Your easy difficulty is but isn't supposed to be ?
I have no idea how that actually worksDusicyon wrote:
Your easy difficulty is but isn't supposed to be ?
El SolarBeam wrote:
[General]
I like this kind of slow and calm music, hoping more song like this ranked :3
But where's the hitsound.. Oh well, I'll skip hitsound modding firstly then hitsounded!
[Easy]
00:18:618 (3) Blanket perfectly. Move tail point to x:288 y:116 (and I prefer make it reverse slider and add circle at 00:20:284) done
00:24:034 (2) Move middle point to x:404 y:228 and tail pont to x:432 y: 172 done
00:27:368 (1) Move head point 2 grid higher to make perfect blanket mmm okay
00:28:201 (2) The space is too close to the previous slider fixed
00:29:451 I don't know if you follow the vocal or music, but both indicates.. better add circle here added
00:33:618 I prefer circles and slider combination here ehhh ill think about it
00:38:201 (2,3) I prefer this pattern because fitting more to both vocal and music done
00:42:784 (2,3) Creating blanket seems more comfortable done
00:43:618 One short and long slider sounds nicer for me not to me
00:54:451 (2,3) This kind of overlap doesn't look nice imo not kept
01:06:534 (4) My suggestion, create blanket with (3) like http://puu.sh/5fstG.jpg, then at 01:07:368 create something like this http://puu.sh/5fsv1.jpg i like!
01:14:451 Assuming you follow the music, add circle here added
01:18:618 (1) Putting it on x:240 y: 108 (or wherever fits) might be better than just a straight line pattern done
[Normal]
00:04:451 (2) Different spacing fixed
00:11:118 (5,6) Make more variative shape than just a straight line? nah
00:30:701 (2) Make it smoother smoothened
00:40:284 (1,2) Blanket perfectly, move (1) head point to x:368 y:172 done
00:47:368 (3) Move head point one grid to the left done
00:50:284 (2,3) Still seems different in direction to me idk
00:52:993 (5) Why not put this near the (4)'s head? tried
01:14:868 (1) Move head point to x:440 y:164 okay
01:18:201 (2) Move middle point to x:172 y:340 and tail point to x:232 y:336 done
[Hard]
00:00:285 Just wondering, why the space from (1,2) with (2,3) are the same plays better
00:10:701 NC here to repel confusion nope
00:11:534 Remove NC, add NC at 00:11:951 nope (note i say these because to keep with my combo patterns of before
00:11:951 (2) Recheck the spacing (except you do that intentionally) it is intentional
00:20:493 (2,3,4,5) This kind of pattern is hard to see imo i dont think so
00:54:034 (2) Make it curve opposing with (1) maybe? done
01:05:284 NC here done
01:16:951 (1) The curve seems different with the previous (1) and (2) fixed
01:18:409 (5,6,7) You can make a shape with these 3 sliders, don't just randomly put it nah i like it like this
01:20:284 Remove NC, add NC at 01:20:701 done
This is a nice map, but it's still lacks shape thanks and trying my best
Consider making a shape everytime it seems possible :3
I took all of your suggestions, except for the slider velocity on easy. I feel it fits.Zero__wind wrote:
Hi, m4m from your queue
Unrankable issues
Highly recommend to fix
Common sugestions
General
You should check Ai mod, there're some basic issues remaining, about letterbox and lead-iin
I suggest that you add a muted normal-sliderslide, the sliders in kiai currently really apply big noise
Hard
00:01:118 (3) - better add some soft whistles for points like this to fit the music
00:03:201 (7,2) - better avoid the small overlap
00:06:951 (7) - better use soft sample? maybe also for 00:06:534 (6) - and soft whistles may fit
00:07:784 - better add one whistle each white tick for this part to fit the music? like 00:08:618 - and so on
00:09:451 (1) - better move the NC to 2, you should add NC consistently, for every phrase of vocal, or for every big white tick(downbeat)
00:09:868 (2) - split into 2 circles may form a better rhythm which matches with the vocal
00:11:951 - and 00:13:201 (3,5) - need whistles. plz add more whistles for the soft part. the piano really calls for them
00:17:368 (3,4) - what are you mapping to? As I suppose the head of 00:17:784 (4) - lands on nothing. If you're trying to follow the vocal you should start the long slider from 00:17:576 - , try the rhythm below ↓
