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Aya Ishihara - Reset (SMT: Devil Survivor Opening)

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Total Posts
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Topic Starter
cyanberryio
This beatmap was submitted using in-game submission on Sunday, November 01, 2009 at 8:45:31 PM

Artist: Aya Ishihara
Title: Reset
Source: Shin Megami Tensei: Devil Survivor
Tags: Shin Megami Tensei Megami Ibunroku Devil Survivor Tokyo Lockdown Barricade Yamato Line
BPM: 100
Filesize: 8092kb
Play Time: 00:53
Difficulties Available:
  1. Easy (1.95 stars, 65 notes)
  2. Hard (4.79 stars, 140 notes)
  3. Insane (5 stars, 192 notes)
  4. Normal (3.9 stars, 95 notes)
Download: Aya Ishihara - Reset
Download: Aya Ishihara - Reset (no video)
Information: Scores/Beatmap Listing
---------------


.::Thanks to the following::.
EDIT01(07/26): Agent Spin Here and Zekira's moddings.
EDIT02(07/26): K2J and Vexed's moddings.
EDIT03(07/26): tieff's moddings.
EDIT04(07/27): blissfulyoshi's moddings.
EDIT05(07/28): Lowered Drain Rate on Insane thanks to lukewarmholiday and yeahyeahyeahhh.
EDIT06(07/28): Remco32's moddings.
EDIT07(07/29): SFG's moddings.
EDIT08(07/29): animask and whymeman's moddings.
EDIT09(07/29): ignorethis's moddings.
EDIT10(07/30): alvisto's moddings.
EDIT11(07/31): MetalMario201's moddings.
EDIT12(08/09): minyeob's moddings.
EDIT13(08/11): Mafiamasters's fixes.
EDIT14(08/20): New mp3, please redownload. (Name changed by me to make sure of it!)
EDIT15(08/21): Mystearica's moddings.
EDIT16(08/28): fartownik and Alace's moddings.
EDIT17(09/04): Jeffro's moddings.
EDIT18(09/11): v2b and DJPop's moddings+offset change.
EDIT19(10/09): arken1015's modding.
EDIT20(10/23): Kytoxid's moddings.
--------------------------
I can prove to you, that I can make a much more evil difficulty! (Happy Halloween!)
Weakening up, but I'll keep it there! ._.'
Done with Brutal...Is it rankable?
If a BAT comes by and asks to remove Brutal, I'll do it.
Killed Brutal! >_<
Whoops...Well...Err...I had to fix a stupid missing file. ._.
Zekira
BPM: 100.1
Offset: 800. Resnap.

I won't look at the map just yet until you fix this timing. Lol. No star yet, too.
Mashley
Offset is a little late, bring it back by 6ms or so?

[Easy]
Turn the slider tick rate down

Normal
All good.

Hard
No problems.

Insane
00:31:10 (1) - confusing

Map is verrrrrry solid.
Zekira
[General]
-Increase hitsound volume a bit
-The brown hitcircles are a bit being invisible at some points, change it to something else I guess.

[Normal]
00:40:95 (1) - align with 2?

[Hard]
00:12:78 (9) - sudden lift? Maybe align with 8 or what?

[Insane]
00:41:25 (3) - sounds weird meh, the slider sounds better if it started at 00:41:559 instead, so replace this with a circle, then add the slider at 00:41:559, then reduce the slider length to end at the same time the original slider did.
Topic Starter
cyanberryio

Agent Spin Here wrote:

Offset is a little late, bring it back by 6ms or so?

[Easy]
Turn the slider tick rate down done

Normal
All good.

Hard
No problems.

Insane
00:31:10 (1) - confusing fixed

Map is verrrrrry solid.
thanks

Zekira wrote:

[General]
-Increase hitsound volume a bit
-The brown hitcircles are a bit being invisible at some points, change it to something else I guess.

