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Halozy - Secret Sister Complex

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[CSGA]Ar3sgice
m4m~


Flandre Scarlet

  1. 00:15:454 (1,2,3,4,5,6,7,1,2,3,4,5) - 建议加一堆finish
  2. 00:31:533 (5) - 外圈没包好
  3. 00:33:886 (5) - ^
  4. 01:12:611 - 这里是1/4拍啊, 这里开始slider比较好吧..
  5. 01:14:376 - ^
  6. 01:20:454 - ^
  7. 01:22:905 (3) - 往右放一格233
  8. 01:37:023 (3,4,5,6,1,2) - 这里我觉得可以先减小sv/间距, 然后逐渐增大。
  9. 01:51:925 (3,1) - 外圈没包好
  10. 02:10:944 (2,3,4) - 往右边压3格
  11. 02:16:238 (4) - 这new combo放的...
  12. 02:34:082 (2) - x:156 y:320 比较好看 https://osu.ppy.sh/ss/1560421
  13. 02:36:238 (2) - 放到前一组(2)那个位置我觉得比较舒服..
  14. 02:46:631 (2) - 这个摆的不好, 建议重摆
  15. 03:27:023 (8) - ^
  16. 03:29:180 (3,5) - 外圈没包好
  17. 03:41:925 (2) - ^
  18. 03:46:042 (2) - ^ 这个我觉得从外向里比较好, 你看看
  19. 04:03:297 (2,3) - 换个顺序, 这间距太近了
  20. 04:31:533 (6) - 这个也是三分吧
  21. 04:47:415 (4) - 往下3格
  22. 05:46:238 (1) - 外圈没包好
试图成绩: https://osu.ppy.sh/ss/1560497
Topic Starter
moonlightleaf

[CSGA]Ar3sgice wrote:

m4m~


Flandre Scarlet

  1. 01:12:611 - 这里是1/4拍啊, 这里开始slider比较好吧.. ---暂不改 要是还有人提再说
  2. 01:14:376 - ^ ^
  3. 01:20:454 - ^^
试图成绩: https://osu.ppy.sh/ss/1560497 ----这成绩= = 我不会玩I的都1000x额 还是HD
其他都fix

感谢mod ^^/
sjoy
[Flandre Scarlet]
我真心觉得AR8 OD7 比较好善良图没必要AR9的
还有的音量少于25%非滑条尾和转圈尾是不允许的
00:08:199 (2) - 感觉可以删了
00:18:101 (5) - 建议S-WHIS S-FIN太吵
00:24:866 (1) - whis
00:24:866 (1) - ^
00:29:376 (4) - ^
00:31:140 这段就下 24CLAP 好 多余的不用下 比如00:32:709 (9) - 没必要下CLAP
00:37:219 (1) - 变成3连+1/2滑条
00:37:807 (2,3) - 合并
00:40:944 (2) - 取消FIN
00:49:180 (5) - whis
01:02:513 (1,2,3,4,5) - 要摆也摆正五角阿
01:17:611 (1) - Whist 代替 FIN
01:18:395 (1) - Whistler 在头而不是尾巴。。WHIS加在重音的地方
01:35:258 (2) - 改成1/1+单点
01:43:493 (5,1,2,3,4) - 。请摆正
01:57:415 (1) - fin
02:00:160 (9) - 滑条太浪费了 建议跟VOCAL
02:07:415 (4,5) - 重音错了 建议这样 http://puu.sh/8uqXX.jpg
02:09:964 (1) - fin
02:13:886 (4,5,6) - http://puu.sh/8ur3D.jpg
02:46:042 (1) - Whistler
03:11:140 (1) - ^
03:11:925 (3) - ^ 这种地方都能加不说其他了
03:22:121 (1) - fin
03:27:219 (9) - 感觉挺扭的,90°转弯
03:31:140 (1) - 滑条太浪费了 建议跟VOCAL
03:34:670 (4) - fin
03:45:454 (1) - fin
04:04:082 (6) - http://puu.sh/8uriM.jpg
04:35:846 (1,2,3) - 没什么意义的话,拉到红线上
05:16:435 (1) - whis
05:21:337 (1) - ^
05:24:474 (1) - fin
05:25:846 (1) - whis
05:27:611 (1) - ^
05:28:984 (7) - fin
Topic Starter
moonlightleaf

sjoy wrote:

[Flandre Scarlet]
我真心觉得AR8 OD7 比较好善良图没必要AR9的---好
还有的音量少于25%非滑条尾和转圈尾是不允许的---好
01:35:258 (2) - 改成1/1+单点---不改
其他fix

感谢mod ^^/
hoshisorakiseki
打完mod一个
replay-->http://puu.sh/8us4C.osr
00:02:121 (3) - 头部+w
00:04:866 (3,5) - +w
00:06:042 (1,2,3) - 这三个音比较重,却用了更小的音量。+f吧
00:09:964 (9) - +f
00:21:533 + 00:22:317 + 00:22:905 - 感觉漏音
00:31:140 (3) - +c
00:34:866 - 漏音
00:37:219 (1) - 尾部+c
00:38:199 (4) - 头部+f+c
00:39:180 (1,3) - +c
00:45:650 (5) - +w
00:52:513 (6) - +f
01:02:513 (1,2,3,4,5) - 有些强迫症会对这个抓狂
01:17:709 (2) - 删掉
01:48:787 (5) - 开25%的话,会发现鼓点在蓝线上
02:16:238 (1,5) - +w
02:22:513 (1,2,1,3) - +f,是slider就头部+f
02:24:474 (5) - 头尾+f
02:37:709 (6) - 鼓点又在slider中间出现
03:47:219 (1,5) - +w
03:53:493 (1,5) - +c
04:26:435 (1,2,3,4,5,3,4,5) + 04:32:709 (7,1,2,3) - 改成三连打或者1/3 slider
04:35:846 (1,2,3) - 这些还是属于1/3节奏吧,修改方法参考上面
04:40:552 - 04:52:709 -->hitsound呢
04:48:787 + 04:49:572 - 漏音
05:23:101 + 05:23:493 - 漏音
05:30:748 (1,5) - +w
05:37:023 (1,2,1) - +f,是slider就头部+f
05:49:572 (1,5) - +c

感觉就像个音效mod,加油
Topic Starter
moonlightleaf
to hoshisorakiseki

全部fix

感谢mod ^^/
Narcissu
m4m : http://osu.ppy.sh/s/111386

[Flandre Scarlet]

