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Kawano Marina - Sono Koe wo Oboeteru (TV Size) [Osu|Taiko]

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Total Posts
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Topic Starter
ReySHeL
This beatmap was submitted using in-game submission on 2013年10月12日 at 17:29:29

Artist: Kawano Marina
Title: Sono Koe wo Oboeteru (TV Size)
Source: Monogatari Series Second Season
Tags: ending Sonico Makaron Sekai-nyan
BPM: 169
Filesize: 11715kb
Play Time: 01:25
Difficulties Available:
  1. Easy (2.72 stars, 96 notes)
  2. Insane (5 stars, 251 notes)
  3. Muzukashii (4.71 stars, 341 notes)
  4. Oni (4.83 stars, 423 notes)
  5. Sekai's Hard (4.9 stars, 202 notes)
  6. Sonico's Normal (4.23 stars, 134 notes)
Download: Kawano Marina - Sono Koe wo Oboeteru (TV Size)
Download: Kawano Marina - Sono Koe wo Oboeteru (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
my 2nd standard map
Mapset
Easy :100% by me
Sonico's Normal :100% by Sonico Makaron
Sekai's Hard :100% by Sekai-nyan
Insane :100% by me
Muzukashii :100% by me
Oni :100% by me
\>w</
special thanks >w<
Oyatsu
iyasine
sheela901
P A N
EmingK
ErunamoJAZZ
AniMe666
wmtokok
Piyoko_9796
Sanjenin Nagi
Awaken
Zweib
Dark Fang
EnakoRin (thanks for timing check!)
-Chata-
jonathanlfj (thanks for video help!)
gideon5504
aabc271 (10/05/2013)
Garven (12/15/2013)
Frostmourne (12/17/2013)

Unsfamiliar
Ganbatte~
Topic Starter
ReySHeL
arigato!
Oyatsu
EDIT :
Some IRC mod on Sekai's diff. I must go to school, so other diff I will mod after ^^
you are lucky, this map is my mod after 1 month didn't mod anything =w=
Log
10:37 Oyatsu: 00:05:147 (5) - 
10:37 Oyatsu: can u make slider starts at here and the end at 00:05:325 -
10:37 Oyatsu: I can hear "ka...la"~
10:37 Oyatsu: =w=
10:39 Sekai-nyan: umm
10:39 Oyatsu: 00:24:676 (1,2) - slider 2 should at 00:25:205 - , because vocal starts at here but slider is late, i can't hear why you put there?
10:39 Sekai-nyan: no i think note fits better there
10:40 Sekai-nyan: because of music
10:40 Sekai-nyan: i followed that there
10:41 Oyatsu: 00:24:676 (1,2,3,4) - I have some ex for u :http://puu.sh/4Aqw6.jpg
10:42 Oyatsu: it will easier to read maybe ><
10:43 Oyatsu: 00:28:558 (1) - remove NC and should NC at 00:29:264 -
10:44 Oyatsu: 00:47:794 (3) - NC, i need some special to look it =w=
10:45 Sekai-nyan: well
10:46 Sekai-nyan: ok fix them
10:47 Oyatsu: 01:03:323 (1,2,3,4) - there are some difficult to understand rhythm
10:48 Oyatsu: because instruement isn't clear, try to vocal is better: http://puu.sh/4AqIt.jpg
10:48 Sekai-nyan: but it'll make it harder
10:49 Sekai-nyan: so i think i'll keep it for now lol
10:49 Oyatsu: uhm ok it is give up u
10:50 Oyatsu: 01:25:029 (3) - some clap here i don't understand
10:50 Oyatsu: 00:07:911 - put a note here and clap, I can hear drum here
10:51 Sekai-nyan: sure
10:52 Oyatsu: 00:13:735 (7) - 256/284, pre and next there is distance blanket, easier to understand here is a jump, i died when the first playing
10:54 Oyatsu: 00:39:852 (2) - add whistle at begin, creat a hitsound better
10:55 Sekai-nyan: sure fixed the hitsounds
10:55 Sekai-nyan: but small jumps is fine ></
10:55 Oyatsu: =w=
10:55 Oyatsu: ok
10:56 Oyatsu: 01:00:500 (1) - finish instead of whistle, because I hear finish in instruemtn
10:56 Oyatsu: instrument*
10:57 Sekai-nyan: ok =w=
10:57 Sekai-nyan: i guess it's good now
10:57 Oyatsu: 01:05:794 - add a note?
10:57 Oyatsu: maybe =w=
10:58 Sekai-nyan: umm
10:58 Sekai-nyan: ok added it
10:58 Oyatsu: 01:18:676 (3) - tail at 224/236, it will blanket better
10:59 Oyatsu: 00:05:503 (1) - add whistle
10:59 Sekai-nyan: ok =w=
11:00 Sekai-nyan: fixed both
11:00 Oyatsu: 00:37:911 (1) - finish instead of whistle o-o
11:00 Oyatsu: at begin
11:01 Oyatsu: 00:40:735 (1) - ^
11:01 Sekai-nyan: sure
11:01 Sekai-nyan: =3=
11:02 Oyatsu: 00:48:852 (7) - end at 00:49:029 - . There is using, 1. i can understand jump, 2. Can put finish at end, better about hitsound
11:03 Oyatsu: 00:52:029 (1) - this spin can put at 00:52:382 - , that is mainly. so if u make, let put some note before
11:04 Oyatsu: 01:07:558 (4,5,6) - oh lala... let see distance? ><
11:05 Oyatsu: ok, i think that is all on ur diff
11:06 Sekai-nyan: oh
Sekai
did some irc mod with Oyatsu and here's the update diff =w=/

http://puu.sh/4ArqK.osu
Topic Starter
ReySHeL
updated~ >w</
iyasine
hi~ Rey san、Sekai-nyan o.o/ Thank you for mod request !!

Easy
00:01:230 ~ 00:05:503 - ここの約4秒間に、音が付いてなかったので少し寂しいかなと思いました。ピアノが鳴っているのでwhistleを付けてみてはどうでしょう?
個人的には、00:01:230 (1,1,1,1,1,1,1) - のすべてのサークルにwhistleを付けてピアノに合わせたほうが良いと思いました。

00:05:681 (1) - add clap
00:52:382 (1) - add clap ?
01:01:558 - ^
01:17:441 ~ 01:24:676 - ここの区間、finish + clapの箇所がvolume80%だと大きいかなと感じました。01:17:441 - ここに緑線を引いて70%まで下げてみては?

Sekai's Hard
00:17:794 - add note + add clap ?
00:41:264 (2) - x:0 y:256 ?
00:41:441 (3) - x:48 y:320 ?
00:48:676 (4) - x:184 y: 64 ?
00:49:205 (6) - x:223 y:172 ?
00:51:676 (4,5) - The proposal of a rhythm

00:54:147 - Spinner end ? + finish → clap
01:17:441 - add green line ? (Audio volume 70%)

Insane
00:01:230 (1,1,1,1,1,1,1) - Easy 同様。
00:43:029 (4) - remove clap ? BGM通りにclapを付けるなら、次の00:43:205 (5) - にclapが合うと思います!
01:17:441 - ここもEasy 同様、Volumeを70%まで下げたほうが良いと思います。
音取り & 音のハメ すごく上手でびっくりしましたw nice insane!

以上です、応援してます!頑張ってね o.<
Topic Starter
ReySHeL

iyasine wrote:

hi~ Rey san、Sekai-nyan o.o/ Thank you for mod request !!