[Normal]
00:40:95 (1) - align with 2? yeah, meant to do this *o* but I didn't realized how easy it was to do before i submitted

[Hard]
00:12:78 (9) - sudden lift? Maybe align with 8 or what? Original covered by combo thing, but I kinda liked it how it was lifted when it went down, but i never changed it, and still won't

[Insane]
00:41:25 (3) - sounds weird meh, the slider sounds better if it started at 00:41:559 instead, so replace this with a circle, then add the slider at 00:41:559, then reduce the slider length to end at the same time the original slider did. done
thanks too!
K2J
[Easy]
Good!

[Normal]
00:52:94 (1) - Remove the whistle...?

[Hard]
Radical!

[Insane]
Extreme!

Ah heck, it's close enough:



Star. Nice job on the SB and HUD, by the way.
Vexed_old
Offset = 794
You seem to have different offsets for all difficulties, even though they start in the same place. This should never be so,
Make the offset as stated above, the same for all Difficulties.

Easy
00:34:36 (3) - New Combo.
00:57:737 Remove timing tick for audio change. Leave audio as normal and add finish.

Normal
00:57:80- Remove this audio change. It's not even place correctly to make a change.
00:52:94 (1) - add finish.
00:01:99 (3) - New combo
00:03:19 (5) - ^^
00:35:56 (1) - Remove new combo.
00:35:56 (1) - New combo.
00:43:95 (2) - ^^
Ack. I have to say. The way you are starting combos,or shouldi say the place you are starting them is making it very difficult for me to pinpoint where to start and stop them.

Hard
Again, Very hard to discern where the combos should start. You have chorusus starting in the middle of sliders.
00:01:69 (3) - New combo.
00:02:89 (5) - ^^
00:04:39 (6) - ^^
00:06:49 (5) - ^
00:07:69 (3) - ^
00:08:89 (7) - ^
00:23:57 (8) - ^
00:24:77 (1) - Remove new combo.
00:25:97 (6) - New combo.
00:33:16 (3) - ^
00:34:36 (3) - ^
Erm.. I give up. This map is a combo Nightmare. Nothing is ever going to be correct with where the noted are starting.

Insane
00:04:55 (6) - New combo
00:12:49 (8) - ^^
00:12:94 (1) - Remove NC
00:14:59 (9) - Nc
00:20:88 (3) - NC
00:22:08 (3) - NC

:[
I cannot star this as is. Sorry.
Topic Starter
cyanberryio
This map has been deleted on the request of its creator. It is no longer available.
tieff
Great game, great map.
Actually, I don't see any serious mistakes here.

[Easy]
All cool.

[Normal]
00:19:68 (4,5,6) - Place it where 00:18:48 (2).
00:36:46 (4) - Whistle.
00:36:76 (1) - Whistle on start.
00:57:743 - Green line should be here.

[Hard]
00:01:54 (3) - Note here.
00:06:34 (4) - ^
00:15:03 (8) - Clap.
00:19:38 (13) - Clap on all returns.
00:23:87 (9) - Whistle.
00:24:17 (10) - Whistle on end.
00:24:47 (11) - Whistle.
00:32:56 (2) - Clap on start.
00:33:76 (4) - ^
00:34:96 (6) - ^ and remove clap from end.
00:36:16 (10) - Clap on start.
00:40:80 (10) - Add note.
00:40:95 (1) - Whistle on whole slider.

[Insane]
00:05:15 (8) - Whistle on end.
00:05:45 (9) - Remove whistle from start.
00:09:19 (1) - Remove new combo.
00:09:34 (2) - Add new combo.
00:12:93 (3,4,5) - Spacing.

Star!
Topic Starter
cyanberryio

tieff wrote:

Great game, great map.
Actually, I don't see any serious mistakes here.

[Easy]
All cool.

