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Digital Sexy - Til Death (Nightcore Mix)

posted
Total Posts
93
Topic Starter
Andrea
This beatmap was submitted using in-game submission on domenica 29 settembre 2013 at 04.50.39

Artist: Digital Sexy
Title: Til Death (Nightcore Mix)
Tags: osuplayer111 XinCrin Trance Techno Remix
BPM: 166,25
Filesize: 8805kb
Play Time: 01:33
Difficulties Available:
  1. Hard (5 stars, 266 notes)
  2. Normal (3,48 stars, 132 notes)
  3. Xin's Easy (1,98 stars, 93 notes)
Download: Digital Sexy - Til Death (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
My 187th Beatmap.

Special thanks to XinCrin for the epic SB ^^


Mapset:

Hard - Done.
Normal - Done.
Xin's Easy - Done.
Darksonic
HI I'M FIRST <3
riffy
First blood star is mine. :3/
Nyukai
I'm glad you are back. <3

gl bakandrea. ><
Gero
\:D/ Finally <333~ Andrea is back!
Asphyxia
Yaay :3 GL with this Andrea
XinCrin
Yay! More Nightcore for osu! <33
Topic Starter
Andrea
Thank you guys :)

Hope to not be lazy and finish this soon.

For making Hard I've took 2 weeks x_x
Kyouren
Welecome to BAT!

Andrea-Chan

We need your ranked the mapper map
Topic Starter
Andrea
Pending and ready for mods~
Asphyxia
Just some suggestions, if you found this useful then you can kudo, if you didn't dont kudo me

If you apply some of my suggestions, I'd like to know which you actually applied, thanks.

Normal>

00:08:693 (4,1,2,3,1) - I found this veeery boring, couldn't you come up with something else? Imo just boring to play it because it repeats too much?

00:18:076 (1) - 00:20:963 (4) - I assume you wanted to stack these but they aren't stacked perfectly?

Hard>

00:29:805 (3) - CTRL + G? It would add a ''bigger'' jump to 00:30:347 (4) -

00:39:369 (4) - CTRL + G? 00:36:121 (1,2,3) - Like this?

00:45:685 (4) - CTRL + G? I think it would add a pretty nice jump to 00:46:046 (5) -

00:52:903 (6) - ^

01:12:211 (2) - ^

Have some stars <3
Topic Starter
Andrea
Thank you for checking, pretty helpful.

Fixed all of them except 00:45 on Hard difficulty!
Aurele
NO.
I DON'T ACCEPT THIS
YOU TOLD ME YOU WOULD DO IT ALL BY YOURSELF.

;W;
Gero
Random Mod ♥~

General

  1. Clean

Xin's Moe Easy

Creo que no hay problema si hago esta diff en español

  1. 00:20:602 (2) - Para un mejor flow, seria mucho mejor si mueves esta nota a X: 256 Y: 27 es mucho mas comodo al jugar en mi opinion.
  2. 00:32:512 (3) - creo que seria mejor agregar un Sampleset "Normal" en vez de un soft, se que quieres mantener consistencia con la Hard pero realmente suena mucho mejor si cambias ese sampleset "soft" ahi, Intentalo.
  3. 00:33:595 - Aqui suena claramente un beat que estas ignorando exactamente es una nota con un finish, 00:33:234 (1) - seria mejor re hacer este patron, que tal si intentas algo asi: si haces esto, podrias agregar un IP aqui 00:33:595 - para que el finish no suene muy fuerte.
  4. 00:37:926 (2,1) - Nazi* Xin aqui podrias crear mejor este blanket, moviendo este slider 00:39:008 (1) - a X:142 Y: 211 por supuesto si haces esto acomodas las notas siguientes.
  5. 01:16:903 (2) - Nazi* mueve el punto rojo a X:166 Y:196 se ve mejor el blanket imo, puedes hacer caso omiso a esto.
Normal

  1. 00:39:369 (2,3) - This is nice But . . Spacing! please.
  2. 00:53:084 (1) - Same Here ^
  3. 01:15:099 - Add note here, sounds good imo.
  4. 01:26:647 - ^
  5. 01:30:256 - ^
  6. 01:22:317 (1) - This is a suggestion. . but what do you think of adding a reverse here? I think it sounds great and avoids confusion with this note 01:23:399 (2).
Hard

  1. because you always do perfect maps? :<
  2. 00:32:512 (6) - this is also a suggestion, be free to ignore this, I think it sounds great if you add a whistle in the head.
  3. 00:33:956 (3) - Same Here ^
  4. 00:54:166 (2) - CTRL + G one jump here has a very good flow.
  5. Nazi* 00:55:971 (7) - move this to X: 107 Y: 53 for to have a perfect stacking with 00:55:249 (4).
This Is All~ Good Luck Guys ~
XinCrin

Gero wrote:

Random Mod ♥~

General

  1. Clean

Xin's Moe Easy

Creo que no hay problema si hago esta diff en español

  1. 00:20:602 (2) - Para un mejor flow, seria mucho mejor si mueves esta nota a X: 256 Y: 27 es mucho mas comodo al jugar en mi opinion. Claro , pero es y:28 :P
  2. 00:32:512 (3) - creo que seria mejor agregar un Sampleset "Normal" en vez de un soft, se que quieres mantener consistencia con la Hard pero realmente suena mucho mejor si cambias ese sampleset "soft" ahi, Intentalo. Claro . Hecho
  3. 00:33:595 - Aqui suena claramente un beat que estas ignorando exactamente es una nota con un finish, 00:33:234 (1) - seria mejor re hacer este patron, que tal si intentas algo asi: si haces esto, podrias agregar un IP aqui 00:33:595 - para que el finish no suene muy fuerte. No exactamente , yo no noto casi un Finish que suena ahi . Solo se siente que la voz se suaviza . Ademas es una diff easy , muchas otas aumentara el star rating y la facilidad
  4. 00:37:926 (2,1) - Nazi* Xin aqui podrias crear mejor este blanket, moviendo este slider 00:39:008 (1) - a X:142 Y: 211 por supuesto si haces esto acomodas las notas siguientes. Buen detalle , pero esto fue intencional
  5. 01:16:903 (2) - Nazi* mueve el punto rojo a X:166 Y:196 se ve mejor el blanket imo, puedes hacer caso omiso a esto.Arreglado
Gracias por el mod Gero n.n