斯卡雷特这个姓氏可以去掉,感觉diff名字有点长

一开始的whistle你好像是根据音高来下了,虽然这这个whislte偏向乐音但它还是属于噪音的所以我建议你按音重写而不是音高

0.6的减速线在00:01:337 - 也加一根,00:03:101 - 这个1.0换成0.6,因为太鼓

00:10:356 - 这个finish太过强烈了,我建议你换用音叉一类的东西,而且我认为这个位置不需要特别强调

如果要使用normal-hitnormal可以用左上角的sampleset,平时是w,e,r来下whistle,finish,clap的,shift+w,e,r就可以更换soft,normal,drum组

00:37:415 (3,4,5) - 我认为你在滥用finish……连同后面很多地方,这个东西平时就是在开头,中段,结尾用用的,还有偶尔些变奏

我看了下你副歌的音效……额……首先我不建议你为了跟人声跳过长白线的鼓点,而且我建议你现在的clap名字换成finish或者直接用sampleset来改,把它下在1.3,再找个clap下在2.4,大概像这样↓↓↓,另外注意它们的颜色,数字和它们在时间轴上上的位置
cobe
osu file format v12

[General]
AudioFilename: Secret Sister Complex.mp3
AudioLeadIn: 2000
PreviewTime: 305454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 111140,266042,266091,317807,317856
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.1

[Metadata]
Title:Secret Sister Complex
TitleUnicode:Secret Sister Complex
Artist:Halozy
ArtistUnicode:Halozy
Creator:moonlightleaf
Version:xxd
Source:Touhou
Tags:U.N. Owen was her?
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Flandre-Scarlet.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

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额,如果忙的话m4m就算了……
No_Gu
M4M from my queue

[Scarlet]
00:03:493 (6) - 1grid right
00:05:258 (5,6,7,8,9) - 其实我觉得这样太直的flow不是那么舒服。。
00:06:042 (1,2,3,4) - 我觉得这里应该把前面1/2补上然后把4后面那个1/2空出来吧。。
00:09:964 (8) - 没必要finish吧。。
00:16:238 (5,6,7) - 前后弄起来这个真的不好抓。。换slider吧 要不摆大点
00:18:591 (1,2,3,4,5) - 我觉得这些下的有点莫名啊。。感觉没跟上啥。。又看了下一个原因是你whistle下的不太对导致听起来怪怪的。。然后把3换成3/4然后删掉4的话跟的更好些
00:25:846 (2,3) - 不如在00:25:944加一个。。
00:28:003 (1) - 这边有点空啊 repeat加个whistle
00:46:042 这段开始音量有点小。。 而且这段没跳起来啊 一点都不好玩
01:27:023 (3,1,2) - 这段不如用一个slider旋转2次120好
01:36:435 (4,5,1,2,3,4,5,6) - 弄好看点呗。。
01:43:689 (6,10) - clap,顺带调调NC
02:23:493 (2) - 等距吧
02:46:042 (1,2) - 别overlap
02:54:866 (1,2,3,1,2,3,4,5) - 有点看不下去。。
03:13:297 (6,1,2,3,4,1,2,3,4,5) - 用那个建多边形的工具重新弄下呗。。
04:48:787 (2,3,4,5,6,1) - 加点whistle

。。。怎么说呢 个人看法吧,整张图倒是没有什么unrankable这类的大问题。。但是小毛病挺多的。
整张图大部分都很挤。。根本跳不起来,其实挺没意思的。
然后这首歌3/4挺多的。但是挺多你都没抓 听起来怪怪的
最后就是排版问题。。看起来挺乱的
其实主要问题还是感觉跳不起来 不过这也是个人看法罢了。。。说多了别生气
mintong89
六分钟简直夫妻

[Flandre Scarlet]

00:09:572 (6,7) - 这两个circle试试放在 00:08:984 (5,8) - 这两个的中间吧...看起来很扭曲
00:18:591 (1,2) - 有更好的排发吗? 这个感觉太单调了...或许曲slider会比较好?
00:26:238 (1) - CTRL+H?
00:31:925 (6) - 移开点比较好吧...差点Stack住00:31:337 (4) - 这个的感觉了
00:33:886 (5) - 这个有点随便的感觉, 这样比较好? 00:55:454 (7) - 这个的尾部blanket在00:55:062 (6) - 吧...
01:01:336 (3,5) - 这两个(各自)CTRL+G吧? 看起来也挺好玩的
01:14:474 (3) - 移上点吧...太挤了
01:18:199 (7,1) - blanket?
01:31:729 (4,5,1) - 真心觉得太挤了...放开点吧 反正是insane也不必要那么简单吧
01:40:552 (2,3) - blanket? (2尾blanket 3)
01:43:689 (5) - 新段就NC吧? 然后去掉 01:44:474 (1) -
01:51:925 (3) - 太弯了...
01:52:513 (1) - 我觉得CTRL+G flow还比较好, 就算是简单了
01:54:670 (2) - ^
02:00:552 (10) - NC吧...太长了 (去掉02:01:140 (1) - )
02:03:493 (1,2) - 我好像听到1/6...
02:55:650 (1,2,3,4,5,6,1,2,3,4,5,6) - 感觉做这样好懒啊...跟vocal吧?
03:33:886 - 有vocal不可忽略啊
03:44:278 (2,3,4,5,6,7,8) - 做个比较好的star吧
03:48:787 (1,3) - blanket?

首先就是NC没处理好...乱七八糟的, 然后就是感觉图整个好挤好弱...反正是app可以放大点吧. 最后就是感觉好单调...一直1/2什么的...加上3/4也不错?
反正我觉得需要加强...

