forum

REDALiCE - FLOWER REDALiCE Remix

posted
Total Posts
99
Topic Starter
Jenny
This beatmap was submitted using in-game submission on Sunday, 22 November 2020 at 17:17:54

Artist: REDALiCE
Title: FLOWER REDALiCE Remix
Source: SOUND VOLTEX BOOTH
Tags: phquase konami bemani sdvx Yoshitaka Nishimura Yoshikazu Nagai
BPM: 180
Filesize: 3933kb
Play Time: 01:58
Difficulties Available:
  1. Advanced (3,59 stars, 301 notes)
  2. Another (5,52 stars, 527 notes)
  3. Basic (2,61 stars, 145 notes)
  4. Hyper (4,45 stars, 404 notes)
  5. Intermediate (3,01 stars, 223 notes)
  6. mAp (6,15 stars, 589 notes)
  7. Starter (1,95 stars, 108 notes)
  8. what (6,7 stars, 704 notes)
Download: REDALiCE - FLOWER REDALiCE Remix
Information: Scores/Beatmap Listing
---------------
What is this crispy 2013 legacy set? ?

Another mApset (Ryu☆ - I'm so Happy, four .mp3s; original + SDVX NOV, ADV, EXH)
Starter < Basic < Intermediate < Advanced < Hyper < Another < mAp < what

Feb 28th '15: NEW MP3
mike91lau
ONLY INSANE??
Player not so pro how?? :?
U shall create at least 1 hard, 1 normal and 1 easy.
Topic Starter
Jenny

mike91lau wrote:

ONLY INSANE??
Player not so pro how?? :?
U shall create at least 1 hard, 1 normal and 1 easy.
This is in Work in Progress because I am currently mapping on the difficulty spread - I am planning to add 3-4 lower difficulties, which should be obvious.
mike91lau
Oh~ i see :P
Hanyuu
[Starter]

00:16:152 (2) - CTR+J
00:16:985 (1) - Should start at 00:17:152 - Better to make this spinner represent the sound at 00:17:152 - than on 00:16:818 - since this beat is allready taken by the slider end point
00:20:152 - I think in this part you could draw some very cool long sliders but either way seems fine, up to you
00:28:818 (1,2,1) - Looks way to boring. Maybe give it a bit more spacing to fit better into the song?
00:42:152 (3) - NC should start here instead, 00:44:818 (3) - 00:47:485 (3) -
00:51:485 (1) - This at 00:51:318 - and remove new combo
00:53:068 (1) - Honestly this pattern is really awfull and should not belong in this diff, The sliderepeats as they are now make only little sense and to make this pattern worthy and somewhat okay in a rhythmical sense you would need to add 2 more circles on the next 2 1/2 beats. But this would be too high for this diff so better remake this entirely to something basic and more fitting.
01:03:485 (1) - Hm how about displaying those sliders with a sharp edge/turn in it. Nice rounds and straight sliders get kinda repeative and for the sound it represents a more "not so smooth" form would picture it nicely and make it stand out from the rest.
01:08:818 (1) - And similar to the previous one for those special effects a wave from sort of slider would fit nicely http://osu.ppy.sh/ss/999500
01:11:485 (1) - And here something special to finish it all off? lol
01:19:635 (1) - Well stuff like this is just calling for slider breaks imho. With the missing beat and the momentum from the previous slider its most likely to misinterprete this slider and click to early, allthough its in distance snap.
01:24:968 (1) - Same feeling i instantly get here. It looks really weird
01:34:801 (1) - wtf is this? xD

[Intermediate]

00:11:152 (3) - This sounds better if it doesnt repeat, but you will end up having a little gap on next beat.
00:13:485 (2) - And same here, if you remove the repeat and add a circle at 00:14:152 -
01:11:485 (1) - Hm turn those into 1/4 repeat sliders? 1/2 beat over and over getting kinda dull and this pattern seemed to never reach some sort of end or highlight
01:19:635 (2) - Make those completely horizontal? A little of is kinda painfull to see :?
01:46:135 - What about this? To give this part a bit more speed and tension to it? http://osu.ppy.sh/ss/999537 The following to sliders also give a good slowdown after it so it should be cool

[Advanced]

00:16:318 (4,5) - Those 2 sliders sound wrong. The pattern here sounds like this: http://puu.sh/4yjEu.jpg
00:53:568 (2) - Those things really suck. First of all they are way to short and second you put them too late in time
00:59:652 - Add note
01:00:985 - ^
01:28:801 (1) - more spacing to the right
01:39:635 - Add note, 01:40:968 -
01:49:801 (5,6) - Should be stacked, 01:52:468 (5,6) - etc
01:59:301 - Since you like a note at the end why not end the spinner earlier and add another circle. http://osu.ppy.sh/ss/999558 This way the spinner end and the circles would atleast represent the piano. Otherwise its just one of those random annoyance notes right after a spinner for whatever reasons

[Another]

00:16:318 (1) - 00:16:652 (1) - Those new combos shouldnt be there
00:51:485 (1) - No finish hitsound? :?
00:57:485 (1) - This jump looks a bit too far
01:11:485 (1) - ^
01:19:301 (7) - 3 circles are better
01:47:385 - There shouldnt be anything here, atleast not in the pattern you were following and this short slider here looks highly irritating.
01:53:968 (1) - This slider is way too short and should end where the next circle was placed.


[BMax]

00:45:652 (3,1,3,4,5,6,1,2,3) - I think those notes could be arranged in a better order/spacing. Like a curve for example.
01:47:301 (1) - How about rotating this note pattern so it looks something like this: http://osu.ppy.sh/ss/999581 and leans more towards the left side of the playfield again. I think this would be awesome :) and looks very nice to me
01:57:801 (4,5) - Needs to be stacked
01:58:135 (1) - For this i think ending the spinner on the finish would be better than the piano. Or refer to http://osu.ppy.sh/ss/999558 what i mentioned in the Advanced Difficulty.
Nice diff i like this :D

[Bmix]

00:52:818 - Hm in this pattern i thought about adding 1 more whistle hitsound here 00:53:735 - and here 00:55:068 - and so on. It kinda felt missing to me, see if you like it
01:32:801 - Here to 01:36:135 - Add whistles on every beat and new measure where notes are.
01:36:136 (5,6,7,8,9,10,11,12) - Add whistles on 6,9,10,11,12
01:42:886 (4,5,6,7,8) - Add finishes to those? :P
01:53:802 (7,8,9,10,1) - I think the last note is hardly noticable since things go on pretty fast and the "6" note partialy overlaps it aswell. I think a less "curled in" arrangement would be better to play and look better aswell. Allthough its kind of fast this note positions looks like it slows it really down for some reason.
Same thing about the ending spinner

[Hyper]

00:10:152 - Since the same sound is used here for a slider and i think its fitting aswell i suggest to change 00:09:652 (3) - into circles and 00:10:152 (1,2) - into the slider again.
00:12:818 (1,2,3,4,5) - This spacing is not very accurate and needs to be fixed a bit. refer to the coordinates here and make it as good as possible
00:16:318 (4,5) - They need to be improved imho. The same as i mentioned in Advanced Difficulty on same time.
00:48:152 (1,2,1,2) - This zigzag is a bit unfitting for the overall difficulty of the map. 00:48:485 (1) - This new combo needs to be gone
00:53:318 (3) - Well the 1,2x spacing looks really too much to be used for such a long time, i think its pushing it too much. Too much of a difficulty spike
01:26:968 (4) - Not/bad readable
01:35:468 (1,2,3,4) - minimal angled sliders again ugh :o why are you doing this to me jennyyyyyyy
01:48:801 (1) - This one should move a bit more to the right so the gaps between the slider repeat points and this next circle look are bit "nicer" http://osu.ppy.sh/ss/999641

