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Lucky Twice - Lucky

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Topic Starter
CrazyBanana
This beatmap was submitted using in-game submission on 30 sierpnia 2009 at 23:30:02

Artist: Lucky Twice
Title: Lucky
Tags: Yuna Lucky Twice i am so lucky crazy banana
BPM: 130
Filesize: 1897kb
Play Time: 03:19
Difficulties Available:
  1. EEeee's Hard (4,9 stars, 549 notes)
  2. Lucky (4,79 stars, 497 notes)
  3. Malar's LoVely (4,12 stars, 335 notes)
  4. SFG's Easy (1,09 stars, 65 notes)
Download: Lucky Twice - Lucky
Information: Scores/Beatmap Listing
---------------
I am so lucky !
adam2046
BPM: 130.00
Offset: 2,145
Malar
Zrob to mistrzu a bedziesz master :P

00:09:529(1) - finish
00:09:991(1) - finish
00:10:452(1,2) - finish + clap
00:11:375(1-10) - zrob nieparzyste zwykle bez niczego, a parzyste clap
00:14:837(1) - clap
00:19:683(4) - whistle
00:22:221(1) - koniec slidera wez whistle
00:23:375(3) - whistle
00:23:606(4) - finish
00:24:760(1,1,1,1) - finish + clap
00:29:606(10) - nowe kombo
00:32:375(10) - finish + clap
00:40:683(2) - new combo
00:42:991(8) - whistle
00:44:375(11) - new combo
00:47:375(1,1) - finish + clap
00:51:991(2) - clap
00:52:452(4) - finish + clap
00:52:914(6) - clap
00:53:837(2) - finish + clap
00:54:529(4) - clap
00:56:375(1) - tu dodaj nowy timing i wez soft hitsoundy
00:58:452(4) - finish
00:58:683(5) - whistle
00:58:914(6) - finish
00:59:145(7) - whistle
00:59:375(8) - tu dodaj nowy timing i wez normal hitsoundy
01:00:068(1) - tu dodaj nowy timing i wez soft hitsoundy
01:01:452(1-12) wez wszystkie kolka z hitsoundow wyczysc a ja ci podam co ma byc :P :
1,4,6-clap
8-finish
12-whistle


^^
Topic Starter
CrazyBanana

Malar wrote:

Zrob to mistrzu a bedziesz master :P

00:09:529(1) - finish
00:09:991(1) - finish
00:10:452(1,2) - finish + clap
00:11:375(1-10) - zrob nieparzyste zwykle bez niczego, a parzyste clap
00:14:837(1) - clap
00:19:683(4) - whistle
00:22:221(1) - koniec slidera wez whistle
00:23:375(3) - whistle
00:23:606(4) - finish
00:24:760(1,1,1,1) - finish + clap
00:29:606(10) - nowe kombo
00:32:375(10) - finish + clap
00:40:683(2) - new combo
00:42:991(8) - whistle
00:44:375(11) - new combo
00:47:375(1,1) - finish + clap
00:51:991(2) - clap
00:52:452(4) - finish + clap
00:52:914(6) - clap
00:53:837(2) - finish + clap
00:54:529(4) - clap
00:56:375(1) - tu dodaj nowy timing i wez soft hitsoundy
00:58:452(4) - finish
00:58:683(5) - whistle
00:58:914(6) - finish
00:59:145(7) - whistle
00:59:375(8) - tu dodaj nowy timing i wez normal hitsoundy
01:00:068(1) - tu dodaj nowy timing i wez soft hitsoundy
01:01:452(1-12) wez wszystkie kolka z hitsoundow wyczysc a ja ci podam co ma byc :P :
1,4,6-clap
8-finish
12-whistle


^^
Done ;]
skratch
look's nice ;)
Skorpion89
This map has been deleted on the request of its creator. It is no longer available.
Armin
Overall: If i were you, I'd change the type of hitsounds in the intro and in the middle of the song. Try to change hitsounds in "Soft" starting at 00:00:0 and finishing to 00:10:24, then also at 01:47:81 - 02:01:45 and 02:35:83-02:57:330
03:12:03-03:19:48

