will try to change a "circle" that's been put in the blue tick
- 00:35:304 (1) - remove whistle on body, i see the modder before mention this too, where did you remove it D: it should remove on body (not on head and tail)
ok, done
- 00:39:207 (3) - ^
ok, done
- 00:50:914 (2) - ^
ok, done
- 00:58:719 (2) - overlap :X not looks good.
![]()
you should update the map
- 01:02:622 (1) - remove whis
ok, done
- 01:07:012 (2,3,4,5) - move to 380|44 , 456|112 , 416|204 , 316|192 for better star.
ok, done
- 01:14:329 (1) - remove whis.
ok, done
- 01:33:841 (3,4,5) - same as 00:25:548
check other too, there are still some place that same case as above.good luck :3
- 00:19:695 (1,2) - 1 grid right for center symmetry.
- 01:53:353 (1,2) - make them center symmetry like above.
all done
kjw970910 wrote:
Hello, just from my Low-Quality Modding Queue! (Sorry, loooo-ng time no see.)
Let's START!EZ03:11:402 (4,1) - I think this part is awkward...
So, You need to adjust slider and spin.
Slider : add 1 reverse, Spin : move to 03:13:353 (1), adjust spin's end to 03:15:304, too.what do you mean awkward? i don't think so, it's pretty normal for me (and i ask some other too, and they say it's ok)
Normal00:43:109 (1) - Add 1 note, like this. (I think these kind of part is awkward)
well, you know, for EZ and normal, after spinner the space to next object is 2 white ticks (minimum) so i can't add anything again before that
01:32:378 (1) - ^ ^
01:32:865 (2) - remove NC.are you serious?
01:33:841 (1) - ^^
02:10:914 (1) - this part is awkward...
You can choice two way;
(1) stretch spin to 02:12:865.
(2) add 1 note.
02:46:524 - add 1 note.like i said, other modder said that after spinner the spacemust be 2 white ticks (minimum)
03:07:500 - ^, and change timing point into this part. (187987,-100,4,2,0,70,0,0)Hard02:08:964 (11) - Add NC.already added
02:16:769 (8) - ^^
03:05:548 (5) - ^nope, i use NC every 2 big white ticks
03:09:451 (6) - ^^
03:46:687 (1,2,3,4,5) - Umm... Hard diff player hate this part.so? i want to give them a little surprise in the end, and i'm hard player too, and i don't hate this pattern. besides,you can find any other hard that much more harder than this
Insane!GOOD LUCK! I'm sorry to late.00:17:500 (5) - add NC.
00:18:475 (1) - remove NC.
00:19:451 (8) - add NC.
00:25:304 (6) - ^
00:26:280 (1) - remove NC.
00:27:256 (4) - add NC.
01:22:134 (3) - add NC!
01:51:159 (5) - ^
01:52:134 (1) - remove NC.
01:53:110 (4) - add NC.
02:36:280 (3) - add NC!
03:05:792 (5) - ^
03:09:695 (6) - ^
03:28:231 (9) - ^
03:36:768 (7) - awkward slider, break flow, break distance snap.
03:42:622 (4) - add NC.