[mAp]

Need a better name

00:19:485 - Well i said it before but i think you should really add a circle to every 1/2 beat that is not mapped yet in this part and stack them under your exist circles, 2 notes stack only.
00:42:818 - Also maybe try to make stuff like this? Maybe you like it http://osu.ppy.sh/ss/999648
01:05:818 (3) - This jump is to far unfitting and not hinted by the music at all. In the music it sounds like a nicely progressing stream pattern but your notes are all over the place and it plays badly too, for me atleast
01:39:135 (1,2,3,4,1) - For better playability arrange those rather in a counterclockwise manner? This zigzag motion is kinda more disturbing than fun to play
01:48:551 (5) - Good luck with that lol :roll:


That's all. Nice maps and Good Luck both! :)
bmin11

Hanyuu wrote:

[BMax]

00:45:652 (3,1,3,4,5,6,1,2,3) - I think those notes could be arranged in a better order/spacing. Like a curve for example. I do want to fix it, but it breaks the pattern afterward orz

01:47:301 (1) - How about rotating this note pattern so it looks something like this: http://osu.ppy.sh/ss/999581 and leans more towards the left side of the playfield again. I think this would be awesome :) and looks very nice to me Fixed

01:57:801 (4,5) - Needs to be stacked Fixed

01:58:135 (1) - For this i think ending the spinner on the finish would be better than the piano. Or refer to http://osu.ppy.sh/ss/999558 what i mentioned in the Advanced Difficulty. Fixed

Nice diff i like this :D

[Bmix]

00:52:818 - Hm in this pattern i thought about adding 1 more whistle hitsound here 00:53:735 - and here 00:55:068 - and so on. It kinda felt missing to me, see if you like it I can see your point, but I feel like it's getting a bit too noisy.

01:32:801 - Here to 01:36:135 - Add whistles on every beat and new measure where notes are. Fixed, but not on every note.

01:36:136 (5,6,7,8,9,10,11,12) - Add whistles on 6,9,10,11,12 Fixed

01:42:886 (4,5,6,7,8) - Add finishes to those? :P Fixed

01:53:802 (7,8,9,10,1) - I think the last note is hardly noticable since things go on pretty fast and the "6" note partialy overlaps it aswell. I think a less "curled in" arrangement would be better to play and look better aswell. Allthough its kind of fast this note positions looks like it slows it really down for some reason. Some what fixed (I'm not too sure if this is fixed enough)

Same thing about the ending spinner Fixed
Thank you Hanyuu
Topic Starter
Jenny
Mostly changed things in Starter; frankly, the things pointed out about higher diffs felt... unfitting to me, as really, I took my time considering what I'll put wherever I did and yeah... I guess you could say most of it was made as-is on intention - things as 01:05:818, for example, feel fairly justified to put a jump at for me as on 3, there's a repeating soundpattern starting with a strong beat on where 3 starts, which clearly distinguishes it from 2's start and therefore, would be unfitting to place at the same distance snap as 2, so uhh... yeah - if you want me to get on specific things, don't hesitate to PM me and I'll elaborate on it .-.

*tho I'll keep mAp as a name, prolly, as that's a mapping format of mine*
ktgster
Gigantic Wall of Text
Bold - new things mentioned not in previous mods

[General]

There is no OD 7 in your spread anywhere, OD 6 - 8 is really big in accuracy level.
All hitsound suggestions apply to all difficulties of the mapper.
Offset feels off after many playtests on most difficulties

[mAp]

Remember this is CS 5, keep that in mind when making changes.

00:04:818 (1,2,3,4,5,6,7,8) - this is a really loud stream, I really can't hear the music
00:06:152 (1,2,3,4) - parts like these and many similar rhythms fit more with a normal hitsound
00:10:152 (1,2) - too quiet
00:12:818 (1,2,3,4) - I hate how you don't use a normal on the slider start, they really fit well
00:16:902 (1,1) - double spinners aren't really the best, a stream would work, heck even a single spinner would just do fine and still carry out the job
00:29:485 (4,5,6,7,1) - why the spacing increase, the music doesn't do any pitch increasing nor is it increasing in volume, 1/4 sliders fit this part much better
00:30:485 (2) - this almost touches score and almost touches hp bar basically
00:42:818 (1,1,1,1) - no need for the new combo spam, only keep the first one
00:45:485 (1,1,1,1) - ^
00:48:152 (1,2,3,4,5,6,7,8,1) - this is really annoying to play, theres a 1/4 slider before and I have to jump to the corner which is really annoying, move it closer to the 1/4 slider before
00:51:152 (5,6,1) - I don't mind this but it does cost inconsistency with your 3/4 spacing. Stack 6 on 5 and move 1 to where 6 was
00:52:318 (2,3,4) - the placement of these is dumb regardless if you did the above or not, stack it on the middle instead
00:53:068 (3,4) - this placing bothers me. Its like trying to do a short hop and then slow down a little even though the song doesn't ask for it, this is in various places of the first kiai
00:59:068 (7,8) - ^ except its even worse, doing this movement is really hard and annoying. Remember, this is also CS 5 so its even worse
01:03:485 (1,2,3,4,5,6,7,8) - WOW no, the next 3 parts that are like this make NO sense to the song. I don't hear the song decreasing in volume, whats the the point in that. Oh and this spacing is really dumb since its an auto break for something stupid
01:05:068 (4,5) - this spacing is really big, shorten it
01:06:402 (4,5) - ^ except its even worse, tiny movements to all of a sudden, super speed jump, okay
01:08:818 (1) - as I said before, use normals on slider 1/4 starts for this part
01:14:152 (5) - lol this slider....
01:16:801 (1) - this part, is pretty much everything I said before the kiai for hitsounds
01:23:468 (1,2,3,4,1,2,3,4) - oh boy, now we have these not in kiai, small jump doesn't express anything in the music, also why the NC on the 2nd (1)
01:36:801 (1) - this is suppose to be a stream although you replaced it with a fast slider, not the best thing to do
01:37:801 (2) - this looks like a 1/2 slider, I can't even tell if its slowing down or not
01:38:801 (5,6,7,8,1,2,3,4,1) - okay no, at this point, you're not even making sense to the music and forcing difficulty, the mini stream to this big spaced stream is really dumb in every sense
01:40:468 (1,2,3,4) - okay now this time you're making players go back and forth which just shows more forcing difficulty and frustrating players, atleast make it a line or some sorts
01:41:801 (1,2,3,4) - this is probably acceptable according to the first 2 lines above this
01:44:468 (1,2,3,4) - ^
01:46:052 (4,1) - don't try to hide notes below other notes with this, really annoying to play
01:48:385 (4) - why a slider, it fits better with a circle in the first place and just makes the next 4 notes easier to get into
01:48:551 (5,6,7,1) - I honestly find this hard to read but whatever suits your taste
01:48:801 (1,2,3,4,5,6,7,8,9) - every 1/4 here is overmapped and really shows you forcing difficulty
01:51:468 (1,2,3,4,5,6,7,8,9) - ^ and I'm not going to repeat it again
01:53:968 (1) - was there really a point in this 1/8 slider, it almsot feels like its trolling since its the only slider after these spinners