00:20:493 (2) - this note is really unexpected, there's actually nothing, at 00:20:493 - , better simply leave it blank
00:27:785 (2,3) - maybe make them symmetric with each other
00:30:701 (3) - again rhythm problem, spamming 1/4 sliders doen't fit the music at all, plz try the rhythm below ↓
00:35:701 - the finish is unneccessary and a bit awkward as I suppose
00:36:535 (5) - I don't get the meaning for it to have such difference in distance between its former and latter notes
00:44:451 (4) - I think you messed up vocal and background music again, plz know the long vocal starts at 00:44:243 - , and if you wanna map to the piano, you have a beat at 00:45:076 - whle you currently don't. So plz make a decision whether to follow vocal or piano, at what part of the map, just plz don't them up, as it would be pretty unintuitive and confusing
00:47:576 (3,4,5) - unfitting too intense rhythm
00:47:576 (3,6) - they could be aligned better
00:51:535 (7) - better split it up into 2 circles to apply a better rhythm
00:51:951 (8) - and plz you should move the latter NC here, it divides two different parts of the music
00:52:368 (1) - not a good rhythm arranged, plz try something like the below ↓
00:52:576 - you really need a finish here to emphasise
00:53:410 (5) - on the contrary, this finish is not needed
00:54:868 (4,5) - similar rhythm issue, they should be replaced by a circle and a 1/2 slider plz, plz learn to solve other problems like 01:05:076 (5,6) - by yourself
00:55:285 (5,6,7) - better avoid the overlap
01:10:701 (3) - 's reverse arrow is overlapped by 01:09:868 (1) - 's hitburst and this is unrankable you could try to solve it like the below ↓
01:14:868 (8,1) - better exchange NC
01:16:118 (1) - plz know that the vocal starts from 01:15:909 -
01:17:576 (2,3,4) - and for these, I don't get what they're mapped to, I don't get so many hits from the music
01:23:201 (1) - don't you think the NC is unreasonable? It's apparently coherent with 01:22:368 (3) - , better move it to 01:24:035 (3) -
01:27:993 - move this green line to 01:28:201 - or the spinning sound would be weird, also for other diffs
Normal
00:03:201 (4) - normal whistles really don't fit this song =.= try soft ones plz, also for the latter ones
00:20:701 (1) - may try to adjust it like the below ↓ to avoid the overlap between 00:20:701 (1,2) -
00:25:910 (5) - oops, how sudden a clap here, plz remove it
00:28:201 (2) - ^
00:36:118 - it's ok that you add finishes like this, just be aware to make them consistent, and why don't you do the same in Hard
00:58:201 (2,4) - the overlap is avoidable
01:01:951 (3) - this rhythm is not precise, the vocal starts from 01:01:743 - .It's acceptable though, as it's in Normal and you made your rhythm consistent with 01:03:618 (1,2,3,4) -
01:11:951 (2) - again unrankable, reverse arrow overlappeed by hitburst just rotate it clockwise and put it back would be ok
01:20:284 (4,1) - exchange NC. the downbeat at 01:20:284 - divides two parts of music
01:24:035 (1,3) - avoid the overlap and they would look more satisfying
01:26:535 (1) - it's ok to start it from 01:26:326 - , in a Normal diff
Easy
I must say the sv is too high to be at 2.4 . Why is it the same with that in Normal? This is not like a Easy, plz make it lower at rearrange the diff
00:18:618 (3,1) - stuffs like this should be avoided. It's too confusing for new players, to see the approaching circle apearing on a slider
01:04:451 (2,3) - sliders like these should be further polished
Set less intense notes and use more long sliders, 1/1 ones ore even longer, to make the diff actually like a Easy
That's all
Good luck
Come[Back]Home wrote:
Hay there o/ =3 I hope this mod will help you
General:
How about a nice whistle for normal hitsounds?
http://puu.sh/5k4zW.wav
Easy
00:18:618 (3) Move the 2. sliderpoint to x:280 y:164 done
00:20:284 (1,2) Because of the ar you can see those circles in the slider, and that doesnt look so nice. fixed
01:04:243 (2) Ok, this overlap is ugly, delete this slider or put some HC in instead.