加油.
OblivioN
[Flandre Scarlet]
00:33:297 (3,4,5) - 虽然blanket但是不好看……试试这样
00:35:454 (2,1) - 尽量不要overlap……
00:37:219 (1,2,3) - 黑子说这种重叠不好……
00:37:807 (4,6) - 其实可以blanket
00:38:199-为什么这么多音效……
00:38:199 (5,7) - 不好看……try this
00:40:160 (5,2) - 尝试不要overlap……
00:41:533 (2,4) - 4的尾巴没有和2的尾巴叠好
00:52:709 (7) - finish没必要……
00:54:278-漏音……建议00:52:709 (3) - 从这里开始
01:12:121 (2,4) - 不要overlap……
01:23:886-加个note
01:26:238 (1,2,3) - 调整一下blanket
01:37:611 (6,2) - 2的尾巴可以和6重叠……或者完全不要重叠……
02:03:689 (3,4,5) - 不好看……
02:04:474 (5,6) - 这里也没有包好……
02:15:454可以用slider
02:19:180 (1,2,3) - 红线为啥clap……
02:46:631 (3,7) - overlap or not
03:16:631 (3) - ctrl+g
03:19:964-不要clap……
03:29:180 (3,6) - 尾部可以重叠
04:01:336 (3,5) - 没叠好
04:08:984-删掉whistle
04:46:042 (4) - 为什么这个是歪的哩……
05:01:337 (3,4) - blanket~
05:09:768 (5,6,7) - 不要和05:09:180 (3) - 重叠……

GL~
FlobuFlobs
Random mod

  1. 00:26:238 (1) - Turn him for a better look? (Alt+H)
  2. 00:31:337 (4) - to X=103, Y=187 ? for the same spacing between 00:31:533 (5) - and 00:31:925 (6) -
  3. 00:39:572 (3) - move to X=234, Y=87? ^
  4. 00:32:513 (8) - blank with 00:31:925 (6) - ?
  5. 00:57:023 (3) - move to X=288, Y=147 ? cuz 00:57:611 (7) -
  6. 00:32:317 (7) - move to X=184, Y=65 and blanke here?
  7. 01:01:140 (2) - move to X=231, Y=246 to fix the stack here with 00:59:768 (5) -
  8. 01:02:121 (5) - move to X=266, Y=76 ^ ?
  9. 01:05:454 (5,1) - fix blanket
  10. 01:23:493 (1,2) - dont space here
  11. 01:24:866 (4,6) - fix blanket
  12. 01:26:238 (1,3) - ^
  13. 01:27:023 (3,1) - ^
  14. 01:37:807 (1,2,3,4) - how about constant the same spacing?
  15. 01:43:493 - add note here?
  16. 01:44:278 - ^
  17. 01:51:729 (2,3) - fix blanket or the slider lol
  18. 01:53:689 (5) - move to X=246, Y=265, to fix the spacing between 01:53:101 (2,3,4) -
  19. 01:53:886 (6) - move to X=372, Y=290 cuz the spacing between 01:53:297 (3,4) - ?
  20. 01:58:003 (2) - move to X=245, Y=236 ?
  21. 01:58:591 (4) - Alt+G?
  22. 02:03:101 (9) - 02:03:493 (1,2,3) - increase spacing here?
  23. 02:09:670 (6) - fix this circle in the streamfix the stream xD
  24. 02:15:454 (1,1) - increase spacing?
  25. 02:22:513 (1,2,1) - fix blanket
  26. 02:23:689 (3) - move to X=298, Y=242 for a better look?
  27. 02:54:866 (1,2,3) - lower the spacing here to emphasize
  28. 02:56:238 (3) - move it a bit away to avoid stack with 02:56:827 (5) -
  29. 02:57:513 - 02:57:709 - notes here?
  30. 02:58:591 (1,2) - blanket here?
  31. 03:02:905 (5,6) - ^
  32. 03:28:984 (2,3,4,5) - fix blanket
  33. 03:30:944 (8,1) - ^
  34. 03:34:278 (1,2,3,4) - curve this stream a bit for a better look?
  35. 03:51:140 (3) - move to X=214, Y=187 ? it was a bit off from 03:50:356 (6,7,1,2) -
  36. 03:51:336 (4,5,6) - move to x=222 y=48 ? away from 03:50:944 (2) - lol
  37. 03:50:944 (2) - Alt+G, 03:54:082 (4,1) -, 03:54:278 (5,1) - Alt+G ?
  38. 04:02:317 (6,7,8,1) - fix blanket
  39. 04:02:905 (1,3) - avoid stack
  40. 04:03:297 (2,3,4,5,6) - increase the spacing a bit
  41. 04:03:689 (4,1) - avoid stack
  42. 04:10:356 (5) - ^
  43. 04:12:807 (6,7) - seems a bit off
  44. 04:30:356 (3,4,5) - avoid stack
  45. 04:35:846 (1,3) - avoid stack or fix the blanket here
  46. 04:49:964 (1) - just Alt+C this here 04:51:336 - and Alt+H?
  47. 04:56:631 (2,3) - fix blanket
  48. 05:07:807 (2,4) - Alt+G?
  49. 05:18:003 (1,2,3) - this triple seems wierd
  50. 05:28:396 (4,5,6) - ^
  51. 05:46:238 (1,2) - fix blanket
  52. 05:48:003 (1,2) - ^
  53. Move 05:50:552 - away from 05:50:160 -

    something like this?
  54. 05:53:690 (5,6,1) - fix the line
Well good luck with the map <3
Topic Starter
moonlightleaf
ok, all fix~ :)

thanks for modding~ :)
Regou

[Insane]
怎麼那麼善良啊,hp8,9感覺不錯玩
00:16:238 (5,6,7) - 我靠 怎麼那麼善良啊
我是感覺這裡下了finish感覺可以更加強烈啊,弄跳吧
00:17:807 (4,5) - 這個也是,而且用sldier差評啊
00:22:513 (5) - remove NC
00:23:689 (1) - ^
00:28:003 (1,4) - 不對稱簡直不科學;w;;;;;;;
00:30:356 (5,6) - too easy
00:35:062 (1) - remove clap?
00:37:807 (4,5) - remove finish?
00:38:199 (5) - remove clap
00:40:944 (2) - 頭加clap
00:41:337 (1) - remove nc
00:42:121 (3) - NC
00:42:121 (3,4,5,6) - 這裡感覺不太順啊,可以再考慮下排法
01:08:787 (2,3,4) - 臥槽這spacing 玩著貌似蛋疼
01:07:219 (7) - NC
01:08:003 (1) - Remove NC
01:08:787 (2) - NC
01:16:238 (1,2,3,4,5,6) - 感覺不是正六角形,可以弄弄看?
01:27:415 (4,1) - not perfectly blanketed
01:27:611 (1,2) - ^
01:43:493 (5,1,2,3,4) - 不是星形啊,弄下?
02:00:552 (10) - NC
02:01:140 (1) - Remove NC
02:01:925 (6,7,8) - Spacing改大一點?Vocal都唱的那麼用力了QWQ
02:15:454 (1) - 感覺這個位置的kiai可以下點功夫了
這裡先關掉kiai
02:17:807 (1) - 這個位置爆1/4 kiai然後關掉kiai
02:36:042 (1,2) - 這個感覺打起來不太順QWQ
02:39:180 (5,6,7) - spacing不平均注意下~~
03:24:670 (4) - missing clap
03:27:807 (1,2,3) - spacing
03:30:356 (6) - missing clap
03:30:748 (7) - remove clap? NC
03:31:140 (1) - remove NC
03:31:729 (3) - NC
之後kiai噴星星的部份就同上了
04:35:650 (5,6,1) - oh shit
我靠啊這個好坑

先寫到這裡了 我給點評語
我感覺節奏下得不錯啊,挺合適的
不過那個排列還是比較新人風啦~可以繼續加油><
Topic Starter
moonlightleaf
to Regou

all fix

感谢mod :)
BeatofIke
For a long map like this, the drain rate is too high! >.<
I would reduce the drain rate to 7.

