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Kawano Marina - Sono Koe wo Oboeteru (TV Size) [Osu|Taiko]

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jonathanlfj
wwwwwwwwwww

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you can check my mapset for alternative tags, such as nadeko, medusa and the show name written in japanese
also i think the soource should be "Monogatari Season 2" to keep consistent with the ranked mapset

[Easy]
00:08:264 (2) - need a NC here since it is after a spinner
00:16:029 (1) - try a drum clap on the end here, sounds nice imo
00:28:735 (2) - spacing with the previous slider is a bit inconsistent here
00:57:323 (1) - would be cool if you can avoid the partial overlap with 00:58:382 (3), something like this: 01:16:382 (2) - try a drum clap on the repeat here
01:25:205 (1,2,3) - maybe try to center this for a symmetry effect:
[Sonico's Normal]
00:01:230 (1,2,3,4,5,6) - position this so 00:03:360 (4) is located center screen gives a nice effect in the intro
00:21:676 (4,5,6) - having consecutive notes placed like this is actually quite confusing under this AR; either do a stack on 00:21:676 (4,5) or swap it for a 1/2 slider
00:33:500 (5) - did you forget a NC here? combo is quite long compared to others in this section
01:04:382 (3) - you sure you want to stack it like this? its quite difficult to recognize under this approach rate (00:59:441 (3) on the other hand is fine since there is a clearly visible slider track to follow)
01:22:382 (1) - shouldnt this be a clap? i dont hear a finish in the music here

[Sekai's Hard]
00:05:136 (5) - why not make a W shape by stacking this with 00:01:940 (2)?
00:26:617 (6) - NC should be on this slider judging from the vocal verse
00:33:852 (1,2,3,4) - you can make this combo cleaner by moving 00:34:205 (3) slightly down
00:43:911 (2,4) - the overlap here can be easily avoided if you rotate 00:43:558 (1,2,3) clockwise by 20 degrees or so; also it is more natural to start at 00:43:735 instead of 00:43:558, considering how the music sounds here
00:57:147 (3,4,5) - i would delete the middle circle here to get rid of this triplet, mostly because there are no 1/4s in the music, and stack leniency results in an unpleasing pattern
01:05:617 - add a note here to catch the vocals
01:08:441 (1,2,3) - if you applied 00:57:147 (3,4,5), do it to this for consistency
01:19:382 (5) - blanket properly around 01:19:205 (4)
01:24:147 (4) - missing a finish on start?
01:25:735 - also maybe a note here
it seems you were mostly mapping to the background rhythm, since a majority of the vocal emphasis were skipped over via blanks or long sliders. For a song like this i would advise you to map to the vocals due to their dominance in the music (maybe next time...)

[Insane]
00:01:230 (1,1,1,1,1,1,1) - Garven will be mad at you (combo spam *cough*)
00:16:382 (6) - a drum clap on the start sounds nice
00:18:676 (1) - whistle start? i hear the loud piano sound here
00:28:558 - add a note here to capture the vocals, combined with 00:28:735 (1,2) it plays surprisingly well
00:41:264 (2,3,4) - try a more challenging pattern here instead of stack: 00:53:441 (1,2,3,4,5,6) - could use some whistles here to represent the violin e.g. whistle on the white ticks (try whistle patterns on the streams in the kiai as well, sounds pretty nice to me)
01:13:735 (2,3) - try do a stack here to mirror the stack at 01:12:323 (2,3)
01:26:000 - add a spinner here and end it at 01:29:794 like Normal to cover the outro would be cool (add it on Easy as well, if you wish)

Thats what i've got, rank this soon or else nadeko is gonna hunt you down ><
oh yeah here is a star :3
Topic Starter
ReySHeL

-Chata- wrote:

from forum PM request

little little little mod

[Insane]

00:10:382 - 00:10:735 - ここにfinisiを入れてみたらどうかと
00:16:029 - 00:16:382 - ^
00:56:088 - add finish. 00:54:676 こことリズムが同じなので
00:58:911 - 01:00:500 - 00:59:441 (2) - add finish
01:07:382 - 01:08:970 - 01:09:500 - 01:10:205 - 01:10:735 (2) - add finish
01:12:852 - 01:13:205 - 01:14:264 - add finish
01:15:147 (2) - 01:15:676 (4) - add finish
01:19:558 - 01:19:911 - ここにもfinisiを入れてみたらどうかと
01:21:676 (1) - 01:22:911 (6) - add clap


時間があまりなかった上におしっこを我慢しながらやったら問題点が見つからなかった。

ヒットサウンドだけでごめんなさい。それては、Good Luck
バックの音に合わせてfinishなど置いてるのでno changeで ;w;
modありがとうございます >w<

jonathanlfj wrote:

wwwwwwwwwww

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you can check my mapset for alternative tags, such as nadeko, medusa and the show name written in japanese
also i think the soource should be "Monogatari Season 2" to keep consistent with the ranked mapset

