Mod here~
Any questions about my mod post then feel free to pm me ingame.
[General]
Only "Normal" and "Formation" begin with a spinner. This isn't consistent, so I would suggest either getting rid of the spinner in both diffs, or adding a spinner on the other diffs.
[Easy]
00:20:873 (3) - This slider feels very weird and out of place since it repeats on a blue tick. I recommend you make the slider longer so it repeats on a red tick or make it not repeat at all.
00:38:615 (2) - Add a note here? I think it would be better because it will be more consistent and keep a steady beat within the beatmap.
00:42:486 (1,2) - This blanket isn't great. You should try moving (2) to x:308 y:256 so the blanket becomes better.
00:55:390 (2) - Add a clap at the end of this slider? I think it would be more consistent since other downbeats in the map have claps as well.
01:06:357 (3) - This slider goes a way to close to the border of the screen. I think it would be more comfortable to play if it was a little closer to the center.
01:11:196 (1) - Add a clap at the end of this slider? It would be more consistent imo and sound better.
01:24:906 (1,1) - This blanket isn't great either, try moving 01:26:196 (1) - to x:347 y:190 so the blanket becomes nicer and more sophisticated.
01:35:712 (3) - This slider sounds unfitting, refer to my first suggestion because this is pretty much the same issue.
02:21:841 (1) - This kiai section seems to be a rotated copypaste from the first kiai. I don't see anything wrong with that, however doing this means that the hitsounds should also be the same. But I noticed that the hitsounds are different, so I suggest you go over the hitsounds in this section and add/remove what is appropriate.
03:08:293 (3,2) - The repeat arrow on (2) might be a little unclear on certain skins due to the hitburst blocking it. So I suggest you rearrange the notes so that this isn't an issue.
[Normal]
00:20:873 (5,6) - This blanket is slightly off. I suggest moving (5) to x:190 y:155 so the blanket looks better.
01:12:648 (4) - Add a clap at the end of this slider? I think it would be more consistent.
01:21:841 (2) - See my above suggestion, add a clap to improve consistency.
02:28:938 (4) - Again, see my above suggestion. This is even more important because 02:27:648 (2) - has two claps, so why not this one?
02:39:422 (5) - The reverse arrow on this slider may be a little hard to see on some skins due to 02:37:970 (3) - blocking it.
03:16:680 (2) - Add a clap here? For reasons that I've already stated in this mod, it'll become consistent with the map's future claps.
[Hard]
00:42:970 (4,5) - This blanket doesn't look too good. Try moving (5) to x:399 y:313 to make the blanket look nicer. Bear in mind though that doing this would require you to readjust the following notes to avoid spacing errors.
00:49:422 (1,3) - I suggest that you get rid of the clap at the end of (1) and instead add a clap at (3). Doing this would make it way more consistent with the song and the other claps.
01:49:583 (1,2) - This blanket doesn't look nice, try moving (2) to x:216 y:152 so that the blanket looks nicer.
01:51:519 (6,1) - Here we have another bad blanket. Try moving (1) to x:201 y:144 so it looks nicer
02:51:357 (3) - I suggest shortening this slider so it ends on the white tick. I think this is better because it'll be consistent with how the other break times start and of course, go with the music better.
[Insane]
00:36:196 (6) - This slider is likely going to confuse people into hitting it too early since the last few notes were 1/2 apart.
00:39:906 (1,2,1,2) - This is really confusing to read because the reverse arrow under (2) is obscured and the two slider tracks overlap each other, so please fix this.
00:56:841 (3) - This slider was also confusing since I wasn't expecting the slideball to stop moving like that.
This is unrankable, so I highly suggest fixing this.
01:17:002 (3) - Add a clap at the start of this slider for consistency.
01:54:099 (1) - This sv change is unnecessary and unreadable. Why is it unreadable? Well, first the slider has no ticks to indicate an sv change, and secondly the change is just so sudden and doesn't go with the music..