Normal
OD 4 AR 3 HP 4 nah
00:16:743 Add HC maybe?
Hard
00:00:701 (2) ctrl+g
00:35:701 (4) add clap
00:39:451 (6) ^
00:42:784 (7) ^
00:46:118 ^
Add some Hitsounds in Kiai Time nah
Thats all, i like the map :3
And now i have a new anime to watch ty
smallboat wrote:
Hi,Lust,in-game req.
- Red words: Should be fix it.
- Blue words : I recommended suggestion.
- Black words : In my personal opinion.
[General]
None.
[Easy]
00:39:451 (3) - Why not add whistle(add slider head) in this here? (Others have added white line) nah
00:47:785 (3) - No need add whistle in red line,remove it? nah
00:54:451 (2) - I feel the slider end a bit close the (3),pattern not good,try it? (If use, you may need to adjust the next hitobjects a bit!) changed!
00:56:535 (4) - DS error. Move a bit? fixed
00:57:368 (2,4) - Can be symmetry. eh fixed
01:12:785 (5) - Blanket crooked off. ^
01:20:701 (2,4) - Can be symmetry. ^
[Normal]
00:06:535 (5) - A bit loud. not really
00:15:285 (4) - Slider head add whistle. done
00:21:535 (2) - Slider head remove whistle,add whistle in the middle. mm nah i think it is good
00:28:410 (3) - Slider end blanket (2). not sure what you want me to do here
01:04:451 (2,3,4) - (If use, you may need to adjust the next hitobjects a bit!) ooo nice im using
01:21:535 (3) - Slider head remove clap,not fit. done
01:25:701 (3) - Slider end remove clap,not fit.(Because it is in the end.) done
[Hard]
00:09:451 (5) - add whistle? added
00:23:618 (2) - (148|100).
00:31:535 (5) - (64|292).
00:42:785 (7) - (272|184).
00:43:201 (8) - (368|344). did all of the above position changes
00:45:284 (4) - Add note stack the 00:44:035 (2) and add whistle. done
00:47:993 (4,5) - Recommended Ctrl+g , better flow. done
00:49:035 (7) - (316|112). done
00:50:076 (3) - (100|152). ^
00:55:701 (6,7) - Slider end too close. fixed
01:22:368 (3) - Slider end remove clap,not fit. done
01:25:701 (6) - Slider end remove clap,not fit.(Because it is in the end.) done!
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you improved.
3.Hope my mod is useful to you.
thank you very much!Kytoxid wrote:
Heya, here's your mod, as promised.
[General]
Title info from Matsushita Yuya's official site: http://www.sonymusic.co.jp/Music/Arch/E ... index.html
Title - SEE YOU (アニメサイズVer.)
Romanized Title - SEE YOU (Anime Size Ver.) changed!
The light yellow approach circles don't show up very well on the white background; I would pick a different combo colour there. changed!
[Easy]
00:06:118 (5,6) - Since the audio fades out kinda gradually, I would recommend fading the hitsounds out a bit more gradually as well. changed
00:11:951 (4,5,1,2) - This back-and-forth pattern will be pretty confusing for beginners. changed
01:20:701 (2) - The slider-slides are quite loud and noticeable here. I'd silence them. i think they are fine
Not much to say here, but this diff seemed really boring. It's basically a constant 1/2 slider pattern. I was introducing a friend to the game earlier today and he actually had a lot of trouble with this kind of map, compared to the "old" note-heavy style Easy maps.
