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Matsushita Yuya - SEE YOU (Anime Size Ver.)

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Topic Starter
Lust
This beatmap was submitted using in-game submission on Friday, December 06, 2013 at 5:06:40 PM

Artist: Matsushita Yuya
Title: SEE YOU (Anime Size Ver.)
Source: Natsuyuki Rendezvous
Tags: 夏雪ランデブー opening summer show Tari
BPM: 72
Filesize: 8400kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.93 stars, 104 notes)
  2. Normal (3.83 stars, 118 notes)
  3. Tari (4.63 stars, 172 notes)
Download: Matsushita Yuya - SEE YOU (Anime Size Ver.)
Download: Matsushita Yuya - SEE YOU (Anime Size Ver.) (no video)
Information: Scores/Beatmap Listing
---------------

First rank weeeeeeeeee

Thank you to all modders and people who help make this map :D
Shoutouts
  1. Shoutouts to Tari and Moway for ridiculously helpful modding and advice
  2. Kytoxid and Andrea for the bubbles
  3. Irreversible for the rank <3
10crystalmask01
Ello :D First mod!

[Easy]
00:12:362 - 00:13:612 Think you can add a long slider here, to match the vocals long hold on the 'ta' in 'katta'
00:40:279 (4) - NC
00:53:612 (1) - Double-click on the head, and add the finish hitsound.
01:06:945 (2) - Add finish
01:21:945 (4) - NC
01:21:945 (4,1) - Not a pretty overlap, players will easily get confused by this. Please re-map this part.
01:26:529 (1) - Should have a quiet end at the tail. Create a green timing point before or on the tail of this spinner, with a vol of 5%

A few bad blankets, and certain part of the rhythm is questionable.

[Normal]
00:24:029 (3) - Move to 288/160 so it blankets 00:23:612 (2) - better.
00:31:529 (3) - Please move it down, so that it isn't overlapped by 00:29:862 (1) -
00:53:612 (1) - This time you'll need to double-click the head on the timeline to add the finish, like this:

01:06:945 (2) - ^
01:26:529 (1) - Same suggestion as Easy diff.

Umm the blankets don't look very well made, so I suggest you re-check your sliders :( You may want to re-model them a bit.

[Hard]
00:04:862 (5) - NC
00:06:529 (1) - Remove NC
00:11:529 (6) - NC
00:21:529 (5) - ^
00:29:862 (6) - ^
00:31:112 (1) - Remove NC
00:36:945 (6) - NC
00:41:112 (5,1) - Move a part.
00:47:154 (5,6,7,8) - This rhythm doesn't sound quite right here. Try out this rhythm instead:

00:53:612 (1) - Add finish on the head.
01:06:945 (4) - ^

...You've overused those half-sliders quite a bit in this diff :|

Good luck~!
Topic Starter
Lust
10crystalmask01
SPOILER

10crystalmask01 wrote:

Ello :D First mod!

[Easy]
00:12:362 - 00:13:612 Think you can add a long slider here, to match the vocals long hold on the 'ta' in 'katta' i dont feel this fits in easy difficulty
00:40:279 (4) - NC done
00:53:612 (1) - Double-click on the head, and add the finish hitsound. done
01:06:945 (2) - Add finish done
01:21:945 (4) - NC done
01:21:945 (4,1) - Not a pretty overlap, players will easily get confused by this. Please re-map this part. Ew haha yeah I don't even know how that happened
01:26:529 (1) - Should have a quiet end at the tail. Create a green timing point before or on the tail of this spinner, with a vol of 5% done

A few bad blankets, and certain part of the rhythm is questionable. if you say so

[Normal]
00:24:029 (3) - Move to 288/160 so it blankets 00:23:612 (2) - better. done
00:31:529 (3) - Please move it down, so that it isn't overlapped by 00:29:862 (1) - done
00:53:612 (1) - This time you'll need to double-click the head on the timeline to add the finish, like this:
done
01:06:945 (2) - ^ ^
01:26:529 (1) - Same suggestion as Easy diff. done

Umm the blankets don't look very well made, so I suggest you re-check your sliders :( You may want to re-model them a bit. rechecked

[Hard]
00:04:862 (5) - NC done
00:06:529 (1) - Remove NC fonr
00:11:529 (6) - NC done
00:21:529 (5) - ^^
00:29:862 (6) - ^ ^
00:31:112 (1) - Remove NCdone
00:36:945 (6) - NC done
00:41:112 (5,1) - Move a part. done
00:47:154 (5,6,7,8) - This rhythm doesn't sound quite right here. Try out this rhythm instead:
tried something similar
00:53:612 (1) - Add finish on the head. done
01:06:945 (4) - ^ done

...You've overused those half-sliders quite a bit in this diff :| i noticed

Good luck~! thanks!

Thanks for mod!
Sayuki Fujimi
Normal:

00:25:279 - You should change it like that ->
00:49:862 (1) - This hitcircle don't fit with the timing, you should change it like that ->
00:56:529 (4) - Little sliders are difficult for an normal difficulty, you should change it like that ->
01:20:695 (1) - You should change it like that ->
There's some hitobjects a bit out of the grid, my screen is a 4:3 size,
those hitobject overlap my screen border.
Exemple: this one -> 01:02:779 (5) -

Nice map! i'll mod the whole mapset later :)
I believe in you, that will be ranked soon!
Topic Starter
Lust
Dusicyon
SPOILER

Dusicyon wrote:

Normal:

00:25:279 - You should change it like that -> agreed
00:49:862 (1) - This hitcircle don't fit with the timing, you should change it like that -> eh dont know how i feel about that ill think about it
00:56:529 (4) - Little sliders are difficult for an normal difficulty, you should change it like that -> fixed
01:20:695 (1) - You should change it like that -> ill pass
There's some hitobjects a bit out of the grid, my screen is a 4:3 size,
those hitobject overlap my screen border.
Exemple: this one -> 01:02:779 (5) - oh yeah fixed

Nice map! i'll mod the whole mapset later :)
I believe in you, that will be ranked soon! thanks to you! I appreciate

Thanks for mod!
HabiHolic
Hi~

[Easy]

00:04:862 (5) - x: 160 y: 260
00:09:862 (1,2,3,4) - respacing please
00:16:112 - add note

[Normal]