03:47:174 (4,7,10) - ^
Sorry, but i decide to delete insane diff
thank you very much for the long mod (_ _)AlpacaCokelat wrote:
hi :3 inget dulu mau mod map ini buat m4m 4 bulan yg lalu, trus sibuk jadi lupa, gomen _(:'3__ dan aku masih punya diff insane eheheh mod-nya nyampur bahasa inggris ga apa2 kan
all mods are only suggestion anyway
[Easy]
- 00:07:987 (1) - adding finish at slider's head seems nice, to accent the beginning, and there's a faint cymbal in song
ok, Done
00:07:987 (1,2,1,2) - to be honest, the appearance looks monotone, how about making it more attractive a bit? atau kalo mau dibikin curveok, Done
00:23:597 (1) - add finish?ok, Done
00:35:304 (1) - add finish at slider's headok, Done
00:38:719 (4) - clap? like the end of slider 00:41:158 (2) -i won't add finish here, to be consistent. i add finish at the end of combo only in easy for this part
00:48:475 - add a note? you added one at 00:44:573 (2) - and the rhythm is fairly sameok, Done
00:50:426 (1,2) - switch nc, 00:50:426 (1) - is a part of 00:47:012 (1,2,3) -ok, Done
01:00:670 (3) - clap at slider's tail?i don't think clap is fit to put here
01:02:622 (1) - reverse arrow 01:03:353 - ? if you follow, then fill the gap afternope, this (not changing the pattern) is better for easy imo
01:06:524 (1) - finish at slider's head?ok, Done
01:22:134 (1) - tbh the whistle at slider's body is too noisy for me and kinda doesn't fit the song. i suggest to remove it. also apply to 01:29:939 (1) - 01:37:743 (4) - 01:45:548 (2) - 02:44:085 (1) - 02:51:889 (1) - 02:59:694 (2) -ok, Done
01:28:475 - 01:29:451 - add a note? feels too spacey when it's only 01:28:963 (3) - and the song makes me want to click something at 01:28:475 - 01:29:451 - . same situation like 01:36:280 (1,2,3) -ok, Done
01:33:841 (1,2) - make them more parallelwell, i don't really understand what u mean with "parallel", but i think this is enough
01:37:743 (4,1) - switch ncof course no
01:37:743 (4) - only suggestion about shape, you can change it so it can circle the previous circleSPOILER01:40:182 - 01:41:158 - add a note? same like 01:28:475 - 01:29:451 -i'm not really good at slider, so sorry if it's ugly. and idk how to send codes i'm sorry ;-; use (3)'s approach circle to make better curveok, Done
01:41:646 (3) - finish at slider's headok, Done
01:45:548 (2) - ^:arrow: ok, Done
02:05:061 (1) - add normal-hitfinish at slider's head?ok, Done
02:08:475 (4) - add clap, like the end of slider 02:10:914 (2) -nope, same as 02:10:914 (2) -
02:16:768 (4) - ncok, Done
02:36:280 (2) - ^? to accent the kiaiok, Done
02:40:182 (1,2) - only suggestion, make them shaped like spaced Tok, Done
02:42:622 - 02:43:597 - same like 01:28:475 - 01:29:451 -ok, Done
02:54:329 - 02:55:304 - ^ok, Done
02:55:792 (1) - finish at slider's headok, Done
02:59:694 (2) - ^ok, Done
03:36:768 (5) - add finish at slider's tail? i heard faint cymbal noiseok, Done
03:42:622 (5) - ^ at slider's headnope, not here
03:46:524 (2) - ^not here too
[Normal]
- 00:23:597 (1) - add finish at slider's head, same like 00:14:573 (4,1) -
ok, Done
00:29:451 (2) - move it to 252|304 to balance?ok, Done
00:31:402 (1) - add finishok, Done
00:32:865 (4,5,6) - rhythm suggestionok, Done (well, this is better than someone's suggestion (forgot who suggest))
00:41:158 (1) - only my opinion, but this spinner is out of place since the song's mood is not in the right place to spin. i suggest to remove it and make another rhythm to fill the space, especially because of the spinner, there's a gap between 00:41:158 (1,1) -ok, Done
00:50:182 (1) - make it a reversed slider? you have to re-arrange the notes after thoughok, Done
00:50:914 (2) - add finish at slider's head?ok, Done
00:53:841 (1,3) - switch nc is betterok, Done
00:59:451 (3) - make it circle (4) even more, use (4) approach circle as an anchorok, Done
01:06:524 (1) - 288|80? also add finish?i think it's better to move 01:05:061 (4) - to 200|124 rather than move 01:06:524 (1) - to 288|80
01:06:524 (1,2,3,4,5) - idk only suggestionwhat the difference then? wkwkwkwkwk :v
01:22:134 (3) - nc? to accent the kiainope, that's not a must
01:24:085 (1,2) - remove the whistle at slider's body? same reason like in easy. also apply to 01:37:743 (4) - 02:38:231 (1) - 02:51:890 (4,5) -ok, Done