Meh, it's a stylistic difference, I guess, but I wish some of the rhythms were more interesting.
[Normal]
00:11:743 (6) - Doesn't look very nice, imo. changed
00:30:701 (2,3,4) - You followed the vocals pretty tightly in the previous combo, might as well continue here. i think it is fine the way it is
01:20:284 (1,2) - I hated this pattern when I was playing at a Normal/Hard level, lol. i will keep for now, if more mods mention it then i will change
The first half was a bit boring here, like Easy, but the kiai time patterns were pretty fun to play.
I think there are still some tweaks that can be made here and there (mostly with the rhythms on the lower diffs and a couple of the blankets/placements), but otherwise the map is pretty solid. Send me a message after it gets 2-3 more mods. will do!
Rest fixed!Kytoxid wrote:
Heya, here's your mod, as promised.
[Tari]
00:12:576 (5) - This jump was a bit unintuitive, given that this and the last combo generally followed the vocals, not the piano. Not really, that strong piano sound makes this jump feel great.
00:21:951 (5) - Blanket nazi; tail can be moved 2 grids right for a better blanket.
00:25:284 (3,4,5,6,7) - More naziing! 3 and 6 aren't perfectly symmetrical (use Ctrl-H).
00:28:409 - Missing the "su" here feels a bit weird, but it's not too bad. I'd move 00:28:618 (3) to be 1/4 earlier though. (and respace, of course)
00:45:701 (6) - This could be better-blanketed too.
01:21:118 (3) - The claps here stood out a bit; I was expecting claps at 01:22:784 (3) too, but they didn't occur.
01:26:534 (7) - A bit loud.
Nice. A lot of tiny things, but overall this diff played well.
I think there are still some tweaks that can be made here and there (mostly with the rhythms on the lower diffs and a couple of the blankets/placements), but otherwise the map is pretty solid. Send me a message after it gets 2-3 more mods.
Accel World wrote:
[Easy]
00:06:951-(6) nc nope
00:07:368-(1) remove nc and nope
my reasoning behind those two colors is change in hitsounds, not to follow the downbeat
Prefect!
[Normal]
00:09:868-(4) x:432 y:180 why not
00:25:824-(4) (5) You can use a long slider (from 00:25:824 - 00:25:909) to replace it nah
00:32:576-(4) x:328 y:316 done
01:20:701-(2) Are you sure this is ok in normal ?...@m@ its fine
I love this song:D haha me too
Anyway, nice map~Fight for rank! trying my best lol
thanks for the mods! i will get to your maps shortlyVita-VVA wrote:
[Tips]
mod with light blue just is a suggestion or silly mod which made me uncomfortable personally
mod with dark blue is what I strongly suggest to do
mod with red is advise that I think should be changed
meanwhile, I was not a pro modder, so all of above is basing on myself Ignore them if you think they are helpless
[Easy]
01:21:951 (4,6) - hit sounds sounds strange maybe just my illusion not to me
[Normal]
00:29:034 (4) - add a reverse not feeling it
00:56:535 (4) - cut half fine how it is
no change ;~;
hope to be helpful! thanks anyways!
Kytoxid wrote:
Last minor touches~
[Easy]
00:20:701 (2,3) - This blanket is a bit off; I would move the middle point of 3 up and left 1 grid.
00:39:451 (3) - I would probably remove this slider; to continue the gap pattern from 00:36:326.
00:44:868 - This would be a good place to add a slider; the vocals maintain intensity here, unlike above.
00:56:951 (1,2) - This blanket is also slightly off: http://puu.sh/5wj9r.jpg (compare the approach circle with the slider curve).
fixed everything!
[Normal]
00:25:285 (4) - Goes a bit low, is it possible to raise it up a bit? It doesn't go offscreen, but is touching my hit indicator.
Not much to say here, here's a few more blankets that are a grid off or more; you can shift points around by a few pixels if you have the time. Use the approach circles of the note you're blanketing as a guide:
00:07:368 (1) -
00:55:285 (3) -
fixed everything!
