Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.
[Hard]
■ General: Try to turn
this into
this at any time. Touching opbjects are rather ugly. Feel free to turn Gridsnap off for this
■ 00:16:524 (2,3) - Blanket should be improved (Use the Approachcircle and the Sliderborder as indicators)
■ 00:19:695 (3,4) - 00:29:451 (8,9) - 00:48:963 (4,5) - 00:50:914 (4,5) - 00:58:719 (3,4) - 02:18:720 (4,5) - 02:56:768 (4,5) - 02:59:451 (3,4) -
___________________
■ 00:23:109 (10,11,12,1) - This might be a bit confusing to read for players that are new to Hards, since there are many Approachcircles visible, but no real indicator on how to actually play these (-> Spacing, for example) Consider moving 00:23:353 (11,12,1) - .
(Eventually as a blanket for 00:23:109 (10) - ?)■ 00:31:402 (1,2,3,4) - How about starting off with a low Hitsound volume and raise it for every Slider?
■ 00:52:378 (7,8,9) - Try to improve the overlaps here. Use ctrl+g as a helpful tool
■ 01:00:670 (7) - How about replacing this with 2 1/1 Slider? Having 2 repeats on such a long Slider is kinda boring to play
■ 01:19:207 (6) - Stack with 01:18:475 (3) - and ctrl+g 01:19:451 (7) - for improved flow
■ 01:33:841 (5,6,7) - These might be difficult to read. Similar 3/4 timed combos were okay since you could see the difference in the spacing. This is not given here. The player will probably guess that these are normal singletaps (1/2) and get a 100 as result.
■ 01:39:451 (1,2,3) - Move these closer to the middle of the screen. The player just finished his spin and has to jump to the top left, "
streaming" the triplet to the right. This is too difficult for a Hard (I think)
■ 02:32:134 (1,2,3,4,5,6) - Great idea, but the placement of 02:32:865 (4) - kinda kills it. It would be better if you rotate 02:32:865 (4,5,6) - by 57° (Selection Centre) (http://puu.sh/cO0lw/f00c84ad5e.jpg) and move 02:33:597 (7) - somewhere further away. This prevents the random slowdown in that combo
■ 02:40:182 (1) - Move this back into the field. All objects must be inside the game window -> http://puu.sh/cO0qc/229ade1741.jpg■ 03:07:256 (10) -
Take this as a general advise: Big white ticks (on the timeline)
usually have a louder, "harder" sound like here. These sounds should usually be clickable (this means either a Circle or a Slider(head)). Youve mapped this here with a Sliderend. Sliderends tend to be on the "silent" type of sound, not on the loud type.
■ 03:15:304 (7) - NC here (downbeat)
In general, it's a basic map thats playable. I dont expect a very good looking map from a first timer, but You could maybe improve the visuals here and there (add some slight curves here and there, make sure blankets are perfect, etc)
[Normal]
■ You have the freedom to add some difficulty into this map, since there's alot of space between your Normal and Hard. (You can add some >fitting< Circles here and there, replace 1x repeat Slider with a normal Slider and a Circle and 2x repeat Slider by 2 normal Sliders)
■ 00:27:500 (1,2) - replace each with 2 normal Sliders
■ 00:53:841 (5) - Take off Gridsnap, make sure you have 1.0 DS to the previous and next object (0.97 to 1.01 is too much imo)
■ 01:03:963 (2) - Try this rhythm
■ 01:08:475 (5) - There should be a Slider here according to the sound. Try 2 1/1 Slider for this one like you have it here 01:12:378 (5,6) -
■ 02:22:622 (5) - replace with 2 Sliders
■ 02:28:475 (1) - Use a normal rhythm for this one, no need to make things sound weird with this. The strong beats are on the white ticks, use these
■ 03:01:890 (3) - small spacing error
■ 03:23:597 (3,4,5) - Same kind of idea like 01:03:963 (2) -
■ 03:26:524 (2) - replace with 2 Sliders
■ 03:44:573 (1,2) - ^