Good luck!
Topic Starter
moonlightleaf
to BeatofIke

OK ~ HP change to 7

thanks for your mod :)
CrazyrabbitKGE
00:37:807 (4,5) - need hitsounds here
00:40:944 (2,4) - ^
01:07:611 (3) - too down
01:09:572 (4) - no hitsound?
01:53:689 (5) - I just feel like placing this at the center of that triangle (2,3,4).
01:56:434 (4) - looks a bit off. try x 112 y 68.
03:58:199 (1,2) - I can barely hear the hitsounds.
Topic Starter
moonlightleaf

CrazyrabbitKGE wrote:

00:37:807 (4,5) - need hitsounds here ---fix
00:40:944 (2,4) - ^---fix
01:07:611 (3) - too down---fix
01:09:572 (4) - no hitsound?---fix
01:53:689 (5) - I just feel like placing this at the center of that triangle (2,3,4).---it seems in center of 234,just my opinion
01:56:434 (4) - looks a bit off. try x 112 y 68.---fix
03:58:199 (1,2) - I can barely hear the hitsounds.---remove the hitsound
thanks for modding ^^/
Mei
Hihihi

[Flandre Scarlet]
  1. 00:01:337 (1,2,3) - 这里构成了个钝角三角形,虽然不是不能打但是我建议可以把1放在x364 y192这里,flow更加平滑一点
  2. 00:08:395 (2) - 这里可能需要一个nc。因为上一个滑条到2,和2下面一个note3之间的距离看起来是差不多的但是节奏差了1/2,这样把他们分在一组nc里面可能会误导读图
  3. 00:09:572 (6,7,8) - 感觉这样好些(至少是个三角),你之前的那个排列就我来说间距感觉太随意了忽大忽小
  4. 00:15:454 (1,2,3,4,5,6,7) - 这里考虑用1.1ds规范一下?
  5. 00:18:591 (1,2) - 这个overlap可以避免
  6. 00:30:552 (6) - 叠在00:29:376 (4) - 的头上感觉好打写
  7. 00:47:807 (5,6,7) - 重叠了一点不太好看,试试这样
  8. 01:57:415 (1,2,3) - 这里用ds调整一下比较好?
  9. 01:59:964 (8) - 右移一格
  10. 02:03:101 (11,1,2,3) - 这里我感觉是个连续的串
  11. 02:05:062 (6) - 去掉finish
  12. 02:06:238 (1,2,3) - 这里也是用ds调整一下
  13. 02:09:180 (2,3,4) - ctrl+g会好打些,而且应该比较符合你之前摆放的方式(锯齿姓的跳
  14. 02:12:709 (2,4) - 有点overlap(不过没什么大碍可以无视= =
  15. 02:52:905 (4) - ctrl+g?
  16. 03:02:121 (1,2,3) - 调一下ds
  17. 03:10:748 (7) - 从这里开始间距突然变小了是不是需要加个nd
  18. 03:37:415 (2) - 漏了clap
  19. 03:54:082 (4,5) - ctrl+g 会好些,否则这个忽大忽小的ds会很怪,顺便我感觉后面没有必要nc啊
  20. 04:40:552 (1,2) - 这个也最好不要这样叠,要么完全叠好要么干脆分开这样
  21. 04:47:611 (5) - ctrl+g
  22. 04:58:003 (1) - 这个是想和前面叠么= = 没叠好
  23. 05:13:690 (5,6,7) - 6如果没有blanket的话还是用ds把这三个物件调整一下吧
  24. 05:15:062 (3,4) - 4用3的反转来比较好看
没了> < 加油
Topic Starter
moonlightleaf
to Mei

00:09:572 (6,7,8) - 这个没改

其他fix

感谢mod :)
Luvdic
Hello, a very short mod post, at least is better than nothing ;)

03:01:238 - Add note, streams actually starts at 03:01:140 -
04:34:278 (4) - Break this into two slider with 1 repeat and a note at final, like this: http://puu.sh/a7FqL/0d48ff3b7c.jpg
04:35:716 (7) - NC here is better imo.
Topic Starter
moonlightleaf

Xanandra wrote:

Hello, a very short mod post, at least is better than nothing ;) ---thank you very much

03:01:238 - Add note, streams actually starts at 03:01:140 - ---fix
04:34:278 (4) - Break this into two slider with 1 repeat and a note at final, like this: http://puu.sh/a7FqL/0d48ff3b7c.jpg ---fix
04:35:716 (7) - NC here is better imo. ---for ↑ , so fix
thanks for modding :)
Asagi
Hello :3
in-game request

[General]
  1. Add "Remilia" on the tags, because she is on the BG

[Flandre Scarlet]
  1. 00:07:611 (1) - why NCing this? Cant see any reason why NCing this, remove NC
  2. 00:09:572 (5,6) - since this two 00:08:984 (4,7) - sliders are symmetrical, try to put this on the center like this to make it more symmetrically arranged
  3. 00:27:415 (3,4) - try to make the spacing same as this 00:27:218 (2,3) -
  4. 00:53:101 (1) - the anti jump here is kinda awkward to play and the rhythm too, its like, something is missing,try it like this, the rhythm makes more sense
  5. 00:58:395 (7) - try to make this a repeat slider? like you did here 00:46:042 (9) - 01:10:944 (7) - to make it more consistent on other parts
  6. 01:49:572 (10) - how bout remove this and replace with a spinner instead? it really fits, you should try it
  7. 02:28:787 (1,2,3,4,5,6) - straight stream doesnt look good here, try to make a little curve stream pattern like this
  8. 02:47:415 (6) - dis flow break lol, try to ctrl+G this, no need to put unreasonable jump
  9. 04:38:297 - how bout add spinner here?
  10. 04:57:807 - the gap here is kinda awkward to play, specially its a long white tick, how bout follow the guitar rhythm on that part? like this
  11. 04:59:376 (3) - remove the repeat on this slider, then add 1/2 slider 04:59:768 - here instead
I saw many inconsistent NC, maybe the other modders will point it out
Good diff...but needs more mod imo