[Easy]
00:08:264 (2) - need a NC here since it is after a spinner
00:16:029 (1) - try a drum clap on the end here, sounds nice imo
00:28:735 (2) - spacing with the previous slider is a bit inconsistent here
00:57:323 (1) - would be cool if you can avoid the partial overlap with 00:58:382 (3), something like this: 01:16:382 (2) - try a drum clap on the repeat here
01:25:205 (1,2,3) - maybe try to center this for a symmetry effect:
[Insane]
00:01:230 (1,1,1,1,1,1,1) - Garven will be mad at you (combo spam *cough*) why ;w;
00:16:382 (6) - a drum clap on the start sounds nice
00:18:676 (1) - whistle start? i hear the loud piano sound here
00:28:558 - add a note here to capture the vocals, combined with 00:28:735 (1,2) it plays surprisingly well
00:41:264 (2,3,4) - try a more challenging pattern here instead of stack: 00:53:441 (1,2,3,4,5,6) - could use some whistles here to represent the violin e.g. whistle on the white ticks (try whistle patterns on the streams in the kiai as well, sounds pretty nice to me)
01:13:735 (2,3) - try do a stack here to mirror the stack at 01:12:323 (2,3) i want to keep it
01:26:000 - add a spinner here and end it at 01:29:794 like Normal to cover the outro would be cool (add it on Easy as well, if you wish) i consider it

Thats what i've got, rank this soon or else nadeko is gonna hunt you down ><
oh yeah here is a star :3
almost fixed!
great mod <3
thanks for mod and star! >w<
Sekai
Fixed everything :3

http://puu.sh/4H84q.osu

Thanks for the good mods www
Sonico Makaron

jonathanlfj wrote:

[Sonico's Normal]
00:01:230 (1,2,3,4,5,6) - position this so 00:03:360 (4) is located center screen gives a nice effect in the intro ok
00:21:676 (4,5,6) - having consecutive notes placed like this is actually quite confusing under this AR; either do a stack on 00:21:676 (4,5) or swap it for a 1/2 slider ok, changed this place on slider
00:33:500 (5) - did you forget a NC here? combo is quite long compared to others in this section I do not feel here a new combo
01:04:382 (3) - you sure you want to stack it like this? its quite difficult to recognize under this approach rate (00:59:441 (3) on the other hand is fine since there is a clearly visible slider track to follow) ok, i replaced
01:22:382 (1) - shouldnt this be a clap? i dont hear a finish in the music here i think finish sounds good because that the finish matches the music imo

-Chata- wrote:

[Sonico's Normal]
00:02:650 (1) - 00:04:070 (1) - NC? I follow a piano here so i think NC fine for now

EnakoRin wrote:

[Sonico's Normal]
  1. 01:17:441 - redundant timing point, delete it ok
  2. 00:41:264 (2) - Move to (187, 86) this place is played quite well for now so not change
  3. 01:05:794 - I think you should add a circle here i dont want add note here
  4. 01:25:911 (1) - silence this but i already silenced this, no?
thx for mod :3
http://puu.sh/4HhSX.osu
Topic Starter
ReySHeL
updated :3
aabc271
As requested by ReySHeL, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Oni]

00:17:794 ~ 00:26:617 - Just saying that the custom drum pattern fits really well here. Great job :)

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:06:853 (1,2) - Add finishes ? ( Since the cymbal sounds are quite obvious, and I think it could be a nice idea to emphasize them more by using finishes )

01:16:029 (1) - Remove finish ? ( This makes the later 2 to be the only finish, which can emphasize 2 better as it has even stronger hit than this note. Totally optional though )

Well, tbh I can't really find much to mod, not even a hitsound suggestion
I understand the whole diff is based on the background drum, and so I'd prefer keeping the consistency and the structure of the diff
So yeah, I'll say it's totally ok to skip the minor hitsound mod ~

This diff is really nicely-mapped ~
The hitsounds just blend with the background drums naturally, and the note arrangements fit the hitsounds as well
Keep it up :3

-----------------------

[ Muzukashii]

Nothing found. See the box below for some minor suggestion :3

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:06:853 ~ 00:08:264 - Just mentioning that the k hits can be added with finish. But I think it's ok to keep them unchanged because it's hard to keep a consistent use of cymbal finish in this case ( Since there's no 1/4 cymbal, unlike oni )

00:29:264 ~ 00:34:911 - This part seems to be tricky for drum-oriented mapping, because I guess you probably struggled hard to balance between drum consistency and anti-boredom, and I guess that's why you used dkkd at 00:31:558. Although this is totally fine, I'd say you can also consider some patterns like ddkk or dddk. These patterns may have slightly better effect on avoiding repeating patterns. Your decision though :3

01:16:029 (1) - Remove finish ? ( Same as oni )

Again, not much to mention, since it's quite similar to oni in terms of mapping style
Also a really nice map, where the highlights are the hitsounds for sure :3

-----------------------

I'll say both diffs are ready to go ~

Find me when you've checked the above suggestions. I'll taiko icon this afterwards.