SPOILER
osu file format v12

[General]
AudioFilename: Yeah Yeah Yeah.mp3
AudioLeadIn: 1000
PreviewTime: 47580
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Til Death (Nightcore Mix)
TitleUnicode:Til Death (Nightcore Mix)
Artist:Digital Sexy
ArtistUnicode:Digital Sexy
Creator:Andrea
Version:Xin's Easy
Source:
Tags:osuplayer111 XinCrin Trance Techno
BeatmapID:299510
BeatmapSetID:115950

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,160

[TimingPoints]
1475,360.902255639098,4,2,1,80,1,0
24572,-100,4,1,1,80,0,0
33234,-100,4,2,1,60,0,0
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34678,-100,4,2,1,40,0,0
36121,-100,4,1,1,80,0,0
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59219,-100,4,2,1,80,0,0
70768,-100,4,1,1,80,0,1
82226,-100,4,1,1,80,0,0
82317,-100,4,1,1,80,0,1
93865,-100,4,1,1,80,0,0


[Colours]
Combo1 : 128,191,255
Combo2 : 128,255,128

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Topic Starter
Andrea
Thanks for the nice mod Gero :3

Updated >w<
HabiHolic
Nice Song~ Andrea~

Star~
Topic Starter
Andrea
Thanks for the support :)
Kryptogram
Loving this ♥
Star ♫
riffy
Modding your maps is my way to give you a warm welcome-back :3/

[General]
  1. Just two colours? C'mon, song is begging for someething awesome and colorful! You could go with some more colours
    MOAR COLORS

    Combo1 : 109,69,126
    Combo2 : 185,216,148
    Combo3 : 128,191,255
    Combo4 : 243,182,233
    Combo5 : 201,242,176
  2. Widescreen support. We've discussed it in-game. :P
  3. You could add Remix to tags, we'd b happy to find this awesome map easier/faster. :P
[Xin's Easy]
  1. 00:00:753 (1,2) - I understand that you're keeping them here for vocals, however they're kinda confusing for beginners, so I'd recommend you to replace them with a slider or even remove them! That'd make the rhythm more catchable for beginners.
  2. 00:33:234 (1,2,3) - consider them with a spinner. Music kinda fadeshre, so the spinner could emphasize that effect better.
  3. 00:37:926 (2,1) - nazi - whoops, blanket slider here could be much better! However, it's totally up to you.
  4. 00:45:505 (2,1) - tail of the (1)-slider is too close, players may mistakenly hit it. They're still beginners, so you should go easy on them, try something a bit more friendly!
  5. 01:06:798 (2) - nazi - try to "reverse" this slider. That'd make your flow a bit smoother, imo. See my example to understand it :)

    Great diff!
[Normal]
  1. 00:05:805 (2) - symmetrical patterns and flow are important, but rhythm is more important! Try to nudgethis slider back tothe previous white tick, so it'll reflect "till" in vocals. Sounds much better to me!
  2. 00:12:302 (1) - not a fan of such repetitive sliders. You could make it horzontally symmetrical, so flow could be more interesting. Seriously, it's just the same as 00:08:693 (4) - somehow, it feels boring to me.
    Note: just an optional suggestion. It was kinda boring for me, but it's probably ok for normal-players :)
  3. 00:26:016 - 00:28:903 - I'd prefer to hear them mapped. That'dd make your rhythm more consistent, it fits more with "[Normall]" diff patterns and it sounds cool! Nope? Then remove 00:31:790 (4) - to be consistent!
  4. 00:33:595 (1,2,3,4,5) - same as [Easy]. You ould place a spinner here to make it fit with your patterns better. However, you may ask Xin before doing/rejecting this suggetion to keep consistency!
  5. 00:39:369 (2,3) - didn't like how you've ignored the beat on 00:40:452 - and jump doesn't feels reasonable here!
  6. 01:23:760 - I'd be happy to see this beat mapped, it sounds TOO strange when you ignore this! Please, please, map it!

    Pretty nice and relaxing diff. Good as always!
[Hard]
  1. OD6 could make this diff a bit more relaxing, this is a [Hard] diff, remember? 1/4 triplets and jumps here are the main reasons why I ask for OD6!

    Great as always! I like your style, good job!
Great map!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
Andrea
Thank you really much for the nice mod <3

Updated everything!
[ Zzz ]
Hi~ Andrea

[Xin's Easy]

( The Your If you like Change the recommended )

01:21:956 (4) - Add to Circle ( x372 y208 ) + ( Add to Whistle + Clap )

01:33:865 (4) - x460 y204 > x488 y216 Location Movement ( Just a suggestion ) More Good

[Normal]

( The Your If you like Change the recommended )

01:02:467 (2) - Go down a bit ( HP Bar The Titans seem )

01:05:354 (2) - ( The same reason as above )

01:28:091 (1,2) - ( The same reason as above )

[Hard]

( The Your If you like Change the recommended )

00:58:497 (7) - The Titans seem

+ Star!!
Topic Starter
Andrea
Thank you for checking :3
XinCrin
SPOILER

-Bakari- wrote:

