Yairi - Kuukan Formation

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riffy
Привет, тебе бы изи сделать. У тебя сейчас получается неранкабильный мапсет, т.к. нету сложности достаточно легкой для новичков.


Edit: did an in-game discussion and pointed a couple of unrankable moments (SB elements, timing issue).
Topic Starter
NiceWolf4

-Bakari- wrote:

Привет, тебе бы изи сделать. У тебя сейчас получается неранкабильный мапсет, т.к. нету сложности достаточно легкой для новичков.
Я видел некоторые карты без Easy. Даже если она необходима, моя фантазия иссякла. Я не могу представить эту карту еще легче, чем Normal -_-
Faan
Easy:
00:13:454 (2,1) - DS not 0.9
1 accidental KIAI

Normal:
4 accidental KIAIs

Hard:
Quite a lot of objects not snapped
01:59:745 (1,2) - even distance prefered... compare to the ones on above it
03:13:131 (4) - break time

Insane:
6 KIAI
01:16:680 (2) - shift it to the left a bit
01:52:486 (2,3) - shift forward to blue line
01:53:454 (2,3) - ^^

Extra&Formation
4 KIAI

In general: rhythm right, but please make all difficulty KIAI time constant
Topic Starter
NiceWolf4

Faan wrote:

Easy:
00:13:454 (2,1) - DS not 0.9 - No, 0.9
1 accidental KIAI - there is a pause in this place

Normal:
4 accidental KIAIs

Hard:
Quite a lot of objects not snapped - changed
01:59:745 (1,2) - even distance prefered... compare to the ones on above it - changed
03:13:131 (4) - break time - BT is not made specifically

Insane:
6 KIAI
01:16:680 (2) - shift it to the left a bit - changed
01:52:486 (2,3) - shift forward to blue line - not changed
01:53:454 (2,3) - ^^

Extra&Formation
4 KIAI

In general: rhythm right, but please make all difficulty KIAI time constant
Okoratu
[Formation]
Based on what do you start new combos?
Ex.: something like

might look really messy..?
Why is the BG of this song RIN if it's GUMI that is singing?!

  1. 00:39:906 (1,2) - this 3/4 stack is kinda hard to get correctly the first time anyone plays this thanks to your low stack leniency
  2. 00:40:874 (1,2) - ^ I would consider spacing them (3/4 beats are awesome for triangles~)
  3. 00:44:664 - + 00:44:986 - undermapped stream D: That's supposed to be an extra diff and the longest stream there is 5 circles ? D:
  4. 00:56:681 (1) - firstly: if this slider is supposed to be regular, then move the 2nd anchor that is up one gird unit to the left:
  5. Secondly you're ignoring the stronger guitar sounds in 00:56:841 - and 00:57:002 - as well as 00:57:325 - by using such a slider.
    Personally i'd go with something like this on that part:

    in that case the previous suggestino about that slider is obsolete
  6. 00:57:971 (1,2,3) - I have no clue why you're placing them this way..?? The vocal is much stronger than the other part IMO so I'd move all these 3x 1/2 things to the RED tick in order to have the vocal mapped ?

    Before you turn this one down saying that you want to map the strong sounds on the white ticks aswell: you can also now replace every 00:58:131 (3) - with an 1/2 slider to have those mapped aswell (which even fits the vocals)