01:27:987 (1,2) - switch nc? the new verse starts at 01:28:475 (2) -nope, because the guitar chord is changed/moved in (1)
01:29:939 (1) - same situation like 00:41:158 (1) -, i think it's better if you change the spinner into sliders and circleswell, for this part, i think it's ok to not changing the spinner into circles or sliders, not like 00:41:158 (1), because the start of the slider after spinner is on the white tick, not in the red tick
01:41:646 (5) - nc? also add finish at slider's head ok, Done, but not the nc, consistent with nc every 2 big ticks
01:51:402 (1) - same like 01:29:939 (1) - 00:41:158 (1) - ok, Done
02:05:061 (1) - add normal-hitfinish at slider's head? ok, Done
02:10:914 (1) - same like 01:29:939 (1) - 00:41:158 (1) - ok, Done
02:36:280 (3) - nc? to accent the kiainope, that's not a must
02:37:500 (4) - clap at slider's tail?ok, Done
02:44:085 (1) - same like 01:29:939 (1) - 00:41:158 (1) -same as 01:29:939 (1) -
02:51:890 (4) - finish at slider's headok, Done
02:55:792 (1) - ^ok, Done
03:03:353 (6) - finish at slider's tailok, Done
03:29:939 (1) - ^ok, Done
03:36:768 (1) - add finishok, Done
03:42:134 (1,2) - switch ncok, Done
03:42:622 (2) - add finishnot fit to add fininsh here
03:46:524 (2) - ^ at slider's head^
[Hard]good luck~
- the hitsounds are a bit inaudible in this diff. in here it's mostly 40%-50% while in easy and normal it's louder. i suggest to increase the volume a bit in hard diff
ok, Done
00:15:061 (6) - add finish at slider's tail? you add one at easy and normali remove the finish here at EZ and normal
00:17:256 (3) - clap at slider's head seems niceok, Done
00:23:353 (11,1) - not really stacked with (10)'s slider tailwell, i've done some arrangement here, so check it out again ok ^_^
00:35:304 - only suggestion, but lowering the sv from here fits the song better, and then return the sv to normal at 01:55:304 (1) -well, i don't think lowering sv is good, so i won't change the sv
00:38:231 (7,9,10) - make sure they have the same spaces with each otherthey do have same space
00:54:329 (4) - clap?ok, Done, and i add clap here 00:38:719 (9) - to be consistent
00:58:231 - add a note? feels weird when it's empty even though the main melody is right hereikr, but some modders said i must erase circle here because there's no melody, but i hear drum, so i will add circle here
01:08:475 (1,1) - 01:29:939 (1) - 01:37:743 (1) - 01:55:304 (1) - 02:10:915 (1) - 02:22:622 (1) - 02:44:085 (1) - also only opinion, but it's kinda pity you place spinner here whereas the song is quite interesting in this part which kinda makes me want to click on something, not spin, like this part 02:26:524 (1,2,3,4) - , it's the exact part like 01:12:378 (1) - where you only put spinner, but 02:26:524 (1,2,3,4) -is a lot better. only opinion, but it's up to you whether you want to change it or notwell, ikr, blame my laziness for that, hahahahahaha, but maybe i will change it if i'm in the mood (dunno when i will be in the mood
)
01:22:134 (3) - nc? to accent kiainope
01:34:573 (7) - remove whistle from slider's body? same reason like previous diffs. also apply to 02:51:890 (4,5) -ok, Done
02:05:061 - same like 00:35:304 -ok, Done
02:07:988 (7,9,10) - same like 00:38:231 (7,9,10) -ok, Done
02:20:670 (1) - add finish?ok, Done
02:27:256 (2,3,4) - stack properly is betterok, Done
02:35:304 - kiai time should start at 02:36:280 -ok, Done
02:36:280 (3) - nc? to accent kiainope
02:51:890 (4,5) - i'm out of idea, but i prefer if you re-arrange this into more symmetry, but it's up to youok, do some arrangement here
02:55:792 (3) - finish at slider's head?ok, Done
03:07:012 - add a note? the main melody is thereok, Done, well maybe it's deleted by accident
![]()
03:30:914 (4) - finish at slider's head?ok, Done
03:38:719 (1) - ^nope
03:42:622 (3) - ^nope
03:44:573 (1,2,3,4,5,6,7,8) - not really fun to play, and the 1/3 beat is kinda too sudden for me, so i suggest to change it into reversed sliderok, done
03:46:524 (1) - finish at slider's headnope
03:48:963 (1) - how about starting spinner at 03:48:475 - instead? only suggestiondone
Thank you so much for the mod (_ _)Pjecoo wrote:
Hi
M4M.