[Normal]
00:19:68 (4,5,6) - Place it where 00:18:48 (2). This one was a spacing fix(I had to move all of the beats under the combo notifier thing). >.> I didn't want to mess with the next combo, so I moved it like that. :P Lazy me.
00:36:46 (4) - Whistle. Good.
00:36:76 (1) - Whistle on start. Good.
00:57:743 - Green line should be here. Oops, I blame the offset change. >.>

[Hard]
00:01:54 (3) - Note here. I don't to make the coming set of triplets sound empty, but if I put a note in there it would be a bit too hard. :\ Yup, really confusing. :( So nope.
00:06:34 (4) - ^ ^
00:15:03 (8) - Clap. Done
00:19:38 (13) - Clap on all returns. Done for every other return.
00:23:87 (9) - Whistle. Done
00:24:17 (10) - Whistle on end. Done
00:24:47 (11) - Whistle. Done
00:32:56 (2) - Clap on start. Done
00:33:76 (4) - ^ Done
00:34:96 (6) - ^ and remove clap from end. Done(clap at end? :?
00:36:16 (10) - Clap on start. Done
00:40:80 (10) - Add note. Done
00:40:95 (1) - Whistle on whole slider. Done

[Insane]
00:05:15 (8) - Whistle on end. ?
00:05:45 (9) - Remove whistle from start. ?
00:09:19 (1) - Remove new combo. Done
00:09:34 (2) - Add new combo. Done
00:12:93 (3,4,5) - Spacing. They're fine, just an illusion. :P

Star! Thanks! :D
Thanks again for modding. ^^
Vexed_old
This map will never get ranked. Never ever. It's mapped like shi7. Combos will never be correct no matter what. The chorus starts in the middle of most of your sliders etc. It's rediculous. This map is ameteur at best.
My mod was all crap?! ROFL.
Your mapping is garbage my friend, and your pissed cause i didn't star. Grow up. I could have torn your map down with mods.
As it is i just gave myself a headache tryin to figure out why the hell you mapped the way you did.
My offset, Sorry it's not early. I can time better than most people with the exception of maybe Awp.
Grow up.
BTW.^^ is not an imoticon. At least it doesn't show up as one in the post.
OH, and the different offset for all diffs LMAO you noob. These guys are being easy on you. If your LUcky....A BAT will never get a hold of this. I really will ROFL then.
Vexed_old

tieff wrote:

Great game, great map.
Actually, I don't see any serious mistakes here.

[Easy]
All cool.

[Normal]
00:19:68 (4,5,6) - Place it where 00:18:48 (2).
00:36:46 (4) - Whistle.
00:36:76 (1) - Whistle on start.
00:57:743 - Green line should be here.
Hmm... that looks familiar. Seems i posted the same and you "Disagreed" LMfao. You little punk.
Btw... Enjoy the Posts. You earned em!
I Recieved 2 kudosu from this post viewtopic.php?f=6&t=15195&p=167706#p167682 and no Star either. That's a person that can take constructive criticism as you should as well. I guess not everyone can rise as high as some others. I.E. (You)[/u]
Topic Starter
cyanberryio

Vexed wrote:

This map will never get ranked. Never ever. It's mapped like shi7. Combos will never be correct no matter what. The chorus starts in the middle of most of your sliders etc. It's rediculous. This map is ameteur at best.
My mod was all crap?! ROFL.
Your mapping is garbage my friend, and your pissed cause i didn't star. Grow up. I could have torn your map down with mods.
As it is i just gave myself a headache tryin to figure out why the hell you mapped the way you did.
My offset, Sorry it's not early. I can time better than most people with the exception of maybe Awp.
Grow up.
BTW.^^ is not an imoticon. At least it doesn't show up as one in the post.
OH, and the different offset for all diffs LMAO you noob. These guys are being easy on you. If your LUcky....A BAT will never get a hold of this. I really will ROFL then.
Okay, I wasn't pissed. I don't get mad over something like this. This is just a game, and this is how I like it, more people like it(or at least think it's great/solid)than people who hate it, which is only you. You're sounding really pathetic, as if osu! has taken over your whole life. I'm just disagreeing because I don't like how it looks. Maybe if I got a bit more people stating that there opinion is to change some combos in here, then maybe I'll think about it. :)
Don't start ranting if you can't spell or use proper grammar, this isn't IRC. ^^ (It is, it doesn't have to show up as one to be an emoticon, like D:)
Plus, everyone makes mistakes, I forget sometimes. If you made a mistake on one of your newly submitted maps(which, on the subject, where are your ranked ones, I don't see any, and why favorite your own maps?), I could flame away, "Oh you suckz at mapppppin." But no, I'm not the one acting like a child.