Easy
00:01:230 ~ 00:05:503 - ここの約4秒間に、音が付いてなかったので少し寂しいかなと思いました。ピアノが鳴っているのでwhistleを付けてみてはどうでしょう?
個人的には、00:01:230 (1,1,1,1,1,1,1) - のすべてのサークルにwhistleを付けてピアノに合わせたほうが良いと思いました。

00:05:681 (1) - add clap
00:52:382 (1) - add clap ?
01:01:558 - ^
01:17:441 ~ 01:24:676 - ここの区間、finish + clapの箇所がvolume80%だと大きいかなと感じました。01:17:441 - ここに緑線を引いて70%まで下げてみては?

Insane
00:01:230 (1,1,1,1,1,1,1) - Easy 同様。
00:43:029 (4) - remove clap ? BGM通りにclapを付けるなら、次の00:43:205 (5) - にclapが合うと思います!
01:17:441 - ここもEasy 同様、Volumeを70%まで下げたほうが良いと思います。
音取り & 音のハメ すごく上手でびっくりしましたw nice insane!

以上です、応援してます!頑張ってね o.<
all fixed >w<
thanks for mod iyasine-san :)
Sekai
Fixed everything but the first suggestion, i think it's better without a note there so yeah :3

http://puu.sh/4B0CO.osu

Thanks for modding =w=/
sheela
[Easy]
The audio lead-in isn't the same as the others difficulties.
There's a inconsistency to the combo colors.
00:16:029 (1) - Move it to x:276 y:236 and move the middle square to x:292 y:280 and the last one to x:348 y:296.
00:19:029 (1,2,1,2,1) - Move to two ticks before (at 00:18:852 ) and extend the sliders to two ticks?

[Normal]
00:16:382 (2) - Don't stack it with the tail of 00:15:500 (2) .
00:25:029 (1) - Maybe replace the red little square to a white one for a curve?
00:40:735 (1) - Move the middle little square to x:142 y:224 and the last one to x:182 y:158 so that 00:40:382 (5) may fit in the curve.
01:13:735 (2) - You can stack it to the head to 01:13:205 (1) and rotate it with the selection centre on to -13 degrees.

[Hard]
00:05:147 (5) - Move it to x:416 y:192.
00:41:441 (3) - Move it somewhere at x:46 y:325.

Good Luck~
Topic Starter
ReySHeL

sheela901 wrote:

[Easy]
The audio lead-in isn't the same as the others difficulties.
There's a inconsistency to the combo colors.
00:16:029 (1) - Move it to x:276 y:236 and move the middle square to x:292 y:280 and the last one to x:348 y:296. maybe ok
00:19:029 (1,2,1,2,1) - Move to two ticks before (at 00:18:852 ) and extend the sliders to two ticks? no

Good Luck~
thanks for mod!
Sonico Makaron

sheela901 wrote:

[Normal]
00:16:382 (2) - Don't stack it with the tail of 00:15:500 (2) ok
00:25:029 (1) - Maybe replace the red little square to a white one for a curve? no, why? i think what now looks good
00:40:735 (1) - Move the middle little square to x:142 y:224 and the last one to x:182 y:158 so that 00:40:382 (5) may fit in the curve. ok
01:13:735 (2) - You can stack it to the head to 01:13:205 (1) and rotate it with the selection centre on to -13 degrees. ok
thx for mod :3

http://puu.sh/4B8RT.osu
Oyatsu
OK, The last, NO kds. Let's go!!

General

Remove Widescreen Support all diffs plz. Because you don't use SB for this map

Easy

  1. Some NC are wrong here: 00:01:942 (1,1,1) - remove NC, because vocal not changes in time, at big time are time to it changes.
    00:13:205 (1,2) - put NC at (2) not (1). 01:22:382 (1) - similar
  2. 00:13:205 (1,1) - They are the same rhythm but hitsound at 00:13:205 (1) - head and tail are clap but 00:16:029 (1) - just head?
  3. 00:52:382 (1,1) - If you are newbie, I'm sure u can't look at it soon and miss. Also a note after spin should at center of spin afterward.
  4. 00:59:794 (2,1) - Stacked!! Try to move it other place, so i have a ex rhythm for u here:
    SPOILER

    432,68,59794,2,0,P|412:116|384:140,1,90
    452,212,60500,5,0,0:0:0:0:
    324,284,61029,2,0,P|256:308|192:288,1,135,2|8,0:0|0:0,0:0:0:0:
  5. 01:04:735 (1) - Remove NC and NC at 01:05:970 (2) -
  6. 01:07:558 (2) - Middle point at 296/324 to blanket
  7. 01:13:205 (1) - Finish not whistle, the same as 01:11:794 (1) -
  8. 01:25:558 (2) - Whistle will better
  9. 00:16:735 (2) - 376/212 to blanket and distance better
  10. 00:41:794 (3) - NC
  11. 00:57:323 (1) - 192/136 to not stack and better follow

Normal

  1. 00:01:942 (1,1,1) - Remove, Let give me cause you NC them?
  2. 00:21:676 (4,5) - Change into a slider, i feel better with it. I feel @@ when mod this
  3. 00:29:088 (4) - Move it to 00:28:911 - . From follow vocal changes into instrument so fast. Make difficult for newbie
  4. 00:49:029 (3,1) - NC at (3), not at (1). Let hear vocal plz!!
  5. 00:48:500 (2,1) - The same rhythm but 2 is diffirent together??
  6. 00:58:382 (2,3) - This case is unrankble. Other place plz. 01:04:382 (3) - 01:07:558 (3,4,5,1) - 01:13:205 (1,2) -
  7. 00:16:029 (1) - I didn't hear finish instrument, remove plz
  8. 00:39:323 (3) - This why not NC?

Insane

  1. 00:01:942 (1,1,1) - like easy
  2. 00:18:147 (3,1) - Repeat NC plz. you often wrong about put NC ><
  3. 00:41:264 (2,3,4,1) - Afew bored for an Insane
  4. 00:42:676 - Why not put circle? it can creat add a pattern jump
  5. 01:16:558 - I can hear vocal sings here, but it is empty?
  6. 01:25:558 (1) - NC
  7. 00:05:681 (1) - A late-spin so it must after 1 note or circle 1/4 tick, 1/2 is too late
  8. 00:17:264 (1,2,3) - wrong rhyhtm, a Vocal is long and a vocal sings main word, This rhythm is not follow both instrument or vocal? I don't understand this.
  9. 00:25:205 (1,2,3) - Not must be a good rhythm, difficult to read:
    SPOILER

    432,276,25205,6,0,P|400:304|344:316,1,80,2|0,0:0|0:0,0:0:0:0:
    184,280,25558,2,0,P|216:252|272:240,1,80,2|0,0:0|0:0,0:0:0:0:
    332,208,25911,1,0,0:0:0:0:
    260,328,26088,1,0,0:0:0:0:
    184,280,26264,1,0,0:0:0:0:
    100,332,26441,1,0,0:0:0:0:
  10. 00:28:735 (1,2) - This also, vocal sings long from 00:28:911 - to 00:29:088 - , But you make repeat, so I feel weird here when testplaying. Also I hear a voice at 00:28:581 - , so try to this rhythm:
    SPOILER

    348,72,28558,5,0,0:0:0:0:
    396,156,28735,1,0,0:0:0:0:
    396,156,28823,1,0,0:0:0:0:
    396,156,28911,2,0,P|400:204|380:236,1,80

Good luck!! :)
Topic Starter
ReySHeL

Oyatsu wrote:

OK, The last, NO kds. Let's go!!