Modding your maps is my way to give you a warm welcome-back :3/
[Xin's Easy]
  1. 00:00:753 (1,2) - I understand that you're keeping them here for vocals, however they're kinda confusing for beginners, so I'd recommend you to replace them with a slider or even remove them! That'd make the rhythm more catchable for beginners. It is the beginning of the beatmap, I do not think there's confusion to play
  2. 00:33:234 (1,2,3) - consider them with a spinner. Music kinda fadeshre, so the spinner could emphasize that effect better. Maybe , yes . But flows a bit strange . Also , the slider and circle , follow much better the music :)
  3. 00:37:926 (2,1) - nazi - whoops, blanket slider here could be much better! However, it's totally up to you. This blanket was intentional :P
  4. 00:45:505 (2,1) - tail of the (1)-slider is too close, players may mistakenly hit it. They're still beginners, so you should go easy on them, try something a bit more friendly! I agree! . Changed it a bit
  5. 01:06:798 (2) - nazi - try to "reverse" this slider. That'd make your flow a bit smoother, imo. See my example to understand it :) Done!

    Great diff!
Good luck!

Thanks a lot , bakari ! :)

SPOILER

[ Zzz ] wrote:

Hi~ Andrea

[Xin's Easy]

( The Your If you like Change the recommended )

01:21:956 (4) - Add to Circle ( x372 y208 ) + ( Add to Whistle + Clap ) It's a nice idea . But since it's a easy diff , a circle here could be a bit hard to play to beginners

01:33:865 (4) - x460 y204 > x488 y216 Location Movement ( Just a suggestion ) More Good Done!
Thanks both for the mods :D/

ola k ase
osu file format v12

[General]
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AudioLeadIn: 1000
PreviewTime: 47580
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Til Death (Nightcore Mix)
TitleUnicode:Til Death (Nightcore Mix)
Artist:Digital Sexy
ArtistUnicode:Digital Sexy
Creator:Andrea
Version:Xin's Easy
Source:
Tags:osuplayer111 XinCrin Trance Techno Remix
BeatmapID:299510
BeatmapSetID:115950

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
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Topic Starter
Andrea
Updated and also added epic SB by XinCrin :)
Hanabi
Hi Andrea~ :3

[Normal]
00:01:475 (3) - change shape?


[Hard]
00:11:399 (5) - place here for flow?
00:38:287 (1) - remove NC
00:39:008 (3) - NC
00:39:730 (1) - remove NC
00:40:452 (6) - nc
01:15:820 (4,5,6,7) - ctrl + H


love this xD good luck!

(i'll try to make it conform to your rules :) )
Topic Starter
Andrea
Thank you for checking, fixed some stuff on Hard difficulty. :)
RikiH_
Ciao, m4m!

Red=Unrankable
Blue=Should fix
Black=Suggestion

General

00:24:572 - Cosa ne dici di aggiungere uno sparo di kiai qua? Secondo me ci starebbe bene!
00:36:121 - Anche qua

Xin's Easy

00:01:114 (2,3) - You can make a perfect blanket here
From 00:47:670 - to 00:57:775 - and from 01:11:490 - to 01:33:865 - I highly succest to add claps on the sliderticks because thay sound much, much better in my opinion

Normal

00:03:640 (1) - Secondo me se usi un ctrl+j qua flowwa monto meglio, dato che il movimento della mano viene più naturale
00:15:911 (1,2,1) - Non mi piace questo pattern... Non saprei come mai, forse perchè è disordinato rispetto agli altri, magari puoi provare a farlo simmetrico o qualcosa del genere
00:42:256 (2) - Così secondo me è più carino e flowwa meglio
01:05:354 (2,3) - Beh questo non mi piace molto... Sembra un blanket fatto male anche se non volevi blankettarli, prova a spostare il (3) un po' verso sinistra magari

Hard

00:06:166 (6) - Non sarebbe meglio usare un ctrl+g qui? Flowwa meglio secondo me... Se poi vuoi mantenere il jump ti basta invertire gli slider seguenti!
00:26:738 (2) - Ctrl+g qua così hai un piccolo jump per rendere la map un po' più difficile? Tanto il flow non si romperebbe
00:58:497 (7,8) - Ctrl+g pure qui? Flowwerebbero molto meglio
01:10:948 (2,3,4,5) - Se fossi in te modificherei il (5) per blankettarlo con le note precedenti
01:15:099 (1) - Prova ctrl+g sempre per il flow

________________

Nient'altro... La tua map è perfetta, non riesco a trovare nulla tranne queste 4 cazzate, spero ti siano utili comunque xD
Topic Starter
Andrea
Thanks for the mod, updated. :)
XinCrin

RikiH_ wrote:

Xin's Easy

00:01:114 (2,3) - You can make a perfect blanket here I feel that it's perfect :o
From 00:47:670 - to 00:57:775 - and from 01:11:490 - to 01:33:865 - I highly succest to add claps on the sliderticks because thay sound much, much better in my opinion I will ask to Andrea about this idea
Thank you for mod ~ :)
happy30
[General]
In the beginning, the falling lights in the SB. I think they fall a bit too fast down. You could create a better feeling if they fall down slower I think. It looks a bit forced now.

[Xin's Easy]
00:57:775 (1,1) - This is kinda tricky for new players. The slider appears fairly fast after the spinner, the fact that this slider starts in the corner and nowhere near the center of the spinner makes this even trickier. Perhaps adjust this pattern so that the slider starts somewhere closer to the middle of the playfield?
01:07:881 (1,1) - The same thing happens here basically. The spinner is long so there will be more reaction time, still it would be better placed moren ear the centre. By the way. I'm not really fond of kiai initializations that happen on spinner-ends. It's kinda anti-climatic for me.

Solid map yo.