00:09:06 (1) Align with 4
00:29:60 (10) New combo?
00:34:45 (4) Clap hitsound only at the end of the slider
00:36:06 (8,9) Clap
00:41:83 (6)Clap hitsound only at the end of the slider
00:43:45 (10, 11) Clap?
00:44:37 (12) new combo?
01:00:06 (1,2,3,4,5) make a straight line
01:51:06 (7) Align manually with the end of (6)
02:02:14 (9) Align with 8
02:03:29 (2,3) Clap
02:04:22 (5) Clap hitsound only at the end of the slider
02:08:60 (3,5) Clap
02:15:99 (7) Clap at the end
02:19:22 (5,6) Clap
02:22:91 (2,3) Clap
02:24:75 (1) Clap
02:25:68 (3,5,9) Clap
02:25:68 (2,3) Clap
WubWoofWolf
i'm not good in mapping but i think i can give you little help:

1. Zrób kilka jumpów tak 4 powtarzające się na refrenie trudniejsze niż pod koniec
2. Kilka stacków też by się przydało. Zrób kilka stacków w takich miejscach gdzie mapa według ciebie robi się nudna. Przykład: http://www.speedyshare.com/227800639.html
3. Trochę wyjść z rytmu żeby było ciekawiej



Make this and map will be more interesting and i will give you star ^.^
blissfulyoshi
Get rid of the current source tag, usually source tag is to tell where the song came from.

Lucky:
3 min without break...
your new combo use seems to be quite random also ex: 00:13:91 (1,1)
00:09:06 (1) - place on top of the green 4
00:17:37 (1) - align with yellow 3
00:24:06 (5) - looks better if you align with 4
00:27:76 (7) - align with 6
00:29:60 (10) - new combo
00:33:29 (1) - align with 19
01:10:45 (1) - place under the green 7
a lot of the place under mistakes and alignment mistakes reappear throughout the song, please use the above examples to fix the map

you are also going to needa bg and more diffs to get this ranked, so keep on mapping.

Star.
EEeee
Offset = 70,456
Lucky
00:13:91 (1) - move down a little
00:28:451 - could add a note here?
00:44:37 (12) - new combo
01:18:52 (9,10) - maybe move these, cause it doesn't align with 4, just move these notes, and the rest of the map should be fine
01:33:99 (1,2,3,4,5,6,1,2,3,4,5,6) - Highlight all these notes, and move all the notes up a little, so that 01:34:45 (3) can be aligned with a note, trust me
02:02:14 (9) - maybe just move this up a bit

K that is all, and can u remove that green line on top of the red line, just remove the green one, and add kiai time to the red one

also, woah if this is ur first map, this is really cool, I mean the patterns in my opinion are very unique
I mean, they look weird in edit, but while playing the map, its looks awesome
orioncomet
i like this song XD this' song so pretty.

+star~*
ShaggoN
Map is great. :D
Of course we need Lovely difficulty :)
Ryohan
Nice map :D Star :P
Malar
This map has been deleted on the request of its creator. It is no longer available.
K2J
(Visual)
You'll need a background for this song to be ranked. Also, you have two 4-star or above difficulties; you should have at least one more map that's easier.

[Malar's LoVely]
00:55:67 (1) - This is the only time you have a new combo at this spot in the chorus; either change all to be like this, or remove this one.

[Lucky]
00:09:53 (1,1,1,2) - An inherited timing section with lower volume?
01:17:84 (7) - New combo (and those similar later in the song)?
03:09:30 (5,6,7,8,9) - Stack directly below other notes.
03:19:22 (1) - Center, please.
There's a general lack of hitsounds in this difficulty.

Overall, this map is going pretty well, but I'd like to hold off on my star until it's a bit more complete and worked out. Send me a message when you have a difficulty under 4 stars for me to check.
fartownik
Starred~
QuiteLucky
Great Beatmap, one of my favorites.

~Lucky
EEeee
Malar's LoVely
00:35:36 (5) - do u wanna make this straight?
00:42:98 (7) - turn Whistle off :P
00:49:90 (7) - new combo
00:53:59 (5) - ^
01:05:83 (4) - maybe u can move this out, since it looks kinda hard to read, and this being the easiest diff :P
03:10:21 (5) - new combo

well these are all suggestions, I really like anybody who mapped this song, I mean It's perfect in my opinion

Lucky
^__^
I already modded it b4, and now it looks better than b4
I would say add some hitsounds, but U already told me that Hitsounds are WIP

Hope for u guys to get this ranked :D
XepherX3
Lucky

timing section


Lucky Twice^^



hope you like it

starred

Azure_Kite
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
CrazyBanana

Azure_Kyte wrote:

My mod:

[Malar's LoVely]
No Problems Found XD

[Lucky]
No Problems Found XD

[Lucky Twice]
NO PROBLEMS FOUND XD

I feel bad. Really, I do, Cause I can't provide anything to make your beatmap fixed...