Good luck ~ ;)
Topic Starter
ReySHeL

aabc271 wrote:

As requested by ReySHeL, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Oni]

00:17:794 ~ 00:26:617 - Just saying that the custom drum pattern fits really well here. Great job :)

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:06:853 (1,2) - Add finishes ? ( Since the cymbal sounds are quite obvious, and I think it could be a nice idea to emphasize them more by using finishes ) i want to keep this because I think its a good sound

01:16:029 (1) - Remove finish ? ( This makes the later 2 to be the only finish, which can emphasize 2 better as it has even stronger hit than this note. Totally optional though ) i want to emphasize the sound of two from here


Well, tbh I can't really find much to mod, not even a hitsound suggestion
I understand the whole diff is based on the background drum, and so I'd prefer keeping the consistency and the structure of the diff
So yeah, I'll say it's totally ok to skip the minor hitsound mod ~

This diff is really nicely-mapped ~
The hitsounds just blend with the background drums naturally, and the note arrangements fit the hitsounds as well
Keep it up :3

-----------------------

[ Muzukashii]

Nothing found. See the box below for some minor suggestion :3

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:06:853 ~ 00:08:264 - Just mentioning that the k hits can be added with finish. But I think it's ok to keep them unchanged because it's hard to keep a consistent use of cymbal finish in this case ( Since there's no 1/4 cymbal, unlike oni ) yea, if add a finish
finish is too many and hard
i will keep it


00:29:264 ~ 00:34:911 - This part seems to be tricky for drum-oriented mapping, because I guess you probably struggled hard to balance between drum consistency and anti-boredom, and I guess that's why you used dkkd at 00:31:558. Although this is totally fine, I'd say you can also consider some patterns like ddkk or dddk. These patterns may have slightly better effect on avoiding repeating patterns. Your decision though :3 yea, i understand :3 but want to follow the vocal and drum

01:16:029 (1) - Remove finish ? ( Same as oni ) same as Oni

Again, not much to mention, since it's quite similar to oni in terms of mapping style
Also a really nice map, where the highlights are the hitsounds for sure :3

-----------------------

I'll say both diffs are ready to go ~

Find me when you've checked the above suggestions. I'll taiko icon this afterwards.

Good luck ~ ;)
thanks for mod!
aabc271
Talked to ReySHeL in-game, and we agreed that the taiko diffs are ready to go

Good luck on rank :)
Topic Starter
ReySHeL

aabc271 wrote:

Talked to ReySHeL in-game, and we agreed that the taiko diffs are ready to go

Good luck on rank :)
thanks!!
GIDZ
Hi there!~ You requested a mod via PM, so here it is.

General:
~

Easy:
~Not DSed? I suggest DS 1x.
~00:05:757 (1) - Remove spinner? Cuz atm the spinner end and the next slider is too close to each other for easy diff. Furthermore I think removing the spinner creates a build up before entering the verse.
~00:16:029 (1) - Try to stack this note closer to 00:13:911 (1) .
~00:36:147 (3) - Why does this slider suddenly have a different shape? Keep the shapes consistent. Also keep only 3 points for simple curves.
~00:59:088 (1) - Starting from here, there are claps everywhere and this doesn't really fit as it's not a loud song build up. Therefore I suggest u keep the clap pattern as 2nd and 4th white tick for consistency.

Sonico's Normal:
~This is more like a hard diff then a Normal @@
~Mapped nicely for hard lol, the main point is that you have to make it easier for Normal diff.

Hard:
~00:28:558 (4) - Turn the slider into 3 1/2 beat circles? The slider doesn't really follow anything atm and therefore breaks the flow.
~00:54:676 - I can hear inconsistent claps all over the place :? Keep the clap patterns consistent pls, and dun put them everywhere as it doesn't match the song.
~01:25:029 (3) - Extend to 01:25:735 - and then move 01:25:911 (4) -to 01:25:911 - Then move spinner to 01:26:264 .

Insane:
~Inconsistent Distance snapping again. Pls make sure all the notes are DSed consistently or it will be impossible for ranking.
~00:01:230 - There is no pattern in that jump, try making them opposite to each other like this http://puu.sh/4NTIH.jpg , http://puu.sh/4NTJf.jpg and http://puu.sh/4NTK1.jpg . Use 1x DS and make them symmetrical.
~01:26:088 - Add spinner here to 01:28:735 - for fade out end. Also change the volume of the spinner to 5% for ending.
~Nice map.