[Another]

Drain -1

00:05:152 (5,6) - I could guarantee you a stream is easier than 4 1/4 sliders, although Hyper has 1/4 sliders, they really shouldn't be in there, include that and 1/4 sliders in this beginning of the map is jumping a bit too much in levels
00:07:485 (1,2,3,4,1) - ^ and in fact, you did it for the whole map, not a good thing
00:35:985 (3,4) - looks like 3/4 spacing but its 1/2, make this closer to (3)
00:37:319 (3,4) - ^
00:40:152 (4,5,6,7,8,9,1) - again, streams are much easier
00:42:818 (1,2,1,2,1,2,1,2,1) - wow, just no, why add stuff like this here for some dumb reason, hell even 1/4 sliders would be better here, and why is there so much NCing
00:45:485 (1,2,1,2,1,2,1,2,1) - ^
00:48:152 (1,1,1,1,1) - okay this deserves a stream, now is this a 1/4 slider stream spam which is really annoying to do, also NC's
00:52:318 (2,3,4) - stack on (1)
00:53:818 (9,10) - I really don't like this, its adding two 1/2's into something which is suppose to be a stream
01:02:818 (1,2,3,4) - this really looks weird, cut off the 1/4 sliders, like this is Another, not sapm everything
01:04:235 (10,11,12) - I had trouble reading this part, it makes no sense to the music from a playing view and 10 to 11 spacing is dumb too
01:05:568 (10,11) - now this makes even less sense, its almost like you can't stick to one thing
01:08:818 (1,1,1,1) - these jumps are too big and whats with the NC spam
01:10:152 (1,1,1,1) - ^
01:11:485 (1,2,3,4,1,2,3,4) - at this point, you're forcing difficulty with this jump stream. Is this even necessary
01:13:985 (3) - no need for this
01:21:468 (3) - stack on (2)
01:36:801 (1) - make something that fits more than just this slider
01:37:801 (2) - also a slider I can't tell if its 1/2 or 3/4's
01:38:801 (4,5,6,7,1,2,3,4) - not even funny, theres too much forced difficulty that I seriously doubt people would accept things like this. These just don't fit with the song overall
01:43:968 (3,4,5,6,7,1,2,3,4) - okay now this is getting out of hand, you should just make a REASONABLE distance snapped stream. Again, this is forcing difficulty
01:48:552 (5) - note touches hp bar
01:53:968 (1) - reasons stated before, get rid of this

I would like to hear your reasoning in how you mapped this and mAp.

[BMix]

Drain -1

I find BMax sounding the harder difficulty. Your choice though.
The map overall feels bland in terms of hitsounds, try to spice it up more.
This isn't worth OD 9, lower it down by 1. Also -1 HP

00:05:485 (1) - fix this ugly slider
00:12:818 (1,2,3,4) - this sharp turn annoys me, you're destroying your flow in the middle of the combo and back back again, make this circular or something
00:15:818 (3,4,5,6,7,8) - these 1/4 sliders aren't really the best way to represent the song but ehhh
00:31:485 (1,2,3,4,5,6,1,2,3,4,5,1) - very confusing, all distance snaps are the same and you can't even tell a 1/2 from 1/1 (example is (5) to (1)). Make 00:32:818 (1,2,3,4,5) farther
00:44:818 (1,2,3,4,5,6,7,8) - this feels overmapped, even though if you slow the song down, it isn't but you're mapping over doubles which you did before and after, why not do the same again.
00:54:568 (4,5) - almost touches score, lower it down
01:03:485 - this section I have no idea what you're doing, you're switching ideas everytime after 1/4 sliders, variety is important but this isn't really the place to do
01:08:818 - ^
01:34:136 (1,2,3,4,5,6,7,8,9,10,11,12) - center this pattern, its much better although you might have spacing issues
01:36:802 (1) - since the whole map is streams, this slow slider kinda just ruins it. 1/4 repeating slider and low spaced streams would work much better
01:44:136 (1,2,3,4,1) - very uneven spacing in slider streams, space them out equally
01:45:469 (1,2,3,4) - ^
01:50:136 (1,2,3,4,5,6,7) - parts like these irritate me a bit. These parts just don't fit well with the swooshing sound
01:52:802 (1,2,3,4,5,6) - ^
01:55:469 (1,2,3,4,5) - ^
01:56:469 (6) - 1/8 repeat slider? First you did a 1/8 slider stream, now this, shouldn't it be the opposite

[Hyper]

I think this should be OD 7 since BMax is before it which would fit OD 6
Tone down some of the 1/4 sliders, they're really overused imo
Also Drain -1

00:12:818 (1,2,3,4,5) - mind using 1.0x spacing on this part
00:13:818 (6) - ehh this doesn't really fit
00:23:985 (2) - the first time I played this, this threw me off. I expected more of the red ticks than this. Since this is a hyper, you should use circles to represent this part
00:52:818 (1) - this section feels like 2 levels higher instead of one, of course if I try any complaints, you really wouldn't change it. I suggest you nerf it just a little
00:58:152 (1) - this part though, why IS THIS EASIER THAN BEFORE, might as well just swap this with the line above
01:14:152 (4) - spinner, the slow slider doesn't really make sense to my eyes. In fact, if you're keeping this, atleast NC it
01:21:468 (3) - whats with this anti jump, this will throw off many players simply due to this weird spacing. Stacking makes this a lot better
01:26:468 (2,3,4) - again, fix the anti jump
01:27:468 (1) - I don't mind this as much but....
01:36:801 (1) - ehhh
01:44:135 (1,2,1,2) - I have to disagree with this. The difficulty jump is a bit too much and we already have the first kiai part into this. Making it a little harder is fine but these jumps kinda just ruins your flow and your streams
01:45:468 (1,2,1,2) - ^
01:49:968 (6) - stack on 5, same goes for the rest

I didn't mention every single bit since you would refuse like everything

[BMax]

Overall, this feels like a big gap from Advanced to BMax
As I said before, BMax sounds like a harder difficulty than BMix.
Also the map overall feels bland in terms of hitsounds.
Drain +1

00:00:819 (1) - 00:04:818 (1) - This beginning is probably the hardest part in the map, the rhythm is 3/4's combine with a slider jump. Not the best start either as its hard for players finishing Advanced
00:05:485 (1) - Really slow slider, turn up the sv
00:10:152 (4,5) - This always irritates me when it comes to songs and this. THe slider ends and you hit the 1/4 slider but you only click on a blue tick and hold which screws up. Feel free to keep it though
00:15:818 (6,7) - ^
00:28:819 (1,2) - this probably sounds really dumb but switch both NC's
00:48:152 (4,1) - I wonder if people would find this a problem
01:10:152 (1,2,3,4) - I like the upward movement before but diagonal l is bleh and really should be pointing down
01:26:176 (1) - I really can't hear what this spinner is suppose to be
01:35:468 (1,2,3,4,5,6,7,8,9,10) - something like this feels like forcing difficulty and you can't really tell if (10) is normal speed or not
01:42:635 (3,4) - make your jumps more obvious and not use similar spacing to a 3/4 jump

[Advanced]

So many objects compared to BMax and Intermediate, I suggest lowering object down as its also harder than it should be