But I can help in other ways: S.T.A.R.R'D
I'm glad to see that ^^ thx all
Matma Rex
Okay, serious modding time.

Po primo, zapakuj tło do Fotoshopa czy GIMP-a i podkoloruj jakimś filtrem czy czymś, bo smutne jest.

[Lucky]
Sugestie, nie polecenia.
00:11:37 (1,2,3,4,5,6,7,8,9,10) - usuń szóstkę, bo nie ma pod nią dźwięku.
00:13:91 (1,1), 00:18:53 (1) -- blah. Po prostu zrób sekcję z BPMx0.5, zamiast robić takie cuda, bo to brzydkie.
00:17:37 (1,1,1,1), 00:24:76 (1,1,1,1), 00:39:53 (1,1,1,1), 00:46:91 (1,1,1,1) - czemu to są same jedynki?
00:42:53 (7) - nowe kombo?
01:03:07 (8) - nowe kombo?
01:18:30 (8,9,10) - krzywo.
01:30:53 (11) - nowe kombo?
01:39:76 (1,1,1,1,1,1) - czemu znów same jedynki? Na tym można się podnieść z 10% życia do 70%.
02:01:22 (7,8,9) - może tak miało być, ale wygląda na krzywe.
02:04:22 (5,6,7) - ustaw ręcznie odstępy, jest nierówno.
02:08:14 (2,3) - nierówno IMO (koniec 2 z 3).
02:15:99 (7) - ja bym w tym miejscu skończył diffa, bo potem robi się trochę nudny. Ale jak uważasz.
02:18:76 (4,5,6) - krzywo?
02:22:45 (1,4) - krzywo. Ustaw ręcznie.
02:37:68 (7,8,9) - krzywo?
02:41:60 (3,4,5) - krzywo?
02:57:07 (11) - drugi IMO dobry punkt zakończenia.
02:57:53 (1) - NIEEEE to przyspieszonie ssie! Wyyyywaaaal! Albo po prostu utnij mapę wcześniej.

[Malar's LoVely]
Może po prostu "Lovely"? Srsly.
Podnieś overall difiiculty albo zrób prostszą mapkę. Teraz się nie zgadza (te stacki i takie tam).
Utnij mapkę gdzieś wcześniej.
Sugestie, nie polecenia.
00:06:75 (4) - aa, nienawidzę takich sliderów. Ale to tylko ja.
00:14:83 (9), 01:28:67 (10) - brzydkie. Tak jak u Banana, zrób tu sekcję z BPMx0.5. Na innych sliderach tez, jeśli jakieś pominąłem.
Blah, nie chce mi się dalej. Te slidery mnie odrzucają :/

[Lucky Twice]
Hitsoundy.
Za dużo kółek. Jebjebjebjebjeb.


Gwiazdeczka, anyway.
minyeob
[Malar's LoVely]
00:11:59 (1) - Remove this circle? This is the easiest difficulty. We have to think about normal players.

[Lucky Twice]
Needs more hitsounds.
Ex)
00:16:45 (1,2) - Whistle
00:18:30 (1) - Whistle

And why this difficulty's playing time is shorter than [Lucky]? Sounds Strange.
Reduce HP drain Rate or something and remap your break parts
Or Insert break time on [Lucky]
Matma Rex
Podkolorowane tło.

Podkręciłem tylko dwa suwaki :P


sesito71
:D Very good map

[Lucky]

00:02:14 (1) - 00:03:07 (4) - Maybe you wanna make this straight :D Anyways it's ok ^^
00:10:45 (1) - Nazi mod: Move 1 grid lvl 3 right, and 1 up, then align the next slider and the further notes ^^
00:12:76 (6) - 00:13:45 (9) - Spacing (you were spacing at 1,0x)
00:20:14 (1) - 00:20:83 (4) - Maybe you want to align this with the notes before.
00:21:76 (5) - Align it with the end of the slider?
00:24:76 (1) - Align this with (6)?
01:03:07 (8) - New combo?
01:15:53 (3) - Move one grid lvl 3 left
01:17:83 (7) - New combo?
01:18:53 (9) - :/ Move it one lvl 3 up
01:54:76 (8) - New combo?
02:01:68 (8) - Move 3 grid lvl 3 left? (then adjust the next note)
02:04:22 (5) - New combo?
02:09:30 (6) - ^
02:12:99 (4) - ^
02:18:76 (4) - Move one grid lvl 3 left, and then adjust 5 and 6 (and 7)
02:37:45 (6) - New combo?
02:38:14 (9) - Move one grid lvl 3 right, and then adjust the next notes.
02:41:83 (4) - ^
02:42:76 (7) - New combo?
02:55:22 (6) - ^
02:57:53 (1) - 03:11:37 (13) Funny :D
03:09:99 (7) - ^


