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Yumi Matsuzawa - So We Can Smile Tomorrow

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ztrot
This beatmap was submitted using in-game submission on Tuesday, August 11, 2009 at 1:13:26 AM

Artist: Yumi Matsuzawa
Title: So We Can Smile Tomorrow
Source: Gate Keepers
Tags: Gate Keepers Yumi Matsuzawa ztrot
BPM: 146
Filesize: 3744kb
Play Time: 01:25
Difficulties Available:
  1. GATE OPEN!!!! (4.97 stars, 281 notes)
  2. Gate (3.42 stars, 135 notes)
Download: Yumi Matsuzawa - So We Can Smile Tomorrow
Download: Yumi Matsuzawa - So We Can Smile Tomorrow (no video)
Information: Scores/Beatmap Listing
---------------
8/8 up to date on all mods.
Cyclone edits 8/10
Sleep Powder
[GATE OPEN!!!!]
I like it~
00:06:42 (3) - Remove Finish
00:07:03 (3) - Add a whistle
01:00:25 (2) - Add a finish?
01:05:18 (4) - [insert nazi spacing w/e mod here]

After Testing Beatmap...
01:11:96 (1,2,3,4,5,6,7,8,9) - Don't like jumps after spinners...make it a bit closer maybe?

[Easy]
00:18:75 (3) - Maybe finish instead?
00:37:44 (1) - Remove New Combo
01:14:02 (7) - Finish instead?
01:24:70 (4) - Stack on 3?
BlueskY_old
good
blissfulyoshi
This map has been deleted on the request of its creator. It is no longer available.
yeahyeahyeahhh
I'm trying real hard to find something I see is wrong.... but I don't... D:

Easy:
00:10:12 (1) - Align with the 4
Rest is fine? ._.

Insane:
00:41:76 (3) - Spacing, make same distance as 1 -> 2
01:06:83 (1,2,3,4,5,6,7,8,9,10) - Maybe change it around like this, feels a better.. to me at least D:
- 01:07:14 (2) bottom right
- 01:07:44 (3,4) bottom left
- 01:07:96 (5) - top right
- 01:08:27 (6,7) - top left
- 01:08:78 (8) - bottom right

01:24:09 (4) - Spacing, move to left once on the grid (level 3)


Can't find any huge technical errors.. other than the skin makes me a sad panda :( But it's a good map. Wee take whichever suggestions you want. Starr.
Azure_Kite
Here's my mod:

[Easy]
No Problems Found

[GATE OPEN!!!!]
No Problems found unless jumps are a problem which they aren't XD

S.T.A.R.R'D
Nachy
Really fun map, jumpy and fast paced <3.
Skin is also pretty nice.

[Easy]
No problems, I just suggest ending it with a spinner as well

[GATE OPEN!!!!]
Fun and jumpy just the way I like it, no problems either.
Lokamp
Modding time!

Easy

[00:19:000] try to fill this break with beats and sliders... the map is already short, isn't it?
[01:18:330] (1, 2) Since this is an Easy mode, rhythm can be a bit tricky for beginners here... try to link these beats with a slider!
[01:20:080] (spinner) a beat series just after a spinner's end can be difficult for beginners... end the spinner on 01:22:850 and set a beat on the previous slider's end!

GATE OPEN! (Just like Rock Lee...)

Nothin' wrong here!

Great Storyboarding and soundplacing for a li'l 90'ies jewel... Star'd!
whymeman
Here is the comboburst.png. Its currently the best image I can find :|



If there is any problems with it, let me know.
Sushi
Wow, nice one~

Star!
DeathxShinigami
Hey you. Here's your happy star.
Starrodkirby86
[Easy]:
00:06:01 (3) - Suggestion: Finish?
00:18:75 (3) - Honestly nothing wrong, but the break after felt a bit random. Nothing wrong with it though. <3 (Unless you want to look around)

[GATE OPEN!!!]:
01:25:32 (8) - Suggestion: New combo?
01:05:18 (4,5) - Nazi: Move 1 up on Grid Level 2.