    If you decide to implement this mod you'll need another circle for the vocal here though: 01:01:680 -
  7. 01:02:810 (5) - these 4 sliders map vocals and yet you're ignoring the vocal at 01:02:970 - ??
  8. 01:03:777 (1,2,3) - same suggestion as 00:57:971 (1,2,3) - applies here aswell (and in all of the other copies ofc)
  9. 01:09:502 - undermapped ? D:
  10. 01:11:760 - ^
  11. 01:12:890 - ^
  12. 01:14:664 - ^
  13. 01:18:212 - ^ (this stream should actually end in 01:18:615 -)
  14. 01:22:487 (1) - this blanket could be way better
  15. 01:26:519 - why are you ignoring this vocal? :D
  16. 01:30:954 - undermapped ? D:
  17. 01:35:229 (4) - a triplet might go here?
  18. 01:48:616 (8) - blanket could be somehow nicer (use the approachcirle of 01:48:455 (7) - in order to make sth like this:
  19. 01:54:745 (3) - moving the anchors so that it actually forms a more regular shape might look nicer:
  20. 01:59:744 - ?? the sound is clearly audieble or do you only want to map these if gumi is also singing
  21. 02:01:681 (1) - why isn't this a triplet like all the others ? ;o
  22. 02:08:939 (1) - copy pasta and now there are even vocals on the lines i previously pointed out...
  23. 02:10:229 (1) - see above about these
  24. 02:15:551 - starting here you got loud banging sounds on every 1/2 tick...
  25. 02:20:470 - undermapped.
  26. 02:21:197 (1,2,3) - this is an 1/6 stream from 02:21:088 - until 02:21:196 - and 02:21:357 - until 02:21:519 (1) - in the music:
  27. 02:23:051 - undermapping D:
  28. 02:25:309 - ^
  29. 02:28:212 - ^
  30. 02:31:760 - ^
  31. 02:32:083 - ^
  32. 02:36:035 (1) - this blanket could be better ;o (i mentioned and screened one above so i won't do that here)
  33. 02:40:551 (3) - might replace the end of teach triplet here with an 1/4 slider, so the distance between each object is 1/2 (it's more playable and the sound for that is there):
  34. 02:46:681 (3) - this is supposedly one stream up until 02:47:648 (2) - in the music, so you might aswell map it as such?
  35. 02:50:470 - undermapped D:
  36. 02:50:631 - ^
  37. 02:56:035 (1,2,3,4,5) - might move it a bit so it stacks with 02:55:229 (1) - ?
  38. 03:02:326 (4) - inconsistent spacing (antijump after 1/4 jumps)
  39. 03:02:567 - undermapped D:
  40. 03:02:728 - ^
  41. 03:03:051 - ^
  42. 03:03:696 - here's 1/6 again, as well as 03:04:019 - (i explained a similar pattern above.)


--overall much copy pasta-- and some cruel reduction from streams to triplets... .__.

I'll edit in a mod for the Extra later.
Edit: here

[Extra]

Might consider highering the stack leniency if you're having it the lowest on the Formation diff...

  1. 00:13:615 (2) - at first i thought that this is intentional, but because you do this nowhere else, I have to assume this is an accident and therefore it should be stacked properly with 00:13:938 (1) -
  2. 00:17:567 (4,5) - stack them properly :<
  3. 00:20:148 (4,5) - stack them properly maybe
  4. 00:20:793 (7,8) - ^
  5. 00:39:502 - undermapped D:
  6. 00:39:825 - ^
  7. 00:39:906 (1,2,3) - maybe use a higher spacing for these triangles because the fact that this are 3/4 notes is not really that easy to see the way they are now?
  8. 00:41:841 (1) - I think the vocal is on the white tick here: 00:42:164 -
  9. 00:58:615 (1) - I'd map the vocals in this part again, because they are so dominant D:
  10. 01:07:244 (4,1) - Spacing between those 2 should be bigger IMO
  11. 01:09:260 (5,6,7,8,1) -
    1. Stack this stream correctly with the slider if you're gonna keep it
    2. you could also add some distance in there, because the way it is now is hella cramped D:

      Something like that wouldn't be that bad either, would it ?
  12. 01:14:099 (4,5,6,7,1) - ^ this is basically the same thing
  13. 01:16:035 (2) - the vocal is on the white tick here...
  14. 01:17:002 (2) - ...^
  15. 01:17:970 (2) -

    In this case the return arrow is not really visible until 01:17:728 - (the slider 01:17:002 (2) - disappears), you should consider making this readable
  16. 01:18:615 (1) - this one could also end on the blue tick for the vocal (lol.)
  17. 01:19:906 (1) - ^ (might look at 02:02:486 (5) - for something similar)
  18. 01:21:196 (1) - ^ and repeat until the red tick and have a circle added in 01:21:841 -:
  19. 01:22:970 - might consider adding a circle here for the vocal?
  20. 02:10:873 (1) - Same suggestion as for the Formation diff
  21. 02:22:486 (4,5,6,7,8,1) - i think i already said something about a pattern like this
  22. 02:27:648 (4,5,6,7,1) - ^
  23. 02:29:583 (2) - from here on it's copy pasta so I won't go into detail about those anymore.
  24. 02:47:002 (1,2,3,4,5,6,7,8) - might be more creative to actually make this a stream that moves instead of a giant stack?
  25. 03:16:035 (1) - Could be shorter by one tick again
  26. 03:17:325 (1) - ^


generally more consistent than Formation, but also a bit copy pasta... (which is not that nice since it's supposedly an Extra / Insane diff:
AndreasHD
Great map! I'd star it if I could.

Oh btw, just one thing.. why does this : 01:01:357 (3) - have different distance snap? change it to 0,3x
Topic Starter
NiceWolf4

AndreasHD wrote:

Great map! I'd star it if I could.