Good Luck :3
Topic Starter
moonlightleaf

-Asagi wrote:

Hello :3
in-game request

[General]
  1. Add "Remilia" on the tags, because she is on the BG--fix

[Flandre Scarlet]
  1. 00:07:611 (1) - why NCing this? Cant see any reason why NCing this, remove NC--fix
  2. 00:09:572 (5,6) - since this two 00:08:984 (4,7) - sliders are symmetrical, try to put this on the center like this to make it more symmetrically arranged--good idea
  3. 00:27:415 (3,4) - try to make the spacing same as this 00:27:218 (2,3) - --fix
  4. 00:53:101 (1) - the anti jump here is kinda awkward to play and the rhythm too, its like, something is missing,try it like this, the rhythm makes more sense--good idea
  5. 00:58:395 (7) - try to make this a repeat slider? like you did here 00:46:042 (9) - 01:10:944 (7) - to make it more consistent on other parts
  6. 01:49:572 (10) - how bout remove this and replace with a spinner instead? it really fits, you should try it--try
  7. 02:28:787 (1,2,3,4,5,6) - straight stream doesnt look good here, try to make a little curve stream pattern like this--very nice!
  8. 02:47:415 (6) - dis flow break lol, try to ctrl+G this, no need to put unreasonable jump--fix
  9. 04:38:297 - how bout add spinner here?--try
  10. 04:57:807 - the gap here is kinda awkward to play, specially its a long white tick, how bout follow the guitar rhythm on that part? like this
  11. 04:59:376 (3) - remove the repeat on this slider, then add 1/2 slider 04:59:768 - here instead--fix
I saw many inconsistent NC, maybe the other modders will point it out
Good diff...but needs more mod imo

Good Luck :3
thank you~ :)
Myxo


Shister...Shister...
Secret secret shister...

Are you Leady?
Are your Leady? <3



  • General
  1. When I downloaded the mapset, it came with a osb-file. This is useless, since you don't have a storyboard. I asked some modders and they said it could be a bug that happens sometimes (when the mapper doesn't upload the file but osu creates it when downloading the mapset). Anyways, you should check your beatmap's folder and remove the file if it's there!
  2. I think you are missing a gap in the tags, between her? and Remilia.
  3. Your rhythm is quite good, but sometimes it's questionable. First of all, try not to ignore the stanza. That means, don't use sliders that end on the big white line! For example 00:32:513 (8). It is because the drums in this song are very consistent and dominant, so the big white line is always emphasized really much by the drums. It sounds strange if those beats are not clickable (when the slider ends on those). Go through your map and fix all of these rhythm issues on your own, since there are quite a few!
  4. This point is a bit of personal opinion, but you should try to make your map a bit more tidy when it comes to placement! You have a mapping style where you don't use much spacing, so you have to be careful that the map doesn't look random. Therefore, it's important that you use clearer patterns sometimes. For example, this 00:06:042 (1,2,3) could be a perfect triangle, because at the moment 00:06:435 (2) looks like it is placed randomly. Same here 00:17:807 (4,5,6). My advice would to be check your map for objects like this and try to include it in any sort of pattern! That could be triangles / squares / pentagons, stacking notes, equal distance snap for a jump pattern or other things like that. You will be surprised how good it will fit your style :)
  5. Your hitsounding is rather inconsistent. This applies for the hitsounding itself but also (more importantly) for the volume settings: You are making some sounds or even complete sections very, very silent, while it doesn't even make sense. An example is this 00:18:101 or the section starting at 00:45:258. The song is too long to point every out, so you'll have to fix it yourself. Simply follow these steps:
    1. First of all, delete all your sections so that you only keep the ones which change sampleset, slider velocity or kiai, but not the ones that change volume.
    2. Set the volume for all sections you have kept to the same value, I'd recommend you 50%.
    3. Then, go through the song while listening to your hitsounding: If you notice anything that should be louder or less loud than the 50%, change this section / note.
    4. Everytime you change something, check the whole song if there is the same section or a similiar one anywhere else, and apply the same settings for this one.
  6. The hitsounding itself is also inconsistent. Of course, the song is too long to point out everything, so you may follow these steps to improve your hitsounding:
    1. Listen to a section of your map.
    2. Analyze the hitsound pattern you chose for this section, for example: Where did you place claps? Where did you place whistles? Where did you place finishes? How many whistles did you place? ...
    3. Check your section for mistakes / inconsistencys in this pattern. Of course the hitsounding shouldn't be the same all the time, but there are some things that sound strange in your map, that you might spot by using this method. For example, you are missing many claps. Also, sometimes you placed multiple claps in a row 02:19:180 (1,2,3,4,5,6), which sounds rather weird to be honest, since there is nothing in the music that would imply this. Another example would be this 00:23:101 (1,2,3,4,5,6,7), where you didn't use a whistle for many objects in a row, although you've been using many whistles in this section otherwise.


  • Specific
  1. 00:21:729 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Here, the spacing definitely looks weird. Try to make it equal? The spacing changes don't make sense with the music, from what I can tell.
  2. 00:29:376 (4,5,6,1) - At the moment, the jump from (4) to (5) feels strange, because you have to slow-down again afterwards for the transition from (5) to (6). Also, the antijump from (6) to (1) doesn't play very good. A simple solution would be to stack (5) on 00:29:180 (3) and place (6) where (5) was originally, to create this pattern: http://puu.sh/acqm2/5d2d22d9ff.jpg
  3. 01:21:140 (6,1) - (1) is a very emphasized beat by both drums and vocals, so a jump between (6) and (1) would play much better than an antijump. For example: http://puu.sh/acqzu/65b30b1d23.jpg
  4. 05:03:493 (6) - Move this object a bit more downwards, to impove the transition between 05:03:101 (4,5,6). At the moment, it feels weird that you have to move to the right after (5). http://puu.sh/acr1S/ac0867097c.jpg
  5. There are more specific issues, but it's very hard for me to point them out at the moment, since the things I mentioned in General aren't fixed yet. If you fixed some of these, and you want a recheck, you can ask me ingame! I will help you to improve your flow and rhythm then :) Same applies if you have any question regarding this mod yet- Just ask ingame!