General

Remove Widescreen Support all diffs plz. Because you don't use SB for this map

Easy

  1. Some NC are wrong here: 00:01:942 (1,1,1) - remove NC, because vocal not changes in time, at big time are time to it changes.
    00:13:205 (1,2) - put NC at (2) not (1). 01:22:382 (1) - similar
  2. 00:13:205 (1,1) - They are the same rhythm but hitsound at 00:13:205 (1) - head and tail are clap but 00:16:029 (1) - just head?
  3. 00:52:382 (1,1) - If you are newbie, I'm sure u can't look at it soon and miss. Also a note after spin should at center of spin afterward.
  4. 00:59:794 (2,1) - Stacked!! Try to move it other place, so i have a ex rhythm for u here:
    SPOILER

    432,68,59794,2,0,P|412:116|384:140,1,90
    452,212,60500,5,0,0:0:0:0:
    324,284,61029,2,0,P|256:308|192:288,1,135,2|8,0:0|0:0,0:0:0:0:
  5. 01:04:735 (1) - Remove NC and NC at 01:05:970 (2) -
  6. 01:07:558 (2) - Middle point at 296/324 to blanket
  7. 01:13:205 (1) - Finish not whistle, the same as 01:11:794 (1) -
  8. 01:25:558 (2) - Whistle will better
  9. 00:16:735 (2) - 376/212 to blanket and distance better
  10. 00:41:794 (3) - NC
  11. 00:57:323 (1) - 192/136 to not stack and better follow

Insane

  1. 00:01:942 (1,1,1) - like easy
  2. 00:18:147 (3,1) - Repeat NC plz. you often wrong about put NC ><
  3. 00:41:264 (2,3,4,1) - Afew bored for an Insane
  4. 00:42:676 - Why not put circle? it can creat add a pattern jump
  5. 01:16:558 - I can hear vocal sings here, but it is empty?
  6. 01:25:558 (1) - NC
  7. 00:05:681 (1) - A late-spin so it must after 1 note or circle 1/4 tick, 1/2 is too late
  8. 00:17:264 (1,2,3) - wrong rhyhtm, a Vocal is long and a vocal sings main word, This rhythm is not follow both instrument or vocal? I don't understand this.
  9. 00:25:205 (1,2,3) - Not must be a good rhythm, difficult to read:
    SPOILER

    432,276,25205,6,0,P|400:304|344:316,1,80,2|0,0:0|0:0,0:0:0:0:
    184,280,25558,2,0,P|216:252|272:240,1,80,2|0,0:0|0:0,0:0:0:0:
    332,208,25911,1,0,0:0:0:0:
    260,328,26088,1,0,0:0:0:0:
    184,280,26264,1,0,0:0:0:0:
    100,332,26441,1,0,0:0:0:0:
  10. 00:28:735 (1,2) - This also, vocal sings long from 00:28:911 - to 00:29:088 - , But you make repeat, so I feel weird here when testplaying. Also I hear a voice at 00:28:581 - , so try to this rhythm:
    SPOILER

    348,72,28558,5,0,0:0:0:0:
    396,156,28735,1,0,0:0:0:0:
    396,156,28823,1,0,0:0:0:0:
    396,156,28911,2,0,P|400:204|380:236,1,80

Good luck!! :)
some fixed, thanks for mod :)
P A N
hi m4m

[enasnI]

00:23:617 (3) - the current spacing is confuse imo, try to move to 100|32, it will be triangle with (1,1) and not a confuse spacing.
00:25:029 (3) - move to 508|176. same reason as above
00:26:441 (3) - 40|348 ^
00:53:441 (1) - make this slider curve for flow the stream.
01:05:088 (3,4) - same reason as above
01:14:088 (3) - move to about 80|60 for avoid the spacing confuse.
01:15:323 (3) - make slider a bit curve like the above reason.

[draH s'iakeS]

00:11:088 (1,2,3) - what about this pattern
00:34:382 (4) - this spacing look weird if look over (1,2,3,4) please fix if possible.
00:43:911 (2,3,4) - what about this
00:45:676 (5) - move tail to 148|160
00:49:558 - please use this rhythm, its more fit the song imo
00:59:970 - same rhythm as above if possible.
01:04:558 (4) - center should be 204|216 and tail should be 260|96 for perfect blanket.
01:25:029 (3) - spread it to 2 slider? :3
nice hard

[lamroN s'ocinoS]

hmm nothing to say..

[ysaE]

try this?
00:05:681 (1) - end the spinner here on 00:06:853 is better imo, the break before the note after spinner is too low. too hard for beginner.
00:48:500 (2) - just use this, it will easier for beginner imo
00:51:323 (3) - same reason as above.
someone still confuse for beginner ex: 01:05:970 slider end on white tich but note start add red tick, it can confuse beginner

that's all, good luck all :3
EmingK
Hi._. as your request

This post is generated by EK's osu modpost generator.
Red=unrankable issue
Purple=Emphasis suggestion
Black=Suggestion
Gray=Feel free to ignore
[Easy]
00:41:794 (3) - keep 0.8x distance snap?

[Sonico]
it's a bit hard for normal..so much overlapping
01:03:323 (1,3) - this overlap is a bit hard for normal
01:13:205 (1,2) - ^, change direction of (1)?

[Sekai]
00:43:558 - it's close to spinner end and difficult to catch. suggest using only a circle at 00:43:743 - .
01:00:500 (1,2) - the spacing here can be misleading since the spacing at 00:59:441 (2,3) - denotes 1/2
01:07:558 (5) - Ctrl+G
00:39:147 (5,2) - overlap ._.
01:13:205 (4) - head change to finish?

[Insane]
00:20:088 (2,3) - make full overlap?
00:22:911 (2,3,1) - distance is confusing. try stack 00:23:617 (3,1) - ?
00:24:323 (2,3,1) - distance like ^. try 00:24:323 (2,3) - as an antijump?
00:25:735 (2,3,1) - like ^
00:30:676 (1,4) - a small adjust on overlap
00:35:441 (2) - make more curved (get blanket with (1) as well as form good flow with (3))
00:40:205 (5,6,1) - also a confusing distance. try swap (5,6)?
00:46:735 (3,4) - the placement looks weird.. try this?
01:11:088 (5,6) - make symmetric?
01:13:735 (2,3,4) - also poor spacing
01:13:205 (1) - add finish on head?
01:25:382 (8) - use S:C1 clap sounds better

Good luck!
Sonico Makaron

EmingK wrote:

[Sonico]
01:03:323 (1,3) - this overlap is a bit hard for normal not hard
01:13:205 (1,2) - ^, change direction of (1)? ok

Oyatsu wrote:

Normal

  1. 00:01:942 (1,1,1) - Remove, Let give me cause you NC them? ok
  2. 00:21:676 (4,5) - Change into a slider, i feel better with it. I feel @@ when mod this I have done so little to diversify patterns
  3. 00:29:088 (4) - Move it to 00:28:911 - . From follow vocal changes into instrument so fast. Make difficult for newbie ok
  4. 00:49:029 (3,1) - NC at (3), not at (1). Let hear vocal plz!! ok
  5. 00:48:500 (2,1) - The same rhythm but 2 is diffirent together?? no problem here
  6. 00:58:382 (2,3) - This case is unrankble. Other place plz. 01:04:382 (3) - 01:07:558 (3,4,5,1) - 01:13:205 (1,2) - why you think its not rankable? i think no problem here
  7. 00:16:029 (1) - I didn't hear finish instrument, remove plz ok
  8. 00:39:323 (3) - This why not NC? because this place not need NC imo
thx for mod

http://puu.sh/4Bolr.osu
ErunamoJAZZ
lol, pm mod req farmer :P

[insane]
nice diff.