00:06:529 (1) - Remove Nc please
00:11:737 (6,7) - bad flow This batter


00:12:779 - add note
00:46:529 (2,3) - This batter

01:09:862 (1) - Delete and 01:08:612 (4) - This note copy please

[Hard]

00:01:112 (3) - ctrl + g
00:08:195 (3) - spacing
00:24:029 (3) - ^
00:44:966 (5) - Awkward rhythm

GL~
Topic Starter
Lust

HabiHolic wrote:

Hi~

[Easy]

00:04:862 (5) - x: 160 y: 260 done
00:09:862 (1,2,3,4) - respacing please fixed
00:16:112 - add note done

[Normal]

00:06:529 (1) - Remove Nc please done
00:11:737 (6,7) - bad flow This batter
added

00:12:779 - add note done
00:46:529 (2,3) - This batter
added

01:09:862 (1) - Delete and 01:08:612 (4) - This note copy please done

[Hard]

00:01:112 (3) - ctrl + g done
00:08:195 (3) - spacing fixed
00:24:029 (3) - ^ fixed
00:44:966 (5) - Awkward rhythm changed :)

GL~
Thanks for mod!
Moway
Hi there.

[General]

Sounds like you have double BPM here. Change your BPM to 72, and be sure to double your SV so that your slider lengths are correct. In the mod I will try to avoid using terms like 1/1 to avoid confusion. Also, try offset 285. Your current one seems a bit early to me.

Some tag additions: 夏雪ランデブー, opening, summer, show


[Easy]

00:02:362 (1) - remove NC
00:04:029 (3) - NC
00:05:279 (1) - remove NC, this will make this section more consistent with the rest of this diff, and your other diffs for that matter.
00:10:695 (2,3) - I think you can have (3) blanket (2) here, looks cleaner to me.
00:11:945 (4) - leaving just the circle here and not mapping afterward leaves this section feeling really empty. This is how I would map this part: http://puu.sh/5b83C.jpg. This incorporates the piano parts and emphasizes the strongest points while at the same time being simple to play.
00:18:612 - you can use that same pattern here as well.
00:20:695 (4) - NC here for consistency with 00:14:029 (1).
00:24:029 (2) - make this a copy of 00:23:195 (1) so that they fit together better. Would look just a bit cleaner this way.
00:33:612 (1,2,3) - consider making these blanket. I think it would look a bit nicer, and it seems like it wouldn't affect the flow of the section too much. http://puu.sh/5b7PJ.jpg
00:48:612 - I think a slider fits here well http://puu.sh/5b8UX.jpg
00:53:612 (1,2) - have (1) blanket (2), looks nice.
00:56:945 (5,1) - switch the NCs here to put the NC on the downbeat.
00:59:862 (1,2) - ^
01:02:779 (1,2) - ^
01:08:195 (1) - remove this NC, it's inconsistent with the rest of your comboing.
01:09:862 (1,2) - switch NCs here
01:12:362 (5,1) - blanket is a bit off here
01:21:945 (1) - remove NC for consistency.



[Normal]

00:05:279 (4,5,6) - This blanket is a bit off
00:07:362 (1,2) - These can be reshaped a bit to look a bit better. Make (1) more curved so that it blankets 00:06:945 (6) more effectively. Then make (2) less curved so that it blankets (1). http://puu.sh/5b8ps.jpg
00:12:779 (7) - I'd like this to be a 1/1 slider, then a circle a beat afterward. This is your Normal diff, so don't be afraid to map it out a bit more.
00:16:112 - add a circle here, the piano part is too strong to ignore IMO
00:19:862 - object here and
00:20:279 - an object here, either use a slider or 2 circles for these. Again, these are very strong sounds in the music so you shouldn't be afraid to map them in, especially when this is not your easiest diff (I also suggested for you to map these even on the Easy)
00:22:779 - I think you could use a circle here for that piano
00:28:195 (2,3) - I think this is a stronger way to map this part. It matches the vocal better, and further distinguishes this from the Easy difficulty. http://puu.sh/5b8z1.jpg
00:30:695 (2) - If you use a red point in this slider, you can have it match up with 00:29:862 (1) - better, which looks better to me. http://puu.sh/5b8Cz.jpg
00:32:570 - add a slider here like so: http://puu.sh/5b8EN.jpg. Matches the piano pretty well.
00:36:529 - add a circle here.
00:39:862 - and here. This part is kind of building to the kiai, and since this is your middle diff you should map more of it. These spots have fairly strong musical ideas corresponding to them so I think it is a good idea to map those out.
00:45:695 (1) - this suggestion will be to add an object before this, as well as changing this slider. Add a repeat slider at 00:44:862, then change 00:45:695 (1) to a longer non-repeating slider. Doing so will map that little guitar riff and fill that empty space. The longer slider will match the vocal better. http://puu.sh/5b8Ne.jpg
00:48:404 - add two sliders here like this : http://puu.sh/5b8QG.jpg. This will match the guitar, and give the player more to play.
00:51:112 (3) - For this, it would be nice for you to make it a copy of 00:51:945 (4) so that they interlock properly. It'll look nicer that way. http://puu.sh/5b8SO.jpg
00:52:987 - a short slider here matches that drum really well, so I suggest adding that. http://puu.sh/5b8WO.jpg
01:06:529 (1,2) - switching the NCs here would move the NC to the downbeat.
01:09:862 (5) - NC here
01:11:529 (1) - remove NC
01:13:195 (3) - NC, seems like you got a bit off your pattern here.