Oh btw, just one thing.. why does this : 01:01:357 (3) - have different distance snap? change it to 0,3x
Thank you, but I don't understand, in what diffucult you've noticed wrong DS?
AndreasHD

NiceWolf4 wrote:

AndreasHD wrote:

Great map! I'd star it if I could.

Oh btw, just one thing.. why does this : 01:01:357 (3) - have different distance snap? change it to 0,3x
Thank you, but I don't understand, in what diffucult you've noticed wrong DS?
Oh lol, so sorry! I ment in the 'extra' difficulty.
Topic Starter
NiceWolf4

AndreasHD wrote:

Oh lol, so sorry! I ment in the 'extra' difficulty.
Thanks for your mod. Changed
p3n
Please read the guidelines to what warrants kudosu and what not: https://osu.ppy.sh/wiki/Kudosu
Micka
Hi~~

found your map on beatmap listing-mod request

good song, so im gonna drop in a short mod..

[General]

bad combo colors

try this

Combo1 : 192,179,154
Combo2 : 128,128,128
Combo3 : 225,225,225
Combo4 : 158,189,205

or if you want to make your own, just make it close to gray.

[Formation]

00:42:164 (2) - should end on red tick i think..
00:45:067 - to 00:50:067 - you didnt use sliders? the part has lots of 1/4 and circles..
01:03:131 - to 01:06:196 - make other slider here curve,, so not too repetitive
01:08:293 (1,2,3) - i think you need to familiarize the player here with this kind of rhythm, by using reverse sliders, not just throw it to their face by using circles, or else theyll lose combo.
01:48:615 (8) - if i were you, i wouldnt use 4 gray points,,
01:52:164 (1,2,3,1,2,3) - too slow section to use these, maybe convert to reverse sliders?
02:10:067 - to 02:13:938 - use curve slider again..
02:57:970 - to 03:01:035 - ^
03:07:002 (2) - NC?

nice beatmap i hope this gets ranked soon, and sorry for my short mod..
Topic Starter
NiceWolf4

RenzMichael wrote:

Hi~~

found your map on beatmap listing-mod request

good song, so im gonna drop in a short mod..

[General]

bad combo colors

try this

Combo1 : 192,179,154
Combo2 : 128,128,128
Combo3 : 225,225,225
Combo4 : 158,189,205

or if you want to make your own, just make it close to gray. - hmm, thanks, I could not find suitable colors

[Formation]

00:42:164 (2) - should end on red tick i think.. - there isn't beat
00:45:067 - to 00:50:067 - you didnt use sliders? the part has lots of 1/4 and circles..- not changed
01:03:131 - to 01:06:196 - make other slider here curve,, so not too repetitive - changed
01:08:293 (1,2,3) - i think you need to familiarize the player here with this kind of rhythm, by using reverse sliders, not just throw it to their face by using circles, or else theyll lose combo. - changed
01:48:615 (8) - if i were you, i wouldnt use 4 gray points,, - changed at my discretion
01:52:164 (1,2,3,1,2,3) - too slow section to use these, maybe convert to reverse sliders? - changed
02:10:067 - to 02:13:938 - use curve slider again.. - changed
02:57:970 - to 03:01:035 - ^ - changed
03:07:002 (2) - NC? - not changed

nice beatmap i hope this gets ranked soon, and sorry for my short mod..
Thanks for your mod, You really helped me with combo colors. I hope too that the beatmap gets ranked :D
Kurokocchi
couldn't help but notice that in your Formation difficulty there's a DS issue 01:09:260 (3,4,5,6,1) - the stream is slightly to the right of the slider instead of being with the stream.

Still in Formation difficulty, 02:10:067 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - try to change certain patterns because 6 times the same pattern on an Extra is very repetitive

02:15:873 (1,2,3,1,2,3,1,2,3,1,2,3) - again same pattern over and over

02:58:454 (1,2,3,1,2,3,1,2,3,1,2,3) - ^

Sorry for bringing you back at the start 01:03:615 (1,2,3,1,2,3,1,2,3,1,2,3) - but same as earlier try to create different jump patterns


>///< still learning to mod so didn't find much else
Topic Starter
NiceWolf4

EmiyaShirou wrote:

couldn't help but notice that in your Formation difficulty there's a DS issue 01:09:260 (3,4,5,6,1) - the stream is slightly to the right of the slider instead of being with the stream. - changed

Still in Formation difficulty, 02:10:067 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - try to change certain patterns because 6 times the same pattern on an Extra is very repetitive

02:15:873 (1,2,3,1,2,3,1,2,3,1,2,3) - again same pattern over and over

02:58:454 (1,2,3,1,2,3,1,2,3,1,2,3) - ^

Sorry for bringing you back at the start 01:03:615 (1,2,3,1,2,3,1,2,3,1,2,3) - but same as earlier try to create different jump patterns


>///< still learning to mod so didn't find much else
(Everything else is pending)
Thanks you for mod!
-Faded-
Mod here~

Any questions about my mod post then feel free to pm me ingame.