We already talked about how the current skin clashes with the video. Please do something about it.
Jarby
This map has been deleted on the request of its creator. It is no longer available.

sesito71
This map has been deleted on the request of its creator. It is no longer available.
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding go!

Osz. File Check (Done)

SPOILER
Video: Yes
Custom Skin: Yes
Background: Yes
[Current] Size: 13.00 MB / 20.00 MB
Source: Yes
Tags: Yes

[Gate] (Done) (Mod post edited)

SPOILER
Timing (BPM / Offset): 146.000 / 3,545 ms (Due to the placement of the hitnotes in [GATE OPEN!!!!], you may have to change it to 2,106 ms.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 1 / 1.30
Distance Snap Average: x0.7
[Current] Objects: 137 ( 103 Circles / 29 Sliders / 3 Spinners )
[Current] Max Combo: 185
[Current] Max Score: 513,518
[Current] Star Rating: 3.25
[Current] HP Drain Rate: Lv.3
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.3

00:18:75 (3) - Is it just me or is this uneven under the slider end?
00:19:98 (1) - I know this isn't a big issue but maybe the bottom of the slider could go up a bit so its not too close to the bottom of the window?
00:27:58 (1) - Kinda close to the bottom of the window.
00:40:32 (4,5) - Looks uneven under the slider end.
01:02:92 (1,2,3) - Between (1) to (3), it looks like (2) is drooping off a bit unless that was intentional.


Notes: Looking good so far. Just some little things to look into. I can understand the skin makes it a bit hard to stack evenly.

[GATE OPEN!!!!] (Done)

SPOILER
Timing (BPM / Offset): 146.000 / 3,545 ms (Due to the placement of the hitnotes, you may have to change it to 2,106 ms.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 1 / 1.60
Distance Snap Average: x0.7
[Current] Objects: 281 ( 249 Circles / 28 Sliders / 4 Spinners )
[Current] Max Combo: 319
[Current] Max Score: 2,840,880
[Current] Star Rating: 4.97
[Current] HP Drain Rate: Lv.8
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.9

00:02:10 (1,2,3,4,5,6,7) - No hitnote of any kind should be placed before the first offset. Either change it to 2,106ms or delete the notes before the first offset.
00:34:88 (8,9) - It looks like the stack is uneven under the slider on this one.

Notes: It looks good so far, just one major error to deal with. Also, make sure to double check the note placement since the skin makes it a bit hard to see with the current combo colors.

Overall: The map overall is really good. Just small things to double check and that major offset issue. Oh and one more thing, you may want to horizontally filp the comboburst.png. Its appearing reversed. This map should be easily ranked in soon and i'll drop my star in then.
Cyclone
sup.

+10 ms

EDIT: Now to mod for real

We already talked about this, but kill the video.

Normal:

00:15:67 (2) - Kinda close to the end of the 1 slider. Could be kind of misleading.
00:29:44 (1) - I feel like this note should belong with the previous combo, and the next note be the start of a new one.
00:32:11 (1) - I personally rushed this note. I know it falls there with the distance snap, but i dunno... Use your own judgement here. (could simply be the hella low overall difficulty.)
00:44:95 (1) - Feels close to the 2.
01:05:81 (3) - Maybe unstack this, since it may be somewhat difficult to determine the timing of these 3 notes as is with only 2 of them being stacked.
01:25:54 (1) - You know where you have that inherited timing section to have the ending silent? End the spinner there.


Hard:

01:11:05 (1) - Did you purposefully start this on the blue tick to make it be "auto+2000?" If so, ew.
01:11:15 (1,1) - Also, ... So mean... That being said i DID SS it :\
01:25:43 (1) - End at same place in normal (you have the inherited section in a different spot though, so adjust that.
foulcoon
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
*sleeps on a nice pillow*
Dual Chikara
I really like this map, but I'd like to see an intermediate level between the playable (for me) "Gate" and OMGWTFBBQ hard "gate open" levels. I can't do it with either the Relax or Autopilot mods on.
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