[Hard]
00:01:945 (5,1) - decrease spacing here, 3+ spacing is much too big here, especially since this part of the song isn't particularly strong or crazy.
00:02:362 (1) - remove NC here
00:03:612 (3) - add NC here, just fixing some inconsistency
00:04:862 (1,2,3) - I'd say either make these all the same slope, or do some things to make them more unique, like make the angles more different or add some curves. Right now it looks a bit sloppy. Either make them all line up perfectly like http://puu.sh/5b98h.jpg or do some more creative things with these to make each slider unique.
00:13:195 (3,4,5) - I'd say make these into some sort of shape. A straight line of circles isn't that interesting. You could do something nice and simple like an equilateral triangle and that would be nicer I think.
00:21:529 (1) - remove this NC, it's inconsistent with the rest of your comboing
00:36:112 (4,5) - I don't think a stack fits the music super well here. You could try a sort of zig-zag shape here which I like, or whatever you come up with. http://puu.sh/5b9i6.jpg
00:37:570 (2,3,4) - tidy up this blanket a bit
00:39:445 (1) - remove NC
00:40:279 (3) - NC here for the downbeat and start of new vocal idea
00:39:862 (2,3,4) - reshape these so that (2,3) form a blanket around (4). It'll look neat and cool. http://puu.sh/5b9o5.jpg
00:41:737 (1) - remove the NC here
00:43:612 (6) - NC here
00:43:612 (6) - Angle this out a bit to the left so that it is more visible. Most of the slider is obscured here by 00:42:779 (4).
00:44:029 (1) - remove NC here, just more consistency things.
00:44:341 (3) - delete this circle, a triplet here feels overmapped IMO.
00:45:695 (1,2) - fix up this blanket
00:48:195 (5,6) - I don't think I quite understand what is being mapped here. I'd say at this part try mapping along with the guitar in the background. The rhythm I hear is this (starting at 00:48:195) - http://puu.sh/5b9uf.jpg
00:49:758 (2) - delete this circle, same thing as the triplet before. This feels a bit forced, and just having the two circles feels a lot more natural with the vocal.
00:50:279 (5,6,7,8,9) - I think it would be nice if you could make it so this formation was centered. That way you could get some nice symmetry here. Even if you don't take this suggestion, then
00:51:945 (9) - move this over so that it has the same x-value as 00:51:529 (8).
00:53:404 - I like a circle here, or a short slider to match with those strings leading into the kiai. I think it gives the player a bit more momentum going into the most exciting part of the map.
00:59:654 - add a circle here. I think it matches the music well, and it keeps the flow you have going.
00:59:862 (1,2) - switch the NCs here to put the NC on the downbeat.
01:01:945 (1) - remove this NC, inconsistent with the rest of your comboing
01:02:570 (2,3) - This would look better as a blanket I think
01:04:029 (2) - bit of a nazi thing, but this overlap is a bit sloppy looking. I know you can only see it for a very brief amount of time, but it's still worth fixing for some more polish. Moving it over to the left to blanket the slider end of 01:03:612 (1) is actually pretty nice also.
01:05:070 (5) - move this to the left I think. It would lead to a nicer flow to 01:05:279 (6) since it would be in line more with the path of the slider. http://puu.sh/5b9YS.jpg
01:05:279 (6) - While we're on this part, I think this would look nice as a blanket. http://puu.sh/5b9ZT.jpg
01:05:904 (1) - remove this NC
01:06:945 (4) - NC here
01:08:195 (1) - remove NC
01:08:195 (1,2,3) - I think you should make the spacing here uniform in one way or another. Having that 0.1x spacing increase looks a bit odd
01:11:529 (1) - remove NC
01:13:612 (6) - NC
01:14:445 (1) - remove NC
01:12:779 (4) - I would prefer for this to be a slider to keep up the momentum and flow here. I think it would match the music pretty well also.
01:16:112 (1,2,3) - I think these would look nice as a blanket pattern: http://puu.sh/5b9Ic.jpg
01:16:945 (3) - NC
01:17:570 (4,5,6) - move these up so that they are more above 01:16:945 (3). This would then flow better because the flow from 01:16:945 (3), is more upward, so starting these circles more up will make the angle less sharp and lead to better flow.
01:18:404 (1) - remove NC
01:22:362 (1) - remove NC
01:23:195 (2) - I guess NC here
01:25:695 (1) - remove NC


A lot of work on combo consistency, and some other things. I was starting to get a bit sloppy so apologies for things I missed or if I wasn't clear on some things. Call me back for a recheck sometime. Good luck!
YoshinoSakura
For m4m

[General]
Tags(Just follw Moway's mod)
Soundeffects seems too small.I cannot hear them clearly.And use soft in kiai,your song doesn't suit for Normal.

[Easy]
Using cs2 and 1.2sv seems strange because circles are too big while sliders are too fast.Consider change it to cs3 and 1.0sv.

00:00:695 (2) - not a good blanket
00:54:445 (2) - ^
00:20:695 (4) - NC
00:31:529 (3) - overlap
00:51:112 (2,3) - too close to the border in Easy

[Normal]
00:09:862 (4) - move the red point to the tick just like 01:25:695 (3)
00:16:945 (2) - ^
01:02:779 (5) - ^
00:11:112 (5) - overlap
01:04:445 (2,3,4) - too close,not beautiful
01:09:862 (5) - NC

[Hard]
00:02:362 (1) - too far,consider make it closer
00:02:362 (1) - no NC
00:03:612 (8) - NC here
00:04:862 (1) - no NC and 00:05:279 (2) - nc here
00:10:695 (4) - do not try to use stack sliders,BATs will kill you
01:10:695 (3) - ^
00:32:570 (7) - remove
01:17:987 (6) - ^
01:18:195 (1,2,3) - all move 2 beats ahead
01:19:445 note here


nice song
GL
Pagno
Hello! From your queue~

~ Mod here ~
[General]
-I think you could add hitsounds at the first half of the map, the non-kiai part, by using hitwhistle at every note which matches the vocals
-The end of the spinners in all the difficulties should have Soft as sampleset and have a volume around 5%~10% since the music fades out a lot

[Easy]
Tickrate 1

Just a suggestion, in your next maps put the slider velocity at lower values for easier difficulties, it's quite hard for beginners to follow fast sliders

00:08:612 (3,1) - Add a hitcircle between those two

00:11:945 (4) - Put a slider long 2 beats with a reverse arrow


00:20:695 (4) - New Combo

00:28:195 (2,1) - Add hitcircle
01:14:029 (3,1) - ^

[Normal]
Tickrate 1

00:12:779 (7) - Convert this into a slider long 1 beat and place a hitcircle on the long white tick (and pheraps make it NewCombo)


00:15:279 (4,1) - Add a hitcircle between those two

00:18:612 (4) - Add a reverse arrow

00:43:612 (5,1) - Add two hitcircles between those two notes or place a single slider long 1 beat

01:10:904 (6) - Remove this hitcircle


[Hard]
00:13:195 (3,4,5) - In my opinion it would be nice if you placed those three beats as a shape, such as a triangle

00:25:279 (7) - I am quite sure that this slider should end on the red tick, not on the blue tick

00:48:612 (6,1) - Between those two notes, I think you should place a hitcircle on the white tick, or maybe make a pattern like this



00:51:945 (8,1,2) - Maybe remove all those sliders and remap this part using only jumpy hitcircles

01:26:320 (1) - Reduce hitsounds' volume at 5%~10%

Nice mapset! Good luck with ranking! o/
Topic Starter
Lust
SPOILER

Moway wrote:

Hi there.