[Sekai's Hard]
00:31:911 (3) - I felt a little out of place. I would like you to try this beat for that combo, I feel better: http://puu.sh/4Bv2c.jpg
01:25:029 (3) -It feels empty, please repeat over until the red tick. Also, turn down the volume to that timing section at 60%, this slider does not cover drums of the song.

[Sonico's Normal]
01:24:676 (1) - It feels wrong to be so short. Try repeating: http://puu.sh/4BvmP.jpg


GL!
Sonico Makaron

ErunamoJAZZ wrote:

[Sonico's Normal]
01:24:676 (1) - It feels wrong to be so short. Try repeating: http://puu.sh/4BvmP.jpg I do not think that this place is feel wrong, it is consistent with the rhythm well imo
thx for mod
Sekai
Thank you for your mods :3

http://puu.sh/4BR4r.osu
Topic Starter
ReySHeL

P A N wrote:

hi m4m

[enasnI]

00:23:617 (3) - the current spacing is confuse imo, try to move to 100|32, it will be triangle with (1,1) and not a confuse spacing.
00:25:029 (3) - move to 508|176. same reason as above
00:26:441 (3) - 40|348 ^
00:53:441 (1) - make this slider curve for flow the stream.
01:05:088 (3,4) - same reason as above
01:14:088 (3) - move to about 80|60 for avoid the spacing confuse.
01:15:323 (3) - make slider a bit curve like the above reason.

[ysaE]

try this?
00:05:681 (1) - end the spinner here on 00:06:853 is better imo, the break before the note after spinner is too low. too hard for beginner.
00:48:500 (2) - just use this, it will easier for beginner imo
00:51:323 (3) - same reason as above.
someone still confuse for beginner ex: 01:05:970 slider end on white tich but note start add red tick, it can confuse beginner

that's all, good luck all :3
almost fixed, thanks for mod >w<

EmingK wrote:

Hi._. as your request

This post is generated by EK's osu modpost generator.
Red=unrankable issue
Purple=Emphasis suggestion
Black=Suggestion
Gray=Feel free to ignore
[Easy]
00:41:794 (3) - keep 0.8x distance snap?

[Insane]
00:20:088 (2,3) - make full overlap? i think its a fine
00:22:911 (2,3,1) - distance is confusing. try stack 00:23:617 (3,1) - ?
00:24:323 (2,3,1) - distance like ^. try 00:24:323 (2,3) - as an antijump?
00:25:735 (2,3,1) - like ^
00:30:676 (1,4) - a small adjust on overlap
00:35:441 (2) - make more curved (get blanket with (1) as well as form good flow with (3))
00:40:205 (5,6,1) - also a confusing distance. try swap (5,6)?
00:46:735 (3,4) - the placement looks weird.. try this?
01:11:088 (5,6) - make symmetric?
01:13:735 (2,3,4) - also poor spacing
01:13:205 (1) - add finish on head? sound of the finish is not heard here
01:25:382 (8) - use S:C1 clap sounds better

Good luck!
thanks for mod :3

ErunamoJAZZ wrote:

lol, pm mod req farmer :P

[insane]
nice diff.

GL!
thanks!
AniMe666_old
Taiko maps request from my queue

[Muzukashii]

* 00:02:655 (3,1,2,1,1,1) - d k  k d  k  d → k   k   d
* 00:07:647 - add d
* 00:13:382 - cut d
* 00:13:558 (1) - k → d
* 00:13:735 - add d
* 00:31:382 - cut d
* 00:31:735 - d d k d → d k k d
* 00:39:500 - cut d
* 00:44:088 - add k
* 00:47:088 - move d → 00:46:911
* 01:22:029 - cut k

[Oni]

* 00:48:676 (2,3,1) - ddk → kkd , kkk
* 00:45:500 - add note ( 00:45:588 - ? )
* 01:15:411 - d → k
* 01:24:852 - d → k


(´ω`人)☆パン
Topic Starter
ReySHeL

AniMe666 wrote:

Taiko maps request from my queue

[Muzukashii]

* 00:02:655 (3,1,2,1,1,1) - d k  k d  k  d → k   k   d ok
* 00:07:647 - add d ^
* 00:13:382 - cut d no
* 00:13:558 (1) - k → d ^
* 00:13:735 - add d ^
* 00:31:382 - cut d ok
* 00:31:735 - d d k d → d k k d ok
* 00:39:500 - cut d ^
* 00:44:088 - add k ^
* 00:47:088 - move d → 00:46:911 ^
* 01:22:029 - cut k 01:21:500 - i remove this

[Oni]

* 00:48:676 (2,3,1) - ddk → kkd , kkk fixed kkk
* 00:45:500 - add note ( 00:45:588 - ? ) ok
* 01:15:411 - d → k ^
* 01:24:852 - d → k ここは元から k になってます。 01:25:382 - ここの間違いでしょうか? ここをdにしました


(´ω`人)☆パン
thanks for mod :)
wmtokok
from #modreq
HI~~

[Sekai's Hard]
00:21:676 (3,4) - try this or do this
212,240,21676,1,0,0:0:0:0:
144,256,21852,2,0,P|160:292|192:312,1,70,0|2,0:0|0:0,0:0:0:0:
256,300,22205,1,0,0:0:0:0:
332,224,22382,1,0,0:0:0:0:

00:54:676 (1) - tail go to X:360

01:03:323 (1) - Put this on to the(2), because too strange
01:05:794 (1) - ^

[Insane]
00:23:617 (3) - DS not good ,go to 1.00x
00:57:323 (4,5) - this can try x:400 y:244 and x:288 y:56 if you try this,you can know what meaning 8-)

[終わり :) ]
I only can use english to mod sorry :(
頑張って :)
Topic Starter
ReySHeL

wmtokok wrote:

from #modreq
HI~~

[Insane]
00:23:617 (3) - DS not good ,go to 1.00x fixed
00:57:323 (4,5) - this can try x:400 y:244 and x:288 y:56 if you try this,you can know what meaning 8-) no ;w;

[終わり :) ]
I only can use english to mod sorry :(
頑張って :)
頑張ります!
thanks for mod :)
- TiRaFiouS -
[EZ & NM]
** DS must be the same~

[Hard]
## between "---------------------" this is a set>W<


00:35:441 (6) - remove
00:35:617 (6,7,1,2) - move forward to 00:35:441 -
00:37:735 (4) - remove

---------------------

00:43:558 (1) - i thing the note after the spinners too hurry (?) suggest to remove((._.