[General]

Only "Normal" and "Formation" begin with a spinner. This isn't consistent, so I would suggest either getting rid of the spinner in both diffs, or adding a spinner on the other diffs.

[Easy]

00:20:873 (3) - This slider feels very weird and out of place since it repeats on a blue tick. I recommend you make the slider longer so it repeats on a red tick or make it not repeat at all.

00:38:615 (2) - Add a note here? I think it would be better because it will be more consistent and keep a steady beat within the beatmap.

00:42:486 (1,2) - This blanket isn't great. You should try moving (2) to x:308 y:256 so the blanket becomes better.

00:55:390 (2) - Add a clap at the end of this slider? I think it would be more consistent since other downbeats in the map have claps as well.

01:06:357 (3) - This slider goes a way to close to the border of the screen. I think it would be more comfortable to play if it was a little closer to the center.

01:11:196 (1) - Add a clap at the end of this slider? It would be more consistent imo and sound better.

01:24:906 (1,1) - This blanket isn't great either, try moving 01:26:196 (1) - to x:347 y:190 so the blanket becomes nicer and more sophisticated.

01:35:712 (3) - This slider sounds unfitting, refer to my first suggestion because this is pretty much the same issue.

02:21:841 (1) - This kiai section seems to be a rotated copypaste from the first kiai. I don't see anything wrong with that, however doing this means that the hitsounds should also be the same. But I noticed that the hitsounds are different, so I suggest you go over the hitsounds in this section and add/remove what is appropriate.

03:08:293 (3,2) - The repeat arrow on (2) might be a little unclear on certain skins due to the hitburst blocking it. So I suggest you rearrange the notes so that this isn't an issue.

[Normal]

00:20:873 (5,6) - This blanket is slightly off. I suggest moving (5) to x:190 y:155 so the blanket looks better.

01:12:648 (4) - Add a clap at the end of this slider? I think it would be more consistent.

01:21:841 (2) - See my above suggestion, add a clap to improve consistency.

02:28:938 (4) - Again, see my above suggestion. This is even more important because 02:27:648 (2) - has two claps, so why not this one?

02:39:422 (5) - The reverse arrow on this slider may be a little hard to see on some skins due to 02:37:970 (3) - blocking it.

03:16:680 (2) - Add a clap here? For reasons that I've already stated in this mod, it'll become consistent with the map's future claps.

[Hard]

00:42:970 (4,5) - This blanket doesn't look too good. Try moving (5) to x:399 y:313 to make the blanket look nicer. Bear in mind though that doing this would require you to readjust the following notes to avoid spacing errors.

00:49:422 (1,3) - I suggest that you get rid of the clap at the end of (1) and instead add a clap at (3). Doing this would make it way more consistent with the song and the other claps.

01:49:583 (1,2) - This blanket doesn't look nice, try moving (2) to x:216 y:152 so that the blanket looks nicer.

01:51:519 (6,1) - Here we have another bad blanket. Try moving (1) to x:201 y:144 so it looks nicer

02:51:357 (3) - I suggest shortening this slider so it ends on the white tick. I think this is better because it'll be consistent with how the other break times start and of course, go with the music better.

[Insane]

00:36:196 (6) - This slider is likely going to confuse people into hitting it too early since the last few notes were 1/2 apart.

00:39:906 (1,2,1,2) - This is really confusing to read because the reverse arrow under (2) is obscured and the two slider tracks overlap each other, so please fix this.

00:56:841 (3) - This slider was also confusing since I wasn't expecting the slideball to stop moving like that. This is unrankable, so I highly suggest fixing this.


01:17:002 (3) - Add a clap at the start of this slider for consistency.

01:54:099 (1) - This sv change is unnecessary and unreadable. Why is it unreadable? Well, first the slider has no ticks to indicate an sv change, and secondly the change is just so sudden and doesn't go with the music..

02:04:099 (7,8,1) - Remove the NC at (1) and add an NC at (7) instead. This is for both, consistency and so that the stack at 02:04:260 (8,1) - isn't in two colours.

02:36:035 (1) - Add one last clap here? Doing this would better because the clap pattern would end on a nice downbeat.

02:39:583 (7) - This is another sv change is unnecessary and unreadable. Why is it unreadable? Well, first the slider has no ticks to indicate an sv change, and secondly the change is just so sudden and doesn't go with the music.