You don't have to take my mod seriously.![]()
Normal:
00:33:353 (5) - Fix the placement. Seems little bit off from 00:32:865 (4) - .ok, moved 1 block left
00:37:256 (3) - Fix the slider, end should point to (1). Like you did here: 00:39:207 (3) - .errrr, i don't think i will change this, because if you think the slider's end as a circle, it makes the flow circular
00:41:890 (2) - Fix the placement.ok
01:14:329 (1) - Replace it with shorter slider that ends in 01:15:304, and put there reverse arrow.nah, it's ok to be like this. like this shape better
![]()
01:22:134 (3) - NC. why? i don't think that's needed
Hard:
00:13:109 (3) - Move it little bit to the left. ok
00:29:451 (8) - NC. well, if i NC here, i should NC too in 00:21:646 (8) - right? and i NC every 2 big ticks so i won't change this
00:37:987 (6) - NC. errrr, i don't think so
01:36:280 (1,2,3) - Too far from each other. Also the pattern...:/ Improve it. ok
01:46:036 (4) - NC. why here?
Nice mapset, I like the song. Reminds me, when I was on holiday in Croatia.
Hope that'll helps
If not then sorry.
Good Luck!
thank you very much (_ _)Setsurei wrote:
recheck as requested, no kds
[General]
decrease the volume of the hitsound, especially the clap. its too noisy enough and doesn't suit the "peaceful" theme![]()
(find the default peppy's normal-clap and decrease the volume to make it easier rather than changing the specific green lines for the claps)
[Easy]
seems ok
[Normal]
00:16:280 - add noteok, done
00:52:378 (3) - shorten to 1/2 repeat slider(ends 00:52:865 - )ok, done
00:58:475 - add noteok
01:05:061 (4) - same case as 00:52:378 (3) -
01:42:865 (6) - delete and change to 2 separate sliders of 1/1 beat starts 01:43:109 - 01:43:597 - and 01:43:841 - 01:44:329 - OR this alternative: 01:43:109 - hitcircle here and 01:43:597 - , 01:43:841 - 1/1 sliderok
[Hard]
00:23:475 - add note ok
03:32:622 (9) - remove repeat, seems overmappedi don't think so, you can hear the "kendang"-like sound here and i follow that
that's all[/color]
Thnx XDTheForgotten5 wrote:
Hi, from modding queue. There is only one suggestion, but you don't need to follow it!
[HARD]
1:53:109 (1,2,3) - Put these triplet notes slightly closer together. Like this: http://gyazo.com/0882416159f047d025ec24641f0213b4ok
Well thats pretty much it! Everything else looks good. Very fun beatmap overall, especially with DT and HD. Good luck!
Thanks, maksih banyak mod nya (_ _)-[ Asuna ]- wrote:
oj.. M4M from my Queue..
sebelum sholat jum'at.. mod dulu deh..
[General]
lepas letterbox... karna gk ada SB'a..
[Easy]
pertama'' open Aimod dulu.. seperi biasa..
Nice!~ karna tidak ada masalah ... tapi.. check distance snap'a jangan ketinggalan..
ini Easy jadi.. 01:57:256 (4) - benerin ya... saran sih di 144|52ok
00:45:061 - cobain pattern ini... lebih masuk irama.. karna nmbah sound di 00:45:792well, itu ngikutin sound bass so, no
00:50:914 (1) - dicoba pattern di bawah
dan di 00:52:378 (3,4) - gnti circle ke slider ?![]()
well, some explanation in game, ini ga bakal diubah kaya gtu soalnya disini saya ngikuti irama gitar bukan bass
01:00:670 (1) - coba pattern lain.. boring kalo kepanjangan slider![]()
namnya juga easy
, lagian saya nyoba untuk menghindari yang namanya 1/2 continuous beat (penamaan sendiri lel) di easy
01:29:939 (1,2) - masukin keirama di 01:30:670 , ini berlaku juga di 01:37:743![]()
ok, tapi ngga dengan reverse slider
01:45:548 (1) - gk yakin sam yang satu ini.. tapi patut dicoba![]()
1/4 slider in easy is a no no
01:49:451 (1,1,2) - bwt kya (2) di 01:51:402well, can you see that i copy paste from intro? XD
02:05:091 - unsnap timming'a di 02:05:304emang ga boleh ya langsung rubah ke gini, soalnya ga nagruh ke HS sebelumnya kan?