Vexed wrote:

tieff wrote:

Great game, great map.
Actually, I don't see any serious mistakes here.

[Easy]
All cool.

[Normal]
00:19:68 (4,5,6) - Place it where 00:18:48 (2).
00:36:46 (4) - Whistle.
00:36:76 (1) - Whistle on start.
00:57:743 - Green line should be here.
Hmm... that looks familiar. Seems i posted the same and you "Disagreed" LMfao. You little punk.
Btw... Enjoy the Posts. You earned em!
>< He saying it needs to be on the end of the spinner. I just forgot, it's natural for people to mess up, even BATs sometimes too too. :)

Now please stop being childish, next ranting/trolling post you make in this thread will be reported.
Also, if you've got a racist thing against J-music, you don't have to mod. Go ahead and say, "Sorry, I won't mod because I don't like this kind of music." I wouldn't mod US Hip-hop/Rap, because I don't like that kind of music, I'm actually completely against it. :P

I got to stop adding to this post, it's making me angry the more and more I read it. But then I realize it makes me frown on how childish you're acting.

EDIT: Double posting is for noobs.
blissfulyoshi
Easy:
00:09:19 (3) - nazi post: align with 1
00:27:77 (1,2) - swap new combo because the lyrics end on 1
Okay the think the problem with the next area is that it is a little difficult to find out what the combos are supposed to follow. I am going to make some suggestions that I believe are logical, but the choice is completely up to you
00:39:76 (1,3) - swap new combos
00:42:75 (1,4) - swap new combos

Normal:
00:16:38 (4,1) - since you seem to be folowing the lyrics when you make new combos, I would probably swap these 2 new combos
00:35:86 (2) - if syncs better with the music if you move this a qaurter note forward, if you want to keep this the way it is, I would recommend mapping 00:40:66 and 00:41:25 to make this a continuous stream.


Hard:
00:04:24 - add a note here for consistency
00:44:70 and 00:45:00 - add notes
00:45:15 (1,2) - swap the new combos to follow the lyrics better, or you can put start a separate combo on 11 and include 1 in it

Insane:
00:20:87 (3) - new combo
00:36:61 (8,1) - swap new combo
y does hard and insane have the green tick 1ms earlier than easy and normal? Weird thing to find.

Edit: the rest of insane (very short):
00:40:66 and 00:40:80 - I don't want the player to rest, map here

Great map. Star.
Topic Starter
cyanberryio
This map has been deleted on the request of its creator. It is no longer available.
lukewarmholiday
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
cyanberryio

lukewarmholiday wrote:

Insane
Ease up on HP drain 1 tick maybe. I guess its fine but at the end I always lose half an HP bar even with 300s. There just isn't enough notes and spinners are a guaranteed loss of HP on higher HP drains. I shouldn't be failing with a 50 combo because I hit a few 50s.
I want more opinions on this(there's kudosu for you if you do). I made the Drain Rate and Overall Difficulty +2 each difficulty. And I have no trouble with Insane other than me sucking at it. ._.

Thanks for the mod+star. :)
Vexed_old
This map has been deleted on the request of its creator. It is no longer available.
yeahyeahyeahhh
Hmm.. maybe 1 less on the tick? Though I was able to pass it with how it is. I mean, it is insane lol.
Remco32
? - up to you
(?) - not entirely sure myself


General
Make the ending of the storyboard a little later, so you fade out AFTER you see the logo at the end of the movie.

I like this ending more then the current:

All with whistle hitsounds, except the last one, which has a finish hitsound.