[Extra]

00:20:390 (6) - Add a clap at the start of this slider? I think it would be more consistent and end the clap pattern nicely.

00:32:002 (1) - Map out this spinner? I think this should be done because this part of the map is mapped out on the insane diff, so why not on extra? The diff that's suppose to be harder. This can be easily mapped anyway since it's an extra.

00:40:551 (4) - I suggest you add a note here, because at this point in time there is a clear audible note, so it would be strange and unfitting not to have a note here.

00:56:841 (1) - Map out this spinner as well. I think this should be done because this part of the map is mapped out on the insane diff, so why not on extra? The diff that's suppose to be harder. This can be easily mapped anyway since it's an extra.

01:17:002 (2) - I suggest adding a clap at the start of this slider so it is more consistent with the previous claps.

01:17:648 (1) - Map out this spinner as well. I think this should be done because this part of the map is mapped out on the insane diff, so why not on extra? The diff that's suppose to be harder. This can be easily mapped anyway since it's an extra.

01:26:196 (1) -Map this break out, it is an extra and this break clearly has notes that can potentially be mapped.

02:31:196 (1) - Map out this spinner as well. I think this should be done because this part of the map is mapped out on the insane diff, so why not on extra? The diff that's suppose to be harder. This can be easily mapped anyway since it's an extra.

02:39:422 (4) - Map out this break too. It was mapped out in insane, just like the spinners I suggested and this can really be mapped in an extra diff...

03:13:454 (5) - Add a note here and give it a clap, I think it would be better because it fits with the music and you'll be able to complete the clap pattern.

For the most part it's a pretty solid diff, but remember which is harder, insane or extra? It's only natural for parts in the easier insane difficulty to be mapped in extra as well, else it just doesn't make sense. Please consider these suggestions.

[Formation]

00:20:873 (2,6,10) - I suggest you add claps on these notes. It'll continue the clap pattern, keeping consistency. I think it'll sound much better.

00:40:873 (1) - Add a finish here, it'll keep consistency since 00:39:906 (1) - has a finish.

00:52:809 (1) - Map this spinner out, the two easier diffs have this spinner mapped out and it's easy to map when the difficulty is extra+

01:15:712 (1) - This sv change doesn't fit the music so players will probably miss or taildrop here since it's unreadable. Why is it unreadable? Well the reason is that there's no sliderticks to let the player know the slider has sped up, like I previously mentioned in this mod. I suggest getting rid of the sv change.

01:36:519 (9) - Map this break out. It is very easy to map in extra+ and the normal extra has it mapped out, so why not here? In the harder diff?

01:51:519 (9) - 01:51:841 (10) - I suggest you add notes in these places because this gap feels awkward, leaving the player waiting. It would also keep consistency because 01:48:938 (8,9) - has been mapped in a similar way. If you were mapping to the piano there, then you could disregard my suggestion and add a stream here instead. Don't just leave this empty.

02:05:067 (1) - Map this spinner out. Why do the two easier difficulties have it mapped and not this? It doesn't make sense imo.

03:00:067 (3,1,2,3) - So that it is more consistent, I recommend that you add a clap at the end of the first (3) and remove both claps at the end of the second (3)

03:13:454 (3) - Like in extra, I suggest that you add a note here and give it a clap so that the clap pattern is able to complete and so that it can go with the music.


Well, guess that's it from me. Overall, it was an enjoyable map, but the diffs (the three harder ones especially) have consistency issues that don't make much sense :/ Good luck on that rank!
[ Nickname ]
This beatmap is awesome and i love the song too. WHY ISN'T IT RANKED YET?!?!?! Like oh my goodness its awesome :):):):):):):):):)
[ iKirito ]
Хорошая мапа, жаль что не ранкнули ее :(
Poivila_qwq
Just some little correction ... ( if they're useless ... just ignore them ..)

Hard , Extra , Insane and Information:

03:13:278 add break

Insane:

01:26:841 (3) XY change to -> X:72 Y:200
(4) XY change to -> X:56 Y:184

01:29:683 (4) XY change to -> x:376 Y:112
(5) XY change to -> x:400 Y:88

(changed x-axis and y-axis of these because It's will be hard to click these beat since you had stack it under the slider , player may not see them clearly (also miss them , I tested) and miss them)

and ... The background picture (image_560407121615504978701) shall you make it ...cover the whole background?
(or make image_560407121615504978700 square)

It will have a better look


and ... Good beatmap I like that song a lot hope this will be ranked soon

yep , that's all ...(Sorry for the bad grammar)
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