00:05:485 (1) - use a faster slider, people would tip over on this slider simply due to the slow down
00:08:152 (3) - why a slowdown?
00:13:485 (3) - ^
00:19:818 (1) - I rather get rid of this note since it hits nothing and just fits more
00:22:818 (2,1) - this could confuse quite a bit of people, its suppose to be 1/2 but its 1/1 which throws off players
00:29:485 (2,3) - inconsistent spacing, try to use the same distance snap
00:39:485 (1) - surprising slider speedup, either change this or make a build that increases the SV like 00:38:818 (1,2) - could be 0.87 or something
00:52:485 (3) - just use a circle. This slider doesn't really fit well at all
00:53:068 - 00:58:152 - I could NOT READ THIS, this part makes absolutely no sense. The rhythm here is pretty much unreadable since you're skipping red ticks which makes this a lot better
00:58:152 - 01:02:152 - why couldn't you make the previous line like this
01:11:818 - this part is too loud, I can barely hear the music
01:14:152 (1) - use a spinner here
01:36:801 (1,1) - okay, so I have to know this slider is really fast and then expect the next one to be fast. Then I was incorrect and let go too early due to a slow slider. Use something different seriously
01:38:385 (1,2) - fix your spacing. How am I suppose to know this is 1/2 and not a 3/4. This came due to the first kiai which made this part more confusing. This goes for the rest of this part
01:42:801 (3,4,5) - I already guarantee this is really annoying for players at this level. Its the first time we seen this, players don't know how to approach it. Sure they may learn but its too hard for this difficulty. Use triples, full 5 stack, something other than THIS
01:43:468 (1,2,3) - again, fix spacing
01:49:968 (6) - stack this on 5, looks better
01:52:635 (6) - ^ and same goes for the rest
01:59:301 (1) - get rid of this note, I would see 1/2's after spinners in Hyper than at this difficulty

Also a lot of NCing I really don't know why they're there.

[Intermediate]

Wow, why is full of SV changes, consistency throughout the whole mapset is not the best thing, especially in easier difficulties.

00:00:819 - already starting and I really don't like this beginning, it feels too hard to begin with due to the SV. a better rhythm would be something like this (feel free to use sliders)
00:05:485 (3) - pretty much unreadable slider change. This is so surprising you can't even read it
00:06:318 (1,2) - things like these would throw off players, too much red tick usage. Heck even extend the first slider to the white tick before the 2nd slider. This goes for all the other parts
00:10:152 (1) - bleh, SV change when it doesn't work well
00:19:485 - SV change is too slow for this difficulty, increase the speed
00:19:818 (1) - like in Advanced, getting rid of this note fits better and ALSO works better since this is an easier difficulty and rarely use 1/1 notes after spinners. This also fits with the rhythm you got in the next few seconds
00:22:818 (1) - now why isn't this in the white tick. First time I played this, I got confused since it was suppose to hit the white tick, not the red
00:29:485 (3,4) - I suggust you don't use things like these. Not even easy to do to begin with
00:41:818 (2,3) - when using huge slowdown, things like these become suprising for players. They aren't used to SV changes let alone, big ones
00:52:485 (2) - replace with one note
00:53:068 - this part just like Advanced, is really confusing and you should also lower the usage of short jumps
01:14:152 (1,1) - wow wow, change this simply because its a 1/2 starting thing. Drag your spinner to 01:16:485 and put a note on 01:16:818
01:16:968 - as I said before, confusing part
01:26:968 (4) - stack this on (3). It'll make it easier to read
01:27:468 - 01:32:801 - Why not a break here instead of just 4/1 sliders. This is an easier difficulty so players get tired pretty fast and allows to prepare for the kiai
01:35:468 (1) - this kinda bothers me even though your sliders are increasing speed
01:36:801 (1) - THIS however, is dumb itself and just adds annoyance. Its suprising, its freaking fast, theres a lot of parts to cover. I don't even know why you do this. I would replace this whole slider with 2 notes. One on Slider start and another one on slider end, it works without using some dumb SV change
01:48:801 (1,2,3,4) - Can't you use something simpler....
01:50:135 (1) - spinners in the harder difficultes, sure but not in this one and anything below it. I have to play a pattern, then spin and start doing the next pattern again and then spin, rinse and repeat. Very tedious and annoying. I would advise you to get rid of the spinners in this part

Also too many sliders.

[Basic]

OD +1, its too easy to get accuracy, even for something this easy and other reasons stated in Starter.
Also I recommand that there should be NO SV changes in this. This is a beginner map level, why something unreadable kinda thing for the players at this level. I won't mention all of these since I pretty much wrote the same notes over and over in previous difficulties
You're also using 1/2's carelessly that in fact, you're abusing it for the whole map based on skill level. These should be wisely used.

00:00:819 - 00:04:818 - this beginning is confusing with the 3/4 repeats. At this level, beginners here would learn 1/1 repeats, constant 1/1's combined with some 1/2's. This is more like Advanced I would say
00:05:485 (2) - SV change, see top of map
00:08:485 (2) - make it 1/1 by replace this slider with a circle, same for like the next 3 parts
00:16:152 (2,1) - I would remove the repeat and extend the spinner to where the slider end previously was as 1/2 note after spinner is even a bit too much I would say
00:42:152 (3) - things like these sliders can extend up to the (1) and would be more playable since less 1/2's. This applies to the next part as well
00:52:485 (2) - replace with circle
00:53:068 (1) - as I said before, don't use 3/4 sliders on such a low easy difficulty. This is pretty much Advanced I would say and would advise you to change this part
01:16:485 - shorten the spinner to here and add a note on the downbeat. 1/2 after spinner is too hard
01:19:635 (1) - really confusing slider, it hits a red tick which hits barely anything compared to a downbeat. Move the slider to 01:19:468 and extend that to the red tick. Also applies to the next parts
01:50:135 (1) - just like Intermediate, get rid of these spinners. Its not like you HAVE to imitate the wind sound and players would be annoyed spinning 4 times each with notes in between them with a 1/1 space before the spinners

Theres a LOT more things I could have mentioned but the top 2 points just says everything.

[Starter]

Drain +1, OD +1, even for the easiest difficulty, drain 1 is too easy to survive and and OD 1 and too easy to accuracy
Also there are more circles and less sliders in Starter than in Basic. Should be the other way around.
The SV changes, like why would you do this.

00:03:485 (1,2) - why is this spacing a 1/1 yet its 2/1 instead. This isn't like mAp where you could spam anti jumps and make it out well
00:41:818 (2,3,4,1) - this is the flaws when using extreme slow SV changes as stated before. Just change this or the slow part
00:50:152 (1,2,3) - okay, this makes to the music but will players be able to tell if this is on a red tick or not. The easiest difficulty shouldn't have CIRCLES on red ticks
01:11:485 (1) - why the jump
01:12:818 (1) - remove repeat and extend slider to slider end since 1/2 spacing between a slider and spinner is too short. Its too surprising
01:26:801 (3) - I would move this up for better flow
01:35:468 (1) - avoid using repeats that are more than 1
01:50:135 (1) - as stated a billion times already, I don't like this 4 spinner part in gameplay. I rather have the 3/4 parts mapped than the wind sound and the 3/4 part could be mapped with a slider

Overall, I really don't like this mapset. Especially your spread in the easier difficulties and the ideas executed in them.