All just minor touches, lemme know when you've taken a look! will do ^^
thank you for the bubble!Kytoxid wrote:
Alrighty then.
its the official title for the songGabe wrote:
"(Anime Size Ver.)"
What?
Kytoxid wrote:
[General]
Title info from Matsushita Yuya's official site: http://www.sonymusic.co.jp/Music/Arch/E ... index.html
Title - SEE YOU (アニメサイズVer.)
Romanized Title - SEE YOU (Anime Size Ver.)
Silver Crow wrote:
Nomal done
GOOD LUCK!
Konei wrote:
[Easy]
00:57:368 (2) - Missing normal sample on the end :/
01:19:451 (3) - Need the normal sample on the start, not onthe Sliderbody. done
[Normal]
01:19:451 (3) - Missing Normal sample on the start. done
Andrea wrote:
~General~eh i think it is fine the way it is, the spinner sort of does the job
- The background size is pretty weird, try to find a normal resolution? Would be better. changed bgs
- There are some small inconsistencies in Kiai and Combo Colours through the difficulties, check them carefully. fixed all combo colors in my diffs
- Disable the Widescreen Support since you're not really using a SB for this map. done
- The mp3 ends really suddenly, could you try to add some fade out maybe? Would be a good idea.
~Easy~done
- OD -1 to balance with the difficulty settings.
~Normal~adjusted, Ctrl+G and then readjust blanket
- 01:02:785 (5) - This slider shape is really ugly if you compare it to the rest of the difficulty, I'd rather make it curve like the others instead. done
- 01:20:284 (1,2) - I think that placing these two objects like this could confuse the beginners, place them normally like the rest please.
Make sure to also fix the other mods you've got while the map was bubbled. done ^^
Andrea wrote:
~General~~Tari~
- The background size is pretty weird, try to find a normal resolution? Would be better.
- There are some small inconsistencies in Kiai and Combo Colours through the difficulties, check them carefully.
- Disable the Widescreen Support since you're not really using a SB for this map.
- The mp3 ends really suddenly, could you try to add some fade out maybe? Would be a good idea.
Make sure to also fix the other mods you've got while the map was bubbled.
- 00:11:118 (2,3,4) - The spacing here is inconsistent, make sure to fix it properly. k, but I want to keep the spacing from 1 to 2 the same here.
- 00:19:243 (6,7,1) - I don't really like this pattern since it's a jump and then an anti-jump, it's pretty confusing to play. You should try to space them normally instead, they would play better and they would also be easier to read. Increased spacing of note 1, but I don't want to decrease spacing at note 7 because It needs to be consistent to 00:33:201 (8) -
- 01:06:743 - It feels like you're missing a circle here if you listen to the music carefully. Just Reversed the slider.
- 01:26:534 (7) - I'd suggest to add a spinner here instead of a slider, to avoid the same scores on this difficulty. k, but didn't give me the positions, so I did what I thought best and decided to silence the end.
Silver Crow wrote:
Hello :3
Start from [Lust] Diff:
I thought it is already for rank really nice and lovely diff, so i just give you some suggest.
00:43:201 (4,5) - here maybe go for a slider ? Its a matter of preference and I like slider better here.
00:58:201 (2,3,4,5) - could think about the shape of these notes? They're fine, I can't really make a pattern out of them, and I want it to look similar to 01:05:284 (3,4,5) - so no change
01:08:201 (3,4,1,2) - i think NC start by 3 and NC the 1 then 01:09:868 (3,4,1,2) - is another group Not true, the strong vocal and the downbeats start there, so my comboing is fine
that's all~
thats all my Mod, sorry of i can only pcik less problem(?), bec i relly thought its all fine to be rank.
GOOD LUCK!
Thank you for the rebubble!Andrea wrote:
Everything is better but since you've got three mods actually after the bubble I'm not confident in ranking this, sorry!