Easy
00:38:56 (2) - spacing

Normal
None

Hard
None

Insane
00:29:57 (1,1,1,1) - I prefer a more ordered way of note placing, instead of just randomly trowing them somewhere - ?
Topic Starter
cyanberryio

Remco32 wrote:

[size=85]
General
Make the ending of the storyboard a little later, so you fade out AFTER you see the logo at the end of the movie. Hmm... I made the statusbar fade at the end. But I want to see what happens when someone's death clock runs out to make a fail section, and a pass section where it goes back up.

I like this ending more then the current:

All with whistle hitsounds, except the last one, which has a finish hitsound. You mean remove the spinner? :\ I need to break ties, especially on Easy/Normal.

Easy
00:38:56 (2) - spacing fixed, the lazy way

Insane
00:29:57 (1,1,1,1) - I prefer a more ordered way of note placing, instead of just randomly trowing them somewhere - ? changed, and feck the spacing to the next note :P
Thanks for the mod+star. :)
Vexed_old
I tried to leave this one specific comment you made alone, but it's been eating away at me ever since.
"Where are your, I.E. my ranked maps"?
Well there is no specific reason why i don't have any really. Examples of Good quality maps follow.
One map everyone knows about. The last 2, no one does. I have alot of maps no one has ever seen.
It was just this one comment i felt i needed to sort out.

SPOILER
http://osu.ppy.sh/forum/viewtopic.php?t=12591
SPOILER
http://www.mediafire.com/file/wyjmzjngqnd/Men At Work - Land Down Under.osz
SPOILER
http://www.mediafire.com/file/ojghzznmhj2/Lady GaGa - PokerFace.osz
Yuukari-Banteki
[Easy]
00:23:57 (5) - the whistle at the end sounds a bit off
any particular reason you used no claps at all?


[Normal]
00:41:55 (3,4,5) - hitsound the beginning of each


[Hard]
00:36:76 (1,4,8) - hitsound the start ;o
just as a side note i think it would sound better if you used a few more hitsounds, since you seem to be using them properly ;o


[Insane]
00:36:76 (2) - ;o
00:50:70 (3,4) - just a thought, but if youre going to do an epic slowdown at the end these are kinda disrupting it

starr'd
Topic Starter
cyanberryio

Saturos-fangirl wrote:

[Easy]
00:23:57 (5) - the whistle at the end sounds a bit off The whole slider does... Do I have to use 1/8th again? :'(
any particular reason you used no claps at all? Well, I clapped on a certain sound I heard in the music, and I started on Normal. So swapped some out and added in some.


[Normal]
00:41:55 (3,4,5) - hitsound the beginning of each Hmm... I hope I did this right.


[Hard]
00:36:76 (1,4,8) - hitsound the start ;o Used the sounds sounds as in Normal, hopefully good. ^^
just as a side note i think it would sound better if you used a few more hitsounds, since you seem to be using them properly ;o thanks...(taking this as a compliment) I never thought I was was good. But added some more


[Insane]
00:36:76 (2) - ;o ._.
00:50:70 (3,4) - just a thought, but if youre going to do an epic slowdown at the end these are kinda disrupting it Removed

starr'd thanks!
Thanks again for mod+BAT star. :D
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding go!

Osz. File Check (Done)

SPOILER
Video: Yes
Custom Skin: Yes
[Current] Size: 6.61 MB / 20.00 MB
Source: Yes
Tags: No (Please add in the Tags in all difficulties.)

[Easy] (Done)

SPOILER
Timing (BPM / Offset): 100.100 / 800 ms (I keep getting hits about 6 ms early. Try 794 ms and see if that works.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 2 / 1.30
Distance Snap Average: x1.0
[Current] Objects: 67 ( 49 Circles / 17 Sliders / 1 Spinner )
[Current] Max Combo: 117
[Current] Max Score: 115,182
[Current] Star Rating: 2.00
[Current] HP Drain Rate: Lv. 3
[Current] Circle Size: Lv. 1
[Current] Overall Difficulty: Lv. 3

00:29:57 (1,1,1,1) - Could be a bit confusing but it might not be that bad. (To reduce confusing the new players, its optional that you can use two sliders for this part.)
00:51:59 (1,2,3) - This could be a bit confusing for a new player. Maybe turning the first two notes into a slider would help? (Only a suggestion)

Notes: Clean and simple. It should be fine for new players, but just make sure those two sections are not too confusing.