That's all I can give now, so keep at it and GL!~ :D
Topic Starter
ReySHeL

gideon5504 wrote:

Hi there!~ You requested a mod via PM, so here it is.

General:
~

Easy:
~Not DSed? I suggest DS 1x.
~00:05:757 (1) - Remove spinner? Cuz atm the spinner end and the next slider is too close to each other for easy diff. Furthermore I think removing the spinner creates a build up before entering the verse.
~00:16:029 (1) - Try to stack this note closer to 00:13:911 (1) .
~00:36:147 (3) - Why does this slider suddenly have a different shape? Keep the shapes consistent. Also keep only 3 points for simple curves.
~00:59:088 (1) - Starting from here, there are claps everywhere and this doesn't really fit as it's not a loud song build up. Therefore I suggest u keep the clap pattern as 2nd and 4th white tick for consistency.

Insane:
~Inconsistent Distance snapping again. Pls make sure all the notes are DSed consistently or it will be impossible for ranking.
~00:01:230 - There is no pattern in that jump, try making them opposite to each other like this http://puu.sh/4NTIH.jpg , http://puu.sh/4NTJf.jpg and http://puu.sh/4NTK1.jpg . Use 1x DS and make them symmetrical. code plz? ;w;
~01:26:088 - Add spinner here to 01:28:735 - for fade out end. Also change the volume of the spinner to 5% for ending.
~Nice map.

That's all I can give now, so keep at it and GL!~ :D
some fixed, and i using the DS :?
thanks for mod :)
Garven
Did some IRC modding. Mostly dealing with rhythms in Easy and circles way too soon after spinners. A couple small changes in the Insane. Taikos look good~

[Normal]
00:08:264 (1) - Way too soon after a spinner for a Normal. Give it more time. 2-3 beats is usually fine.
00:18:058 - ^
00:43:911 (1) - This one is pushing it. Might be okay, but I'd err on the side of caution.
00:54:676 (1) - ^
00:48:147 (1) - Too soon

[Hard]
00:32:264 (4,5,6) - These play odd due to the unorthodox rhythm and spacing. Change it up.
00:44:882 (2) - Delete
01:25:911 - Add a circle here
Overall this hard is... really weird to play. You use sliders for fillers instead of following much of anything in the music and it leads to a confusing play experience. I recommend you listen to the music more and revise your rhythm use with sliders. It's not a very good representative of the music itself as of right now, even if the map plays fine if you turned the mp3 off.