[Malar's Lovely]

00:04:90 (5) - Adjust it with 3 and 4 :D
00:11:83 (1) - Move this one grid level 3 left (and note 2 too)
01:14:83 (2,3) - Maybe you'd want to align 2 with 1, and then 3 with 2 ?
01:26:59 (5) - New combo?
03:02:13 (3) - Align this with 2?


[Lucky Twice]

00:24:07 (8) - New combo?
01:20:60 (6) - Move this 1 grid lvl 3 right
02:49:969 Revise the break
03:06:53 (4) - New combo?


Star*
niedz
D:
EEeee

sesito71 wrote:

:D Very good map - thanks, but it's not mine
[Lucky Twice]

00:24:07 (8) - New combo?- k
01:20:60 (6) - Move this 1 grid lvl 3 right - sorry I don't want my patterns to be legit, this stays
02:49:969 Revise the break - hehehe, it's suppose to be like that
03:06:53 (4) - New combo?


Star*


kk, well the break is there on purpose and please
My map has hitsounds, all maps don't need spam of hitsounds, sometimes the regular sound hitting a single hitcircle makes is good enough, so please

Download: Lucky Twice - Lucky (CrazyBanana) [EEeee's Hard].osu
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

timing seems fine

[MALAR'S LOVELY]

turn overall difficulty up by 2 notches? because of all the notes onscreen at the same time at parts it would make it seriously confusing for new players.

nothing actually wrong with it, but there are quite a few parts where theres so many beats clumped together it becomes a serious clusterfuck. especially at the 0.5 BPM bit (the slow bit). might wanna make some of those parts more clearer. i'd point them out, but you should be able to find them if you take a look.

[LUCKY]

seems fine. there are a few little spacing issue i could nazi, but i won't

[EEEEE'S LUCKY]

02:01:22 (1) - this slider tripped me up on my first run. that was probably intentional, but you should still be able to see it coming. maybe make it a little more obvious that is squiggles like that? only a little more though

solid map. could use a little bit of work, but overall, its a nice map.

star'd
Kubu

niedzwiedz1124 wrote:

D:
D:
John12346
The beginning part of the Hard mode map has half and quarter notes spaced the same with each other, and that might mess a lot of people up.

Other than that, it's perfection.
0_o
This map has been deleted on the request of its creator. It is no longer available.
Symbolic
This map has been deleted on the request of its creator. It is no longer available.
Lef
I didnt seen anything to mod so i will just star. Nice map.
EEeee
not fixing that break!!! doesn't mess up the map,
don't try insulting me on hitsounds, I added some that fit, I wouldn't add claps at most of those parts that sound like a clap should be there, cause I did, and it doesn't sound right, so please don't waste ur time

Download: Lucky Twice - Lucky (CrazyBanana) [EEeee's Hard].osu
mattyu007
Why are the offsets different? Use a consistent offset (11,378 is fine)

Preview Point: 01:10:45 (Timing > Set Current Position as Preview

[Malar's LoVely]
Any reason the V is capitalized? If not, change it to just "Malar's Lovely"

01:10:44 - Start Kiai here instead of at 01:09:98
02:02:13 - Start Kiai here instead of at 02:01:67
02:16:90 - Stop Kiai here instead of at 02:16:44
03:12:29 - Stop Kiai here instead of at 03:11:83
03:18:29 - Don't use Kiai here


[Lucky]
Kiai Add/Edit:
01:10:44 - 01:25:21
(02:02:13 - 02:16:90 - Optional)
02:57:53 - 03:12:30

The Kiai in the middle section is strange, remove it and try the map without. If you do remove it, feel free to add in the second Kiai section (The greyed out one)

[EEeee's Hard]
02:01:22 (1) - Uhhh, no. Use 1/2x inherit if you have to, but don't do this please.
02:16:91 - Stop Kiai please...
02:33:07 (2) - Disrupts the flow of the map imo...
02:49:91 - wth This is just..... no.
03:12:30 - No Kiai fountain
03:14:37 (3,1) - Unintuitive jump, feel free to keep it but I would prefer if you changed it.