[Normal] (Done)

SPOILER
Timing (BPM / Offset): 100.100 / 800 ms (I keep getting hits about 6 ms early. Try 794 ms and see if that works.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 2 / 1.60
Distance Snap Average: x1.0
[Current] Objects: 92 ( 67 Circles / 24 Sliders / 1 Spinner )
[Current] Max Combo: 160
[Current] Max Score: 297,080
[Current] Star Rating: 3.75
[Current] HP Drain Rate: Lv. 5
[Current] Circle Size: Lv. 1
[Current] Overall Difficulty: Lv. 5

00:39:76 (6,7,1) - Slight oddity with the spacing inbetween.

Notes: Cleanly mapped as well. Just that one very small error to check into. That's all. 8-)

[Hard] (Done)

SPOILER
Timing (BPM / Offset): 100.100 / 800 ms (I keep getting hits about 6 ms early. Try 794 ms and see if that works.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 2 / 1.90
Distance Snap Average: x1.0
[Current] Objects: 138 ( 91 Circles / 46 Sliders / 1 Spinner )
[Current] Max Combo: 217
[Current] Max Score: 755,926
[Current] Star Rating: 4.78
[Current] HP Drain Rate: Lv. 7
[Current] Circle Size: Lv. 2
[Current] Overall Difficulty: Lv. 7

-No Appearent Errors-

Notes: Nothing wrong with this map so far. Lookes cleanly mapped.

[Insane] (Done)

SPOILER
Timing (BPM / Offset): 100.100 / 800 ms (I keep getting hits about 6 ms early. Try 794 ms and see if that works.)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 1 / 2.60
Distance Snap Average: x0.9
[Current] Objects: 164 ( 95 Circles / 67 Sliders / 1 Spinner )
[Current] Max Combo: 244
[Current] Max Score: 1,194,540
[Current] Star Rating: 5.00
[Current] HP Drain Rate: Lv. 8
[Current] Circle Size: Lv. 3
[Current] Overall Difficulty: Lv. 9

00:11:73 (6,7) - Isn't (7) supposed to be closer to (6)?

Notes: Just one minor error I see so far. The rest of the map should be fine.

Overall: The map is well made overall. Very few errors and nicely done story board. I'll drop my star in then.
Topic Starter
cyanberryio
This map has been deleted on the request of its creator. It is no longer available.
ignorethis
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
cyanberryio

ignorethis wrote:

<Normal>
00:19:67 (4,5,6) - Triplets are not allowed in Normal, change into a slider.
They're fine.

<Hard>
00:40:95 (1) - Overlapped.
Fixed.

Creative SBing ;) Star'd. Thanks!
Thanks again for mod+star!
alvisto
This map has been deleted on the request of its creator. It is no longer available.
alvisto
INSANE
00:35:559 - add a whistle ? Because a whistle in early part that doesn't get followed is weird to me
00:51:143 - Since all your ending sounds similar in all the difficulties, why not make this one more special ? Add a note 1/4 after each note. Maybe delay the spinner by 2 ticks and add a whistle beat at 00:52:941.
Topic Starter
cyanberryio

alvisto wrote:

HARD
00:12:632 - lol, I have nothing to pick on, so I pick on small trivial stuff.... The alignment is not straight here, or do you intend to make it that way ? Purposely

INSANE
00:35:559 - add a whistle ? Because a whistle in early part that doesn't get followed is weird to me Added.
00:51:143 - Since all your ending sounds similar in all the difficulties, why not make this one more special ? Add a note 1/4 after each note. Maybe delay the spinner by 2 ticks and add a whistle beat at 00:52:941. K

Good map ! Star ! Thanks!
Thanks again for mod+star!
Soaprman
Everything plays well and looks fine.