IRC Mod
2013-11-16 10:26 Garven: ACTION is editing [http://osu.ppy.sh/b/305718 Kawano Marina - Sono Koe wo Oboeteru (TV Size) [Easy]]
2013-11-16 10:27 Garven: 00:08:264 (1) - Too soon after a spinner in an Easy difficulty. Give around 3-4 beats for recovery.
2013-11-16 10:27 ReySHeL: a
2013-11-16 10:28 Garven: 00:43:911 (1) - ^
2013-11-16 10:28 Garven: 00:54:676 (1) - ^
2013-11-16 10:28 ReySHeL: konbanwa Garven-san
2013-11-16 10:28 Garven: kon~
2013-11-16 10:29 ReySHeL: etto...
2013-11-16 10:29 Garven: 00:54:676 (1,2,3) - kono rizumu ha chotto hen. offbeat -> metronome ni naru
2013-11-16 10:30 ReySHeL: spinnerの後のcircleがhard?
2013-11-16 10:30 ReySHeL: 00:08:264 (1) - 00:43:911 (1) - 00:54:676 (1) -
2013-11-16 10:30 ReySHeL: I agree!
2013-11-16 10:30 ReySHeL: ちょっと英語がむずかしかった
2013-11-16 10:30 Garven: ごめん
2013-11-16 10:30 ReySHeL: no problem!
2013-11-16 10:30 Garven: 間が狭すぎるから
2013-11-16 10:31 ReySHeL: あー
2013-11-16 10:31 Garven: 3-4白線でいい
2013-11-16 10:31 ReySHeL: どうするべきでしょうか
2013-11-16 10:31 Garven: 00:05:668 (1) -
2013-11-16 10:31 ReySHeL: spinnerの長さを変える?
2013-11-16 10:31 Garven: 00:06:853 - ここに終わりはどう?
2013-11-16 10:31 ReySHeL: いい感じ
2013-11-16 10:32 Garven: 00:07:911 - そうして◎add
2013-11-16 10:32 ReySHeL: 場所はどこがbetterですか?
2013-11-16 10:33 Garven: 例だけです
2013-11-16 10:33 Garven: 実例?
2013-11-16 10:33 Garven: じしょおお
2013-11-16 10:33 ReySHeL: はい
2013-11-16 10:33 ReySHeL: 例えばです
2013-11-16 10:34 Garven: ありがとう
2013-11-16 10:34 Garven: 00:42:147 (1) - http://puu.sh/5k6U0/c1aa320873.jpg
2013-11-16 10:35 Garven: 00:52:382 (1) - http://puu.sh/5k6Vm/f59655f914.jpg
2013-11-16 10:35 ReySHeL: slider?
2013-11-16 10:35 Garven: はい
2013-11-16 10:35 ReySHeL: なるほど
2013-11-16 10:35 Garven: Spinnerできれば、時間がないとおもう
2013-11-16 10:36 Garven: fmm
2013-11-16 10:37 Garven: きあいに・・
2013-11-16 10:37 ReySHeL: 00:05:668 - ここ修正しました
2013-11-16 10:38 Garven: 治すやりましたけど、声をFollowしたw
2013-11-16 10:38 ReySHeL: ですねw
2013-11-16 10:38 Garven: http://puu.sh/5k77J/a592738645.jpg
2013-11-16 10:39 Garven: でもReySHeLさんがdrumをfollowしたいね
2013-11-16 10:39 ReySHeL: はい
2013-11-16 10:39 Garven: fmm
2013-11-16 10:40 Garven:  00:54:676 (1,2) - ああああ
2013-11-16 10:40 Garven: むずかしい
2013-11-16 10:40 Garven: 説明むずw
2013-11-16 10:41 ReySHeL: www
2013-11-16 10:41 ReySHeL: 英語で?
2013-11-16 10:41 Garven: Well
2013-11-16 10:41 Garven: Right now with the first cymbal crash to the first slider
2013-11-16 10:41 Garven: It feels like you're not following the music very well
2013-11-16 10:41 Garven: The strongest emphasis in the song is the offbeats that are followed by the vocalist
2013-11-16 10:42 Garven: So it will all be on the red ticks
2013-11-16 10:42 Garven: But this doesn't emphasize the drums that well, since they are more of a background driving force
2013-11-16 10:42 Garven: It's difficult to follow the drums in a manner that fits the Easy difficulty
2013-11-16 10:42 Garven: Mainly at this first part
2013-11-16 10:42 Garven: The rest is easy, but introducing the drums is the hard part.
2013-11-16 10:43 Garven: I'm having a hard time making this not awkward but still follow what you want to emphasize.
2013-11-16 10:43 Garven: But right now it's a little strange and I'm not happy with it.
2013-11-16 10:44 ReySHeL: 大体わかりました
2013-11-16 10:44 Garven: orz
2013-11-16 10:44 ReySHeL: ;w;
2013-11-16 10:45 Garven: でも治すはどう?まだ・・
2013-11-16 10:45 ReySHeL: どこを治す?
2013-11-16 10:46 Garven: 00:54:676 (1,2) -
2013-11-16 10:46 ReySHeL: red tick muzukashii?
2013-11-16 10:47 Garven: iyaiya