[General]

Sounds like you have double BPM here. Change your BPM to 72, and be sure to double your SV so that your slider lengths are correct. In the mod I will try to avoid using terms like 1/1 to avoid confusion. Also, try offset 285. Your current one seems a bit early to me. EDIT: On further instruction from Moway, I went ahead and change bpm.

Some tag additions: 夏雪ランデブー, opening, summer, show Will add!


[Easy]

00:02:362 (1) - remove NC done
00:04:029 (3) - NC done
00:05:279 (1) - remove NC, this will make this section more consistent with the rest of this diff, and your other diffs for that matter. done
00:10:695 (2,3) - I think you can have (3) blanket (2) here, looks cleaner to me. done
00:11:945 (4) - leaving just the circle here and not mapping afterward leaves this section feeling really empty. This is how I would map this part: http://puu.sh/5b83C.jpg. This incorporates the piano parts and emphasizes the strongest points while at the same time being simple to play. was not thinking about doing this at first to keep with the difficulty spread overall, but i changed my mind after finishing the rest of your mod ^^
00:18:612 - you can use that same pattern here as well. not feeling it but I will consider
00:20:695 (4) - NC here for consistency with 00:14:029 (1). done
00:24:029 (2) - make this a copy of 00:23:195 (1) so that they fit together better. Would look just a bit cleaner this way. tried my best
00:33:612 (1,2,3) - consider making these blanket. I think it would look a bit nicer, and it seems like it wouldn't affect the flow of the section too much. http://puu.sh/5b7PJ.jpg done
00:48:612 - I think a slider fits here well http://puu.sh/5b8UX.jpg done
00:53:612 (1,2) - have (1) blanket (2), looks nice. done
00:56:945 (5,1) - switch the NCs here to put the NC on the downbeat.
00:59:862 (1,2) - ^
01:02:779 (1,2) - ^ all done
01:08:195 (1) - remove this NC, it's inconsistent with the rest of your comboing. done
01:09:862 (1,2) - switch NCs here done
01:12:362 (5,1) - blanket is a bit off here fixed
01:21:945 (1) - remove NC for consistency. done



[Normal]

00:05:279 (4,5,6) - This blanket is a bit off fixed
00:07:362 (1,2) - These can be reshaped a bit to look a bit better. Make (1) more curved so that it blankets 00:06:945 (6) more effectively. Then make (2) less curved so that it blankets (1). http://puu.sh/5b8ps.jpg done
00:12:779 (7) - I'd like this to be a 1/1 slider, then a circle a beat afterward. This is your Normal diff, so don't be afraid to map it out a bit more. done, i like it!
00:16:112 - add a circle here, the piano part is too strong to ignore IMO oh yeah definitely added
00:19:862 - object here and
00:20:279 - an object here, either use a slider or 2 circles for these. Again, these are very strong sounds in the music so you shouldn't be afraid to map them in, especially when this is not your easiest diff (I also suggested for you to map these even on the Easy) done
00:22:779 - I think you could use a circle here for that piano added
00:28:195 (2,3) - I think this is a stronger way to map this part. It matches the vocal better, and further distinguishes this from the Easy difficulty. http://puu.sh/5b8z1.jpg tried it :D
00:30:695 (2) - If you use a red point in this slider, you can have it match up with 00:29:862 (1) - better, which looks better to me. http://puu.sh/5b8Cz.jpg done
00:32:570 - add a slider here like so: http://puu.sh/5b8EN.jpg. Matches the piano pretty well. done
00:36:529 - add a circle here. added
00:39:862 - and here. This part is kind of building to the kiai, and since this is your middle diff you should map more of it. These spots have fairly strong musical ideas corresponding to them so I think it is a good idea to map those out. mapped
00:45:695 (1) - this suggestion will be to add an object before this, as well as changing this slider. Add a repeat slider at 00:44:862, then change 00:45:695 (1) to a longer non-repeating slider. Doing so will map that little guitar riff and fill that empty space. The longer slider will match the vocal better. http://puu.sh/5b8Ne.jpg tried it
00:48:404 - add two sliders here like this : http://puu.sh/5b8QG.jpg. This will match the guitar, and give the player more to play. added
00:51:112 (3) - For this, it would be nice for you to make it a copy of 00:51:945 (4) so that they interlock properly. It'll look nicer that way. http://puu.sh/5b8SO.jpg done
00:52:987 - a short slider here matches that drum really well, so I suggest adding that. http://puu.sh/5b8WO.jpg added
01:06:529 (1,2) - switching the NCs here would move the NC to the downbeat. done
01:09:862 (5) - NC here
01:11:529 (1) - remove NC
01:13:195 (3) - NC, seems like you got a bit off your pattern here. done those three