Well, of course it's not a bad map! It is fun to play, especially because the song is so great!
There are still many issues with rhythm and placement, but especially with consistency. Consistency is probably the hardest part when mapping a marathon, since it's very long, but I'm sure you'll get it fixed if you try!
Good luck :3
Topic Starter
moonlightleaf
to Desperate-kun

osb-file , when you click update the map , it will auto creat! whatever you delete it before or not

tags , i do not know what should add in her? and Remilia.

for others i change here (i am bad in mapping , sorry ~ :(


thank you for your mod :)
Myxo
I meant that you are missing the GAP between the words, see:
BeatofIke
Testplay mod!

[General]
  1. Good map overall, but the combo colors are a bit hard to see due to both transparency and the light colors. Try making the colors a little darker by decreasing the Luminosity (Lum) by like 20-40 units so the colors are easier to see during gameplay.
Topic Starter
moonlightleaf
to Desperate-kun

oh,thank you for you explain,fix

to BeatofIke

thank you for modding ~ color -20, :) lol
BeatofIke
Let's give it a try!
Bubbled #1
Sellenite
yeah
Topic Starter
moonlightleaf
ohoh ! thank you~~~ :)
jonathanlfj
lets see

[General]
add "Ritsuka Sumijun" to tags, she is the singer for this song
you need approachcircle.png and reversearrow.png to complete the hitcircle skin set, you can just grab it from the template skin if not planning to make custom ones

[Flan]
00:13:101 (1) - no need for NC here, this patter follows a continuous fade in the music
00:49:180 (5) - placing this here would flow better: 00:52:513 (6) - NC for musical emphasis
01:44:082 (4,5) - try ctrl+g on this, makes the patter more coherent
02:03:101 (11,12,1,2) - this is a bit hard to play, especially because the way you NCed it makes it more confusing to read. I would change these all to circles
02:15:454 (1) - you dont have to use the NC here since 02:15:062 (1,2) already hints at a tempo change (you could decrease their spacing as well to show the slow down)
02:27:611 (2) - clap on start
02:57:415 (2,3,4,5,6) - not sure why you put a stream here, there is no 1/4 in the music... remove 02:57:513 (3) and rearrange this pattern would do
03:00:944 (5,1,2,3,4,5,6) - this looks a bit messy, you might want to give it more curve or just make it straight
03:32:905 (5,6,7,8) - a constant spacing or non-linear pattern would flow better here, i.e. 03:48:787 (1) - give it more curve so the blanket on 03:49:572 (3) looks more proper
03:54:474 (6,7) - more emphasis on this? if you do that dont forget NC
03:57:611 (4,5,6) - move this here: 04:02:513 (8) - clap on start
04:29:441 (8) - this part should be in 1/4: 04:35:748 (1) - ^
04:37:415 (6) - snap the end to 04:38:069, this one is 1/3
04:53:886 (5) - move a bit right for better blanket
05:04:082 (7) - one grid right to align with 05:03:493 (6)
05:15:454 (4) - clap start
05:23:297 (2) - ^
05:24:474 (1) - clap end
05:28:591 (5) - ^
05:32:317 (1) - check your claps from here to the end, somewhat inconsistent
05:35:454 (1) - ctrl+g flows better imo

gonna have to pop this for the incorrect snaps in the 1/3 section, let me know after you fix it
Topic Starter
moonlightleaf

jonathanlfj wrote:

lets see

[General]
add "Ritsuka Sumijun" to tags, she is the singer for this song
you need approachcircle.png and reversearrow.png to complete the hitcircle skin set, you can just grab it from the template skin if not planning to make custom ones

[Flan]
00:13:101 (1) - no need for NC here, this patter follows a continuous fade in the music
00:49:180 (5) - placing this here would flow better: 00:52:513 (6) - NC for musical emphasis
01:44:082 (4,5) - try ctrl+g on this, makes the patter more coherent
02:03:101 (11,12,1,2) - this is a bit hard to play, especially because the way you NCed it makes it more confusing to read. I would change these all to circles
02:15:454 (1) - you dont have to use the NC here since 02:15:062 (1,2) already hints at a tempo change (you could decrease their spacing as well to show the slow down)
02:27:611 (2) - clap on start
02:57:415 (2,3,4,5,6) - not sure why you put a stream here, there is no 1/4 in the music... remove 02:57:513 (3) and rearrange this pattern would do
03:00:944 (5,1,2,3,4,5,6) - this looks a bit messy, you might want to give it more curve or just make it straight
03:32:905 (5,6,7,8) - a constant spacing or non-linear pattern would flow better here, i.e. 03:48:787 (1) - give it more curve so the blanket on 03:49:572 (3) looks more proper
03:54:474 (6,7) - more emphasis on this? if you do that dont forget NC
03:57:611 (4,5,6) - move this here: 04:02:513 (8) - clap on start
04:29:441 (8) - this part should be in 1/4: 04:35:748 (1) - ^
04:37:415 (6) - snap the end to 04:38:069, this one is 1/3
04:53:886 (5) - move a bit right for better blanket
05:04:082 (7) - one grid right to align with 05:03:493 (6)
05:15:454 (4) - clap start
05:23:297 (2) - ^
05:24:474 (1) - clap end
05:28:591 (5) - ^
05:32:317 (1) - check your claps from here to the end, somewhat inconsistent
05:35:454 (1) - ctrl+g flows better imo

gonna have to pop this for the incorrect snaps in the 1/3 section, let me know after you fix it
all fix , add approachcircle.png and reversearrow.png ( custom ) , if them can be used in this map ...

gonna have to pop this for the incorrect snaps in the 1/3 section --- i don't understand this , sorry .... :?

thank you for modding :)
jonathanlfj
its ok it was just a statement saying why i popped it, it looks good now so have the bubble back!

Bubble #1
Topic Starter
moonlightleaf

jonathanlfj wrote:

its ok it was just a statement saying why i popped it, it looks good now so have the bubble back!