2013-11-16 10:47 Garven: It's that 00:55:205 (2) - is a strange place to start.
2013-11-16 10:47 Garven: There is little musical justification
2013-11-16 10:47 ReySHeL: aa
2013-11-16 10:48 ReySHeL: i understand
2013-11-16 10:48 Garven: Right now, the big emphasis points are here http://puu.sh/5k7za/75069c68d0.jpg
2013-11-16 10:49 ReySHeL: はい
2013-11-16 10:49 ReySHeL: vocalフォローですね
2013-11-16 10:49 Garven: vocalto
2013-11-16 10:49 Garven: strings?
2013-11-16 10:50 ReySHeL: はい
2013-11-16 10:50 Garven: chordへんこの所
2013-11-16 10:50 ReySHeL: 確かに
2013-11-16 10:53 ReySHeL: 00:54:676 - ~ 00:57:323 - 編集中
2013-11-16 10:54 Garven: かなください ._.
2013-11-16 10:54 ReySHeL: へんしゅうちゅう
2013-11-16 10:54 Garven: a
2013-11-16 10:55 Garven: okke
2013-11-16 10:55 Garven: 01:05:970 (1,2) - koko mo onaji desu
2013-11-16 10:55 ReySHeL: はい
2013-11-16 10:56 Garven: orz  Normalが同じSpinnerのこと。00:08:264 (1) -
2013-11-16 10:56 Garven: 00:18:147 (1) -
2013-11-16 10:57 ReySHeL: 位置を変えるべき?
2013-11-16 10:58 ReySHeL: a- normal diff?
2013-11-16 10:59 Garven: はい
2013-11-16 10:59 ReySHeL: sonico今いないですね
2013-11-16 10:59 Garven: ああ
2013-11-16 10:59 Garven: Guest diff
2013-11-16 10:59 Garven: Forumで書く
2013-11-16 10:59 ReySHeL: hai
2013-11-16 10:59 ReySHeL: ありです
2013-11-16 10:59 ReySHeL: normalとhardはguestです
2013-11-16 11:00 Garven: わかった
2013-11-16 11:00 Garven: じゃ、太鼓のむずです
2013-11-16 11:01 ReySHeL: 一応taiko iconあります
2013-11-16 11:01 Garven: まだModできるけど q:
2013-11-16 11:02 ReySHeL: :p
2013-11-16 11:03 Garven: ・・Mapはいいw
2013-11-16 11:04 ReySHeL: thanks w
2013-11-16 11:04 Garven: Oni
2013-11-16 11:04 Garven: きあいできないw
2013-11-16 11:04 ReySHeL: www
2013-11-16 11:04 Garven: でもいいみたい
2013-11-16 11:05 ReySHeL: ok!
2013-11-16 11:05 Garven: Insane: OD+1ください
2013-11-16 11:05 ReySHeL: わかりました
2013-11-16 11:07 Garven: 00:19:382 (2,1) - koko ctrl + H ha Better Flow to omou
2013-11-16 11:09 ReySHeL: ふむ
2013-11-16 11:09 ReySHeL: 00:19:558 (1) - ctrl + H ?
2013-11-16 11:10 Garven: o.ob
2013-11-16 11:10 ReySHeL: https://osu.ppy.sh/ss/1106127
2013-11-16 11:10 ReySHeL: good ww
2013-11-16 11:10 ReySHeL: fixed
2013-11-16 11:10 Garven: 00:19:382 (2) - sukosi migi ni
2013-11-16 11:10 Garven: a, ii
2013-11-16 11:10 ReySHeL: おk
2013-11-16 11:12 Garven: 00:39:852 (2,3,4) - このTripleはちょっと孤独なー
2013-11-16 11:12 ReySHeL: まじか
2013-11-16 11:13 Garven: If you used triples a lot more I wouldn't point it out, but there isn't much in the music to justify using that triple, and it's the first one in the entire map.
2013-11-16 11:13 Garven: Feels out of place.
2013-11-16 11:14 ReySHeL: 確かに
2013-11-16 11:15 ReySHeL: 短いsliderを置くのはどうですか?
2013-11-16 11:15 Garven: 00:43:382 - もっとうるさいに欲しい
2013-11-16 11:15 ReySHeL: はい
2013-11-16 11:15 Garven: http://puu.sh/5k8RX/b454b115af.jpg
2013-11-16 11:16 ReySHeL: yes
2013-11-16 11:16 Garven: リズムはまだ変と思うw
2013-11-16 11:16 ReySHeL: www
2013-11-16 11:17 ReySHeL: でもここ tripleきこえますw
2013-11-16 11:17 ReySHeL: drumの音w
2013-11-16 11:17 Garven: If you used triples in many places before
2013-11-16 11:17 ReySHeL: ちいさいけどw
2013-11-16 11:18 Garven: It wouldn't feel odd..
2013-11-16 11:18 ReySHeL: ああw
2013-11-16 11:18 Garven: demo hitotu tukutta kara
2013-11-16 11:18 ReySHeL: ですね
2013-11-16 11:25 Garven: 01:21:500 (4,1) - ctrl + g
2013-11-16 11:26 Garven: NormalとHardを書きます
2013-11-16 11:26 ReySHeL: 了解です
2013-11-16 11:33 ReySHeL: modありがとうございます
2013-11-16 11:34 Garven: :3
2013-11-16 11:35 Garven: 悪い日本語ごめんなさい
2013-11-16 11:35 ReySHeL: 悪い英語ごめんなさい ;w;
Sekai