[Hard]
00:01:945 (5,1) - decrease spacing here, 3+ spacing is much too big here, especially since this part of the song isn't particularly strong or crazy. oh yeah changed
00:02:362 (1) - remove NC here done
00:03:612 (3) - add NC here, just fixing some inconsistency done
00:04:862 (1,2,3) - I'd say either make these all the same slope, or do some things to make them more unique, like make the angles more different or add some curves. Right now it looks a bit sloppy. Either make them all line up perfectly like http://puu.sh/5b98h.jpg or do some more creative things with these to make each slider unique. done
00:13:195 (3,4,5) - I'd say make these into some sort of shape. A straight line of circles isn't that interesting. You could do something nice and simple like an equilateral triangle and that would be nicer I think. tried
00:21:529 (1) - remove this NC, it's inconsistent with the rest of your comboing done
00:36:112 (4,5) - I don't think a stack fits the music super well here. You could try a sort of zig-zag shape here which I like, or whatever you come up with. http://puu.sh/5b9i6.jpg tried your zig zag ^^
00:37:570 (2,3,4) - tidy up this blanket a bit tidied
00:39:445 (1) - remove NC done
00:40:279 (3) - NC here for the downbeat and start of new vocal idea done
00:39:862 (2,3,4) - reshape these so that (2,3) form a blanket around (4). It'll look neat and cool. http://puu.sh/5b9o5.jpg done!
00:41:737 (1) - remove the NC here done
00:43:612 (6) - NC here done
00:43:612 (6) - Angle this out a bit to the left so that it is more visible. Most of the slider is obscured here by 00:42:779 (4). done
00:44:029 (1) - remove NC here, just more consistency things. done
00:44:341 (3) - delete this circle, a triplet here feels overmapped IMO. done
00:45:695 (1,2) - fix up this blanket fixed
00:48:195 (5,6) - I don't think I quite understand what is being mapped here. I'd say at this part try mapping along with the guitar in the background. The rhythm I hear is this (starting at 00:48:195) - http://puu.sh/5b9uf.jpg done
00:49:758 (2) - delete this circle, same thing as the triplet before. This feels a bit forced, and just having the two circles feels a lot more natural with the vocal. done
00:50:279 (5,6,7,8,9) - I think it would be nice if you could make it so this formation was centered. That way you could get some nice symmetry here. Even if you don't take this suggestion, then
00:51:945 (9) - move this over so that it has the same x-value as 00:51:529 (8). made it look nicer
00:53:404 - I like a circle here, or a short slider to match with those strings leading into the kiai. I think it gives the player a bit more momentum going into the most exciting part of the map. tried circle
00:59:654 - add a circle here. I think it matches the music well, and it keeps the flow you have going. added
00:59:862 (1,2) - switch the NCs here to put the NC on the downbeat. done
01:01:945 (1) - remove this NC, inconsistent with the rest of your comboing done
01:02:570 (2,3) - This would look better as a blanket I think done
01:04:029 (2) - bit of a nazi thing, but this overlap is a bit sloppy looking. I know you can only see it for a very brief amount of time, but it's still worth fixing for some more polish. Moving it over to the left to blanket the slider end of 01:03:612 (1) is actually pretty nice also.
01:05:070 (5) - move this to the left I think. It would lead to a nicer flow to 01:05:279 (6) since it would be in line more with the path of the slider. ehh donehttp://puu.sh/5b9YS.jpg
01:05:279 (6) - While we're on this part, I think this would look nice as a blanket. http://puu.sh/5b9ZT.jpg done
01:05:904 (1) - remove this NC done
01:06:945 (4) - NC here done
01:08:195 (1) - remove NC done
01:08:195 (1,2,3) - I think you should make the spacing here uniform in one way or another. Having that 0.1x spacing increase looks a bit odd done
01:11:529 (1) - remove NC done
01:13:612 (6) - NC done
01:14:445 (1) - remove NC done
01:12:779 (4) - I would prefer for this to be a slider to keep up the momentum and flow here. I think it would match the music pretty well also. done
01:16:112 (1,2,3) - I think these would look nice as a blanket pattern: http://puu.sh/5b9Ic.jpg agreed!
01:16:945 (3) - NC done
01:17:570 (4,5,6) - move these up so that they are more above 01:16:945 (3). This would then flow better because the flow from 01:16:945 (3), is more upward, so starting these circles more up will make the angle less sharp and lead to better flow. done
01:18:404 (1) - remove NC
01:22:362 (1) - remove NC
01:23:195 (2) - I guess NC here
01:25:695 (1) - remove NC done!


A lot of work on combo consistency, and some other things. I was starting to get a bit sloppy so apologies for things I missed or if I wasn't clear on some things. Call me back for a recheck sometime. Good luck! Much appreciated for this mod! This was very helpful, probably best mod I ever got o.o

And I will call you back after some more mods, thanks!

As for the rest of the mods, I incorporated some of the suggestions along with Moway's. Thank you everybody!
kajiyatta
M4M
[General]
Uncheck the Letterbox since there is no Break Time.
Combo color 2 and 4 is alike, so you should change one of them.
Add hit sound more positively to follow the music like this map.
Inconsistene end of KIAI TIME.
[Easy]
Slider velocity is same as Normal, so it looks hard for newbie. According to osu wiki,
◾Slider velocity: According to the BPM, can be from 0.8x on faster song or even 1.6x on slower songs.
So it needs remapped if you aim to Ranked, now I don't mod this diff but if you remap this diff and need modding, I'll mod so call me back.
Hit Sonud
Same as Hard and general.
[Normal]
Use Distant Snap always, there are so randomly spacing so it will be confused for newbie.
Placement
00:01:951(3,4,1) Make a same spacing in blanket, it would be more nice. e.g.)
00:09:451(2) Spacing is narrow, set ×0.8.
00:12:784(7) To be nice flow, you can change this slider like this.
00:18:618(4,5) Make a better blanket.
00:23:201(1) Spacing error, use distant snap.
00:49:868(1)^
00:51:951(4)^
01:01:118(2) Bent this slider a bit, and this flow looks fine.
Hit Sonud
Same as Hard and general.
[Hard]
Placement
00:04:868(1) Delete NC here it looks so fast compared previous part.
00:08:201(3) Move to 272:188, and it looks nice flow.
00:11:534(1) Bent it a bit better, it is good for play.
00:15:701(4) CTRL+G and move this and next note like this?
00:16:534(1,2) Current looks odd and it's not good for playing, you can place these notes more naturally. e.g.)
00:24:868(5) So closer, you should prepare for proper distance.
00:37:784(3) I suppose CTRLG looks more nice flow.
00:42:368(6,7,8,1) Too crowded in this part, and I found so many similar slider shape. Try to make different one?
00:48:201(7) Move at 364:368 better for flow.
00:49:304(9) ^ 360:108
01:02:576(2,3) Make a nice blanket like this.
Rhythm
00:17:368(3,4) It sounds a bit weird for me, the vocal has emphasized at 00:17:576 so you should begin a slider from this.
00:22:576 Delete this note better since there is no vocal and so weak music.
Hit Sonud
00:00:285~ You can add soft-whistle in this part to follow the piano, and add finish at downbeat.

Need more work, but not bad. Good Luck.
Squichu
Hi ~ c:
mod from your request, hope it's helpful..!