Bubble #1
thank you :)
Trust
[General]
  1. The skin file approachcircle.png is still missing and needs to be included to complete your Hit circle set.
[Flandre Scarlet]
  1. 00:18:101 (5) - This doesn't need such low volume for a significant beat. Try 45~50% instead.
  2. 00:33:886 (6) - 1/1 repeat sliders like these are uninteresting to play if they aren't following vocals especially on an Insane level of difficulty as they cover a lot of background music that can potentially be mapped out. It would feel better to break this up into a rhythm like in the image below to allow players to click along with the strong downbeat and finish on 00:34:278. Having a 1/2 rhythm here would also be consistent with 00:40:552 (1,2).


    If you implement this make sure to correct the comboing as follows:
    SPOILER
    00:34:278 - New Combo
    00:35:062 (1) - Remove New Combo
    00:35:846 (3) - New Combo
    00:36:238 (1) - Remove New Combo
  3. 00:37:219 (1) - Clap sounds unfitting, I would remove it.
  4. 00:39:180 (1,2,3,4) - The four consecutive claps is a bit noisy an deviates from your general hitsound pattern. Try removing the claps on (1) and (3).
  5. 00:48:003 (7) - Missed a clap on the head.
  6. 00:52:513 (1) - I noticed this is the only time in the map you use a finish for this part. It's pretty fitting so consider either adding it to all similar parts or removing it here for consistency. In fact whistles seem even more fitting if you decide to add a hitsound for this you could try whistles instead.
  7. 00:54:670 (7) - You can NC here as this combo goes really long.
  8. 00:58:395 (7) - Did you mean to have a finish on the tail instead of a clap?
  9. 01:05:160 (3) - Is this note really necessary? I'm not hearing any sound here and 01:05:062 (2,4) are the accented hits so it would be better to remove the note make a jump between these two for consistency with all patterns like 00:52:513 (1,2).
  10. 01:53:886 (6) - I would break this into a slider and circle to follow the vocal nicely and allow players to click with the strong downbeat.
  11. 02:24:180 (2) - This note isn't covering anything, listening to the background music it should just be a circle and a triplet so I would just remove this and create some space between 02:24:082 (1,3).
  12. 02:39:376 (7) - A 1/1 repeat slider isn't very interesting to play for all the reasons as mentioned earlier. Try a rhythm identical to the suggestion for 00:33:886 (6) - and make sure to NC on 02:40:748 (3) and remove at 02:40:356 (1).
  13. 03:38:689 (2,4) - Well these don't sound like they're mapped to anything, a stream doesn't fit here in my opinion. Just using a 1/2 slider on 03:38:591 feels like the ideal rhythm at this part.
  14. 04:12:317 (1,2,3,4,5,6) - Inconsistent stream spacing. Try to keep exactly at 0.5x to make it neater.
  15. 05:19:376 (6) - Swap whistle for a clap. Also NC here as you break of that slider pattern and this combo is a bit long.
  16. 05:35:454 (1,3) - Try and make a clean blanket with these two.
  17. 05:39:670 (6) - Give this equal spacing between 05:39:572 (5,7).
  18. 05:47:415 (5,6,7) - Well this looks a bit strange, especially in gameplay it threw me off a little. Maybe you could use a more normal placement for this triple?
  19. 05:48:984 (3) - An unfitting clap. Remove it here, sounds better to add it on the tail of 05:48:592 (2).
  20. 05:56:435 (7) - Same as 00:58:395 (7).
That's all for now. Your rhythms seem alright, I do think hitsounds could be more consistent.

Let me know if you have any questions about the mod. Poke me when this is applied.
Topic Starter
moonlightleaf

Trust wrote:

[General]
  1. The skin file approachcircle.png is still missing and needs to be included to complete your Hit circle set. ---redl will be have
[Flandre Scarlet]
  1. 00:18:101 (5) - This doesn't need such low volume for a significant beat. Try 45~50% instead.---45%~
  2. 00:33:886 (6) - 1/1 repeat sliders like these are uninteresting to play if they aren't following vocals especially on an Insane level of difficulty as they cover a lot of background music that can potentially be mapped out. It would feel better to break this up into a rhythm like in the image below to allow players to click along with the strong downbeat and finish on 00:34:278. Having a 1/2 rhythm here would also be consistent with 00:40:552 (1,2).---fix,


    If you implement this make sure to correct the comboing as follows:
    SPOILER
    00:34:278 - New Combo
    00:35:062 (1) - Remove New Combo
    00:35:846 (3) - New Combo
    00:36:238 (1) - Remove New Combo
  3. 00:37:219 (1) - Clap sounds unfitting, I would remove it.---fix,
  4. 00:39:180 (1,2,3,4) - The four consecutive claps is a bit noisy an deviates from your general hitsound pattern. Try removing the claps on (1) and (3).---fix,
  5. 00:48:003 (7) - Missed a clap on the head.---fix,
  6. 00:52:513 (1) - I noticed this is the only time in the map you use a finish for this part. It's pretty fitting so consider either adding it to all similar parts or removing it here for consistency. In fact whistles seem even more fitting if you decide to add a hitsound for this you could try whistles instead.---ok , i remove this
  7. 00:54:670 (7) - You can NC here as this combo goes really long.---fix,
  8. 00:58:395 (7) - Did you mean to have a finish on the tail instead of a clap?---fix,
  9. 01:05:160 (3) - Is this note really necessary? I'm not hearing any sound here and 01:05:062 (2,4) are the accented hits so it would be better to remove the note make a jump between these two for consistency with all patterns like 00:52:513 (1,2).---fix, make a jump like before
  10. 01:53:886 (6) - I would break this into a slider and circle to follow the vocal nicely and allow players to click with the strong downbeat.---fix,
  11. 02:24:180 (2) - This note isn't covering anything, listening to the background music it should just be a circle and a triplet so I would just remove this and create some space between 02:24:082 (1,3).---fix,
  12. 02:39:376 (7) - A 1/1 repeat slider isn't very interesting to play for all the reasons as mentioned earlier. Try a rhythm identical to the suggestion for 00:33:886 (6) - and make sure to NC on 02:40:748 (3) and remove at 02:40:356 (1).---fix,
  13. 03:38:689 (2,4) - Well these don't sound like they're mapped to anything, a stream doesn't fit here in my opinion. Just using a 1/2 slider on 03:38:591 feels like the ideal rhythm at this part.---fix , make a part , if you don't think it well ,tell me
  14. 04:12:317 (1,2,3,4,5,6) - Inconsistent stream spacing. Try to keep exactly at 0.5x to make it neater.---fix,
  15. 05:19:376 (6) - Swap whistle for a clap. Also NC here as you break of that slider pattern and this combo is a bit long---fix,
  16. 05:35:454 (1,3) - Try and make a clean blanket with these two.---fix,
  17. 05:39:670 (6) - Give this equal spacing between 05:39:572 (5,7).---fix,
  18. 05:47:415 (5,6,7) - Well this looks a bit strange, especially in gameplay it threw me off a little. Maybe you could use a more normal placement for this triple?---fix,
  19. 05:48:984 (3) - An unfitting clap. Remove it here, sounds better to add it on the tail of 05:48:592 (2).---fix,
  20. 05:56:435 (7) - Same as 00:58:395 (7).---fix,
That's all for now. Your rhythms seem alright, I do think hitsounds could be more consistent.