[Normal]
00:13:023 - A new section of the song starts here, as you can hear by the closed cymbals kicking in. I don't really like how this here happens on a slider repeat. I really feel that there should be a click here. (or at least a release, but a reverse arrow? >.<) To me it also gives me the feeling you forced to do symmetry here.
00:15:911 (1,2) - Position the (2) a bit higher to that it follows in the path where slider (1) ends?
00:27:820 (2,3) - Same suggestion here basically. Make it follow the parth of the previous slider, like 00:26:377 (5,6) -
00:30:708 (2,3,4,5,6) - This copy paste is pretty bad to be honest. I don't like the circular pattern here that much. You just made two big clockwise circles in this section. While it's not bad to make circular patterns like this, try to vary a bit more between clockwise and anti-clockwise patterns.

Pretty solid map again. I disliked some symmetry because in a few cases the song itself moved on to the next section while the map was still copying a previous pattern for the sake of symmetry, this is forced symmetry.

[Hard]
01:15:459 (2,3,4,5,6) - this part feels a bit under-spaced compared to 01:11:850 (1,2,3,4,5,6) -. in this under-spaced part the synth is significantly pitched higher than in the other part at 01:16:181 (6,7) - . To compensate that I would put some jumps here which are slightly bigger than 01:11:850 (1,2,3,4,5,6) -

Pretty solid diff yet, but fails to impress me. the spacing and rhythm felt a bit too monotous to me. Try to be more creative with different speeds in the flow.
Topic Starter
Andrea
Thanks for modding, fixed everything on my difficulties. <3
XinCrin

happy30 wrote:

[General]
In the beginning, the falling lights in the SB. I think they fall a bit too fast down. You could create a better feeling if they fall down slower I think. It looks a bit forced now. In my opinion the light's velocity it's okay . I will not change it :P

[Xin's Easy]
00:57:775 (1,1) - This is kinda tricky for new players. The slider appears fairly fast after the spinner, the fact that this slider starts in the corner and nowhere near the center of the spinner makes this even trickier. Perhaps adjust this pattern so that the slider starts somewhere closer to the middle of the playfield? Fixed
01:07:881 (1,1) - The same thing happens here basically. The spinner is long so there will be more reaction time, still it would be better placed moren ear the centre. By the way. I'm not really fond of kiai initializations that happen on spinner-ends. It's kinda anti-climatic for me. Fixed

Solid map yo.

SPOILER
osu file format v12

[General]
AudioFilename: Yeah Yeah Yeah.mp3
AudioLeadIn: 1000
PreviewTime: 47580
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Til Death (Nightcore Mix)
TitleUnicode:Til Death (Nightcore Mix)
Artist:Digital Sexy
ArtistUnicode:Digital Sexy
Creator:Andrea
Version:Xin's Easy
Source:
Tags:osuplayer111 XinCrin Trance Techno Remix
BeatmapID:299510
BeatmapSetID:115950

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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//Background Colour Transformations
3,100,0,0,160

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Topic Starter
Andrea
Updated Xin's difficulty.
Xinely
ohai ~ try m4m here

  • General and SB
    > SB
  1. big light in here, try to scale to smaller than usual. when 00:47:670 - SB load is 5 and will make lag for "baka" computer, don't worry try to smaller and the result is still work with nicely . well, if u wanna code, here
    Sprite,Foreground,Centre,"SB\Big Light.png",320,240
    M,0,47670,,311,176
    S,0,47670,,0.72333
    C,0,47670,,0,0,0
    F,0,47670,56332,0.3910533
    R,0,47670,57775,0,6.162177
    F,0,56332,57775,0.3910533,0
  2. btw in 00:59:219 - no lyrics?
  3. this SB is nice, damn that star, so diligent coding one by one <3
    > General
  4. ouch 00:41:896 - blue combo colour here kinda not fit with effect imo, try like http://osu.ppy.sh/ss/994811 ? if you want use this colour, just take from http://puu.sh/4woIG.png


  • Xin's Easy
    00:00:753 (1) - try in 208,52? to make triangle pattern ofc to make better flow imo
    00:09:414 (3) - whistle in head for consistency with 00:07:249 - ?
    00:30:347 (1) - try to better shape? well , as i can tried http://puu.sh/4woxP.jpg
    00:34:678 - too much low imo, 50% is fine
    00:37:926 (2) - so nazi, 2 grid down for better visual?
    00:40:091 (2) - for better spacing, try 108,68? it's still blanket :3
    00:47:670 (1) - whistle in tail for consistency with 00:49:835 - ?
    00:52:362 (2) - 160,196 for blanket?
    00:57:414 (3) - 52,252 for better flow?
    01:14:016 (1) - second point 344,120 for better blanket with 01:12:933 (3) - ?
    01:33:865 (4) - so nazi here, NC for consistency lol


  • Normal
    00:14:467 (3) - hmm better if use 0,8x spacing imo
    00:24:933 (2) - extend to 00:25:294 - ? if you want to follow drum too, try make 1/2 slider in 00:25:475 -
    00:26:377 (5) - same as i mean in above, try http://puu.sh/4wpo6.jpg ?
    00:34:317 (2) - 344,360 for better flow?
    00:34:678 - same as i said in Easy, try 50%? 40% kinda low imo
    00:38:287 - have same music like 00:38:647 - well, better to map this time imo ><
    01:05:354 (2,3) - try to make blanket here? more neat imo http://puu.sh/4wpxT.jpg
    01:10:046 (1) - try sampleset drum with finish in tail?


  • Hard
    00:20:241 (7,1) - nazi, swap NC because stanza?
    00:20:061 (6) - hmm try 484,332 and then 00:20:241 (7) - 408,352 for better flow?
    00:34:678 - same as normal
    00:35:580 (7) - try ctrl+G?
    00:42:256 (3) - ctrl+G to have better flow?
    00:45:685 (4) - imo ctrl+G this and will have a nice pattern here :3
    00:50:016 (7) - 424,304 for have better curved circle pattern?