[Easy]
Overall this diff looks really nice, there are just some aesthetic things I'd change up a bit.
  1. 00:00:285 (1,2) - if you take a close look u'll notice that the shape of 2 doesn't match with 1 100%, it's off a bit on the end.see the difference? imo it looks better if you pay attention to these tiny differences, even if it's just a pixel you move one anchor, it might look so much better sometimes!
    same thing here:
    00:10:701 (2,3) and 00:11:951 (4,5)
    00:20:701 (1,2)
    00:34:451 (2,3)
    00:42:785 (2,3)
    00:45:701 (1,2,3)
    00:48:618 (4,1) - those two look especially weird. I know you can't hide 1's end below 4, cause of the reverse, but you might want to change the shape differently.. >: (you could curve it around 00:51:118 (2) for example, you just had to place it somewhere else..)00:58:618 (4,5)
    01:03:618 (1,2)
    01:12:368 (4,1)
    01:20:285 (1,2)
    I think I've missed a few.. but since most ppl don't care about, you don't have to change anything anyway.. so that's up to you. c:
  2. 00:03:201 (5,1,2,3) - looks like they were meant to be placed symmetrical, so you should move 1 further down so it's at y:170 (same as 5), if the grid doesn't let you, disable it or change it manually in the upper right corner.
    but actually I'd prefer a different pattern here..matches better with the rest of the map, cause I can't find any similar patterns like the one you use now, which is why it feels bit 'out of place'
  3. 00:16:118 (4) - follow the direction of 00:14:868 (3) and move 4 above 3, kinda parallel to 00:14:035 (2) ~ around 8|60
  4. 00:21:951 (3,1) - the movement is kinda weird here. .o. (start of 1 is placed where 00:21:118 (2) ends) and that way you could form a nice triangle pattern with 00:23:201 (1,2,3) btw!
  5. 00:31:535 (3) - shape doesn't go well with the rest, imo. may look nicer if you curve it a little?
  6. 00:35:285 (3,1) - they overlap.. :C
  7. 00:53:618 (1) - doesn't work well with 00:51:951 (4), movement-wise. imo it'd feel better if you place 1 somewhere above 4, cause that's the direction indicated by 4.
  8. 01:00:285 (1,2) - make sure the edge is in the middle of the slider, in 1 the slider ball hits the corner too late, in 2 too early.
  9. 01:07:368 (2,3,4) - form a straight line with all of them or not at all, cause only 3 and 4 looks off.. D: (imo)
[Normal]
hmmh, I kinda have the feeling that this diff is less structured than Easy.
(I'm not saying it's bad or anything, that's just my feeling and I can't say (yet) where that comes from, but it might be helpful at some point. >: ..)
  1. AIMod's sayin that at 00:51:743 there is an object too far from the previous one. '-'
    even though I don't trust AIMod these days (cause I have weird bugs.. ò.ó) it's right in this case - no jumps in Normals. Never. It's not readable for beginners. x:
    00:49:868 (1) - same here, btw. even though, AIMod keeps silent about that..
  2. and as in Easy, there are some slidershapes you could refine a bit to match them perfectly with other objects
    00:00:285 (1) and 00:03:618 (1), 00:01:951 (3,4), 00:05:285 (4,5,6)
    00:18:618 (4,5)
    00:32:576 (4,1)
    00:36:951 (1,2)
    00:40:285 (1,2)
    00:45:701 (1,2,3)
    00:53:618 (1,2)
    and well, there are more, but I'm getting lazy, so check for yourself! c:
    I can ofc point each and everything out,.. but I won't atm. xD just pm me, if you want me to.
  3. 00:09:868 (4) - same as in Easy as well, make sure the sliderball hits the corner in the middle!
    (move the red anchor to 424|232)
    same here - 00:16:951 (2) and 01:02:785 (5)
  4. 00:11:118 (5,6) - try to use the exact same .. uhm, steepness(?) sorry, my english sucks. x: .. for both of them. the way they are now the red anchor of 6 is placed a grid too high (I think, maybe it's two grids..)
  5. 00:30:701 (2) - why is the second part of the slider curved? it looks out of place, cause there is no other slider like this (or maybe I'm just blind. xD), so it might be better to use a different shape or use more of these sliders.
  6. 00:41:951 (3,4) - flow's not nice here. x: (I can't think of a better shape atm, sorry. >< but I'm sure you can think of one!)
[Hard]
Thsi diff looks pretty good already, but imo it misses some structure. I'm not sure, but it does look a bit random, overall. like 'use this here and that there and .. I really don't know how to say it. Dx
example: 00:29:868 (1,2,3,4) - what with the shapes? 2 and 3 look nice.. but the others? there is no connection at all. >: (I know 4 is also part of the next pattern, but it looks like it is part of both. maybe you can reduce this effect by using the same angle as for 00:29:035 (5) for 1..
and basically I'd say the same as kaijiyatta. (just read the mod. :D) and the same as in Easy and Normal with some slider shapes. so I won't point all of this out now, since most parts are written there..

Good luck with this! c:
sheela
[General]
Every map has to have hitsounds. Try to follow this pattern:
SPOILER
The x represent the claps. Add claps to the first small white tick, and another to the third small white tick.
00:00:285 - You can remove the green line here, you can change the volume in the timing point.

[Easy]
00:04:868 (3) - Move it to one grid lower.
00:05:285 (4) - Move it to two grid lower.
00:08:618 (3) - Make it less curvy. E.g.: Move the little square on the body of it to x:48 y:216, and the little square on the tail to x:96 y:280.
00:11:951 (4) - Move the little square on the tail to x:180 y:292.
00:18:618 (3) - Add a repeat at 00:19:451 , and extend the slider to 00:20:284 to catch the vocal.
00:27:368 (1) - Move it to x:28 y:220.
00:40:285 (1) - Move it to x:356 y:340.
01:16:118 (2) - Move it to x:248 y:180.
01:16:951 (3) - Move it to x:440 y:108, and it straight.

[Normal]
00:00:701 (2) - Replace it by copying 00:01:951 (3) , do Ctrl+H, and Edit-->Rotate by..., select Selection Centre, and make it rotate by -60, and place it to x:172 y:140.
00:19:868 (5) - Rotate this by selecting Selection Centre to 9 degrees.
00:34:451 (2) - Move it to x:432 y:144.
01:04:451 (2) - Move it to one grid lower.