Let me know if you have any questions about the mod. Poke me when this is applied.
thank you :)
Topic Starter
moonlightleaf
Trust (run away

QAQ
Trust
Sorry about that! Rechecked in irc, log is below. Cleaned up some patterns and sorted out the issue with the missing skin file.

SPOILER
22:57 Trust: hi sorry for lateness! im checking now
22:58 Trust: and to answer your question from forum pm, it will be bubble #2
22:58 moonlightleaf: oh oh! thank you for your recheck
22:59 Trust: just need to ask, i did a redl and still dont see the approachcircle.png file :(
22:59 moonlightleaf: i redl
22:59 moonlightleaf: i have it with it , why?
23:00 moonlightleaf: let me redl again
23:04 Trust: ok I have some suggestions
23:04 Trust: whenever you're ready
23:05 moonlightleaf: spinner-approachcircle
23:05 moonlightleaf: is this ?
23:06 Trust: nope, it's exactly approachcircle.png
23:07 moonlightleaf: not " spinner-approachcircle.png " , just the " approachcircle.png " right ?
23:07 Trust: yes, jonathan mentioned this too in his mod
23:11 moonlightleaf: oh, it is my mistake ,spinner-approachcircle.png will delete , right?
23:11 moonlightleaf: for this computer has not photoshop , so i decide to use the osu's approachcircle.png
23:11 Trust: yes
23:12 moonlightleaf: so delete the spinner-approachcircle or not ?
23:13 Trust: yes delete that
23:13 Trust: use osu's approachcircle.png
23:14 moonlightleaf: oh ,let me redl again ,sorry for waitting
23:14 Trust: np
23:14 Trust: all good
23:16 moonlightleaf: it have , plz redl , sorry ;_;
23:18 Trust: there we go! good
23:18 moonlightleaf: >w<
23:19 Trust: ok ready for suggestions?
23:21 moonlightleaf: yep
23:22 Trust: 02:39:376 (7,1,2) - i think this was an accident, cause so many finishes x.x
23:23 Trust: so remove on tail of (7), tail of (1), and (2)
23:23 moonlightleaf: remove 7 1 2 ? 3finishes?
23:24 Trust: yeah it's too muhc
23:24 Trust: much*
23:25 Trust: only finish should be on 02:39:768 -
23:26 moonlightleaf: ok fix, remove 7tail and 2 , keep 1 on head
23:27 Trust: dont forget tail of 02:39:768 (1) -
23:27 Trust: ~
23:27 moonlightleaf: oh~
23:27 moonlightleaf: fix,remove it
23:28 Trust: hmm did you make a new pattern here? 02:54:866 (1,2,3) -
23:28 Trust: or was this here before
23:29 moonlightleaf: this part i have not remake
23:29 moonlightleaf: remap*
23:29 Trust: oh ok i thought this was different from last time, nevermind then~
23:30 Trust: 03:37:807 (4) - NC here to follow previous kiai, and vocal emphasis
23:32 moonlightleaf: 03:37:219 (1,2,3) - it does not mater if here is 123 then next nc 03:37:807 (1) - ?
23:33 Trust: it should be fine, is actually consistent with 02:06:238 (1,2,3,1) -
23:33 moonlightleaf: ok,fix
23:33 Trust: 05:20:748 (1,2,3,1) - here too :>
23:34 moonlightleaf: 0.0
23:35 Trust: 03:38:591 (5,6,7) - rhythm you made here could follow the music better imo, try like this: http://puu.sh/aHZws/f1e4dac9b6.png
23:39 moonlightleaf: https://osu.ppy.sh/ss/1899386 how about this
23:39 moonlightleaf: 8 is down for 6
23:39 moonlightleaf: from*
23:40 Trust: 1 sec let me try it
23:40 moonlightleaf: 68 copy from 34
23:42 Trust: hmm the jump to (7) feels too big
23:42 Trust: and don't forget to put a note on 03:39:964 -
23:43 Trust: here gimme a sec ill give my idea
23:45 Trust: try like this https://osu.ppy.sh/ss/1899395
23:45 moonlightleaf: how about 7 rotate in center 37°
23:46 moonlightleaf: https://osu.ppy.sh/ss/1899396
23:47 Trust: but then theres very little space between (6) and (7) ;w;
23:47 moonlightleaf: selection centre 37
23:49 moonlightleaf: 03:38:984 (6) - x: 256 y:108 7 rotate 43°
23:53 Trust: one sec, imma send you a code
23:53 Trust: i'm having a hard time following this
23:56 Trust: ok check your forum pm, i sent a code you can try, i think it works good
23:58 Trust: last suggestion, 04:32:709 (7,1) - swap nc
23:59 moonlightleaf: yep, good pattern
23:59 Trust: :D
00:00 moonlightleaf: 04:32:709 (7) - i think 6 -> 7 to tell player that next will be put there
00:01 Trust: well there are two whole measures seperating those parts
00:01 Trust: it's unnecessary imo
00:01 moonlightleaf: hm..
00:02 moonlightleaf: https://osu.ppy.sh/ss/1899422
00:02 moonlightleaf: this
00:03 Trust: yeah. well it's up to you
00:03 moonlightleaf: but i want to keep 7 ,it is ok ?
00:04 Trust: yep
00:04 moonlightleaf: i know that 6 next will put there because i am the creater
00:05 Trust: ok i think that's all
00:06 moonlightleaf: >w<
00:06 Trust: you can go ahead and update
00:07 moonlightleaf: waitting ><
00:09 moonlightleaf: ok, thank you ~ updated~
00:11 moonlightleaf: hard~ cost your much time for sorry ...
00:12 Trust: kk 1 moment checking the skin files
00:12 Trust: to make sure everything is good
00:12 moonlightleaf: www
Bubble #2

Good luck!
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