Finally done!
Topic Starter
Jenny
:shock:

ktgster wrote:

[General]

There is no OD 7 in your spread anywhere, OD 6 - 8 is really big in accuracy level. - 8 fit Another more than 7 would and 7 felt too high to put on hyper, so yeah, not going to change that just for the sake of it
All hitsound suggestions apply to all difficulties of the mapper.

[mAp]

Remember this is CS 5, keep that in mind when making changes.

00:04:818 (1,2,3,4,5,6,7,8) - this is a really loud stream, I really can't hear the music - reduced volume to 50%
00:06:152 (1,2,3,4) - parts like these and many similar rhythms fit more with a normal hitsound - I find the normal-hitnormal to hit too hard on this; works better as an introductory beat than to be put on everything here - the emphasis here lies on the softwhistles and vocal-ish points in the song
00:10:152 (1,2) - too quiet - I can hear it fairly well, and I decided not to go with a very high volume as this sort of works as an introductory part to the following stream, given that is has a strong but not not too bashy sound behind it, I found this the better solution
00:12:818 (1,2,3,4) - I hate how you don't use a normal on the slider start, they really fit well - similar to above said, the sounds here don't feel too bashy-impact-ish to justify a hitnormal, which would really feel out of place here (to me, anyways); the song does have a pressury tone, but not anything that would go well with a normal-hitnormal for me
00:16:902 (1,1) - double spinners aren't really the best, a stream would work, heck even a single spinner would just do fine and still carry out the job - the point is, on the big white tick where the second spinner starts, you also have another "downward spiral"-ish sound coming in from the song, which is the reason for me putting another spinner: it keeps the spinnish-spiral momentum but puts emphasis that there is another of these sounds coming here
00:29:485 (4,5,6,7,1) - why the spacing increase, the music doesn't do any pitch increasing nor is it increasing in volume, 1/4 sliders fit this part much better - simply because that's extremely strong beats compared to before which have an uprising feeling to them; I'd say they're somewhat of the climax/paramount of the previous section that now works to give a more pressure-heavy introduction to the next one, and really, it'd feel dull to put them with straight-allthesamespacing, given that they have this function in the song
00:30:485 (2) - this almost touches score and almost touches hp bar basically - almost ain't quite it - if this was CS4, okay, but it's 5 and so it really doesn't do anything in that regard, hence why I'll leave it
00:42:818 (1,1,1,1) - no need for the new combo spam, only keep the first one - the reason for the new combos here is that the specific beat(-pattern?) repeats on every 1/2 here, which is where I start a slider; together with stacking the 1/4 sliders, this generates a much more stop-go-y feeling and a harsher contrast to the rest of this part, which it was meant to do
00:45:485 (1,1,1,1) - ^
00:48:152 (1,2,3,4,5,6,7,8,1) - this is really annoying to play, theres a 1/4 slider before and I have to jump to the corner which is really annoying, move it closer to the 1/4 slider before - it's literally the same distance as previous two timestamps but due to being put in the top-right corner, it gains much more pressure for the map, which is again, just what it's meant to do, hence why I am refusing to change it.
00:51:152 (5,6,1) - I don't mind this but it does cost inconsistency with your 3/4 spacing. Stack 6 on 5 and move 1 to where 6 was - the strength of beats increases here and so it would feel really out of place to stack them just when they're getting really strong, so no.
00:52:318 (2,3,4) - the placement of these is dumb regardless if you did the above or not, stack it on the middle instead - the placement of these is wonderful regarding that osu!autostacking would place 2 two grids size 4 to the top-left, so what you see here is basically just an consciously and intentional counter of osu!autostacking which works as a upleading introduction for this upcoming part and doesn't suffer from the ugliness that autostacking provides in many cases; hint, 00:29:485 (4,5,6) - was placed two grids size 4 to the bottom-right aswell to counter autostacking messing up - was intended to be at 1.2x spacing, but due to stacking, this got messed and so I actively worked against that, taking stacking mechanics into consideration.
00:53:068 (3,4) - this placing bothers me. Its like trying to do a short hop and then slow down a little even though the song doesn't ask for it, this is in various places of the first kiai - this is due to the fact that a) players will abuse slider leniency and therefore pass through the slider at a higher pace (and an angle unlike the slider has it, as you don't have to do that on sliders as we all know; leniency and stuff), resulting in them not really having to take a "hop" but just pass through at the steady pace they would do anyways and b) it puts more emphasis on the stream's start which lies on a technically stronger beat than the slider's end, putting a bit of extra spacing to visualize it while not really changing anything about the way it's played.
00:59:068 (7,8) - ^ except its even worse, doing this movement is really hard and annoying. Remember, this is also CS 5 so its even worse - pairs of 4 sounds here, soundpattern repeating and therefore, it makes sense to map it like this; puts extra emphasis on the respective pair's start and works fine - it's just hard, but really, what do you expect when this is a 9 difficulty big spread and you're going at the highest.
01:03:485 (1,2,3,4,5,6,7,8) - WOW no, the next 3 parts that are like this make NO sense to the song. I don't hear the song decreasing in volume, whats the the point in that. Oh and this spacing is really dumb since its an auto break for something stupid - the song is not necessarily decreasing in volume, but in pressure; the whole kind of sounds here changes, putting way less stress onto every single beat and rather building them entire of a pair-basis structure, similar to previous example, just that this time, the whole "sample", so to speak, is altered; again, due to this being pairspacing, it does make sense to put it here.
01:05:068 (4,5) - this spacing is really big, shorten it - comparing this to the other beatpatterns of this kind, you can hear that this one does have more pressure on 5 than for example the one following up, therefore it makes sense to put it further apart
01:06:402 (4,5) - ^ except its even worse, tiny movements to all of a sudden, super speed jump, okay - more like, fairly stackish-passive drifting, snapping, passive-drifting, which is way easier than before
01:08:818 (1) - as I said before, use normals on slider 1/4 starts for this part - as I said before, you can read above.
01:14:152 (5) - lol this slider.... - you hurt my slider you hurt me; there's no point in putting a spinner here, as this is much more of a moving-holdish tone in the song, and a break doesn't fit it either; spinning would be absolutely wrong and so would a breaktime be.
01:16:801 (1) - this part, is pretty much everything I said before the kiai for hitsounds - same reasoning for me to keep it as I said before the kiai
01:23:468 (1,2,3,4,1,2,3,4) - oh boy, now we have these not in kiai, small jump doesn't express anything in the music, also why the NC on the 2nd (1) - pairs of four, pressure, thanks, we had this already.
01:36:801 (1) - this is suppose to be a stream although you replaced it with a fast slider, not the best thing to do - there are 1/4s here, but they're not strong enough to justify mashing your keys into the ground; also, it's patterned 1/4 that vary in their respective pressure, so in order to represent them as a stream, you would have to either put kicksliders, which feel very bad as they're a stop-and-go motion while this is a fluid transitioning pattern, or you would have to put a stream that is highly inconsistent in its spacing - tl;dr, slider + angles fit more than circles.
01:37:801 (2) - this looks like a 1/2 slider, I can't even tell if its slowing down or not