Re-Bubbled~
obrigado alustosoALust wrote:
parabéns lust-chann
I'm at school now, I'll do so when I get home.Irreversible wrote:
Well, I was about to check your map now, why is it still bubbled? Please update..
Updated, changed everything. Thank you so much!Irreversible wrote:
Some IRC mod Happening~IRC22:45 *Lust is listening to [http://osu.ppy.sh/b/321938 Matsushita Yuya - SEE YOU (Anime Size Ver.)]
22:46 *Irreversible is editing [http://osu.ppy.sh/b/321938 Matsushita Yuya - SEE YOU (Anime Size Ver.) [Easy]]
22:46 Irreversible: 00:04:034 (1,2,3) - move down for a better transition
22:47 Irreversible: 00:06:118 (5,1) - i suggest a slight curve on the other side, lemme show you: http://puu.sh/5EghT.jpg ugly example, just to give you the idea
22:48 Irreversible: 00:11:118 (3,4,5,1,2,3,4) - i guess this pattern works, but it goes down, and then up again, and that's what gets weird imo to play
22:48 Lust: alright
22:48 Irreversible: http://puu.sh/5Egnl.jpg take some ideas
22:48 Irreversible: (THE MARKED ONE I4 )
22:48 Irreversible: HUH
22:49 Irreversible: ops caps
22:49 Irreversible: (the marked one is 4)
22:49 Irreversible: 00:23:201 (1,2) - try to blanket this a little better
22:49 Irreversible: 00:28:201 (2) - this doesn't flow at all, i suggest a simple straight slider to the right here.
22:50 Irreversible: 00:41:951 (1) - no NC
22:50 Irreversible: 00:43:618 (3) - NC?
22:50 Irreversible: 00:51:118 (2) - this should be on the right side of the slider end of 1, because it points towards there
22:51 Irreversible: the rest works for me :3
22:51 *Irreversible is editing [http://osu.ppy.sh/b/321933 Matsushita Yuya - SEE YOU (Anime Size Ver.) [Normal]]
22:51 Irreversible: 00:15:285 (4,5,1) -
22:51 Irreversible: http://puu.sh/5Egzj.jpg something like this for better flow transition?
22:52 Irreversible: http://puu.sh/5EgBM.jpg 00:25:285 (3,4,5) -
22:52 Irreversible: 00:23:201 (4) - jumps aren't really allowed in normal, so i would suggest to space it properly
22:53 Irreversible: 00:28:410 (3) - blanket of 3 is not that nice
22:54 Irreversible: 01:04:451 (2,3,4) - http://puu.sh/5EgJc.jpg something like this for a cool flowchange?
22:54 Irreversible: 01:21:535 (3) - remove that clap i guess :3
22:54 Irreversible: or make it more silent
22:56 Lust: ill remove it
22:56 Irreversible: okay
22:56 Irreversible: hard is cool, could you just make a better blanket00:08:201 (2) - ? i don't think tari will kill you for that xD
22:56 Irreversible: tell me when you're ready rest is fine!
22:57 Lust: im just about done yeah
22:57 Lust: let me submiteueueueu
22:57 Irreversible: sorry that i've been mean
22:57 Irreversible: ._.
22:57 Lust: no no no its okay ^^
23:00 Lust: okay it should be good now
23:01 Irreversible: k let's see
23:03 *Irreversible is editing [http://osu.ppy.sh/b/321938 Matsushita Yuya - SEE YOU (Anime Size Ver.) [Easy]]
23:03 Irreversible: 00:07:368 (1,2,3) - click on the whole and move to 331 60 or something
23:04 Irreversible: 00:24:034 (2) - snap properly
23:04 Irreversible: 00:33:618 (1) - hitsounds missing
23:06 Irreversible: k update again and then let's go :3
23:07 Lust: done~
23:08 Irreversible: first rank?
23:08 Lust: it will be
23:08 Irreversible:
23:08 Lust: thank you so much irre <3
23:09 Irreversible: <3
What we've fixed:
- Mostly some spacing stuff, and one unsnapped slider
Tell me when it's updated and ready!