02:16:280 - add circle ?ok
02:36:280 - disini bwt kaya 01:51:402 .. mending pake slider reverse dari pada 3/3ok
02:51:890 (1) - stack sama (4) biar (5) blanket.. abis tu.. benerin Ds (1) ke (2)ok
03:19:939 - add circle.. gk ada salah'a..lagipula kasih tantangan dikit.. bwt traineewell, bakal kedengeran super awkward klo ditambah note disini XD
03:25:548 - add 1/1 slider reverse.. dan hapus circle direverse'aok, done
dah Easy aja mungkin.. karna total waktu'a beda sama 3 diff di map ane..
btw GJ~! moga ini membantu.. jangan lupa.. Fix,Change,add'a
Bye~
ty, really, and sorry for late update, busy irlneonat wrote:
Hard
00:19:695 (3,4) - could blanket betterok
00:21:402 (6,7,8) - add some curve to the flow here, it's too straight and because the angle it comes after 00:21:158 (5) is quite bad for flow (in a nutshell: 00:21:646 (8) has to be lower at least)changed the placement
![]()
00:23:475 - add a note to go with the guitar strummingi dunno, but i will try
00:29:451 (8,9,10) - blanket better, and stack 00:29:451 (8,10) on the end nicely and perfectly, it's slightly off now
00:31:158 (11) - if it was positioned where 00:31:402 (1) is currently situated, it would be better, it's currently too far back behind on the left of 00:30:914 (10)ok
00:38:719 (9,10,1) - equal spacing between each of themwanna play some jump here
00:47:987 (3,4) - blanketblanket already
00:48:963 (4,5) - ^^
00:51:890 (6,8) - not stacked perfectlyok
00:58:719 (3,4) - blanket the slidersblanket already
01:05:061 (7,8) - don't let them touch each otherok
01:17:500 (1,2) - blanket themok
01:18:963 (5,6,7,8) - ^blanket already
01:48:719 (11,1) - space them further apartchanged 01:49:451 (1,2) - shape
02:08:476 (9,10,1) - equal spacing between themwanna play some jump
02:22:378 (6) - place at x:252 y:192ok
02:27:256 (2,3,4) - not stacked perfectlychanged the pattern here
02:33:597 (8,9) - blanket nicelychanged the pattern
02:38:231 (7) - use the same shape as 02:38:963 (8)changed the placement for 02:38:963 (8,9,10) - here
02:39:939 (10,1) - blanket nicely^
02:50:426 (1) - finishok
02:51:890 (4) - finish on start of sliderok
03:15:304 (7) - ^ok
03:27:012 (9) - new combo here insteadok
03:29:451 (7) - finishok
03:36:036 (1,2) - blanket themok
03:38:719 (1) - finish on start of sliderok
03:46:036 (4,1) - don't let them touch each otherok
03:46:524 (1) - finish on start of sliderok
Normal
00:07:987 (1) - finish on start of slider
00:35:304 (1) - ^
00:38:719 (2) - whistle
00:41:890 (2) - whistle on end of slider
00:46:524 (4) - whistle too
00:54:329 (6) - ^
00:57:500 (5) - whistle on end of slider, if you can see the pattern I'm going (the snare hit that sounds like soft whistle) add it for all subsequent ones
01:06:524 (1) - finish
01:41:646 (5,6) - they are moving in the same direction, flow is slightly weird here, if 01:43:109 (6,7) was inverted horizontally to move in the right direction, it would be better
01:45:061 (1) - finish
02:16:280 (6) - just a reminder about the whistle suggestions, this is another one
02:20:670 (1) - finish
02:50:426 (1) - ^
03:02:865 (5,6) - too close, place them the same distance as all the other objects before this
03:08:963 (4) - whistle
03:10:426 (7) - whistle on middle of slider
03:12:865 (3) - whistle
03:13:353 (1) - finish
03:42:622 (1) - ^
03:46:524 (2) - finish on start of slider
^ all done
Good luck
well, i've done almost all what you suggest but bcz i lost the saved draft, so sorry i can't rewrite what i dorezoons wrote:
Hi,
Finally, here is my M4M:
[Hard]
RhythmPlacement/Aesthetic
- 00:41:158 (1) - Shouldn't it finish 1/2 beat later. That's where the strong beat is.
- 01:08:475 (1) - Your diff have waaaay too many sliders. They are fine if you want to emphasize a long sound but if you use them too many times it kills the flow of your map. You can even use a pretty obvious rythm here:
I would highly suggest to go through your diff and remove a good part of your spinner this way. It will make the map much more enjoyable to play.- 03:46:524 (1,2,3,4) - Why not playing the 1/4 here like you did for 03:44:573 (1,2,3,4)? The song gets more and more intense and you skip most of the notes. This feels weird and illogical. At least if you want to keep it put the part with less note first. That way the players feels more the rising intensity in the song:
The spinners and the blankets ruin a lot of your map that's a shame. Other than that the diff is ok.