01:38:801 (5,6,7,8,1,2,3,4,1) - okay no, at this point, you're not even making sense to the music and forcing difficulty, the mini stream to this big spaced stream is really dumb in every sense - at this point, the whole song goes nuts, if you cared to notice. 01:39:135 (1,2,3,4) - is an entirely different sample than anywhere before in the song and it is specifically used to put extra strength and emphasis to this part, so one has to visualize it properly when mapping (a difficulty on which's level this is possible); also, 01:39:468 (1) - is the lead-in mainbeat for the next and more conventional soundpattern, so it requires extra emphasis (-> snapping, here) aswell
01:40:468 (1,2,3,4) - okay now this time you're making players go back and forth which just shows more forcing difficulty and frustrating players, atleast make it a line or some sorts
01:41:801 (1,2,3,4) - this is probably acceptable according to the first 2 lines above this
01:44:468 (1,2,3,4) - ^
01:46:052 (4,1) - don't try to hide notes below other notes with this, really annoying to play - I find this fairly visible with the approachcircle and active colourchange coming for it, and I even use hitbursts unlike most players; also, the new default skin doesn't have opaque bursts either by now, so that's not really a point, either; and again, keeping the angled CCW momentum puts way more and especially, related, pressure onto 1, which just increases the song's strength at this point
01:48:385 (4) - why a slider, it fits better with a circle in the first place and just makes the next 4 notes easier to get into - you're so gonna hate what I did now
01:48:551 (5,6,7,1) - I honestly find this hard to read but whatever suits your taste
01:48:801 (1,2,3,4,5,6,7,8,9) - every 1/4 here is overmapped and really shows you forcing difficulty - sounds good, does it not, is why it's there; also, it contributes to the beat's strength by making them doublets, so if that's not a valid reason to you, then I don't know, because it is to me
01:51:468 (1,2,3,4,5,6,7,8,9) - ^ and I'm not going to repeat it again
01:53:968 (1) - was there really a point in this 1/8 slider, it almsot feels like its trolling since its the only slider after these spinners - listen to the song, there's 1/8 there and I should have even extended it by another reverse in order to fit perfectly, but then, 1/8 jumps really are meh, so I left it at 1/4 length

[Another]

00:05:152 (5,6) - I could guarantee you a stream is easier than 4 1/4 sliders, although Hyper has 1/4 sliders, they really shouldn't be in there, include that and 1/4 sliders in this beginning of the map is jumping a bit too much in levels - it's not meant to be necessarily "easier to 'play'", but rather it's meant to be less clickstressing with the slider leniency here
00:07:485 (1,2,3,4,1) - ^ and in fact, you did it for the whole map, not a good thing
00:35:985 (3,4) - looks like 3/4 spacing but its 1/2, make this closer to (3) - this is AR9 and a fairly high difficulty level, I challenge people to be able to read this.
00:37:319 (3,4) - ^
00:40:152 (4,5,6,7,8,9,1) - again, streams are much easier
00:42:818 (1,2,1,2,1,2,1,2,1) - wow, just no, why add stuff like this here for some dumb reason, hell even 1/4 sliders would be better here, and why is there so much NCing - refer to mAp, then you should know why. stop-go-emphasis and shiz
00:45:485 (1,2,1,2,1,2,1,2,1) - ^
00:48:152 (1,1,1,1,1) - okay this deserves a stream, now is this a 1/4 slider stream spam which is really annoying to do, also NC's
00:52:318 (2,3,4) - stack on (1) - no why.
00:53:818 (9,10) - I really don't like this, its adding two 1/2's into something which is suppose to be a stream - ending emphasis for the streams, putting the player up for 1/2-jumping stuff again rather than 1/4-streaming and so working as an introduction to the next pattern
01:02:818 (1,2,3,4) - this really looks weird, cut off the 1/4 sliders, like this is Another, not sapm everything - I find this to be absolutely fine, and having it as sliders grants the whole soundpattern more emphasis; also, note that the respective 1/2 notes in the song are not plain cut-offs bu rather last for until the next one takes over, which is exactly what a slider is best suited for and even though it's just a little audible, the sliderslide.wav really takes its part here.
01:04:235 (10,11,12) - I had trouble reading this part, it makes no sense to the music from a playing view and 10 to 11 spacing is dumb too - moved 11 a bit away from 12
01:05:568 (10,11) - now this makes even less sense, its almost like you can't stick to one thing - the song isn't even the same here. with the previous pattern, there was much more pressure and lead-in coming for the stream afterwards as it was an uprising momentum, while there, it goes downwards/stays steady, so "sticking to one thing" would be entirely wrong for such a difficulty.
01:08:818 (1,1,1,1) - these jumps are too big and whats with the NC spam - consider that you jump on 1/2 basis here and really don't play the 1/4 and it's way easier than it looks. for NC spam, refer to mAp (where, by the way, this part is way harder, as it's not snappy but slowdown-flowing and therefore requiring the player to switch between their styles much more actively, so that even with a lower spacing, it's stronger focus-based)
01:10:152 (1,1,1,1) - ^
01:11:485 (1,2,3,4,1,2,3,4) - at this point, you're forcing difficulty with this jump stream. Is this even necessary - we had this already
01:13:985 (3) - no need for this - yet you did not complain about the 1/4 in mAp? there are 1/4 beats here, and putting an 1/4 slider like this puts extra emphasis and motion onto the pattern, so that's entirely k
01:21:468 (3) - stack on (2) - no. the song does not stand still here, so I won't let the map stand still either
01:36:801 (1) - make something that fits more than just this slider - I find "just this slider" to fit fairly well
01:37:801 (2) - also a slider I can't tell if its 1/2 or 3/4's - AR9, please, reading. you're not supposed to play and/or sightread this when you're on osu for like a week or so, so really, that's not a point here.
01:38:801 (4,5,6,7,1,2,3,4) - not even funny, theres too much forced difficulty that I seriously doubt people would accept things like this. These just don't fit with the song overall - this goes perfectly well with the song as explained earlier.
01:43:968 (3,4,5,6,7,1,2,3,4) - okay now this is getting out of hand, you should just make a REASONABLE distance snapped stream. Again, this is forcing difficulty
01:48:552 (5) - note touches hp bar - true, I suppose.
01:53:968 (1) - reasons stated before, get rid of this - reasons stated before, keeping this

I would like to hear your reasoning in how you mapped this and mAp. - now you heard it.
Will do other difficulties later.
Some changes about lower diffs aswell; what you don't seem to understand though is, that this is a huge difficulty spread and that for example, Intermediate is not a Normal difficulty level, but rather a Hard and so forths - it's entirely mixed up due to the fact that I want all the levels to have some sort of difficulty curve to suit with the entire set and therefore, many points just really feel invalid to bring up here <_<
Lesjuh
[BMix]
00:40:152 (1,2,3,4,5) - You're almost forcing players to randomly smash buttons here because there's no way they're going to see wheat exactly happens here.
01:53:802 (7,8,9,10,1) - Okay so this is where many frustrating sliderbreaks are going to happen. The entire map has been good fun and played well. 1/4 sliders everywhere, great! But this here ruins the fun.
01:56:468 (6) - Extend this slider by 1 tick. Just like that over there ^

[Another]
01:53:968 (1) - This actually makes this little bit somewhat harder than mAp because it comes right after the spinner.
01:56:635 (1) - ^

[Intermediate]
So this difficulty is almost ALL SLIDERS. Which makes it no challenge at all. This difficulty requires almost no sense of rhythm. I know this was done to make this it easier but to me it just feels like the easy way out. Let those players hit some tricky rhythms or something!

[Basic]
Same thing with the sliders oh my god it's so boring!