Mapped with clearly, and Nice song <3
Good Luck :3
Topic Starter
Andrea
Thanks for modding, fixed my difficulties.

Waiting for XinCrin's reply now~
Lally
o3o/ baka

[Xin]
SB:
  1. 00:59:219 - no lyrics? o3o
  2. 01:21:956- i think here should be not a rosa flash
Diff:
  1. 00:00:753 (1,2) - what abut to place this 2 circles like this: i think they flow better so
  2. 00:14:106 (2) - bring this circle a bit down i think is better there
  3. 00:57:775 (4,1) - this overlap is not cute :C
  4. 01:06:798 (2) - remove clap from reverse-arrow
[Normal]
  1. 00:39:369 (2,3) - perchè ti devi rovinare lo spacing in una normal ;____; io capisco fare questa pattern in una hard ma in una normal io dico di fixare lo spacing :C
  2. 00:51:640 (4,1) - la stessa identica coa :V
[Hard]
  1. io sarei daccordo con bakari su OD6 ci starebbe meglio dato che è una Hard e non un insane o qualsiasi altra diff superiore :V,perfettino che non sei altro non ho nulla da dire sulla tua hard :c pro pro
spero che serva a qualcosa :3 good luck :D
XinCrin
Thanks both fo mod :3!

SB + My diff : http://puu.sh/4wXUN.rar

:D/
Topic Starter
Andrea
Updated everything, thank you Lally and Xin! :)
Tony
Hi! here because it's a Andrea nightcore map! :D

[SB]
00:02:196 - I think it's more relevant here Difficulty by: Andrea instead of Beatmap by: Andrea (and in the easy diff Difficulty by: XinCrin).
In the lyrics I saw you wrote "til" but the correct form is 'til ('till is also accepted though) , since the character " ' " replaces the u from until. Better fix that everywhere.
00:59:219 - why didn't you add lyrics on that part? :o

[Hard]
00:32:332 (5) - I think normal hitnormal would fit better here.
00:45:685 (4) - what if you ctrl+g this?

[Normal]
00:11:580 - I think the finish here is a bit too loud, maybe reduce the volume on this note like 10-15%~
00:13:023- ^
00:15:911 (1,2,1) - really ugly pattern. Try this: http://puu.sh/4ybty.jpg
code for that:
368,328,15911,6,0,P|256:364|144:328,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
448,276,17715,1,0,0:0:0:0:
364,232,18076,38,0,P|252:196|140:232,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
00:27:820 (2) - for a better flow with (3), move the last follow point of this slider down 2 grids, and right 2 grids

[Xin's Easy]
00:56:693 (1,2) - I suggest making slider out of it since 00:56:693 (1,2,3) - this is the single circle triplet in the easy.

Nice and solid mapset. Loved the SB! Good luck on ranking this :P

EDIT: SB: I saw that someone before really pointed out that there's no lyrics in that part. You should really add them D:
Topic Starter
Andrea
Thanks a lot Tony, fixed everything on my difficulties.

Waiting for XinCrin's reply now.
XinCrin
Thanks Tony :3

Diff :

SPOILER
osu file format v12

[General]
AudioFilename: Yeah Yeah Yeah.mp3
AudioLeadIn: 1000
PreviewTime: 47580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Til Death (Nightcore Mix)
TitleUnicode:Til Death (Nightcore Mix)
Artist:Digital Sexy
ArtistUnicode:Digital Sexy
Creator:Andrea
Version:Xin's Easy
Source:
Tags:osuplayer111 XinCrin Trance Techno Remix
BeatmapID:299510
BeatmapSetID:115950

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,160

[TimingPoints]
1475,360.902255639098,4,2,1,80,1,0
24572,-100,4,1,1,80,0,0
33234,-100,4,2,1,60,0,0
33956,-100,4,2,1,50,0,0
34678,-100,4,2,1,50,0,0
36121,-100,4,1,1,80,0,0
57775,-100,4,2,1,60,0,0
59219,-100,4,2,1,80,0,0
70768,-100,4,1,1,80,0,1
82226,-100,4,1,1,80,0,0
82317,-100,4,1,1,80,0,1
93865,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,0,255
Combo2 : 128,255,128
Combo3 : 128,191,255
Combo4 : 0,0,255

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340,200,66798,2,0,P|364:164|368:120,2,80,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,67881,12,4,70768,1:2:0:0:
256,136,71490,5,0,0:0:0:0:
168,128,71850,2,0,P|184:188|272:220,1,160,8|8,0:0|0:0,0:0:0:0:
356,212,72933,2,0,P|360:256|344:292,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
280,164,74016,6,0,P|328:124|420:148,1,160,8|8,0:0|0:0,0:0:0:0:
484,204,75099,1,2,0:0:0:0:
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312,52,79429,6,0,B|356:28|412:36|412:36|408:64|424:92,1,160,2|2,0:0|0:0,0:0:0:0:
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488,216,93865,1,4,1:2:0:0:

SB :

http://puu.sh/4yxeB.rar
Topic Starter
Andrea
Updated everything :)
YGOkid8
have intensely modded both Normal and Hard diffs. over the past two days, spending approximately 6 and a half hours total, going through step by step with Andrea how exactly to make the flow and rhythm better, which included a lot of ctrl+g's in hard and pretty much remapping the Normal diff.