---------------------

00:49:205 (6) - remove

---------------------

00:50:264 (3,1) - exchange

---------------------

00:56:441 (1) - shorten to 00:56:617 -
00:56:970 (2) - move to 00:56:794 (2) -
00:57:147 (3,4,5) - feel strange~_~ 00:57:323 -try to move the note to here
00:57:323 (5) - shorten the slider's tail from white line to red line

---------------------

00:58:558 (8) - remove
00:58:735 (9) - move to 00:58:558 -
add a slider from 00:59:000 - to 00:59:441 -

---------------------

00:59:264 (1) - remove
00:59:441 (2) - shorten the slider's tail from white line to red line and move to 00:59:617 -
00:59:970 (3) - move to 01:00:147 - and shorten it to become a return slider
01:00:500 (1) - remove

---------------------


---------------------


---------------------

01:16:382 (4) - shorten to 01:16:558 -

---------------------

01:17:000 (7) - remove

---------------------

01:25:735 (4) - add circle or make the return time longer

---------------------


[ins]

mod for ins
23:04 Piyoko_9796: 00:41:441 (3) - remove
23:05 Piyoko_9796: 00:48:852 (6) - ^
23:06 Piyoko_9796: 01:04:029 (4) - ^
23:07 ReySHeL: there is a sound ;w;
23:07 Piyoko_9796: suggest only>W<
23:07 ReySHeL: ok >w<
23:08 Piyoko_9796: y don't add a spinner at the end._.?
23:09 ReySHeL: i would like to do so
23:09 Piyoko_9796: w
23:09 ReySHeL: ww
23:10 Piyoko_9796: finsh~
23:10 ReySHeL: thanks >w<
23:11 Piyoko_9796: no thanks~


---------------------------------------------
fnish....._(X3JL)_((dead
Topic Starter
ReySHeL
thanks for mod Piyoko >w</
Sanjenin Nagi
taiko Mod
but this map PF.. Short moding


[Oni]
00:18:676 - add k


[Muzu]
00:18:500 - add k
00:18:852 - ^
00:19:911 - ^
00:20:264 - ^
00:21:676 - ^
00:22:735 - ^
00:23:088 - ^
00:24:500 - ^
00:25:558 - ^
00:25:911 - ^
00:26:970 - ^
00:28:382 - ^


hmm easy mod sorry :<
Awaken

  • Mod From your request XD

    [General]
  1. BPM:168.5 offset:1227
  2. BPM:170 offset:6831

    [Insane]
  3. 00:18:676 (1,1) - make their slider trajectory the same?
  4. 00:41:794 (1,2) - ^
  5. 00:20:794 (3,3) - didn't stack well
  6. 00:34:205 (3) - ctrl+g
  7. 00:34:558 (4) - ctrl+g
  8. 01:25:205 (6,7,8) - sounds uncomfortably.maybe abate a little volume?

    [Hard]
  9. 00:33:852 (1,2,3) - looks not very good.make a regular triangle
  10. 01:22:382 (5,6) - blanket well

    [Normal]
  11. 00:10:382 (1,1) - blanket
  12. 00:24:323 (4,1) - blanket

    blankets isn't enough in this diff. And it looks not beautiful enough._.

    [Easy]
  13. Good Job.
Good Luck
Zweib
Hi :o Have we met before?
[Easy]
00:41:794 (3) - too far from the previous object
[Sonico's Normal]
01:04:382 (3) - Normalにとっては、こんなスタック無理かも
[Hard]
soft_slidertick3.wavを使って、clap追加はどう?
00:13:911 (1) - ちょっと遠い過ぎw
00:20:970 (1) - x:256 y:336
00:29:794 (2) - x:64 y:152 ( (3)の位置も修正して)
00:34:205 (3) - 392, 220

[Insane]
00:05:681 (1) - end unsnapped?
00:54:323 - add note?
00:30:676 (1,2,3,4) - これを試してみようか?
00:33:500 (1,2,3,4) - ^
Topic Starter
ReySHeL

Sanjenin Nagi wrote:

taiko Mod
but this map PF.. Short moding


[Oni]
00:18:676 - add k


[Muzu]
00:18:500 - add k
00:18:852 - ^
00:19:911 - ^
00:20:264 - ^
00:21:676 - ^
00:22:735 - ^
00:23:088 - ^
00:24:500 - ^
00:25:558 - ^
00:25:911 - ^
00:26:970 - ^
00:28:382 - ^


hmm easy mod sorry :<
sry, no change :(
but thanks Nagi!

Awaken wrote:


  • Mod From your request XD

    [General]
  1. BPM:168.5 offset:1227
  2. BPM:170 offset:6831

    [Insane]
  3. 00:18:676 (1,1) - make their slider trajectory the same? i consider it
  4. 00:41:794 (1,2) - ^ ^
  5. 00:20:794 (3,3) - didn't stack well ok
  6. 00:34:205 (3) - ctrl+g no
  7. 00:34:558 (4) - ctrl+g ^
  8. 01:25:205 (6,7,8) - sounds uncomfortably.maybe abate a little volume? fixed

    [Easy]
  9. Good Job.
Good Luck
thanks for mod >w<

Zweib wrote:

Hi :o Have we met before? hi :3 idk >w<
[Easy]
00:41:794 (3) - too far from the previous object fixed

[Insane]
00:05:681 (1) - end unsnapped?
00:54:323 - add note? no
00:30:676 (1,2,3,4) - これを試してみようか? i want to keep it
00:33:500 (1,2,3,4) - ^ ^
thanks for mod :)
Sonico Makaron

Zweib wrote:

[Sonico's Normal]
01:04:382 (3) - Normalにとっては、こんなスタック無理かも 私はかなりノーマルノーマルのためにプレーできることは不可能だとは思わな lol

Awaken wrote:


  • [Normal]
  1. 00:10:382 (1,1) - blanket I do not want to do blanket here
  2. 00:24:323 (4,1) - blanket ^
thx for mod
Dark Fang
Hai~

[General]

  1. First offset -8 from state of current (1,223)
    Second offset +4 from state of current (6,857)
[Easy]

  1. 00:01:942 (1,1,1,1,1,1) - remove that NCs? that unnecessary for here. this section have no major changes
  2. 00:08:264 (1) - this slider is too hard to read for noob players because slider is put shortly after 00:05:681 (1) - this spinner. why don't you reduce that slider or add circle note on 00:08:794 - here instead of 00:08:264 (1) - this slider? i recommend reduce spinner. but if you want to keep spinner, i recommend other one like this. (look only beat please)
  3. 00:37:558 (1) - aaah. this is hard one too. use 1/1 slider?
  4. 00:57:323 ~ wooo. that beat too no mercy on Easy diff. why don't you use concise beat as be worthy of Easy?
smooth map except too dense rhythm as use Easy diff, and several points

[Sonico's Normal]

  1. 00:02:655 (1,1) - remove each NCs? that have no major changes and no need to supply for HP.unnecessary NCs.
  2. 00:21:676 (4,5) - why don't you use slider like previous pattern? this notes will confuse players bacuse the note density is too tiny overall.
  3. 00:32:970 (3,4) - it is not serious. but if you fixed above my opinion, can you fix it too?
  4. 01:16:382 (2) - remove the Clap on end of slider? i heard the drum sound on here. can you sampleset as drum or auto without any hitsound?
[Sekai's Hard]

  1. 00:22:033 (4) - try add a circle on 00:22:033 - here and that slider attract to 00:22:209 - here?
  2. 00:58:739 (9) - add a Clap on end of slider. let the keep that hitsound.
  3. 01:00:856 (2) - is that empty hitsound is intentionally?
  4. 01:15:327 (2) - well... it's truly painful.. ah. players can read this slider as 'jump pattern'. because you used that slider jump in many time. add a circle on 01:15:151 - here and 01:15:856 - here. or you should increase that note's distance
i'm not fan of that slider jump and beat that varied from the written music.