The storyboard and kiai stars are well done, too!
mm201
Sweet map. Starred.

Discussed some of this on IRC, but posting for completeness.

Timing:
  1. Offset: BPM
  2. 807: 100.150
  3. 8,002: 100.150
  4. 40,334: 100.150
  5. 46,348: 100.150
Any chance of finding a better mp3? This one has a very poor samplerate and all sorts of skips and pops all over the place. (The timing sections here reflect that.)

The video is causing serious performance issues on my machine. Lower the complexity/bitrate if you can.

The tick rate on Insane was something really low. It works much better if all difficulties have a tick rate of 2 or even 4.

Hard:
  1. 00:44:70 (2,3,4) - Works better if you have two 1/3s here instead.
Insane:
  1. 00:43:95 (10) - New Combo.
Rest is perfect
Vexed_old

MetalMario201 wrote:

Sweet map. Starred.

Discussed some of this on IRC, but posting for completeness.

Timing:
  1. Offset: BPM
  2. 807: 100.150
  3. 8,002: 100.150
  4. 40,334: 100.150
  5. 46,348: 100.150
Any chance of finding a better mp3? This one has a very poor samplerate and all sorts of skips and pops all over the place. (The timing sections here reflect that.)

The video is causing serious performance issues on my machine. Lower the complexity/bitrate if you can.

The tick rate on Insane was something really low. It works much better if all difficulties have a tick rate of 2 or even 4.

Hard:
  1. 00:44:70 (2,3,4) - Works better if you have two 1/3s here instead.
Insane:
  1. 00:43:95 (10) - New Combo.
Rest is perfect
Sorry. I have to say something here.
In MetalMarios defence, his signature says, treat his mod posts as suggestions only. On to the next point. Absolutely do not change the BPM or OFFSET again unless a BAT says to. I just think it would be kind of a bad idea to do so.
The biggest thing is BPM. That should surely not be changed at this point. Even if it were to be changed by a BAT. I can Darn well tell you it 100% would not be changed to that.

I think the Mp3 is poor, unfortunately.
Topic Starter
cyanberryio

MetalMario201 wrote:

Sweet map. Starred.

Discussed some of this on IRC, but posting for completeness.

Timing:
  1. Offset: BPM
  2. 807: 100.150
  3. 8,002: 100.150
  4. 40,334: 100.150
  5. 46,348: 100.150
Yes, as Vexed said, I'll wait for a BAT. Sorry... Or just maybe BAT can confirm these or use them as a guideline. :)

Any chance of finding a better mp3? This one has a very poor samplerate and all sorts of skips and pops all over the place. (The timing sections here reflect that.)
It's a direct rip(sort of, yay for CamStudio)from the game. The emulator was going 100% all the time. ;) Sadly I don't know the software to cut the full length using the BPM. Or does Audacity have this hidden somewhere?

The video is causing serious performance issues on my machine. Lower the complexity/bitrate if you can.
._. Sadly I don't know what that is. It used to be 256x192, but it lagged at the beginning and took a while to start, so I used AnyVideoConvertor to expand it. u.u

The tick rate on Insane was something really low. It works much better if all difficulties have a tick rate of 2 or even 4.
Fixed.

Hard:
  1. 00:44:70 (2,3,4) - Works better if you have two 1/3s here instead.
Alright, I guess

Insane:
  1. 00:43:95 (10) - New Combo.
Alright.

Rest is perfect
Thanks for mod+star!

