No it isn't - read the map description and reDL.
ahah. >.> my badJenny wrote:
No it isn't - read the map description and reDL.
2014-08-28 20:44 Jenny: 00:49:129 (1,2,3,4,1) - I find the angle is very much needed here for the entire finishing aspect and focus
2014-08-28 20:45 jesus1412: this?
2014-08-28 20:45 jesus1412: ACTION is listening to [http://osu.ppy.sh/b/302817 REDALiCE - FLOWER REDALiCE Remix]
2014-08-28 20:45 Jenny: 00:49:129 (1,3,1) - you have strong accents here; blue 1 is because new soundpattern, 3 is the peak point of the stream, red 1 is another snap into a new pattern
2014-08-28 20:45 jesus1412: well at least make it clearer if you can
2014-08-28 20:46 Jenny: clearer?
2014-08-28 20:46 Jenny: I find it very clear that it's a stream and all that :V
2014-08-28 20:46 Jenny: a) AR gives you tons of time to read, "readability" is not a concern in a peakdiff of this size of a set
2014-08-28 20:46 jesus1412: it doesn't read much like 1/4 when you play it
2014-08-28 20:46 Jenny: b) ears
2014-08-28 20:47 jesus1412: if I use my ears I hear another 3 beeps comin'
2014-08-28 20:47 Jenny: I can make it >a bit< less brutal
2014-08-28 20:47 jesus1412: feel free not to change it, I'm just telling you how the pattern appears to players
2014-08-28 20:47 Jenny: >a bit<<
2014-08-28 20:47 Jenny: https://osu.ppy.sh/ss/1977103
2014-08-28 20:47 jesus1412: I mean it's your choice if you want to rework it
2014-08-28 20:47 Jenny: which is basically slightly smoothened and -0.08x spacing per note
2014-08-28 20:48 jesus1412: I don't really mind if it's the most brutal pattern on earth as long as I can tell it's 1/4 and fair game
2014-08-28 20:48 jesus1412: the drum role doesn't really speed up before that
2014-08-28 20:49 jesus1412: which is why it's kinda weird but it does do what the song does
2014-08-28 20:49 jesus1412: to the player it's unexpected
2014-08-28 20:49 jesus1412: even those who know the song well probably don't follow the back beat that closely
2014-08-28 20:50 jesus1412: maybe making these jumps bigger 00:48:129 (1,2,3,1,2,3) -
2014-08-28 20:50 jesus1412: and making the jump 00:48:963 (3,1) smaller
2014-08-28 20:50 jesus1412: whoops
2014-08-28 20:50 jesus1412: 00:48:963 (3,1) -
2014-08-28 20:50 Jenny: they're the same size zzz
2014-08-28 20:51 Jenny: 00:48:463 (3,1) - = 00:48:963 (3,1) -
2014-08-28 20:51 jesus1412: I know
2014-08-28 20:51 jesus1412: but it might make it clearer
2014-08-28 20:51 jesus1412: just make the entire section bigger
2014-08-28 20:51 Jenny: <_<
2014-08-28 20:51 jesus1412: so that it's more obvious that those are a spaced stream not 1/2 jumps or 1/3 or anything shady
2014-08-28 20:52 jesus1412: the only issue I have with that stream
2014-08-28 20:52 jesus1412: is it's just never expected
2014-08-28 20:52 jesus1412: when I get to the stream I'm already ready to press another jump
2014-08-28 20:52 jesus1412: not a 1/4 stream
2014-08-28 20:52 jesus1412: that's what my intention is with changes to this section
2014-08-28 20:52 jesus1412: making it clearer that it is a 1/4 stream
2014-08-28 20:53 jesus1412: by making this smaller you give the player more time to understand what's happening if you follow 00:48:963 (3,1) -
2014-08-28 20:54 jesus1412: or at least, it instantly tells them something different is happening
2014-08-28 20:54 jesus1412: it's not just another 3 notes
2014-08-28 20:54 jesus1412: the distance has changed
2014-08-28 20:55 Jenny: https://osu.ppy.sh/ss/1977134 that better with you
2014-08-28 20:55 Jenny: also has green3-blue1 as less of a snap but more linear, at least opticwise
2014-08-28 20:56 jesus1412: sure looks fair
2014-08-28 20:56 Jenny: "If you do however want to keep the doubles because you want us to suffer then make them go in the other direction (anti clockwise order, not clockwise) because right now the overlap is killer."