[Hard]
The kiai time is inconsistent to other difficulty. End it to 01:20:284 .
00:17:785 (4) - Move it to x:328 y:28.
00:22:576 (8) - Move it to x:392 y:212, and 00:22:785 (9) to x:288 y:224.
00:24:868 (5) - Distance spacing is inconsistent. Move it far like x:188 y:172.
01:19:868 (1,3) - The new combo should be add to 01:20:285 (3) , and the new combo should be remove to 01:19:868 (1) .

Good Luck.
theramdans
Hi m4m xD

[General]
Add audio lead-in because the map starts suddenly. You can do this by opening the .osu file and fill in the "AudioLeadIn" value with 1500~2000 , that should do it

Use slider tick 2 on normal and hard

Easy
Hmm I think the SV used here is already too fast compared to bpm, I suggest changing sv to around 1.4~1.6 and remap, If you do remap, contact me to mod it

Normal
AR -1 because the slow bpm
00:06:534 (5,6) - [348||200]
00:09:451 (3) - [440||76]
00:11:118 (5) - tail point [304||72]
00:23:201 (1) - [76||180]
00:33:201 (4,1) - why sudden big spacing here, fix it
00:49:659 (6,1) - same^
00:51:534 (3,4) - same^
01:01:118 (2) - [276||336]
01:10:909 (2) - [148||120]
01:11:118 (3) - [128||164]

No hitsounds? Your map is too calm

Hard
The Kiai time is not same with normal. All kiai times must be same in all difficulties (Ranking Criteria)
I think the 1/4 sliders (and repeats) sliders are too much here. Replace some with circles or 1/2 sliders (or repeats)
No hitsounds? Your map is too calm

Hope these help! :D
Sayuki Fujimi
Your easy difficulty is but isn't supposed to be ?
Topic Starter
Lust

Dusicyon wrote:

Your easy difficulty is but isn't supposed to be ?
I have no idea how that actually works

And thank you for your mods everybody, I applied mostly all of your suggestions, especially the blanketing ones from Squirrel.
El SolarBeam
[General]

I like this kind of slow and calm music, hoping more song like this ranked :3
But where's the hitsound.. Oh well, I'll skip hitsound modding firstly then


[Easy]

00:18:618 (3) Blanket perfectly. Move tail point to x:288 y:116 (and I prefer make it reverse slider and add circle at 00:20:284)
00:24:034 (2) Move middle point to x:404 y:228 and tail pont to x:432 y: 172
00:27:368 (1) Move head point 2 grid higher to make perfect blanket
00:28:201 (2) The space is too close to the previous slider
00:29:451 I don't know if you follow the vocal or music, but both indicates.. better add circle here
00:33:618 I prefer circles and slider combination here

00:38:201 (2,3) I prefer this pattern because fitting more to both vocal and music

00:42:784 (2,3) Creating blanket seems more comfortable
00:43:618 One short and long slider sounds nicer for me

00:54:451 (2,3) This kind of overlap doesn't look nice imo
01:06:534 (4) My suggestion, create blanket with (3) like http://puu.sh/5fstG.jpg, then at 01:07:368 create something like this http://puu.sh/5fsv1.jpg
01:14:451 Assuming you follow the music, add circle here
01:18:618 (1) Putting it on x:240 y: 108 (or wherever fits) might be better than just a straight line pattern


[Normal]

00:04:451 (2) Different spacing
00:11:118 (5,6) Make more variative shape than just a straight line?
00:30:701 (2) Make it smoother
00:40:284 (1,2) Blanket perfectly, move (1) head point to x:368 y:172
00:47:368 (3) Move head point one grid to the left
00:50:284 (2,3) Still seems different in direction to me
00:52:993 (5) Why not put this near the (4)'s head?
01:14:868 (1) Move head point to x:440 y:164
01:18:201 (2) Move middle point to x:172 y:340 and tail point to x:232 y:336


[Hard]

00:00:285 Just wondering, why the space from (1,2) with (2,3) are the same
00:10:701 NC here to repel confusion
00:11:534 Remove NC, add NC at 00:11:951
00:11:951 (2) Recheck the spacing (except you do that intentionally)
00:20:493 (2,3,4,5) This kind of pattern is hard to see imo
00:54:034 (2) Make it curve opposing with (1) maybe?
01:05:284 NC here
01:16:951 (1) The curve seems different with the previous (1) and (2)
01:18:409 (5,6,7) You can make a shape with these 3 sliders, don't just randomly put it
01:20:284 Remove NC, add NC at 01:20:701


This is a nice map, but it's still lacks shape
Consider making a shape everytime it seems possible :3
Topic Starter
Lust
El SolarBeam
SPOILER

El SolarBeam wrote:

[General]

I like this kind of slow and calm music, hoping more song like this ranked :3
But where's the hitsound.. Oh well, I'll skip hitsound modding firstly then hitsounded!


[Easy]

00:18:618 (3) Blanket perfectly. Move tail point to x:288 y:116 (and I prefer make it reverse slider and add circle at 00:20:284) done
00:24:034 (2) Move middle point to x:404 y:228 and tail pont to x:432 y: 172 done
00:27:368 (1) Move head point 2 grid higher to make perfect blanket mmm okay
00:28:201 (2) The space is too close to the previous slider fixed
00:29:451 I don't know if you follow the vocal or music, but both indicates.. better add circle here added
00:33:618 I prefer circles and slider combination here ehhh ill think about it

00:38:201 (2,3) I prefer this pattern because fitting more to both vocal and music done

00:42:784 (2,3) Creating blanket seems more comfortable done
00:43:618 One short and long slider sounds nicer for me not to me

00:54:451 (2,3) This kind of overlap doesn't look nice imo not kept
01:06:534 (4) My suggestion, create blanket with (3) like http://puu.sh/5fstG.jpg, then at 01:07:368 create something like this http://puu.sh/5fsv1.jpg i like!
01:14:451 Assuming you follow the music, add circle here added
01:18:618 (1) Putting it on x:240 y: 108 (or wherever fits) might be better than just a straight line pattern done


[Normal]