And before anyone says anything about the Kiai Timing guideline.

peppy wrote:

READ THIS: All guidelines are exactly that: GUIDELINES. They are NOT rules and may be broken in special cases. If you are wanting to break a guideline, ask yourself only this: Does what I'm doing make sense? Is it more fun to play like this compared to if i had to stick to the guidelines? If you answer yes to both these questions then it is probably OK.
Starrodkirby86

Can you align the Accuracy % with the pie, please? ^^

Also, the timing I did feel to be odd in some way. I played better when the offset was -10, but...I haven't done anything comprehensive. I thought it might have been the .mp3. I'll look around. >A<

Other than that, I didn't feel to be many other problems. I'm getting a bit exhausted as it's late...but whatever.
KatanAnime
great map :P star
Breeze
Nce map and SB
star!
minyeob
[Easy]
00:51:59 (1,2,3) - I think this part is hard to beginners.(Timing is little hard to notice =) )

I have a suggestion.

00:51:59 (1) - 1/4 beat later(To white tick)
00:52:04 (2) - 1/2 beat later(To white tick)
00:52:49 (3) - 3/4 beat later(To white tick)
00:53:54 (1) - This spinner should be started from 53:28 ( ).

Cool map! Starred
Topic Starter
cyanberryio

minyeob wrote:

[Easy]
00:51:59 (1,2,3) - I think this part is hard to beginners.(Timing is little hard to notice =) )

I have a suggestion.

00:51:59 (1) - 1/4 beat later(To white tick)
00:52:04 (2) - 1/2 beat later(To white tick)
00:52:49 (3) - 3/4 beat later(To white tick)
00:53:54 (1) - This spinner should be started from 53:28 ( ).
I know how this fits, but I think changing it to a slider is the better solution.

Cool map! Starred Thanks!
Thanks again for mod+star.
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
Mafiamaster
Wow, this is great~ Nice SB

Normal~
00:04:39 (7) - It's not much but stack on the fading 3. ;_;
Topic Starter
cyanberryio

Mafiamaster wrote:

Wow, this is great~ Nice SB Thanks! :D

Normal~
00:04:39 (7) - It's not much but stack on the fading 3. ;_;
Moved the 3 instead(symmetrical now).
Haha, at least you tried. ;) Kudos for the effort. :P

Thanks for mod(sort of, lol)+star. :D

Whoops, missed kirby's post. >_>

Starrodkirby86 wrote:

I've been looking around...only other source I can find it ripping from the Atlus trailer... dun really want to have to change it

http://www.youtube.com/watch?v=ZzNhVB41Dk0 good find ;)

The volume's horrible on this. ==; I'm sure it can amplified a bit up, but what do you think? I can take care of whatever, as long as you just give me the A-OK, haha. Don't waste your time, I think I can do it myself. :P (EDIT IN: ON second thought >_>)

I'm also going to check the timing on this. Be right back. yay
It isn't TOO noticeable is it? D: (the jumpiness/bad audio)
Ryuukun
I have no problems with this map.
zwlda
Starred for awsomesauce :)
Gens
Timing's kinda weird... I actually found MM201's timing pretty accurate (Maybe a minor offset adjustment but bleh). It's pretty complicated for me to time this...
Also, Vexed, don't talk like that without even trying the timing he suggested first... I think MetalMario is a good timer. (I am assuming you didn't try it, because it really looks like it)

That, or get a better mp3, of course. I suppose this is NOT the mp3 before the one Starrod gave, so... I better wait abit more.

If you do not change the timing though, it IS noticeable in-game. Sounds like offset's too early and BPM too slow.

Aside from that, excellent map.
Mystearica
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
cyanberryio

Mystearica wrote:

You should consider making a skin for the spinner to fit the rest of your stuff. I wouldn't really know how to make one that fits. u.u

[Easy]

00:52:94 (1) - This spinner could be removed, instead you can end at 00:55:945 by adding notes/fading them out. Alternatively you can just end your spinner here if you really want to keep it, but don't forget the note above. (This goes for Normal and Hard as well since they have the same spinner) I need the spinner there, IMO. [Easy] is very easy to SS, so this is a tiebreaker.

[Hard]

00:44:99 (3) - Spacing is wrong here, just stack it onto 4 and it'll be alright. Ha, oops, that was the part MM201 told me to place on 1/3. I forgot about it when I resnapped. ><
Thanks for the mod+star! :D
GbL
Nice map. :D
Star.
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