2014-08-28 20:56 Jenny: dude
2014-08-28 20:56 Jenny: you guys
2014-08-28 20:56 Jenny: don't even have hitbursts or colors
2014-08-28 20:57 Jenny: how can you >ever< have >any< issues with >anything< regarding reading
2014-08-28 20:57 Jenny: specifically >this<
2014-08-28 20:57 jesus1412: hmm lemme look
2014-08-28 20:57 Jenny: [https://osu.ppy.sh/ss/1977140 like really, this isn't anywhere hidden]
2014-08-28 20:57 Jenny: and my skin is told to be fucking "unreadable"
2014-08-28 20:58 jesus1412: ahh right
2014-08-28 20:58 jesus1412: let me explain this
2014-08-28 20:58 Jenny: [https://osu.ppy.sh/ss/1977143 clear as day]
2014-08-28 20:58 jesus1412: the overlapping here is no problem normally
2014-08-28 20:59 jesus1412: but you forget the panic from that previous stream
2014-08-28 20:59 Jenny: [https://osu.ppy.sh/ss/1977144 like even this is super fucking obvious]
2014-08-28 21:00 jesus1412: like I said the issue is more that it's in the direction that the player's eyes have left
2014-08-28 21:00 jesus1412: after that stream the last thing they want is to be looking back at it
2014-08-28 21:00 jesus1412: see the issues in this map aren't individual patterns usually
2014-08-28 21:01 jesus1412: it's how the interact with previous patterns
2014-08-28 21:01 Jenny: That's usually how you get difficulty in sudden songs
2014-08-28 21:01 Jenny: which is entirely what SDVX versions are based on
2014-08-28 21:02 Jenny: instead of permanent consistency for the sake of it and popularity
2014-08-28 21:02 Jenny: :V
2014-08-28 21:02 Jenny: I'm keeping those :V
2014-08-28 21:02 Jenny: actually I haven't had any of the peoples I asked to test have problems with that whatsoever
2014-08-28 21:02 jesus1412: idk I think it'd be fairer just to put them going in the opposite direction
2014-08-28 21:02 jesus1412: would that hurt? just wondering
2014-08-28 21:02 jesus1412: like
2014-08-28 21:02 Jenny: you mean clockwise
2014-08-28 21:02 jesus1412: 01:49:046 (8,9) -
2014-08-28 21:03 jesus1412: that would be the first double
2014-08-28 21:03 Jenny: yes would hurt
2014-08-28 21:03 jesus1412: 01:48:796 (6,7) - 2nd
2014-08-28 21:03 jesus1412: etc
2014-08-28 21:03 jesus1412: really?
2014-08-28 21:03 jesus1412: it's circular anyway going into the centre
2014-08-28 21:03 Jenny: because then the movement indicates it's the same direction and motion in song
2014-08-28 21:03 Jenny: rather than the huge clash it has between those jitterstreams and the actual melody that coems back afterwards
2014-08-28 21:03 Jenny: you miss the entire backsnapping part of it that forces the pressure and focus there
2014-08-28 21:04 Jenny: obviously players will snap to it anyway because they don't give no shit and it's easier to play objects one by one, but I don't map for that mindset.
2014-08-28 21:04 jesus1412: imo you don't get the direction change feeling if it isn't a harsh snap
2014-08-28 21:04 jesus1412: alternatively
2014-08-28 21:05 jesus1412: how about flipping that stream and changing direction?
2014-08-28 21:05 jesus1412: 01:47:463 (1,2,3,4,5,6,7,8,1) - flip horizontally
2014-08-28 21:05 jesus1412: move it back to it's place but flipped
2014-08-28 21:05 Jenny: "00:00:130 (1,2) - Make these into a slider, HD players will hate you for this and this difficulty shouldn't be as harsh on the player. Not only that but again it's a weird rhythm with no prior beats to be judged on, give the player a little something to start off with. If you won't add a slider, make 00:00:130 (1,2,3) a lot more spaced." what kind of reasoning is this even
2014-08-28 21:05 jesus1412: and THEN change the direction of the doubles
2014-08-28 21:05 Jenny: that's just saying FIRST should be unranked because the spinner was superhard on HR- oh wait.
2014-08-28 21:06 Jenny: like*
2014-08-28 21:06 jesus1412: wot
2014-08-28 21:06 Jenny: and when did Another and Insane become "Easy Farmfest Come Get Your Free PP"
2014-08-28 21:07 jesus1412: but spinners are spinners
2014-08-28 21:12 jesus1412: idno if you get what I mean
2014-08-28 21:13 jesus1412: the section is unclear as hell
2014-08-28 21:13 jesus1412: sepcifically these 00:01:129 (5,6) -
2014-08-28 21:13 Jenny: I updated.
2014-08-28 21:13 jesus1412: alright
2014-08-28 21:13 Jenny: also jesus
2014-08-28 21:13 Jenny: you guy's skins look ugly as fuck.
2014-08-28 21:13 Jenny: :V:V
2014-08-28 21:13 jesus1412: heh
2014-08-28 21:13 jesus1412: I like mine
2014-08-28 21:13 jesus1412: it's the simplest of them
2014-08-28 21:14 Jenny: also all the hitsound mutilation.
2014-08-28 21:14 Jenny: I WANNA CLICK CIRCLES WH OCARES ABOUT HOW IT SOUNDS OR LOOKS WTF ONLY CIRCLES IS WAHT MATTERS IN ALL THE GAME IM PROFESSIONAL POTENCYPOINT FARM
2014-08-28 21:14 Jenny: :V:V
2014-08-28 21:14 Jenny: is pretty much how it feels to me
2014-08-28 21:17 Jenny: https://osu.ppy.sh/ss/1977190 like, why >:
2014-08-28 21:17 Jenny: so much disrespect
2014-08-28 21:20 Jenny: :V:V
2014-08-28 21:20 Jenny: I don't know, do people just not consider it
2014-08-28 21:21 jesus1412: not in the slightest
2014-08-28 21:21 jesus1412: we just want to play
2014-08-28 21:21 jesus1412: soz heh
2014-08-28 21:21 jesus1412: and it plays a lot better
I mean Sound Voltex is a Konami game, why wouldn't they have rights? of course they doTicClick wrote:
if I were you, I'd reach REDALiCE and ask directly whether Konami has rights on this
you'll likely receive no response, but still worth a try
there's also no responce to 1412's mod
The copyright of SDVX is a bit more dodgy considering they also use songs that aren't licensed by them such as the Vocaloid songs.yeahyeahyeahhh wrote:
I mean Sound Voltex is a Konami game, why wouldn't they have rights? of course they doTicClick wrote:
if I were you, I'd reach REDALiCE and ask directly whether Konami has rights on this
you'll likely receive no response, but still worth a try
there's also no responce to 1412's mod
cheesiest wrote:
rank THIs MOTHER fuckER