[All Jenny difficulties (I think?)]
01:54:135 (1,2,3,4,5,6,1,1,2,3,4,5,6) - You might want to put something new here to avoid obvious copypasta

That's it!
bmin11
ktgster
[BMix]
The map overall feels bland in terms of hitsounds, try to spice it up more. Tried
This isn't worth OD 9, lower it down by 1. Also -1 HP Fixed both (though I kind of like AR9 still)

00:05:485 (1) - fix this ugly slider Nope
00:12:818 (1,2,3,4) - this sharp turn annoys me. I'm intentionally breaking the flow so players will make an edgy jump along with the song.
00:15:818 (3,4,5,6,7,8) - these 1/4 sliders aren't really the best way to represent the song but ehhh Tried
00:31:485 (1,2,3,4,5,6,1,2,3,4,5,1) - very confusing Fixed
00:44:818 (1,2,3,4,5,6,7,8) - this feels overmapped That is how the song is being played. It feels like I'll be punching a hole on to it.
00:54:568 (4,5) - almost touches score, lower it down. Fixed
01:03:485 - this section I have no idea what you're doing. I don't have the video of the older version of this remix, but it used to have a volume knob for that part, so the part changed quite a lot. I wanted to imitate that.
01:08:818 - ^ Similiar reason (and heck, the song itself changes so much I would need to do that).
01:34:136 (1,2,3,4,5,6,7,8,9,10,11,12) - center this pattern. I like it as it is (it looks too much of a cliche).
01:36:802 (1) - 1/4 repeating slider and low spaced streams would work much better. This is not the part I would want the player to "play" it.
01:44:136 (1,2,3,4,1) - very uneven spacing in slider streams, space them out equally Don't really like how it is going to be played, but I guess I'll fix it.
01:45:469 (1,2,3,4) - ^ ^
01:50:136 (1,2,3,4,5,6,7) - parts like these irritate me a bit. These parts just don't fit well with the swooshing sound
01:52:802 (1,2,3,4,5,6) - ^
01:55:469 (1,2,3,4,5) - ^ I don't have any other idea to satisfy both.
01:56:469 (6) - 1/8 repeat slider? First you did a 1/8 slider stream, now this, shouldn't it be the opposite. Made them both repeat sliders.

[BMax]
Overall, this feels like a big gap from Advanced to BMax Can't help it (this diff was made ages ago)
Also the map overall feels bland in terms of hitsounds. Tried
Drain +1 Fixed

00:00:819 (1) - 00:04:818 (1) - This beginning is probably the hardest part in the map. Fixed
00:05:485 (1) - Really slow slider, turn up the sv I don't think it's a problem while I want to keep it on he same track with BMix
00:10:152 (4,5) - This always irritates me I understand, but I don't think I'll be finding an alternative.
00:15:818 (6,7) - ^ ^
00:28:819 (1,2) - this probably sounds really dumb but switch both NC's Agree and fixed
00:48:152 (4,1) - I wonder if people would find this a problem. Hmm probably. I tried to fix it and hopefully it's better.
01:10:152 (1,2,3,4) - should be pointing down Fixed
01:26:176 (1) - I really can't hear what this spinner is suppose to be Agree lol Fixed
01:35:468 (1,2,3,4,5,6,7,8,9,10) - something like this feels like forcing difficulty and you can't really tell if (10) is normal speed or not. Lowered the difficulty a bit, but the pattern itself still stands. I'm not too sure what to do with that slider, but I think it should be fine.
01:42:635 (3,4) - make your jumps more obvious and not use similar spacing to a 3/4 jump Fixed

Lesjuh
[BMix]
00:40:152 (1,2,3,4,5) - You're almost forcing players to randomly smash buttons here because there's no way they're going to see wheat exactly happens here. I do wish to fix this, but I could only come up with a blend option...
01:53:802 (7,8,9,10,1) - Okay so this is where many frustrating sliderbreaks are going to happen. The entire map has been good fun and played well. 1/4 sliders everywhere, great! But this here ruins the fun. I thought TKiller was cool orz Fixed
01:56:468 (6) - Extend this slider by 1 tick. Just like that over there ^ Fixed


Thank you for all the mods

Diffs: http://puu.sh/4B66i.zip
Avena
map op plsnerf.
Zare
mAp:

01:23:468 (1,2,3,4,1,2,3,4) - This isn't supported by the music in any way, just saying
Zerer_old
General
Overall I like the mapset, however I do feel like you cared more for the harder diffs than the easier one, but maybe that's just me. Hitsounding could also be slightly better, but it's not at a point where it's annoying anything, just a pointer. I also feel like the bg doesn't really fit the song well, but I can't think of any suggestions of what you could use otherwise atm.

Basic
00:06:318 (1) - Not sure about this sudden sv increase, it doesn't really fit the music. Maybe 0.90 instead of 1.00x? It feels like too much for a Normal
00:08:985 (1) - ^
00:11:652 (1) - ^
00:42:152 (3) - ^
00:53:068 (1,2,2,2,2,2) - These return sliders are slightly annoying to play, I think slider-circle-circle would be better.
01:49:301 (1) - This could be a little closer to 01:47:468 (1) -

Intermediate
00:16:318 (3,4) - A return slider here would flow better
00:35:485 (1,2,1,2) - I agree with D33d on not stacking circles on sliderends for easier diffs, even if it's a Hard
00:58:818 (3,3) - These don't flow well, I think it'd be better if you used 2 sliders like you did here 01:01:485 (3,4) -
01:54:135 (1,2,3,4,1,2,3,4) - these repeat what you did here 01:48:801 (1,2,3,4,1,2,3,4) - , not exactly necessary but I think changing those sliders up a bit for variation would be better.
01:12:818 (1,2) - Personal opinion but making these two rounder would look a lot better

Advanced
Really good map, only 2 things I really saw an issue with
00:53:568 (2,3) - These would play so much better if you spaced them a bit further from the sliders preceding them
01:43:885 (2,3,2,3) - I know what you were trying to do with these, but they don't play well at all. Maybe if you didn't stack them but placed them closely next to each other? Something like this, just a suggestion but I think that'd work better

BMix
Lower the louder hitsound volumes, they're overpowering the song. It would also be nice if there could be some more variation in them. And OD9 is a bit too high imo, lower to 8?

00:23:152 (4,1,5,1) - I don't like the spacing between these, it'd be better if that reflected their distance in the timeline.
01:43:302 (8) - A small jump for this would be better
01:52:802 (1,2) - ctrl + g?

BMax
01:24:635 (7) - I think this would be better as a regular 1/2 slider or two hitcircles

Only thing I could find, nice diff.

Another
01:45:801 (1,2,3,4) - This isn't fitting at all, no reason to arrange them like this
01:33:468 (1) - ctrl + g?

Hyper
01:53:968 (1) - This note is unnecessary.

mAp
00:16:902 (1,1) - This could be one spinner
01:36:801 (1) - sv a bit too high imo

Nice mapset, I hope you get this ranked soon. About time someone mapped this song for ranking.
happy30
hi jenn

[General]
The timing gets a bit late at the kiai section. Create an extra timing section with offset 50144 BPM 180
http://puu.sh/4MZtt.png lel, Fix aimod stuffs.
mp3 is 256kbs. try to find a better quality one too.