Overall, not a bad map, but a little tip about Kiai usage, a good place to start / stop Kiai time is usually on the 1 beat (1-2-3-4-1-2--). Kiai fountains without continuing the use of Kiai time should be avoided.

Starred
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.

Download: Lucky Twice - Lucky (CrazyBanana) [SFG's Easy].osu
Topic Starter
CrazyBanana
This map has been deleted on the request of its creator. It is no longer available.
EEeee
hehehe that weird break stays, it isn't hurtful to the map, so please uhhhhhhhhhhhhh

anyways, updates!!!

Download: Lucky Twice - Lucky (CrazyBanana) [EEeee's Hard].osu
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
x3

[Malar's LoVely]:
V capitalized intentionally?
02:12:98 (1,2,3,4) - This is a pretty ugly read. o; Nothing particularly bad.
Now that SFG made an Easy, I think you should increase HP Drain and Overall Difficulty. If you consider doing this, don't raise Overall Difficulty too much, or it'll be similar to [Lucky]. Make it easy enough. Increase HP Drain to something with some difficulty. I'm sure you (Or Malar) know how much.

[Lucky]:
01:55:68 (12,1) - Tip: When doing a sample change, it's best to have the inherited timing section be 1/4 before the beat it changes. Why? This is to work around the fact that some players hit the beat too early and therefore not get the intended sound sample.
02:25:45 (2) - Move where (6) is?

[EEeee's Hard]:
02:36:07 (1) - Haha, why not turn Kiai off at this point?

This song is repetitive, but that's okay. oxo

EDIT: Let's see where this will go. x3
Mystearica
This map has been deleted on the request of its creator. It is no longer available.
Alace
<EEeee`s>
02:49:91:What`s this
plz fix
Star for now

no kudos plz
EEeee
This map has been deleted on the request of its creator. It is no longer available.
eee
*swish*

as to which kudosu was given to said post... I made the storyboard in EEeee's difficulty, since I liked the break trick but most "dudez" criticized it.
deepsea
I got offset at 310.

If you feel better then change.
EEeee
well, deepsea does have a point, but it's off, since I hear the claps in the song, not my map, clap way earlier

Also, SFG's Easy has a different offset from the others, they shouldn't be different

but Sfg was pretty close to a good offset

I say put all the diffs at 301

P.S. maybe give eee some kudosu, he was the one who helped me resolve the "broken break" thingy, and he actually did all of it for me
Mogsy
Starred.

In general:
SPOILER
-change the offset to 301 You're fixing it, awesome.
-01:10:445 - Set this as the preview point, since it's the chorus, it's what people recognize the most.
-Inherit sections go before the actual beat if you're merely doing volume changes, to account for human error when playing. NOTE: DO NOT DO THIS FOR KIAI.

SFG's Easy:
SPOILER
-00:03:06 (2) - Replace the Clap on the endpoint with a Whistle, the soft Claps don't sound good right at the beginning.
-00:04:44 (3) - Replace the Clap with a Whistle.
*-00:26:13 (1,2) - Would it be possibly for you to make these look neater? This is just a personal complaint.
-00:29:83 (1,2) - Hitsound consistency?
-00:36:06 (3,4) - Remove the Finishes.
-00:36:98 (5) - Add a Finish to the endpoint.

Malar's LoVley:
SPOILER
-If I miss any other alignment things, fix them.
-00:35:36 (5) - Straighten this out, the angle looks random and weird and probably wasn't intentional.
-01:02:59 (5,6) - Line this up.
-01:21:98 (3,4) - Straighten these out.
-01:34:67 (5) - Line up with 3.
-01:54:06 (4) - I feel like this should be stacked on the 3 instead of the 5.
-01:54:52 (6) - Line up with 2.
-02:00:06 (6) - Straighten this out.
-02:03:52 (5,6) - Line up with 3.

