Unranking over issues with the mAp difficulty after playtesting and discussion with the team.
If there are circle stream jumps, they need to be done very carefully, especially with this high an OD.
01:04:832 (1,2,3,4) - This stream jump from 4 to 5 is larger than the other ones and doesn't flow as well. Flipping 1,2,3,4 horizontally and putting it back makes this pattern play much better. -> http://osu.ppy.sh/ss/1613273
01:39:082 (8,1,2,3,4,1) - These jagged circle stream jumps don't play very well. It's a huge difficulty jump and is quite unfair. The individual circlestreamjumps worked, but the jagged jumping of these does not.
01:40:499 (1,2,3,4,1) - These have the same issue, but are worse because of 01:40:832 (1,2) - , where the jaggedness stops and the player has to continue moving in that direction.
01:41:832 (1,2,3,4) - Again, same issue as the first.
01:44:499 (1,2,3,4,1) - This pattern implies movement in a circle, but because it's mapped with circles, causes a painful pentagon shape.
01:45:832 (1,2,3,4) - From my personal tests these seem to work better because they are less jagged, but these are better avoided.
01:48:166 (1,2,3,4,5,6,7,8,1) - This one is the big kicker, constant downward movement but forces significant left and right movement in a jagged motion. Arguably the most frustrating / doesn't play well portion.
01:50:082 (1,1) - Hugging circles with spinners makes it extremely hard to see the approach circles.
01:52:749 (1,1) - Again, hugging the spinner but with more objects stacked after.
01:55:416 (1,1) - Same as the previous with two objects stacked.
01:58:082 (1,1) - Same.
More modding should also be done to make sure the gameplay is suitable.
If there are circle stream jumps, they need to be done very carefully, especially with this high an OD.
01:04:832 (1,2,3,4) - This stream jump from 4 to 5 is larger than the other ones and doesn't flow as well. Flipping 1,2,3,4 horizontally and putting it back makes this pattern play much better. -> http://osu.ppy.sh/ss/1613273
01:39:082 (8,1,2,3,4,1) - These jagged circle stream jumps don't play very well. It's a huge difficulty jump and is quite unfair. The individual circlestreamjumps worked, but the jagged jumping of these does not.
01:40:499 (1,2,3,4,1) - These have the same issue, but are worse because of 01:40:832 (1,2) - , where the jaggedness stops and the player has to continue moving in that direction.
01:41:832 (1,2,3,4) - Again, same issue as the first.
01:44:499 (1,2,3,4,1) - This pattern implies movement in a circle, but because it's mapped with circles, causes a painful pentagon shape.
01:45:832 (1,2,3,4) - From my personal tests these seem to work better because they are less jagged, but these are better avoided.
01:48:166 (1,2,3,4,5,6,7,8,1) - This one is the big kicker, constant downward movement but forces significant left and right movement in a jagged motion. Arguably the most frustrating / doesn't play well portion.
01:50:082 (1,1) - Hugging circles with spinners makes it extremely hard to see the approach circles.
01:52:749 (1,1) - Again, hugging the spinner but with more objects stacked after.
01:55:416 (1,1) - Same as the previous with two objects stacked.
01:58:082 (1,1) - Same.
More modding should also be done to make sure the gameplay is suitable.