00:04:451 (2) Different spacing fixed
00:11:118 (5,6) Make more variative shape than just a straight line? nah
00:30:701 (2) Make it smoother smoothened
00:40:284 (1,2) Blanket perfectly, move (1) head point to x:368 y:172 done
00:47:368 (3) Move head point one grid to the left done
00:50:284 (2,3) Still seems different in direction to me idk
00:52:993 (5) Why not put this near the (4)'s head? tried
01:14:868 (1) Move head point to x:440 y:164 okay
01:18:201 (2) Move middle point to x:172 y:340 and tail point to x:232 y:336 done


[Hard]

00:00:285 Just wondering, why the space from (1,2) with (2,3) are the same plays better
00:10:701 NC here to repel confusion nope
00:11:534 Remove NC, add NC at 00:11:951 nope (note i say these because to keep with my combo patterns of before
00:11:951 (2) Recheck the spacing (except you do that intentionally) it is intentional
00:20:493 (2,3,4,5) This kind of pattern is hard to see imo i dont think so
00:54:034 (2) Make it curve opposing with (1) maybe? done
01:05:284 NC here done
01:16:951 (1) The curve seems different with the previous (1) and (2) fixed
01:18:409 (5,6,7) You can make a shape with these 3 sliders, don't just randomly put it nah i like it like this
01:20:284 Remove NC, add NC at 01:20:701 done


This is a nice map, but it's still lacks shape thanks and trying my best
Consider making a shape everytime it seems possible :3

Thanks for mod!
Zero__wind
Hi, m4m from your queue

Unrankable issues
Highly recommend to fix
Common sugestions

General
You should check Ai mod, there're some basic issues remaining, about letterbox and lead-iin
I suggest that you add a muted normal-sliderslide, the sliders in kiai currently really apply big noise

Hard
00:01:118 (3) - better add some soft whistles for points like this to fit the music
00:03:201 (7,2) - better avoid the small overlap
00:06:951 (7) - better use soft sample? maybe also for 00:06:534 (6) - and soft whistles may fit
00:07:784 - better add one whistle each white tick for this part to fit the music? like 00:08:618 - and so on
00:09:451 (1) - better move the NC to 2, you should add NC consistently, for every phrase of vocal, or for every big white tick(downbeat)
00:09:868 (2) - split into 2 circles may form a better rhythm which matches with the vocal
00:11:951 - and 00:13:201 (3,5) - need whistles. plz add more whistles for the soft part. the piano really calls for them
00:17:368 (3,4) - what are you mapping to? As I suppose the head of 00:17:784 (4) - lands on nothing. If you're trying to follow the vocal you should start the long slider from 00:17:576 - , try the rhythm below ↓
00:20:493 (2) - this note is really unexpected, there's actually nothing, at 00:20:493 - , better simply leave it blank
00:27:785 (2,3) - maybe make them symmetric with each other
00:30:701 (3) - again rhythm problem, spamming 1/4 sliders doen't fit the music at all, plz try the rhythm below ↓
00:35:701 - the finish is unneccessary and a bit awkward as I suppose
00:36:535 (5) - I don't get the meaning for it to have such difference in distance between its former and latter notes
00:44:451 (4) - I think you messed up vocal and background music again, plz know the long vocal starts at 00:44:243 - , and if you wanna map to the piano, you have a beat at 00:45:076 - whle you currently don't. So plz make a decision whether to follow vocal or piano, at what part of the map, just plz don't them up, as it would be pretty unintuitive and confusing
00:47:576 (3,4,5) - unfitting too intense rhythm
00:47:576 (3,6) - they could be aligned better
00:51:535 (7) - better split it up into 2 circles to apply a better rhythm
00:51:951 (8) - and plz you should move the latter NC here, it divides two different parts of the music
00:52:368 (1) - not a good rhythm arranged, plz try something like the below ↓
00:52:576 - you really need a finish here to emphasise
00:53:410 (5) - on the contrary, this finish is not needed
00:54:868 (4,5) - similar rhythm issue, they should be replaced by a circle and a 1/2 slider plz, plz learn to solve other problems like 01:05:076 (5,6) - by yourself
00:55:285 (5,6,7) - better avoid the overlap
01:10:701 (3) - 's reverse arrow is overlapped by 01:09:868 (1) - 's hitburst and this is unrankable you could try to solve it like the below ↓
01:14:868 (8,1) - better exchange NC
01:16:118 (1) - plz know that the vocal starts from 01:15:909 -
01:17:576 (2,3,4) - and for these, I don't get what they're mapped to, I don't get so many hits from the music
01:23:201 (1) - don't you think the NC is unreasonable? It's apparently coherent with 01:22:368 (3) - , better move it to 01:24:035 (3) -
01:27:993 - move this green line to 01:28:201 - or the spinning sound would be weird, also for other diffs

Normal
00:03:201 (4) - normal whistles really don't fit this song =.= try soft ones plz, also for the latter ones
00:20:701 (1) - may try to adjust it like the below ↓ to avoid the overlap between 00:20:701 (1,2) -
00:25:910 (5) - oops, how sudden a clap here, plz remove it
00:28:201 (2) - ^

00:36:118 - it's ok that you add finishes like this, just be aware to make them consistent, and why don't you do the same in Hard
00:58:201 (2,4) - the overlap is avoidable
01:01:951 (3) - this rhythm is not precise, the vocal starts from 01:01:743 - .It's acceptable though, as it's in Normal and you made your rhythm consistent with 01:03:618 (1,2,3,4) -
01:11:951 (2) - again unrankable, reverse arrow overlappeed by hitburst just rotate it clockwise and put it back would be ok
01:20:284 (4,1) - exchange NC. the downbeat at 01:20:284 - divides two parts of music
01:24:035 (1,3) - avoid the overlap and they would look more satisfying
01:26:535 (1) - it's ok to start it from 01:26:326 - , in a Normal diff

Easy
I must say the sv is too high to be at 2.4 . Why is it the same with that in Normal? This is not like a Easy, plz make it lower at rearrange the diff
00:18:618 (3,1) - stuffs like this should be avoided. It's too confusing for new players, to see the approaching circle apearing on a slider
01:04:451 (2,3) - sliders like these should be further polished

Set less intense notes and use more long sliders, 1/1 ones ore even longer, to make the diff actually like a Easy

That's all
Good luck
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