- 00:16:524 (2,3) - This, is one of the main problem of your map. 95% of your blankets are bad which waste a lot of your map's aesthetic. Pointing all of them out would be too long so i suggest you to go trough your map and fix all of them. For example for this one you're supposed to have something like this:
- 00:20:426 (4,5,6,7,8) - Maybe change the pattern like this? It flows better.
- 00:30:182 (9,1) - This overlap is very ugly. Stack 00:31:402 (1) with the head of 00:30:182 (9) or move it underneath it.
- 00:37:256 (5,6,7,8,9) - You have a relaxing song. You are in the "quiet part" of that relaxing song and it's there that you put your most difficult jump? Really? This makes no sense at all. It breaks the "relaxing" flow of your map that goes with the song. I don't mind having some jump on some strong notes (like 00:38:963 (10,1)) but that? This is ridiculous. If you still want some jump choose something easier like 00:53:597 (1,2,3,4,5,6).
- 00:51:890 (6,8) - Bad stack.
- 01:03:597 (3,4,5) - Very bad idea. 3/4 are not easy to read with AR7. When you have a map with a consistant spacing like yours you can usually read them thanks to the sapcing but when it's stacked like here? It's a pain to read properly so try avoiding this kind of pattern.
- 01:05:061 (7,8) - Overlap doesn't look good.
- 01:20:182 (8) - 3 powerful notes. You see, that's where you could put huge jumps. But you have a slider with a repeat? Why? It kills the power of this notes. At least change it into 3 notes and let the player play them.
- 01:39:695 (3,4) - Overlap looks bad.
- 02:07:744 (6,7,8,9,10) - Same as 00:37:256 (5,6,7,8,9).
- 02:27:256 (2,3,4) - Same as 01:03:597 (3,4,5).
- 02:31:890 (1,2,3,4,5,6,7,8) - Same as 00:37:256 (5,6,7,8,9).
- 02:34:329 (9) - Same as 01:20:182 (8).
- 02:47:987 (5,6,7) - Same as 01:03:597 (3,4,5).
- 02:53:841 (1,2) - Why the anti-jump? It doesn't make any sense. It's also highly unconsistent since you never put one in the similar part of the song.
- 03:23:109 (5,3) - Overlap doesn't look good.
- 03:37:134 (3) - This slider is kind of a pain to play. Turn it into 2 notes and it would play much better.
- 03:46:036 (4,1) - Bad flow. The slider points upward so you expect to play the next note upper and not lower than the slider.
[Normal]
RhythmPlacement/Aesthetic
- 00:53:353 (4,5,6,1,2,3) - The rhythm you use here is weird. 4,5,6 don't follow the guitar the suddendly 1,2,3 follow it. That's pretty confusing.
- 01:14:329 (1) - The music is the same here and at 01:06:524 (1,2,3,4,5,6) so why these two trhythm are soooo different? That's really inconsistent.
- 01:46:524 (4,5) - Same, compare this to 01:45:061 (1). Very similar but highly different rhythm.
- 02:19:207 (4) - This slider should be 1/4 beat shorter.
Too many spinners here too. Even if there are less than in the hard... oddly.
- 00:11:890 (1,2) - 3/2 gaps are highly unrecommended in Normal diff. (That's because of something called polarity) they are hard to read and play for beginners. There are a lot in your map so i won't point them all. Just warning you.
- 00:25:548 (3,4) - And 3/4 are even worse. I'm not even sure that's rankable. 3/4 diff are tricky in insane and hard maps so in normal? They are hell. Doubt are allowed for 3/2 but for 3/4? You must remove them. Same for 01:02:622 (1,2,3) and 01:25:304 (2,3,4) and 01:33:841 (2,3) and 02:40:182 (2,3) and 02:55:792 (1,2) and 03:23:597 (3,4,5) and 03:29:939 (1,2,3) - .
- 00:50:182 (1,2) - Maybe align the head of 2 with the slider 1?
- 03:02:378 (4,5,6) - Why is this spacing way shorter than the other? Song gets more instene at the end so you shouldn't lower the spacing!!!!
[Easy]
RhythmAgain, a lot of blanket but spinners are ok.