[Insane]

  1. 00:01:230 - i'll don't mention that NCs as remove, adjust etc. because that NCs need to supply HP by high HP drain. but, i will don't say reduce HP drain. because current HP drain is suitable for next pattern's beat density. ex) KIAI Time. so stuffed beat is awkward for this song and players can feel difficulty from HP drain as Insane diff.
  2. 00:36:852 (2) - try use the beat like this? nevermind that note arrangement i'v randomly put. if you apply this opinion, this section wiil be more fun. IMO
  3. 01:21:323 - please use Finish like previous on this note and next notes.
overall is good for playing. whatever, it's not my style. but i can't mention style of other mappers <_<

[Muzu]

  1. 00:50:441 (2,1) - why don't you use d on (2) place and remove (1)? if you apply my opinion, please add a circle on 00:50:794 - here as use d
  2. 01:04:205 (3,1,1,1) - in order, k d k remove? and add a circle on 01:04:911 - here as use d
others are pretty good

[Oni]

  1. 01:04:029 (2,3,4,1,1,1) - on here... try to like Muzu's opinion? current pattern is too confuse for playing. or like this?
cleary :3

boo ~3~
Sonico Makaron

Dark Fang wrote:

[Sonico's Normal]

  1. 00:02:655 (1,1) - remove each NCs? that have no major changes and no need to supply for HP.unnecessary NCs. ok
  2. 00:21:676 (4,5) - why don't you use slider like previous pattern? this notes will confuse players bacuse the note density is too tiny overall. I have done so little to diversify patterns
  3. 00:32:970 (3,4) - it is not serious. but if you fixed above my opinion, can you fix it too? ^
  4. 01:16:382 (2) - remove the Clap on end of slider? i heard the drum sound on here. can you sampleset as drum or auto without any hitsound?
ok
thx for mod :3

http://puu.sh/4D4AX.osu
Topic Starter
ReySHeL

Dark Fang wrote:

Hai~

[General]

  1. First offset -8 from state of current (1,223)
    Second offset +4 from state of current (6,857)
[Easy]

  1. 00:01:942 (1,1,1,1,1,1) - remove that NCs? that unnecessary for here. this section have no major changes ok
  2. 00:08:264 (1) - this slider is too hard to read for noob players because slider is put shortly after 00:05:681 (1) - this spinner. why don't you reduce that slider or add circle note on 00:08:794 - here instead of 00:08:264 (1) - this slider? i recommend reduce spinner. but if you want to keep spinner, i recommend other one like this. (look only beat please) fixed
  3. 00:37:558 (1) - aaah. this is hard one too. use 1/1 slider? ok
  4. 00:57:323 ~ wooo. that beat too no mercy on Easy diff. why don't you use concise beat as be worthy of Easy? ;w;
smooth map except too dense rhythm as use Easy diff, and several points

[Insane]

  1. 00:01:230 - i'll don't mention that NCs as remove, adjust etc. because that NCs need to supply HP by high HP drain. but, i will don't say reduce HP drain. because current HP drain is suitable for next pattern's beat density. ex) KIAI Time. so stuffed beat is awkward for this song and players can feel difficulty from HP drain as Insane diff.
  2. 00:36:852 (2) - try use the beat like this? nevermind that note arrangement i'v randomly put. if you apply this opinion, this section wiil be more fun. IMO i consider it
  3. 01:21:323 - please use Finish like previous on this note and next notes. ok
overall is good for playing. whatever, it's not my style. but i can't mention style of other mappers <_<

[Muzu]

  1. 00:50:441 (2,1) - why don't you use d on (2) place and remove (1)? if you apply my opinion, please add a circle on 00:50:794 - here as use d i think this arrangement is good
  2. 01:04:205 (3,1,1,1) - in order, k d k remove? and add a circle on 01:04:911 - here as use d i follow the beat
others are pretty good

[Oni]

  1. 01:04:029 (2,3,4,1,1,1) - on here... try to like Muzu's opinion? current pattern is too confuse for playing. or like this? i think that there is no problem with this pattern
cleary :3

boo ~3~
thanks for mod >w<
EnakoRin
Sorry for delay ><
Skip taiko diff coz I really don't know how to mod (I'm not a taiko player).

[General]
  1. 00:01:230 - I think the BPM of this uninherit timing point should be 169. I set the playback rate to 25% and found that it's more suitable
  2. First offset in each .osu file seems abnormal. Offset should be integer but there are decimal, you may change them manual.
    1. Open .osu file with "notepad.exe", find "[TimingPoints]"
    2. Change the next row: "1230.69085656811" to "1230"
    3. Don't forget save
  3. Second offset - 13?
[Easy]
  1. 00:03:367 (4) - move to (384, 128) to keep horizontal with (1)
  2. 00:13:205 (3,2) - these two note aren't in a complete stack
  3. 00:57:323 (1,3) - I don't recommend this style in Easy diff. If I were you, I'll move (3) to (324, 360)
  4. 01:01:911 (3,2) - these two note aren't in a complete stack
  5. 01:07:558 (3) - try this style: 260,300,67558,2,0,P|294:328|340:332,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
  6. 01:24:147 (2) - copy 01:24:147 (2) - and Ctrl + H, Ctrl + J
[Sonico's Normal]
  1. 01:17:441 - redundant timing point, delete it
  2. 00:41:264 (2) - Move to (187, 86)
  3. 01:05:794 - I think you should add a circle here
  4. 01:25:911 (1) - silence this
[Sekai's Hard]
  1. 00:13:205 (5,6) - too close
  2. 00:43:558 (1,2) - too close
  3. 01:04:558 (4,2) - these two note aren't in a complete stack
  4. 01:25:911 (1) - silence this
[Insane]
  1. 00:30:676 (1,4) - these two note aren't in a complete stack
  2. 00:36:852 (2,4) - these two note aren't in a complete stack
That's all I could find. Good luck
----------
EasyModder 1.4.2
Program By Weiren
Topic Starter
ReySHeL

EnakoRin wrote:

Sorry for delay ><
Skip taiko diff coz I really don't know how to mod (I'm not a taiko player).

[General]
  1. 00:01:230 - I think the BPM of this uninherit timing point should be 169. I set the playback rate to 25% and found that it's more suitable
  2. First offset in each .osu file seems abnormal. Offset should be integer but there are decimal, you may change them manual.
    1. Open .osu file with "notepad.exe", find "[TimingPoints]"
    2. Change the next row: "1230.69085656811" to "1230"
    3. Don't forget save
  3. Second offset - 13?
[Easy]
  1. 00:03:367 (4) - move to (384, 128) to keep horizontal with (1)
  2. 00:13:205 (3,2) - these two note aren't in a complete stack
  3. 00:57:323 (1,3) - I don't recommend this style in Easy diff. If I were you, I'll move (3) to (324, 360)
  4. 01:01:911 (3,2) - these two note aren't in a complete stack
  5. 01:07:558 (3) - try this style: 260,300,67558,2,0,P|294:328|340:332,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
  6. 01:24:147 (2) - copy 01:24:147 (2) - and Ctrl + H, Ctrl + J
[Insane]
  1. 00:30:676 (1,4) - these two note aren't in a complete stack
  2. 00:36:852 (2,4) - these two note aren't in a complete stack
That's all I could find. Good luck
----------
EasyModder 1.4.2
Program By Weiren
thanks for mod :3
but i dont know how to correct the stack :?
Sekai
Fixed My diff Thanks for modding guys >w<

http://puu.sh/4EEu2.osu
EnakoRin

ReySHeL wrote:

thanks for mod :3
but i dont know how to correct the stack :?
disable the Grid Snap and Distance Snap, then drag notes carefully for well-stack
Abe Nana
from forum PM request

little little little mod

[Sonico's Normal]

00:02:650 (1) - 00:04:070 (1) - NC?


[Sekai's Hard]

01:07:029 (1) - NC?