Lucky:
SPOILER
-Where's the break?
-00:40:68 (2) - New Combo mark goes here.
-00:55:570 - This is where the Soft inherit section should be.
-01:03:07 (8) - New Combo mark goes here.
-01:17:83 (7) - ^
-01:30:993 - Without a beat here, this phrase feels awkward.
-01:38:378 - ^
-01:42:07 (3) - Remove the Clap from the endpoint, replace it with a Finish.
-01:46:22 (4) - Add a Finish, remove the Clap.
-01:47:262 - Soft inherit section starts here.
-01:54:76 (8) - New Combo mark goes here.
-01:55:68 (12) - Remove this Normal section, it sounds gross.
-02:02:14 (9) - New Combo mark goes here.
-02:09:30 (6) - Split this into two clicked beats, place a New Combo mark on the second beat.
-02:35:262 - Soft inherit section goes here.
-02:37:45 (6) - New Combo mark goes here.
-02:42:76 (7) - ^

EEeee's Hard:
SPOILER
-Hitsounds at the beginning are needed, it feels dull without them.
-00:11:37 (6) - New Combo mark goes here.
-00:44:60 (7) - ^
-00:44:83 (1) - Remove the New Combo mark.
-00:46:45 (8) - New Combo mark goes here.
-01:09:53 (1,2,3,4) - Delete and reinput the break, this is awkward to come in on.
-Where are the chorus' hitsounds? ; ;
-01:32:60 (3) - New Combo mark goes here.
-02:02:83 (2) - ^
-Overall, a lot of sections need more hitsounds. Come up with some, please. :3
Topic Starter
CrazyBanana

Mogsworth wrote:

Starred.

In general:
SPOILER
-change the offset to 301 You're fixing it, awesome.
-01:10:445 - Set this as the preview point, since it's the chorus, it's what people recognize the most.
-Inherit sections go before the actual beat if you're merely doing volume changes, to account for human error when playing. NOTE: DO NOT DO THIS FOR KIAI.

SFG's Easy:
SPOILER
-00:03:06 (2) - Replace the Clap on the endpoint with a Whistle, the soft Claps don't sound good right at the beginning.
-00:04:44 (3) - Replace the Clap with a Whistle.
*-00:26:13 (1,2) - Would it be possibly for you to make these look neater? This is just a personal complaint.
-00:29:83 (1,2) - Hitsound consistency?
-00:36:06 (3,4) - Remove the Finishes.
-00:36:98 (5) - Add a Finish to the endpoint.

Malar's LoVley:
SPOILER
-If I miss any other alignment things, fix them.
-00:35:36 (5) - Straighten this out, the angle looks random and weird and probably wasn't intentional.
-01:02:59 (5,6) - Line this up.
-01:21:98 (3,4) - Straighten these out.
-01:34:67 (5) - Line up with 3.
-01:54:06 (4) - I feel like this should be stacked on the 3 instead of the 5.
-01:54:52 (6) - Line up with 2.
-02:00:06 (6) - Straighten this out.
-02:03:52 (5,6) - Line up with 3.

Lucky:
SPOILER
-Where's the break?
-00:40:68 (2) - New Combo mark goes here.
-00:55:570 - This is where the Soft inherit section should be.
-01:03:07 (8) - New Combo mark goes here.
-01:17:83 (7) - ^
-01:30:993 - Without a beat here, this phrase feels awkward.
-01:38:378 - ^
-01:42:07 (3) - Remove the Clap from the endpoint, replace it with a Finish.
-01:46:22 (4) - Add a Finish, remove the Clap.
-01:47:262 - Soft inherit section starts here.
-01:54:76 (8) - New Combo mark goes here.
-01:55:68 (12) - Remove this Normal section, it sounds gross.
-02:02:14 (9) - New Combo mark goes here.
-02:09:30 (6) - Split this into two clicked beats, place a New Combo mark on the second beat.
-02:35:262 - Soft inherit section goes here.
-02:37:45 (6) - New Combo mark goes here.
-02:42:76 (7) - ^

EEeee's Hard:
SPOILER
-Hitsounds at the beginning are needed, it feels dull without them.
-00:11:37 (6) - New Combo mark goes here.
-00:44:60 (7) - ^
-00:44:83 (1) - Remove the New Combo mark.
-00:46:45 (8) - New Combo mark goes here.
-01:09:53 (1,2,3,4) - Delete and reinput the break, this is awkward to come in on.
-Where are the chorus' hitsounds? ; ;
-01:32:60 (3) - New Combo mark goes here.
-02:02:83 (2) - ^
-Overall, a lot of sections need more hitsounds. Come up with some, please. :3
Fixed !
akX
This map has been deleted on the request of its creator. It is no longer available.
EEeee
here u go
did a couple of Mogsworth's new combo stuff, and added hitsounds :/

Download: Lucky Twice - Lucky (CrazyBanana) [EEeee's Hard].osu
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