Garven wrote:

[Hard]
00:32:264 (4,5,6) - These play odd due to the unorthodox rhythm and spacing. Change it up. it's still plays well and, it's high jump and i've used the same jumps on my other maps, so i think it's gonna be fine. But thanks for your suggestion tho >w<

Thank you Graven for your mod :3

Fixed everything, but the above!

My Diff: http://puu.sh/5kdu3.osu
AzuSHeL
मी देव क्रमांकावर मजा संगीत भरपूर अपेक्षा !!!
मी कसे उपयुक्त सुदैवी माहित नाही, पण मी तारा आहे :)
star☆
Topic Starter
ReySHeL

AzuSHeL wrote:

मी देव क्रमांकावर मजा संगीत भरपूर अपेक्षा !!!
मी कसे उपयुक्त सुदैवी माहित नाही, पण मी तारा आहे :)
star☆
日本語でおk
wwwwww
thanks star!ww
Sonico Makaron

Garven wrote:

[Normal]
00:08:264 (1) - Way too soon after a spinner for a Normal. Give it more time. 2-3 beats is usually fine. ok
00:18:058 - ^ I tried to remove the spinner and put something note in place of the spinner and also tried to extend the spinner. On the basis of this I do not like how it goes, sooo i keeping my place for now
00:43:911 (1) - This one is pushing it. Might be okay, but I'd err on the side of caution. little not understanding what u mean but i feel no problem here
00:54:676 (1) - ^ ^
00:48:147 (1) - Too soon some opinion as 00:18:058
thx for mod :)
http://puu.sh/5kW5s.osu
Topic Starter
ReySHeL
updated~ :)
Garven
Give more time after the spinners or map through them. This is not an option.

I'll elaborate on the weird spacing in the other guest diff when I get time.
Topic Starter
ReySHeL

Garven wrote:

Give more time after the spinners or map through them. This is not an option.

I'll elaborate on the weird spacing in the other guest diff when I get time.
okay >w<
Garven
[Normal]
00:18:058 - Too soon after a spinner for a Normal.
00:43:911 (1) - This one is pushing it. Might be okay, but I'd err on the side of caution.
00:54:676 (1) - ^
00:48:147 (1) - Too soon

[Sekai]
00:31:911 (3,4) - The main problem is that with these sliders, you're not really accenting the vocal anymore like what you did with 00:29:264 (1,2) - so it feels awkward to play. If you changed the rhythm up these would play much more naturally.
01:21:323 (3) - Feels like you're missing some finishes over here
Sekai
Thanks for modding Garven did everything, but i didn't understand some stuff like 00:29:264 (1,2) - what's wrong with it? o.o"

SPOILER
osu file format v12

[General]
AudioFilename: Sono Koe wo Oboeteru.mp3
AudioLeadIn: 1000
PreviewTime: 54235
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 607
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sono Koe wo Oboeteru (TV Size)
TitleUnicode:その声を覚えてる (TV Size)
Artist:Kawano Marina
ArtistUnicode:河野マリナ
Creator:ReySHeL
Version:Sekai's Hard
Source:Monogatari Series Second Season
Tags:ending Sonico Makaron Sekai-nyan
BeatmapID:305722
BeatmapSetID:118973