[Insane]

00:10:382 - 00:10:735 - ここにfinisiを入れてみたらどうかと
00:16:029 - 00:16:382 - ^
00:56:088 - add finish. 00:54:676 こことリズムが同じなので
00:58:911 - 01:00:500 - 00:59:441 (2) - add finish
01:07:382 - 01:08:970 - 01:09:500 - 01:10:205 - 01:10:735 (2) - add finish
01:12:852 - 01:13:205 - 01:14:264 - add finish
01:15:147 (2) - 01:15:676 (4) - add finish
01:19:558 - 01:19:911 - ここにもfinisiを入れてみたらどうかと
01:21:676 (1) - 01:22:911 (6) - add clap


時間があまりなかった上におしっこを我慢しながらやったら問題点が見つからなかった。

ヒットサウンドだけでごめんなさい。それては、Good Luck
jonathanlfj
wwwwwwwwwww

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you can check my mapset for alternative tags, such as nadeko, medusa and the show name written in japanese
also i think the soource should be "Monogatari Season 2" to keep consistent with the ranked mapset

[Easy]
00:08:264 (2) - need a NC here since it is after a spinner
00:16:029 (1) - try a drum clap on the end here, sounds nice imo
00:28:735 (2) - spacing with the previous slider is a bit inconsistent here
00:57:323 (1) - would be cool if you can avoid the partial overlap with 00:58:382 (3), something like this: 01:16:382 (2) - try a drum clap on the repeat here
01:25:205 (1,2,3) - maybe try to center this for a symmetry effect:
[Sonico's Normal]
00:01:230 (1,2,3,4,5,6) - position this so 00:03:360 (4) is located center screen gives a nice effect in the intro
00:21:676 (4,5,6) - having consecutive notes placed like this is actually quite confusing under this AR; either do a stack on 00:21:676 (4,5) or swap it for a 1/2 slider
00:33:500 (5) - did you forget a NC here? combo is quite long compared to others in this section
01:04:382 (3) - you sure you want to stack it like this? its quite difficult to recognize under this approach rate (00:59:441 (3) on the other hand is fine since there is a clearly visible slider track to follow)
01:22:382 (1) - shouldnt this be a clap? i dont hear a finish in the music here

[Sekai's Hard]
00:05:136 (5) - why not make a W shape by stacking this with 00:01:940 (2)?
00:26:617 (6) - NC should be on this slider judging from the vocal verse
00:33:852 (1,2,3,4) - you can make this combo cleaner by moving 00:34:205 (3) slightly down
00:43:911 (2,4) - the overlap here can be easily avoided if you rotate 00:43:558 (1,2,3) clockwise by 20 degrees or so; also it is more natural to start at 00:43:735 instead of 00:43:558, considering how the music sounds here
00:57:147 (3,4,5) - i would delete the middle circle here to get rid of this triplet, mostly because there are no 1/4s in the music, and stack leniency results in an unpleasing pattern
01:05:617 - add a note here to catch the vocals
01:08:441 (1,2,3) - if you applied 00:57:147 (3,4,5), do it to this for consistency
01:19:382 (5) - blanket properly around 01:19:205 (4)
01:24:147 (4) - missing a finish on start?
01:25:735 - also maybe a note here
it seems you were mostly mapping to the background rhythm, since a majority of the vocal emphasis were skipped over via blanks or long sliders. For a song like this i would advise you to map to the vocals due to their dominance in the music (maybe next time...)

[Insane]
00:01:230 (1,1,1,1,1,1,1) - Garven will be mad at you (combo spam *cough*)
00:16:382 (6) - a drum clap on the start sounds nice
00:18:676 (1) - whistle start? i hear the loud piano sound here
00:28:558 - add a note here to capture the vocals, combined with 00:28:735 (1,2) it plays surprisingly well
00:41:264 (2,3,4) - try a more challenging pattern here instead of stack: 00:53:441 (1,2,3,4,5,6) - could use some whistles here to represent the violin e.g. whistle on the white ticks (try whistle patterns on the streams in the kiai as well, sounds pretty nice to me)
01:13:735 (2,3) - try do a stack here to mirror the stack at 01:12:323 (2,3)
01:26:000 - add a spinner here and end it at 01:29:794 like Normal to cover the outro would be cool (add it on Easy as well, if you wish)

Thats what i've got, rank this soon or else nadeko is gonna hunt you down ><
oh yeah here is a star :3
Topic Starter
ReySHeL

-Chata- wrote:

from forum PM request

little little little mod

[Insane]

00:10:382 - 00:10:735 - ここにfinisiを入れてみたらどうかと
00:16:029 - 00:16:382 - ^
00:56:088 - add finish. 00:54:676 こことリズムが同じなので
00:58:911 - 01:00:500 - 00:59:441 (2) - add finish
01:07:382 - 01:08:970 - 01:09:500 - 01:10:205 - 01:10:735 (2) - add finish
01:12:852 - 01:13:205 - 01:14:264 - add finish
01:15:147 (2) - 01:15:676 (4) - add finish
01:19:558 - 01:19:911 - ここにもfinisiを入れてみたらどうかと
01:21:676 (1) - 01:22:911 (6) - add clap


時間があまりなかった上におしっこを我慢しながらやったら問題点が見つからなかった。

ヒットサウンドだけでごめんなさい。それては、Good Luck
バックの音に合わせてfinishなど置いてるのでno changeで ;w;
modありがとうございます >w<

jonathanlfj wrote:

wwwwwwwwwww

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you can check my mapset for alternative tags, such as nadeko, medusa and the show name written in japanese
also i think the soource should be "Monogatari Season 2" to keep consistent with the ranked mapset

[Easy]
00:08:264 (2) - need a NC here since it is after a spinner
00:16:029 (1) - try a drum clap on the end here, sounds nice imo
00:28:735 (2) - spacing with the previous slider is a bit inconsistent here
00:57:323 (1) - would be cool if you can avoid the partial overlap with 00:58:382 (3), something like this: 01:16:382 (2) - try a drum clap on the repeat here
01:25:205 (1,2,3) - maybe try to center this for a symmetry effect:
[Insane]
00:01:230 (1,1,1,1,1,1,1) - Garven will be mad at you (combo spam *cough*) why ;w;
00:16:382 (6) - a drum clap on the start sounds nice
00:18:676 (1) - whistle start? i hear the loud piano sound here
00:28:558 - add a note here to capture the vocals, combined with 00:28:735 (1,2) it plays surprisingly well
00:41:264 (2,3,4) - try a more challenging pattern here instead of stack: 00:53:441 (1,2,3,4,5,6) - could use some whistles here to represent the violin e.g. whistle on the white ticks (try whistle patterns on the streams in the kiai as well, sounds pretty nice to me)
01:13:735 (2,3) - try do a stack here to mirror the stack at 01:12:323 (2,3) i want to keep it
01:26:000 - add a spinner here and end it at 01:29:794 like Normal to cover the outro would be cool (add it on Easy as well, if you wish) i consider it

Thats what i've got, rank this soon or else nadeko is gonna hunt you down ><
oh yeah here is a star :3
almost fixed!
great mod <3
thanks for mod and star! >w<
Sekai
Fixed everything :3

http://puu.sh/4H84q.osu

Thanks for the good mods www
Sonico Makaron

jonathanlfj wrote:

[Sonico's Normal]
00:01:230 (1,2,3,4,5,6) - position this so 00:03:360 (4) is located center screen gives a nice effect in the intro ok
00:21:676 (4,5,6) - having consecutive notes placed like this is actually quite confusing under this AR; either do a stack on 00:21:676 (4,5) or swap it for a 1/2 slider ok, changed this place on slider
00:33:500 (5) - did you forget a NC here? combo is quite long compared to others in this section I do not feel here a new combo
01:04:382 (3) - you sure you want to stack it like this? its quite difficult to recognize under this approach rate (00:59:441 (3) on the other hand is fine since there is a clearly visible slider track to follow) ok, i replaced
01:22:382 (1) - shouldnt this be a clap? i dont hear a finish in the music here i think finish sounds good because that the finish matches the music imo

-Chata- wrote:

[Sonico's Normal]
00:02:650 (1) - 00:04:070 (1) - NC? I follow a piano here so i think NC fine for now

EnakoRin wrote:

[Sonico's Normal]
  1. 01:17:441 - redundant timing point, delete it ok
  2. 00:41:264 (2) - Move to (187, 86) this place is played quite well for now so not change
  3. 01:05:794 - I think you should add a circle here i dont want add note here
  4. 01:25:911 (1) - silence this but i already silenced this, no?
thx for mod :3
http://puu.sh/4HhSX.osu
Topic Starter
ReySHeL
updated :3
aabc271
As requested by ReySHeL, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Oni]

00:17:794 ~ 00:26:617 - Just saying that the custom drum pattern fits really well here. Great job :)

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:06:853 (1,2) - Add finishes ? ( Since the cymbal sounds are quite obvious, and I think it could be a nice idea to emphasize them more by using finishes )

01:16:029 (1) - Remove finish ? ( This makes the later 2 to be the only finish, which can emphasize 2 better as it has even stronger hit than this note. Totally optional though )

Well, tbh I can't really find much to mod, not even a hitsound suggestion
I understand the whole diff is based on the background drum, and so I'd prefer keeping the consistency and the structure of the diff
So yeah, I'll say it's totally ok to skip the minor hitsound mod ~

This diff is really nicely-mapped ~
The hitsounds just blend with the background drums naturally, and the note arrangements fit the hitsounds as well
Keep it up :3

-----------------------

[ Muzukashii]

Nothing found. See the box below for some minor suggestion :3

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:06:853 ~ 00:08:264 - Just mentioning that the k hits can be added with finish. But I think it's ok to keep them unchanged because it's hard to keep a consistent use of cymbal finish in this case ( Since there's no 1/4 cymbal, unlike oni )

00:29:264 ~ 00:34:911 - This part seems to be tricky for drum-oriented mapping, because I guess you probably struggled hard to balance between drum consistency and anti-boredom, and I guess that's why you used dkkd at 00:31:558. Although this is totally fine, I'd say you can also consider some patterns like ddkk or dddk. These patterns may have slightly better effect on avoiding repeating patterns. Your decision though :3

01:16:029 (1) - Remove finish ? ( Same as oni )

Again, not much to mention, since it's quite similar to oni in terms of mapping style
Also a really nice map, where the highlights are the hitsounds for sure :3

-----------------------

I'll say both diffs are ready to go ~

Find me when you've checked the above suggestions. I'll taiko icon this afterwards.

Good luck ~ ;)
Topic Starter
ReySHeL

aabc271 wrote:

As requested by ReySHeL, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Oni]

00:17:794 ~ 00:26:617 - Just saying that the custom drum pattern fits really well here. Great job :)

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:06:853 (1,2) - Add finishes ? ( Since the cymbal sounds are quite obvious, and I think it could be a nice idea to emphasize them more by using finishes ) i want to keep this because I think its a good sound

01:16:029 (1) - Remove finish ? ( This makes the later 2 to be the only finish, which can emphasize 2 better as it has even stronger hit than this note. Totally optional though ) i want to emphasize the sound of two from here


Well, tbh I can't really find much to mod, not even a hitsound suggestion
I understand the whole diff is based on the background drum, and so I'd prefer keeping the consistency and the structure of the diff
So yeah, I'll say it's totally ok to skip the minor hitsound mod ~

This diff is really nicely-mapped ~
The hitsounds just blend with the background drums naturally, and the note arrangements fit the hitsounds as well
Keep it up :3

-----------------------

[ Muzukashii]

Nothing found. See the box below for some minor suggestion :3

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:06:853 ~ 00:08:264 - Just mentioning that the k hits can be added with finish. But I think it's ok to keep them unchanged because it's hard to keep a consistent use of cymbal finish in this case ( Since there's no 1/4 cymbal, unlike oni ) yea, if add a finish
finish is too many and hard
i will keep it


00:29:264 ~ 00:34:911 - This part seems to be tricky for drum-oriented mapping, because I guess you probably struggled hard to balance between drum consistency and anti-boredom, and I guess that's why you used dkkd at 00:31:558. Although this is totally fine, I'd say you can also consider some patterns like ddkk or dddk. These patterns may have slightly better effect on avoiding repeating patterns. Your decision though :3 yea, i understand :3 but want to follow the vocal and drum

01:16:029 (1) - Remove finish ? ( Same as oni ) same as Oni

Again, not much to mention, since it's quite similar to oni in terms of mapping style
Also a really nice map, where the highlights are the hitsounds for sure :3

-----------------------

I'll say both diffs are ready to go ~

Find me when you've checked the above suggestions. I'll taiko icon this afterwards.

Good luck ~ ;)
thanks for mod!
aabc271
Talked to ReySHeL in-game, and we agreed that the taiko diffs are ready to go

Good luck on rank :)
Topic Starter
ReySHeL

aabc271 wrote:

Talked to ReySHeL in-game, and we agreed that the taiko diffs are ready to go

Good luck on rank :)
thanks!!
GIDZ
Hi there!~ You requested a mod via PM, so here it is.

General:
~

Easy:
~Not DSed? I suggest DS 1x.
~00:05:757 (1) - Remove spinner? Cuz atm the spinner end and the next slider is too close to each other for easy diff. Furthermore I think removing the spinner creates a build up before entering the verse.
~00:16:029 (1) - Try to stack this note closer to 00:13:911 (1) .
~00:36:147 (3) - Why does this slider suddenly have a different shape? Keep the shapes consistent. Also keep only 3 points for simple curves.
~00:59:088 (1) - Starting from here, there are claps everywhere and this doesn't really fit as it's not a loud song build up. Therefore I suggest u keep the clap pattern as 2nd and 4th white tick for consistency.

Sonico's Normal:
~This is more like a hard diff then a Normal @@
~Mapped nicely for hard lol, the main point is that you have to make it easier for Normal diff.

Hard:
~00:28:558 (4) - Turn the slider into 3 1/2 beat circles? The slider doesn't really follow anything atm and therefore breaks the flow.
~00:54:676 - I can hear inconsistent claps all over the place :? Keep the clap patterns consistent pls, and dun put them everywhere as it doesn't match the song.
~01:25:029 (3) - Extend to 01:25:735 - and then move 01:25:911 (4) -to 01:25:911 - Then move spinner to 01:26:264 .

Insane:
~Inconsistent Distance snapping again. Pls make sure all the notes are DSed consistently or it will be impossible for ranking.
~00:01:230 - There is no pattern in that jump, try making them opposite to each other like this http://puu.sh/4NTIH.jpg , http://puu.sh/4NTJf.jpg and http://puu.sh/4NTK1.jpg . Use 1x DS and make them symmetrical.
~01:26:088 - Add spinner here to 01:28:735 - for fade out end. Also change the volume of the spinner to 5% for ending.
~Nice map.

That's all I can give now, so keep at it and GL!~ :D
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