Andrea, please never again -_- after 186 maps and playing a LOT of ranked maps (having 75+ billion points), you should have a very good grasp on flow and rhythm, and how best to utilise both so that it brings out the full potential of the map. me my ctrl+g's and getting you to remap bits was the best way i could help and show you how to at least map something that flows while maintaining your style, but in the future, please, please give more thought in beat / rhythm placement and rhythm.

have talked with you quite a bit in irc in certain areas how to best utilize rhythm in a particular section, but as much as this was my own choice, i don't really want to go through this again. there are a lot of other less experienced mappers out there who i could be helping out, rather than someone with a lot of mapping experience already.

anyway, get a few more mods for the map, and i can probably come back for a recheck. but again, please. never again. okay. moving on.

Xin's Easy:
  1. Not fan of the clap hitsounds used in the diff. Due to level of difficulty, you aren't able to put the clap sounds on every 2nd and 4th white tick, so with that inconsistency it just sounds weird.
00:14:467 (3) - These sliders really bother me, pretty much because the point in time where the sharp bend occurs (i.e. the red point) doesn't sync up with the music, so it ends up looking weird and playing awkward. So if you can adjust it so it's more like 00:16:632 (2) - and 00:30:347 (1) - in that it syncs up better, that'd make this good diff. even better.
00:33:234 (1) - Would play and sound better if shortened by 1/1. Then add a beat where it originally ended.
00:35:760 - Beat here would be nice.
01:06:798 (2) - Triple click hitsounds don't sound very nice. Remove the clicks on both heads of (2), so it's only on the reverse arrow for consistency.
01:16:903 (2) - Again, I think it'd sound and play better if shortened by 1/1, then add a beat or something.
01:30:978 (1) - Same thing.

Otherwise this diff. is very solid, and is mapped to the song fairly well. Just those things I pointed out.
Topic Starter
Andrea
Thanks for all the help given, I appreciated it a lot. :3

Waiting for XinCrin's reply now. ^^
Damnae
hi,

Normal

00:03:640 (1,2,3,4) - This intro seems to be following the voice, except with this part where 00:05:805 (3) - has no voice while 1's repeat goes over the voice. Replace with this rhythm ? https://osu.ppy.sh/ss/1005820.

00:32:151 (5) - Try a normal sample with lower volume on this slider's end instead of a soft sound ?

00:48:031 (2,3) - Please fix that blanket.

00:51:279 (3,4,5) - They look misaligned compared to 1,2. Plus the overall movement doesn't feel good imo. Place them like this https://osu.ppy.sh/ss/1005834 ?

01:07:520 (1,2,3) - Having them less curvy looks better to me ... but that might be just me. https://osu.ppy.sh/ss/1005838
Nyukai
As you requested, I modded Normal.

I guess it's fine. Good job bakandrea. c:
Topic Starter
Andrea
Thanks for the mod Damnae, fixed the second and last thing you suggested, I prefer to keep the others as they are.

Also, thanks Inyuschan for taking a look as well. :3

Updated~
BeatofIke
Did some IRC mod on Normal:
SPOILER
13:34 Andrea: hey Ike :3
13:34 BeatofIke: Hi Andrea ^_^
13:34 Andrea: how's it going? >w<
13:35 BeatofIke: good o.o
13:35 BeatofIke: need something? :3
13:36 Andrea: actually I do xD
13:36 Andrea: since I remapped a diff, I need a short mod on it
13:36 Andrea: do you think you can help me? o.o
13:36 Andrea: just for that diff
13:36 BeatofIke: sure :D
13:36 *Andrea is listening to [http://osu.ppy.sh/b/299415 Digital Sexy - Til Death (Nightcore Mix)]
13:36 Andrea: :D
13:36 Andrea: [Normal]
13:36 Andrea: YGO being extremely nazi
13:36 Andrea: >_>
13:37 BeatofIke: lol
13:37 Andrea: he made me almost remap it
13:37 Andrea: @.@
13:37 BeatofIke: ._.
13:38 Andrea: yeah, nazi that much xD
13:38 Andrea: I cried :c
13:46 BeatofIke: The map seems fine to me. All I can really do is give you some suggestions. :3
13:46 Andrea: He made me redo a lot of things *dead*
13:47 Andrea: 8 hours of irc mod
13:47 Andrea: xD
13:47 BeatofIke: 8 hours XD for what XD
13:47 Andrea: And sure :3
13:47 Andrea: Fine for me xD
13:47 Andrea: He nazi'd the shit out of the map >_>
13:48 BeatofIke: 00:10:136 (2) - Well, the soft-finish at the end of this slider sounds a little too loud.
13:48 BeatofIke: compare to the music o.o
13:49 Andrea: let me change the volume there
13:49 BeatofIke: okay :3
13:50 BeatofIke: 00:13:023 (1) - This one as well
13:51 Andrea: fixed 'em
13:51 BeatofIke: Okay. Moving on o.o
13:52 Andrea: I've fixed volume on other diffs as well
13:52 BeatofIke: 00:24:933 (2,3) - Personally, I would stack these notes because I'm lazy XD
13:52 BeatofIke: okay good :3
13:52 BeatofIke: Optional of course
13:52 Andrea: not a good idea imo for a Normal
13:53 BeatofIke: but that's just me XD
13:53 Andrea: if it would be Hard I'd agree tho u.u
13:53 Andrea: also others aren't stacked
13:53 Andrea: so it would be weird
13:53 BeatofIke: Yes
13:56 Andrea: btw don't worry, it's hard to find stuff
13:57 Andrea: 8 hours of irc mod means something
13:57 Andrea: he went detailed to the extreme
13:57 Andrea: xD
13:57 BeatofIke: Yes XD
13:57 BeatofIke: This slider can be improved by a little bit
13:58 Andrea: which one? o3o
13:58 BeatofIke: oh XD 01:12:211 (3) -
13:58 Andrea: no idea how could I make it even better tho :c
13:58 BeatofIke: I'm sending a picture :3
13:59 BeatofIke: and code
13:59 Andrea: good idea >w<
13:59 BeatofIke: http://osu.ppy.sh/ss/1006021
14:01 BeatofIke: and the code: 472,188,72211,2,0,P|431:147|371:147,1,120,8|8,0:0|0:0,0:0:0:0:
14:02 Andrea: okay, let me copy
14:02 BeatofIke: http://puu.sh/4BEon.txt
14:02 BeatofIke: okay :3
14:02 Andrea: copied
14:02 Andrea: :3
14:03 BeatofIke: ok ~
14:06 Andrea: anything else? =w=
14:06 BeatofIke: sorry about that ._. That must have been a hassle :<
14:06 BeatofIke: oops wrong chat
14:07 Andrea: it's okay xD
14:07 BeatofIke: not much
14:07 BeatofIke: YGOkid8 did some work XD
14:07 Andrea: you can post these suggestions then so I can kd you :3
14:07 Andrea: I'll upload them =3= xD
14:07 BeatofIke: okay :3
14:07 Andrea: indeed x.x
14:07 Andrea: massive work there
14:08 BeatofIke: Yeah lol
14:08 Andrea: thanks for the help btw <3
14:08 Andrea: I appreciated it
14:08 BeatofIke: no problem :D
14:08 Andrea: waiting for your post :D
14:08 BeatofIke: The hitsunds are spot on
14:08 BeatofIke: hitsounds*
14:09 Andrea: well, they're my favourite part on mapping
14:09 Andrea: no wonder :VVV *modest*
14:09 BeatofIke: same :3
14:09 Andrea: <3
Nemis
Normal diff mod as asked! I have not much to say:
[Normal]
  1. 00:09:775 (1) - I think you should move this new combo on 00:10:136 (2) - this element.
  2. 00:50:557 (1,2,3,4,5,1) - What about change this pattern in the one below? At this moment I find the movement a bit strange and awkward to play...
  3. 01:15:820 (1) - Consider to move this new combo on 01:16:542 (2) - this element.
  4. 01:16:903 (3) - This element touches the HP bar! Consider moving it a bit down.
Topic Starter
Andrea
Thanks for the nice mods, guys!