- 00:23:597 (1,2) - Same as in the normal.
~Good Luck~
thank you for the modGray Veyron wrote:
Hey~ M4M from my queue![> General <][> Easy <]
- - Delete .osb file from the beatmap's folder, i don't see any storyboard files you've used here.
- - Fine here.
[> Normal <]
- 00:07:987 (1,2,1) - I might think a Triangle formation fits here, Just move 00:11:890 (1) - to x:164|y:176. Watch the spacing too.
moved, but not there
- 00:44:573 (2,3,4) - IMO, This flow looks too straight, Curve for a better, AND smoother, flow.
ok
- 00:53:841 (1,3) - Swap NC, new track.
i NC every 2 big white ticks and every time the melody stop for a moment, so won't change this (even though it will look inconsistent)
- 01:13:841 (4) - Remove Clap, You haven't add one on the fourth beat from the previous track.
what do you mean, i added claps in 01:08:475 (2,3,4) - so i will add clap here too. or maybe you are giving wrong note?
- 01:41:646 (5,6) - Recorrect your blanket here.
done
- 02:24:573 (1) - A bit boring when reversing for a little long time. Reduce one arrow and add a circle next to it, or remove all arrows and add another slider for a Parallel.
changed into another pattern
- 02:57:743 (2,2) - Split from the slider tail to avoid a bit of overlap.
- 03:20:182 (4,1) - Make a bit of symmetry here, flow would still be the same, but a little smoother.
done
- - A fine diff to me, great and simple. It looks very straight from the first, but i think you'll need much curved flow for this diff to be nice. And i might think it's already nice, just saying that it needs a bit of curve for the flows here.
added some improvement in flow in general
[> Hard <]
- 00:25:548 (3) - This looks unrankable due the slider is likely offscreen. Change it's position.
try to test play and it seems ok so no change
- 00:27:500 (1,2) - Same reason as the previous diff, change rhythm or parallel.
no change here, like it to be like this (?)
- 00:33:353 (5) - Same as 00:25:548 (3) -
same reason, no change
- 00:38:231 (1,3) - Swap NC, new track.
same reason as 00:53:841 (1,3) - in easy, no change
- 00:50:182 (1,2) -
^
- 01:13:841 (6) - Remove Clap, Same reason as the previous diff.
no clap here from the beginning (?)
- 01:21:158 (1,3) - Swap NC, new track, also it's really intense for an NC.
NC from 01:21:158 (5) -
- 02:07:987 (1,3) - ^
some reason as 00:38:231 (1,3) - no change
- 02:22:622 (5) - Same as 00:27:500 (1,2) -
ok
- 03:18:231 (1,3) - Swap NC, new track.... again.
no change, and same reason...again
- 03:26:524 (2) - I think the new track here should be clicked or downbeated, remove all arrows and add notes next to it.
ok, changed the pattern here, i think that's ridicolous, how can i make that pattern 6 months ago? i don't understand this
![]()
- 03:29:939 (1,2) - Since there's a downbeat, swap NC.
no, same reason as above
- 03:33:353 (1,3) - Swap NC... same...
^
- 03:44:573 (1,2) - Haven't you try to make these two sliders double blanket here? It'd look nicer and fits to let players notice a spinner is coming.
i only make them into 4 sliders, and blanket 2 into 3
- - Overall, the diff is fine here too. Straight, but less often. And need a little work with the NCs and a few rhythms. I recommend to make CTRL + G on downbeated notes like this one. Well, this is just my opinion.
about NC, well, i NC when the melody part of guitar stopped a bit, i know the song very well, so i think the place i NC is better then the ones youmentioned
- 00:16:524 (2,3) - Blanket is fine here, but a little more curve is needed here, to make it perfect!
ok
- 00:19:451 (1,2,3) - How about stacking them? Since it's a 'Hard' diff, there should be little jumps and a few challenging patterns.
okAlso, Swap NC from circle (1) to slider (3), ofc new track.
i try to NC not in every new track, but when the melody change just like in 00:19:207 (7,1) - you can hear the melody is changing here
- 00:27:256 (1,3) - Swap NC, same reason.
same reason no
- 00:30:182 (9,10) - Recorrect your blanket a little here. Pretty nazi to me when i mentioned this.
it's ok to be nazi here xD.fix
- 00:52:378 (7,9) - Stack slider tail perfectly.