[Starter]
00:11:485 (1) - enpoint should have a hitnormal hitsound as the sliders before?
00:14:152 (1) - ^

[BMax]
Lower the volume a bit? the mp3 is quite soft too.
00:39:152 (2,3,1) - looks rather messy/confusing than hinting the slider speed change to me.
00:44:818 (1,2,3) - make this align perfectl?
01:14:193 (1) - 1/8 later? for consistency and o!m

[BMix]
00:48:151 (6,7,8,9,10,11,12,13,1) - the stack at the end looks rather odd.
01:56:386 (5) - make prev/next equal

[Another]
01:24:135 (9) - not spaced correctly in the stream

[mAp]
00:16:902 (1,1) - urh, make the second spinner 1/4 apart.
00:47:985 (5,1,2,3,4,5,6,7,8,1) - nooo no
01:23:468 (1,2,3,4,1,2,3,4) - the jump in here seems unreasonable

I skipped the diffs with no errors. I think the map is good to go with the errors fixed.
Irreversible
^^
Topic Starter
Jenny

happy30 wrote:

hi jenn

[General]
The timing gets a bit late at the kiai section. Create an extra timing section with offset 50144 BPM 180 - oh my god so many offsetresets
http://puu.sh/4MZtt.png lel, Fix aimod stuffs. - had most of that fixed offline already, done now, I believe
mp3 is 256kbs. try to find a better quality one too. - tried to, but all versions I could find were vastly different, and really, I don't hear anything wrong over here @_@ could it be my headset's fault or smth? (will reencode the current one tomorrow though)

[Starter]
00:11:485 (1) - enpoint should have a hitnormal hitsound as the sliders before? - you see, this soundpattern is purely softsample in all of the difficulties, so I kept that here aswell
00:14:152 (1) - ^ - that one indeed! fixed on all diffs

[Another]
01:24:135 (9) - not spaced correctly in the stream - it's spaced correctly, as I have this offset to the right after every pair of 4 here, and this note is no exception, so I'd rather keep it

[mAp]
00:16:902 (1,1) - urh, make the second spinner 1/4 apart. - did do
00:47:985 (5,1,2,3,4,5,6,7,8,1) - nooo no - that's the same as to the sliderpatterns before, but due to it being a slider-to-circle jump... reduced to 3.7x as talked about
01:23:468 (1,2,3,4,1,2,3,4) - the jump in here seems unreasonable - made it an upscaling stream, hoping this is fine?

I skipped the diffs with no errors. I think the map is good to go with the errors fixed.


Zerer wrote:

Basic
00:06:318 (1) - Not sure about this sudden sv increase, it doesn't really fit the music. Maybe 0.90 instead of 1.00x? It feels like too much for a Normal - I have found it to work pretty well; asked a few fairly new people to play it (playcount 100-1000) and I didn't see them having troubles with it up to now, so I assume it's okay as-is
00:08:985 (1) - ^
00:11:652 (1) - ^
00:42:152 (3) - ^
00:53:068 (1,2,2,2,2,2) - These return sliders are slightly annoying to play, I think slider-circle-circle would be better. - redesigned that, thanks
01:49:301 (1) - This could be a little closer to 01:47:468 (1) - - nuh, it's 1.1x all the time, want to keep this

Intermediate
00:16:318 (3,4) - A return slider here would flow better - I want the long slider + 2 hits-combo, and sadly, that's not doable with a reverse here, so I'll stick with what I got
00:35:485 (1,2,1,2) - I agree with D33d on not stacking circles on sliderends for easier diffs, even if it's a Hard - unstacked them offline already; they're overlaps now
00:58:818 (3,3) - These don't flow well, I think it'd be better if you used 2 sliders like you did here 01:01:485 (3,4) - - I was aiming for a slider-minisnap-backwardsslider motion here, so really, that's intended
01:54:135 (1,2,3,4,1,2,3,4) - these repeat what you did here 01:48:801 (1,2,3,4,1,2,3,4) - , not exactly necessary but I think changing those sliders up a bit for variation would be better. - bent the last two combos a little, so now they're not blankets anymore but it feels less tight
01:12:818 (1,2) - Personal opinion but making these two rounder would look a lot better - neh, there really isn't much happening here, so bigfat supercurves would feel out of place

Advanced
Really good map, only 2 things I really saw an issue with
00:53:568 (2,3) - These would play so much better if you spaced them a bit further from the sliders preceding them - I already spaced them 20% further than I did with the circles ._.
01:43:885 (2,3,2,3) - I know what you were trying to do with these, but they don't play well at all. Maybe if you didn't stack them but placed them closely - next to each other? Something like this, just a suggestion but I think that'd work better - I think they're fine, though, and can't really see what problem you have, either :/

Another
01:45:801 (1,2,3,4) - This isn't fitting at all, no reason to arrange them like this - changed to a bow thing like before
01:33:468 (1) - ctrl + g? - no, that would take the strong beat-effect away that is in the song; you currently have to really snap to this slider's start and that's kinda what the song goes like, so I'm sticking with it

Hyper
01:53:968 (1) - This note is unnecessary. - there's tight 1/8 rhythm here, so I put the circle on its start, as I can't put a kickslider like I did with Another and mAp; keeping

mAp
00:16:902 (1,1) - This could be one spinner - I want to be two, though, as there's a new segment of this soundish thing that I have no idea what to call it starting there, so two of them is more correct, I believe
01:36:801 (1) - sv a bit too high imo - sticking with it; didn't see problems there at any given time and it just feels good to me :I fixed the slider though (-> slidertick is now exactly over the hole)

Nice mapset, I hope you get this ranked soon. About time someone mapped this song for ranking.

Aguu!~
Updated, including new .mp3 - Offset change +6ms.
bmin11

Zerer wrote:

[BMix]
Lower the louder hitsound volumes, they're overpowering the song. It would also be nice if there could be some more variation in them. And OD9 is a bit too high imo, lower to 8? Fixed both hitsounds and OD

00:23:152 (4,1,5,1) - I don't like the spacing between these, it'd be better if that reflected their distance in the timeline. It will stay like that sorry
01:43:302 (8) - A small jump for this would be better I see your point, but I'll be staying it as it is. Both points are valid, but i just prefer this one.
01:52:802 (1,2) - ctrl + g? I don't think I want to make that into a jump, but I fixed the pattern a bit so the movement isn't so awkward (I'm assuming this was your problem).

[BMax]
01:24:635 (7) - I think this would be better as a regular 1/2 slider or two hitcircles eh that kind of feels empty because of that bass though

happy30 wrote:

[BMax]
Lower the volume a bit? the mp3 is quite soft too. Fixed (I think)
00:39:152 (2,3,1) - looks rather messy/confusing than hinting the slider speed change to me. Fixed
00:44:818 (1,2,3) - make this align perfectl? Fixed
01:14:193 (1) - 1/8 later? for consistency and o!m Fixed

[BMix]
00:48:151 (6,7,8,9,10,11,12,13,1) - the stack at the end looks rather odd. Fixed so it will atleast seem like it's on distance snap.
01:56:386 (5) - make prev/next equal Fixed
Thank you for your mods guys

http://puu.sh/4NKZ4.zip
Crimmi
Alright, I am impressed with this map and I shall mod it when I get back but a minor detail:
The title of the song is "FLOWER REDALiCE Remix" sans the brackets and the artist is supposed to be REDALiCE since he remixed the song for the Konami Remix contest, so place DJ YOSHITAKA in the tags. As for a the issue of the mp3, I can get you a decent one if you like.

Edit: Here's the mp3, it's 256 kpbs, so you know what to do.

Necturion
Wow I rly fell in love with this map! It would be a shame if it would not get ranked!! *-*
show more
Please sign in to reply.

New reply