02:04:099 (7,8,1) - Remove the NC at (1) and add an NC at (7) instead. This is for both, consistency and so that the stack at 02:04:260 (8,1) - isn't in two colours.
02:36:035 (1) - Add one last clap here? Doing this would better because the clap pattern would end on a nice downbeat.
02:39:583 (7) - This is another sv change is unnecessary and unreadable. Why is it unreadable? Well, first the slider has no ticks to indicate an sv change, and secondly the change is just so sudden and doesn't go with the music.
[Extra]
00:20:390 (6) - Add a clap at the start of this slider? I think it would be more consistent and end the clap pattern nicely.
00:32:002 (1) - Map out this spinner? I think this should be done because this part of the map is mapped out on the insane diff, so why not on extra? The diff that's suppose to be harder. This can be easily mapped anyway since it's an extra.
00:40:551 (4) - I suggest you add a note here, because at this point in time there is a clear audible note, so it would be strange and unfitting not to have a note here.
00:56:841 (1) - Map out this spinner as well. I think this should be done because this part of the map is mapped out on the insane diff, so why not on extra? The diff that's suppose to be harder. This can be easily mapped anyway since it's an extra.
01:17:002 (2) - I suggest adding a clap at the start of this slider so it is more consistent with the previous claps.
01:17:648 (1) - Map out this spinner as well. I think this should be done because this part of the map is mapped out on the insane diff, so why not on extra? The diff that's suppose to be harder. This can be easily mapped anyway since it's an extra.
01:26:196 (1) -Map this break out, it is an extra and this break clearly has notes that can potentially be mapped.
02:31:196 (1) - Map out this spinner as well. I think this should be done because this part of the map is mapped out on the insane diff, so why not on extra? The diff that's suppose to be harder. This can be easily mapped anyway since it's an extra.
02:39:422 (4) - Map out this break too. It was mapped out in insane, just like the spinners I suggested and this can really be mapped in an extra diff...
03:13:454 (5) - Add a note here and give it a clap, I think it would be better because it fits with the music and you'll be able to complete the clap pattern.
For the most part it's a pretty solid diff, but remember which is harder, insane or extra? It's only natural for parts in the easier insane difficulty to be mapped in extra as well, else it just doesn't make sense. Please consider these suggestions.
[Formation]
00:20:873 (2,6,10) - I suggest you add claps on these notes. It'll continue the clap pattern, keeping consistency. I think it'll sound much better.
00:40:873 (1) - Add a finish here, it'll keep consistency since 00:39:906 (1) - has a finish.
00:52:809 (1) - Map this spinner out, the two easier diffs have this spinner mapped out and it's easy to map when the difficulty is extra+
01:15:712 (1) - This sv change doesn't fit the music so players will probably miss or taildrop here since it's unreadable. Why is it unreadable? Well the reason is that there's no sliderticks to let the player know the slider has sped up, like I previously mentioned in this mod. I suggest getting rid of the sv change.
01:36:519 (9) - Map this break out. It is very easy to map in extra+ and the normal extra has it mapped out, so why not here? In the harder diff?
01:51:519 (9) - 01:51:841 (10) - I suggest you add notes in these places because this gap feels awkward, leaving the player waiting. It would also keep consistency because 01:48:938 (8,9) - has been mapped in a similar way. If you were mapping to the piano there, then you could disregard my suggestion and add a stream here instead. Don't just leave this empty.
02:05:067 (1) - Map this spinner out. Why do the two easier difficulties have it mapped and not this? It doesn't make sense imo.
03:00:067 (3,1,2,3) - So that it is more consistent, I recommend that you add a clap at the end of the first (3) and remove both claps at the end of the second (3)
03:13:454 (3) - Like in extra, I suggest that you add a note here and give it a clap so that the clap pattern is able to complete and so that it can go with the music.
Well, guess that's it from me. Overall, it was an enjoyable map, but the diffs (the three harder ones especially) have consistency issues that don't make much sense :/ Good luck on that rank!