been stacked properly already
- 01:00:670 (7) - Same reason as before, how about removing all arrows and make a double blanket here? It'll look fine.
i won't change this, like this better
- 01:14:817 (3,6,7) - Stack them all perfectly.
if you see it from edit menu, it stacked properly
- 01:17:500 (1,2) - Swap NC
nope, the reason just like b4
- 01:21:158 (1,3) - ^, doesn't matter if the combo is a little long. It's a Hard diff ofc!
nope ^
- 01:27:743 (1,3) - ^
ok
- 01:35:792 (9,1) - ^, downbeat
nope, reason like 00:19:451 (1,2,3) -
- 01:44:817 (1,3) - ^, slider (3) is nearby the new track.
nope ^
- 01:53:109 (1,3) - ^
nope ^
- 02:29:695 (4,5,6) - Try making a triangle formation here instead of stacking, I might help a little > http://puu.sh/cMqzE/0363f624db.png
ok
- 02:32:865 (4,5,6) - Rotate this half tornado formation clockwise, since circle (3) and (4)'s spacing is too close and won't flow the pattern nicely.
changed
- 02:37:012 (4,5,6) - Check your spacing, it differed much from here.
fixed
- 02:51:890 (4,5) - Recorrect a bit of your symmetry here.
don't really understand what you mean, but i try to make it circular, not mirroring
- 02:57:743 (7,1) - Swap NC
nope, reason same as above
- 03:00:914 (1,3) - ^
nope ^
- 03:15:304 (7,1) - ^
nope ^
- 03:16:036 (1,2,3,4) - Weird streaming, This might have a chance for players to get confused and rage for combo breaking. Remake?
changed
- 03:21:158 (9,1) - Swap NC
nope, same as above
- 03:21:890 (1,2,3,4) - Same as 03:16:036 (1,2,3,4) -
changed
- 03:23:841 (1) - Remove NC(?)
nope
- 03:29:695 (1,4) - Swap NC
nope
- 03:33:597 (1,4) - ^
nope
- 03:36:036 (1,2) - ^
nope
- - Much NC issues to be found here than the other diffs. I think you need to pay attention to them. The flows and patterns were really fine here, but as i see, you need to consist NCs i've mentioned, there are also i've not mentioned here, so try finding them out in the diff. One more thing, some spacings are off the pattern, it's pretty uncommon, but just try finding them out too.
well, just like i said, all the NC i use here are following the guitar (melody) pattern, not the tick pattern, so it will look like random but actually no
I think this is all i can find in your map, pretty song anyway!
Try getting more mods for your Hard diff, Good Luck! o3o/
GyroX20 wrote:
Hello, i am from the M4M queue
(I couldn't find much, this is a really good map)
EASYSPOILER01:08:475 (2) - Just a suggestion, maybe make the (2) the end of a slider that comes after the (1) before itok
01:24:573 - put a circle here, or make something with a slider. i think you should try to hit that note before the (3) sliderchange the slider into 1/2
02:29:451 (1) - Why not put something before and after this note, it feels empty. besides there are notes in the song there added som notes there:arrow:
03:25:548 (4) - possibly change this to 3 seperate circlesi don't think that's good idea, i like it to be a slider, it's easy, so yeah, if normal, maybe i'll rethink it
NORMALSPOILER00:12:378 - Add a circle herok
01:37:743 (4) - Start the combo here instead of 01:39:695 (1) - herenope, i think this is good
01:41:646 (5) - New combook
01:51:402 (3,4) - 01:55:304 (3,4) - Why not blanket with one of these twoofc no, i want to make it flow instead making it blanket
02:32:865 (2) - Start Combo here instead of (1)ok
02:36:280 (3) - New Combook
02:38:231 (3) - Remove new combook
02:40:182 (2) - New Combook
02:46:524 - Place a circle herenope, the distance after spinner to next object for normals are 1 stanza, so this is perfect distance
03:09:451 (5) - New Combook
03:18:231 (1) - Remove new combook
03:19:207 (3) - New Combook
HARDSPOILER00:23:109 (10) - Dont place that with thw stack, put it off to the side a little to lead to the stacki think this is better to put it like this
01:15:061 (4) - Make this a repeating slider and make the (5) slider come after, and remove (6)errr, no
01:20:182 (8) - New combook
01:27:743 (1) - Remove new combook
03:12:134 (3,4,5) - This is a little awkwardchanged
Very nice map!
Hope it gets ranked!