Everything should be fine now.

Updated \^^/

Still waiting on XinCrin's fixes though~
XinCrin

YGOkid8 wrote:

Xin's Easy:
  1. Not fan of the clap hitsounds used in the diff. Due to level of difficulty, you aren't able to put the clap sounds on every 2nd and 4th white tick, so with that inconsistency it just sounds weird.
00:14:467 (3) - These sliders really bother me, pretty much because the point in time where the sharp bend occurs (i.e. the red point) doesn't sync up with the music, so it ends up looking weird and playing awkward. So if you can adjust it so it's more like 00:16:632 (2) - and 00:30:347 (1) - in that it syncs up better, that'd make this good diff. even better. Honeslty , I feel that this slider is adjusted very well to the music .
00:33:234 (1) - Would play and sound better if shortened by 1/1. Then add a beat where it originally ended. This is an easy difficulty, I used a lot of sliders that maybe it could confuse beginners. So I put sliders a bit larger to soften the difficulty and the beginners are not confused
00:35:760 - Beat here would be nice. It's totally unnecessary in this easy diff imo
01:06:798 (2) - Triple click hitsounds don't sound very nice. Remove the clicks on both heads of (2), so it's only on the reverse arrow for consistency. Ok
01:16:903 (2) - Again, I think it'd sound and play better if shortened by 1/1, then add a beat or something. Read above
01:30:978 (1) - Same thing. Same here

Otherwise this diff. is very solid, and is mapped to the song fairly well. Just those things I pointed out.
Thank you for check :D/

SPOILER
osu file format v12

[General]
AudioFilename: Yeah Yeah Yeah.mp3
AudioLeadIn: 2000
PreviewTime: 47580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Til Death (Nightcore Mix)
TitleUnicode:Til Death (Nightcore Mix)
Artist:Digital Sexy
ArtistUnicode:Digital Sexy
Creator:Andrea
Version:Xin's Easy
Source:
Tags:osuplayer111 XinCrin Trance Techno Remix
BeatmapID:299510
BeatmapSetID:115950

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,160

[TimingPoints]
1475,360.902255639098,4,2,1,80,1,0
11580,-100,4,2,1,60,0,0
11941,-100,4,2,1,80,0,0
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82226,-100,4,1,1,80,0,0
82317,-100,4,1,1,80,0,1
93865,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,0,255
Combo2 : 128,255,128
Combo3 : 128,191,255
Combo4 : 0,0,255

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Topic Starter
Andrea
Okay, all updated and ready again.
Gero
Is time to rank this baka :3/ Go Go Go!
alacat
yo Andrea :3

As requested ~ only Normal diff ;)

[Normal]
  1. 00:24:933 (2,3) - Please try to rotate this slider around 20°, you could improve this flow a bit. But it is already enough (good
    http://osu.ppy.sh/ss/1006572
  2. 00:27:459 (1) - ,00:30:347 (1) - i want a finish sound at here.it is better to put sound with constant rhythm for normal diff.
  3. 00:38:287 (3) - How about bending slider to the opposite direction ?
  4. 01:07:159 - I recommend you to follow the vocal at here :3
  5. 01:20:873 (3) - x:256 ? xD look like your mapping style !
really nice (~・ω・)~
UnitedWeSin
Well hi there.
It seems you're planning for YGO to recheck so I'll just do a quick mod. :3
I've never modded your map before so excuse my ignorance.