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

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220,140,68441,5,0,0:0:0:0:
220,140,68617,2,0,B|152:120|152:120|72:140,1,140,8|8,0:0|0:0,0:0:0:0:
48,200,69147,1,0,0:0:0:0:
72,268,69323,2,0,B|139:284|139:284|207:264,1,140,8|8,0:0|0:0,0:0:0:0:
260,312,69852,2,0,P|276:248|224:196,1,140,0|2,0:0|0:0,0:0:0:0:
276,140,70382,6,0,P|212:128|160:180,1,140,0|8,0:0|0:0,0:0:0:0:
48,200,70911,1,0,0:0:0:0:
48,116,71088,1,8,0:0:0:0:
120,72,71264,1,0,0:0:0:0:
204,68,71441,2,0,P|248:68|276:48,1,70,8|0,0:0|0:0,0:0:0:0:
276,140,71794,6,0,P|268:208|328:260,1,140,4|8,0:0|0:0,0:0:0:0:
384,300,72323,2,0,P|384:232|332:180,1,140,4|0,0:0|0:0,0:0:0:0:
348,112,72852,2,0,L|428:112,1,70,8|0,0:0|0:0,0:0:0:0:
344,36,73205,2,0,L|256:36,1,70,4|0,0:0|0:0,0:0:0:0:
276,140,73558,1,8,0:0:0:0:
224,88,73735,2,0,P|180:76|84:136,1,140,4|0,0:0|0:0,0:0:0:0:
40,156,74264,2,0,L|-12:156,2,35,8|0|0,0:0|0:0|0:0,0:0:0:0:
104,188,74617,6,0,P|116:224|68:332,1,140,12|8,0:0|0:0,0:0:0:0:
188,328,75147,1,0,0:0:0:0:
256,272,75323,2,0,P|244:236|292:128,1,140,8|8,0:0|0:0,0:0:0:0:
292,72,75852,1,0,0:0:0:0:
368,40,76029,2,0,P|368:88|396:128,1,70,12|0,0:0|0:0,0:0:0:0:
424,160,76382,2,0,P|440:208|416:308,1,140,4|0,0:0|0:0,0:0:0:0:
404,364,76911,1,0,0:0:0:0:
404,364,77000,1,0,0:0:0:0:
404,364,77088,2,0,P|368:340|372:244,1,140,8|12,0:0|0:0,0:0:0:0:
324,168,77617,6,0,B|256:152|256:152|184:168,1,140,0|12,0:0|0:0,0:0:0:0:
148,228,78147,2,0,P|112:172|152:104,1,140,0|12,0:0|0:0,0:0:0:0:
108,292,78676,2,0,P|152:304|224:236,1,140,0|12,0:0|0:0,0:0:0:0:
256,184,79205,1,0,0:0:0:0:
324,168,79382,2,0,P|312:132|264:116,1,70,0|8,0:0|0:0,0:0:0:0:
328,240,79735,2,0,P|368:228|388:196,1,70,0|8,0:0|0:0,0:0:0:0:
428,152,80088,1,0,0:0:0:0:
464,212,80264,6,0,P|476:280|428:344,1,140,12|0,0:0|0:0,0:0:0:0:
428,152,80794,2,0,P|416:84|464:20,1,140,12|0,0:0|0:0,0:0:0:0:
392,216,81323,2,0,P|360:236|300:232,1,70,12|0,0:0|0:0,0:0:0:0:
256,280,81676,5,0,0:0:0:0:
180,248,81852,1,8,0:0:0:0:
180,164,82029,1,8,0:0:0:0:
252,120,82205,1,0,0:0:0:0:
324,164,82382,2,0,P|388:136|472:172,1,140,8|0,0:0|0:0,0:0:0:0:
392,216,82911,1,0,0:0:0:0:
328,248,83088,6,0,P|285:237|248:200,1,70,12|0,0:0|0:0,0:0:0:0:
180,164,83441,1,0,0:0:0:0:
180,248,83617,2,0,P|164:292|196:384,1,140,12|0,0:0|0:0,0:0:0:0:
180,164,84147,2,0,P|120:180|80:256,1,140,12|0,0:0|0:0,0:0:0:0:
180,248,84676,5,8,0:0:0:0:
180,248,84852,1,8,0:0:0:0:
240,208,85029,2,0,L|272:184,6,35,0|0|8|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
180,248,85735,1,0,0:0:0:0:
124,208,85911,1,4,0:0:0:0:
256,192,86088,12,0,88912,0:0:0:0:
Sonico Makaron

Garven wrote:

[Normal]
00:18:058 - Too soon after a spinner for a Normal. k
00:43:911 (1) - This one is pushing it. Might be okay, but I'd err on the side of caution. stil think that this place fine
00:54:676 (1) - ^ fix maybe?
00:48:147 (1) - Too soon k
thx Garven :)
http://puu.sh/5zLna.osu
Topic Starter
ReySHeL
updated :)
thanks for mod again!
Garven
[Sekai]
00:32:617 (5,6,7) - This spacing is rather wonky.
00:33:323 (7) - This rhythm is still a little off-feeling. Maybe doing something like this:


I used 00:29:264 (1,2) - as an example of what was better. q:
Topic Starter
ReySHeL
where is sekai ▄█▀█●
sekai does not come to osu :(
Garven
Forum PMできない? D:

If all else fails, you can apply changes as you see fit since it is technically your map set.
Topic Starter
ReySHeL

Garven wrote:

Forum PMできない? D:
sekai didnt see PM :?

okay, i fixed hard diff and hit sounds of insane diff >w<
updated!
Garven
Bloop
Topic Starter
ReySHeL

Garven wrote:

Bloop
thanks Garven-san! (o>ω<o)
Frostmourne
Ranked~
P o M u T a
オメデトウ
Garven
Sure took your time there, Frosty q:

おめ Reyshel~
jonathanlfj
congratulations~
Natsu
gratz ReySHeL
Kyouren
Gratzz!! Sonico Makaron, Sekai-nyn, ReySHel!!^^
LunarSakuya
oh what omedetou xD
iyasine
reyさんおめでとう :D
Cihyaa
Gratz ~
Jerry
おめでとう, rey! >w<
Sekai
Gratz ReySHeL owo/
Oyatsu
Well!! Nice! I'm very happy when I was back osu and the same time you ranked!! :D
Topic Starter
ReySHeL
thanks Frost and everyone! :)
Stefan
Congrats!
qoot8123
Gratz!!!! :)
Umi
Gratz !! :3
Sonico Makaron
first guest diff xD
gratz~
P o M u T a

Sonico Makaron wrote:

first quest diff xD
gratz~
Sonico... quest → guest :p
maybe = =
mingmichael
congratzzz rey~!!! :D
reyshel is too strong D: wwwwww
ErunamoJAZZ
おめでとう~
toara_fict
Omedetou~~~~~!!!!!!!!!
P A N
oh wow, finally ^^
gratz!
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