[General]
  1. The storyboard exceeds 5.0x storyboard load multiple times. Maybe you could resize some of the images in order to prevent that. It seems to happen when you use Flash.png. Play the map in test mode and check.
  2. 00:36:121 - I recommend using a lower volume here. The music is a bit softer, so using the same volume as the kiai doesn't work well. Try 60%.
[Hard]
  1. 00:22:768 (7,8) - Ctrl+G here makes a fitting jump pattern with the vocals, try it and see if you like it.
  2. 00:31:971 (4,5,6) - I'd prefer to see the 5 placed more below the 4. Make symmetry. www Also nicer flow. Try it:
    Example

    I don't think it would be hard to move 00:33:234 (1) left to keep symmetry and adjust your spacings.
  3. 00:34:678 (5) - You could try adding a NC here to represent the change in music. I'd like to see symmetry in this combo to lead into the next phrase tbh. It would fit how everything but vocals cuts out.
  4. 00:36:121 (1,2,3,4,5,6) - Just simple flow suggestion feel free to ignore. You can try more oval flow, all of these sliders going downwards doesn't play that great imo. Players might enjoy this:
  5. 00:40:091 (4,5) - Make more curved flow for a smoother transition into 00:40:452 (6).
    Example

    4: (92,8)
    5: (48,76)
  6. 00:51:099 (2,3) - You've forced the stacking on previous circles here and it's hindering flow. You could try using a straight slider for 3 instead and moving the 2 more downwards. Play around with it. :<
  7. 00:57:775 (5) - Just some combo suggestions here. How about add NC here. Then remove NC from 00:58:858 (1) and add it to 00:59:580 (2). Seems nicer then the symmetry pattern 00:57:775 (5,6,7,8,1) will be all one combo.
  8. 01:23:399 (6,7) - Try Ctrl+G, it's nicer flow.
[Normal]
  1. 01:26:647 (3,4) - It would look better if you made a blanket that was consistent with 01:28:452 (2,3) for a nice reflection.
It seems a lot of this diff isn't really in your style. ;_; You should work more to smooth out flow/placements in places like 01:15:099 (3,4,1) - 01:26:647 (3,4,1) - etc. Those spots seems like you tried to fit new rhythms in around previous placements. Maybe reworking it a bit would be nicer.

[Xin's Easy]

  1. 00:40:091 (2) - Noticeable spacing inconsistency. Try 1 grid up and left.
  2. 01:14:016 (1) - How about rotating it a bit clockwise to avoid the overlap with the 01:11:850 (2).
Mostly fine I suppose. :P
<3
Topic Starter
Andrea
Thanks for the mods, guys!

Applied most of the stuff and updated.
XinCrin

UnitedWeSin wrote:

[Xin's Easy]

  1. 00:40:091 (2) - Noticeable spacing inconsistency. Try 1 grid up and left. Done
  2. 01:14:016 (1) - How about rotating it a bit clockwise to avoid the overlap with the 01:11:850 (2). Okay
About SB Load : I can't resize the images , because this SB is designed for widescreen resolution and these elements have the correct size for this . Also, I do not see any rule that prohibits this

SPOILER
osu file format v12

[General]
AudioFilename: Yeah Yeah Yeah.mp3
AudioLeadIn: 2000
PreviewTime: 47580
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Til Death (Nightcore Mix)
TitleUnicode:Til Death (Nightcore Mix)
Artist:Digital Sexy
ArtistUnicode:Digital Sexy
Creator:Andrea
Version:Xin's Easy
Source:
Tags:osuplayer111 XinCrin Trance Techno Remix
BeatmapID:299510
BeatmapSetID:115950

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,160

[TimingPoints]
1475,360.902255639098,4,2,1,60,1,0
24572,-100,4,1,1,60,0,0
33234,-100,4,2,1,50,0,0
36121,-100,4,1,1,60,0,0
57775,-100,4,2,1,60,0,0
70768,-100,4,1,1,80,0,1
82226,-100,4,1,1,80,0,0
82317,-100,4,1,1,80,0,1
93865,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,0,255
Combo2 : 128,255,128
Combo3 : 128,191,255
Combo4 : 0,0,255

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Topic Starter
Andrea
Updated Xin's difficulty.
YGOkid8
did some pretty intense hitsound changes in easy, basically clap and click sound ticks. also reviewed sb, 1366x768 flash was resized to 720x480.

for the ranking BAT: there are arguably large amounts of transparency in the SB of the lyrics. however, reducing the transparency at this stage will require a LOT of work redoing the SB. even though it's written under the storyboarded rule section, taking into account amount of effort to redo storyboard vs. what we actually get out of doing so (which would be minute changes in SB load and an even more minute change in total SB size (which is only about 2.6mb anyway), we can let this slide as an exceptional case, just this once.

XinCrin, i hope this is something that you take away from all this, and to better read the the ranking criteria more carefully next time, and i hope for everyone's convenience that nothing like this happens again.

if not able to let it slide, feel free to punch/kick me, slam the defining area of "rules" in my face, etc. one more quick thing:

UnitedWeSin wrote:

It seems a lot of this diff isn't really in your style. ;_;
true enough, as i was going through this diff. with Andrea beat by beat, in order to get rhythm and flow that actually worked, so it is a bit of a mess of a difficulty. so Andrea, food for thought: make your other difficulties structured as well, like your Hard is. you can poop the distance spacing every now and then, if it makes sense then it's all good.

otherwise, after many painful long hours, everything is finally up to my rather grueling standards, so take this bubble and i hope never to hear this song again gaaaargh (╯°□°)╯︵ ┻━┻
Topic Starter
Andrea
Thanks a lot dude for all the help, these 2 days were really intense, but it was worth it at the end. :)

Hope UWS will recheck this too now ^^
XinCrin
Oh . . Finally . . Go Go!
Lally
waaah finally \o3o/ gogogo
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